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- wait(2)
- ----Made by RealMrBrainEater, Tyefoodmania---
- ----Credit to NextFlame for the derpy animation running sorry Idk how to animate yet </3
- ---- and Credits to EthanHong0407 for the humping animation, Fixing time stop and hump knife, and MUDA.
- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- local BeeSpeed= 100
- plr = game:service'Players'.LocalPlayer
- plrgui = plr.PlayerGui
- char = plr.Character
- mouse = plr:GetMouse()
- humanoid = char:findFirstChild("Humanoid")
- torso = char:findFirstChild("Torso")
- head = char.Head
- ra = char:findFirstChild("Right Arm")
- la = char:findFirstChild("Left Arm")
- rl = char:findFirstChild("Right Leg")
- ll = char:findFirstChild("Left Leg")
- rs = torso:findFirstChild("Right Shoulder")
- ls = torso:findFirstChild("Left Shoulder")
- rh = torso:findFirstChild("Right Hip")
- lh = torso:findFirstChild("Left Hip")
- neck = torso:findFirstChild("Neck")
- rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- rootpart = char:findFirstChild("HumanoidRootPart")
- camera = workspace.CurrentCamera
- anim = char:findFirstChild("Animate")
- frozen = false
- timestopcool = false
- humping = false
- mudaing = false
- knifeSpeed = 150
- stuffFrozen = {}
- frozenSounds = {}
- if anim then
- anim:Destroy()
- end
- local Create = LoadLibrary("RbxUtility").Create
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(char:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(char:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- head.face.Texture = "rbxassetid://396389196"
- local KonoDioDa = Instance.new("Part",char)
- KonoDioDa.Size = Vector3.new(1.67, 2.38, 1.7)
- KonoDioDa.CanCollide = false
- KonoDioDa.BrickColor = BrickColor.new("Fire Yellow")
- local KonoDioDa2 = Instance.new("SpecialMesh",KonoDioDa)
- KonoDioDa2.MeshId = "rbxassetid://867480786"
- KonoDioDa2.TextureId = "rbxassetid://591885543"
- KonoDioDa2.Offset = Vector3.new(0.08, 0, 0.3)
- KonoDioDa2.Scale = Vector3.new(0.04, 0.04, 0.04)
- local KonoDioDa3 = Instance.new("Weld",KonoDioDa)
- KonoDioDa3.Part0 = head
- KonoDioDa3.Part1 = KonoDioDa
- KonoDioDa3.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- char.Shirt.ShirtTemplate = "rbxassetid://536831523"
- char.Pants.PantsTemplate = "rbxassetid://547264976"
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if char:FindFirstChild("TalkingBillBoard")~= nil then
- char:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",char)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = char.Head
- naeeym2.Name = "TalkingBillBoard"
- tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(0,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,255)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "Fantasy"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.new(255,255,0)
- tecks3.TextStrokeColor3 = Color3.new(0,255,0)
- tecks3.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- tecks3.Text = string.sub(text,1,i)
- wait(0.01)
- end
- wait(2)
- for i = 1, 50 do
- tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks2.Rotation = tecks2.Rotation - .8
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks3.Rotation = tecks2.Rotation + .8
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- plr.Chatted:connect(onChatted)
- function timeFreezeFunction()
- function spread(model)
- for i,p in pairs(model:GetChildren()) do
- spread(p)
- if p.Name == "Humanoid" and p:IsDescendantOf(char) == false then
- for i,d in pairs(p.Parent:GetChildren()) do
- if d:IsA("BasePart") and d:IsDescendantOf(char) == false and d.Name ~= "HumanoidRootPart" and d.Anchored == false and stuffFrozen[d] == nil then
- table.insert(stuffFrozen, d)
- d.Anchored = true
- elseif d:IsA("Sound") and d.IsPlaying then
- table.insert(frozenSounds, d)
- d:Pause()
- end
- end
- end
- end
- end
- spread(workspace)
- end
- abss = Instance.new("BillboardGui",char)
- abss.Size = UDim2.new(10,0,10,0)
- abss.Enabled = false
- abss.Name = "KONODIODA"
- imgl = Instance.new("ImageLabel",abss)
- imgl.Position = UDim2.new(0,0,0,0)
- imgl.Size = UDim2.new(1,0,1,0)
- imgl.Image = "rbxassetid://711463989"
- imgl.BackgroundTransparency = 1
- imgl.ImageColor3 = Color3.new(0,255,255)
- img2 = Instance.new("ImageLabel",abss)
- img2.Position = UDim2.new(0,0,0,0)
- img2.Size = UDim2.new(1,0,1,0)
- img2.Image = "rbxassetid://711463989"
- img2.BackgroundTransparency = 1
- img2.ImageColor3 = Color3.new(0,255,255)
- animation = Instance.new("Animation",script.Parent) -- Pose Wink Wonk
- animation.AnimationId = 'rbxassetid://965558263'
- local animTrack = humanoid:LoadAnimation(animation)
- --Sounds
- --Folder
- soundfolder = Instance.new("Model",char)
- soundfolder.Name = "Sound Folder"
- --Sounds
- yes = Instance.new("Sound",soundfolder)
- yes.Volume = 30
- yes.Name = "Jojo"
- yes.Looped = true
- yes.SoundId = "rbxassetid://626066737"
- KonoDioDAA = Instance.new("Sound",soundfolder)
- KonoDioDAA.Volume = 30
- KonoDioDAA.Name = "Dio"
- KonoDioDAA.Looped = false
- KonoDioDAA.SoundId = "rbxassetid://686423225"
- WhatKindOfDioIsThis = Instance.new("Sound",soundfolder)
- WhatKindOfDioIsThis.Volume = 30
- WhatKindOfDioIsThis.Name = "Bakana"
- WhatKindOfDioIsThis.Looped = true
- WhatKindOfDioIsThis.SoundId = "rbxassetid://664294083"
- NANI = Instance.new("Sound",soundfolder)
- NANI.Volume = 30
- NANI.Name = "Japanese Screeching"
- NANI.Looped = false
- NANI.SoundId = "rbxassetid://853224808"
- Stop = Instance.new("Sound",soundfolder)
- Stop.Volume = 5
- Stop.Name = "Oof"
- Stop.Looped = false
- Stop.SoundId = "rbxassetid://1055792303"
- Stop2 = Instance.new("Sound",soundfolder)
- Stop2.Volume = 1
- Stop2.Name = "Of"
- Stop2.Looped = false
- Stop2.SoundId = "rbxassetid://840567549"
- Stop3 = Instance.new("Sound",soundfolder)
- Stop3.Volume = 10
- Stop3.Name = "O0f"
- Stop3.Looped = false
- Stop3.SoundId = "rbxassetid://274699177"
- Start = Instance.new("Sound",soundfolder)
- Start.Volume = 10
- Start.Name = "00f"
- Start.Looped = false
- Start.SoundId = "rbxassetid://1054568598"
- Start2 = Instance.new("Sound",soundfolder)
- Start2.Volume = 4
- Start2.Name = "HaiDer"
- Start2.Looped = false
- Start2.SoundId = "rbxassetid://864569342"
- Start2d = Instance.new("Sound",soundfolder)
- Start2d.Volume = 5
- Start2d.Name = "HaiDer2"
- Start2d.Looped = false
- Start2d.SoundId = "rbxassetid://491887941"
- Wrry = Instance.new("Sound",soundfolder)
- Wrry.Volume = 30
- Wrry.Name = "Wry"
- Wrry.Looped = false
- Wrry.SoundId = "rbxassetid://616576437"
- Muda = Instance.new("Sound", soundfolder)
- Muda.Volume = 4
- Muda.Name = "Muda"
- Muda.Looped = false
- Muda.SoundId = "rbxassetid://616593932"
- -------------------------------------------
- wait(1)
- local rm = Instance.new("Motor", torso)
- rm.C0 = CFrame.new(1.5, 0.5, 0)
- rm.C1 = CFrame.new(0, 0.5, 0)
- rm.Part0 = torso
- rm.Part1 = ra
- rm.Name = 'Right Shoulder'
- local lm = Instance.new("Motor", torso)
- lm.C0 = CFrame.new(-1.5, 0.5, 0)
- lm.C1 = CFrame.new(0, 0.5, 0)
- lm.Part0 = torso
- lm.Part1 = la
- lm.Name = 'Left Shoulder'
- local rlegm = Instance.new("Motor", torso)
- rlegm.C0 = CFrame.new(0.5, -1, 0)
- rlegm.C1 = CFrame.new(0, 1, 0)
- rlegm.Part0 = torso
- rlegm.Part1 = rl
- local llegm = Instance.new("Motor", torso)
- llegm.C0 = CFrame.new(-0.5, -1, 0)
- llegm.C1 = CFrame.new(0, 1, 0)
- llegm.Part0 = torso
- llegm.Part1 = ll
- rj.C0 = CFrame.new()
- rj.C1 = CFrame.new()
- neck.C0 = CFrame.new(0, 1, 0)
- neck.C1 = CFrame.new(0, -0.5, 0)
- local speed = 0.3
- local angle = 0
- local anglespeed = 1
- rsc0 = rm.C0
- lsc0 = lm.C0
- llc0 = llegm.C0
- rlc0 = rlegm.C0
- rootc0 = rj.C0
- neckc0 = neck.C0
- ----------------------------------------------
- wait()
- function descend(obj,class,func)
- for i,v in pairs(obj:GetChildren()) do
- if v:IsA(class) then
- func(v)
- end
- descend(v,class,func)
- end
- end
- local pls = game:GetService("Players").LocalPlayer
- function initiateCharacter(char)
- if not char then return end
- wait()
- descend(char,"BasePart",function(obj)
- obj.Anchored = false
- obj.Changed:connect(function()
- if obj.Anchored then
- obj.Anchored = false
- end
- end)
- end)
- descend(char,"Humanoid",function(obj)
- obj.WalkSpeed = 16
- obj.Changed:connect(function()
- if obj.WalkSpeed == 0 then
- obj.WalkSpeed = 16
- end
- end)
- end)
- end
- initiateCharacter(pls.Character)
- pls.CharacterAdded:connect(function(c)
- initiateCharacter(c)
- end)
- ----------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "m" then
- yes:Play()
- wait(2)
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "x" then
- yes:Stop()
- WhatKindOfDioIsThis:Stop()
- wait(2)
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "n" then
- KonoDioDAA:Play()
- wait(0.3)
- chatfunc("KONO DIO DA!!!")
- head.face.Texture = "rbxassetid://605435926"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.2)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.2)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.2)
- head.face.Texture = "rbxassetid://396389196"
- wait(1)
- chatfunc("")
- wait(0.2)
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "b" then
- WhatKindOfDioIsThis:Play()
- wait(0.3)
- chatfunc("What a beautiful KONO DIO DA")
- wait(1.8)
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "v" then
- yes:Play()
- wait(2)
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- Wrry:Play()
- wait(0.1)
- chatfunc("WRRRRRRY")
- head.face.Texture = "rbxassetid://605435926"
- wait(0.3)
- head.face.Texture = "rbxassetid://849833250"
- wait(1.5)
- head.face.Texture = "rbxassetid://396389196"
- wait(0.1)
- wait(1.65)
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "g" then
- NANI:Play()
- chatfunc("CHO I TOMO IMO MANUHINGA . . . . . HINJAKU HINJAKU!")
- head.face.Texture = "rbxassetid://605435926"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.2)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.2)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.2)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.2)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.2)
- head.face.Texture = "rbxassetid://396389196"
- wait(1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.2)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.2)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.5)
- head.face.Texture = "rbxassetid://396389196"
- wait(0.1)
- end
- end)
- canworld = true
- mouse.KeyDown:connect(function(key)
- if key == "t" and not frozen then
- if canworld == false then return end
- if canworld then
- canworld = false
- Stop:Play()
- chatfunc("ZA WARUDO!!!")
- head.face.Texture = "rbxassetid://605435926"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.3)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.3)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.1)
- head.face.Texture = "rbxassetid://396389196"
- wait(0.8)
- wait(1.5)
- Stop3:Play()
- head.face.Texture = "rbxassetid://605435926"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.4)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.1)
- head.face.Texture = "rbxassetid://396389196"
- local function spawnpart()
- sphere = Instance.new("Part")
- game.Debris:AddItem(sphere,3)
- local sm = Instance.new("SpecialMesh", sphere)
- sm.MeshType = "Sphere"
- sphere.Transparency = 0.5
- sphere.Anchored = true
- sphere.CanCollide = false
- sphere.Material = "Neon"
- sphere.BrickColor = BrickColor.new("Black")
- end
- local function weld(lol)
- local weld = Instance.new("Weld", plr.Character.Torso)
- weld.Part0 = plr.Character.Torso
- weld.Part1 = lol
- weld.C0 = plr.Character.Torso.CFrame:inverse()
- weld.C1 = lol.CFrame:inverse()
- end
- wait()
- spawnpart()
- weld(sphere)
- cce = Instance.new("ColorCorrectionEffect", game.Lighting)
- cce.Saturation = -5
- knifeSpeed = 0
- --game.Debris:AddItem(cce, 5)
- sphere.Parent = char.Torso
- for i = 1,3 do
- sphere.Size = sphere.Size + Vector3.new(50,50,50)
- wait()
- end
- wait()
- sphere:Destroy()
- BeeSpeed = 0
- frozen = true
- cce.Saturation = -0.1
- wait(0.3)
- cce.Saturation = -0.2
- wait(0.3)
- cce.Saturation = -0.3
- wait(0.2)
- cce.Saturation = -1.5
- wait()
- canworld = true
- end
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "y" and frozen and canworld then
- canworld = false
- chatfunc("Time continues moving again.")
- Start:Play()
- head.face.Texture = "rbxassetid://605435926"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.2)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.1)
- head.face.Texture = "rbxassetid://849833250"
- wait(0.1)
- head.face.Texture = "rbxassetid://605435926"
- wait(0.1)
- head.face.Texture = "rbxassetid://396389196"
- wait(0.5)
- Start2:Play()
- Start2d:Play()
- wait()
- BeeSpeed = 1
- cce.Saturation = -1.3
- wait(0.5)
- BeeSpeed = 1.2
- cce.Saturation = -0.5
- wait(0.5)
- BeeSpeed = 1.4
- cce.Saturation = -0.4
- wait(0.3)
- BeeSpeed = 1.5
- cce.Saturation = -0.2
- wait(0.2)
- cce.Saturation = 0
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild("Torso")
- if t then
- t.Anchored = false
- end
- RA = v.Character:FindFirstChild("Right Arm")
- if RA then
- RA.Anchored = false
- end
- LA = v.Character:FindFirstChild("Left Arm")
- if LA then
- LA.Anchored = false
- end
- RL = v.Character:FindFirstChild("Right Leg")
- if RL then
- RL.Anchored = false
- end
- LL = v.Character:FindFirstChild("Left Leg")
- if LL then
- LL.Anchored = false
- end
- end
- BeeSpeed = 100
- knifeSpeed = 150
- canworld = true
- frozen = false
- tecks2.Text = plr.Name
- end
- end)
- humanoid.Died:connect(function()
- frozen = false
- if cce then
- cce:Remove()
- end
- end)
- mouse.KeyDown:connect(function(k)
- if string.byte(k) == 48 then
- humanoid.WalkSpeed = 24
- end
- end)
- mouse.KeyUp:connect(function(k)
- if string.byte(k) == 48 then
- humanoid.WalkSpeed = 16
- end
- end)
- local action = 'None'
- plr.Chatted:connect(function(msg)
- if msg == '/e dance' or msg == '/emote dance' then
- action = 'Dance'
- end
- if msg == '/e wrry' or msg == '/emote wrry' then
- action = 'Wrrrry'
- end
- end)
- local dance_move_wait = 0
- game:service'RunService'.RenderStepped:connect(function()
- rm.MaxVelocity = 0
- lm.MaxVelocity = 0
- rm.DesiredAngle = 0
- rm.CurrentAngle = 0
- lm.DesiredAngle = 0
- lm.CurrentAngle = 0
- angle = (angle % 100) + anglespeed/10
- mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
- local rscf = rsc0
- local lscf = lsc0
- local rlcf = rlc0
- local llcf = llc0
- local rjcf = rootc0
- local ncf = neckc0
- local ray = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0))
- local hitz, enz = workspace:FindPartOnRay(ray, char)
- for i,object in pairs(char:children()) do
- if object:IsA("Tool") then
- tool = true
- if not debounce then
- for x,value in pairs(object:children()) do
- if value:IsA("StringValue") and value.Name == "toolanim" and value.Value == "Slash" then
- debounce = true
- coroutine.wrap(function()
- slashing = true
- wait(.15)
- slashing = false
- debounce = false
- end)()
- value:Destroy()
- end
- end
- end
- elseif not object:IsA'Tool' then
- tool = false
- end
- end
- if action == 'Dance' then
- anglespeed = 2
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
- rjcf = rootc0 * CFrame.Angles(math.rad(2), math.sin(angle)*.15, 0)
- lscf = lsc0 * CFrame.new(0, .5 + math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/1.2-math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4)
- rscf = rsc0 * CFrame.new(0, .5 + math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/1.2+math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4)
- rlcf = rlc0 * CFrame.new(0, .3 + math.cos(angle)*.3, -.1) * CFrame.Angles(-math.rad(2), 0, 0)
- llcf = llc0 * CFrame.new(0, .3 - math.cos(angle)*.3, -.1) * CFrame.Angles(-math.rad(2), 0, 0)
- ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0)
- else
- action = 'None'
- end
- elseif action == 'prepareHump' then
- --animations by ethan
- ncf = neckc0 * CFrame.Angles(math.rad(40), 0, 0)
- rjcf = rootc0 * CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(-45), 0, 0)
- rscf = rsc0 * CFrame.Angles(math.rad(45) + math.rad(90), 0, 0)
- lscf = lsc0 * CFrame.Angles(math.rad(45) + math.rad(90), 0, 0)
- rlcf = rlc0 * CFrame.Angles(math.rad(90), 0, 0)
- llcf = llc0 * CFrame.Angles(math.rad(90), 0, 0)
- elseif action == 'Hump' then
- --animations by ethan
- ncf = neckc0 * CFrame.Angles(math.rad(-10), 0, 0)
- rjcf = rootc0 * CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(45), 0, 0)
- rscf = rsc0 * CFrame.Angles(math.rad(-90), 0, math.rad(10))
- lscf = lsc0 * CFrame.Angles(math.rad(-90), 0, math.rad(-10))
- rlcf = rlc0 * CFrame.Angles(math.rad(-90), 0, math.rad(10))
- llcf = llc0 * CFrame.Angles(math.rad(-90), 0, math.rad(-10))
- elseif action == "Muda1" then
- ncf = neckc0 * CFrame.Angles(0, math.rad(-30), 0)
- rjcf = rootc0 * CFrame.Angles(0, math.rad(45), 0)
- rscf = rsc0 * CFrame.Angles(math.rad(90), 0, math.rad(10))
- lscf = lsc0 * CFrame.Angles(math.rad(-90), 0, math.rad(-10))
- rlcf = rlc0 * CFrame.Angles(math.rad(45), 0, math.rad(10))
- llcf = llc0 * CFrame.Angles(math.rad(-45), 0, math.rad(-10))
- elseif action == "Muda2" then
- ncf = neckc0 * CFrame.Angles(0, math.rad(30), 0)
- rjcf = rootc0 * CFrame.Angles(0, math.rad(-45), 0)
- rscf = rsc0 * CFrame.Angles(math.rad(-90), 0, math.rad(10))
- lscf = lsc0 * CFrame.Angles(math.rad(90), 0, math.rad(-10))
- rlcf = rlc0 * CFrame.Angles(math.rad(-45), 0, math.rad(10))
- llcf = llc0 * CFrame.Angles(math.rad(45), 0, math.rad(-10))
- elseif action == 'Wrrrry' then
- anglespeed = 1+math.random()
- dance_move_wait = (dance_move_wait%40) + 1/60
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
- if dance_move_wait <= 20 then
- rjcf = rootc0 * CFrame.new(0, -.2, .6) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, math.cos(angle)*.15, 0)
- lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(-math.pi/6 + -math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4)
- rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(-math.pi/6 + math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4)
- rlcf = rlc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(-math.rad(25)+math.sin(angle)*0.025, -math.cos(angle)*.15, .1)
- llcf = llc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(-math.rad(25)+math.sin(angle)*0.025, -math.cos(angle)*.15, -.1)
- ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0)
- elseif dance_move_wait > 20 then
- rjcf = rootc0 * CFrame.new(0, -.2, -.6) * CFrame.Angles(-math.rad(25)-math.sin(angle)*0.025, math.cos(angle)*.15, 0)
- lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/6 + math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4)
- rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/6 + -math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4)
- rlcf = rlc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, -math.cos(angle)*.15, .1)
- llcf = llc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, -math.cos(angle)*.15, -.1)
- ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0)
- end
- else
- action = 'None'
- end
- elseif not hitz and (torso.Velocity.y > 1 or torso.Velocity.y < -1) then
- anglespeed = 3
- rjcf = rootc0 * CFrame.Angles(math.rad(5), 0, 0)
- rscf = rsc0 * CFrame.Angles(math.rad(130) + math.sin(angle)*.8, 0, .15)
- lscf = lsc0 * CFrame.Angles(math.rad(130) + -math.sin(angle)*.8, 0, -.15)
- rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(angle)*.3, -.3 + -math.cos(angle)*.3) * CFrame.Angles(math.pi/14 + -math.sin(angle)*1, 0, 0)
- llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.3 - -math.cos(angle)*.3) * CFrame.Angles(math.pi/14 + math.sin(angle)*1, 0, 0)
- ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.8, 0)
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then
- anglespeed = 2
- rjcf = rootc0 * CFrame.new(0, math.abs(math.sin(angle))*.65, 0) * CFrame.Angles(math.rad(10)+math.rad(torso.Velocity.y)*2, 0, 0)
- rscf = rsc0 * CFrame.Angles(math.sin(angle)*1.7, 0, .05)
- lscf = lsc0 * CFrame.Angles(-math.sin(angle)*1.7, 0, -.05)
- rlcf = rlc0 * CFrame.Angles(-math.sin(angle)*1.4, 0, 0)
- llcf = llc0 * CFrame.Angles(math.sin(angle)*1.4, 0, 0)
- ncf = neckc0 * CFrame.Angles(-math.rad(30) + math.abs(math.sin(angle))*.95, math.sin(angle)*.8, 0)
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 20 then
- anglespeed = 2.5
- rjcf = rootc0 * CFrame.new(0, -.3 + math.abs(math.sin(angle))*.65, 0) * CFrame.Angles(-math.rad(10)+math.rad(torso.Velocity.y)*2, 0, 0)
- rscf = rsc0 * CFrame.new(0, math.cos(angle)*.5, math.sin(angle)*.5) * CFrame.Angles(math.cos(angle)*2.8, 0, math.abs(math.sin(angle))*.5)
- lscf = lsc0 * CFrame.new(0, -math.cos(angle)*.5, -math.sin(angle)*.5) * CFrame.Angles(-math.cos(angle)*2.8, 0, -math.abs(math.sin(angle))*.5)
- rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.4, 0, math.rad(.5))
- llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.4, 0, -math.rad(.5))
- ncf = neckc0 * CFrame.Angles(math.cos(angle), math.sin(angle), 0)
- end
- if tool then
- rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0)
- if slashing then
- rscf = rsc0 * CFrame.Angles(-math.pi/12, 0, -.1)
- end
- end
- rm.C0 = clerp(rm.C0,rscf,speed)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rj.C0 = clerp(rj.C0,rjcf,speed)
- neck.C0 = clerp(neck.C0,ncf,speed)
- rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
- llegm.C0 = clerp(llegm.C0,llcf,speed)
- if frozen then
- timeFreezeFunction()
- else
- for i,p in pairs(stuffFrozen) do
- p.Anchored = false
- end
- for i,s in pairs(frozenSounds) do
- s:Resume()
- end
- stuffFrozen = {}
- frozenSounds = {}
- end
- end)
- function punchDamage()
- coroutine.resume(coroutine.create(function()
- function Damage(model)
- for i,s in pairs(model:GetChildren()) do
- Damage(s)
- if s.Name == "HumanoidRootPart" or s.Name == "Torso" and s:IsA("BasePart") then
- if (rootpart.Position - s.Position).magnitude < 4 then
- local vichum = s.Parent:FindFirstChild("Humanoid")
- if vichum and vichum ~= humanoid then
- local punch = Instance.new("Sound", soundfolder)
- punch.Volume = 3
- punch.Name = "POOCH"
- punch.SoundId = "rbxassetid://511340819"
- punch:Play()
- game:GetService("Debris"):AddItem(punch, 2)
- repeat wait() until not frozen
- if vel then
- vel:Remove()
- end
- vel = Instance.new("BodyVelocity", s)
- vel.Velocity = CFrame.new(s.CFrame.p, rootpart.CFrame.lookVector * 120).lookVector
- game:GetService("Debris"):AddItem(vel, 0.25)
- vichum:TakeDamage(15 +(math.random(-10, 10)/10))
- end
- end
- end
- end
- end
- Damage(workspace)
- end))
- end
- mouse.KeyDown:connect(function(k)
- if k == "q" and not humping then
- humping = true
- action = 'prepareHump'
- wait(0.25)
- action = 'Hump'
- wait(0.03)
- local knife = Instance.new("Part", char)
- knife.Size = Vector3.new(0.2, 0.4, 2)
- knife.CanCollide = false
- knife.Anchored = false
- knife:BreakJoints()
- knife.CFrame = rootpart.CFrame * CFrame.new(0, -1, -2)
- knife.CFrame = CFrame.new(knife.Position, mouse.Hit.p) * CFrame.new(math.random(-10, 10)/100, math.random(-10, 10)/100, math.random(-10, 10)/100)
- knife.BrickColor = BrickColor.new("Buttermilk")
- local knifeMesh = Instance.new("SpecialMesh", knife)
- knifeMesh.MeshId = "rbxassetid://202083123"
- local vel = Instance.new("BodyVelocity", knife)
- knife.Touched:connect(function(part)
- if part.Parent ~= nil then
- local vichum = part.Parent:FindFirstChild("Humanoid")
- if vichum and vichum ~= humanoid then
- local stabbedKnife = knife:Clone()
- stabbedKnife.Parent = workspace
- stabbedKnife:WaitForChild("BodyVelocity"):Remove()
- local stabweld = Instance.new("Weld", stabbedKnife)
- stabweld.Part0 = part
- stabweld.Part1 = stabbedKnife
- stabweld.C0 = part.CFrame:toObjectSpace(knife.CFrame)
- knife:Destroy()
- repeat wait() until not frozen
- game:GetService("Debris"):AddItem(stabbedKnife, 10)
- vichum:TakeDamage(16, 24)
- end
- end
- end)
- coroutine.wrap(function()
- game:GetService("RunService").RenderStepped:connect(function()
- vel.Velocity = knife.CFrame.lookVector * knifeSpeed
- if (knife.Position - rootpart.Position).magnitude > 500 then
- knife:Destroy()
- end
- end)
- end)()
- wait(0.47)
- humping = false
- action = 'None'
- elseif k == "e" and not mudaing then
- speed = 0.8
- Muda:Play()
- mudaing = true
- for i = 1,39 do
- action = "Muda1"
- punchDamage()
- wait(0.03)
- action = "Muda2"
- punchDamage()
- wait(0.03)
- end
- wait()
- action = 'None'
- speed = 0.3
- mudaing = false
- end
- end)
- A = true
- if A == true then
- Model = Instance.new("Model")
- Model.Name = "Weapon"
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(10, 12, 10)
- p.CFrame = CFrame.new(35.4000015, 7.0999999, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Medium stone grey")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Concrete
- m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(1, 1.02999997, 1)
- m.Parent = p
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(2, 12.8, 2)
- p.CFrame = CFrame.new(35.4000015, 7.19999981, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(1.79, 5, 1)
- p.CFrame = CFrame.new(29.7000179, 8.89999485, 63.3000221, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5, 1.40, 0.99)
- p.CFrame = CFrame.new(29.7000198, 10.4999943, 63.3000031, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Center"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(12.5, 5.80, 27.6)
- p.CFrame = CFrame.new(43.0000076, 9.30000114, 62.8999977, 1.06581131e-014, -8.74229471e-008, 1, -7.10542736e-015, 1, 8.742294e-008, -1, -7.10542736e-015, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 1
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(6.80, 1, 6.00)
- p.CFrame = CFrame.new(51.9999924, 9.06999207, 68.6000443, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(11, 5.40, 2.79)
- p.CFrame = CFrame.new(56.5999718, 9.76999664, 63.0000076, 1.49011612e-008, 5.89458523e-007, -0.999990225, -3.49571337e-007, 0.99999392, 5.89460512e-007, 0.999994278, 3.49571422e-007, -4.47034836e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(2.60, 11, 1.99)
- p.CFrame = CFrame.new(39.4000015, 10.7699995, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(3.20, 11.0, 5)
- p.CFrame = CFrame.new(35.9000092, 11.0999928, 63.0000153, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(1.99, 1, 1)
- p.CFrame = CFrame.new(51.8999863, 16.6699886, 58.4000015, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(1, 1, 4.59)
- p.CFrame = CFrame.new(49.099987, 18.1699905, 58.4000015, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(1, 12.6, 9.80)
- p.CFrame = CFrame.new(40.2999878, 6.77000237, 63.0000038, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5.19, 1.39, 2.39)
- p.CFrame = CFrame.new(32.2000008, 12.5999899, 63.2999992, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(11, 0.60, 1.99)
- p.CFrame = CFrame.new(39.3999825, 12.3699951, 63.0000267, 1.49008779e-008, 2.39330944e-007, -0.999990225, 6.66761935e-009, 0.99999392, 2.39331769e-007, 0.999994516, -6.66753408e-009, -7.45059765e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(3.20, 11, 5.60)
- p.CFrame = CFrame.new(50.1999855, 14.0699921, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5, 13, 3.79)
- p.CFrame = CFrame.new(43.2999916, 9.56999779, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5.19, 1.39, 2.39)
- p.CFrame = CFrame.new(39.6000061, 12.599987, 63.2999992, 1.49011612e-008, 5.89458523e-007, -0.999990225, -3.49571337e-007, 0.99999392, 5.89460512e-007, 0.999994278, 3.49571422e-007, -4.47034836e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5.19, 1, 1)
- p.CFrame = CFrame.new(46.2999878, 15.069993, 67.5999985, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(3.20, 5, 4)
- p.CFrame = CFrame.new(32.200016, 9.59999657, 63.3000221, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(6, 6.79, 2.79)
- p.CFrame = CFrame.new(51.9999924, 9.06999302, 70.5000458, -1, 0, -4.37113883e-008, 0, 1, 0, 4.37113883e-008, 0, -1)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(0.60, 7.40, 3.79)
- p.CFrame = CFrame.new(43.2999916, 12.3699942, 63.2000008, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Black")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(6.80, 1, 6.00)
- p.CFrame = CFrame.new(51.9999924, 9.06999588, 57.3999977, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(11, 3.20, 2.19)
- p.CFrame = CFrame.new(54.0999756, 14.0699921, 63.0000076, 1.49011612e-008, 5.89458523e-007, -0.999990225, -3.49571337e-007, 0.99999392, 5.89460512e-007, 0.999994278, 3.49571422e-007, -4.47034836e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(2.60, 11, 2.39)
- p.CFrame = CFrame.new(32.1999741, 10.7699986, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5.19, 1, 1)
- p.CFrame = CFrame.new(46.2999878, 15.0699921, 58.4000015, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5, 0.80, 0.79)
- p.CFrame = CFrame.new(30.6000195, 11.5999937, 63.3000107, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(10, 12, 10)
- p.CFrame = CFrame.new(51.8000298, 7.099998, 63.0000191, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Medium stone grey")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Concrete
- m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(1, 1.02999997, 1)
- m.Parent = p
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(0.60, 5.19, 5)
- p.CFrame = CFrame.new(35.9000015, 13, 63.2999992, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(6, 6.79, 2.79)
- p.CFrame = CFrame.new(51.9999847, 9.06999207, 55.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(2.79, 7.40, 0.79)
- p.CFrame = CFrame.new(44.7999916, 14.0699921, 63.2000008, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Black")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(5.40, 11, 10)
- p.CFrame = CFrame.new(50.1999893, 9.76999474, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(11, 0.60, 2.39)
- p.CFrame = CFrame.new(32.1999855, 12.3699961, 62.9999733, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(4, 13, 1)
- p.CFrame = CFrame.new(40.8999939, 10.0700006, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(10.1, 1, 0.99)
- p.CFrame = CFrame.new(51.8999825, 18.1699867, 62.9999733, 1.49008796e-008, 2.39336913e-007, -0.999990225, 6.66744882e-009, 0.99999392, 2.39337737e-007, 0.999994516, -6.66736355e-009, -7.45059765e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(1, 1, 4.59)
- p.CFrame = CFrame.new(49.099987, 18.1699944, 67.5999985, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(1.99, 1, 1)
- p.CFrame = CFrame.new(51.8999863, 16.6699886, 67.5999908, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(1, 1, 4.59)
- p.CFrame = CFrame.new(49.099987, 18.1699867, 63.0000153, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- p = Instance.new("Part", Model)
- p.Name = "Part"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Size = Vector3.new(10.1, 1, 0.99)
- p.CFrame = CFrame.new(46.2999916, 18.1699886, 63.0000229, -1.49008823e-008, -2.39345496e-007, 0.999990225, 6.66727829e-009, 0.99999392, 2.39346434e-007, -0.999994516, 6.66733513e-009, 7.45059765e-008)
- p.BrickColor = BrickColor.new("Mid gray")
- p.Transparency = 0
- p.Reflectance = .1
- p.Material = Enum.Material.Plastic
- m = Instance.new("SpecialMesh")
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.MeshType = Enum.MeshType.Wedge
- Spawn = function()
- Modelc = Model:clone()
- for _, v in pairs(Modelc:children()) do
- if v.className == "Part" then
- if v.Name ~= "Center" then
- w = Instance.new("Weld")
- w.Part0 = Modelc.Center
- w.Part1 = v
- w.C1 = v.CFrame:inverse() * CFrame.new(v.Position)
- w.C0 = Modelc.Center.CFrame:inverse() * CFrame.new(v.Position)
- w.Parent = w.Part0
- end
- end
- end
- return Modelc
- end
- CameraRadius = 66
- TimeStopRadius = 66
- RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- LeftShoulderC0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- LeftHipC0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- LeftHipC1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- NeckC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- NeckC1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RootJointC0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RootJointC1 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- getWelds = function(c) --designate weld variables
- local t = c.Torso
- local hrp = c.HumanoidRootPart.RootJoint
- RightShoulder = t:FindFirstChild("Right Shoulder")
- LeftShoulder = t:FindFirstChild("Left Shoulder")
- RightHip = t:FindFirstChild("Right Hip")
- LeftHip = t:FindFirstChild("Left Hip")
- RootJoint = hrp
- Neck = t:FindFirstChild("Neck")
- end
- resetWelds = function(ext, occ) --extent 1-3; occlusion
- --1 == reset desiredangle/currentangle
- --2 == reset C0/C1
- --3 == reset both des/cur/c0/c1
- local r = {
- RightShoulder,
- LeftShoulder,
- RightHip,
- LeftHip,
- RootJoint,
- Neck,
- Grip
- }
- for _, v in pairs(r) do
- for i = 1, #occ do
- if occ[i] == v then
- table.remove(r, _)
- end
- end
- end
- for _, v in pairs(r) do
- if v.Name == "Right Shoulder" then
- if ext == 1 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- elseif ext == 2 then
- v.C0 = RightShoulderC0
- v.C1 = RightShoulderC1
- elseif ext == 3 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- v.C0 = RightShoulderC0
- v.C1 = RightShoulderC1
- end
- elseif v.Name == "Left Shoulder" then
- if ext == 1 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- elseif ext == 2 then
- v.C0 = LeftShoulderC0
- v.C1 = LeftShoulderC1
- elseif ext == 3 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- v.C0 = LeftShoulderC0
- v.C1 = LeftShoulderC1
- end
- elseif v.Name == "Right Hip" then
- if ext == 1 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- elseif ext == 2 then
- v.C0 = RightHipC0
- v.C1 = RightHipC1
- elseif ext == 3 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- v.C0 = RightHipC0
- v.C1 = RightHipC1
- end
- elseif v.Name == "Left Hip" then
- if ext == 1 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- elseif ext == 2 then
- v.C0 = LeftHipC0
- v.C1 = LeftHipC1
- elseif ext == 3 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- v.C0 = LeftHipC0
- v.C1 = LeftHipC1
- end
- elseif v.Name == "Neck" then
- if ext == 1 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- elseif ext == 2 then
- v.C0 = NeckC0
- v.C1 = NeckC1
- elseif ext == 3 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- v.C0 = NeckC0
- v.C1 = NeckC1
- end
- elseif v.Name == "RootJoint" then
- if ext == 1 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- elseif ext == 2 then
- v.C0 = RootJointC0
- v.C1 = RootJointC1
- elseif ext == 3 then
- v.DesiredAngle = 0
- v.CurrentAngle = 0
- v.C0 = RootJointC0
- v.C1 = RootJointC1
- end
- elseif v.Name == "RightGrip" then
- if ext == 1 then
- elseif ext == 2 then
- Grip.C0 = nGrip.C0
- Grip.C1 = nGrip.C1
- elseif ext == 3 then
- Grip.C0 = nGrip.C0
- Grip.C1 = nGrip.C1
- end
- end
- end
- end
- doitdocdoit = function()
- if deb == false then
- return
- end
- deb = false
- vPlayer = game.Players.LocalPlayer
- cPlayer = vPlayer.Character
- Anim = cPlayer.Animate
- Anim.Disabled = true
- Hum = cPlayer.Humanoid
- Hum.Name = "NOPE"
- Hum.WalkSpeed = 0
- getWelds(cPlayer)
- resetWelds(3, {})
- bodypos = Instance.new("BodyPosition")
- bodypos.P = 4000
- bodypos.maxForce = Vector3.new(5000000, 50000000, 5000000) * 5000
- bodypos.position = cPlayer.Torso.Position + Vector3.new(0, .5, 0)
- bodypos.Parent = cPlayer.Torso
- dir = cPlayer.HumanoidRootPart.CFrame.lookVector
- CPlayer = cPlayer
- partpos = Instance.new("Part", workspace)
- partpos.Transparency = 1
- partpos.CanCollide = false
- partpos.Anchored = true
- partpos.CFrame = cPlayer.Torso.CFrame
- sound = Instance.new("Sound")
- sound.Parent = partpos
- sound.Volume = 1
- sound.SoundId = "http://www.roblox.com/asset/?id=468760371"
- -- sound.SoundId="http://www.roblox.com/asset/?id=168009623"
- sound2 = Instance.new("Sound")
- sound2.Parent = workspace.CurrentCamera
- sound2.Volume = 1
- sound2.SoundId = "http://www.roblox.com/asset/?id=468760371"
- -- sound2.SoundId="http://www.roblox.com/asset/?id=168009623"
- sound:Play()
- sound2:Play()
- expected = 10
- did = false
- pooted = 0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- end)
- --[[sound=Instance.new("Sound")
- sound.Parent=cPlayer.Torso
- sound.Volume=1
- sound.SoundId="http://www.roblox.com/asset/?id=316900066"
- sound:Play()]]--
- while did == false do
- wait()
- end
- expected = 10
- did = false
- pooted = 0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 8), math.rad(0), math.rad(pooted))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 9), math.rad(pooted * 9), math.rad(0))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(pooted / 2), math.rad(0), math.rad(-pooted * 9))
- RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(pooted / 3), math.rad(pooted * 10))
- end)
- while did == false do
- wait()
- end
- wait(.2)
- expected = 5
- did = false
- pooted = 0
- nubhit = nil
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 8), math.rad(0), math.rad(pooted))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 9), math.rad(pooted * 9), math.rad(0))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(0), math.rad(-90 + pooted * 40))
- RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-10 + pooted * 4), math.rad(3.3), math.rad(90 - pooted * 34))
- if nubhit == nil then
- bodypos.position = bodypos.position + dir * 4
- cPlayer.Torso.CFrame = CFrame.new(bodypos.position + dir * 4, bodypos.position + dir * 20)
- --bodypos.position=bodypos.position + dir*9
- --cPlayer.Torso.CFrame=CFrame.new(bodypos.position+dir*9,bodypos.position+dir*20)
- end
- if nubhit == nil and pooted >= 2 then
- pos = bodypos.position + dir * 2
- radi = 6
- for _, v in pairs(workspace:children()) do
- h = v:FindFirstChild("Humanoid")
- t = v:FindFirstChild("Torso")
- if h ~= nil and t ~= nil and v ~= cPlayer then
- if (t.Position - pos).magnitude <= radi then
- print(":>")
- nubhit = v
- break
- end
- end
- end
- end
- if nubhit ~= nil then
- if nubhit.Torso:FindFirstChild("PART1") == nil then
- v = Instance.new("BodyVelocity")
- v.P = 4000
- v.maxForce = Vector3.new(500000000000, 500000000000, 500000000000)
- v.velocity = dir * 4 + Vector3.new(0, 4, 0)
- v.Name = "PART1"
- v.Parent = nubhit.Torso
- game:GetService("Debris"):AddItem(v, 5)
- coroutine.resume(coroutine.create(function(v)
- for i = 1, 100 do
- v.velocity = v.velocity - Vector3.new(0, .07, 0)
- wait()
- end
- end), v)
- v = Instance.new("BodyGyro")
- v.P = 20
- v.D = 30
- v.maxTorque = Vector3.new(5000000, 5000000, 5000000)
- v.cframe = CPlayer.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, math.pi, 0)
- v.Name = "PART1"
- v.Parent = nubhit.Torso
- game:GetService("Debris"):AddItem(v, 5)
- end
- end
- end)
- while did == false do
- wait()
- end
- if nubhit == nil then
- sound:Stop()
- wait(.5)
- sound2:Stop()
- else
- expected = 32
- did = false
- pooted = 0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.03), math.rad(0), math.rad(.03))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, .02) * CFrame.fromEulerAnglesXYZ(math.rad(-.05), math.rad(.08), math.rad(0))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.04), math.rad(0), math.rad(0))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.04), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(.05), math.rad(0), math.rad(.1))
- RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(.2), math.rad(0.05), math.rad(-.05))
- bodypos.position = bodypos.position + dir * .05
- cPlayer.Torso.CFrame = CFrame.new(bodypos.position + dir * .05, bodypos.position + dir * 20)
- end)
- while did == false do
- wait()
- end
- bodypos.Parent = nil
- expected = 12
- did = false
- pooted = 0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(4.5), math.rad(0), math.rad(-.15))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, -.07) * CFrame.fromEulerAnglesXYZ(math.rad(5.6), math.rad(-4.5), math.rad(1.25))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1.24), math.rad(0), math.rad(0))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1.24), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(-2.5), math.rad(-8))
- RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.5), math.rad(-.5), math.rad(7))
- end)
- while did == false do
- wait()
- end
- expected = 6
- did = false
- pooted = 0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 5), math.rad(0), math.rad(pooted * 18))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 5), math.rad(0), math.rad(-pooted * 18))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(pooted * 6))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-pooted * 6))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20 + pooted * 5), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, pooted * .03, -pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 6), math.rad(0), math.rad(pooted * 1))
- print(":(")
- end)
- wait(.3)
- while did == false do
- wait()
- end
- resetWelds(3, {
- "Neck"
- })
- expected = 5
- did = false
- pooted = 0
- p = Instance.new("Part", workspace)
- p.Name = "ORB"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.CFrame = cPlayer.Torso.CFrame
- m = Instance.new("SpecialMesh", p)
- m.MeshType = "Sphere"
- p.BrickColor = BrickColor:White()
- p.Size = Vector3.new(1, 1, 1)
- p.CanCollide = false
- p.Anchored = true
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- nubhit.Torso.Anchored = true
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(5, 5, 5)
- p.Transparency = .5 + i / 20
- wait()
- end
- p:Remove()
- end), p)
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 10), math.rad(-pooted * 12), math.rad(pooted * 10))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 10), math.rad(pooted * 12), math.rad(-pooted * 10))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-pooted * 10))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(pooted * 9))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20 - pooted * 6), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, pooted * .03, -pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 9.5), math.rad(0), math.rad(pooted * .2))
- print(":(")
- end)
- while did == false do
- wait()
- end
- wait(1)
- expected = 5
- did = false
- pooted = 0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0.05 * pooted, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(pooted * 6))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(-pooted * 6))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-57 + pooted * 20))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(57 - pooted * 20))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 4), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, -.1 * pooted) * CFrame.fromEulerAnglesXYZ(math.rad(-57 + pooted * 20), math.rad(0), math.rad(0))
- print(":(")
- end)
- while did == false do
- wait()
- end
- wait(.8)
- expected = 5
- did = false
- pooted = 0
- bodypos.Parent = cPlayer.Torso
- workspace.CurrentCamera.CameraType = "Follow"
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-2), math.rad(0), math.rad(-3))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(2), math.rad(0), math.rad(3))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(-8))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(8))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-14), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, .05) * CFrame.fromEulerAnglesXYZ(math.rad(-7), math.rad(0), math.rad(0))
- bodypos.position = bodypos.position + Vector3.new(0, 240, 0)
- cPlayer.Torso.CFrame = cPlayer.Torso.CFrame + Vector3.new(0, 240, 0)
- print(":(")
- end)
- local DIOPLS = Instance.new("Sound", cPlayer.Torso)
- DIOPLS.SoundId = "rbxassetid://316900066"
- DIOPLS.Volume = 1
- DIOPLS:Play()
- Instance.new("DistortionSoundEffect", DIOPLS).Level = 1
- game:GetService("Debris"):AddItem(DIOPLS, 19)
- while did == false do
- wait()
- end
- wait(.8)
- LOL = Spawn()
- LOL.Parent = workspace
- LOL:MakeJoints()
- LOL:MoveTo(cPlayer.Torso.CFrame.p)
- C = LOL.Center
- C.CFrame = CFrame.new(nubhit.Torso.Position + Vector3.new(0, 1200, 0)) * CFrame.new(8, 0, 0)
- bb = Instance.new("BodyPosition")
- bb.Parent = C
- bb.maxForce = Vector3.new(50000000000000000, 50000000000000000, 50000000000000000)
- bb.position = bb.Parent.Position
- C.CFrame = CFrame.new(bb.position)
- orig = bb.position
- gg = Instance.new("BodyGyro")
- gg.P = 15000
- gg.D = 100
- gg.maxTorque = Vector3.new(500000000, 500000000, 500000000)
- gg.cframe = CFrame.new(C.Position, Vector3.new(nubhit.Torso.Position.x, C.Position.y, nubhit.Torso.Position.z)) * CFrame.fromEulerAnglesXYZ(-math.rad(10), math.rad(10), 0)
- gg.Parent = C
- expected = 80
- did = false
- pooted = 0
- resetWelds(3, {})
- Hum.PlatformStand = true
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, .4, 0) * CFrame.fromEulerAnglesXYZ(math.rad(30), math.rad(0), math.rad(180))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, .4, 0) * CFrame.fromEulerAnglesXYZ(math.rad(30), math.rad(0), math.rad(-180))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-8), math.rad(0), math.rad(-8))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-8), math.rad(0), math.rad(8))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-45), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- bodypos.Parent = nil
- w = Instance.new("Weld")
- w.Part0 = C
- w.Part1 = cPlayer.Torso
- w.C0 = CFrame.new(.3, 5.6, -7) * CFrame.fromEulerAnglesXYZ(math.pi / .9, math.pi / 10, 0)
- w.C0 = w.C0 * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- w.Parent = w.Part0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- bb.position = orig - Vector3.new(0, 1202 / 80 * pooted, 0)
- C.CFrame = C.CFrame - Vector3.new(0, 1202 / 80, 0)
- print(":(")
- end)
- while did == false do
- wait()
- end
- C.CFrame = CFrame.new(nubhit.Torso.Position + Vector3.new(0, 4, 0), Vector3.new(nubhit.Torso.Position.x, C.Position.y, nubhit.Torso.Position.z)) * CFrame.fromEulerAnglesXYZ(-math.rad(5), math.rad(5), 0)
- C.CFrame = C.CFrame * CFrame.new(8, 0, 0)
- bl2 = Instance.new("Part")
- bl2.TopSurface = 0
- bl2.BottomSurface = 0
- bl2.CanCollide = false
- bl2.formFactor = "Symmetric"
- local ShockWaveSound = Instance.new("Sound", bl2)
- ShockWaveSound.SoundId = "rbxassetid://138186576"
- ShockWaveSound.Pitch = 0.8
- ShockWaveSound.Volume = 1
- ShockWaveSound:Play()
- Instance.new("DistortionSoundEffect", ShockWaveSound).Level = 1
- m = Instance.new("SpecialMesh")
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(1, 4, 1)
- m.Parent = bl2
- bl2.Size = Vector3.new(1, 1, 1)
- bl2.Anchored = false
- bl2.Name = "c"
- bl2.CFrame = CFrame.new(C.Position) - Vector3.new(0, 2, 0)
- bl2.BrickColor = BrickColor.new("White")
- bl2.Parent = CPlayer
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(8, 0, 8)
- p.Transparency = .25 + i * .075
- p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(5), 0)
- wait()
- end
- p:Remove()
- end), bl2)
- bl2.Anchored = true
- bl2 = Instance.new("Part")
- bl2.TopSurface = 0
- bl2.BottomSurface = 0
- bl2.CanCollide = false
- bl2.formFactor = "Symmetric"
- m = Instance.new("SpecialMesh")
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(1, 6, 1)
- m.Parent = bl2
- bl2.Size = Vector3.new(1, 1, 1)
- bl2.Anchored = false
- bl2.Name = "c"
- bl2.CFrame = CFrame.new(C.Position) - Vector3.new(0, 2, 0)
- bl2.BrickColor = BrickColor.new("White")
- bl2.Parent = CPlayer
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 20 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(6, 0, 6)
- p.Transparency = i / 20
- p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(3), 0)
- wait()
- end
- p:Remove()
- end), bl2)
- bl2.Anchored = true
- gg.cframe = gg.cframe * CFrame.fromEulerAnglesXYZ(math.rad(10), -math.rad(10), 0)
- expected = 3
- did = false
- pooted = 0
- workspace.CurrentCamera.CameraType = "Follow"
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-4), math.rad(0), math.rad(0))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(4), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(0), math.rad(0))
- w.C0 = w.C0 * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
- print(":(")
- end)
- while did == false do
- wait()
- end
- wait(.3)
- expected = 5
- did = false
- pooted = 0
- workspace.CurrentCamera.CameraType = "Follow"
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-8))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(8))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(14), math.rad(0), math.rad(0))
- w.C0 = w.C0 * CFrame.new(0, 0, -.04) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
- print(":(")
- end)
- while did == false do
- wait()
- end
- expected = 203
- did = false
- pooted = 0
- workspace.CurrentCamera.CameraType = "Follow"
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {
- RightHip,
- LeftHip,
- RootJoint,
- Neck
- })
- RightShoulder.C0 = RightShoulderC0 * CFrame.new(math.random(-20, 20) / 200, math.cos(time() * 30), math.random(-20, 20) / 200) * CFrame.fromEulerAnglesXYZ(math.sin(time() * 20) / 3, math.sin(time() * 20) / 5, math.rad(60) - math.cos(time() * 70) * 2)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.new(math.random(-20, 20) / 200, math.cos(time() * 30), math.random(-20, 20) / 200) * CFrame.fromEulerAnglesXYZ(math.sin(time() * 20) / 3, math.sin(time() * 20) / 5, math.rad(-60) + math.sin(time() * 60) * 2)
- RightHip.C0 = RightHipC0 * CFrame.fromEulerAnglesXYZ(math.rad(-18), math.rad(0), math.rad(-30))
- LeftHip.C0 = LeftHipC0 * CFrame.fromEulerAnglesXYZ(math.rad(-18), math.rad(0), math.rad(30))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJointC0 * CFrame.new(math.random(-20, 20) / 200, math.random(-20, 20) / 200, math.random(-20, 20) / 200) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(0), math.rad(0))
- w.C0 = w.C0 * CFrame.new(math.random(-20, 20) / 2000, math.random(-20, 20) / 2000, math.random(-20, 20) / 2000) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- C.CFrame = C.CFrame + Vector3.new(math.random(-20, 20) / 200, math.random(-20, 20) / 200, math.random(-20, 20) / 200)
- if pooted / 2 == math.floor(pooted / 2) then
- p = cPlayer["Right Arm"]:clone()
- p.Anchored = true
- p.CanCollide = false
- p.Parent = workspace
- p.Transparency = .5
- game:GetService("Debris"):AddItem(p, .2)
- p = cPlayer["Left Arm"]:clone()
- p.Anchored = true
- p.CanCollide = false
- p.Parent = workspace
- p.Transparency = .5
- game:GetService("Debris"):AddItem(p, .2)
- p = Instance.new("Part", workspace)
- p.Name = "ORB"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.CFrame = cPlayer.Torso.CFrame + cPlayer.Torso.CFrame.lookVector * 3 + Vector3.new(math.random(-20, 20) / 15, math.random(-20, 20) / 15 - .8, math.random(-20, 20) / 15)
- m = Instance.new("SpecialMesh", p)
- m.MeshType = "Sphere"
- p.BrickColor = BrickColor:White()
- p.Size = Vector3.new(.4, .4, .4)
- p.CanCollide = false
- p.Anchored = true
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 8 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, 1, 1)
- p.Transparency = i / 8
- wait()
- end
- p:Remove()
- end), p)
- end
- print(":)")
- end)
- while did == false do
- wait()
- end
- wait(.5)
- expected = 20
- did = false
- pooted = 0
- workspace.CurrentCamera.CameraType = "Follow"
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {
- Neck,
- RootJoint,
- RightHip,
- LeftHip
- })
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(2 * pooted), math.rad(0), math.rad(5 * pooted))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-9 * pooted))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-2))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(4 * pooted))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(2), math.rad(0), math.rad(2))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- w.C0 = w.C0 * CFrame.new(0, 0.03, .03) * CFrame.fromEulerAnglesXYZ(math.rad(2), math.rad(2), math.rad(0))
- print(":)")
- end)
- while did == false do
- wait()
- end
- wait(2)
- expected = 5
- did = false
- pooted = 0
- workspace.CurrentCamera.CameraType = "Follow"
- w.Parent = nil
- bodypos.position = cPlayer.Torso.Position - Vector3.new(0, 1, 0)
- poo = cPlayer.Torso.CFrame.lookVector
- cPlayer.Torso.CFrame = CFrame.new(cPlayer.Torso.Position, cPlayer.Torso.Position + C.CFrame.lookVector * 50)
- bodypos.Parent = cPlayer.Torso
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(80 - pooted * 35))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(0), math.rad(-190 + pooted * 28))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(6), math.rad(0), math.rad(-80 + pooted * 4))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(8), math.rad(0), math.rad(84 - pooted * 4))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20 + pooted * 10), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, -pooted * .25) * CFrame.fromEulerAnglesXYZ(math.rad(-20 + pooted * 9), math.rad(0), math.rad(0))
- print(":)")
- end)
- while did == false do
- wait()
- end
- wait(.7)
- expected = 5
- did = false
- pooted = 0
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- resetWelds(3, {})
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0.05 * pooted, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(pooted * 6))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(-pooted * 6))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-57 + pooted * 20))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(57 - pooted * 20))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 4), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, -.1 * pooted) * CFrame.fromEulerAnglesXYZ(math.rad(-57 + pooted * 20), math.rad(0), math.rad(0))
- print(":(")
- end)
- while did == false do
- wait()
- end
- wait(.2)
- expected = 10
- did = false
- pooted = 0
- workspace.CurrentCamera.CameraType = "Follow"
- g = Instance.new("BodyGyro")
- g.Parent = cPlayer.Torso
- sos = game:GetService("RunService").Stepped:connect(function()
- pooted = pooted + 1
- if pooted >= expected + 1 then
- sos:disconnect()
- did = true
- return
- end
- RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-2), math.rad(0), math.rad(-2))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(2))
- RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(-4))
- LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(4))
- Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-7), math.rad(0), math.rad(0))
- RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, .05) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- if pooted >= 2 then
- bodypos.position = bodypos.position + Vector3.new(0, 12, 0) - dir * 5
- cPlayer.Torso.CFrame = cPlayer.Torso.CFrame + Vector3.new(0, 12, 0) - dir * 5
- end
- print(":(")
- end)
- while did == false do
- wait()
- end
- wait(.2)
- bodypos:Remove()
- wait(.5)
- e = Instance.new("Explosion")
- e.BlastRadius = 30
- e.Position = C.Position
- e.BlastPressure = e.BlastPressure * 2.5
- e.Parent = workspace
- s = Instance.new("Sound", C)
- s.SoundId = "rbxassetid://258057783"
- s.Volume = 1
- s:Play()
- Instance.new("DistortionSoundEffect", s).Level = 1
- g:Remove()
- --dun
- nubhit.Torso.Anchored = false
- Hum.PlatformStand = false
- C.Anchored = true
- coroutine.resume(coroutine.create(function(t)
- wait(3)
- p = Instance.new("Sound")
- p.SoundId = "http://www.roblox.com/asset/?id=154677261"
- p.Parent = t
- p.Volume = 1
- p:Play()
- end), C)
- game:GetService("Debris"):AddItem(LOL, 5)
- end
- resetWelds(3, {})
- workspace.CurrentCamera.CameraType = "Custom"
- Hum.WalkSpeed = 16
- Hum.Name = "Humanoid"
- bodypos:Remove()
- partpos:Remove()
- Anim.Parent = nil
- wait(.1)
- Anim.Disabled = false
- Anim.Parent = cPlayer
- deb = true
- end
- Tool = Instance.new("HopperBin")
- Tool.Name = "ROAD ROLLER DA"
- Tool.Parent = game.Players.LocalPlayer.Backpack
- Tool.Selected:connect(function(mouse)
- mouse.Button1Down:connect(function()
- doitdocdoit()
- end)
- end)
- end
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