333GameStudio

Gunshoot1

Dec 17th, 2016
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  1.  var Bullet : Transform;
  2.  var Spawn : Transform;
  3.  var Power : float = 1000;
  4.  
  5.  function Update ()
  6.  {
  7.      if(Input.GetKeyDown("p"))
  8.      {
  9.          Shoot();
  10.      }
  11.  }
  12.  
  13.  function Shoot()
  14.  {
  15.      var pel = Instantiate(Bullet, Spawn.position, Spawn.rotation);
  16.      pel.GetComponent.<Rigidbody>().AddForce(transform.right * Power);
  17.      
  18.  
  19.  }
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