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Shipwreck en

Jul 17th, 2023 (edited)
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  1. {
  2. "Version": {
  3. "Major": 1,
  4. "Minor": 2,
  5. "Patch": 1
  6. },
  7. "Chat Prefix": "[Shipwreck]",
  8. "Main settings": {
  9. "Enable automatic event holding [true/false]": false,
  10. "Minimum time between events [sec.]": 3600,
  11. "Maximum time between events [sec.]": 7200,
  12. "The time between receiving the notification and the start of the event [sec.]": 0,
  13. "The event will not end if there are players nearby [true/false]": false,
  14. "C4 will be sticked to submarines guarding the event [true/false]": true,
  15. "Event's Submarine Damage Multiplier": 0.2,
  16. "Disable the surfacing of corpses near the event? [true/false]": true,
  17. "Enable logging of the start and end of the event? [true/false]": false,
  18. "Underwater ore mining multiplier": 2.0,
  19. "Time to destroy the event after opening all the crates (-1 - do not destroy) [sec]": 300
  20. },
  21. "Setting up a RepairBench to refil oxygen": {
  22. "Refil oxygen when approaching the RepairBench? [true/false]": true,
  23. "The distance to Refil": 2.5
  24. },
  25. "Event presets": [
  26. {
  27. "Preset Name": "barge",
  28. "Display name": "Sunken barge",
  29. "Data file name": "barge",
  30. "Automatic startup": true,
  31. "Probability of a preset [0.0-100.0]": 30.0,
  32. "The minimum time after the server's wipe when this preset can be selected automatically [sec]": 0,
  33. "The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": 172800,
  34. "Duration of the event [sec.]": 7200,
  35. "Enable the effect of sinking the cargo ship [true/false]": false,
  36. "Event radius": 45.0,
  37. "Type of doors on location (0 - spawn card readers, 1 - doors need to be raided, 2 - doors can be opened)": 0,
  38. "Minimum number of resource stones": 10,
  39. "Maximum number of resource stones": 20,
  40. "Setting the ore probability": {
  41. "The probability of stone (0 - 100)": 30.0,
  42. "The probability of metal ore (0 - 100)": 30.0,
  43. "The probability of sulfur ore (0 - 100)": 40.0
  44. },
  45. "RepairBench locations for oxygen filling [true/false]": [
  46. {
  47. "Position": "(-2.751297, 7.01635, 0.8208427)",
  48. "Rotation": "(5.4, 226.9, 355.6)"
  49. }
  50. ],
  51. "Settings for Card Doors": [],
  52. "Setting up ship containers": {
  53. "Setting the probability of loot": [
  54. {
  55. "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
  56. "Probability [0 - 100]": 10.0
  57. },
  58. {
  59. "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  60. "Probability [0 - 100]": 25.0
  61. },
  62. {
  63. "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
  64. "Probability [0 - 100]": 25.0
  65. },
  66. {
  67. "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab",
  68. "Probability [0 - 100]": 25.0
  69. }
  70. ],
  71. "Positions for spawn containers": [
  72. {
  73. "Position": "(6.917419, 1.169731, 8.059525)",
  74. "Rotation": "(9.0, 221.9, 319.1)"
  75. },
  76. {
  77. "Position": "(2.091675, 3.378151, 9.530525)",
  78. "Rotation": "(0.0, 201.2, 349.4)"
  79. },
  80. {
  81. "Position": "(-4.420822, 1.902374, 12.42226)",
  82. "Rotation": "(347.2, 216.5, 42.6)"
  83. },
  84. {
  85. "Position": "(6.989136, -1.347206, 13.55491)",
  86. "Rotation": "(17.2, 231.9, 321.4)"
  87. },
  88. {
  89. "Position": "(-4.002441, -0.496521, 20.73447)",
  90. "Rotation": "(5.6, 186.2, 332.9)"
  91. }
  92. ]
  93. },
  94. "Setting up patrol routes for submarines/sharks/npcs": [
  95. {
  96. "Name of the submarine/shark/npc preset": "diver_1",
  97. "Enable [true/false]": true,
  98. "Ring route [true/false]": false,
  99. "List of points": [
  100. "(29.3, 2.9, 10.8)",
  101. "(24.4, 2.7, 13.3)",
  102. "(19.7, 2.4, 15.7)",
  103. "(14.9, 2.1, 18.0)",
  104. "(10.1, 1.9, 20.4)",
  105. "(5.3, 1.6, 22.7)",
  106. "(0.4, 1.4, 24.9)",
  107. "(-4.5, 1.2, 26.9)",
  108. "(-9.5, 1.0, 28.8)"
  109. ]
  110. },
  111. {
  112. "Name of the submarine/shark/npc preset": "diver_1",
  113. "Enable [true/false]": true,
  114. "Ring route [true/false]": false,
  115. "List of points": [
  116. "(-18.4, 1.6, -13.3)",
  117. "(-13.3, 1.1, -14.6)",
  118. "(-8.1, 1.3, -16.1)",
  119. "(-3.1, 1.4, -17.7)",
  120. "(2.0, 1.3, -19.5)",
  121. "(6.9, 1.4, -21.5)"
  122. ]
  123. },
  124. {
  125. "Name of the submarine/shark/npc preset": "diver_1",
  126. "Enable [true/false]": true,
  127. "Ring route [true/false]": false,
  128. "List of points": [
  129. "(6.1, 10.1, 6.1)",
  130. "(1.4, 9.1, 7.7)",
  131. "(-3.5, 8.4, 9.4)",
  132. "(-8.7, 7.8, 11.0)"
  133. ]
  134. },
  135. {
  136. "Name of the submarine/shark/npc preset": "shark_default",
  137. "Enable [true/false]": true,
  138. "Ring route [true/false]": true,
  139. "List of points": [
  140. "(13.9, 15.6, 7.3)",
  141. "(10.7, 14.3, 11.3)",
  142. "(7.4, 13.1, 15.3)",
  143. "(3.4, 12.5, 18.8)",
  144. "(-1.1, 12.6, 21.6)",
  145. "(-6.1, 13.2, 23.2)",
  146. "(-10.9, 13.2, 21.0)",
  147. "(-15.2, 13.2, 17.8)",
  148. "(-18.4, 13.3, 13.7)",
  149. "(-20.3, 13.4, 8.7)",
  150. "(-20.7, 13.5, 3.4)",
  151. "(-18.4, 13.5, -1.5)",
  152. "(-14.2, 13.1, -4.7)",
  153. "(-9.6, 13.4, -7.5)",
  154. "(-4.9, 14.1, -9.8)",
  155. "(0.2, 15.2, -11.1)",
  156. "(5.4, 16.0, -11.4)",
  157. "(10.6, 16.7, -10.4)",
  158. "(15.5, 17.5, -7.8)",
  159. "(18.7, 17.6, -3.5)",
  160. "(20.6, 17.4, 1.3)"
  161. ]
  162. }
  163. ],
  164. "Crate locations": [
  165. {
  166. "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
  167. "Locations": [
  168. {
  169. "Position": "(3.48665, 0.05171967, 8.124591)",
  170. "Rotation": "(3.3, 312.2, 12.1)"
  171. }
  172. ]
  173. },
  174. {
  175. "Prefab": "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab",
  176. "Locations": [
  177. {
  178. "Position": "(-6.319251, 0.6472855, -11.03056)",
  179. "Rotation": "(5.4, 226.9, 355.6)"
  180. },
  181. {
  182. "Position": "(-3.149959, 0.2918396, -9.199651)",
  183. "Rotation": "(2.4, 196.7, 353.5)"
  184. },
  185. {
  186. "Position": "(10.40708, 8.613037, -2.422134)",
  187. "Rotation": "(320.4, 100.0, 14.2)"
  188. },
  189. {
  190. "Position": "(-2.751297, 7.01635, 0.8208427)",
  191. "Rotation": "(5.4, 226.9, 355.6)"
  192. },
  193. {
  194. "Position": "(12.91458, 11.6489, 3.270361)",
  195. "Rotation": "(41.7, 305.3, 2.4)"
  196. },
  197. {
  198. "Position": "(11.33423, 4.718651, 7.403684)",
  199. "Rotation": "(321.2, 96.3, 16.6)"
  200. },
  201. {
  202. "Position": "(-5.423981, 1.596237, 9.677547)",
  203. "Rotation": "(27.1, 171.1, 36.2)"
  204. },
  205. {
  206. "Position": "(-7.79223, 4.158348, 10.86307)",
  207. "Rotation": "(319.8, 322.4, 340.0)"
  208. }
  209. ]
  210. },
  211. {
  212. "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab",
  213. "Locations": [
  214. {
  215. "Position": "(0.7340393, -0.4623032, 11.66768)",
  216. "Rotation": "(338.5, 28.3, 354.8)"
  217. },
  218. {
  219. "Position": "(0.5458832, 1.43618, 12.46159)",
  220. "Rotation": "(19.8, 355.5, 87.5)"
  221. },
  222. {
  223. "Position": "(-9.603806, 0.942009, 18.91855)",
  224. "Rotation": "(0.0, 0.0, 0.0)"
  225. },
  226. {
  227. "Position": "(-13.00574, 2.427132, 19.8879)",
  228. "Rotation": "(23.3, 333.2, 11.5)"
  229. }
  230. ]
  231. },
  232. {
  233. "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab",
  234. "Locations": [
  235. {
  236. "Position": "(-0.4786072, -0.3450546, 13.85004)",
  237. "Rotation": "(16.6, 357.8, 331.9)"
  238. },
  239. {
  240. "Position": "(-10.51392, -0.4912643, 20.285)",
  241. "Rotation": "(22.7, 6.0, 328.8)"
  242. },
  243. {
  244. "Position": "(-10.77856, -0.4912643, 20.64209)",
  245. "Rotation": "(46.9, 343.7, 349.8)"
  246. }
  247. ]
  248. }
  249. ]
  250. },
  251. {
  252. "Preset Name": "farm",
  253. "Display name": "Submerged ore farm",
  254. "Data file name": "farm",
  255. "Automatic startup": true,
  256. "Probability of a preset [0.0-100.0]": 30.0,
  257. "The minimum time after the server's wipe when this preset can be selected automatically [sec]": 10800,
  258. "The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": -1,
  259. "Duration of the event [sec.]": 7200,
  260. "Enable the effect of sinking the cargo ship [true/false]": false,
  261. "Event radius": 80.0,
  262. "Type of doors on location (0 - spawn card readers, 1 - doors need to be raided, 2 - doors can be opened)": 0,
  263. "Minimum number of resource stones": 35,
  264. "Maximum number of resource stones": 35,
  265. "Setting the ore probability": {
  266. "The probability of stone (0 - 100)": 30.0,
  267. "The probability of metal ore (0 - 100)": 30.0,
  268. "The probability of sulfur ore (0 - 100)": 40.0
  269. },
  270. "RepairBench locations for oxygen filling [true/false]": [
  271. {
  272. "Position": "(-22.26936, 11, -19.80739)",
  273. "Rotation": "(353.3, 41.9, 13.4)"
  274. }
  275. ],
  276. "Settings for Card Doors": [],
  277. "Setting up ship containers": {
  278. "Setting the probability of loot": [
  279. {
  280. "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
  281. "Probability [0 - 100]": 10.0
  282. },
  283. {
  284. "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  285. "Probability [0 - 100]": 25.0
  286. },
  287. {
  288. "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
  289. "Probability [0 - 100]": 25.0
  290. },
  291. {
  292. "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab",
  293. "Probability [0 - 100]": 25.0
  294. }
  295. ],
  296. "Positions for spawn containers": [
  297. {
  298. "Position": "(-26.80951, -0.5807266, -44.1476)",
  299. "Rotation": "(11.0, 235.4, 5.9)"
  300. },
  301. {
  302. "Position": "(-24.03204, 3.192574, -42.9798)",
  303. "Rotation": "(355.3, 319.2, 16.0)"
  304. },
  305. {
  306. "Position": "(-6.867599, 6.233002, -0.4642868)",
  307. "Rotation": "(358.3, 270.0, 0.9)"
  308. },
  309. {
  310. "Position": "(30.74849, 10.18703, -0.2062263)",
  311. "Rotation": "(6.6, 266.4, 331.5)"
  312. },
  313. {
  314. "Position": "(-30.95299, 3.867996, 17.44012)",
  315. "Rotation": "(10.7, 236.4, 357.7)"
  316. },
  317. {
  318. "Position": "(2.6315, -1.067291, 46.51231)",
  319. "Rotation": "(337.3, 354.1, 350.4)"
  320. },
  321. {
  322. "Position": "(3.92012, 0.008857727, 49.95919)",
  323. "Rotation": "(18.2, 289.4, 330.1)"
  324. }
  325. ]
  326. },
  327. "Setting up patrol routes for submarines/sharks/npcs": [
  328. {
  329. "Name of the submarine/shark/npc preset": "submarine_solo_default",
  330. "Enable [true/false]": true,
  331. "Ring route [true/false]": true,
  332. "List of points": [
  333. "(30.1, 26.5, -4.7)",
  334. "(31.3, 24.9, -9.8)",
  335. "(32.3, 23.5, -14.8)",
  336. "(32.9, 22.2, -20.0)",
  337. "(32.7, 21.1, -25.2)",
  338. "(31.0, 20.2, -30.1)",
  339. "(28.6, 19.2, -34.8)",
  340. "(25.0, 18.7, -38.6)",
  341. "(20.0, 18.8, -40.0)",
  342. "(15.1, 19.2, -38.1)",
  343. "(10.2, 20.0, -36.1)",
  344. "(5.4, 20.8, -34.0)",
  345. "(0.7, 21.4, -31.6)",
  346. "(-4.0, 21.3, -29.1)",
  347. "(-8.7, 20.4, -26.7)",
  348. "(-13.4, 19.0, -24.5)",
  349. "(-23.9, 17.2, -19.0)",
  350. "(-28.0, 16.9, -15.7)",
  351. "(-31.2, 17.2, -11.5)",
  352. "(-33.2, 18.3, -6.7)",
  353. "(-34.1, 19.7, -1.7)",
  354. "(-33.8, 21.2, 3.4)",
  355. "(-32.0, 22.7, 8.2)",
  356. "(-28.1, 23.7, 11.8)",
  357. "(-22.9, 23.6, 12.5)",
  358. "(-17.9, 23.5, 14.3)",
  359. "(-13.2, 22.8, 16.8)",
  360. "(-8.9, 21.7, 19.6)",
  361. "(-4.7, 20.1, 22.5)",
  362. "(-0.1, 18.7, 24.8)",
  363. "(4.9, 17.8, 25.7)",
  364. "(10.2, 17.9, 26.4)",
  365. "(15.2, 19.5, 27.0)",
  366. "(19.9, 21.9, 27.5)",
  367. "(24.7, 23.0, 25.7)",
  368. "(28.1, 22.3, 21.9)",
  369. "(28.1, 22.2, 16.6)",
  370. "(27.8, 23.1, 11.4)",
  371. "(28.3, 24.1, 6.2)",
  372. "(28.9, 25.1, 1.0)"
  373. ]
  374. },
  375. {
  376. "Name of the submarine/shark/npc preset": "diver_1",
  377. "Enable [true/false]": true,
  378. "Ring route [true/false]": false,
  379. "List of points": [
  380. "(14.0, 7.8, 15.7)",
  381. "(9.8, 7.6, 12.6)",
  382. "(5.6, 7.6, 9.5)",
  383. "(1.2, 7.2, 6.5)",
  384. "(1.1, 6.0, 1.4)",
  385. "(1.7, 3.9, -3.4)"
  386. ]
  387. },
  388. {
  389. "Name of the submarine/shark/npc preset": "diver_1",
  390. "Enable [true/false]": true,
  391. "Ring route [true/false]": false,
  392. "List of points": [
  393. "(17.3, 2.3, -24.3)",
  394. "(20.2, 1.7, -29.1)",
  395. "(22.9, 1.2, -33.6)",
  396. "(25.6, 1.1, -38.2)",
  397. "(28.3, 0.9, -42.8)"
  398. ]
  399. },
  400. {
  401. "Name of the submarine/shark/npc preset": "diver_1",
  402. "Enable [true/false]": true,
  403. "Ring route [true/false]": false,
  404. "List of points": [
  405. "(-34.0, 10.6, -16.0)",
  406. "(-28.9, 11.6, -17.4)",
  407. "(-23.9, 12.6, -18.9)",
  408. "(-18.8, 13.6, -20.4)",
  409. "(-13.8, 14.6, -21.9)"
  410. ]
  411. },
  412. {
  413. "Name of the submarine/shark/npc preset": "diver_1",
  414. "Enable [true/false]": true,
  415. "Ring route [true/false]": false,
  416. "List of points": [
  417. "(7.7, 8.7, 26.4)",
  418. "(11.5, 7.4, 22.5)",
  419. "(15.1, 6.4, 19.2)",
  420. "(18.1, 6.0, 14.8)"
  421. ]
  422. },
  423. {
  424. "Name of the submarine/shark/npc preset": "diver_1",
  425. "Enable [true/false]": true,
  426. "Ring route [true/false]": false,
  427. "List of points": [
  428. "(7.9, 6.2, 58.5)",
  429. "(3.3, 5.7, 56.1)",
  430. "(-2.3, 5.1, 53.1)",
  431. "(-6.8, 4.5, 50.7)",
  432. "(-11.6, 4.2, 47.9)"
  433. ]
  434. }
  435. ],
  436. "Crate locations": [
  437. {
  438. "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
  439. "Locations": [
  440. {
  441. "Position": "(15.03821, 2.288818E-05, -22.45965)",
  442. "Rotation": "(0.0, 146.5, 0.0)"
  443. },
  444. {
  445. "Position": "(21.93073, 1.139427, 27.0701)",
  446. "Rotation": "(0.0, 358.6, 0.0)"
  447. }
  448. ]
  449. },
  450. {
  451. "Prefab": "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab",
  452. "Locations": [
  453. {
  454. "Position": "(-36.51699, 3.786331, -42.23252)",
  455. "Rotation": "(357.0, 84.4, 0.3)"
  456. },
  457. {
  458. "Position": "(-46.611, 3.971336, -25.53753)",
  459. "Rotation": "(0.0, 0.0, 0.0)"
  460. },
  461. {
  462. "Position": "(-40.207, 3.742332, -22.92253)",
  463. "Rotation": "(0.0, 0.0, 0.0)"
  464. },
  465. {
  466. "Position": "(-22.23463, 10.76102, -22.49042)",
  467. "Rotation": "(347.9, 142.6, 351.1)"
  468. },
  469. {
  470. "Position": "(-34.30434, 7.375076, -18.74467)",
  471. "Rotation": "(345.0, 102.6, 0.8)"
  472. },
  473. {
  474. "Position": "(-24.53372, 9.734894, -16.54657)",
  475. "Rotation": "(9.4, 337.6, 11.7)"
  476. },
  477. {
  478. "Position": "(-39.09039, 5.46479, -9.470129)",
  479. "Rotation": "(359.2, 18.6, 15.0)"
  480. },
  481. {
  482. "Position": "(-48.8119, 3.532593, -8.841976)",
  483. "Rotation": "(2.1, 254.2, 357.7)"
  484. },
  485. {
  486. "Position": "(-10.29178, 12.89875, 18.13221)",
  487. "Rotation": "(58.1, 172.1, 72.3)"
  488. },
  489. {
  490. "Position": "(12.95592, 8.491714, 27.68957)",
  491. "Rotation": "(2.4, 309.2, 353.5)"
  492. }
  493. ]
  494. },
  495. {
  496. "Prefab": "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab",
  497. "Locations": [
  498. {
  499. "Position": "(-13.05964, 13.06606, -21.64845)",
  500. "Rotation": "(4.9, 357.3, 14.2)"
  501. },
  502. {
  503. "Position": "(-16.27422, 12.12502, -20.11243)",
  504. "Rotation": "(356.9, 27.3, 14.7)"
  505. },
  506. {
  507. "Position": "(-57.85923, 3.532593, -18.80047)",
  508. "Rotation": "(0.6, 220.0, 6.4)"
  509. },
  510. {
  511. "Position": "(-61.51319, 3.798592, -15.17043)",
  512. "Rotation": "(2.8, 199.1, 5.8)"
  513. },
  514. {
  515. "Position": "(41.4894, 13.38482, -12.80832)",
  516. "Rotation": "(0.0, 215.6, 0.0)"
  517. },
  518. {
  519. "Position": "(23.01389, 9.043243, 18.77)",
  520. "Rotation": "(10.9, 342.7, 347.9)"
  521. },
  522. {
  523. "Position": "(-8.852905, 12.2373, 23.29618)",
  524. "Rotation": "(0.0, 69.0, 0.0)"
  525. },
  526. {
  527. "Position": "(22.05656, 15.21622, 23.47681)",
  528. "Rotation": "(5.4, 339.4, 355.6)"
  529. }
  530. ]
  531. },
  532. {
  533. "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  534. "Locations": [
  535. {
  536. "Position": "(23.3867, 2.288818E-05, -27.18188)",
  537. "Rotation": "(0.0, 227.2, 0.0)"
  538. },
  539. {
  540. "Position": "(17.80334, 0.002494812, 25.00905)",
  541. "Rotation": "(0.0, 328.2, 0.0)"
  542. }
  543. ]
  544. },
  545. {
  546. "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
  547. "Locations": [
  548. {
  549. "Position": "(16.25903, 2.288818E-05, -31.02348)",
  550. "Rotation": "(0.0, 146.5, 0.0)"
  551. },
  552. {
  553. "Position": "(20.38824, 0.002494812, 24.99673)",
  554. "Rotation": "(0.0, 303.1, 0.0)"
  555. }
  556. ]
  557. },
  558. {
  559. "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab",
  560. "Locations": [
  561. {
  562. "Position": "(13.82133, 2.288818E-05, -26.41065)",
  563. "Rotation": "(0.0, 146.5, 0.0)"
  564. }
  565. ]
  566. },
  567. {
  568. "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab",
  569. "Locations": [
  570. {
  571. "Position": "(20.32288, 2.288818E-05, -23.62816)",
  572. "Rotation": "(0.0, 146.5, 0.0)"
  573. }
  574. ]
  575. },
  576. {
  577. "Prefab": "assets/bundled/prefabs/radtown/oil_barrel.prefab",
  578. "Locations": [
  579. {
  580. "Position": "(-17.91666, 12.7264, -22.42062)",
  581. "Rotation": "(335.8, 288.4, 249.3)"
  582. },
  583. {
  584. "Position": "(-27.25456, 10.17757, -21.3876)",
  585. "Rotation": "(21.3, 60.9, 285.3)"
  586. },
  587. {
  588. "Position": "(-23.04109, 10.76875, -19.71909)",
  589. "Rotation": "(293.0, 153.3, 253.6)"
  590. },
  591. {
  592. "Position": "(-27.51544, 1.594727, -18.75743)",
  593. "Rotation": "(19.0, 338.8, 251.9)"
  594. },
  595. {
  596. "Position": "(-31.04587, 0.8886032, -17.13895)",
  597. "Rotation": "(343.2, 103.2, 269.6)"
  598. },
  599. {
  600. "Position": "(-28.49623, 0.7752533, -16.64403)",
  601. "Rotation": "(63.1, 326.9, 329.1)"
  602. },
  603. {
  604. "Position": "(-38.60028, 1.133896, -15.54195)",
  605. "Rotation": "(299.8, 184.9, 185.3)"
  606. },
  607. {
  608. "Position": "(-34.64401, 0.5533905, -14.80204)",
  609. "Rotation": "(315.6, 286.6, 359.7)"
  610. },
  611. {
  612. "Position": "(-32.36526, 8.397842, -13.84711)",
  613. "Rotation": "(350.6, 357.2, 346.4)"
  614. }
  615. ]
  616. },
  617. {
  618. "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab",
  619. "Locations": [
  620. {
  621. "Position": "(19.14127, 0.002494812, 23.0449)",
  622. "Rotation": "(0.0, 328.2, 0.0)"
  623. },
  624. {
  625. "Position": "(23.25031, 2.430122, 26.64785)",
  626. "Rotation": "(0.0, 328.2, 0.0)"
  627. },
  628. {
  629. "Position": "(20.32132, 1.279427, 28.45893)",
  630. "Rotation": "(0.0, 328.2, 0.0)"
  631. }
  632. ]
  633. },
  634. {
  635. "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab",
  636. "Locations": [
  637. {
  638. "Position": "(22.53209, 1.279427, 26.23615)",
  639. "Rotation": "(0.0, 328.2, 0.0)"
  640. },
  641. {
  642. "Position": "(21.39737, 2.286201, 28.06801)",
  643. "Rotation": "(0.0, 328.2, 0.0)"
  644. }
  645. ]
  646. }
  647. ]
  648. },
  649. {
  650. "Preset Name": "cargo",
  651. "Display name": "Shipwrecked cargo ship",
  652. "Data file name": "cargo",
  653. "Automatic startup": true,
  654. "Probability of a preset [0.0-100.0]": 40.0,
  655. "The minimum time after the server's wipe when this preset can be selected automatically [sec]": 36000,
  656. "The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": -1,
  657. "Duration of the event [sec.]": 7200,
  658. "Enable the effect of sinking the cargo ship [true/false]": false,
  659. "Event radius": 90.0,
  660. "Type of doors on location (0 - spawn card readers, 1 - doors need to be raided, 2 - doors can be opened)": 0,
  661. "Minimum number of resource stones": 30,
  662. "Maximum number of resource stones": 50,
  663. "Setting the ore probability": {
  664. "The probability of stone (0 - 100)": 30.0,
  665. "The probability of metal ore (0 - 100)": 30.0,
  666. "The probability of sulfur ore (0 - 100)": 40.0
  667. },
  668. "RepairBench locations for oxygen filling [true/false]": [
  669. {
  670. "Position": "(-0.643, 8.211, -38.056)",
  671. "Rotation": "(350.226, 0.649, 10.610)"
  672. },
  673. {
  674. "Position": "(-0.898, 27.671, 76.534)",
  675. "Rotation": "(350.226, 0.649, 10.610)"
  676. },
  677. {
  678. "Position": "(44.153, 12.569, -24.493)",
  679. "Rotation": "(321.202, 330.229, 51.272)"
  680. }
  681. ],
  682. "Settings for Card Doors": [
  683. {
  684. "Door prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab",
  685. "Door skin": 1788350229,
  686. "Card type (0 - green, 1 - blue, 2 - red)": 2,
  687. "Door locations": [
  688. {
  689. "Position": "(6.761, 22.327, 54.884)",
  690. "Rotation": "(349.546, 92.471, 350.059)"
  691. },
  692. {
  693. "Position": "(-7.922, 19.615, 55.518)",
  694. "Rotation": "(349.546, 92.471, 350.059)"
  695. }
  696. ],
  697. "Card reader locations": [
  698. {
  699. "Position": "(-9.017, 19.398, 55.475)",
  700. "Rotation": "(9.775, 180.649, 349.390)"
  701. },
  702. {
  703. "Position": "(7.862, 22.515, 54.747)",
  704. "Rotation": "(9.775, 180.649, 349.390)"
  705. }
  706. ]
  707. },
  708. {
  709. "Door prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab",
  710. "Door skin": 1788350229,
  711. "Card type (0 - green, 1 - blue, 2 - red)": 1,
  712. "Door locations": [
  713. {
  714. "Position": "(5.754, 7.023, -33.9449)",
  715. "Rotation": "(10.454, 272.471, 9.941)"
  716. }
  717. ],
  718. "Card reader locations": [
  719. {
  720. "Position": "(6.846, 7.230, -33.960)",
  721. "Rotation": "(350.226, 0.649, 10.610)"
  722. }
  723. ]
  724. },
  725. {
  726. "Door prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab",
  727. "Door skin": 1788350229,
  728. "Card type (0 - green, 1 - blue, 2 - red)": 1,
  729. "Door locations": [
  730. {
  731. "Position": "(-8.961, 4.305, -33.309)",
  732. "Rotation": "(10.454, 272.471, 9.941)"
  733. }
  734. ],
  735. "Card reader locations": [
  736. {
  737. "Position": "(-9.994, 4.120, -33.233)",
  738. "Rotation": "(350.226, 0.649, 10.610)"
  739. }
  740. ]
  741. }
  742. ],
  743. "Setting up ship containers": {
  744. "Setting the probability of loot": [
  745. {
  746. "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
  747. "Probability [0 - 100]": 10.0
  748. },
  749. {
  750. "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  751. "Probability [0 - 100]": 25.0
  752. },
  753. {
  754. "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
  755. "Probability [0 - 100]": 25.0
  756. },
  757. {
  758. "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab",
  759. "Probability [0 - 100]": 25.0
  760. }
  761. ],
  762. "Positions for spawn containers": [
  763. {
  764. "Position": "(-10.56228, 9.090096, -29.16184)",
  765. "Rotation": "(9.6, 4.7, 97.3)"
  766. },
  767. {
  768. "Position": "(-26.41551, 3.280304, -27.69315)",
  769. "Rotation": "(0.0, 344.1, 305.7)"
  770. },
  771. {
  772. "Position": "(-4.723769, 18.97334, -14.41897)",
  773. "Rotation": "(10.8, 272.1, 15.0)"
  774. },
  775. {
  776. "Position": "(-15.90646, 0.1887207, -7.763544)",
  777. "Rotation": "(43.1, 261.1, 353.9)"
  778. },
  779. {
  780. "Position": "(-39.58838, 10.65328, -5.545856)",
  781. "Rotation": "(336.7, 272.2, 6.5)"
  782. },
  783. {
  784. "Position": "(-5.281831, 22.70274, 3.336432)",
  785. "Rotation": "(17.2, 183.5, 44.6)"
  786. },
  787. {
  788. "Position": "(-24.96616, 4.447044, 9.644626)",
  789. "Rotation": "(14.9, 298.9, 10.8)"
  790. },
  791. {
  792. "Position": "(-13.59987, 20.11896, 9.670969)",
  793. "Rotation": "(10.5, 263.3, 8.4)"
  794. },
  795. {
  796. "Position": "(-39.5805, -0.7370224, 18.78249)",
  797. "Rotation": "(17.4, 225.7, 32.4)"
  798. },
  799. {
  800. "Position": "(2.313966, 19.06651, 22.10108)",
  801. "Rotation": "(347.3, 359.1, 322.1)"
  802. },
  803. {
  804. "Position": "(-4.002162, 25.34236, 29.73797)",
  805. "Rotation": "(349.6, 359.5, 10.7)"
  806. },
  807. {
  808. "Position": "(-20.06459, 12.16292, 35.1388)",
  809. "Rotation": "(64.7, 282.0, 267.3)"
  810. },
  811. {
  812. "Position": "(-0.5423859, 27.8713, 65.49467)",
  813. "Rotation": "(286.4, 262.7, 356.4)"
  814. }
  815. ]
  816. },
  817. "Setting up patrol routes for submarines/sharks/npcs": [
  818. {
  819. "Name of the submarine/shark/npc preset": "submarine_solo_default",
  820. "Enable [true/false]": true,
  821. "Ring route [true/false]": true,
  822. "List of points": [
  823. "(11.0, 24.0, -50.8)",
  824. "(10.7, 24.2, -45.7)",
  825. "(9.8, 24.2, -40.7)",
  826. "(6.5, 24.2, -36.7)",
  827. "(2.1, 24.2, -33.8)",
  828. "(-2.8, 24.2, -32.3)",
  829. "(-7.6, 24.1, -31.0)",
  830. "(-12.8, 24.1, -30.7)",
  831. "(-17.6, 23.8, -32.5)",
  832. "(-21.5, 23.8, -35.9)",
  833. "(-24.2, 23.8, -40.4)",
  834. "(-25.5, 23.8, -45.4)",
  835. "(-25.1, 23.8, -50.7)",
  836. "(-24.0, 23.8, -55.6)",
  837. "(-22.0, 23.8, -60.2)",
  838. "(-18.4, 23.8, -63.9)",
  839. "(-14.0, 23.8, -66.5)",
  840. "(-9.2, 23.8, -68.2)",
  841. "(-4.1, 23.8, -68.9)",
  842. "(1.0, 23.8, -67.9)",
  843. "(5.6, 23.8, -65.4)",
  844. "(9.6, 23.8, -62.5)",
  845. "(11.9, 23.8, -57.8)",
  846. "(12.3, 23.8, -55.6)"
  847. ]
  848. },
  849. {
  850. "Name of the submarine/shark/npc preset": "submarine_solo_default",
  851. "Enable [true/false]": true,
  852. "Ring route [true/false]": true,
  853. "List of points": [
  854. "(14.3, 13.8, -60.9)",
  855. "(14.3, 13.9, -55.7)",
  856. "(14.3, 13.6, -50.4)",
  857. "(14.3, 13.1, -45.3)",
  858. "(14.3, 13.4, -40.0)",
  859. "(14.3, 13.8, -34.8)",
  860. "(14.3, 14.2, -29.7)",
  861. "(14.4, 14.4, -24.4)",
  862. "(14.4, 14.9, -19.1)",
  863. "(14.4, 15.5, -14.0)",
  864. "(14.4, 15.6, -8.6)",
  865. "(14.4, 16.0, -3.6)",
  866. "(14.4, 16.7, 1.8)",
  867. "(14.4, 17.7, 7.0)",
  868. "(14.5, 17.7, 12.0)",
  869. "(14.9, 17.6, 17.3)",
  870. "(15.3, 17.8, 22.3)",
  871. "(15.8, 18.1, 27.6)",
  872. "(16.2, 18.6, 32.9)",
  873. "(16.5, 18.9, 38.0)",
  874. "(16.8, 19.7, 43.3)",
  875. "(17.0, 19.8, 48.3)",
  876. "(16.5, 20.3, 53.3)",
  877. "(15.6, 21.0, 58.6)",
  878. "(14.2, 21.0, 63.7)",
  879. "(12.3, 21.1, 68.8)",
  880. "(9.7, 21.3, 73.5)",
  881. "(6.6, 21.3, 77.7)",
  882. "(2.8, 21.1, 81.1)",
  883. "(-1.5, 20.9, 83.9)",
  884. "(-6.6, 20.9, 84.8)",
  885. "(-11.0, 20.9, 82.3)",
  886. "(-14.4, 20.9, 78.4)",
  887. "(-16.6, 20.6, 74.0)",
  888. "(-18.2, 20.5, 68.9)",
  889. "(-18.9, 20.5, 63.8)",
  890. "(-18.6, 20.5, 58.8)",
  891. "(-18.3, 20.4, 53.8)",
  892. "(-17.9, 20.2, 48.8)",
  893. "(-17.7, 19.6, 43.6)",
  894. "(-17.5, 19.3, 38.4)",
  895. "(-17.4, 18.7, 33.2)",
  896. "(-17.3, 17.7, 28.0)",
  897. "(-17.2, 17.0, 22.7)",
  898. "(-17.3, 16.5, 17.3)",
  899. "(-17.3, 15.6, 12.4)",
  900. "(-17.3, 14.4, 7.1)",
  901. "(-17.4, 13.3, 2.0)",
  902. "(-17.5, 12.5, -3.2)",
  903. "(-17.5, 12.3, -8.5)",
  904. "(-17.6, 11.8, -13.6)",
  905. "(-17.7, 10.7, -18.7)",
  906. "(-17.8, 9.9, -23.7)",
  907. "(-17.9, 9.4, -29.0)",
  908. "(-18.0, 9.4, -34.3)",
  909. "(-18.1, 8.9, -39.5)",
  910. "(-18.2, 8.1, -44.4)",
  911. "(-18.3, 8.1, -49.6)",
  912. "(-18.1, 8.1, -54.6)",
  913. "(-17.4, 8.1, -59.7)",
  914. "(-15.7, 8.1, -64.4)",
  915. "(-13.2, 8.4, -68.8)",
  916. "(-9.4, 8.6, -72.3)",
  917. "(-4.8, 9.0, -74.6)",
  918. "(0.3, 9.2, -74.1)",
  919. "(5.3, 9.5, -72.5)",
  920. "(9.7, 9.8, -70.2)",
  921. "(12.9, 10.6, -66.4)",
  922. "(14.1, 11.0, -64.9)"
  923. ]
  924. },
  925. {
  926. "Name of the submarine/shark/npc preset": "submarine_solo_default",
  927. "Enable [true/false]": true,
  928. "Ring route [true/false]": false,
  929. "List of points": [
  930. "(-2.9, 42.2, 48.0)",
  931. "(-3.7, 39.6, 38.3)",
  932. "(-4.2, 36.8, 28.0)",
  933. "(-4.4, 34.0, 17.7)",
  934. "(-4.5, 31.5, 8.0)",
  935. "(-4.5, 29.5, -1.8)",
  936. "(-4.5, 27.2, -12.2)",
  937. "(-4.7, 24.8, -22.6)",
  938. "(-4.9, 23.0, -32.4)"
  939. ]
  940. },
  941. {
  942. "Name of the submarine/shark/npc preset": "diver_1",
  943. "Enable [true/false]": true,
  944. "Ring route [true/false]": false,
  945. "List of points": [
  946. "(8.3, 27.5, 55.3)",
  947. "(8.0, 27.8, 56.2)",
  948. "(7.6, 28.0, 57.3)",
  949. "(7.3, 28.0, 58.2)",
  950. "(7.0, 28.3, 59.2)",
  951. "(6.7, 28.4, 60.2)",
  952. "(6.3, 28.4, 61.3)",
  953. "(5.9, 28.4, 62.4)",
  954. "(5.5, 28.6, 63.4)",
  955. "(5.2, 28.7, 64.4)",
  956. "(4.8, 28.8, 65.5)",
  957. "(4.3, 28.9, 66.7)",
  958. "(4.0, 29.1, 67.8)",
  959. "(3.6, 29.1, 68.7)",
  960. "(3.3, 29.3, 69.8)",
  961. "(2.9, 29.4, 70.8)",
  962. "(2.6, 29.6, 71.7)",
  963. "(2.1, 29.6, 72.8)",
  964. "(1.7, 29.7, 73.7)",
  965. "(1.3, 29.6, 74.7)",
  966. "(0.9, 29.6, 75.6)",
  967. "(0.5, 29.4, 76.5)",
  968. "(0.3, 28.5, 76.9)"
  969. ]
  970. },
  971. {
  972. "Name of the submarine/shark/npc preset": "diver_1",
  973. "Enable [true/false]": true,
  974. "Ring route [true/false]": false,
  975. "List of points": [
  976. "(-13.0, 5.6, -39.5)",
  977. "(-12.9, 5.1, -42.5)",
  978. "(-12.9, 4.6, -45.5)",
  979. "(-13.0, 4.1, -48.4)",
  980. "(-12.9, 3.6, -51.4)",
  981. "(-11.8, 3.3, -54.2)",
  982. "(-9.6, 3.4, -56.4)",
  983. "(-6.6, 3.9, -56.6)",
  984. "(-3.7, 4.6, -55.8)",
  985. "(-1.1, 5.3, -54.4)",
  986. "(1.7, 6.0, -53.5)",
  987. "(4.7, 6.6, -53.6)",
  988. "(7.7, 7.1, -53.8)",
  989. "(7.7, 7.6, -50.8)",
  990. "(7.8, 8.2, -47.7)",
  991. "(7.9, 8.7, -44.7)",
  992. "(7.8, 9.2, -41.6)"
  993. ]
  994. },
  995. {
  996. "Name of the submarine/shark/npc preset": "diver_1",
  997. "Enable [true/false]": true,
  998. "Ring route [true/false]": false,
  999. "List of points": [
  1000. "(7.1, 20.8, 45.1)",
  1001. "(2.1, 19.9, 45.5)",
  1002. "(-2.9, 19.0, 46.0)",
  1003. "(-7.8, 18.1, 46.4)"
  1004. ]
  1005. },
  1006. {
  1007. "Name of the submarine/shark/npc preset": "diver_1",
  1008. "Enable [true/false]": true,
  1009. "Ring route [true/false]": false,
  1010. "List of points": [
  1011. "(-11.3, 12.2, 15.7)",
  1012. "(-11.7, 11.3, 10.7)",
  1013. "(-11.8, 10.4, 5.6)",
  1014. "(-12.0, 9.6, 0.6)"
  1015. ]
  1016. },
  1017. {
  1018. "Name of the submarine/shark/npc preset": "diver_1",
  1019. "Enable [true/false]": true,
  1020. "Ring route [true/false]": false,
  1021. "List of points": [
  1022. "(8.8, 13.2, -1.2)",
  1023. "(8.9, 14.1, 3.7)",
  1024. "(9.1, 15.0, 8.7)",
  1025. "(9.2, 15.8, 13.7)",
  1026. "(9.2, 16.7, 18.6)"
  1027. ]
  1028. },
  1029. {
  1030. "Name of the submarine/shark/npc preset": "diver_1",
  1031. "Enable [true/false]": true,
  1032. "Ring route [true/false]": false,
  1033. "List of points": [
  1034. "(-11.6, 14.3, 28.0)",
  1035. "(-11.5, 15.1, 33.0)",
  1036. "(-11.3, 16.0, 37.9)",
  1037. "(-11.2, 16.8, 42.8)"
  1038. ]
  1039. },
  1040. {
  1041. "Name of the submarine/shark/npc preset": "diver_1",
  1042. "Enable [true/false]": true,
  1043. "Ring route [true/false]": false,
  1044. "List of points": [
  1045. "(9.8, 20.9, 42.6)",
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  2086. "Allow the AlphaLoot plugin to spawn items in this crate": false,
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  2090. "List of prefabs (one is randomly selected)": [
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  2092. "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
  2093. "Minimum Loot multiplier": 1,
  2094. "Maximum Loot multiplier": 1
  2095. }
  2096. ]
  2097. },
  2098. "Enable spawn of items from the list": false,
  2099. "Minimum numbers of items": 1,
  2100. "Maximum numbers of items": 1,
  2101. "List of items": [
  2102. {
  2103. "ShortName": "scrap",
  2104. "SkinID (0 - default)": 0,
  2105. "Name (empty - default)": "",
  2106. "Minimum": 100,
  2107. "Maximum": 200,
  2108. "Chance [0.0-100.0]": 100.0,
  2109. "Is this a blueprint? [true/false]": false,
  2110. "List of genomes": []
  2111. }
  2112. ]
  2113. }
  2114. },
  2115. {
  2116. "Prefab": "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab",
  2117. "Time to unlock the crates (LockedCrate) [sec.]": 0.0,
  2118. "Screen marker preset (Empty - do not use)": "",
  2119. "Loot table": {
  2120. "Clear the standard content of the crate": false,
  2121. "Allow the AlphaLoot plugin to spawn items in this crate": false,
  2122. "Allow the CustomLoot plugin to spawn items in this crate": false,
  2123. "Setting up loot from the loot table": {
  2124. "Enable spawn loot from prefabs": false,
  2125. "List of prefabs (one is randomly selected)": [
  2126. {
  2127. "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
  2128. "Minimum Loot multiplier": 1,
  2129. "Maximum Loot multiplier": 1
  2130. }
  2131. ]
  2132. },
  2133. "Enable spawn of items from the list": false,
  2134. "Minimum numbers of items": 1,
  2135. "Maximum numbers of items": 1,
  2136. "List of items": [
  2137. {
  2138. "ShortName": "scrap",
  2139. "SkinID (0 - default)": 0,
  2140. "Name (empty - default)": "",
  2141. "Minimum": 100,
  2142. "Maximum": 200,
  2143. "Chance [0.0-100.0]": 100.0,
  2144. "Is this a blueprint? [true/false]": false,
  2145. "List of genomes": []
  2146. }
  2147. ]
  2148. }
  2149. },
  2150. {
  2151. "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab",
  2152. "Time to unlock the crates (LockedCrate) [sec.]": 0.0,
  2153. "Screen marker preset (Empty - do not use)": "",
  2154. "Loot table": {
  2155. "Clear the standard content of the crate": false,
  2156. "Allow the AlphaLoot plugin to spawn items in this crate": false,
  2157. "Allow the CustomLoot plugin to spawn items in this crate": false,
  2158. "Setting up loot from the loot table": {
  2159. "Enable spawn loot from prefabs": false,
  2160. "List of prefabs (one is randomly selected)": [
  2161. {
  2162. "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
  2163. "Minimum Loot multiplier": 1,
  2164. "Maximum Loot multiplier": 1
  2165. }
  2166. ]
  2167. },
  2168. "Enable spawn of items from the list": false,
  2169. "Minimum numbers of items": 1,
  2170. "Maximum numbers of items": 1,
  2171. "List of items": [
  2172. {
  2173. "ShortName": "scrap",
  2174. "SkinID (0 - default)": 0,
  2175. "Name (empty - default)": "",
  2176. "Minimum": 100,
  2177. "Maximum": 200,
  2178. "Chance [0.0-100.0]": 100.0,
  2179. "Is this a blueprint? [true/false]": false,
  2180. "List of genomes": []
  2181. }
  2182. ]
  2183. }
  2184. },
  2185. {
  2186. "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab",
  2187. "Time to unlock the crates (LockedCrate) [sec.]": 0.0,
  2188. "Screen marker preset (Empty - do not use)": "",
  2189. "Loot table": {
  2190. "Clear the standard content of the crate": false,
  2191. "Allow the AlphaLoot plugin to spawn items in this crate": false,
  2192. "Allow the CustomLoot plugin to spawn items in this crate": false,
  2193. "Setting up loot from the loot table": {
  2194. "Enable spawn loot from prefabs": false,
  2195. "List of prefabs (one is randomly selected)": [
  2196. {
  2197. "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
  2198. "Minimum Loot multiplier": 1,
  2199. "Maximum Loot multiplier": 1
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  2201. ]
  2202. },
  2203. "Enable spawn of items from the list": false,
  2204. "Minimum numbers of items": 1,
  2205. "Maximum numbers of items": 1,
  2206. "List of items": [
  2207. {
  2208. "ShortName": "scrap",
  2209. "SkinID (0 - default)": 0,
  2210. "Name (empty - default)": "",
  2211. "Minimum": 100,
  2212. "Maximum": 200,
  2213. "Chance [0.0-100.0]": 100.0,
  2214. "Is this a blueprint? [true/false]": false,
  2215. "List of genomes": []
  2216. }
  2217. ]
  2218. }
  2219. },
  2220. {
  2221. "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab",
  2222. "Time to unlock the crates (LockedCrate) [sec.]": 0.0,
  2223. "Screen marker preset (Empty - do not use)": "",
  2224. "Loot table": {
  2225. "Clear the standard content of the crate": false,
  2226. "Allow the AlphaLoot plugin to spawn items in this crate": false,
  2227. "Allow the CustomLoot plugin to spawn items in this crate": false,
  2228. "Setting up loot from the loot table": {
  2229. "Enable spawn loot from prefabs": false,
  2230. "List of prefabs (one is randomly selected)": [
  2231. {
  2232. "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
  2233. "Minimum Loot multiplier": 1,
  2234. "Maximum Loot multiplier": 1
  2235. }
  2236. ]
  2237. },
  2238. "Enable spawn of items from the list": false,
  2239. "Minimum numbers of items": 1,
  2240. "Maximum numbers of items": 1,
  2241. "List of items": [
  2242. {
  2243. "ShortName": "scrap",
  2244. "SkinID (0 - default)": 0,
  2245. "Name (empty - default)": "",
  2246. "Minimum": 100,
  2247. "Maximum": 200,
  2248. "Chance [0.0-100.0]": 100.0,
  2249. "Is this a blueprint? [true/false]": false,
  2250. "List of genomes": []
  2251. }
  2252. ]
  2253. }
  2254. },
  2255. {
  2256. "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab",
  2257. "Time to unlock the crates (LockedCrate) [sec.]": 0.0,
  2258. "Screen marker preset (Empty - do not use)": "",
  2259. "Loot table": {
  2260. "Clear the standard content of the crate": false,
  2261. "Allow the AlphaLoot plugin to spawn items in this crate": false,
  2262. "Allow the CustomLoot plugin to spawn items in this crate": false,
  2263. "Setting up loot from the loot table": {
  2264. "Enable spawn loot from prefabs": false,
  2265. "List of prefabs (one is randomly selected)": [
  2266. {
  2267. "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
  2268. "Minimum Loot multiplier": 1,
  2269. "Maximum Loot multiplier": 1
  2270. }
  2271. ]
  2272. },
  2273. "Enable spawn of items from the list": false,
  2274. "Minimum numbers of items": 1,
  2275. "Maximum numbers of items": 1,
  2276. "List of items": [
  2277. {
  2278. "ShortName": "scrap",
  2279. "SkinID (0 - default)": 0,
  2280. "Name (empty - default)": "",
  2281. "Minimum": 100,
  2282. "Maximum": 200,
  2283. "Chance [0.0-100.0]": 100.0,
  2284. "Is this a blueprint? [true/false]": false,
  2285. "List of genomes": []
  2286. }
  2287. ]
  2288. }
  2289. },
  2290. {
  2291. "Prefab": "assets/bundled/prefabs/radtown/oil_barrel.prefab",
  2292. "Time to unlock the crates (LockedCrate) [sec.]": 0.0,
  2293. "Screen marker preset (Empty - do not use)": "",
  2294. "Loot table": {
  2295. "Clear the standard content of the crate": false,
  2296. "Allow the AlphaLoot plugin to spawn items in this crate": false,
  2297. "Allow the CustomLoot plugin to spawn items in this crate": false,
  2298. "Setting up loot from the loot table": {
  2299. "Enable spawn loot from prefabs": false,
  2300. "List of prefabs (one is randomly selected)": [
  2301. {
  2302. "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
  2303. "Minimum Loot multiplier": 1,
  2304. "Maximum Loot multiplier": 1
  2305. }
  2306. ]
  2307. },
  2308. "Enable spawn of items from the list": false,
  2309. "Minimum numbers of items": 1,
  2310. "Maximum numbers of items": 1,
  2311. "List of items": [
  2312. {
  2313. "ShortName": "scrap",
  2314. "SkinID (0 - default)": 0,
  2315. "Name (empty - default)": "",
  2316. "Minimum": 100,
  2317. "Maximum": 200,
  2318. "Chance [0.0-100.0]": 100.0,
  2319. "Is this a blueprint? [true/false]": false,
  2320. "List of genomes": []
  2321. }
  2322. ]
  2323. }
  2324. }
  2325. ],
  2326. "NPC Settings": [
  2327. {
  2328. "Preset name": "diver_1",
  2329. "Name [Must be unique]": "Diver",
  2330. "Health": 10.0,
  2331. "Should remove the corpse?": true,
  2332. "Attack Range Multiplier": 2.5,
  2333. "Sense Range": 30.0,
  2334. "Memory duration [sec.]": 60.0,
  2335. "Scale damage": 0.5,
  2336. "Vision Cone": 135.0,
  2337. "Speed": 1.0,
  2338. "Wear items": [
  2339. {
  2340. "ShortName": "hazmatsuit_scientist_nvgm",
  2341. "skinID (0 - default)": 0
  2342. }
  2343. ],
  2344. "Belt items": [
  2345. {
  2346. "ShortName": "speargun",
  2347. "Amount": 1,
  2348. "skinID (0 - default)": 0,
  2349. "Mods": [],
  2350. "Ammo": ""
  2351. }
  2352. ],
  2353. "Kit": "",
  2354. "Disable radio effects? [true/false]": true,
  2355. "Loot table": {
  2356. "Clear the standard content of the crate": false,
  2357. "Allow the AlphaLoot plugin to spawn items in this crate": false,
  2358. "Allow the CustomLoot plugin to spawn items in this crate": false,
  2359. "Setting up loot from the loot table": {
  2360. "Enable spawn loot from prefabs": false,
  2361. "List of prefabs (one is randomly selected)": [
  2362. {
  2363. "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
  2364. "Minimum Loot multiplier": 1,
  2365. "Maximum Loot multiplier": 1
  2366. }
  2367. ]
  2368. },
  2369. "Enable spawn of items from the list": false,
  2370. "Minimum numbers of items": 1,
  2371. "Maximum numbers of items": 1,
  2372. "List of items": [
  2373. {
  2374. "ShortName": "scrap",
  2375. "SkinID (0 - default)": 0,
  2376. "Name (empty - default)": "",
  2377. "Minimum": 100,
  2378. "Maximum": 200,
  2379. "Chance [0.0-100.0]": 100.0,
  2380. "Is this a blueprint? [true/false]": false,
  2381. "List of genomes": []
  2382. }
  2383. ]
  2384. }
  2385. }
  2386. ],
  2387. "Setting up the animation of a sinking ship": {
  2388. "Time from message to departure F15 [sec.]": 60,
  2389. "Add explosion effects to the ship while the ship is sinking? [true/false]": true,
  2390. "Locations of decorative objects on the ship": [
  2391. {
  2392. "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab",
  2393. "Skin": 1788350229,
  2394. "Locations": [
  2395. {
  2396. "Position": "(-7.512, 6.5, 57.093)",
  2397. "Rotation": "(0, 90, 0)"
  2398. },
  2399. {
  2400. "Position": "(7.550, 6.5, 57.093)",
  2401. "Rotation": "(0, 90, 0)"
  2402. },
  2403. {
  2404. "Position": "(7.488, 6.430, -33.062)",
  2405. "Rotation": "(0, 270, 0)"
  2406. },
  2407. {
  2408. "Position": "(-7.488, 6.430, -33.062)",
  2409. "Rotation": "(0, 270, 0)"
  2410. }
  2411. ]
  2412. }
  2413. ]
  2414. },
  2415. "Marker Setting": {
  2416. "Use a vending marker? [true/false]": true,
  2417. "Use a circular marker? [true/false]": true,
  2418. "Radius": 0.2,
  2419. "Alpha": 0.6,
  2420. "Marker color": {
  2421. "r": 0.81,
  2422. "g": 0.25,
  2423. "b": 0.15
  2424. },
  2425. "Outline color": {
  2426. "r": 0.0,
  2427. "g": 0.0,
  2428. "b": 0.0
  2429. }
  2430. },
  2431. "Event zone setting": {
  2432. "Create a PVP zone? (only for those who use the TruePVE plugin)[true/false]": false,
  2433. "Use the dome? [true/false]": false,
  2434. "Darkening the dome": 5,
  2435. "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": false,
  2436. "Use a colored border? [true/false]": true,
  2437. "Border color (0 - blue, 1 - green, 2 - purple, 3 - red)": 2,
  2438. "Brightness of the color border": 5
  2439. },
  2440. "Notification Settings": {
  2441. "Use Chat Notifications? [true/false]": true,
  2442. "GUI Setting": {
  2443. "Use the Countdown GUI? [true/false]": false,
  2444. "Vertical offset": -56
  2445. },
  2446. "The time until the end of the event, when a message is displayed about the time until the end of the event [sec]": [
  2447. 300,
  2448. 60,
  2449. 30,
  2450. 5
  2451. ],
  2452. "Facepunch Game Tips setting": {
  2453. "Use Facepunch Game Tips (notification bar above hotbar)? [true/false]": false,
  2454. "Style (0 - Blue Normal, 1 - Red Normal, 2 - Blue Long, 3 - Blue Short, 4 - Server Event)": 2
  2455. }
  2456. },
  2457. "Screen Marker settings": {
  2458. "Enable screen markers? [true/false]": true,
  2459. "Enable screen markers for crates? (the marker preset for each crate is specified individually in Crates configurations) [true/false]": false,
  2460. "NPC Screen marker preset (Empty - do not use)": "",
  2461. "Submarine Screen marker preset (Empty - do not use)": "",
  2462. "Shark Screen marker preset (Empty - do not use)": "",
  2463. "OxygenRefiller Screen marker preset (Empty - do not use)": "Oxygen_Marker",
  2464. "Door Screen marker preset (Empty - do not use)": "Lock_Marker",
  2465. "Ore Screen marker preset (Empty - do not use)": "",
  2466. "Marker Presets": [
  2467. {
  2468. "Preset Name": "Crate_Marker",
  2469. "Text": "◆",
  2470. "Size": 25,
  2471. "Color (HEX)": "#FFC700"
  2472. },
  2473. {
  2474. "Preset Name": "Oxygen_Marker",
  2475. "Text": "O2",
  2476. "Size": 30,
  2477. "Color (HEX)": "#00ddff"
  2478. },
  2479. {
  2480. "Preset Name": "NPC_Marker",
  2481. "Text": "▾",
  2482. "Size": 25,
  2483. "Color (HEX)": "#FF0000"
  2484. },
  2485. {
  2486. "Preset Name": "Lock_Marker",
  2487. "Text": "◈",
  2488. "Size": 25,
  2489. "Color (HEX)": "#FFC700"
  2490. }
  2491. ]
  2492. },
  2493. "Supported Plugins": {
  2494. "GUIAnnouncements Settings": {
  2495. "Do you use the GUI Announcements? [true/false]": false,
  2496. "Banner color": "Grey",
  2497. "Text color": "White",
  2498. "Adjust Vertical Position": 0.03
  2499. },
  2500. "Notify Settings": {
  2501. "Do you use the Notify? [true/false]": false,
  2502. "Type": "0"
  2503. },
  2504. "DiscordMessages Settings": {
  2505. "Do you use the Discord? [true/false]": false,
  2506. "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
  2507. "Embed Color (DECIMAL)": 13516583,
  2508. "Keys of required messages": [
  2509. "PreStartEvent",
  2510. "StartEvent",
  2511. "Crash"
  2512. ]
  2513. },
  2514. "PVE Mode Setting": {
  2515. "Use the PVE mode of the plugin? [true/false]": false,
  2516. "Display the name of the event owner on a marker on the map? [true/false]": true,
  2517. "The amount of damage that the player has to do to become the Event Owner": 25.0,
  2518. "Damage coefficients for calculate to become the Event Owner.": {
  2519. "Npc": 1.0
  2520. },
  2521. "Can the non-owner of the event loot the crates? [true/false]": false,
  2522. "Can the non-owner of the event hack locked crates? [true/false]": false,
  2523. "Can the non-owner of the event loot NPC corpses? [true/false]": false,
  2524. "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
  2525. "Can an Npc attack a non-owner of the event? [true/false]": false,
  2526. "Allow the non-owner of the event to enter the event zone? [true/false]": false,
  2527. "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
  2528. "The time that the Event Owner may not be inside the event zone [sec.]": 300,
  2529. "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
  2530. "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": false,
  2531. "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
  2532. "Darkening the dome (0 - disables the dome)": 5
  2533. },
  2534. "Economy Settings": {
  2535. "Enable economy": false,
  2536. "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
  2537. "Economics",
  2538. "Server Rewards",
  2539. "IQEconomic"
  2540. ],
  2541. "The minimum value that a player must collect to get points for the economy": 0.0,
  2542. "The minimum value that a winner must collect to make the commands work": 0.0,
  2543. "Hacking a locked crate": 5.0,
  2544. "Looting of crates": {
  2545. "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab": 10.0,
  2546. "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab": 10.0,
  2547. "assets/bundled/prefabs/radtown/crate_elite.prefab": 10.0,
  2548. "assets/bundled/prefabs/radtown/crate_normal.prefab": 10.0,
  2549. "assets/bundled/prefabs/radtown/crate_normal_2.prefab": 10.0,
  2550. "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab": 10.0
  2551. },
  2552. "Killing an NPC": 2.0,
  2553. "Killing an Door": 1.0,
  2554. "Killing a shark": 5.0,
  2555. "Killing a submarine": 10.0,
  2556. "Using the Red card": 5.0,
  2557. "Using the Blue card": 4.0,
  2558. "Using the Green card": 3.0,
  2559. "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  2560. },
  2561. "SuperCard Settings": {
  2562. "All event card readers will be opened using SuperCard? [true/false]": false,
  2563. "Super card SkinID": 1988408422
  2564. }
  2565. }
  2566. }
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