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- print([[
- █▀▀█ █▀▀ █▀▀ ░░▀ █▀▀█ ░▀░ █░░ █▀▀▄ █▀▀█ █▀▀ █▀▀█ █░█
- █▄▄▀ █▀▀ █▀▀ ░░█ █▄▄█ ▀█▀ █░░ █▀▀▄ █▄▄▀ █▀▀ █▄▄█ █▀▄
- ▀░▀▀ ▀▀▀ ▀▀▀ █▄█ ▀░░▀ ▀▀▀ ▀▀▀ ▀▀▀░ ▀░▀▀ ▀▀▀ ▀░░▀ ▀░▀
- ~ V1 ~
- ]])
- print("[UI HAS LOADED]")
- local library = loadstring(game:HttpGet("https://colgatechef.000webhostapp.com/TrustCheck/wallyUI", true))()
- local example = library:CreateWindow({
- text = "Login"
- })
- pointer = 0;
- local credits = library:CreateWindow({text='Credits'})
- credits:AddLabel("ColgateChef - Scripting\nBlueSuitBoy - Scripting\nAztup - Helping\nDebug Library - Punch Spam\nWally - UI\n")
- example:AddBox("Key", function(object, focus)
- if focus then -- object.Text
- if(game:HttpGet("https://colgatechef.000webhostapp.com/TrustCheck/load.php?key="..object.Text)) == "No"
- then
- --if you're wrong
- print("No")
- else
- -- if you're correct
- local a = game:GetService("CoreGui").UILibrary.Login
- local b = game:GetService("CoreGui").UILibrary.Credits
- a:Destroy()
- b:Destroy()
- -- make new window
- local Teleports = library:CreateWindow({
- text = "Teleports Menu"
- })
- local Misc = library:CreateWindow({
- text = "Miscellaneous"
- })
- local Character = library:CreateWindow({
- text = "Character Menu"
- })
- local Settings = library:CreateWindow({
- text = "Settings Menu"
- })
- local Combat = library:CreateWindow({
- text = "Combat Menu"
- })
- -- All misc
- Misc:AddButton("Car Speed",function()
- dir = 0
- gs = game.GetService
- gs(game,"RunService").Heartbeat:connect(function()
- for i,v in next,workspace.Vehicles:children() do
- if v.Name ~= "Heli" then
- if v:FindFirstChild("Engine") then
- local bf,cf = v.Engine:FindFirstChild("NewForce"),v:GetPrimaryPartCFrame().lookVector
- if not bf then
- bf = v.Engine:FindFirstChild("BodyForce") or v.Engine:FindFirstChild("VectorForce")
- if bf then
- bf = bf:Clone()
- bf.Parent = v.Engine
- bf.Name = "NewForce"
- end
- end
- if bf then
- local fa = 1
- if v.Name:lower():find("bike") then fa = .3 elseif v.Name:lower():find("bugg") then fa = .5 end
- if v.Seat.PlayerName.Value ~= game:GetService("Players").LocalPlayer.Name then fa = 0 end
- bf.Force = Vector3.new(cf.X*300000*dir*fa,0,cf.Z*300000*dir*fa)
- end
- end
- end
- end
- end)
- val = {
- {Enum.KeyCode.W,1};
- {Enum.KeyCode.S,-1};
- }
- uis = gs(game,"UserInputService")
- chk = function(k)
- for i,v in next,val do
- if v[1]==k.KeyCode then
- return v[2]
- end
- end
- end
- uis.InputBegan:connect(function(k)
- dir = chk(k) or dir
- end)
- uis.InputEnded:connect(function(k)
- if chk(k) == dir then
- dir = 0
- end
- end)
- end)
- Misc:AddButton("Car Fly", function()
- p=game:GetService"Players".LocalPlayer
- m=p:GetMouse()
- newcclosure=newcclosure or function(w)return w end; -- use this to clear current closure.
- getreg=debug.getregistry or getreg; -- use this to reach c_reg
- local al; -- current player hash
- local bc; -- current walkevent hash
- local io; -- current internels hash
- local iw; -- current jmpower hash
- local ow = debug.getregistry or getreg; --useless
- m.KeyDown:connect(function(jmp)
- if jmp == "g" then
- p.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- wait()
- p.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
- end
- end)
- end)
- Combat:AddButton("All Guns", function()
- for i,v in pairs(game:GetDescendants()) do
- if v:IsA("ClickDetector") then
- fireclickdetector(v)
- end
- end
- end)
- Character:AddButton("Esp",function()
- while true do for i, v in pairs(game.Teams.Police:GetPlayers()) do p = game:GetService('Players') e = Instance.new('BoxHandleAdornment') e.Color3 = Color3.new(0,0,1) e.Size = Vector3.new(2,1.6,1) e.ZIndex = 1 e.AlwaysOnTop = true e.Parent = game:GetService('Workspace') e.Adornee = v.Character.UpperTorso end wait(5) e:Destroy() end
- while true do for i,v in pairs(game.Teams.Criminal:GetPlayers()) do p=game:GetService('Players') e=Instance.new('BoxHandleAdornment') e.Color3=Color3.new(255,0,0) e.Size=Vector3.new(2,1.6,1) e.ZIndex=1 e.AlwaysOnTop=true e.Parent=game:GetService('Workspace') e.Adornee=v.Character.UpperTorso end wait(5) e:Destroy() end
- while true do for i,v in pairs(game.Teams.Prisoner:GetPlayers()) do p=game:GetService('Players') e=Instance.new('BoxHandleAdornment') e.Color3=Color3.new(255,77,0) e.Size=Vector3.new(2,1.6,1) e.ZIndex=1 e.AlwaysOnTop=true e.Parent=game:GetService('Workspace') e.Adornee=v.Character.UpperTorso end wait(5) e:Destroy() end
- end)
- Character:AddButton("WalkSpeed", function()
- local walkspeedplayer = game:GetService("Players").LocalPlayer
- local walkspeedmouse = walkspeedplayer:GetMouse()
- local walkspeedenabled = false
- function x_walkspeed(key)
- if (key == "x") then
- if walkspeedenabled == false then
- _G.WS = 80;
- local Humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid;
- Humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
- Humanoid.WalkSpeed = _G.WS;
- end)
- Humanoid.WalkSpeed = _G.WS;
- walkspeedenabled = true
- elseif walkspeedenabled == true then
- _G.WS = 20;
- local Humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid;
- Humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
- Humanoid.WalkSpeed = _G.WS;
- end)
- Humanoid.WalkSpeed = _G.WS;
- walkspeedenabled = false
- end
- end
- end
- walkspeedmouse.KeyDown:connect(x_walkspeed)
- end)
- Misc:AddButton("Engine Boost", function()
- dir = 0
- gs = game.GetService
- gs(game,"RunService").Heartbeat:connect(function()
- for i,v in next,workspace.Vehicles:children() do
- if v.Name ~= "Heli" then
- if v:FindFirstChild("Engine") then
- local bf,cf = v.Engine:FindFirstChild("NewForce"),v:GetPrimaryPartCFrame().lookVector
- if not bf then
- bf = v.Engine:FindFirstChild("BodyForce") or v.Engine:FindFirstChild("VectorForce")
- if bf then
- bf = bf:Clone()
- bf.Parent = v.Engine
- bf.Name = "NewForce"
- end
- end
- if bf then
- local fa = 1
- if v.Name:lower():find("bike") then fa = .3 elseif v.Name:lower():find("bugg") then fa = .5 end
- if v.Seat.PlayerName.Value ~= game:GetService("Players").LocalPlayer.Name then fa = 0 end
- bf.Force = Vector3.new(cf.X*300000*dir*fa,0,cf.Z*300000*dir*fa)
- end
- end
- end
- end
- end)
- val = {
- {Enum.KeyCode.W,1};
- {Enum.KeyCode.S,-1};
- }
- uis = gs(game,"UserInputService")
- chk = function(k)
- for i,v in next,val do
- if v[1]==k.KeyCode then
- return v[2]
- end
- end
- end
- uis.InputBegan:connect(function(k)
- dir = chk(k) or dir
- end)
- uis.InputEnded:connect(function(k)
- if chk(k) == dir then
- dir = 0
- end
- end)
- end)
- Misc:AddButton("Rob small stores", function()
- end)
- Misc:AddButton("Destroy Museum Roof", function()
- game:GetService("Workspace").Museum.Roof:Destroy()
- game:GetService("Workspace").Museum.Doors:Destroy()
- end)
- Misc:AddButton("Remove buildings", function()
- game:GetService("Workspace").Buildings:Destroy()
- end)
- Misc:AddButton("Remove doors", function()
- game:GetService("Workspace").Doors:Destroy()
- game:GetService("Workspace").Cell.Door.Closed:Destroy()
- end)
- Misc:AddButton("Infinite Nitro", function()
- me=game:GetService("Players").LocalPlayer
- plrGUI=me:WaitForChild("PlayerGui")
- nitro=plrGUI.MainGui.Nitro
- Product=plrGUI.ProductGui.Nitro
- ProductStructure=plrGUI.ProductGui
- newcclosure=newcclosure or function(w)return w end; -- use this to clear current closure.
- getreg=debug.getregistry or getreg; -- use this to reach c_reg
- nitro.Name = "Fuck"
- Product.Destroy()
- local ReplicateOfNitro = Instance.new("Model", ProductStructure)
- ReplicateOfNitro.Name = "Off"
- while wait() do
- a = game:GetService("Players").LocalPlayer
- a.PlayerGui.ProductGui.Nitro.Visible = false
- end
- end)
- Character:AddButton("NoClip [B]", function()
- Players = game:GetService("Players")
- local playersfolder = Instance.new("Folder",player)
- local StarterGui = game:GetService("StarterGui")
- local noclipplayer = game:GetService("Players").LocalPlayer
- local noclipmouse = noclipplayer:GetMouse()
- local donoclip = false
- local noclip = false
- function b_noclip(key)
- if (key == "b") then
- if noclip == false then
- donoclip = true
- noclip = true
- elseif noclip == true then
- donoclip = false
- noclip = false
- end
- end
- end
- noclipmouse.KeyDown:connect(b_noclip)
- game:GetService("Players").LocalPlayer.Character.Head.Touched:connect(function(cock)
- if cock ~= workspace.Terrain then
- if donoclip == true then
- cock.CanCollide = false
- else
- cock.CanCollide = true
- end
- end
- end)
- end)
- Misc:AddButton("Gun mod", function()
- local aI; -- [0000] - sub_03232212
- local aJ; -- [0000000] - sub_29033223
- local aK; -- [000000000] - sub_9234e54234232342332423423
- local aL; -- pcall[22] - sub_00
- local aM; -- pcall[2222] - sub_45345343534534534534534 = money shot
- for aN,aO in pairs(getreg())do if typeof(aO)=="table"then if aO.Pistol then aI=aO.Pistol; -- check table for pistol
- aJ=aO.Rifle; -- rifle
- aK=aO.RocketLauncher; -- rocketlauncher
- aL=aO.Shotgun; -- shotgun
- aM=aO.AK47 -- ak47
- end end end;
- if aI then aI.MagSize=math.huge;
- aI.FireAuto=true;
- aI.FireFreq=5000;aI.BulletSpread=0;
- aI.BulletSpeed=5000;
- end;
- if aJ then aJ.MagSize=math.huge;
- aJ.FireAuto=true;
- aJ.FireFreq=5000;
- aJ.BulletSpread=0;aJ.BulletSpeed=5000;
- end;
- if aK then aK.MagSize=math.huge;
- aK.FireAuto=true;
- aK.FireFreq=5000;
- aK.BulletSpread=0;
- aK.BulletSpeed=5000;
- end;
- if aL then aL.MagSize=math.huge;
- aL.FireAuto=true;
- aL.FireFreq=5000;
- aL.BulletSpread=0;
- aL.BulletSpeed=5000;
- end;
- if aM then aM.MagSize=math.huge;
- aM.FireAuto=true;
- aM.FireFreq=5000;
- aM.BulletSpread=0;
- aM.BulletSpeed=5000;
- end
- end)
- end
- end
- end)
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