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The_Yetti

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Apr 15th, 2019
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  1. [18:46] cxxxxxx₪₪§][============================>
  2. [18:46] -=x= ~UBER COMBAT~ Script v1.69.5 =x=-
  3. [18:46] .oOo. Type TOWN RUN! to escape to town during combat
  4. [18:46] .oOo. Type SKIP! during town run to skip a module
  5. [18:46] o()xxxxxxxx[ {:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::>
  6. [18:48] *** Auto-Moving to BACKTRAIN Critter: BLACK BEAR
  7. [18:48] Travel script departure from: The Crossing (map 1: room 348)
  8. [18:49] You withdrew some money to ride the ferry from Zone The Crossing!
  9. [18:51] ferry departure
  10. [18:53] new rank: arcana
  11. [18:53] new rank: augmentation magic
  12. [18:54] ferry arrival
  13. [18:54] Travel script arrival at: Riverhaven (map 30: room 8)
  14. [18:55] Training Order: Bow-> Slings
  15. [18:55] *** Switched Training to Bow
  16. [19:00] *** Switched Training to Slings
  17. [19:03] new rank: holy magic
  18. [19:07] *** Switched Training to Bow
  19. [19:12] *** Switched Training to Slings
  20. [19:16] *** Switched Training to Bow
  21. [19:20] *** Switched Training to Slings
  22. [19:23] The janitor is summoned.
  23. [19:25] *** Switched Training to Bow
  24. [19:26] new rank: slings
  25. [19:26] new rank: bows
  26. [19:26] Yavash rises.
  27. [19:26] new rank: missile weapons
  28. [19:29] *** Switched Training to Slings
  29. [19:30] new rank: warding magic
  30. [19:33] new rank: perceptual acuity
  31. [19:34] *** Switched Training to Bow
  32. [19:34] new rank: first aid
  33. [19:36] new rank: attunement to the mana streams
  34. [19:37] *** Switched Training to Slings
  35. [19:38] new rank: plate armor
  36. [19:41] *** Switched Training to Bow
  37. [19:42] *** Switched Training to Slings
  38. [19:42] Katamba rises.
  39. [19:45] *** Switched Training to Bow
  40. [19:46] *** Switched Training to Bow
  41.  
  42. [19:51] *** Auto-Moving to MAIN COMBAT Critter: YOUNG OGRE
  43. [19:51] Travel script departure from: Riverhaven West Gate (map 33: room 74)
  44. [19:52] new rank: bows
  45. [19:55] ferry departure
  46. [19:58] ferry arrival
  47. [19:59] Travel script arrival at: The Crossing (map 1: room 42)
  48. [19:59] Gwinne is not a friend!
  49. [19:59] Training Order: Bow-> Slings
  50. [19:59] *** Switched Training to Bow
  51. [20:00] new rank: utility magic
  52. [20:00] Protection from Evil backfires at $lastmana mana
  53. [20:00] ** BACKFIRED PFE 33 - Dropping mana by 4
  54. [20:02] *** Switched Training to Slings
  55. [20:03] new rank: augmentation magic
  56. [20:04] The janitor is summoned.
  57. [20:05] *** Switched Training to Slings
  58. [20:05] new rank: brigandine armor
  59. [20:06] new rank: slings
  60. [20:06] *** Switched Training to Bow
  61. [20:10] new rank: arcana
  62. [20:13] *** Auto-Moving to BACKTRAIN Critter: BLACK BEAR
  63. [20:13] Travel script departure from: Crossing West Gate (map 4: room 337)
  64.  
  65. ### FIND CRITTER (ON or OFF) - SET TO ON TO START FROM ANYWHERE AND IT AUTO FINDS THE CREATURE YOU SPECIFY TO HUNT!
  66. var FIND.CRITTER ON
  67. ### COMBAT CRITTER MUST BE A VALID CREATURE NAME - USE FULL NAME OR 1/2/3 TO SPECIFY TIERS *SNOW GOBLIN 2
  68. var COMBAT.CRITTER YOUNG OGRE
  69. ## ONLY USED IF YOU SET FIND.CRITTER OFF! SET THE VALID ROOM #s IN YOUR HUNTING GROUND (ROOMS TO CHECK FOR CRITTERS AND OTHER PEOPLE BEFORE HUNTING)
  70. var CRITTER.ROOMS |414|415|416|417|888
  71. # FRIEND LIST (People to hunt with or your own characters to share a room) Put your friends names in place of these. Ex. |Bob|Fred|George. Needs leading PIPE
  72. # Can just put your name in here and it will only find empty rooms.
  73. var FRIENDS Stromak
  74.  
  75. ## SMART.WEAPONS - ON to train weapons from lowest to highest. "OFF" will go in linear order (DEFAULT: ON)
  76. ## This will train in order of lowest exp weapon to highest, not repeating a weapon until it has gone through all of them
  77. var SMART.WEAPONS ON
  78. ### WEAPONS/ARMOR/CONTAINER SETTINGS
  79. ## SET ALL YOUR WEAPONS BELOW
  80. ## TO TURN OFF TRAINING A WEAPON SKILL SET IT TO: NULL
  81. var SEWEAPON baselard
  82. var LEWEAPON bastard sword
  83. var THEWEAPON bastard sword
  84. var SBWEAPON bola
  85. var LBWEAPON bar mace
  86. var THBWEAPON bar mace
  87. var STAVES nightstick
  88. var POLEARMS spear
  89. var RANGED.BOW NULL
  90. var RANGED.CROSSBOW stonebow
  91. var RANGED.SLING NULL
  92. var LTWEAPON bola
  93. var HTWEAPON spear
  94. # MAIN OFFHAND WEAPON TRAINING - MELEE ONLY (MUST BE A LIGHT/MEDIUM WEAPON - HEAVY or 2HANDED WEAPONS WONT WORK!!)
  95. var OHWEAPON baselard
  96. # ALTERNATE OFFHAND WEAPONS (For Backtraining/Dual Training weapons while training other Weapons)
  97. ## ~MUST~ BE LIGHT/MEDIUM WEIGHT WEAPON! CANNOT USE HEAVY or 2Handed Weapons!! (SET TO NULL TO NOT USE)
  98. var ALTWEAPON1 bola
  99. var ALTWEAPON2 NULL
  100. var ALTWEAPON3 NULL
  101. # BRAWLWEAPON (DEFAULT: $charactername - Set to NULL to skip brawling)
  102. var BRAWLWEAPON $charactername
  103. # Backstab/Ambush Weapon (Thief Only)
  104. var BSWEAPON NULL
  105. # MAX LEARNING RATE for each weapon (will switch when reaching this learningrate). SET TO 35 TO IGNORE LEARNINGRATE
  106. var MAX.LEARNINGRATE 33
  107. # MAX TIME PER WEAPON - Set MAX time (IN SECONDS) to train a single weapon skill before switching weapons
  108. var MAX.TIME 200
  109. # MAXIMUM COMBAT TRAINING TIME - Set the MAX time (IN SECONDS) to stay in combat before escaping
  110. # SET TO 0 TO MAKE IT LOOP FOREVER (UNLESS TOO HURT/BAGS FULL/BURDEN TOO HIGH
  111. var MAX.TRAIN 7200
  112. # STANCE PER WEAPON (Set to NULL to use default - Or SHIELD, PARRY, or EVASION to use that stance during that particular weapon)
  113. var SE.STANCE NULL
  114. var LE.STANCE NULL
  115. var THE.STANCE NULL
  116. var SB.STANCE NULL
  117. var LB.STANCE NULL
  118. var THB.STANCE NULL
  119. var POLEARMS.STANCE NULL
  120. var STAVES.STANCE NULL
  121. var BOW.STANCE NULL
  122. var CROSSBOW.STANCE NULL
  123. var SLINGS.STANCE NULL
  124. var LT.STANCE NULL
  125. var HT.STANCE NULL
  126. var OH.STANCE NULL
  127.  
  128. ## BACKTRAIN (ON or OFF) - For setting a backtraining routine
  129. var BACKTRAIN ON
  130. ## BACKTRAIN CREATURE - Must specify the creature to hunt
  131. var BACKTRAIN.CRITTER BLACK BEAR
  132. ## BACKTRAIN TIME (in seconds - Total time to Backtrain)
  133. var BACKTRAIN.TIME 3600
  134. ## BACKTRAIN MAGIC (ON or OFF) IF OFF - SCRIPT WILL SKIP USING TM/DEBIL SPELLS DURING BACKTRAINING
  135. var BACKTRAIN.MAGIC OFF
  136. ## BACKTRAIN WEAPONS - Set every weapon you wish to backtrain (NULL to turn off)
  137. var BACKTRAIN.SE NULL
  138. var BACKTRAIN.LE NULL
  139. var BACKTRAIN.THE NULL
  140. var BACKTRAIN.SB NULL
  141. var BACKTRAIN.LB NULL
  142. var BACKTRAIN.THB NULL
  143. var BACKTRAIN.STAVES NULL
  144. var BACKTRAIN.POLEARMS NULL
  145. var BACKTRAIN.BOW shortbow
  146. var BACKTRAIN.CROSSBOW NULL
  147. var BACKTRAIN.SLING sling
  148. var BACKTRAIN.LT NULL
  149. var BACKTRAIN.HT NULL
  150. var BACKTRAIN.BRAWL NULL
  151. var BACKTRAIN.OH NULL
  152. var BACKTRAIN.BS NULL
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