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- [18:46] cxxxxxx₪₪§][============================>
- [18:46] -=x= ~UBER COMBAT~ Script v1.69.5 =x=-
- [18:46] .oOo. Type TOWN RUN! to escape to town during combat
- [18:46] .oOo. Type SKIP! during town run to skip a module
- [18:46] o()xxxxxxxx[ {:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::>
- [18:48] *** Auto-Moving to BACKTRAIN Critter: BLACK BEAR
- [18:48] Travel script departure from: The Crossing (map 1: room 348)
- [18:49] You withdrew some money to ride the ferry from Zone The Crossing!
- [18:51] ferry departure
- [18:53] new rank: arcana
- [18:53] new rank: augmentation magic
- [18:54] ferry arrival
- [18:54] Travel script arrival at: Riverhaven (map 30: room 8)
- [18:55] Training Order: Bow-> Slings
- [18:55] *** Switched Training to Bow
- [19:00] *** Switched Training to Slings
- [19:03] new rank: holy magic
- [19:07] *** Switched Training to Bow
- [19:12] *** Switched Training to Slings
- [19:16] *** Switched Training to Bow
- [19:20] *** Switched Training to Slings
- [19:23] The janitor is summoned.
- [19:25] *** Switched Training to Bow
- [19:26] new rank: slings
- [19:26] new rank: bows
- [19:26] Yavash rises.
- [19:26] new rank: missile weapons
- [19:29] *** Switched Training to Slings
- [19:30] new rank: warding magic
- [19:33] new rank: perceptual acuity
- [19:34] *** Switched Training to Bow
- [19:34] new rank: first aid
- [19:36] new rank: attunement to the mana streams
- [19:37] *** Switched Training to Slings
- [19:38] new rank: plate armor
- [19:41] *** Switched Training to Bow
- [19:42] *** Switched Training to Slings
- [19:42] Katamba rises.
- [19:45] *** Switched Training to Bow
- [19:46] *** Switched Training to Bow
- [19:51] *** Auto-Moving to MAIN COMBAT Critter: YOUNG OGRE
- [19:51] Travel script departure from: Riverhaven West Gate (map 33: room 74)
- [19:52] new rank: bows
- [19:55] ferry departure
- [19:58] ferry arrival
- [19:59] Travel script arrival at: The Crossing (map 1: room 42)
- [19:59] Gwinne is not a friend!
- [19:59] Training Order: Bow-> Slings
- [19:59] *** Switched Training to Bow
- [20:00] new rank: utility magic
- [20:00] Protection from Evil backfires at $lastmana mana
- [20:00] ** BACKFIRED PFE 33 - Dropping mana by 4
- [20:02] *** Switched Training to Slings
- [20:03] new rank: augmentation magic
- [20:04] The janitor is summoned.
- [20:05] *** Switched Training to Slings
- [20:05] new rank: brigandine armor
- [20:06] new rank: slings
- [20:06] *** Switched Training to Bow
- [20:10] new rank: arcana
- [20:13] *** Auto-Moving to BACKTRAIN Critter: BLACK BEAR
- [20:13] Travel script departure from: Crossing West Gate (map 4: room 337)
- ### FIND CRITTER (ON or OFF) - SET TO ON TO START FROM ANYWHERE AND IT AUTO FINDS THE CREATURE YOU SPECIFY TO HUNT!
- var FIND.CRITTER ON
- ### COMBAT CRITTER MUST BE A VALID CREATURE NAME - USE FULL NAME OR 1/2/3 TO SPECIFY TIERS *SNOW GOBLIN 2
- var COMBAT.CRITTER YOUNG OGRE
- ## ONLY USED IF YOU SET FIND.CRITTER OFF! SET THE VALID ROOM #s IN YOUR HUNTING GROUND (ROOMS TO CHECK FOR CRITTERS AND OTHER PEOPLE BEFORE HUNTING)
- var CRITTER.ROOMS |414|415|416|417|888
- # FRIEND LIST (People to hunt with or your own characters to share a room) Put your friends names in place of these. Ex. |Bob|Fred|George. Needs leading PIPE
- # Can just put your name in here and it will only find empty rooms.
- var FRIENDS Stromak
- ## SMART.WEAPONS - ON to train weapons from lowest to highest. "OFF" will go in linear order (DEFAULT: ON)
- ## This will train in order of lowest exp weapon to highest, not repeating a weapon until it has gone through all of them
- var SMART.WEAPONS ON
- ### WEAPONS/ARMOR/CONTAINER SETTINGS
- ## SET ALL YOUR WEAPONS BELOW
- ## TO TURN OFF TRAINING A WEAPON SKILL SET IT TO: NULL
- var SEWEAPON baselard
- var LEWEAPON bastard sword
- var THEWEAPON bastard sword
- var SBWEAPON bola
- var LBWEAPON bar mace
- var THBWEAPON bar mace
- var STAVES nightstick
- var POLEARMS spear
- var RANGED.BOW NULL
- var RANGED.CROSSBOW stonebow
- var RANGED.SLING NULL
- var LTWEAPON bola
- var HTWEAPON spear
- # MAIN OFFHAND WEAPON TRAINING - MELEE ONLY (MUST BE A LIGHT/MEDIUM WEAPON - HEAVY or 2HANDED WEAPONS WONT WORK!!)
- var OHWEAPON baselard
- # ALTERNATE OFFHAND WEAPONS (For Backtraining/Dual Training weapons while training other Weapons)
- ## ~MUST~ BE LIGHT/MEDIUM WEIGHT WEAPON! CANNOT USE HEAVY or 2Handed Weapons!! (SET TO NULL TO NOT USE)
- var ALTWEAPON1 bola
- var ALTWEAPON2 NULL
- var ALTWEAPON3 NULL
- # BRAWLWEAPON (DEFAULT: $charactername - Set to NULL to skip brawling)
- var BRAWLWEAPON $charactername
- # Backstab/Ambush Weapon (Thief Only)
- var BSWEAPON NULL
- # MAX LEARNING RATE for each weapon (will switch when reaching this learningrate). SET TO 35 TO IGNORE LEARNINGRATE
- var MAX.LEARNINGRATE 33
- # MAX TIME PER WEAPON - Set MAX time (IN SECONDS) to train a single weapon skill before switching weapons
- var MAX.TIME 200
- # MAXIMUM COMBAT TRAINING TIME - Set the MAX time (IN SECONDS) to stay in combat before escaping
- # SET TO 0 TO MAKE IT LOOP FOREVER (UNLESS TOO HURT/BAGS FULL/BURDEN TOO HIGH
- var MAX.TRAIN 7200
- # STANCE PER WEAPON (Set to NULL to use default - Or SHIELD, PARRY, or EVASION to use that stance during that particular weapon)
- var SE.STANCE NULL
- var LE.STANCE NULL
- var THE.STANCE NULL
- var SB.STANCE NULL
- var LB.STANCE NULL
- var THB.STANCE NULL
- var POLEARMS.STANCE NULL
- var STAVES.STANCE NULL
- var BOW.STANCE NULL
- var CROSSBOW.STANCE NULL
- var SLINGS.STANCE NULL
- var LT.STANCE NULL
- var HT.STANCE NULL
- var OH.STANCE NULL
- ## BACKTRAIN (ON or OFF) - For setting a backtraining routine
- var BACKTRAIN ON
- ## BACKTRAIN CREATURE - Must specify the creature to hunt
- var BACKTRAIN.CRITTER BLACK BEAR
- ## BACKTRAIN TIME (in seconds - Total time to Backtrain)
- var BACKTRAIN.TIME 3600
- ## BACKTRAIN MAGIC (ON or OFF) IF OFF - SCRIPT WILL SKIP USING TM/DEBIL SPELLS DURING BACKTRAINING
- var BACKTRAIN.MAGIC OFF
- ## BACKTRAIN WEAPONS - Set every weapon you wish to backtrain (NULL to turn off)
- var BACKTRAIN.SE NULL
- var BACKTRAIN.LE NULL
- var BACKTRAIN.THE NULL
- var BACKTRAIN.SB NULL
- var BACKTRAIN.LB NULL
- var BACKTRAIN.THB NULL
- var BACKTRAIN.STAVES NULL
- var BACKTRAIN.POLEARMS NULL
- var BACKTRAIN.BOW shortbow
- var BACKTRAIN.CROSSBOW NULL
- var BACKTRAIN.SLING sling
- var BACKTRAIN.LT NULL
- var BACKTRAIN.HT NULL
- var BACKTRAIN.BRAWL NULL
- var BACKTRAIN.OH NULL
- var BACKTRAIN.BS NULL
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