Advertisement
Guest User

Mischievous Goose

a guest
Feb 29th, 2020
155
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.61 KB | None | 0 0
  1. == Mischievous Goose ==
  2.  
  3. Starting skill (1d3):
  4. 1. Horrible Goose
  5. 2. Cunning Goose
  6. 3. Asshole Goose
  7.  
  8. You get +1 Stealth for every Template you have in this class.
  9.  
  10. A: Fearsome Honk, Clean Appearance
  11. B: Cruel and Unusual, Bad from Beak to Bottom
  12. C: Vicious Grip, In Plain Sight
  13. D: Greedy Goose
  14.  
  15. Fearsome Honk: All creatures with equal-or-fewer HD than you have templates in this class within 20' who hear your Terrible Honk must Save vs Fear or be frightened for one round. If they have 2-or-fewer HD than you have templates, they continue being frightened until they pass a Save vs Fear (once at the end of each of their turns).
  16.  
  17. Clean Appearance: You always look neat and clean, no matter what mischief you've been up to.
  18.  
  19. Cruel and Unusual: If you gain victory over and humiliate an adversary, recover 1HP. You can recover this health only once per adversary each day.
  20.  
  21. Bad from Beak to Bottom: You gain the Pickpocket skill. If you already have that, instead gain a different criminal skill of your choice.
  22.  
  23. Vicious Grip: You can now attempt to Grab with every bite attack.
  24.  
  25. In Plain Sight: As long as a creature has something pressing to attend to, you can try to escape their attention as long as you're not being actively mischievous or threatening at that moment (using normal stealth rules). Loitering or even staring with your soulless, calculating goose eyes doesn't count.
  26.  
  27. Greedy Goose: If able to calmly collect your thoughts (not suffering from a major status effect or in combat) you may treat your strength and dexterity as being four points higher when attempting to gain possession of a desirable object.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement