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  1. database:
  2.  # Database backend type, can be set to mysql or sqlite
  3.   type: sqlite
  4.   # MySQL database host
  5.   mySQLHost: localhost
  6.   # MySQL connection port number
  7.   mySQLPort: 3306
  8.   # MySQL database name
  9.   mySQLDatabase: db
  10.   # MySQL database user
  11.   mySQLUser: root
  12.   # MySQL user's password
  13.   mySQLPassword: ""
  14.   # MySQL table names
  15.   tableNames:
  16.     players: "players"
  17.  
  18. #  Type of the economy which will handle all transactions.
  19. #  Supported economies:
  20. #  - EXP (default Minecraft experience points)
  21. #  - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
  22. #  - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
  23. #  - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
  24. #  - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
  25. economyType: VAULT
  26. # Name of the main GUI
  27. shopMenuName: "&3&lShop menu"
  28. # Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  29. shopMenuSize: 45
  30. # Choose an item to fill the empty slots of menu with
  31. shopMenuFillItem:
  32.   material: STAINED_GLASS_PANE
  33.   damage: 15
  34.   name: " "
  35. # Define whether selling all with middle mouse button is enabled
  36. enableSellAll: true
  37. # Define whether the buy GUI with option to select quantity is enabled
  38. enableBuyGUI: true
  39. # Define whether the sell GUI with option to select quantity is enabled
  40. enableSellGUI: true
  41. # Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  42. enableSellGUISellAll: true
  43. # Define whether after closing/buying/selling the shop GUI should be opened again
  44. returnToShop: true
  45. # Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  46. quickBuySell: false
  47. # Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  48. hideBuyPriceForUnbuyable: true
  49. # Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  50. hideSellPriceForUnsellable: true
  51. # Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
  52. invertBuySell: false
  53. # Maximum amount of enchantments players can add to an item, set to -1 for no limit
  54. maxEnchantments: 3
  55. # Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  56. limitEnchantmentLevelDiff: false
  57. # Define whether the amount selection double click bug fix should be enabled
  58. enableAmountSelectionFix: true
  59. # Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  60. allowAllSellAllStackSizes: false
  61. # Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  62. roundPrices: none
  63. # Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  64. disableMainMenu: false
  65. # Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  66. useDifferentMessagesForFreeItems: true
  67. # Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
  68. capitalizeItemNames: true
  69. # Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
  70. priceModifiersType: BOTH
  71. # Choose if the gui shall be closed after using the Sell All feature
  72. closeGuiAfterSellAll: false
  73. # Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
  74. openBulkGuiImmediately: false
  75. # Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  76. # Format is same as for regular items in shops.yml
  77. itemStackSizeCappedAt:
  78.   1:
  79.     material: ENDER_PEARL
  80.     size: 16
  81.   2:
  82.     material: SNOW_BALL
  83.     size: 16
  84.   3:
  85.     material: SIGN
  86.     size: 16
  87.   4:
  88.     material: EGG
  89.     size: 16
  90.   5:
  91.     material: BUCKET
  92.     size: 1
  93. # Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  94. disableShopsInGamemodes:
  95.  - ADVENTURE
  96.   - CREATIVE
  97.   - SPECTATOR
  98. # Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  99. disableShopsInWorlds: []
  100.  
  101. # Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  102. displayPriceModifiersInPercents: true
  103.  
  104. # Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  105. disableSudoWorldPermissionCheck: false
  106.  
  107. # Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  108. disableSudoShopPermissionCheck: false
  109.  
  110. # Choose whether free items (with sell price of $0) should be excluded from being sold using /sell hand and /sell all
  111. sellHandAllExcludeFreeItems: true
  112.  
  113. # Choose predefined settings for all items (will be overriden when set explicitly for an item in shops.yml)
  114. defaultItemSettings:
  115.  # Choose whether item meta (name, lore etc.) should be compared when players attempt to sell an item
  116.   compareMeta: false
  117.   # Choose whether item meta should be removed from an item when it's purchased by a player from the shop
  118.   stripItemMeta: false
  119.  
  120. # Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  121. shopItemLoreFormat:
  122.  # This lore will be applied to items
  123.   item:
  124.     - "&7Buy price: &c%buy%$"
  125.     - "&7Sell price: &a%sell%$"
  126.     - "&9Click with MMB to sell all"
  127.   # This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  128.   itemBuyGUI:
  129.     - "&7Buy price: &c%buy%$"  
  130.   # This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  131.   itemSellGUI:
  132.     - "&7Sell price: &a%sell%$"
  133.   # This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  134.   itemSellGUISellAll:
  135.     - "&7Sell all for: &a%sell%$"
  136.   # This one to permissions
  137.   permission:
  138.     - "&7Buy price: &c%buy%$"
  139.   # And this one to enchantments
  140.   enchantment:
  141.     - "&7Buy price: &c%buy%$"
  142.   # And the last one to commands
  143.   command:
  144.     - "&7Buy price: &c%buy%$"
  145.  
  146. # Logging settings
  147. log:
  148.  # Define whether transactions will be logged to the console/main server log
  149.   toConsole: true
  150.   # Define whether transactions will be logged to a separate log
  151.   toFile: false
  152.   # Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  153.   formatDate: "yyyy/MM/dd HH:mm:ss"
  154.   # Log message for bought items
  155.   formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
  156.   # Log message for sold items
  157.   formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
  158.   # Log message for sold all items
  159.   formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
  160.  
  161. # Sell hand command settings
  162. sellHand:
  163.  # When set to true, players will be able to sell any quantity of the item (the price will be calculated from the base price)
  164.   allowAllQuantites: true
  165.   # When set to true, /sell hand will work same way as /sell handall does
  166.   sellsAllItems: false
  167.  
  168. # Sell all command settings
  169. sellAll:
  170.  # When set to true, players will get a detailed summary with prices of each item stack sold
  171.   detailedSummary: false
  172.  
  173. buttons:
  174.  # "Go back button"
  175.   goBack:
  176.     item:
  177.      # Material name, full list can be found here: http://wiki.brcdev.net/Materials
  178.       material: BARRIER
  179.       # Amount of the item
  180.       amount: 1
  181.       # (optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  182.       damage: 0
  183.       # (optional) Custom name
  184.       name: "&c&lGo back to categories"
  185.       # (optional) Lore, can contain multiple lines
  186.       lore:
  187.         - "&7Click here to return"
  188.         - "&7to the main menu"
  189.     # Slot in each shop's GUI
  190.     slot: 49
  191.   # "Previous page" button
  192.   previousPage:
  193.     item:
  194.       material: PAPER
  195.       quantity: 1
  196.       name: "&e&lPrevious page"
  197.     slot: 48
  198.   # "Next page" button
  199.   nextPage:
  200.     item:
  201.       material: PAPER
  202.       quantity: 1
  203.       name: "&e&lNext page"
  204.     slot: 50
  205.  
  206. # Elements of the bulk buy GUI
  207. amountSelectionGUIBulkBuy:
  208.  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  209.   size: 18
  210.   # Choose if buttons type should be replaced with the bought item's type
  211.   replaceButtonsType: true
  212.   # Buttons
  213.   buttons:
  214.    # "Buy 1 stack" button
  215.     buy1:
  216.      # When no material is specified it will be the type of the item being bought
  217.       item:
  218.         quantity: 1
  219.         name: "&aBuy 1 stack"
  220.         lore:
  221.           - "&7Price: &c%buy%$"
  222.       # Value indicated the amount of stacks
  223.       value: 1
  224.       slot: 0
  225.     # "Buy 2 stacks" button
  226.     buy2:
  227.       item:
  228.         quantity: 2
  229.         name: "&aBuy 2 stacks"
  230.         lore:
  231.           - "&7Price: &c%buy%$"
  232.       value: 2
  233.       slot: 1
  234.     # "Buy 3 stacks" button
  235.     buy3:
  236.       item:
  237.         quantity: 3
  238.         name: "&aBuy 3 stacks"
  239.         lore:
  240.           - "&7Price: &c%buy%$"
  241.       value: 3
  242.       slot: 2
  243.     # "Buy 4 stacks" button
  244.     buy4:
  245.       item:
  246.         quantity: 4
  247.         name: "&aBuy 4 stacks"
  248.         lore:
  249.           - "&7Price: &c%buy%$"
  250.       value: 4
  251.       slot: 3
  252.     # "Buy 5 stacks" button
  253.     buy5:
  254.       item:
  255.         quantity: 5
  256.         name: "&aBuy 5 stacks"
  257.         lore:
  258.           - "&7Price: &c%buy%$"
  259.       value: 5
  260.       slot: 4
  261.     # "Buy 6 stacks" button
  262.     buy6:
  263.       item:
  264.         quantity: 6
  265.         name: "&aBuy 6 stacks"
  266.         lore:
  267.           - "&7Price: &c%buy%$"
  268.       value: 6
  269.       slot: 5
  270.     # "Buy 7 stacks" button
  271.     buy7:
  272.       item:
  273.         quantity: 7
  274.         name: "&aBuy 7 stacks"
  275.         lore:
  276.           - "&7Price: &c%buy%$"
  277.       value: 7
  278.       slot: 6
  279.     # "Buy 8 stacks" button
  280.     buy8:
  281.       item:
  282.         quantity: 8
  283.         name: "&aBuy 8 stacks"
  284.         lore:
  285.           - "&7Price: &c%buy%$"
  286.       value: 8
  287.       slot: 7
  288.     # "Buy 9 stacks" button
  289.     buy9:
  290.       item:
  291.         quantity: 9
  292.         name: "&aBuy 9 stacks"
  293.         lore:
  294.           - "&7Price: &c%buy%$"
  295.       value: 9
  296.       slot: 8
  297.     # "Cancel" button
  298.     cancel:
  299.       item:
  300.         material: STAINED_GLASS
  301.         quantity: 1
  302.         damage: 14
  303.         name: "&c&lCancel"
  304.       slot: 13
  305.      
  306. # Elements of the bulk buy GUI
  307. amountSelectionGUIBulkSell:
  308.  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  309.   size: 18
  310.   # Choose if buttons type should be replaced with the sold item's type
  311.   replaceButtonsType: true
  312.   # Buttons
  313.   buttons:
  314.    # "Sell 1 stack" button
  315.     sell1:
  316.      # When no material is specified it will be the type of the item being bought
  317.       item:
  318.         quantity: 1
  319.         name: "&aSell 1 stack"
  320.         lore:
  321.           - "&7Price: &c%sell%$"
  322.       # Value indicated the amount of stacks
  323.       value: 1
  324.       slot: 0
  325.     # "Sell 2 stacks" button
  326.     sell2:
  327.       item:
  328.         quantity: 2
  329.         name: "&aSell 2 stacks"
  330.         lore:
  331.           - "&7Price: &c%sell%$"
  332.       value: 2
  333.       slot: 1
  334.     # "Sell 3 stacks" button
  335.     sell3:
  336.       item:
  337.         quantity: 3
  338.         name: "&aSell 3 stacks"
  339.         lore:
  340.           - "&7Price: &c%sell%$"
  341.       value: 3
  342.       slot: 2
  343.     # "Sell 4 stacks" button
  344.     sell4:
  345.       item:
  346.         quantity: 4
  347.         name: "&aSell 4 stacks"
  348.         lore:
  349.           - "&7Price: &c%sell%$"
  350.       value: 4
  351.       slot: 3
  352.     # "Sell 5 stacks" button
  353.     sell5:
  354.       item:
  355.         quantity: 5
  356.         name: "&aSell 5 stacks"
  357.         lore:
  358.           - "&7Price: &c%sell%$"
  359.       value: 5
  360.       slot: 4
  361.     # "Sell 6 stacks" button
  362.     sell6:
  363.       item:
  364.         quantity: 6
  365.         name: "&aSell 6 stacks"
  366.         lore:
  367.           - "&7Price: &c%sell%$"
  368.       value: 6
  369.       slot: 5
  370.     # "Sell 7 stacks" button
  371.     sell7:
  372.       item:
  373.         quantity: 7
  374.         name: "&aSell 7 stacks"
  375.         lore:
  376.           - "&7Price: &c%sell%$"
  377.       value: 7
  378.       slot: 6
  379.     # "Sell 8 stacks" button
  380.     sell8:
  381.       item:
  382.         quantity: 8
  383.         name: "&aSell 8 stacks"
  384.         lore:
  385.           - "&7Price: &c%sell%$"
  386.       value: 8
  387.       slot: 7
  388.     # "Sell 9 stacks" button
  389.     sell9:
  390.       item:
  391.         quantity: 9
  392.         name: "&aSell 9 stacks"
  393.         lore:
  394.           - "&7Price: &c%sell%$"
  395.       value: 9
  396.       slot: 8
  397.     # "Cancel" button
  398.     cancel:
  399.       item:
  400.         material: STAINED_GLASS
  401.         quantity: 1
  402.         damage: 14
  403.         name: "&c&lCancel"
  404.       slot: 13
  405.  
  406. # Elements of the regular buy/sell GUI
  407. amountSelectionGUI:
  408.  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  409.   size: 54
  410.   # Slot of the item being bought/sold
  411.   itemSlot: 22
  412.   # Buttons
  413.   buttons:
  414.    # "Set to 1" button
  415.     set1:
  416.       item:
  417.         material: STAINED_GLASS_PANE
  418.         quantity: 1
  419.         damage: 14
  420.         name: "&c&lSet to 1"
  421.       slot: 18
  422.     # "Remove 10" button
  423.     remove10:
  424.       item:
  425.         material: STAINED_GLASS_PANE
  426.         quantity: 10
  427.         damage: 14
  428.         name: "&c&lRemove 10"
  429.       slot: 19
  430.     # "Remove 1" button
  431.     remove1:
  432.       item:
  433.         material: STAINED_GLASS_PANE
  434.         quantity: 1
  435.         damage: 14
  436.         name: "&c&lRemove 1"
  437.       slot: 20
  438.     # "Add 1" button
  439.     add1:
  440.       item:
  441.         material: STAINED_GLASS_PANE
  442.         quantity: 1
  443.         damage: 5
  444.         name: "&a&lAdd 1"
  445.       slot: 24
  446.     # "Add 10" button
  447.     add10:
  448.       item:
  449.         material: STAINED_GLASS_PANE
  450.         quantity: 10
  451.         damage: 5
  452.         name: "&a&lAdd 10"
  453.       slot: 25
  454.     # "Set to 16" button
  455.     set16:
  456.       item:
  457.         material: STAINED_GLASS_PANE
  458.         quantity: 16
  459.         damage: 5
  460.         name: "&a&lSet to 16"
  461.       slot: 26
  462.     # "Set to 64" button
  463.     set64:
  464.       item:
  465.         material: STAINED_GLASS_PANE
  466.         quantity: 64
  467.         damage: 5
  468.         name: "&a&lSet to 64"
  469.       slot: 26
  470.     # "Confirm" button
  471.     confirm:
  472.       item:
  473.         material: STAINED_GLASS
  474.         quantity: 1
  475.         damage: 5
  476.         name: "&a&lConfirm"  
  477.       slot: 39
  478.     # "Sell all" button
  479.     sellAll:
  480.       item:
  481.         material: STAINED_GLASS
  482.         quantity: 1
  483.         damage: 5
  484.         name: "&a&lSell all"      
  485.       slot: 40
  486.     # "Buy more" button
  487.     buyMore:
  488.       item:
  489.         material: STAINED_GLASS
  490.         quantity: 64
  491.         damage: 5
  492.         name: "&a&lBuy more"      
  493.       slot: 49
  494.     # "Sell more" button
  495.     sellMore:
  496.       item:
  497.         material: STAINED_GLASS
  498.         quantity: 64
  499.         damage: 5
  500.         name: "&a&lSell more"      
  501.       slot: 49
  502.     # "Cancel" button
  503.     cancel:
  504.       item:
  505.         material: STAINED_GLASS
  506.         quantity: 1
  507.         damage: 14
  508.         name: "&c&lCancel"
  509.       slot: 41
  510.      
  511. shopMenuItems:
  512.  # Has to be unique, value doesn't matter
  513.   1:
  514.     item:
  515.      # The same rules apply for material, amount, damage and lore as for goBackButton
  516.       material: GRASS
  517.       quantity: 1
  518.       name: "&9&lBlocks"
  519.     # Shop ID from shops.yml
  520.     shop: "blocks"
  521.     # Slot in shops menu, counting from 0 to 53
  522.     slot: 11
  523.   2:
  524.     item:
  525.       material: COOKED_CHICKEN
  526.       quantity: 1
  527.       damage: 0
  528.       name: "&2&lFood"
  529.       lore:
  530.        - "&7Get some yummy food here!"
  531.     shop: "food"
  532.     slot: 12
  533.   3:
  534.     item:
  535.       material: GOLD_INGOT
  536.       quantity: 1
  537.       damage: 0
  538.       name: "&3&lOres"
  539.     shop: "ores"
  540.     slot: 13
  541.   4:
  542.     item:
  543.       material: IRON_PICKAXE
  544.       quantity: 1
  545.       name: "&8&lTools"
  546.     shop: "tools"
  547.     slot: 14
  548.   5:
  549.     item:
  550.       material: DIAMOND_CHESTPLATE
  551.       quantity: 1
  552.       name: "&4&lArmor"
  553.     shop: "armor"
  554.     slot: 15
  555.   6:
  556.     item:
  557.       material: WHEAT
  558.       quantity: 1
  559.       name: "&5&lFarming"
  560.     shop: "farming"
  561.     slot: 21
  562.   7:
  563.     item:
  564.       material: SPIDER_EYE
  565.       quantity: 1
  566.       name: "&9&lMob drops"
  567.     shop: "drops"
  568.     slot: 22
  569.   8:
  570.     item:
  571.       material: INK_SACK
  572.       quantity: 1
  573.       damage: 12
  574.       name: "&2&lDyes"
  575.     shop: "dyes"
  576.     slot: 23
  577.   9:
  578.     item:
  579.       material: SADDLE
  580.       quantity: 1
  581.       name: "&3&lMiscellanous"
  582.     shop: "miscellanous"
  583.     slot: 31
  584.  
  585.  
  586. specialElements:
  587.   balance:
  588.     item:
  589.       material: GOLD_INGOT
  590.       quantity: 1
  591.       name: "&6&lYour balance"
  592.       lore:
  593.        - "&7$%balance%"
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