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gopro2027

Some Code I wrote Eons Ago (Part of getCVehicleInfo I beleiv

Nov 18th, 2019
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  1. struct hashFindData {
  2.     unsigned int dataHash;
  3.     unsigned int calculationData;
  4.     hashFindData *next;
  5. };
  6.  
  7. hashFindData *getHashAddress(unsigned int hash) {
  8.     short div = *(short*)(0x1EA3A7C+0x14);
  9.     unsigned int v1 = hash/div;
  10.     unsigned int v2 = v1*div;
  11.     unsigned int dif = hash-v2;
  12.     unsigned int add = dif << 2;
  13.     unsigned int structAddr = *(unsigned int*)(   *(int*)(0x1EA3A7C+0x10)  +add);
  14.     hashFindData *dat = (hashFindData *)structAddr;
  15. }
  16.  
  17. unsigned int getCalculationData(unsigned int hash) {
  18.     hashFindData *d = getHashAddress(hash);
  19.     while (d != 0) {
  20.         if (d->dataHash == hash) {
  21.             return calculationData;
  22.         }
  23.         d = d->next;
  24.     }
  25.     return 0;
  26. }
  27.  
  28. int main()
  29. {
  30.     //so essentially, if this = 0, the model is loadable and spawnable
  31.     //if it returns 0, then u gotta teleport to the option to get the game to load it into this data first so this doesn't return 0 anymore
  32.     getCalculationData(some hash);
  33. }
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