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- for i,v in pairs(debug.getregistry()) do
- if type(v) == "table" then
- if v.BaseDamage then
- v.Auto = true
- v.BaseDamage = 100
- v.FireRate = 0
- v.ReloadTime = 0
- v.AmmoPerClip = math.huge
- v.Spread = 0
- v.HeadshotEnabled = true
- v.HeadshotDamageMultiplier = 2
- v.LimitedClipEnabled = false
- v.Clips = math.huge
- v.MaxClips = math.huge
- v.ShotgunReload = false
- v.BulletPerShot = 10
- v.BurstFireEnabled = false
- v.BulletPerBurst = 10
- v.BurstRate = 0
- v.SniperEnabled = false
- v.ExplosiveEnabled = true
- v.CameraShakingEnabled = false
- v.BulletSpeed = 100
- v.Knockback = 100
- v.Lifesteal = 100
- v.FlamingBullet = true
- v.BulletSize = Vector3.new(10,10,math.huge)
- end
- end
- end
- end)
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