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PonyVanzemljanac

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Dec 10th, 2018
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  1. new PlayerText:TDEditor_PTD[MAX_PLAYERS][12];
  2.  
  3. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, -0.333347, -21.296289, "loadsc8:loadsc8"); //BACKGROUND1
  4. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  5. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 643.000000, 473.000000);
  6. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  7. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
  8. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  9. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  10. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  11. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
  12. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  13. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  14.  
  15. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, -0.333347, -21.296289, "loadsc9:loadsc9"); //BACKGROUND2
  16. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  17. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 643.000000, 473.000000);
  18. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  19. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
  20. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  21. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  22. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  23. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
  24. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  25. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  26.  
  27. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, -0.333347, -21.296289, "loadsc2:loadsc2"); //BACKGROUND3
  28. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  29. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 643.000000, 473.000000);
  30. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  31. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
  32. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  33. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  34. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  35. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
  36. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  37. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  38.  
  39. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, -0.333347, -21.296289, "loadsc3:loadsc3"); //BACKGROUND4
  40. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  41. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 643.000000, 473.000000);
  42. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  43. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
  44. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  45. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  46. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  47. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
  48. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  49. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  50.  
  51. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, -0.333347, -21.296289, "loadsc6:loadsc6"); //BACKGROUND5
  52. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  53. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 643.000000, 473.000000);
  54. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  55. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
  56. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  57. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  58. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  59. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
  60. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  61. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  62.  
  63. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, -0.333347, -21.296289, "loadsc7:loadsc7"); //BACKGROUND6
  64. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  65. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 643.000000, 473.000000);
  66. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  67. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
  68. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  69. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  70. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  71. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
  72. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  73. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  74.  
  75. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 275.000000, 176.725860, "box");
  76. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 2.366670);
  77. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 390.000000, 0.000000);
  78. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  79. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1);
  80. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][1], 1);
  81. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][1], 1105);
  82. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  83. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  84. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  85. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 1);
  86. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 1);
  87. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  88.  
  89. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 275.000000, 176.725860, "box");
  90. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 2.366670);
  91. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 390.000000, 0.000000);
  92. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  93. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -1);
  94. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][2], 1);
  95. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][2], 1105);
  96. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  97. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  98. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  99. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 1);
  100. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 1);
  101. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  102.  
  103. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 275.000000, 176.725860, "box");
  104. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, 2.366670);
  105. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 390.000000, 0.000000);
  106. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  107. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -1);
  108. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][3], 1);
  109. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][3], 1105);
  110. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  111. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
  112. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  113. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 1);
  114. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 1);
  115. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  116.  
  117. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 275.000000, 176.725860, "box");
  118. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 2.366670);
  119. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 390.000000, 0.000000);
  120. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  121. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
  122. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][4], 1);
  123. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][4], 1105);
  124. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  125. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  126. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
  127. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 1);
  128. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 1);
  129. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  130.  
  131. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 273.116546, 175.040710, "LD_SPAC:white");
  132. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000);
  133. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 3.000000, 25.000000);
  134. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  135. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], 715356159);
  136. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  137. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  138. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  139. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 4);
  140. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
  141. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  142.  
  143. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 333.666656, 180.459243, "Upisite_Vasu_Lozinku"); //PASSWORD
  144. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.197333, 1.367703);
  145. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 2);
  146. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -1);
  147. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  148. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  149. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
  150. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 2);
  151. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 1);
  152. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  153. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][6], true);
  154.  
  155. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 511.333374, 418.822235, "LD_SPAC:white");
  156. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000);
  157. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 111.000000, 14.000000);
  158. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  159. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], 255);
  160. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  161. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  162. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
  163. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 4);
  164. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 0);
  165. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  166.  
  167. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 512.216796, 419.901794, "LD_SPAC:white"); //OVAJ TD JE ZA PUNJENJE
  168. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.000000, 0.000000);
  169. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 18.380136, 11.799995);
  170. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  171. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], 715356159);
  172. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  173. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  174. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  175. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 4);
  176. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 0);
  177. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  178.  
  179. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 512.216796, 419.901794, "LD_SPAC:white"); //NAPUNJEN DO KRAJA
  180. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.000000, 0.000000);
  181. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 108.510002, 12.000000);
  182. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  183. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], 715356159);
  184. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  185. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  186. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  187. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 4);
  188. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 0);
  189. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  190.  
  191. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 564.099731, 418.977813, "LOADING...");
  192. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.243333, 1.230815);
  193. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 2);
  194. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], 255);
  195. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  196. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  197. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
  198. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 2);
  199. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 1);
  200. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  201.  
  202. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 335.333374, 150.592575, "Valyria");
  203. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.330666, 1.496296);
  204. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 2);
  205. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], 715356159);
  206. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  207. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 1);
  208. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
  209. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 2);
  210. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1);
  211. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  212.  
  213. TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 334.333312, 165.111099, "Online_gaming_community");
  214. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.172666, 0.957036);
  215. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 2);
  216. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -1);
  217. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  218. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 1);
  219. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
  220. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 2);
  221. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 1);
  222. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
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