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- == C:\TCAFiles\Users\stevenl3\1365132\arma2oaserver.exe
- == arma2oaserver.exe -ip=192.169.80.107 -port=2302 "-config=SC\config.cfg" "-cfg=SC\basic.cfg" "-profiles=SC" -name=SC "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
- =====================================================================
- Exe timestamp: 2020/02/11 15:11:24
- Current time: 2020/02/20 12:05:08
- Version 1.64.144629
- Unable to initialize Steam API.
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Item STR_DN_LADA_CP listed twice
- Item STR_DN_LADA_RED_CP listed twice
- Item STR_DN_LADA_WHITE_CP listed twice
- Item STR_DN_LADALM_CP listed twice
- Item STR_DN_MTVR_REFUEL_CP listed twice
- Item STR_DN_USBASICWEAPONSBOX_CP listed twice
- Item STR_DN_USLAUNCHERSBOX_CP listed twice
- Item STR_DN_USORDNANCEBOX_CP listed twice
- Conflicting addon CorePatch_CCP_67542 in 'corepatch_a2\corepatch_ccp_67542\', previous definition in 'corepatch\corepatch_ccp_67542\'
- Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/
- Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/
- Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/
- Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/
- Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/
- Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/
- Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CZ_Soldier_Crew_Wdl_ACR/HitPoints/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ (original (bin\config.bin - no unload))
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
- Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
- Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
- Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
- Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ (original bin\config.bin)
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ (original ca\weapons\config.bin)
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
- Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
- Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
- Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
- Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
- Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
- Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
- Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
- Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- 12:05:17 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
- 12:05:17 Connected to Steam servers
- 12:05:52 Server error: Player without identity nigel (id 425789162)
- 12:05:52 Server error: Player without identity nigel (id 425789162)
- 12:05:52 Server error: Player without identity nigel (id 425789162)
- 12:05:52 Server error: Player without identity nigel (id 425789162)
- 12:05:52 Server error: Player without identity nigel (id 425789162)
- 12:05:52 Server error: Player without identity nigel (id 425789162)
- 12:05:52 Server error: Player without identity nigel (id 425789162)
- 12:05:52 Server error: Player without identity nigel (id 425789162)
- 12:05:52 Server error: Player without identity nigel (id 425789162)
- 12:05:52 Server error: Player without identity nigel (id 425789162)
- 12:05:52 Server error: Player without identity nigel (id 425789162)
- 12:05:52 Server error: Player without identity nigel (id 425789162)
- 12:05:52 Server error: Player without identity nigel (id 425789162)
- 12:05:57 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 12:05:57 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
- 12:05:57 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
- 12:05:57 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
- 12:05:57 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 12:05:57 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 12:05:57 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 12:05:57 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 12:05:59 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 12:05:59 "MPframework inited"
- 12:05:59 "dayz_preloadFinished reset"
- 12:06:07 "<infiSTAR.de> updatearmalog callExtension: "
- 12:06:07 "<infiSTAR.de> Error loading infiSTAR DLL"
- 12:06:07 "<infiSTAR.de> 1e0686982215"
- 12:06:07 "<infiSTAR.de> e21dc60bdfeb7b1afc43850d1364e7d1"
- 12:06:07 "<infiSTAR.de> "
- 12:06:07 "Epoch detected"
- 12:06:07 "<infiSTAR.de> BIS_fnc_init done - AntiHack STARTING...!"
- 12:06:07 Warning Message: Script low_admins.sqf not found
- 12:06:07 Warning Message: Script normal_admins.sqf not found
- 12:06:07 Warning Message: Script super_admins.sqf not found
- 12:06:07 Warning Message: Script blacklist.sqf not found
- 12:06:07 "<infiSTAR.de> iproductVersion: 20-01-2018 21-21-09-v1448 | Server productVersion: ["ArmA 2 OA","ArmA2OA",164,144629] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
- 12:06:07 "<infiSTAR.de> start: <infiSTAR.de> iproductVersion: 20-01-2018 21-21-09-v1448 | Server productVersion: ["ArmA 2 OA","ArmA2OA",164,144629] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
- 12:06:07 "<infiSTAR.de> _fnc_RandomGen: {
- _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
- _gen = _abc select (random ((count _abc)-1));
- _arr = ['a','e','2','1','d','c','6','0','b','d','f','e','b','7','b','1','a','f','c','4','3','8','5','0','d','1','3','6','4','e','7','d','1'];
- for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
- _gen
- }"
- 12:06:07 "<infiSTAR.de> _simple: y0171837d2a6e21147b47"
- 12:06:07 "<infiSTAR.de> _dialogIds: c8b30546a66958e1663"
- 12:06:07 "<infiSTAR.de> _badtxts: s8e7d1f1b1665312e75"
- 12:06:07 "<infiSTAR.de> _randvar1: e2d1c4d163f8151119e275e"
- 12:06:07 "<infiSTAR.de> _randvar2: e4d966b61577d8d3e63647b"
- 12:06:07 "<infiSTAR.de> _randvar0: f365a348a6d75312a3e803b"
- 12:06:07 "<infiSTAR.de> _randvar3: q2247644b5d173d17402b8a2f"
- 12:06:07 "<infiSTAR.de> _randvar4: p341a14634636801d80163b00"
- 12:06:07 "<infiSTAR.de> _randvar5: b3e141c11203d589b7d271e"
- 12:06:07 "<infiSTAR.de> _randvar6: t47301b976d1c20768056"
- 12:06:07 "<infiSTAR.de> _randvar8: f650c9b3f5e742d544480"
- 12:06:07 "<infiSTAR.de> _randvar9: x2d822615531b1c2d664d"
- 12:06:07 "<infiSTAR.de> _randvar11: c331f7895738f3a217d67"
- 12:06:07 "<infiSTAR.de> _randvar12: n7b2c7c0c213d60587e4c"
- 12:06:07 "<infiSTAR.de> _randvar13: n871f24458d15485b343a"
- 12:06:07 "<infiSTAR.de> _randvar19: h885f3f136f1c6f945f838445"
- 12:06:07 "<infiSTAR.de> _randvar27: n816b7e5e81467d603480"
- 12:06:07 "<infiSTAR.de> _randvar26: b2d9c103c470c775f1a77"
- 12:06:07 "<infiSTAR.de> _randvar25: b711f2d9c1b1d1d3b04"
- 12:06:07 "<infiSTAR.de> _randvar31: y6b9b466e7c5b3e216d5f7c"
- 12:06:07 "<infiSTAR.de> _randvar33: s3c5d039b87771c2c4b1e41"
- 12:06:07 "<infiSTAR.de> _randvar34: k8d6e444c0a407155714b559b"
- 12:06:07 "<infiSTAR.de> _randvar35: d367f3d2f119d516f7b"
- 12:06:07 "<infiSTAR.de> _randvar36: w7496466e9f0f986d8e2a7e0d"
- 12:06:07 "<infiSTAR.de> _randvar37: u1110867a070b8e1a3c"
- 12:06:07 "<infiSTAR.de> _randvar39: k34246d3e1e4e1e346c3a8141"
- 12:06:07 "<infiSTAR.de> _clickOnMapTimer: m614c9447055d6d1b639d7e"
- 12:06:07 "<infiSTAR.de> _clickOnMapCaught: q6461815711045066111141"
- 12:06:07 "<infiSTAR.de> _fnc_handlerandvar10: v8d13361f445467728d"
- 12:06:07 "<infiSTAR.de> _remark: u1b178e65346d4b1b3d4e7a3c"
- 12:06:07 "<infiSTAR.de> _AHpos: c4b53100783371e128c35"
- 12:06:07 "<infiSTAR.de> _loadedcheckpos: f3d6e406e7d8d242c9d607d"
- 12:06:07 "<infiSTAR.de> _loadedchecktime: w2e9b76310d70335d457753"
- 12:06:07 "<infiSTAR.de> _MenuChecksRunningx: u337e968c404d5c8e6e77"
- 12:06:07 "<infiSTAR.de> _oneachframe: u1b927f3d9446432f723f"
- 12:06:07 "<infiSTAR.de> _anotherloop: c2e858c839d8e3e2f416d0d"
- 12:06:07 "<infiSTAR.de> _clientoncetwo: n4e283447273e875e1c5f"
- 12:06:07 "<infiSTAR.de> _lastUnlock: j1b544d2f45679897849b"
- 12:06:07 "<infiSTAR.de> _AdminReqCheck: e275a657a861a3a17546f6e1c"
- 12:06:07 "<infiSTAR.de> _antidupeCheckVar: g841b71145a1d768f776a1c2e"
- 12:06:07 "<infiSTAR.de> _antiantihack1_rndvar: v6b6c2d7a71320c9512818c"
- 12:06:07 "<infiSTAR.de> _antiantihack2_rndvar: u8b7d61613727665d54200d8d"
- 12:06:07 "<infiSTAR.de> _antidupePVResVar: q514a3f8d91904d6d3c4081"
- 12:06:07 "<infiSTAR.de> _antidupePVCheckVar: PVAHR_0_i265608405b646b133f4183"
- 12:06:07 "<infiSTAR.de> _randvar10: PVAHR_0_u760f416d4d780d8d872b"
- 12:06:07 "<infiSTAR.de> AntiHack LOADED!"
- 12:06:07 "<infiSTAR.de> CREATING AdminMenu"
- 12:06:07 "<infiSTAR.de> AdminMenu LOADED!"
- 12:06:07 "<infiSTAR.de> ADDING SERVERSIDE HANDLERS"
- 12:06:07 "<infiSTAR.de> AntiHack FULLY LOADED"
- 12:06:08 "Loading custom server compiles"
- 12:06:08 BIKE: loading version 2.8.2 ...
- 12:06:08 BIKE: adding bike to safe vehicle list...
- 12:06:08 "<infiSTAR.de> starting main server loop"
- 12:06:08 "HIVE: Starting"
- 12:06:08 ["TIME SYNC: Local Time set to:",[2012,8,2,10,6],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,2,20,10,6]]
- 12:06:08 "HIVE: trying to get objects"
- 12:06:08 "HIVE: found 728 objects"
- 12:06:08 "HIVE: Request sent"
- 12:06:09 "HIVE: Streamed 728 objects"
- 12:06:09 "Res3tting B!S effects..."
- 12:06:12 "SERVER FPS: 45 PLAYERS: 1"
- 12:06:16 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 728 objects in 7.178 seconds (unscheduled)"
- 12:06:16 "Total Number of spawn locations 6"
- 12:06:16 "[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI."
- 12:06:16 "[DZAI] Reading DZAI configuration file."
- 12:06:16 "[DZAI] DZAI configuration file loaded."
- 12:06:16 "[DZAI] Compiling DZAI functions."
- 12:06:16 "[DZAI] DZAI functions compiled."
- 12:06:16 "[DZAI] Epoch classnames loaded."
- 12:06:16 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: dayz epoch 1.0.6.2). DZAI_dynamicWeaponList: true. VerifyTables: true."
- 12:06:16 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Random: true. Air: false. Land: true."
- 12:06:16 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: true."
- 12:06:16 "[DZAI] DZAI loading completed in 0.212997 seconds."
- 12:06:27 "HIVE: Vehicle Spawn limit reached!"
- 12:06:27 "HIVE: Spawning # of Debris: 50"
- 12:06:31 "HIVE: Spawning # of Ammo Boxes: 15"
- 12:06:32 "HIVE: Spawning # of Veins: 30"
- 12:06:33 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 50 Debris, 15 SupplyCrates and 30 MineVeins in 16.983 seconds (scheduled)"
- 12:06:33 "Spawning Weed Farm at [4813.3,8394.12]"
- 12:06:33 "Spawning Weed Farm at [3512.19,7707.89]"
- 12:06:33 "<infiSTAR.de> Player-Log: nigel(76561198166005795) - 6h 05min | ******ADMIN******"
- 12:06:33 "Spawning Weed Farm at [12193.2,9601.33]"
- 12:06:33 "Spawning Weed Farm at [5388.32,10316.1]"
- 12:06:33 "Spawning Weed Farm at [12642.9,8636.66]"
- 12:06:33 "Spawning Weed Farm at [6723.94,3568.05]"
- 12:06:33 "Spawning Weed Farm at [5732.06,9482.84]"
- 12:06:33 "Spawning Weed Farm at [7091.96,10789.2]"
- 12:06:33 "Spawning Weed Farm at [6332.47,8706.61]"
- 12:06:33 "Spawning Weed Farm at [3761.37,7755.16]"
- 12:06:33 "Spawning Weed Farm at [4315.33,9755.33]"
- 12:06:33 "Spawning Weed Farm at [4232.61,9396.68]"
- 12:06:33 "Spawning node Farm at [8078.78,11985.3]"
- 12:06:33 "EPOCH EVENTS INIT"
- 12:06:34 "WAI: AI Config File Loaded"
- 12:06:35 "WAI: Overpoch Config File Loaded"
- 12:06:35 "WAI: blacklist Loaded"
- 12:06:35 "WAI: Initializing missions"
- 12:06:35 "[DZAI] Verified 111 unique classnames in 0.479996 seconds."
- 12:06:35 "CLEANUP: INITIALIZING Vehicle SCRIPT"
- 12:06:35 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,6],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,2,20,10,6]]
- 12:06:40 "<infiSTAR.de> CONNECTLOG: CONNECT - nigel(76561198166005795)"
- 12:06:40 "<infiSTAR.de> CONNECTLOG: CONNECT - __SERVER__()"
- 12:06:40 "Chernarus spawn areas loaded."
- 12:06:40 "Chernarus static spawn configuration loaded."
- 12:06:41 "INFO - Player: PID#3(nigel)(UID:76561198166005795/CID:59) Status: LOGGING IN"
- 12:06:42 "INFO - Player: PID#3(nigel)(UID:76561198166005795/CID:59) Status: LOGIN PUBLISHING, Location Pustoshka [033068]"
- 12:06:43 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (nigel) REMOTE,"76561198166005795"]"
- 12:06:43 "infiSTAR.de ******ADMIN-LOGIN******: nigel(76561198166005795)"
- 12:06:43 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (nigel) REMOTE,"76561198166005795"]"
- 12:06:45 "INFO - Player: nigel(UID:76561198166005795/CID:59) Status: CLIENT LOADED & PLAYING"
- 12:06:45 "B 1-1-B:1 (nigel) REMOTE, SafeZoneState, [0], 3"
- 12:06:45 "<infiSTAR.de> SAFEZONELOG: nigel(76561198166005795) - Left SafeZone @033068"
- 12:07:00 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
- 12:07:13 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (nigel) REMOTE nigel G_o_d ON"
- 12:07:13 "<infiSTAR.de> AdminLog: 6h 05min | nigel G_o_d ON"
- 12:07:14 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (nigel) REMOTE nigel FastFire ON"
- 12:07:14 "<infiSTAR.de> AdminLog: 6h 05min | nigel FastFire ON"
- 12:07:14 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (nigel) REMOTE nigel adminammo_recoil ON"
- 12:07:14 "<infiSTAR.de> AdminLog: 6h 05min | nigel adminammo_recoil ON"
- 12:07:19 "nigel (76561198166005795) UNLOCKED CinderWallDoorLocked_DZ with code: EYESCAN @033068 [3324.61,8480.81,0.04]"
- 12:07:40 [DZMS]: Starting DayZ Mission System.
- 12:07:40 [DZMS]: DZAI Found! Using DZAI's Relations!
- 12:07:40 [DZMS]: WickedAI Found! Using WickedAI's Relations!
- 12:07:40 [DZMS]: Multiple Relations Detected! Unwanted AI Behaviour May Occur!
- 12:07:40 [DZMS]: If Issues Arise, Decide on a Single AI System! (DayZAI, SargeAI, or WickedAI)
- 12:07:40 [DZMS]: Currently Running Version: 1.1FIN
- 12:07:40 [DZMS]: Mission and Extended Configuration Loaded!
- 12:07:40 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
- 12:07:40 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
- 12:07:40 [DZMS]: Loading ExecVM Functions.
- 12:07:40 [DZMS]: Loading Compiled Functions.
- 12:07:40 [DZMS]: Loading All Other Functions.
- 12:07:40 [DZMS]: Mission Functions Script Loaded!
- 12:07:40 [DZMS]: Major Mission Clock Starting!
- 12:07:40 [DZMS]: Minor Mission Clock Starting!
- 12:07:40 [DZMS]: Mission Marker Loop for JIPs Starting!
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:08:18 Server: Object 3:26 not found (message 70)
- 12:09:05 "nigel (76561198166005795) UNLOCKED Safe with code: 0012 @033068 [3316.07,8487.03,0.323]"
- 12:09:46 "WAI: Hero Array: [["experiment",0.6],["black_hawk_crash",0.1],["armed_vehicle",0.1],["base",0.25],["captured_mv22",0.25],["special",0.6],["ikea_convoy",0.5],["medi_camp",1],["broken_down_ural",0.75],["sniper_extraction",0.5],["drugbust",0.75],["weapon_cache",0.5],["gem_tower",0.5],["scout_patrol",0.75],["junkyard",0.75],["captured_wildcat",0.65],["patrol",0],["drone_pilot",0.5],["armybase",0.3],["abandoned_trader",0.3],["lumberjack",0.5],["presidents_mansion",0],["tankcolumn",0.45],["radioshack",0.65],["leader",1],["slaughter_house",0.35],["outpost",0,40],["farmer",0.5],["guard",0.65],["vehicle_drop",0.5],["groundzero",0.3],["metalgear",0.6],["node",0.6],["cannibal_cave",0.3],["stalker",0.6],["firestation",0.5],["crop_raider",1],["macdonald",0.45],["mayors_mansion",0.15]]"
- 12:09:46 "WAI: Hero mission black_hawk_crash NOT selected."
- 12:09:46 "WAI: Hero Array: [["armybase",0.3],["armed_vehicle",0.1],["base",0.25],["captured_mv22",0.25],["abandoned_trader",0.3],["ikea_convoy",0.5],["mayors_mansion",0.15],["broken_down_ural",0.75],["sniper_extraction",0.5],["drugbust",0.75],["weapon_cache",0.5],["gem_tower",0.5],["crop_raider",1],["guard",0.65],["captured_wildcat",0.65],["patrol",0],["drone_pilot",0.5],["node",0.6],["special",0.6],["lumberjack",0.5],["presidents_mansion",0],["radioshack",0.65],["cannibal_cave",0.3],["leader",1],["slaughter_house",0.35],["medi_camp",1],["farmer",0.5],["experiment",0.6],["vehicle_drop",0.5],["groundzero",0.3],["outpost",0,40],["tankcolumn",0.45],["scout_patrol",0.75],["stalker",0.6],["firestation",0.5],["metalgear",0.6],["macdonald",0.45],["junkyard",0.75]]"
- 12:09:46 "WAI: Hero mission patrol NOT selected."
- 12:09:46 "WAI: Hero Array: [["abandoned_trader",0.3],["armed_vehicle",0.1],["node",0.6],["captured_mv22",0.25],["broken_down_ural",0.75],["ikea_convoy",0.5],["mayors_mansion",0.15],["farmer",0.5],["sniper_extraction",0.5],["drugbust",0.75],["weapon_cache",0.5],["gem_tower",0.5],["leader",1],["guard",0.65],["junkyard",0.75],["drone_pilot",0.5],["base",0.25],["special",0.6],["captured_wildcat",0.65],["presidents_mansion",0],["radioshack",0.65],["crop_raider",1],["cannibal_cave",0.3],["lumberjack",0.5],["medi_camp",1],["firestation",0.5],["experiment",0.6],["vehicle_drop",0.5],["groundzero",0.3],["outpost",0,40],["tankcolumn",0.45],["scout_patrol",0.75],["stalker",0.6],["armybase",0.3],["metalgear",0.6],["macdonald",0.45],["slaughter_house",0.35]]"
- 12:09:46 "WAI: Hero mission cannibal_cave selected."
- 12:09:46 "Loop complete, valid position [6890.78,14191] in 1 attempts."
- 12:09:46 "WAI: Mission:[MainHero] Cannibal started at [6890.78,14191,0]"
- 12:09:46 trigger - unknown animation source revolved
- 12:09:46 "WAI: Spawned a group of 6 AI (Bandit) at [6902.78,14233.5,0.01]"
- 12:09:46 "WAI: Spawned a group of 6 AI (Bandit) at [6901.78,14232,0.01]"
- 12:09:47 trigger - unknown animation source revolved
- 12:09:47 "WAI: Spawned a group of 6 AI (Bandit) at [6878.78,14148,0.01]"
- 12:09:47 Strange convex component01 in rh_m14\rh_m1staim.p3d:geometry
- 12:09:47 Strange convex component07 in rh_m14\rh_m1staim.p3d:geometry
- 12:09:47 Strange convex component12 in rh_m14\rh_m1staim.p3d:geometry
- 12:09:47 trigger - unknown animation source revolved
- 12:09:47 "WAI: Spawned a group of 6 AI (Bandit) at [6877.78,14148,0.01]"
- 12:09:47 "WAI: Spawned a group of 4 AI (Bandit) at [6870.78,14148,0.01]"
- 12:09:47 "WAI: Starting Mission number 0"
- 12:10:04 "RUNNING EVENT: armydrop on [2020,2,20,10,10]"
- 12:10:04 "Army Drop Event Spawning At [9597.25,8316.5]"
- 12:10:04 "Army Drop Event: creating ammo box at [9378.81,8534.36]"
- 12:10:04 Error in expression <= _tools call dz_fn_array_selectRandom;
- _box addWeaponCargoGlobal [_tool,1];
- };
- >
- 12:10:04 Error position: <_box addWeaponCargoGlobal [_tool,1];
- };
- >
- 12:10:04 Error Undefined variable in expression: _box
- 12:10:04 File z\addons\dayz_server\modules\armydrop.sqf, line 61
- 12:10:04 Error in expression <= _tools call dz_fn_array_selectRandom;
- _box addWeaponCargoGlobal [_tool,1];
- };
- >
- 12:10:04 Error position: <_box addWeaponCargoGlobal [_tool,1];
- };
- >
- 12:10:04 Error Undefined variable in expression: _box
- 12:10:04 File z\addons\dayz_server\modules\armydrop.sqf, line 61
- 12:10:04 Error in expression <= _tools call dz_fn_array_selectRandom;
- _box addWeaponCargoGlobal [_tool,1];
- };
- >
- 12:10:04 Error position: <_box addWeaponCargoGlobal [_tool,1];
- };
- >
- 12:10:04 Error Undefined variable in expression: _box
- 12:10:04 File z\addons\dayz_server\modules\armydrop.sqf, line 61
- 12:10:04 Error in expression <= _tools call dz_fn_array_selectRandom;
- _box addWeaponCargoGlobal [_tool,1];
- };
- >
- 12:10:04 Error position: <_box addWeaponCargoGlobal [_tool,1];
- };
- >
- 12:10:04 Error Undefined variable in expression: _box
- 12:10:04 File z\addons\dayz_server\modules\armydrop.sqf, line 61
- 12:10:04 Error in expression <= _tools call dz_fn_array_selectRandom;
- _box addWeaponCargoGlobal [_tool,1];
- };
- >
- 12:10:04 Error position: <_box addWeaponCargoGlobal [_tool,1];
- };
- >
- 12:10:04 Error Undefined variable in expression: _box
- 12:10:04 File z\addons\dayz_server\modules\armydrop.sqf, line 61
- 12:10:04 "Army Drop event setup, waiting for 30 minutes"
- 12:11:09 "<infiSTAR.de> CONNECTLOG: CONNECT - Deadicated(76561197968512328)"
- 12:11:09 "<infiSTAR.de> Player-Log: Deadicated(76561197968512328) - 0h 05min"
- 12:11:14 "INFO - Player: PID#4(Deadicated)(UID:76561197968512328/CID:92) Status: LOGGING IN"
- 12:11:14 "INFO - Player: PID#4(Deadicated)(UID:76561197968512328/CID:92) Status: LOGIN PUBLISHING, Location Lopatino [028056]"
- 12:11:30 "INFO - Player: Deadicated(UID:76561197968512328/CID:92) Status: CLIENT LOADED & PLAYING"
- 12:11:33 "B 1-1-C:1 (Deadicated) REMOTE, SafeZoneState, [0], 4"
- 12:11:33 "<infiSTAR.de> SAFEZONELOG: Deadicated(76561197968512328) - Left SafeZone @028056"
- 12:11:36 "DZAI Monitor :: Server Uptime: 0:6:28. Active AI Groups: 3."
- 12:11:36 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
- 12:11:36 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 0. Air Patrols: 0. Land Patrols: 3."
- 12:12:22 "SERVER FPS: 46 PLAYERS: 2"
- 12:12:27 MuzzleFlashROT - unknown animation source ammoRandom
- 12:12:51 "WAI: Hero Array: [["abandoned_trader",0.3],["armed_vehicle",0.1],["firestation",0.5],["farmer",0.5],["vehicle_drop",0.5],["ikea_convoy",0.5],["drugbust",0.75],["mayors_mansion",0.15],["sniper_extraction",0.5],["tankcolumn",0.45],["weapon_cache",0.5],["slaughter_house",0.35],["leader",1],["node",0.6],["stalker",0.6],["drone_pilot",0.5],["base",0.25],["experiment",0.6],["captured_wildcat",0.65],["presidents_mansion",0],["radioshack",0.65],["crop_raider",1],["lumberjack",0.5],["medi_camp",1],["gem_tower",0.5],["special",0.6],["junkyard",0.75],["groundzero",0.3],["outpost",0,40],["guard",0.65],["scout_patrol",0.75],["captured_mv22",0.25],["armybase",0.3],["metalgear",0.6],["macdonald",0.45],["broken_down_ural",0.75]]"
- 12:12:51 "WAI: Hero mission outpost NOT selected."
- 12:12:51 "WAI: Hero Array: [["abandoned_trader",0.3],["drone_pilot",0.5],["gem_tower",0.5],["ikea_convoy",0.5],["junkyard",0.75],["metalgear",0.6],["groundzero",0.3],["crop_raider",1],["sniper_extraction",0.5],["tankcolumn",0.45],["weapon_cache",0.5],["slaughter_house",0.35],["leader",1],["node",0.6],["stalker",0.6],["armed_vehicle",0.1],["base",0.25],["experiment",0.6],["captured_wildcat",0.65],["presidents_mansion",0],["farmer",0.5],["firestation",0.5],["lumberjack",0.5],["medi_camp",1],["armybase",0.3],["special",0.6],["drugbust",0.75],["broken_down_ural",0.75],["guard",0.65],["radioshack",0.65],["captured_mv22",0.25],["vehicle_drop",0.5],["scout_patrol",0.75],["macdonald",0.45],["mayors_mansion",0.15]]"
- 12:12:51 "WAI: Hero mission armed_vehicle NOT selected."
- 12:12:51 "WAI: Hero Array: [["abandoned_trader",0.3],["drone_pilot",0.5],["groundzero",0.3],["ikea_convoy",0.5],["captured_wildcat",0.65],["metalgear",0.6],["medi_camp",1],["crop_raider",1],["gem_tower",0.5],["tankcolumn",0.45],["weapon_cache",0.5],["junkyard",0.75],["leader",1],["node",0.6],["stalker",0.6],["radioshack",0.65],["experiment",0.6],["farmer",0.5],["presidents_mansion",0],["slaughter_house",0.35],["firestation",0.5],["lumberjack",0.5],["sniper_extraction",0.5],["special",0.6],["base",0.25],["drugbust",0.75],["captured_mv22",0.25],["guard",0.65],["mayors_mansion",0.15],["armybase",0.3],["vehicle_drop",0.5],["scout_patrol",0.75],["macdonald",0.45],["broken_down_ural",0.75]]"
- 12:12:51 "WAI: Hero mission junkyard selected."
- 12:12:51 "Loop complete, valid position [3443.55,5440.72] in 1 attempts."
- 12:12:51 "WAI: [Mission:[MainHero] Junk Yard]: Starting... [3443.55,5440.72,0]"
- 12:12:51 MuzzleFlashROT - unknown animation source ammoRandom
- 12:12:51 "WAI: Spawned a group of 6 AI (Bandit) at [3441.55,5435.72,0]"
- 12:12:51 "WAI: Spawned a group of 6 AI (Bandit) at [3424.55,5459.72,0]"
- 12:12:51 "WAI: Spawned a group of 1 AI (Bandit) at [3460.55,5461.72,0]"
- 12:12:51 Strange convex component01 in rh_m14\rh_m1ssp.p3d:geometry
- 12:12:51 Strange convex component07 in rh_m14\rh_m1ssp.p3d:geometry
- 12:12:51 Strange convex component08 in rh_m14\rh_m1ssp.p3d:geometry
- 12:12:51 Strange convex component12 in rh_m14\rh_m1ssp.p3d:geometry
- 12:12:52 "WAI: Spawned a group of 3 AI (Bandit) at [3460.55,5461.72,0]"
- 12:12:52 "WAI: Starting Mission number 1"
- 12:13:15 MuzzleFlashROT - unknown animation source ammoRandom
- 12:13:57 [DZMS]: Running Minor Mission Hillbillies.
- 12:14:00 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 3 units in mission.
- 12:14:01 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 6 units in mission.
- 12:14:02 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 9 units in mission.
- 12:14:03 Strange convex component01 in rh_m14\rh_m1saim.p3d:geometry
- 12:14:03 Strange convex component07 in rh_m14\rh_m1saim.p3d:geometry
- 12:14:03 Strange convex component12 in rh_m14\rh_m1saim.p3d:geometry
- 12:14:03 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 12 units in mission.
- 12:14:04 [DZMS]: (DZMSUnitsMinor) Waiting for 2/12 Units or Less to be Alive and a Player to be Near the Objective.
- 12:14:21 MuzzleFlashROT - unknown animation source ammoRandom
- 12:16:36 "DZAI Monitor :: Server Uptime: 0:11:28. Active AI Groups: 4."
- 12:16:36 "DZAI Monitor :: Static Spawns: 1. Respawn Queue: 1 groups queued."
- 12:16:36 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 7. Air Patrols: 0. Land Patrols: 3."
- 12:16:39 trigger - unknown animation source revolved
- 12:17:09 MuzzleFlashROT - unknown animation source ammoRandom
- 12:17:27 "WAI: Hero Array: [["broken_down_ural",0.75],["experiment",0.6],["groundzero",0.3],["gem_tower",0.5],["captured_wildcat",0.65],["lumberjack",0.5],["medi_camp",1],["stalker",0.6],["abandoned_trader",0.3],["tankcolumn",0.45],["weapon_cache",0.5],["leader",1],["node",0.6],["base",0.25],["radioshack",0.65],["captured_mv22",0.25],["farmer",0.5],["mayors_mansion",0.15],["slaughter_house",0.35],["firestation",0.5],["metalgear",0.6],["sniper_extraction",0.5],["special",0.6],["ikea_convoy",0.5],["drugbust",0.75],["vehicle_drop",0.5],["guard",0.65],["crop_raider",1],["presidents_mansion",0],["drone_pilot",0.5],["armybase",0.3],["macdonald",0.45],["scout_patrol",0.75]]"
- 12:17:27 "WAI: Hero mission slaughter_house selected."
- 12:17:27 "WAI: Invalid Position (SafeZone)"
- 12:17:27 "Loop complete, valid position [14189.4,14503.9] in 2 attempts."
- 12:17:27 "WAI: [Mission:[MainHero] Slaughter House]: Starting... [14189.4,14503.9,0]"
- 12:17:27 "WAI: Spawned a group of 6 AI (Bandit) at [14198.4,14490.9,0]"
- 12:17:27 "WAI: Spawned a group of 2 AI (Bandit) at [14202.4,14518.9,0]"
- 12:17:27 "WAI: Spawned a group of 3 AI (Bandit) at [14202.4,14518.9,0]"
- 12:17:27 "WAI: Starting Mission number 2"
- 12:18:21 MuzzleFlashROT - unknown animation source ammoRandom
- 12:18:22 "SERVER FPS: 46 PLAYERS: 2"
- 12:20:09 MuzzleFlashROT - unknown animation source ammoRandom
- 12:21:12 "WAI: Hero Array: [["broken_down_ural",0.75],["vehicle_drop",0.5],["sniper_extraction",0.5],["experiment",0.6],["gem_tower",0.5],["node",0.6],["medi_camp",1],["armybase",0.3],["abandoned_trader",0.3],["tankcolumn",0.45],["weapon_cache",0.5],["leader",1],["guard",0.65],["base",0.25],["radioshack",0.65],["stalker",0.6],["captured_mv22",0.25],["macdonald",0.45],["firestation",0.5],["metalgear",0.6],["farmer",0.5],["special",0.6],["ikea_convoy",0.5],["scout_patrol",0.75],["groundzero",0.3],["mayors_mansion",0.15],["crop_raider",1],["presidents_mansion",0],["drone_pilot",0.5],["lumberjack",0.5],["drugbust",0.75],["captured_wildcat",0.65]]"
- 12:21:12 "WAI: Hero mission drone_pilot selected."
- 12:21:12 "WAI: Invalid Position (Marker: MainHero0)"
- 12:21:12 "Loop complete, valid position [9901.08,13127] in 2 attempts."
- 12:21:12 "WAI: [Mission:[MainHero] Drone Pilot]: Starting... [9901.08,13127,0]"
- 12:21:13 "WAI: Spawned a group of 6 AI (Bandit) at [9918.08,13109,0]"
- 12:21:13 "WAI: Spawned a group of 6 AI (Bandit) at [9890.08,13136,0]"
- 12:21:13 "WAI: Spawned a group of 6 AI (Bandit) at [9916.08,13112,0]"
- 12:21:13 "WAI: Spawned a group of 4 AI (Bandit) at [9903.08,13145,0]"
- 12:21:13 "WAI: Spawned a group of 3 AI (Bandit) at [9903.08,13145,0]"
- 12:21:14 "WAI: Spawned in 1 KORD_high_TK_EP1"
- 12:21:14 "WAI: Starting Mission number 3"
- 12:21:35 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,21],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,2,20,10,21]]
- 12:21:37 "DZAI Monitor :: Server Uptime: 0:16:29. Active AI Groups: 4."
- 12:21:37 "DZAI Monitor :: Static Spawns: 1. Respawn Queue: 1 groups queued."
- 12:21:37 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 8. Air Patrols: 0. Land Patrols: 3."
- 12:22:15 Server: Object 4:1731 not found (message 99)
- 12:22:15 Server: Object 4:1732 not found (message 91)
- 12:22:30 "Deadicated (76561197968512328) UNLOCKED CinderWallDoorSmallLocked_DZ with code: EYESCAN @028056 [2863.09,9756.83,0.766]"
- 12:22:51 trigger - unknown animation source revolved
- 12:23:09 "Deadicated (76561197968512328) UNLOCKED CinderWallDoorLocked_DZ with code: EYESCAN @028056 [2869.94,9751.68,0.849]"
- 12:23:21 [DZMS]: Running Major Mission Armored_Vehicles.
- 12:23:23 Strange convex component01 in rh_m14\rh_m1stacog.p3d:geometry
- 12:23:23 Strange convex component07 in rh_m14\rh_m1stacog.p3d:geometry
- 12:23:23 Strange convex component12 in rh_m14\rh_m1stacog.p3d:geometry
- 12:23:23 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 6 units in mission.
- 12:23:28 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 10 units in mission.
- 12:23:33 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 14 units in mission.
- 12:23:38 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 18 units in mission.
- 12:23:43 [DZMS]: (DZMSUnitsMajor) Waiting for 3/18 Units or Less to be Alive and a Player to be Near the Objective.
- 12:24:15 MuzzleFlashROT - unknown animation source ammoRandom
- 12:24:22 "SERVER FPS: 47 PLAYERS: 2"
- 12:24:28 MuzzleFlashROT - unknown animation source ammoRandom
- 12:24:51 trigger - unknown animation source revolved
- 12:25:04 trigger - unknown animation source revolved
- 12:26:37 "DZAI Cleanup: Cleaned up 1 dead units and 0 destroyed vehicles."
- 12:26:37 "DZAI Monitor :: Server Uptime: 0:21:29. Active AI Groups: 4."
- 12:26:37 "DZAI Monitor :: Static Spawns: 1. Respawn Queue: 1 groups queued."
- 12:26:37 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 8. Air Patrols: 0. Land Patrols: 3."
- 12:26:52 Server: Object 3:73 not found (message 99)
- 12:28:22 "<infiSTAR.de> CONNECTLOG: CONNECT - Dixie(76561198165858847)"
- 12:28:22 "<infiSTAR.de> Player-Log: Dixie(76561198165858847) - 0h 23min | ******ADMIN******"
- 12:28:31 "INFO - Player: PID#5(Dixie)(UID:76561198165858847/CID:89) Status: LOGGING IN"
- 12:28:31 "INFO - Player: PID#5(Dixie)(UID:76561198165858847/CID:89) Status: LOGIN PUBLISHING, Location Pustoshka [033068]"
- 12:28:47 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-D:1 (Dixie) REMOTE,"76561198165858847"]"
- 12:28:47 "infiSTAR.de ******ADMIN-LOGIN******: Dixie(76561198165858847)"
- 12:28:47 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-D:1 (Dixie) REMOTE,"76561198165858847"]"
- 12:28:48 "INFO - Player: Dixie(UID:76561198165858847/CID:89) Status: CLIENT LOADED & PLAYING"
- 12:28:51 "B 1-1-D:1 (Dixie) REMOTE, SafeZoneState, [0], 5"
- 12:28:51 "<infiSTAR.de> SAFEZONELOG: Dixie(76561198165858847) - Left SafeZone @033068"
- 12:29:45 trigger - unknown animation source revolved
- 12:29:52 Server: Object 3:87 not found (message 99)
- 12:29:52 Server: Object 3:88 not found (message 91)
- 12:29:52 Server: Object 3:88 not found (message 91)
- 12:29:52 Server: Object 3:87 not found (message 99)
- 12:29:52 Server: Object 3:87 not found (message 99)
- 12:29:52 Server: Object 3:87 not found (message 99)
- 12:29:53 Server: Object 3:87 not found (message 99)
- 12:29:53 Server: Object 3:87 not found (message 99)
- 12:29:53 Server: Object 3:87 not found (message 99)
- 12:29:53 Server: Object 3:87 not found (message 99)
- 12:30:05 "RUNNING EVENT: pirate_treasure on [2020,2,20,10,30]"
- 12:30:05 "RUNNING EVENT: un_supply on [2020,2,20,10,30]"
- 12:30:05 "Pirate Treasure Event Spawning At [4721.43,8982.8]"
- 12:30:05 "UN Supply Drop Event spawning at [8841.54,6129.11]"
- 12:30:22 "SERVER FPS: 47 PLAYERS: 3"
- 12:31:05 "DELETE DIRECT: SERVER deleted object with ID: 567"
- 12:31:08 "Deadicated (76561197968512328) claimed TT650_TK_CIV_EP1 @028056 [2894.85,9696.78,-0.00299072]"
- 12:31:17 "<infiSTAR.de> LockUnlockVehicle: TT650_TK_CIV_EP1 (objid: 1413) LOCKED @028056 [2894.86,9696.79,0.000915527]"
- 12:31:37 "DZAI Monitor :: Server Uptime: 0:26:29. Active AI Groups: 4."
- 12:31:37 "DZAI Monitor :: Static Spawns: 1. Respawn Queue: 1 groups queued."
- 12:31:37 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 8. Air Patrols: 0. Land Patrols: 3."
- 12:31:53 "Deadicated (76561197968512328) UNLOCKED CinderWallDoorSmallLocked_DZ with code: EYESCAN @028056 [2855.09,9750.7,0.684]"
- 12:32:03 "<infiSTAR.de> LockUnlockVehicle: SUV_Green (objid: 970) UNLOCKED @028056 [2865.41,9734.61,0.687225]"
- 12:32:06 "<infiSTAR.de> LockUnlockVehicle: V3S_RA_TK_GUE_EP1_DZE (objid: 959) UNLOCKED @028056 [2863.39,9730.51,0.756653]"
- 12:32:08 "<infiSTAR.de> LockUnlockVehicle: KamazRefuel_DZ (objid: 966) UNLOCKED @028056 [2869.74,9729.11,0.699402]"
- 12:33:03 trigger - unknown animation source revolved
- 12:34:48 "Deadicated (76561197968512328) UNLOCKED Safe with code: 7727 @028056 [2845.08,9758.78,1.225]"
- 12:35:22 "Deadicated (76561197968512328) LOCKED Safe with code: 7727 @028056 [2845.08,9758.78,1.225]"
- 12:35:49 "<infiSTAR.de> LockUnlockVehicle: V3S_RA_TK_GUE_EP1_DZE (objid: 1173) UNLOCKED @028056 [2859.46,9746.16,0.682343]"
- 12:35:54 "<infiSTAR.de> LockUnlockVehicle: V3S_RA_TK_GUE_EP1_DZE (objid: 1085) UNLOCKED @028056 [2852.94,9744.65,0.731873]"
- 12:36:22 "SERVER FPS: 47 PLAYERS: 3"
- 12:36:35 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,36],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,2,20,10,36]]
- 12:36:38 "DZAI Monitor :: Server Uptime: 0:31:30. Active AI Groups: 4."
- 12:36:38 "DZAI Monitor :: Static Spawns: 1. Respawn Queue: 1 groups queued."
- 12:36:38 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 1. Air Patrols: 0. Land Patrols: 3."
- 12:37:38 "infiSTAR.de PVAH_WriteLog: B 1-1-D:1 (Dixie) REMOTE Dixie plus 250000 Coins to Dixie"
- 12:37:38 "<infiSTAR.de> AdminLog: 0h 32min | Dixie plus 250000 Coins to Dixie"
- 12:37:51 "Dixie (76561198165858847) UNLOCKED Safe with code: 6573 @033068 [3315.77,8487.99,0.33]"
- 12:38:42 "<infiSTAR.de> LockUnlockVehicle: GAZ_Vodnik_MedEvac (objid: 898) UNLOCKED @033068 [3307.31,8496.24,0.00106812]"
- 12:39:05 "<infiSTAR.de> LockUnlockVehicle: UH1H_DZE (objid: 972) UNLOCKED @032068 [3275.89,8521.79,-0.073761]"
- 12:40:00 "<infiSTAR.de> LockUnlockVehicle: UH1H_DZE (objid: 972) LOCKED @032068 [3275.89,8521.79,-0.073761]"
- 12:40:04 "Army Drop Event Ended"
- 12:41:24 "Dixie (76561198165858847) LOCKED Safe with code: 6573 @033068 [3315.77,8487.99,0.33]"
- 12:41:34 "Dixie (76561198165858847) LOCKED CinderWallDoorLocked_DZ with code: 716 @033068 [3324.61,8480.81,0.04]"
- 12:41:38 "DZAI Monitor :: Server Uptime: 0:36:30. Active AI Groups: 4."
- 12:41:38 "DZAI Monitor :: Static Spawns: 1. Respawn Queue: 1 groups queued."
- 12:41:38 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 6. Air Patrols: 0. Land Patrols: 3."
- 12:42:22 "SERVER FPS: 48 PLAYERS: 3"
- 12:46:38 "DZAI Monitor :: Server Uptime: 0:41:30. Active AI Groups: 8."
- 12:46:38 "DZAI Monitor :: Static Spawns: 3. Respawn Queue: 0 groups queued."
- 12:46:38 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 8. Air Patrols: 0. Land Patrols: 3."
- 12:46:58 Action::Process - No target [action: Rearm]
- 12:48:17 Action::Process - No target [action: Rearm]
- 12:48:22 "SERVER FPS: 48 PLAYERS: 3"
- 12:48:38 "B 1-1-D:1 (Dixie) REMOTE, SafeZoneState, [1], 5"
- 12:48:38 "<infiSTAR.de> SAFEZONELOG: Dixie(76561198165858847) - Entered SafeZone @062074"
- 12:49:11 "B 1-1-D:1 (Dixie) REMOTE, SafeZoneState, [0], 5"
- 12:49:11 "<infiSTAR.de> SAFEZONELOG: Dixie(76561198165858847) - Left SafeZone @061076"
- 12:50:09 trigger - unknown animation source revolved
- 12:50:18 Server: Object 5:67 not found (message 91)
- 12:50:19 Server: Object 5:66 not found (message 99)
- 12:50:19 Server: Object 5:66 not found (message 99)
- 12:50:19 Server: Object 5:66 not found (message 99)
- 12:50:19 Server: Object 5:67 not found (message 91)
- 12:50:19 Server: Object 5:66 not found (message 99)
- 12:51:35 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,51],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,2,20,10,51]]
- 12:51:39 "DZAI Monitor :: Server Uptime: 0:46:31. Active AI Groups: 4."
- 12:51:39 "DZAI Monitor :: Static Spawns: 2. Respawn Queue: 0 groups queued."
- 12:51:39 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 7. Air Patrols: 0. Land Patrols: 3."
- 12:53:54 "WAI: [Mission: Bandit Junk Yard]: Timed out at [3443.55,5440.72,0]"
- 12:53:57 trigger - unknown animation source revolved
- 12:54:22 "SERVER FPS: 46 PLAYERS: 3"
- 12:54:29 "[DZMS]: Minor SM9 Hillbilly Mission has Ended."
- 12:56:40 "DZAI Monitor :: Server Uptime: 0:51:32. Active AI Groups: 2."
- 12:56:40 "DZAI Monitor :: Static Spawns: 2. Respawn Queue: 2 groups queued."
- 12:56:40 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 8. Air Patrols: 0. Land Patrols: 1."
- 12:57:27 trigger - unknown animation source revolved
- 12:57:34 "WAI: [Mission: Bandit Slaughter House]: Timed out at [14189.4,14503.9,0]"
- 12:58:33 "WAI: [Mission: Bandit Cannibal Cave]: Timed out at [6890.78,14191,0]"
- 12:58:57 trigger - unknown animation source revolved
- 13:00:06 "Pirate Treasure Event Ended"
- 13:00:06 "EVENT: U.N. Supply Crate Ended"
- 13:00:07 "RUNNING EVENT: building_supplies on [2020,2,20,11,0]"
- 13:00:07 "RUNNING EVENT: special_forces on [2020,2,20,11,0]"
- 13:00:07 "IKEA Event spawning at [6537.26,7674.18]"
- 13:00:07 "Special Forces Event spawning at [10803.1,9037.04]"
- 13:00:22 "SERVER FPS: 47 PLAYERS: 3"
- 13:01:17 [DZMS]: Running Minor Mission Bandit_Squad.
- 13:01:23 [DZMS]: (DZMSUnitsMinor) 2 AI Spawned, 2 units in mission.
- 13:01:28 [DZMS]: (DZMSUnitsMinor) 2 AI Spawned, 4 units in mission.
- 13:01:33 [DZMS]: (DZMSUnitsMinor) 2 AI Spawned, 6 units in mission.
- 13:01:38 [DZMS]: (DZMSUnitsMinor) 2 AI Spawned, 8 units in mission.
- 13:01:39 [DZMS]: (DZMSUnitsMinor) Waiting for 1/8 Units or Less to be Alive and a Player to be Near the Objective.
- 13:01:40 "DZAI Monitor :: Server Uptime: 0:56:32. Active AI Groups: 4."
- 13:01:40 "DZAI Monitor :: Static Spawns: 2. Respawn Queue: 0 groups queued."
- 13:01:40 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 7. Air Patrols: 0. Land Patrols: 3."
- 13:02:03 trigger - unknown animation source revolved
- 13:02:32 "WAI: Hero Array: [["broken_down_ural",0.75],["vehicle_drop",0.5],["sniper_extraction",0.5],["experiment",0.6],["farmer",0.5],["node",0.6],["medi_camp",1],["captured_wildcat",0.65],["drugbust",0.75],["tankcolumn",0.45],["firestation",0.5],["leader",1],["guard",0.65],["special",0.6],["radioshack",0.65],["armybase",0.3],["captured_mv22",0.25],["weapon_cache",0.5],["gem_tower",0.5],["metalgear",0.6],["macdonald",0.45],["stalker",0.6],["abandoned_trader",0.3],["scout_patrol",0.75],["base",0.25],["mayors_mansion",0.15],["crop_raider",1],["presidents_mansion",0],["lumberjack",0.5],["groundzero",0.3],["ikea_convoy",0.5]]"
- 13:02:32 "WAI: Hero mission captured_wildcat selected."
- 13:02:32 "WAI: Invalid Position (SafeZone)"
- 13:02:32 "WAI: Invalid Position (Marker: DZMSMinMarker)"
- 13:02:32 "Loop complete, valid position [1236.23,4628.73] in 3 attempts."
- 13:02:32 "WAI: [Mission:[MainHero] Captured UH1H]: Starting... [1236.23,4628.73,0]"
- 13:02:32 trigger - unknown animation source revolved
- 13:02:32 "WAI: Spawned a group of 6 AI (Bandit) at [1236.23,4628.73,0]"
- 13:02:32 "WAI: Spawned a group of 6 AI (Bandit) at [1269.23,4621.73,0.1]"
- 13:02:33 Strange convex component01 in rh_m14\rh_m1sshd.p3d:geometry
- 13:02:33 Strange convex component07 in rh_m14\rh_m1sshd.p3d:geometry
- 13:02:33 Strange convex component08 in rh_m14\rh_m1sshd.p3d:geometry
- 13:02:33 Strange convex component12 in rh_m14\rh_m1sshd.p3d:geometry
- 13:02:33 trigger - unknown animation source revolved
- 13:02:33 "WAI: Spawned a group of 6 AI (Bandit) at [1203.23,4610.73,0.1]"
- 13:02:33 Strange convex component01 in rh_m14\rh_m1sacog.p3d:geometry
- 13:02:33 Strange convex component07 in rh_m14\rh_m1sacog.p3d:geometry
- 13:02:33 Strange convex component12 in rh_m14\rh_m1sacog.p3d:geometry
- 13:02:33 "WAI: Spawned a group of 4 AI (Bandit) at [1237.23,4657.73,0.1]"
- 13:02:33 "WAI: Spawned a group of 6 AI (Bandit) at [1237.23,4657.73,0.1]"
- 13:02:33 "WAI: Spawned in 2 M2StaticMG"
- 13:02:33 "WAI: Spawned UH1H_DZE at [1215.73,4623.53,0]"
- 13:02:33 "WAI: Calculated damage for NEtrup is 0.376876"
- 13:02:33 "WAI: Calculated damage for motor is 0.357063"
- 13:02:33 "WAI: Calculated damage for elektronika is 0.320216"
- 13:02:33 "WAI: Calculated damage for mala vrtule is 0.221226"
- 13:02:33 "WAI: Calculated damage for velka vrtule is 0.231374"
- 13:02:33 "WAI: Calculated damage for munice is 0.39577"
- 13:02:33 "WAI: Calculated damage for sklo predni P is 0.355185"
- 13:02:33 "WAI: Calculated damage for sklo predni L is 0.359955"
- 13:02:33 "WAI: Added 0.610198 percent fuel to vehicle"
- 13:02:33 "WAI: [MainHero] captured_wildcat spawned a wildcat at [1236.23,4628.73,0]"
- 13:02:33 "WAI: Starting Mission number 4"
- 13:02:38 trigger - unknown animation source revolved
- 13:05:42 "WAI: [Mission: Bandit Drone Pilot]: Timed out at [9901.08,13127,0]"
- 13:05:51 trigger - unknown animation source revolved
- 13:06:22 "SERVER FPS: 46 PLAYERS: 3"
- 13:06:35 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,11,6],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,2,20,11,6]]
- 13:06:41 "DZAI Cleanup: Cleaned up 1 expired temporary blacklist areas."
- 13:06:41 "DZAI Monitor :: Server Uptime: 1:1:33. Active AI Groups: 4."
- 13:06:41 "DZAI Monitor :: Static Spawns: 2. Respawn Queue: 0 groups queued."
- 13:06:41 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 5. Air Patrols: 0. Land Patrols: 3."
- 13:06:46 Action::Process - No target [action: Rearm]
- 13:07:41 "B 1-1-D:1 (Dixie) REMOTE, SafeZoneState, [1], 5"
- 13:07:41 "<infiSTAR.de> SAFEZONELOG: Dixie(76561198165858847) - Entered SafeZone @061076"
- 13:08:35 Action::Process - No target [action: Rearm]
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