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  1. == C:\TCAFiles\Users\stevenl3\1365132\arma2oaserver.exe
  2. == arma2oaserver.exe -ip=192.169.80.107 -port=2302 "-config=SC\config.cfg" "-cfg=SC\basic.cfg" "-profiles=SC" -name=SC "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
  3. =====================================================================
  4. Exe timestamp: 2020/02/11 15:11:24
  5. Current time: 2020/02/20 12:05:08
  6.  
  7. Version 1.64.144629
  8. Unable to initialize Steam API.
  9. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  10. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  11. Unsupported language English in stringtable
  12. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  13. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  14. <English>From world.guns.ru: &lt'
  15. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  16. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  17. <Italian>From world.guns.ru: &lt'
  18. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  19. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  20. <Spanish>From world.guns.ru: &lt'
  21. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  22. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  23. <French>From world.guns.ru: &lt'
  24. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  25. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  26. <Czech>From world.guns.ru: &lt'
  27. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  28. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  29. <Russian>From world.guns.ru: &lt'
  30. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  31. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  32. <Polish>From world.guns.ru: &lt'
  33. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  34. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  35. <Hungarian>From world.guns.ru: &lt'
  36. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  37. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  38. </Key>
  39. <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  40. <German>Compact assault rifle with silenced grenade launcher&lt'
  41. Item STR_VIL_DN_BS1 listed twice
  42. Item STR_AUTHOR_VILAS listed twice
  43. Item STR_VIL_EASTERN listed twice
  44. Item STR_VIL_WEAPONS listed twice
  45. Item str_dss_10rnd_vss listed twice
  46. Item str_dss_20rnd_vss listed twice
  47. Item str_dn_20rnd_9x39_sp5_vss listed twice
  48. Item str_dn_ak_107_gl_pso listed twice
  49. Item str_dn_ak_107_kobra listed twice
  50. Item str_dn_M40A3 listed twice
  51. Item str_dn_rpk_74 listed twice
  52. Item str_ep1_dn_fn_fal listed twice
  53. Item STR_DN_LADA_CP listed twice
  54. Item STR_DN_LADA_RED_CP listed twice
  55. Item STR_DN_LADA_WHITE_CP listed twice
  56. Item STR_DN_LADALM_CP listed twice
  57. Item STR_DN_MTVR_REFUEL_CP listed twice
  58. Item STR_DN_USBASICWEAPONSBOX_CP listed twice
  59. Item STR_DN_USLAUNCHERSBOX_CP listed twice
  60. Item STR_DN_USORDNANCEBOX_CP listed twice
  61. Conflicting addon CorePatch_CCP_67542 in 'corepatch_a2\corepatch_ccp_67542\', previous definition in 'corepatch\corepatch_ccp_67542\'
  62. Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
  63. Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
  64. Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
  65. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  66. Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  67. Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
  68. Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  69. Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  70. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  71. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  72. Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  73. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  74. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  75. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  76. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  77. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  78. Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  79. Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  80. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  81. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  82. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  83. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  84. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  85. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  86. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  87. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  88. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  89. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  90. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  91. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  92. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  93. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  94. Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  95. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  96. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  97. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  98. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  99. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  100. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  101. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  102. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  103. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  104. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  105. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  106. Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  107. Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  108. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  109. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  110. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  111. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  112. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  113. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  114. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
  115. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  116. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  117. Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  118. Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  119. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  120. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  121. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  122. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  123. Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  124. Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
  125. Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/
  126. Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/
  127. Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/
  128. Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/
  129. Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/
  130. Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/
  131. Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CZ_Soldier_Crew_Wdl_ACR/HitPoints/
  132. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  133. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  134. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  135. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  136. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  137. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  138. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  139. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  140. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  141. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  142. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ (original (bin\config.bin - no unload))
  143. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  144. Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
  145. Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
  146. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
  147. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
  148. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
  149. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
  150. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
  151. Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
  152. Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
  153. Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
  154. Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
  155. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
  156. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
  157. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
  158. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
  159. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
  160. Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
  161. Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
  162. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ (original bin\config.bin)
  163. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  164. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  165. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  166. Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ (original ca\weapons\config.bin)
  167. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  168. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  169. Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
  170. Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
  171. Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
  172. Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
  173. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  174. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  175. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  176. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  177. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  178. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
  179. Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
  180. Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
  181. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
  182. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  183. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  184. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  185. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  186. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  187. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  188. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  189. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  190. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  191. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  192. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  193. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  194. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  195. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  196. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  197. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  198. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  199. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  200. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  201. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  202. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  203. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  204. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  205. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  206. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  207. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  208. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  209. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  210. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  211. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  212. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  213. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  214. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  215. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  216. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  217. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  218. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  219. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  220. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  221. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  222. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  223. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  224. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  225. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  226. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  227. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  228. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  229. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  230. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  231. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  232. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  233. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  234. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  235. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  236. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  237. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  238. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  239. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  240. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  241. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  242. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  243. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  244. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  245. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  246. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  247. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  248. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  249. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  250. Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
  251. Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
  252. Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
  253. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
  254. Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
  255. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
  256. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
  257. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  258. 12:05:17 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
  259. 12:05:17 Connected to Steam servers
  260. 12:05:52 Server error: Player without identity nigel (id 425789162)
  261. 12:05:52 Server error: Player without identity nigel (id 425789162)
  262. 12:05:52 Server error: Player without identity nigel (id 425789162)
  263. 12:05:52 Server error: Player without identity nigel (id 425789162)
  264. 12:05:52 Server error: Player without identity nigel (id 425789162)
  265. 12:05:52 Server error: Player without identity nigel (id 425789162)
  266. 12:05:52 Server error: Player without identity nigel (id 425789162)
  267. 12:05:52 Server error: Player without identity nigel (id 425789162)
  268. 12:05:52 Server error: Player without identity nigel (id 425789162)
  269. 12:05:52 Server error: Player without identity nigel (id 425789162)
  270. 12:05:52 Server error: Player without identity nigel (id 425789162)
  271. 12:05:52 Server error: Player without identity nigel (id 425789162)
  272. 12:05:52 Server error: Player without identity nigel (id 425789162)
  273. 12:05:57 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
  274. 12:05:57 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
  275. 12:05:57 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
  276. 12:05:57 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
  277. 12:05:57 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
  278. 12:05:57 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
  279. 12:05:57 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
  280. 12:05:57 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
  281. 12:05:57 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
  282. 12:05:57 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
  283. 12:05:57 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
  284. 12:05:57 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
  285. 12:05:57 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
  286. 12:05:57 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
  287. 12:05:57 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
  288. 12:05:57 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
  289. 12:05:57 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
  290. 12:05:57 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
  291. 12:05:57 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
  292. 12:05:57 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
  293. 12:05:57 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
  294. 12:05:57 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
  295. 12:05:57 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
  296. 12:05:57 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
  297. 12:05:57 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
  298. 12:05:57 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
  299. 12:05:57 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
  300. 12:05:57 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
  301. 12:05:57 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
  302. 12:05:57 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
  303. 12:05:57 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
  304. 12:05:57 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
  305. 12:05:57 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
  306. 12:05:57 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
  307. 12:05:57 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
  308. 12:05:57 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
  309. 12:05:57 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
  310. 12:05:57 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
  311. 12:05:57 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
  312. 12:05:57 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
  313. 12:05:57 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
  314. 12:05:57 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
  315. 12:05:57 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
  316. 12:05:57 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
  317. 12:05:57 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
  318. 12:05:57 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
  319. 12:05:57 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
  320. 12:05:57 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
  321. 12:05:57 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
  322. 12:05:57 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
  323. 12:05:57 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
  324. 12:05:57 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
  325. 12:05:57 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
  326. 12:05:57 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
  327. 12:05:57 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
  328. 12:05:57 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
  329. 12:05:57 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
  330. 12:05:57 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
  331. 12:05:57 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
  332. 12:05:57 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
  333. 12:05:57 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
  334. 12:05:57 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
  335. 12:05:57 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
  336. 12:05:57 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
  337. 12:05:57 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
  338. 12:05:57 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
  339. 12:05:57 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
  340. 12:05:57 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
  341. 12:05:57 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
  342. 12:05:57 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
  343. 12:05:57 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
  344. 12:05:57 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
  345. 12:05:57 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
  346. 12:05:57 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
  347. 12:05:57 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
  348. 12:05:57 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
  349. 12:05:57 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
  350. 12:05:57 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
  351. 12:05:57 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
  352. 12:05:57 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
  353. 12:05:57 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
  354. 12:05:57 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
  355. 12:05:57 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
  356. 12:05:57 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
  357. 12:05:57 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
  358. 12:05:57 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
  359. 12:05:57 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
  360. 12:05:57 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
  361. 12:05:57 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
  362. 12:05:57 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
  363. 12:05:57 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
  364. 12:05:57 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
  365. 12:05:57 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
  366. 12:05:57 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
  367. 12:05:59 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
  368. 12:05:59 "MPframework inited"
  369. 12:05:59 "dayz_preloadFinished reset"
  370. 12:06:07 "<infiSTAR.de> updatearmalog callExtension: "
  371. 12:06:07 "<infiSTAR.de> Error loading infiSTAR DLL"
  372. 12:06:07 "<infiSTAR.de> 1e0686982215"
  373. 12:06:07 "<infiSTAR.de> e21dc60bdfeb7b1afc43850d1364e7d1"
  374. 12:06:07 "<infiSTAR.de> "
  375. 12:06:07 "Epoch detected"
  376. 12:06:07 "<infiSTAR.de> BIS_fnc_init done - AntiHack STARTING...!"
  377. 12:06:07 Warning Message: Script low_admins.sqf not found
  378. 12:06:07 Warning Message: Script normal_admins.sqf not found
  379. 12:06:07 Warning Message: Script super_admins.sqf not found
  380. 12:06:07 Warning Message: Script blacklist.sqf not found
  381. 12:06:07 "<infiSTAR.de> iproductVersion: 20-01-2018 21-21-09-v1448 | Server productVersion: ["ArmA 2 OA","ArmA2OA",164,144629] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
  382. 12:06:07 "<infiSTAR.de> start: <infiSTAR.de> iproductVersion: 20-01-2018 21-21-09-v1448 | Server productVersion: ["ArmA 2 OA","ArmA2OA",164,144629] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
  383. 12:06:07 "<infiSTAR.de> _fnc_RandomGen: {
  384. _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
  385. _gen = _abc select (random ((count _abc)-1));
  386. _arr = ['a','e','2','1','d','c','6','0','b','d','f','e','b','7','b','1','a','f','c','4','3','8','5','0','d','1','3','6','4','e','7','d','1'];
  387. for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
  388. _gen
  389. }"
  390. 12:06:07 "<infiSTAR.de> _simple: y0171837d2a6e21147b47"
  391. 12:06:07 "<infiSTAR.de> _dialogIds: c8b30546a66958e1663"
  392. 12:06:07 "<infiSTAR.de> _badtxts: s8e7d1f1b1665312e75"
  393. 12:06:07 "<infiSTAR.de> _randvar1: e2d1c4d163f8151119e275e"
  394. 12:06:07 "<infiSTAR.de> _randvar2: e4d966b61577d8d3e63647b"
  395. 12:06:07 "<infiSTAR.de> _randvar0: f365a348a6d75312a3e803b"
  396. 12:06:07 "<infiSTAR.de> _randvar3: q2247644b5d173d17402b8a2f"
  397. 12:06:07 "<infiSTAR.de> _randvar4: p341a14634636801d80163b00"
  398. 12:06:07 "<infiSTAR.de> _randvar5: b3e141c11203d589b7d271e"
  399. 12:06:07 "<infiSTAR.de> _randvar6: t47301b976d1c20768056"
  400. 12:06:07 "<infiSTAR.de> _randvar8: f650c9b3f5e742d544480"
  401. 12:06:07 "<infiSTAR.de> _randvar9: x2d822615531b1c2d664d"
  402. 12:06:07 "<infiSTAR.de> _randvar11: c331f7895738f3a217d67"
  403. 12:06:07 "<infiSTAR.de> _randvar12: n7b2c7c0c213d60587e4c"
  404. 12:06:07 "<infiSTAR.de> _randvar13: n871f24458d15485b343a"
  405. 12:06:07 "<infiSTAR.de> _randvar19: h885f3f136f1c6f945f838445"
  406. 12:06:07 "<infiSTAR.de> _randvar27: n816b7e5e81467d603480"
  407. 12:06:07 "<infiSTAR.de> _randvar26: b2d9c103c470c775f1a77"
  408. 12:06:07 "<infiSTAR.de> _randvar25: b711f2d9c1b1d1d3b04"
  409. 12:06:07 "<infiSTAR.de> _randvar31: y6b9b466e7c5b3e216d5f7c"
  410. 12:06:07 "<infiSTAR.de> _randvar33: s3c5d039b87771c2c4b1e41"
  411. 12:06:07 "<infiSTAR.de> _randvar34: k8d6e444c0a407155714b559b"
  412. 12:06:07 "<infiSTAR.de> _randvar35: d367f3d2f119d516f7b"
  413. 12:06:07 "<infiSTAR.de> _randvar36: w7496466e9f0f986d8e2a7e0d"
  414. 12:06:07 "<infiSTAR.de> _randvar37: u1110867a070b8e1a3c"
  415. 12:06:07 "<infiSTAR.de> _randvar39: k34246d3e1e4e1e346c3a8141"
  416. 12:06:07 "<infiSTAR.de> _clickOnMapTimer: m614c9447055d6d1b639d7e"
  417. 12:06:07 "<infiSTAR.de> _clickOnMapCaught: q6461815711045066111141"
  418. 12:06:07 "<infiSTAR.de> _fnc_handlerandvar10: v8d13361f445467728d"
  419. 12:06:07 "<infiSTAR.de> _remark: u1b178e65346d4b1b3d4e7a3c"
  420. 12:06:07 "<infiSTAR.de> _AHpos: c4b53100783371e128c35"
  421. 12:06:07 "<infiSTAR.de> _loadedcheckpos: f3d6e406e7d8d242c9d607d"
  422. 12:06:07 "<infiSTAR.de> _loadedchecktime: w2e9b76310d70335d457753"
  423. 12:06:07 "<infiSTAR.de> _MenuChecksRunningx: u337e968c404d5c8e6e77"
  424. 12:06:07 "<infiSTAR.de> _oneachframe: u1b927f3d9446432f723f"
  425. 12:06:07 "<infiSTAR.de> _anotherloop: c2e858c839d8e3e2f416d0d"
  426. 12:06:07 "<infiSTAR.de> _clientoncetwo: n4e283447273e875e1c5f"
  427. 12:06:07 "<infiSTAR.de> _lastUnlock: j1b544d2f45679897849b"
  428. 12:06:07 "<infiSTAR.de> _AdminReqCheck: e275a657a861a3a17546f6e1c"
  429. 12:06:07 "<infiSTAR.de> _antidupeCheckVar: g841b71145a1d768f776a1c2e"
  430. 12:06:07 "<infiSTAR.de> _antiantihack1_rndvar: v6b6c2d7a71320c9512818c"
  431. 12:06:07 "<infiSTAR.de> _antiantihack2_rndvar: u8b7d61613727665d54200d8d"
  432. 12:06:07 "<infiSTAR.de> _antidupePVResVar: q514a3f8d91904d6d3c4081"
  433. 12:06:07 "<infiSTAR.de> _antidupePVCheckVar: PVAHR_0_i265608405b646b133f4183"
  434. 12:06:07 "<infiSTAR.de> _randvar10: PVAHR_0_u760f416d4d780d8d872b"
  435. 12:06:07 "<infiSTAR.de> AntiHack LOADED!"
  436. 12:06:07 "<infiSTAR.de> CREATING AdminMenu"
  437. 12:06:07 "<infiSTAR.de> AdminMenu LOADED!"
  438. 12:06:07 "<infiSTAR.de> ADDING SERVERSIDE HANDLERS"
  439. 12:06:07 "<infiSTAR.de> AntiHack FULLY LOADED"
  440. 12:06:08 "Loading custom server compiles"
  441. 12:06:08 BIKE: loading version 2.8.2 ...
  442. 12:06:08 BIKE: adding bike to safe vehicle list...
  443. 12:06:08 "<infiSTAR.de> starting main server loop"
  444. 12:06:08 "HIVE: Starting"
  445. 12:06:08 ["TIME SYNC: Local Time set to:",[2012,8,2,10,6],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,2,20,10,6]]
  446. 12:06:08 "HIVE: trying to get objects"
  447. 12:06:08 "HIVE: found 728 objects"
  448. 12:06:08 "HIVE: Request sent"
  449. 12:06:09 "HIVE: Streamed 728 objects"
  450. 12:06:09 "Res3tting B!S effects..."
  451. 12:06:12 "SERVER FPS: 45 PLAYERS: 1"
  452. 12:06:16 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 728 objects in 7.178 seconds (unscheduled)"
  453. 12:06:16 "Total Number of spawn locations 6"
  454. 12:06:16 "[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI."
  455. 12:06:16 "[DZAI] Reading DZAI configuration file."
  456. 12:06:16 "[DZAI] DZAI configuration file loaded."
  457. 12:06:16 "[DZAI] Compiling DZAI functions."
  458. 12:06:16 "[DZAI] DZAI functions compiled."
  459. 12:06:16 "[DZAI] Epoch classnames loaded."
  460. 12:06:16 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: dayz epoch 1.0.6.2). DZAI_dynamicWeaponList: true. VerifyTables: true."
  461. 12:06:16 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Random: true. Air: false. Land: true."
  462. 12:06:16 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: true."
  463. 12:06:16 "[DZAI] DZAI loading completed in 0.212997 seconds."
  464. 12:06:27 "HIVE: Vehicle Spawn limit reached!"
  465. 12:06:27 "HIVE: Spawning # of Debris: 50"
  466. 12:06:31 "HIVE: Spawning # of Ammo Boxes: 15"
  467. 12:06:32 "HIVE: Spawning # of Veins: 30"
  468. 12:06:33 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 50 Debris, 15 SupplyCrates and 30 MineVeins in 16.983 seconds (scheduled)"
  469. 12:06:33 "Spawning Weed Farm at [4813.3,8394.12]"
  470. 12:06:33 "Spawning Weed Farm at [3512.19,7707.89]"
  471. 12:06:33 "<infiSTAR.de> Player-Log: nigel(76561198166005795) - 6h 05min | ******ADMIN******"
  472. 12:06:33 "Spawning Weed Farm at [12193.2,9601.33]"
  473. 12:06:33 "Spawning Weed Farm at [5388.32,10316.1]"
  474. 12:06:33 "Spawning Weed Farm at [12642.9,8636.66]"
  475. 12:06:33 "Spawning Weed Farm at [6723.94,3568.05]"
  476. 12:06:33 "Spawning Weed Farm at [5732.06,9482.84]"
  477. 12:06:33 "Spawning Weed Farm at [7091.96,10789.2]"
  478. 12:06:33 "Spawning Weed Farm at [6332.47,8706.61]"
  479. 12:06:33 "Spawning Weed Farm at [3761.37,7755.16]"
  480. 12:06:33 "Spawning Weed Farm at [4315.33,9755.33]"
  481. 12:06:33 "Spawning Weed Farm at [4232.61,9396.68]"
  482. 12:06:33 "Spawning node Farm at [8078.78,11985.3]"
  483. 12:06:33 "EPOCH EVENTS INIT"
  484. 12:06:34 "WAI: AI Config File Loaded"
  485. 12:06:35 "WAI: Overpoch Config File Loaded"
  486. 12:06:35 "WAI: blacklist Loaded"
  487. 12:06:35 "WAI: Initializing missions"
  488. 12:06:35 "[DZAI] Verified 111 unique classnames in 0.479996 seconds."
  489. 12:06:35 "CLEANUP: INITIALIZING Vehicle SCRIPT"
  490. 12:06:35 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,6],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,2,20,10,6]]
  491. 12:06:40 "<infiSTAR.de> CONNECTLOG: CONNECT - nigel(76561198166005795)"
  492. 12:06:40 "<infiSTAR.de> CONNECTLOG: CONNECT - __SERVER__()"
  493. 12:06:40 "Chernarus spawn areas loaded."
  494. 12:06:40 "Chernarus static spawn configuration loaded."
  495. 12:06:41 "INFO - Player: PID#3(nigel)(UID:76561198166005795/CID:59) Status: LOGGING IN"
  496. 12:06:42 "INFO - Player: PID#3(nigel)(UID:76561198166005795/CID:59) Status: LOGIN PUBLISHING, Location Pustoshka [033068]"
  497. 12:06:43 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (nigel) REMOTE,"76561198166005795"]"
  498. 12:06:43 "infiSTAR.de ******ADMIN-LOGIN******: nigel(76561198166005795)"
  499. 12:06:43 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (nigel) REMOTE,"76561198166005795"]"
  500. 12:06:45 "INFO - Player: nigel(UID:76561198166005795/CID:59) Status: CLIENT LOADED & PLAYING"
  501. 12:06:45 "B 1-1-B:1 (nigel) REMOTE, SafeZoneState, [0], 3"
  502. 12:06:45 "<infiSTAR.de> SAFEZONELOG: nigel(76561198166005795) - Left SafeZone @033068"
  503. 12:07:00 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
  504. 12:07:13 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (nigel) REMOTE nigel G_o_d ON"
  505. 12:07:13 "<infiSTAR.de> AdminLog: 6h 05min | nigel G_o_d ON"
  506. 12:07:14 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (nigel) REMOTE nigel FastFire ON"
  507. 12:07:14 "<infiSTAR.de> AdminLog: 6h 05min | nigel FastFire ON"
  508. 12:07:14 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (nigel) REMOTE nigel adminammo_recoil ON"
  509. 12:07:14 "<infiSTAR.de> AdminLog: 6h 05min | nigel adminammo_recoil ON"
  510. 12:07:19 "nigel (76561198166005795) UNLOCKED CinderWallDoorLocked_DZ with code: EYESCAN @033068 [3324.61,8480.81,0.04]"
  511. 12:07:40 [DZMS]: Starting DayZ Mission System.
  512. 12:07:40 [DZMS]: DZAI Found! Using DZAI's Relations!
  513. 12:07:40 [DZMS]: WickedAI Found! Using WickedAI's Relations!
  514. 12:07:40 [DZMS]: Multiple Relations Detected! Unwanted AI Behaviour May Occur!
  515. 12:07:40 [DZMS]: If Issues Arise, Decide on a Single AI System! (DayZAI, SargeAI, or WickedAI)
  516. 12:07:40 [DZMS]: Currently Running Version: 1.1FIN
  517. 12:07:40 [DZMS]: Mission and Extended Configuration Loaded!
  518. 12:07:40 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
  519. 12:07:40 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
  520. 12:07:40 [DZMS]: Loading ExecVM Functions.
  521. 12:07:40 [DZMS]: Loading Compiled Functions.
  522. 12:07:40 [DZMS]: Loading All Other Functions.
  523. 12:07:40 [DZMS]: Mission Functions Script Loaded!
  524. 12:07:40 [DZMS]: Major Mission Clock Starting!
  525. 12:07:40 [DZMS]: Minor Mission Clock Starting!
  526. 12:07:40 [DZMS]: Mission Marker Loop for JIPs Starting!
  527. 12:08:18 Server: Object 3:26 not found (message 70)
  528. 12:08:18 Server: Object 3:26 not found (message 70)
  529. 12:08:18 Server: Object 3:26 not found (message 70)
  530. 12:08:18 Server: Object 3:26 not found (message 70)
  531. 12:08:18 Server: Object 3:26 not found (message 70)
  532. 12:08:18 Server: Object 3:26 not found (message 70)
  533. 12:08:18 Server: Object 3:26 not found (message 70)
  534. 12:08:18 Server: Object 3:26 not found (message 70)
  535. 12:08:18 Server: Object 3:26 not found (message 70)
  536. 12:08:18 Server: Object 3:26 not found (message 70)
  537. 12:08:18 Server: Object 3:26 not found (message 70)
  538. 12:08:18 Server: Object 3:26 not found (message 70)
  539. 12:08:18 Server: Object 3:26 not found (message 70)
  540. 12:08:18 Server: Object 3:26 not found (message 70)
  541. 12:08:18 Server: Object 3:26 not found (message 70)
  542. 12:08:18 Server: Object 3:26 not found (message 70)
  543. 12:08:18 Server: Object 3:26 not found (message 70)
  544. 12:08:18 Server: Object 3:26 not found (message 70)
  545. 12:08:18 Server: Object 3:26 not found (message 70)
  546. 12:08:18 Server: Object 3:26 not found (message 70)
  547. 12:08:18 Server: Object 3:26 not found (message 70)
  548. 12:08:18 Server: Object 3:26 not found (message 70)
  549. 12:08:18 Server: Object 3:26 not found (message 70)
  550. 12:08:18 Server: Object 3:26 not found (message 70)
  551. 12:08:18 Server: Object 3:26 not found (message 70)
  552. 12:09:05 "nigel (76561198166005795) UNLOCKED Safe with code: 0012 @033068 [3316.07,8487.03,0.323]"
  553. 12:09:46 "WAI: Hero Array: [["experiment",0.6],["black_hawk_crash",0.1],["armed_vehicle",0.1],["base",0.25],["captured_mv22",0.25],["special",0.6],["ikea_convoy",0.5],["medi_camp",1],["broken_down_ural",0.75],["sniper_extraction",0.5],["drugbust",0.75],["weapon_cache",0.5],["gem_tower",0.5],["scout_patrol",0.75],["junkyard",0.75],["captured_wildcat",0.65],["patrol",0],["drone_pilot",0.5],["armybase",0.3],["abandoned_trader",0.3],["lumberjack",0.5],["presidents_mansion",0],["tankcolumn",0.45],["radioshack",0.65],["leader",1],["slaughter_house",0.35],["outpost",0,40],["farmer",0.5],["guard",0.65],["vehicle_drop",0.5],["groundzero",0.3],["metalgear",0.6],["node",0.6],["cannibal_cave",0.3],["stalker",0.6],["firestation",0.5],["crop_raider",1],["macdonald",0.45],["mayors_mansion",0.15]]"
  554. 12:09:46 "WAI: Hero mission black_hawk_crash NOT selected."
  555. 12:09:46 "WAI: Hero Array: [["armybase",0.3],["armed_vehicle",0.1],["base",0.25],["captured_mv22",0.25],["abandoned_trader",0.3],["ikea_convoy",0.5],["mayors_mansion",0.15],["broken_down_ural",0.75],["sniper_extraction",0.5],["drugbust",0.75],["weapon_cache",0.5],["gem_tower",0.5],["crop_raider",1],["guard",0.65],["captured_wildcat",0.65],["patrol",0],["drone_pilot",0.5],["node",0.6],["special",0.6],["lumberjack",0.5],["presidents_mansion",0],["radioshack",0.65],["cannibal_cave",0.3],["leader",1],["slaughter_house",0.35],["medi_camp",1],["farmer",0.5],["experiment",0.6],["vehicle_drop",0.5],["groundzero",0.3],["outpost",0,40],["tankcolumn",0.45],["scout_patrol",0.75],["stalker",0.6],["firestation",0.5],["metalgear",0.6],["macdonald",0.45],["junkyard",0.75]]"
  556. 12:09:46 "WAI: Hero mission patrol NOT selected."
  557. 12:09:46 "WAI: Hero Array: [["abandoned_trader",0.3],["armed_vehicle",0.1],["node",0.6],["captured_mv22",0.25],["broken_down_ural",0.75],["ikea_convoy",0.5],["mayors_mansion",0.15],["farmer",0.5],["sniper_extraction",0.5],["drugbust",0.75],["weapon_cache",0.5],["gem_tower",0.5],["leader",1],["guard",0.65],["junkyard",0.75],["drone_pilot",0.5],["base",0.25],["special",0.6],["captured_wildcat",0.65],["presidents_mansion",0],["radioshack",0.65],["crop_raider",1],["cannibal_cave",0.3],["lumberjack",0.5],["medi_camp",1],["firestation",0.5],["experiment",0.6],["vehicle_drop",0.5],["groundzero",0.3],["outpost",0,40],["tankcolumn",0.45],["scout_patrol",0.75],["stalker",0.6],["armybase",0.3],["metalgear",0.6],["macdonald",0.45],["slaughter_house",0.35]]"
  558. 12:09:46 "WAI: Hero mission cannibal_cave selected."
  559. 12:09:46 "Loop complete, valid position [6890.78,14191] in 1 attempts."
  560. 12:09:46 "WAI: Mission:[MainHero] Cannibal started at [6890.78,14191,0]"
  561. 12:09:46 trigger - unknown animation source revolved
  562. 12:09:46 "WAI: Spawned a group of 6 AI (Bandit) at [6902.78,14233.5,0.01]"
  563. 12:09:46 "WAI: Spawned a group of 6 AI (Bandit) at [6901.78,14232,0.01]"
  564. 12:09:47 trigger - unknown animation source revolved
  565. 12:09:47 "WAI: Spawned a group of 6 AI (Bandit) at [6878.78,14148,0.01]"
  566. 12:09:47 Strange convex component01 in rh_m14\rh_m1staim.p3d:geometry
  567. 12:09:47 Strange convex component07 in rh_m14\rh_m1staim.p3d:geometry
  568. 12:09:47 Strange convex component12 in rh_m14\rh_m1staim.p3d:geometry
  569. 12:09:47 trigger - unknown animation source revolved
  570. 12:09:47 "WAI: Spawned a group of 6 AI (Bandit) at [6877.78,14148,0.01]"
  571. 12:09:47 "WAI: Spawned a group of 4 AI (Bandit) at [6870.78,14148,0.01]"
  572. 12:09:47 "WAI: Starting Mission number 0"
  573. 12:10:04 "RUNNING EVENT: armydrop on [2020,2,20,10,10]"
  574. 12:10:04 "Army Drop Event Spawning At [9597.25,8316.5]"
  575. 12:10:04 "Army Drop Event: creating ammo box at [9378.81,8534.36]"
  576. 12:10:04 Error in expression <= _tools call dz_fn_array_selectRandom;
  577. _box addWeaponCargoGlobal [_tool,1];
  578. };
  579. >
  580. 12:10:04 Error position: <_box addWeaponCargoGlobal [_tool,1];
  581. };
  582. >
  583. 12:10:04 Error Undefined variable in expression: _box
  584. 12:10:04 File z\addons\dayz_server\modules\armydrop.sqf, line 61
  585. 12:10:04 Error in expression <= _tools call dz_fn_array_selectRandom;
  586. _box addWeaponCargoGlobal [_tool,1];
  587. };
  588. >
  589. 12:10:04 Error position: <_box addWeaponCargoGlobal [_tool,1];
  590. };
  591. >
  592. 12:10:04 Error Undefined variable in expression: _box
  593. 12:10:04 File z\addons\dayz_server\modules\armydrop.sqf, line 61
  594. 12:10:04 Error in expression <= _tools call dz_fn_array_selectRandom;
  595. _box addWeaponCargoGlobal [_tool,1];
  596. };
  597. >
  598. 12:10:04 Error position: <_box addWeaponCargoGlobal [_tool,1];
  599. };
  600. >
  601. 12:10:04 Error Undefined variable in expression: _box
  602. 12:10:04 File z\addons\dayz_server\modules\armydrop.sqf, line 61
  603. 12:10:04 Error in expression <= _tools call dz_fn_array_selectRandom;
  604. _box addWeaponCargoGlobal [_tool,1];
  605. };
  606. >
  607. 12:10:04 Error position: <_box addWeaponCargoGlobal [_tool,1];
  608. };
  609. >
  610. 12:10:04 Error Undefined variable in expression: _box
  611. 12:10:04 File z\addons\dayz_server\modules\armydrop.sqf, line 61
  612. 12:10:04 Error in expression <= _tools call dz_fn_array_selectRandom;
  613. _box addWeaponCargoGlobal [_tool,1];
  614. };
  615. >
  616. 12:10:04 Error position: <_box addWeaponCargoGlobal [_tool,1];
  617. };
  618. >
  619. 12:10:04 Error Undefined variable in expression: _box
  620. 12:10:04 File z\addons\dayz_server\modules\armydrop.sqf, line 61
  621. 12:10:04 "Army Drop event setup, waiting for 30 minutes"
  622. 12:11:09 "<infiSTAR.de> CONNECTLOG: CONNECT - Deadicated(76561197968512328)"
  623. 12:11:09 "<infiSTAR.de> Player-Log: Deadicated(76561197968512328) - 0h 05min"
  624. 12:11:14 "INFO - Player: PID#4(Deadicated)(UID:76561197968512328/CID:92) Status: LOGGING IN"
  625. 12:11:14 "INFO - Player: PID#4(Deadicated)(UID:76561197968512328/CID:92) Status: LOGIN PUBLISHING, Location Lopatino [028056]"
  626. 12:11:30 "INFO - Player: Deadicated(UID:76561197968512328/CID:92) Status: CLIENT LOADED & PLAYING"
  627. 12:11:33 "B 1-1-C:1 (Deadicated) REMOTE, SafeZoneState, [0], 4"
  628. 12:11:33 "<infiSTAR.de> SAFEZONELOG: Deadicated(76561197968512328) - Left SafeZone @028056"
  629. 12:11:36 "DZAI Monitor :: Server Uptime: 0:6:28. Active AI Groups: 3."
  630. 12:11:36 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
  631. 12:11:36 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 0. Air Patrols: 0. Land Patrols: 3."
  632. 12:12:22 "SERVER FPS: 46 PLAYERS: 2"
  633. 12:12:27 MuzzleFlashROT - unknown animation source ammoRandom
  634. 12:12:51 "WAI: Hero Array: [["abandoned_trader",0.3],["armed_vehicle",0.1],["firestation",0.5],["farmer",0.5],["vehicle_drop",0.5],["ikea_convoy",0.5],["drugbust",0.75],["mayors_mansion",0.15],["sniper_extraction",0.5],["tankcolumn",0.45],["weapon_cache",0.5],["slaughter_house",0.35],["leader",1],["node",0.6],["stalker",0.6],["drone_pilot",0.5],["base",0.25],["experiment",0.6],["captured_wildcat",0.65],["presidents_mansion",0],["radioshack",0.65],["crop_raider",1],["lumberjack",0.5],["medi_camp",1],["gem_tower",0.5],["special",0.6],["junkyard",0.75],["groundzero",0.3],["outpost",0,40],["guard",0.65],["scout_patrol",0.75],["captured_mv22",0.25],["armybase",0.3],["metalgear",0.6],["macdonald",0.45],["broken_down_ural",0.75]]"
  635. 12:12:51 "WAI: Hero mission outpost NOT selected."
  636. 12:12:51 "WAI: Hero Array: [["abandoned_trader",0.3],["drone_pilot",0.5],["gem_tower",0.5],["ikea_convoy",0.5],["junkyard",0.75],["metalgear",0.6],["groundzero",0.3],["crop_raider",1],["sniper_extraction",0.5],["tankcolumn",0.45],["weapon_cache",0.5],["slaughter_house",0.35],["leader",1],["node",0.6],["stalker",0.6],["armed_vehicle",0.1],["base",0.25],["experiment",0.6],["captured_wildcat",0.65],["presidents_mansion",0],["farmer",0.5],["firestation",0.5],["lumberjack",0.5],["medi_camp",1],["armybase",0.3],["special",0.6],["drugbust",0.75],["broken_down_ural",0.75],["guard",0.65],["radioshack",0.65],["captured_mv22",0.25],["vehicle_drop",0.5],["scout_patrol",0.75],["macdonald",0.45],["mayors_mansion",0.15]]"
  637. 12:12:51 "WAI: Hero mission armed_vehicle NOT selected."
  638. 12:12:51 "WAI: Hero Array: [["abandoned_trader",0.3],["drone_pilot",0.5],["groundzero",0.3],["ikea_convoy",0.5],["captured_wildcat",0.65],["metalgear",0.6],["medi_camp",1],["crop_raider",1],["gem_tower",0.5],["tankcolumn",0.45],["weapon_cache",0.5],["junkyard",0.75],["leader",1],["node",0.6],["stalker",0.6],["radioshack",0.65],["experiment",0.6],["farmer",0.5],["presidents_mansion",0],["slaughter_house",0.35],["firestation",0.5],["lumberjack",0.5],["sniper_extraction",0.5],["special",0.6],["base",0.25],["drugbust",0.75],["captured_mv22",0.25],["guard",0.65],["mayors_mansion",0.15],["armybase",0.3],["vehicle_drop",0.5],["scout_patrol",0.75],["macdonald",0.45],["broken_down_ural",0.75]]"
  639. 12:12:51 "WAI: Hero mission junkyard selected."
  640. 12:12:51 "Loop complete, valid position [3443.55,5440.72] in 1 attempts."
  641. 12:12:51 "WAI: [Mission:[MainHero] Junk Yard]: Starting... [3443.55,5440.72,0]"
  642. 12:12:51 MuzzleFlashROT - unknown animation source ammoRandom
  643. 12:12:51 "WAI: Spawned a group of 6 AI (Bandit) at [3441.55,5435.72,0]"
  644. 12:12:51 "WAI: Spawned a group of 6 AI (Bandit) at [3424.55,5459.72,0]"
  645. 12:12:51 "WAI: Spawned a group of 1 AI (Bandit) at [3460.55,5461.72,0]"
  646. 12:12:51 Strange convex component01 in rh_m14\rh_m1ssp.p3d:geometry
  647. 12:12:51 Strange convex component07 in rh_m14\rh_m1ssp.p3d:geometry
  648. 12:12:51 Strange convex component08 in rh_m14\rh_m1ssp.p3d:geometry
  649. 12:12:51 Strange convex component12 in rh_m14\rh_m1ssp.p3d:geometry
  650. 12:12:52 "WAI: Spawned a group of 3 AI (Bandit) at [3460.55,5461.72,0]"
  651. 12:12:52 "WAI: Starting Mission number 1"
  652. 12:13:15 MuzzleFlashROT - unknown animation source ammoRandom
  653. 12:13:57 [DZMS]: Running Minor Mission Hillbillies.
  654. 12:14:00 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 3 units in mission.
  655. 12:14:01 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 6 units in mission.
  656. 12:14:02 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 9 units in mission.
  657. 12:14:03 Strange convex component01 in rh_m14\rh_m1saim.p3d:geometry
  658. 12:14:03 Strange convex component07 in rh_m14\rh_m1saim.p3d:geometry
  659. 12:14:03 Strange convex component12 in rh_m14\rh_m1saim.p3d:geometry
  660. 12:14:03 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 12 units in mission.
  661. 12:14:04 [DZMS]: (DZMSUnitsMinor) Waiting for 2/12 Units or Less to be Alive and a Player to be Near the Objective.
  662. 12:14:21 MuzzleFlashROT - unknown animation source ammoRandom
  663. 12:16:36 "DZAI Monitor :: Server Uptime: 0:11:28. Active AI Groups: 4."
  664. 12:16:36 "DZAI Monitor :: Static Spawns: 1. Respawn Queue: 1 groups queued."
  665. 12:16:36 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 7. Air Patrols: 0. Land Patrols: 3."
  666. 12:16:39 trigger - unknown animation source revolved
  667. 12:17:09 MuzzleFlashROT - unknown animation source ammoRandom
  668. 12:17:27 "WAI: Hero Array: [["broken_down_ural",0.75],["experiment",0.6],["groundzero",0.3],["gem_tower",0.5],["captured_wildcat",0.65],["lumberjack",0.5],["medi_camp",1],["stalker",0.6],["abandoned_trader",0.3],["tankcolumn",0.45],["weapon_cache",0.5],["leader",1],["node",0.6],["base",0.25],["radioshack",0.65],["captured_mv22",0.25],["farmer",0.5],["mayors_mansion",0.15],["slaughter_house",0.35],["firestation",0.5],["metalgear",0.6],["sniper_extraction",0.5],["special",0.6],["ikea_convoy",0.5],["drugbust",0.75],["vehicle_drop",0.5],["guard",0.65],["crop_raider",1],["presidents_mansion",0],["drone_pilot",0.5],["armybase",0.3],["macdonald",0.45],["scout_patrol",0.75]]"
  669. 12:17:27 "WAI: Hero mission slaughter_house selected."
  670. 12:17:27 "WAI: Invalid Position (SafeZone)"
  671. 12:17:27 "Loop complete, valid position [14189.4,14503.9] in 2 attempts."
  672. 12:17:27 "WAI: [Mission:[MainHero] Slaughter House]: Starting... [14189.4,14503.9,0]"
  673. 12:17:27 "WAI: Spawned a group of 6 AI (Bandit) at [14198.4,14490.9,0]"
  674. 12:17:27 "WAI: Spawned a group of 2 AI (Bandit) at [14202.4,14518.9,0]"
  675. 12:17:27 "WAI: Spawned a group of 3 AI (Bandit) at [14202.4,14518.9,0]"
  676. 12:17:27 "WAI: Starting Mission number 2"
  677. 12:18:21 MuzzleFlashROT - unknown animation source ammoRandom
  678. 12:18:22 "SERVER FPS: 46 PLAYERS: 2"
  679. 12:20:09 MuzzleFlashROT - unknown animation source ammoRandom
  680. 12:21:12 "WAI: Hero Array: [["broken_down_ural",0.75],["vehicle_drop",0.5],["sniper_extraction",0.5],["experiment",0.6],["gem_tower",0.5],["node",0.6],["medi_camp",1],["armybase",0.3],["abandoned_trader",0.3],["tankcolumn",0.45],["weapon_cache",0.5],["leader",1],["guard",0.65],["base",0.25],["radioshack",0.65],["stalker",0.6],["captured_mv22",0.25],["macdonald",0.45],["firestation",0.5],["metalgear",0.6],["farmer",0.5],["special",0.6],["ikea_convoy",0.5],["scout_patrol",0.75],["groundzero",0.3],["mayors_mansion",0.15],["crop_raider",1],["presidents_mansion",0],["drone_pilot",0.5],["lumberjack",0.5],["drugbust",0.75],["captured_wildcat",0.65]]"
  681. 12:21:12 "WAI: Hero mission drone_pilot selected."
  682. 12:21:12 "WAI: Invalid Position (Marker: MainHero0)"
  683. 12:21:12 "Loop complete, valid position [9901.08,13127] in 2 attempts."
  684. 12:21:12 "WAI: [Mission:[MainHero] Drone Pilot]: Starting... [9901.08,13127,0]"
  685. 12:21:13 "WAI: Spawned a group of 6 AI (Bandit) at [9918.08,13109,0]"
  686. 12:21:13 "WAI: Spawned a group of 6 AI (Bandit) at [9890.08,13136,0]"
  687. 12:21:13 "WAI: Spawned a group of 6 AI (Bandit) at [9916.08,13112,0]"
  688. 12:21:13 "WAI: Spawned a group of 4 AI (Bandit) at [9903.08,13145,0]"
  689. 12:21:13 "WAI: Spawned a group of 3 AI (Bandit) at [9903.08,13145,0]"
  690. 12:21:14 "WAI: Spawned in 1 KORD_high_TK_EP1"
  691. 12:21:14 "WAI: Starting Mission number 3"
  692. 12:21:35 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,21],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,2,20,10,21]]
  693. 12:21:37 "DZAI Monitor :: Server Uptime: 0:16:29. Active AI Groups: 4."
  694. 12:21:37 "DZAI Monitor :: Static Spawns: 1. Respawn Queue: 1 groups queued."
  695. 12:21:37 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 8. Air Patrols: 0. Land Patrols: 3."
  696. 12:22:15 Server: Object 4:1731 not found (message 99)
  697. 12:22:15 Server: Object 4:1732 not found (message 91)
  698. 12:22:30 "Deadicated (76561197968512328) UNLOCKED CinderWallDoorSmallLocked_DZ with code: EYESCAN @028056 [2863.09,9756.83,0.766]"
  699. 12:22:51 trigger - unknown animation source revolved
  700. 12:23:09 "Deadicated (76561197968512328) UNLOCKED CinderWallDoorLocked_DZ with code: EYESCAN @028056 [2869.94,9751.68,0.849]"
  701. 12:23:21 [DZMS]: Running Major Mission Armored_Vehicles.
  702. 12:23:23 Strange convex component01 in rh_m14\rh_m1stacog.p3d:geometry
  703. 12:23:23 Strange convex component07 in rh_m14\rh_m1stacog.p3d:geometry
  704. 12:23:23 Strange convex component12 in rh_m14\rh_m1stacog.p3d:geometry
  705. 12:23:23 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 6 units in mission.
  706. 12:23:28 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 10 units in mission.
  707. 12:23:33 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 14 units in mission.
  708. 12:23:38 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 18 units in mission.
  709. 12:23:43 [DZMS]: (DZMSUnitsMajor) Waiting for 3/18 Units or Less to be Alive and a Player to be Near the Objective.
  710. 12:24:15 MuzzleFlashROT - unknown animation source ammoRandom
  711. 12:24:22 "SERVER FPS: 47 PLAYERS: 2"
  712. 12:24:28 MuzzleFlashROT - unknown animation source ammoRandom
  713. 12:24:51 trigger - unknown animation source revolved
  714. 12:25:04 trigger - unknown animation source revolved
  715. 12:26:37 "DZAI Cleanup: Cleaned up 1 dead units and 0 destroyed vehicles."
  716. 12:26:37 "DZAI Monitor :: Server Uptime: 0:21:29. Active AI Groups: 4."
  717. 12:26:37 "DZAI Monitor :: Static Spawns: 1. Respawn Queue: 1 groups queued."
  718. 12:26:37 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 8. Air Patrols: 0. Land Patrols: 3."
  719. 12:26:52 Server: Object 3:73 not found (message 99)
  720. 12:28:22 "<infiSTAR.de> CONNECTLOG: CONNECT - Dixie(76561198165858847)"
  721. 12:28:22 "<infiSTAR.de> Player-Log: Dixie(76561198165858847) - 0h 23min | ******ADMIN******"
  722. 12:28:31 "INFO - Player: PID#5(Dixie)(UID:76561198165858847/CID:89) Status: LOGGING IN"
  723. 12:28:31 "INFO - Player: PID#5(Dixie)(UID:76561198165858847/CID:89) Status: LOGIN PUBLISHING, Location Pustoshka [033068]"
  724. 12:28:47 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-D:1 (Dixie) REMOTE,"76561198165858847"]"
  725. 12:28:47 "infiSTAR.de ******ADMIN-LOGIN******: Dixie(76561198165858847)"
  726. 12:28:47 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-D:1 (Dixie) REMOTE,"76561198165858847"]"
  727. 12:28:48 "INFO - Player: Dixie(UID:76561198165858847/CID:89) Status: CLIENT LOADED & PLAYING"
  728. 12:28:51 "B 1-1-D:1 (Dixie) REMOTE, SafeZoneState, [0], 5"
  729. 12:28:51 "<infiSTAR.de> SAFEZONELOG: Dixie(76561198165858847) - Left SafeZone @033068"
  730. 12:29:45 trigger - unknown animation source revolved
  731. 12:29:52 Server: Object 3:87 not found (message 99)
  732. 12:29:52 Server: Object 3:88 not found (message 91)
  733. 12:29:52 Server: Object 3:88 not found (message 91)
  734. 12:29:52 Server: Object 3:87 not found (message 99)
  735. 12:29:52 Server: Object 3:87 not found (message 99)
  736. 12:29:52 Server: Object 3:87 not found (message 99)
  737. 12:29:53 Server: Object 3:87 not found (message 99)
  738. 12:29:53 Server: Object 3:87 not found (message 99)
  739. 12:29:53 Server: Object 3:87 not found (message 99)
  740. 12:29:53 Server: Object 3:87 not found (message 99)
  741. 12:30:05 "RUNNING EVENT: pirate_treasure on [2020,2,20,10,30]"
  742. 12:30:05 "RUNNING EVENT: un_supply on [2020,2,20,10,30]"
  743. 12:30:05 "Pirate Treasure Event Spawning At [4721.43,8982.8]"
  744. 12:30:05 "UN Supply Drop Event spawning at [8841.54,6129.11]"
  745. 12:30:22 "SERVER FPS: 47 PLAYERS: 3"
  746. 12:31:05 "DELETE DIRECT: SERVER deleted object with ID: 567"
  747. 12:31:08 "Deadicated (76561197968512328) claimed TT650_TK_CIV_EP1 @028056 [2894.85,9696.78,-0.00299072]"
  748. 12:31:17 "<infiSTAR.de> LockUnlockVehicle: TT650_TK_CIV_EP1 (objid: 1413) LOCKED @028056 [2894.86,9696.79,0.000915527]"
  749. 12:31:37 "DZAI Monitor :: Server Uptime: 0:26:29. Active AI Groups: 4."
  750. 12:31:37 "DZAI Monitor :: Static Spawns: 1. Respawn Queue: 1 groups queued."
  751. 12:31:37 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 8. Air Patrols: 0. Land Patrols: 3."
  752. 12:31:53 "Deadicated (76561197968512328) UNLOCKED CinderWallDoorSmallLocked_DZ with code: EYESCAN @028056 [2855.09,9750.7,0.684]"
  753. 12:32:03 "<infiSTAR.de> LockUnlockVehicle: SUV_Green (objid: 970) UNLOCKED @028056 [2865.41,9734.61,0.687225]"
  754. 12:32:06 "<infiSTAR.de> LockUnlockVehicle: V3S_RA_TK_GUE_EP1_DZE (objid: 959) UNLOCKED @028056 [2863.39,9730.51,0.756653]"
  755. 12:32:08 "<infiSTAR.de> LockUnlockVehicle: KamazRefuel_DZ (objid: 966) UNLOCKED @028056 [2869.74,9729.11,0.699402]"
  756. 12:33:03 trigger - unknown animation source revolved
  757. 12:34:48 "Deadicated (76561197968512328) UNLOCKED Safe with code: 7727 @028056 [2845.08,9758.78,1.225]"
  758. 12:35:22 "Deadicated (76561197968512328) LOCKED Safe with code: 7727 @028056 [2845.08,9758.78,1.225]"
  759. 12:35:49 "<infiSTAR.de> LockUnlockVehicle: V3S_RA_TK_GUE_EP1_DZE (objid: 1173) UNLOCKED @028056 [2859.46,9746.16,0.682343]"
  760. 12:35:54 "<infiSTAR.de> LockUnlockVehicle: V3S_RA_TK_GUE_EP1_DZE (objid: 1085) UNLOCKED @028056 [2852.94,9744.65,0.731873]"
  761. 12:36:22 "SERVER FPS: 47 PLAYERS: 3"
  762. 12:36:35 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,36],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,2,20,10,36]]
  763. 12:36:38 "DZAI Monitor :: Server Uptime: 0:31:30. Active AI Groups: 4."
  764. 12:36:38 "DZAI Monitor :: Static Spawns: 1. Respawn Queue: 1 groups queued."
  765. 12:36:38 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 1. Air Patrols: 0. Land Patrols: 3."
  766. 12:37:38 "infiSTAR.de PVAH_WriteLog: B 1-1-D:1 (Dixie) REMOTE Dixie plus 250000 Coins to Dixie"
  767. 12:37:38 "<infiSTAR.de> AdminLog: 0h 32min | Dixie plus 250000 Coins to Dixie"
  768. 12:37:51 "Dixie (76561198165858847) UNLOCKED Safe with code: 6573 @033068 [3315.77,8487.99,0.33]"
  769. 12:38:42 "<infiSTAR.de> LockUnlockVehicle: GAZ_Vodnik_MedEvac (objid: 898) UNLOCKED @033068 [3307.31,8496.24,0.00106812]"
  770. 12:39:05 "<infiSTAR.de> LockUnlockVehicle: UH1H_DZE (objid: 972) UNLOCKED @032068 [3275.89,8521.79,-0.073761]"
  771. 12:40:00 "<infiSTAR.de> LockUnlockVehicle: UH1H_DZE (objid: 972) LOCKED @032068 [3275.89,8521.79,-0.073761]"
  772. 12:40:04 "Army Drop Event Ended"
  773. 12:41:24 "Dixie (76561198165858847) LOCKED Safe with code: 6573 @033068 [3315.77,8487.99,0.33]"
  774. 12:41:34 "Dixie (76561198165858847) LOCKED CinderWallDoorLocked_DZ with code: 716 @033068 [3324.61,8480.81,0.04]"
  775. 12:41:38 "DZAI Monitor :: Server Uptime: 0:36:30. Active AI Groups: 4."
  776. 12:41:38 "DZAI Monitor :: Static Spawns: 1. Respawn Queue: 1 groups queued."
  777. 12:41:38 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 6. Air Patrols: 0. Land Patrols: 3."
  778. 12:42:22 "SERVER FPS: 48 PLAYERS: 3"
  779. 12:46:38 "DZAI Monitor :: Server Uptime: 0:41:30. Active AI Groups: 8."
  780. 12:46:38 "DZAI Monitor :: Static Spawns: 3. Respawn Queue: 0 groups queued."
  781. 12:46:38 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 8. Air Patrols: 0. Land Patrols: 3."
  782. 12:46:58 Action::Process - No target [action: Rearm]
  783. 12:48:17 Action::Process - No target [action: Rearm]
  784. 12:48:22 "SERVER FPS: 48 PLAYERS: 3"
  785. 12:48:38 "B 1-1-D:1 (Dixie) REMOTE, SafeZoneState, [1], 5"
  786. 12:48:38 "<infiSTAR.de> SAFEZONELOG: Dixie(76561198165858847) - Entered SafeZone @062074"
  787. 12:49:11 "B 1-1-D:1 (Dixie) REMOTE, SafeZoneState, [0], 5"
  788. 12:49:11 "<infiSTAR.de> SAFEZONELOG: Dixie(76561198165858847) - Left SafeZone @061076"
  789. 12:50:09 trigger - unknown animation source revolved
  790. 12:50:18 Server: Object 5:67 not found (message 91)
  791. 12:50:19 Server: Object 5:66 not found (message 99)
  792. 12:50:19 Server: Object 5:66 not found (message 99)
  793. 12:50:19 Server: Object 5:66 not found (message 99)
  794. 12:50:19 Server: Object 5:67 not found (message 91)
  795. 12:50:19 Server: Object 5:66 not found (message 99)
  796. 12:51:35 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,51],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,2,20,10,51]]
  797. 12:51:39 "DZAI Monitor :: Server Uptime: 0:46:31. Active AI Groups: 4."
  798. 12:51:39 "DZAI Monitor :: Static Spawns: 2. Respawn Queue: 0 groups queued."
  799. 12:51:39 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 7. Air Patrols: 0. Land Patrols: 3."
  800. 12:53:54 "WAI: [Mission: Bandit Junk Yard]: Timed out at [3443.55,5440.72,0]"
  801. 12:53:57 trigger - unknown animation source revolved
  802. 12:54:22 "SERVER FPS: 46 PLAYERS: 3"
  803. 12:54:29 "[DZMS]: Minor SM9 Hillbilly Mission has Ended."
  804. 12:56:40 "DZAI Monitor :: Server Uptime: 0:51:32. Active AI Groups: 2."
  805. 12:56:40 "DZAI Monitor :: Static Spawns: 2. Respawn Queue: 2 groups queued."
  806. 12:56:40 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 8. Air Patrols: 0. Land Patrols: 1."
  807. 12:57:27 trigger - unknown animation source revolved
  808. 12:57:34 "WAI: [Mission: Bandit Slaughter House]: Timed out at [14189.4,14503.9,0]"
  809. 12:58:33 "WAI: [Mission: Bandit Cannibal Cave]: Timed out at [6890.78,14191,0]"
  810. 12:58:57 trigger - unknown animation source revolved
  811. 13:00:06 "Pirate Treasure Event Ended"
  812. 13:00:06 "EVENT: U.N. Supply Crate Ended"
  813. 13:00:07 "RUNNING EVENT: building_supplies on [2020,2,20,11,0]"
  814. 13:00:07 "RUNNING EVENT: special_forces on [2020,2,20,11,0]"
  815. 13:00:07 "IKEA Event spawning at [6537.26,7674.18]"
  816. 13:00:07 "Special Forces Event spawning at [10803.1,9037.04]"
  817. 13:00:22 "SERVER FPS: 47 PLAYERS: 3"
  818. 13:01:17 [DZMS]: Running Minor Mission Bandit_Squad.
  819. 13:01:23 [DZMS]: (DZMSUnitsMinor) 2 AI Spawned, 2 units in mission.
  820. 13:01:28 [DZMS]: (DZMSUnitsMinor) 2 AI Spawned, 4 units in mission.
  821. 13:01:33 [DZMS]: (DZMSUnitsMinor) 2 AI Spawned, 6 units in mission.
  822. 13:01:38 [DZMS]: (DZMSUnitsMinor) 2 AI Spawned, 8 units in mission.
  823. 13:01:39 [DZMS]: (DZMSUnitsMinor) Waiting for 1/8 Units or Less to be Alive and a Player to be Near the Objective.
  824. 13:01:40 "DZAI Monitor :: Server Uptime: 0:56:32. Active AI Groups: 4."
  825. 13:01:40 "DZAI Monitor :: Static Spawns: 2. Respawn Queue: 0 groups queued."
  826. 13:01:40 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 7. Air Patrols: 0. Land Patrols: 3."
  827. 13:02:03 trigger - unknown animation source revolved
  828. 13:02:32 "WAI: Hero Array: [["broken_down_ural",0.75],["vehicle_drop",0.5],["sniper_extraction",0.5],["experiment",0.6],["farmer",0.5],["node",0.6],["medi_camp",1],["captured_wildcat",0.65],["drugbust",0.75],["tankcolumn",0.45],["firestation",0.5],["leader",1],["guard",0.65],["special",0.6],["radioshack",0.65],["armybase",0.3],["captured_mv22",0.25],["weapon_cache",0.5],["gem_tower",0.5],["metalgear",0.6],["macdonald",0.45],["stalker",0.6],["abandoned_trader",0.3],["scout_patrol",0.75],["base",0.25],["mayors_mansion",0.15],["crop_raider",1],["presidents_mansion",0],["lumberjack",0.5],["groundzero",0.3],["ikea_convoy",0.5]]"
  829. 13:02:32 "WAI: Hero mission captured_wildcat selected."
  830. 13:02:32 "WAI: Invalid Position (SafeZone)"
  831. 13:02:32 "WAI: Invalid Position (Marker: DZMSMinMarker)"
  832. 13:02:32 "Loop complete, valid position [1236.23,4628.73] in 3 attempts."
  833. 13:02:32 "WAI: [Mission:[MainHero] Captured UH1H]: Starting... [1236.23,4628.73,0]"
  834. 13:02:32 trigger - unknown animation source revolved
  835. 13:02:32 "WAI: Spawned a group of 6 AI (Bandit) at [1236.23,4628.73,0]"
  836. 13:02:32 "WAI: Spawned a group of 6 AI (Bandit) at [1269.23,4621.73,0.1]"
  837. 13:02:33 Strange convex component01 in rh_m14\rh_m1sshd.p3d:geometry
  838. 13:02:33 Strange convex component07 in rh_m14\rh_m1sshd.p3d:geometry
  839. 13:02:33 Strange convex component08 in rh_m14\rh_m1sshd.p3d:geometry
  840. 13:02:33 Strange convex component12 in rh_m14\rh_m1sshd.p3d:geometry
  841. 13:02:33 trigger - unknown animation source revolved
  842. 13:02:33 "WAI: Spawned a group of 6 AI (Bandit) at [1203.23,4610.73,0.1]"
  843. 13:02:33 Strange convex component01 in rh_m14\rh_m1sacog.p3d:geometry
  844. 13:02:33 Strange convex component07 in rh_m14\rh_m1sacog.p3d:geometry
  845. 13:02:33 Strange convex component12 in rh_m14\rh_m1sacog.p3d:geometry
  846. 13:02:33 "WAI: Spawned a group of 4 AI (Bandit) at [1237.23,4657.73,0.1]"
  847. 13:02:33 "WAI: Spawned a group of 6 AI (Bandit) at [1237.23,4657.73,0.1]"
  848. 13:02:33 "WAI: Spawned in 2 M2StaticMG"
  849. 13:02:33 "WAI: Spawned UH1H_DZE at [1215.73,4623.53,0]"
  850. 13:02:33 "WAI: Calculated damage for NEtrup is 0.376876"
  851. 13:02:33 "WAI: Calculated damage for motor is 0.357063"
  852. 13:02:33 "WAI: Calculated damage for elektronika is 0.320216"
  853. 13:02:33 "WAI: Calculated damage for mala vrtule is 0.221226"
  854. 13:02:33 "WAI: Calculated damage for velka vrtule is 0.231374"
  855. 13:02:33 "WAI: Calculated damage for munice is 0.39577"
  856. 13:02:33 "WAI: Calculated damage for sklo predni P is 0.355185"
  857. 13:02:33 "WAI: Calculated damage for sklo predni L is 0.359955"
  858. 13:02:33 "WAI: Added 0.610198 percent fuel to vehicle"
  859. 13:02:33 "WAI: [MainHero] captured_wildcat spawned a wildcat at [1236.23,4628.73,0]"
  860. 13:02:33 "WAI: Starting Mission number 4"
  861. 13:02:38 trigger - unknown animation source revolved
  862. 13:05:42 "WAI: [Mission: Bandit Drone Pilot]: Timed out at [9901.08,13127,0]"
  863. 13:05:51 trigger - unknown animation source revolved
  864. 13:06:22 "SERVER FPS: 46 PLAYERS: 3"
  865. 13:06:35 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,11,6],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,2,20,11,6]]
  866. 13:06:41 "DZAI Cleanup: Cleaned up 1 expired temporary blacklist areas."
  867. 13:06:41 "DZAI Monitor :: Server Uptime: 1:1:33. Active AI Groups: 4."
  868. 13:06:41 "DZAI Monitor :: Static Spawns: 2. Respawn Queue: 0 groups queued."
  869. 13:06:41 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 5. Air Patrols: 0. Land Patrols: 3."
  870. 13:06:46 Action::Process - No target [action: Rearm]
  871. 13:07:41 "B 1-1-D:1 (Dixie) REMOTE, SafeZoneState, [1], 5"
  872. 13:07:41 "<infiSTAR.de> SAFEZONELOG: Dixie(76561198165858847) - Entered SafeZone @061076"
  873. 13:08:35 Action::Process - No target [action: Rearm]
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