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- package info.tothszabi.mygame;
- import android.content.Context;
- import android.opengl.GLSurfaceView;
- import android.view.Display;
- import android.view.MotionEvent;
- /**
- * Created by toth.szabolcs on 2016.03.21..
- */
- public class GameView extends GLSurfaceView {
- private final GameRenderer gameRenderer;
- public GameView(Context context) {
- super(context);
- setEGLContextClientVersion(2);
- gameRenderer = new GameRenderer(context);
- setRenderer(gameRenderer);
- }
- @Override
- public boolean onTouchEvent(MotionEvent e) {
- float x = e.getX();
- switch (e.getAction()) {
- case MotionEvent.ACTION_DOWN:
- if (x < getWidth() / 2) {
- gameRenderer.setHeroMove(gameRenderer.getHeroMove() + .1f);
- }
- if (x > getWidth() /2){
- gameRenderer.setHeroMove(gameRenderer.getHeroMove() - .1f );
- }
- }
- return true;
- }
- }
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