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- Name: Ythaar Mejtokxil
- Race: Human
- Religious Beliefs: Xalon
- Homeland: Malibor
- Equipment:
- Weapons:
- Twin Ancestral Sabers:
- Tor: A fairly large saber, slightly longer than normal. It has a lining of silver on the inside of the blade, and a lion's head as it's pommel. The handle is wrapped in red satin with small tassels over the pommel.
- Mensch: An average sized saber. It has a striking blade, shiny as a mirror. The pommel is just a small golden circle, and the handle covered in blue cloth.
- Armor:
- Leather Armor:
- Other items:
- Magic/Miracles: (Necromancy/Pyromancy)
- Raise Zombie (3): A complex ritual,
- Flame's Touch (1): With a touch of the hand, the touched object is superheated rapidly, lighting flammable materials ablaze.
- Efrit Fire (2): A colorfully named firebolt.
- Background:
- Ythaar was born in a trading town of Mejtokxil.
- It's a fairly rich town, being smack dab between the major inland of the nation of Malibor and the ports, with an important spring system the town runs off of. They use the waters of the springs to make their crops, and feed hungry travelers. The large walls of the city also protect from bandits, something the rest of the nation doesn't have the liberty of. It was created many centuries ago, by a group of travelers, two families uniting as mutual protection. One were a group of warriors, the others traveling mages. They forged an alliance together, and made the Mejtokxil family.
- He was born the 7th son, and 13th child overall, the last in the line of the royal family. His oldest brother, Gu'heer, next in line for the throne, and master at the two-handed sword. Takhaar, his second oldest brother, wielder of stone magic, and current apprentice to the general of the Mejtokxil armies. Murrae, his oldest sister, healer, and apprentice to his aunt, and next High Priest to the city. Gunther, user of mace and shield, and third oldest brother, is to become an ambassador to foreign cities. Torr, manipulator of water, and fourth oldest brother, is an apprentice the royal black smith. Mur'yel, user of the complex chainsword, and second older sister, is learning the trades to become a merchant for the family, and insure trade is stabilized. Muo'stah, user of dual swords, and fifth oldest brother, is learning to take the role of Tax collector and treasurer. Correal, Elemental Mage, and third oldest sister, is learning to take up the mantle of Grand Magistrate. Conn'air, Hook-sword Fighter, and the second youngest brother, is to become the next head guard to the king. Morraer, Illusion mage, and the fourth oldest sister, is to become adviser to the king, and head of the legislation. Meh'yer, a non-combatent, who always resisted training to fight, and the second youngest sister, is marrying into royalty of another city-state. And Nyr, Archer and youngest sister, is to become head of the death-barrow after apprenticeship. Ythaar... has been tasked to travel the world, to seek new ideas, but mostly to remove him from the city, with his ideals of peace, and strange ideas of magic.
- Ythaar, like any of his siblings, as he grew up was first tasked to learn the two fundamentals of his family. The way of the weapon, and the way of a weapon, and the way of magic. He chose dual-swords like his sister, but favored a dextrous weapon like sabers. As he grew older, he was put into studies of magic, both it's theories and practices, as well as it's use in combat. He took more note into magic than he did his sword, but still took both studies seriously. He learned to manipulate flames in combat. As he got older, he was allowed to branch out his teachings, and choose a path for himself. He chose a necromancer within town to be his new teacher. A rather old man. Although his parents frowned on it's use, they conceded to Ythaars appeals and wants to utilize a lesser known, and thought of magic and it's applications... After a while of studying, on his 19th birthday, he decided to travel the world...
- -------------------------
- Ability Scores
- Strength: 0
- Agility: 1
- Dexterity: 2
- Vitality: 0
- Intelligence: 3
- Willpower: 2
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