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- #Ghudda's Garbage Grabber, PoE Loot Script
- #Updated 4/13/2015
- #Field 0, Script Override
- #Field 1, Multiple ex items
- #Field 2, Currency
- #Field 3, Gems
- #Field 4, Uniques and Rares
- #Field 5, Flasks
- #Field 6, Mapping Configuration
- #Field 7, Leveling Specific Allowances
- #Field 8, Exceptions
- #Field 9, Hide the rest
- #Field 0, Script Override
- #Options in here will override options in the rest of the script
- #Doing so could break parts of the script in unexpected ways. Take the following as an example
- #Show
- # BaseType Ambusher
- # SetBorderColor 225 205 0
- #This breaks the regal and rare item exceptions under Field 6
- #To show unshown things, please use Field 8
- Show
- Class "Quest Items"
- #Field 1, BLOW THE FUCK UP
- Show
- Class "Fishing Rod"
- SetTextColor 255 0 255
- PlayAlertSound 1
- PlayAlertSound 2
- PlayAlertSound 3
- PlayAlertSound 4
- PlayAlertSound 5
- PlayAlertSound 6
- PlayAlertSound 7
- PlayAlertSound 8
- PlayAlertSound 9
- #If someone knows how to filter corrupted 6 links message me
- Show
- LinkedSockets 6
- SetBackgroundColor 30 255 0
- PlayAlertSound 1
- Show
- BaseType "Mirror of Kalandra" "Rhoa Feather"
- SetBackgroundColor 30 255 0
- PlayAlertSound 1
- PlayAlertSound 2
- PlayAlertSound 3
- PlayAlertSound 4
- PlayAlertSound 5
- PlayAlertSound 6
- PlayAlertSound 7
- PlayAlertSound 8
- PlayAlertSound 9
- #Field 2, Currency
- Show
- BaseType "Eternal Orb" "Divine Orb" "Exalted Orb"
- SetBorderColor 0 255 0
- PlayAlertSound 1
- #Stylistic Choice
- Show
- BaseType "Vaal Orb"
- SetBorderColor 220 30 30
- #Highlight high value currency
- Show
- BaseType "Regal Orb" "Orb of Regret" "Vaal Orb" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Chance" "Orb of Alchemy" "Glassblower's Bauble"
- SetBorderColor 255 0 255
- #Show or hide remaining worthwhile currency.
- Show
- BaseType "Cartographer's Chisel" "Orb of Alteration"
- Show
- Class Currency
- Show
- LinkedSockets 5
- SetBorderColor 170 170 170
- Show
- Sockets 6
- SetBorderColor 170 170 170
- Show
- SocketGroup RGB
- #Field 3, Gems
- Show
- Class Gem
- BaseType "Vaal"
- SetBorderColor 220 30 30
- Show
- Class Gem
- Quality > 0
- SetBorderColor 30 150 180
- Show
- Class Gems
- #Field 4, Uniques and Rares
- Show
- Rarity Unique
- #First, jewelry
- Show
- Class Rings Amulets Belts
- Rarity Rare
- ItemLevel >= 75
- SetBorderColor 230 50 255
- Show
- Class Rings Amulets Belts
- Rarity Rare
- ItemLevel >= 60
- SetBorderColor 255 220 50
- Show
- Class Rings Amulets Belts
- Rarity Rare
- SetBorderColor 255 255 255
- #Color border based on ilvl for recipe
- Show
- ItemLevel < 60
- Rarity Rare
- SetBorderColor 170 170 170
- Show
- ItemLevel < 75
- Rarity Rare
- #75+ items can be highlighted differently for regal recipe awareness
- Show
- Rarity Rare
- ItemLevel >= 75
- SetBorderColor 50 230 255
- #Field 5, Flasks
- #Border alert when a quicksilver drops that can’t roll adrenaline/movement speed suffix
- Show
- BaseType "Quicksilver Flask"
- ItemLevel < 5
- SetBorderColor 170 170 170
- Show
- BaseType "Flask"
- BaseType "Amethyst" "Diamond" "Granite" "Jade" "Quartz" "Quicksilver" "Ruby" "Sapphire" "Topaz"
- SetBorderColor 200 200 0
- Show
- BaseType "Flask"
- Quality >= 10
- #If high ilvl flasks without quality are dropping, they shouldn’t be of the lower tier bases.
- Hide
- BaseType Flask
- ItemLevel >= 35
- BaseType Small Medium Large Greater Grand
- Hide
- BaseType Flask
- ItemLevel >= 53
- BaseType Giant Colossal Sacred
- Show
- BaseType Flask
- #Field 6, Mapping Configuration
- #Maps
- Show
- Class Maps
- DropLevel >= 75
- PlayAlertSound 2
- Show
- Class Maps "Map Fragments"
- #Jewelry
- Show
- Class Rings Amulets Belts
- Rarity < Rare
- ItemLevel >= 75
- SetBorderColor 50 230 255
- Show
- Class Rings Amulets Belts
- Rarity < Rare
- ItemLevel >= 60
- SetBorderColor 255 220 50
- Show
- Class Rings Amulets Belts
- Rarity < Rare
- SetBorderColor 255 255 255
- #Fully Linked One Handers
- Show
- LinkedSockets 3
- Class "One Hand" Claws Daggers Wands Sceptres Shields
- Show
- LinkedSockets >= 4
- #Corrupted Items with white sockets
- Show
- Sockets >= 3
- SocketGroup W
- #Quality Items
- Show
- Quality 20
- #Highlight High Tier Bases
- #56 is required level for thicket bows
- #Can be more specific in these areas but currently only the few highest tiers of items will drop
- Show
- Class "One Hand" "Two Hand" Claws Daggers Wands Sceptres Bows Staves
- DropLevel > 56
- Show
- Rarity < Rare
- Class Helmets
- DropLevel >= 62
- Show
- Rarity < Rare
- Class Gloves
- DropLevel >= 66
- Show
- Rarity < Rare
- Class Boots
- DropLevel >= 64
- Show
- Rarity < Rare
- Class "Body Armours"
- DropLevel >= 62
- Show
- Rarity < Rare
- Class Shields
- DropLevel >= 59
- #Field 7, Leveling Specific Allowances
- #Show all items until middle of cruel as every base is potentially useful at some point
- Show
- Sockets >= 4
- Show
- ItemLevel < 40
- Sockets >= 3
- Show
- ItemLevel < 60
- Class Rings Amulets Belts
- Rarity < Rare
- SetBorderColor 255 255 255
- #If you’re leveling, every item is useful
- Show
- ItemLevel < 40
- #What won’t be shown while leveling past 40 and before the top tier bases
- #are unsocketed white and magic items.
- #However you might want to see those anyways, like for weapons that are potential upgrades.
- #Field 8, Exceptions
- Show
- BaseType "Tiger's Paw"
- ItemLevel >= 77
- #Because who doesn’t like to see insanely high ilvl simple robes and iron hats?
- Show
- ItemLevel > 77
- DropLevel <= 6
- #Chisel Recipe
- Show
- Rarity Normal
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- #Chance Bases
- Show
- Rarity Normal
- BaseType "Spine Bow" "Prophecy Wand" "Gavel" "Leather Belt" "Agate Amulet" "Two-Stone Ring" "Mind Cage" "Glorious Plate" "Occultist's Vestment" "Murder Mitts" "Lacquered Garb" "Sacrificial Garb" "Chain Belt" "Siege Axe" "Imperial Bow" "Penetrating Arrow Quiver"
- # =p
- #Show
- # Rarity Normal
- # BaseType "Chain Gloves"
- #Field 9, Hide the Rest
- #Show
- Hide
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