carlosname

Untitled

Nov 21st, 2019
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  1.  
  2. --https://github.com/Mokiros/roblox-FE-compatibility
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. print("FE Compatibility code V2 by Mokiros")
  8. local RealPlayer = RealPlayer
  9. script.Parent = RealPlayer.Character
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local Disconnect_Function = function(this)
  13. this[1].Functions[this[2]] = nil
  14. end
  15. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  16. local FakeEvent_Metatable = {__index={
  17. Connect = function(this,f)
  18. local i = tostring(math.random(0,10000))
  19. while this.Functions[i] do
  20. i = tostring(math.random(0,10000))
  21. end
  22. this.Functions[i] = f
  23. return setmetatable({this,i},Disconnect_Metatable)
  24. end
  25. }}
  26. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  27. local function fakeEvent()
  28. return setmetatable({Functions={}},FakeEvent_Metatable)
  29. end
  30.  
  31. --Creating fake input objects with fake variables
  32. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  33. FakeMouse.keyUp = FakeMouse.KeyUp
  34. FakeMouse.keyDown = FakeMouse.KeyDown
  35. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  36. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  37. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  38. end}
  39. --Merged 2 functions into one by checking amount of arguments
  40. CAS.UnbindAction = CAS.BindAction
  41.  
  42. --This function will trigger the events that have been :Connect()'ed
  43. local function TriggerEvent(self,ev,...)
  44. for _,f in pairs(self[ev].Functions) do
  45. f(...)
  46. end
  47. end
  48. FakeMouse.TriggerEvent = TriggerEvent
  49. UIS.TriggerEvent = TriggerEvent
  50.  
  51. --Client communication
  52. local Event = Instance.new("RemoteEvent")
  53. Event.Name = "UserInput_Event"
  54. Event.OnServerEvent:Connect(function(plr,io)
  55. if plr~=RealPlayer then return end
  56. FakeMouse.Target = io.Target
  57. FakeMouse.Hit = io.Hit
  58. if not io.isMouse then
  59. local b = io.UserInputState == Enum.UserInputState.Begin
  60. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  61. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  62. end
  63. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  64. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  65. end
  66. for _,t in pairs(CAS.Actions) do
  67. for _,k in pairs(t.Keys) do
  68. if k==io.KeyCode then
  69. t.Function(t.Name,io.UserInputState,io)
  70. end
  71. end
  72. end
  73. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  74. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  75. end
  76. end)
  77. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  78. local Mouse = owner:GetMouse()
  79. local UIS = game:GetService("UserInputService")
  80. local input = function(io,RobloxHandled)
  81. if RobloxHandled then return end
  82. --Since InputObject is a client-side instance, we create and pass table instead
  83. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  84. end
  85. UIS.InputBegan:Connect(input)
  86. UIS.InputEnded:Connect(input)
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. local Player = game:GetService("Players").LocalPlayer
  154. local Character = Player.Character
  155. local Mouse = Player:GetMouse()
  156. local Camera = game:GetService("Workspace").CurrentCamera
  157. local Humanoid = Character:findFirstChild("Humanoid")
  158. local Torso = Character.Torso
  159. local PlayerGui = Player.PlayerGui
  160. local Torso = Character:findFirstChild("Torso")
  161. local Head = Character:findFirstChild("Head")
  162. local RootPart = Character:findFirstChild("HumanoidRootPart")
  163. local Root = RootPart.RootJoint
  164. local Sides = {"Left","Right"}
  165. local Arms = {Character["Left Arm"],Character["Right Arm"]}
  166. local Legs = {Character["Left Leg"],Character["Right Leg"]}
  167.  
  168. local Bits = {}
  169. local Disposables = {}
  170. local Discs = {}
  171.  
  172. local DiscSpin = 0
  173. local Spread = 1.25
  174. local RateTop = 1
  175. local RateBot = 1
  176. local Distance = 0.5
  177. local ExtendTop = 1
  178. local ExtendBot = 1
  179. local CurrentFrame = 1
  180. local Lift = 0
  181. local Accel = 1
  182. local TurnAngle = 0
  183. local rofTop = 1
  184. local rofBot = 1
  185. local Flutter = 0
  186.  
  187. local Front = false
  188. local Back = false
  189. local Left = false
  190. local Right = false
  191. local AddSub = false
  192. local ChargeHeld = false
  193. local BoostHeld = false
  194. local BeamHeld = false
  195. local AbsDefHeld = false
  196. local ExtendGrowthTop = false
  197. local ExtendGrowthBot = false
  198. local UpdateAnim = true
  199.  
  200.  
  201. local CurrentAnimation = "Idle"
  202. local LastAnimation = "Idle"
  203. local MobilityType = "Float"
  204. local ColorGlobe = "White"
  205. local ColorBlades = "Black"
  206. local xmove,zmove
  207.  
  208. local LastBeam = tick()
  209.  
  210. if Torso then
  211. for _,v in pairs(Torso:children()) do
  212. if v:IsA("BodyGyro") or v:IsA("BodyVelocity") then
  213. v:Destroy();
  214. end
  215. end
  216. end
  217.  
  218. local Energy = {}
  219. local TotalEnergy = 1000
  220. local CurrentEnergy = 1000
  221.  
  222. pcall(function()
  223. PlayerGui.EnergyMeter:Destroy()
  224. end)
  225. if Player.Name == "modFrost" then
  226. ColorGlobe = "Bright orange"
  227. end
  228.  
  229. local FlapSound = Instance.new("Sound", Torso)
  230. FlapSound.Name = "Flap"
  231. FlapSound.SoundId = "http://www.roblox.com/asset/?id=257002377"
  232. FlapSound.Volume = 1
  233.  
  234. local EnergyMeter = Instance.new("ScreenGui", PlayerGui)
  235. EnergyMeter.Name = "EnergyMeter"
  236. local Bar = Instance.new("Frame", EnergyMeter)
  237. Bar.Size = UDim2.new(0,200,0,10)
  238. Bar.Position = UDim2.new(1,-205,1,-15)
  239. Bar.BorderSizePixel = 0
  240. Bar.BackgroundColor = BrickColor.new("Really black")
  241. Bar.BackgroundTransparency = 0.5
  242. local Text = Instance.new("TextLabel", Bar)
  243. Text.Text = "Energy"
  244. Text.TextColor = BrickColor.new("White")
  245. Text.BackgroundTransparency = 1
  246. Text.Size = UDim2.new(1,0,1,0)
  247. Text.Position = UDim2.new(0,0,-1,-10)
  248. Text.TextXAlignment = "Left"
  249. Text.FontSize = "Size12"
  250. local EnergyFill = Instance.new("Frame", Bar)
  251. EnergyFill.Size = UDim2.new(0,0,1,-5)
  252. EnergyFill.Position = UDim2.new(0,2.5,0,2.5)
  253. EnergyFill.BorderSizePixel = 0
  254. EnergyFill.BackgroundColor = BrickColor.new(ColorGlobe)
  255. EnergyFill.BackgroundTransparency = 0.25
  256.  
  257. local ChargeMeter = Instance.new("ScreenGui", PlayerGui)
  258. ChargeMeter.Name = "EnergyMeter"
  259. local ChargeBar = Instance.new("Frame", ChargeMeter)
  260. ChargeBar.Size = UDim2.new(0,200,0,10)
  261. ChargeBar.Position = UDim2.new(0.5,-102.5,0.8,-5)
  262. ChargeBar.BorderSizePixel = 0
  263. ChargeBar.BackgroundColor = BrickColor.new("Really black")
  264. ChargeBar.BackgroundTransparency = 0.5
  265. local ChargeFill = Instance.new("Frame", ChargeBar)
  266. ChargeFill.Size = UDim2.new(0,0,1,-5)
  267. ChargeFill.Position = UDim2.new(0,2.5,0,2.5)
  268. ChargeFill.BorderSizePixel = 0
  269. ChargeFill.BackgroundColor = BrickColor.new("Bright blue")
  270. ChargeFill.BackgroundTransparency = 0.25
  271. ChargeBar.Visible = false
  272.  
  273. local function _Part(Parent,canc,anc,tr,ref,mat,color,size, meshtype, scale)
  274. local part = Instance.new("Part", Parent)
  275. part.Transparency = tr
  276. part.Anchored = anc
  277. part.TopSurface = 10
  278. part.BottomSurface = 10
  279. part.LeftSurface = 10
  280. part.RightSurface = 10
  281. part.FrontSurface = 10
  282. part.BackSurface = 10
  283. part.Locked = true
  284. part.formFactor = 3
  285. part.Reflectance = ref
  286. part.Material = mat
  287. part.CanCollide = canc
  288. part.Size = Vector3.new(size[1],size[2],size[3])
  289. part.BrickColor = BrickColor.new(color)
  290. local mesh
  291. if meshtype == "BlockMesh" then
  292. mesh = Instance.new("BlockMesh", part)
  293. elseif meshtype == "CylinderMesh" then
  294. mesh = Instance.new("CylinderMesh", part)
  295. else
  296. mesh = Instance.new("SpecialMesh", part)
  297. mesh.MeshType = meshtype
  298. end
  299. mesh.Name = "Mesh"
  300. mesh.Scale = Vector3.new(scale[1],scale[2],scale[3])
  301. return part
  302. end
  303.  
  304. local function _Weld(Parent, p0, c1, c0)
  305. local weld = Instance.new("Motor", Parent)
  306. weld.Part1 = Parent
  307. weld.Part0 = p0
  308. weld.C1 = c1
  309. weld.C0 = c0
  310. weld.Name = "Weld"
  311. return weld
  312. end
  313.  
  314. local Main = Character:findFirstChild("Main") or Instance.new("Model", Character)
  315. Main.Name = "Main"
  316. Main:ClearAllChildren()
  317.  
  318. pcall(function() Character["Head"]["face"]:Destroy() end)
  319.  
  320. for _,Hat in pairs(Character:GetChildren()) do
  321. if Hat:IsA("Accoutrement") then
  322. Hat:Destroy()
  323. end
  324. end
  325.  
  326. for _,Part in pairs(Character:GetChildren()) do
  327. if Part:IsA("BasePart") then
  328. Part.Transparency = 1
  329. end
  330. end
  331.  
  332. local function GenF(Part, Cframe, Color)
  333. local A = _Part(Main,false,false,0,0,"SmoothPlastic",Color,{0.05,0.5,0.05},"BlockMesh",{1,1,0.5})
  334. _Weld(A, Part, CFrame.new(), Cframe)
  335. local B = _Part(Main,false,false,0,0,"SmoothPlastic",Color,{0.2,0.2,0.3},"BlockMesh",{1,0.5,1})
  336. _Weld(B, A, CFrame.new(), CFrame.new(0,-0.2,0.2))
  337. local C = _Part(Main,false,false,0,0,"SmoothPlastic",Color,{0.2,0.2,0.2},"BlockMesh",{1,0.5,1})
  338. _Weld(C, A, CFrame.new(), CFrame.new(0,-0.025,0.15))
  339. end
  340.  
  341. local Down = _Part(Main,false,false,1,1,"SmoothPlastic","Black",{1,1,1},"Brick",{1,1,1})
  342. _Weld(Down, Torso, CFrame.Angles(math.rad(90),0,0), CFrame.new())
  343.  
  344. local AnchorPart = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.8,0.8,0.8},"Sphere",{1,1,1})
  345. _Weld(AnchorPart, Character["Right Arm"], CFrame.new(0,1.5,0), CFrame.new())
  346.  
  347. local AnchorPart2 = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.8,0.8,0.8},"Sphere",{1,1,1})
  348. _Weld(AnchorPart2, Character["Left Arm"], CFrame.new(0,1.5,0), CFrame.new())
  349.  
  350. local AnchorPart3 = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.8,0.8,0.8},"Sphere",{1,1,1})
  351. _Weld(AnchorPart3, Character["Right Leg"], CFrame.new(0,1.5,0), CFrame.new())
  352.  
  353. local AnchorPart4 = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.8,0.8,0.8},"Sphere",{1,1,1})
  354. _Weld(AnchorPart4, Character["Left Leg"], CFrame.new(0,1.5,0), CFrame.new())
  355.  
  356. --Back
  357.  
  358. local AnchorPart5 = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.6,0.6,0.6},"Sphere",{1,1,1})
  359. _Weld(AnchorPart5, Character.Torso, CFrame.new(0.75,-0.5,-1), CFrame.new())
  360.  
  361. local AnchorPart6 = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.6,0.6,0.6},"Sphere",{1,1,1})
  362. _Weld(AnchorPart6, Character.Torso, CFrame.new(-0.75,-0.5,-1), CFrame.new())
  363.  
  364. local AnchorPart7 = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.4,0.4,0.4},"Sphere",{1,1,1})
  365. _Weld(AnchorPart7, Character.Torso, CFrame.new(0.5,0.25,-0.8), CFrame.new())
  366.  
  367. local AnchorPart8 = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.4,0.4,0.4},"Sphere",{1,1,1})
  368. _Weld(AnchorPart8, Character.Torso, CFrame.new(-0.5,0.25,-0.8), CFrame.new())
  369.  
  370. local WingLeft = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,2,1},"Wedge",{1,1,1})
  371. local WingLeftMain = _Weld(WingLeft, AnchorPart5, CFrame.new(), CFrame.new())
  372. local WingLeftP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,2,1},"Wedge",{1,1,1})
  373. _Weld(WingLeftP1, WingLeft, CFrame.new(0,-2,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
  374. local WingLeftD = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,1.8*2,0.45*2})
  375. WingLeftD.Mesh.MeshId = "rbxassetid://9756362"
  376. _Weld(WingLeftD, WingLeft, CFrame.new(0,1,-0.25) * CFrame.Angles(math.rad(-15),0,0), CFrame.new())
  377. table.insert(Bits, {Side = true; Weld = WingLeftMain; Series = 0;Type = "Wing"})
  378.  
  379. local WingRight = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,2,1},"Wedge",{1,1,1})
  380. local WingRightMain = _Weld(WingRight, AnchorPart6, CFrame.new(), CFrame.new())
  381. local WingRightP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,2,1},"Wedge",{1,1,1})
  382. _Weld(WingRightP1, WingRight, CFrame.new(0,-2,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
  383. local WingRightD = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,1.8*2,0.45*2})
  384. WingRightD.Mesh.MeshId = "rbxassetid://9756362"
  385. _Weld(WingRightD, WingRight, CFrame.new(0,1,-0.25) * CFrame.Angles(math.rad(-15),0,0), CFrame.new())
  386. table.insert(Bits, {Side = false; Weld = WingRightMain; Series = 0;Type = "Wing"})
  387.  
  388. local WingLeftLower = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1.5,0.5},"Wedge",{1,1,1})
  389. local WingLeftLowerMain = _Weld(WingLeftLower, AnchorPart7, CFrame.new(), CFrame.new())
  390. local WingLeftLowerP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1.5,0.5},"Wedge",{1,1,1})
  391. _Weld(WingLeftLowerP1, WingLeftLower, CFrame.new(0,-1.5,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
  392. local WingLeftLowerD = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,2.8,0.45})
  393. WingLeftLowerD.Mesh.MeshId = "rbxassetid://9756362"
  394. _Weld(WingLeftLowerD, WingLeftLower, CFrame.new(0,0.75,-0.15) * CFrame.Angles(math.rad(-10),0,0), CFrame.new())
  395. table.insert(Bits, {Side = true; Weld = WingLeftLowerMain; Series = 0;Type = "WingLow"})
  396.  
  397. local WingRightLower = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1.5,0.5},"Wedge",{1,1,1})
  398. local WingRightLowerMain = _Weld(WingRightLower, AnchorPart8, CFrame.new(), CFrame.new())
  399. local WingRightLowerP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1.5,0.5},"Wedge",{1,1,1})
  400. _Weld(WingRightLowerP1, WingRightLower, CFrame.new(0,-1.5,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
  401. local WingRightLowerD = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,2.8,0.45})
  402. WingRightLowerD.Mesh.MeshId = "rbxassetid://9756362"
  403. _Weld(WingRightLowerD, WingRightLower, CFrame.new(0,0.75,-0.15) * CFrame.Angles(math.rad(-10),0,0), CFrame.new())
  404. table.insert(Bits, {Side = false; Weld = WingRightLowerMain; Series = 0;Type = "WingLow"})
  405.  
  406. for i = 1, 6, 1 do
  407. local TriP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
  408. local Main = _Weld(TriP1, AnchorPart, CFrame.new(), CFrame.new())
  409. local TriP2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
  410. _Weld(TriP2, TriP1, CFrame.new(0,-1,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
  411. local DiamondB = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,1.8,0.45})
  412. DiamondB.Mesh.MeshId = "rbxassetid://9756362"
  413. _Weld(DiamondB, TriP1, CFrame.new(0,0.5,-0.125) * CFrame.Angles(math.rad(-15),0,0),CFrame.new())
  414. table.insert(Bits, {Side = false; Weld = Main; Series = i;Type = "Top"})
  415. end
  416.  
  417. for i = 1, 6, 1 do
  418. local TriP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
  419. local Main = _Weld(TriP1, AnchorPart2, CFrame.new(), CFrame.new())
  420. local TriP2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
  421. _Weld(TriP2, TriP1, CFrame.new(0,-1,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
  422. local DiamondB = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,1.8,0.45})
  423. DiamondB.Mesh.MeshId = "rbxassetid://9756362"
  424. _Weld(DiamondB, TriP1, CFrame.new(0,0.5,-0.125) * CFrame.Angles(math.rad(-15),0,0),CFrame.new())
  425. table.insert(Bits, {Side = true; Weld = Main; Series = i;Type = "Top"})
  426. end
  427.  
  428. for i = 1, 6, 1 do
  429. local TriP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
  430. local Main = _Weld(TriP1, AnchorPart3, CFrame.new(), CFrame.new())
  431. local TriP2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
  432. _Weld(TriP2, TriP1, CFrame.new(0,-1,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
  433. local DiamondB = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,1.8,0.45})
  434. DiamondB.Mesh.MeshId = "rbxassetid://9756362"
  435. _Weld(DiamondB, TriP1, CFrame.new(0,0.5,-0.125) * CFrame.Angles(math.rad(-15),0,0),CFrame.new())
  436. table.insert(Bits, {Side = false; Weld = Main; Series = i;Type = "Bot"})
  437. end
  438.  
  439. for i = 1, 6, 1 do
  440. local TriP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
  441. local Main = _Weld(TriP1, AnchorPart4, CFrame.new(), CFrame.new())
  442. local TriP2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
  443. _Weld(TriP2, TriP1, CFrame.new(0,-1,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
  444. local DiamondB = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,1.8,0.45})
  445. DiamondB.Mesh.MeshId = "rbxassetid://9756362"
  446. _Weld(DiamondB, TriP1, CFrame.new(0,0.5,-0.125) * CFrame.Angles(math.rad(-15),0,0),CFrame.new())
  447. table.insert(Bits, {Side = true; Weld = Main; Series = i;Type = "Bot"})
  448. end
  449.  
  450. --[[local WingAnchor = _Part(Main,false,false,1,0,"SmoothPlastic",ColorBlades,{1,1,1},"BlockMesh",{1,1,1})
  451. _Weld(WingAnchor, Character.Torso, CFrame.new(0.5,-0.5,-1), CFrame.new())
  452. local LengthWing1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.3,1.5,0.3},"BlockMesh",{1,1,1})
  453. _Weld(LengthWing1, WingAnchor, CFrame.new(0.5,-0.55,0.35) * CFrame.Angles(math.rad(290),math.rad(45),0), CFrame.new())
  454. local WingAnchor2 = _Part(Main,false,false,1,0,"SmoothPlastic",ColorBlades,{1,1,1},"BlockMesh",{1,1,1})
  455. _Weld(WingAnchor2, LengthWing1, CFrame.new(0,-0.75,0), CFrame.new())
  456. local LengthWing2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.3,1.5,0.3},"BlockMesh",{1,1,1})
  457. _Weld(LengthWing2, WingAnchor2, CFrame.new(0,-0.6,0) * CFrame.Angles(math.rad(350),0,0), CFrame.new())
  458. local WingAnchor3 = _Part(Main,false,false,1,0,"SmoothPlastic",ColorBlades,{1,1,1},"BlockMesh",{1,1,1})
  459. _Weld(WingAnchor3, LengthWing2, CFrame.new(0,-0.75,0), CFrame.new())
  460. local LengthWing3 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.3,1.5,0.3},"BlockMesh",{1,1,1})
  461. _Weld(LengthWing3, WingAnchor3, CFrame.new(0,-0.6,0) * CFrame.Angles(math.rad(-10),0,0), CFrame.new())
  462. local WingAnchor4 = _Part(Main,false,false,1,0,"SmoothPlastic",ColorBlades,{1,1,1},"BlockMesh",{1,1,1})
  463. _Weld(WingAnchor4, LengthWing3, CFrame.new(0,-0.75,0), CFrame.new())
  464. local LengthWing4 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.3,1.5,0.3},"BlockMesh",{1,1,1})
  465. _Weld(LengthWing4, WingAnchor4, CFrame.new(0,-0.6,0) * CFrame.Angles(math.rad(-15),0,0), CFrame.new())
  466. ]]-- Scrapped for now...
  467.  
  468. --[[Body]]--
  469.  
  470. local BHead = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"Head",{1.25,1.25,1.25})
  471. _Weld(BHead,Head,CFrame.new(),CFrame.new())
  472. local BHelm = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{1,1,1})
  473. BHelm.Mesh.MeshId = "rbxassetid://17438747"
  474. _Weld(BHelm,BHead,CFrame.new(0,-0.2,0),CFrame.new())
  475. local BHelm2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.95,0.97,0.95})
  476. BHelm2.Mesh.MeshId = "rbxassetid://17438747"
  477. _Weld(BHelm2,BHelm,CFrame.new(0,0,-0.02),CFrame.new())
  478. local EyeL = _Part(Main,false,false,0,0,"Neon",ColorGlobe,{1,1,1},"Sphere",{0.25,0.075,0.075})
  479. _Weld(EyeL,Head,CFrame.new(0.2,0.25,0.55)*CFrame.Angles(0,math.rad(40),0),CFrame.new())
  480. local EyeR = _Part(Main,false,false,0,0,"Neon",ColorGlobe,{1,1,1},"Sphere",{0.25,0.075,0.075})
  481. _Weld(EyeR,Head,CFrame.new(-0.2,0.25,0.55)*CFrame.Angles(0,math.rad(-40),0),CFrame.new())
  482. local Mouth = _Part(Main,false,false,0,0,"Neon",ColorGlobe,{1,1,1},"Sphere",{0.25,0.075,0.075})
  483. _Weld(Mouth,Head,CFrame.new(0,0.45,0.53),CFrame.new())
  484. local BTorso = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{1,0.4,1})
  485. BTorso.Mesh.MeshId = "rbxasset://fonts\\torso.mesh"
  486. _Weld(BTorso,Torso,CFrame.new(0,-0.45,0),CFrame.new())
  487. local BTorso2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.85,0.6,0.85})
  488. BTorso2.Mesh.MeshId = "rbxasset://fonts\\torso.mesh"
  489. _Weld(BTorso2,BTorso,CFrame.new(0,0.8,0),CFrame.new())
  490. local BTorsoCore = _Part(Main,false,false,0,0,"Neon",ColorGlobe,{1,1,1},"Sphere",{0.5,0.5,0.5})
  491. _Weld(BTorsoCore, Torso, CFrame.new(0,-0.5,0.4),CFrame.new())
  492. local BTorsoCoreDisc = _Part(Main,false,false,0,0,"SmoothPlastic","Medium stone grey",{1,1,1},"FileMesh",{0.525,0.525,0.2})
  493. BTorsoCoreDisc.Mesh.MeshId = "rbxassetid://3270017"
  494. _Weld(BTorsoCoreDisc, BTorsoCore, CFrame.new(0,0,0.1),CFrame.new())
  495. local BNeck = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"Head",{0.8,1,0.8})
  496. _Weld(BNeck,Head,CFrame.new(0,0.8,0),CFrame.new())
  497.  
  498. for i=1,3 do
  499. local BTorsoAb = _Part(Main,false,false,0,0,"SmoothPlastic","Medium stone grey",{1,1,1},"FileMesh",{0.2,0.075,0.2})
  500. BTorsoAb.Mesh.MeshId = "rbxasset://fonts\\torso.mesh"
  501. _Weld(BTorsoAb, Torso, CFrame.new(-0.5,-0.3 + 0.3*i,0.35)*CFrame.Angles(0,0,math.rad(15)),CFrame.new())
  502. end
  503. for i=1,3 do
  504. local BTorsoAb = _Part(Main,false,false,0,0,"SmoothPlastic","Medium stone grey",{1,1,1},"FileMesh",{0.2,0.075,0.2})
  505. BTorsoAb.Mesh.MeshId = "rbxasset://fonts\\torso.mesh"
  506. _Weld(BTorsoAb, Torso, CFrame.new(0.5,-0.3 + 0.3*i,0.35)*CFrame.Angles(0,0,math.rad(-15)),CFrame.new())
  507. end
  508.  
  509. local function Arm(bool)
  510. local Limb, Offset
  511. if bool then
  512. Limb = Character["Left Arm"]
  513. Offset = 0.52
  514. else
  515. Limb = Character["Right Arm"]
  516. Offset = -0.52
  517. end
  518.  
  519. local ShldrL = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{1,0.35,1})
  520. ShldrL.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
  521. _Weld(ShldrL,Limb,CFrame.new(0,-0.6,0),CFrame.new())
  522. local ShldrL2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.85,0.5,0.85})
  523. ShldrL2.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
  524. _Weld(ShldrL2,Limb,CFrame.new(0,0.2,0),CFrame.new())
  525. local ShldrL3 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.75,0.2,0.75})
  526. ShldrL3.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
  527. _Weld(ShldrL3,Limb,CFrame.new(0,0.85,0),CFrame.new())
  528. local ShldrL4 = _Part(Main,false,false,0,0,"SmoothPlastic","Really black",{1,1,1},"FileMesh",{0.5,0.05,0.5})
  529. ShldrL4.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
  530. _Weld(ShldrL4,ShldrL3,CFrame.new(0,0.16,0),CFrame.new())
  531. --X Pat--
  532. local ShldrLD = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{1.1,0.03,1.35})
  533. ShldrLD.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
  534. _Weld(ShldrLD,Limb,CFrame.new(0,0,0),CFrame.Angles(math.rad(45),0,0))
  535. local ShldrLD2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{1.1,0.03,1.35})
  536. ShldrLD2.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
  537. _Weld(ShldrLD2,Limb,CFrame.new(0,0,0),CFrame.Angles(math.rad(-45),0,0))
  538. local ShldrLDB = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{1.35,0.03,1.1})
  539. ShldrLDB.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
  540. _Weld(ShldrLDB,Limb,CFrame.new(0,0,0),CFrame.Angles(0,0,math.rad(45)))
  541. local ShldrLD2B = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{1.35,0.03,1.1})
  542. ShldrLD2B.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
  543. _Weld(ShldrLD2B,Limb,CFrame.new(0,0,0),CFrame.Angles(0,0,math.rad(-45)))
  544.  
  545. local Disc = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.55,0.55,0.55})
  546. Disc.Mesh.MeshId = "rbxassetid://47260990"
  547. _Weld(Disc, ShldrL, CFrame.new(0,0,Offset),CFrame.Angles(0,math.rad(90),0))
  548. --3270017
  549. local DiscC = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.55,0.55,0.1})
  550. DiscC.Mesh.MeshId = "rbxassetid://3270017"
  551. _Weld(DiscC, Disc, CFrame.new(),CFrame.new())
  552.  
  553. table.insert(Discs, Disc)
  554. end
  555.  
  556. local function Leg(bool)
  557. local Limb, Offset
  558. if bool then
  559. Limb = Character["Left Leg"]
  560. Offset = 0.5
  561. else
  562. Limb = Character["Right Leg"]
  563. Offset = -0.5
  564. end
  565. local LegL = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.95,0.35,0.95})
  566. LegL.Mesh.MeshId = "rbxasset://fonts\\leftleg.mesh"
  567. _Weld(LegL,Limb,CFrame.new(0,-0.7,0),CFrame.new())
  568. local LegL2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.85,0.5,0.85})
  569. LegL2.Mesh.MeshId = "rbxasset://fonts\\leftleg.mesh"
  570. _Weld(LegL2,Limb,CFrame.new(0,0.15,0),CFrame.new())
  571. local LegL3 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.75,0.2,0.75})
  572. LegL3.Mesh.MeshId = "rbxasset://fonts\\leftleg.mesh"
  573. _Weld(LegL3,Limb,CFrame.new(0,0.85,0),CFrame.new())
  574. local LegL4 = _Part(Main,false,false,0,0,"SmoothPlastic","Really black",{1,1,1},"FileMesh",{0.5,0.05,0.5})
  575. LegL4.Mesh.MeshId = "rbxasset://fonts\\leftleg.mesh"
  576. _Weld(LegL4,LegL3,CFrame.new(0,0.16,0),CFrame.new())
  577. local LegL5 = _Part(Main,false,false,0,0,"SmoothPlastic","Medium stone grey",{1,1,1},"FileMesh",{0.9,0.2,0.9})
  578. LegL5.Mesh.MeshId = "rbxasset://fonts\\leftleg.mesh"
  579. _Weld(LegL5,LegL2,CFrame.new(0,0,0),CFrame.new())
  580.  
  581. local MiniRocket = _Part(Main,false,false,0,0,"SmoothPlastic","Medium stone grey",{1,1,1},"FileMesh",{0.2,0.2,0.2})
  582. MiniRocket.Mesh.MeshId = "rbxasset://fonts\\leftleg.mesh"
  583. _Weld(MiniRocket,LegL5,CFrame.new(Offset,0,0),CFrame.new())
  584. local MiniRocket2 = _Part(Main,false,false,0,0,"SmoothPlastic","Really black",{1,1,1},"BlockMesh",{0.125,0.1,0.125})
  585. _Weld(MiniRocket2,LegL5,CFrame.new(Offset,0.16,0),CFrame.new())
  586. end
  587.  
  588. Arm(true)
  589. Arm(false)
  590. Leg(true)
  591. Leg(false)
  592.  
  593. --Spin Disc 22768172
  594. --[[Done]]--
  595.  
  596. local Welds = {
  597. ArmW = {
  598. Left = Instance.new("Weld",Character);
  599. Right = Instance.new("Weld",Main);
  600. };
  601. LegW = {
  602. Left = Instance.new("Weld",Main);
  603. Right = Instance.new("Weld",Main);
  604. };
  605. HeadW = {
  606. Middle = Instance.new("Weld",Main);
  607. };
  608. }
  609. local RWelds = {
  610. ArmW = {
  611. Left = Torso["Left Shoulder"];
  612. Right = Torso["Right Shoulder"];
  613. };
  614. LegW = {
  615. Left = Torso["Left Hip"];
  616. Right = Torso["Right Hip"];
  617. };
  618. HeadW = {
  619. Middle = Torso["Neck"];
  620. };
  621. }
  622.  
  623. local LA,RA = Welds.ArmW.Left,Welds.ArmW.Right
  624. local LL,LR = Welds.LegW.Left,Welds.LegW.Right
  625. local HD = Welds.HeadW.Middle
  626. local LAD = CFrame.new(-1.5,0.5,0)
  627. local RAD = CFrame.new(1.5,0.5,0)
  628. local HDD = CFrame.new(0,-1.5,0)
  629. local LLD = CFrame.new(0.5,2,0)
  630. local RLD = CFrame.new(-0.5,2,0)
  631. local RootD = CFrame.Angles(-1.57,0,-3.15)
  632. Welds.ArmW.Left.C1,Welds.ArmW.Left.C0,Welds.ArmW.Left.Part0 = CFrame.new(0, 0.5, 0),CFrame.new(-1.5, 0.5, 0),Torso
  633. Welds.ArmW.Right.C1,Welds.ArmW.Right.C0,Welds.ArmW.Right.Part0 = CFrame.new(0, 0.5, 0),CFrame.new(1.5, 0.5, 0),Torso
  634. Welds.LegW.Left.C1,Welds.LegW.Left.Part0 = LLD,Torso
  635. Welds.LegW.Right.C1,Welds.LegW.Right.Part0 = RLD,Torso
  636. Welds.HeadW.Middle.C1,Welds.HeadW.Middle.Part0 = HDD,Torso
  637.  
  638. local CurrentLeftArm = LAD
  639. local CurrentRightArm = RAD
  640. local CurrentLeftLeg = LLD
  641. local CurrentRightLeg = RLD
  642.  
  643. local function lerp(a, b, c)
  644. return a+(b-a)*c
  645. end
  646.  
  647. local function AnimLerp(c1, c2, al)
  648. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  649. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  650. for i,v in pairs(com1) do
  651. com1[i] = lerp(v,com2[i],al)
  652. end
  653. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  654. end
  655.  
  656. local _Arm = function(side,tf)
  657. local Arm = nil
  658. local Weld = nil
  659. local RWeld = nil
  660. for _,S in pairs(Sides) do
  661. if side:lower() == S:lower() then
  662. for _,A in pairs(Arms) do
  663. if A.Name:lower():find(side:lower()) then
  664. Arm = A
  665. Weld = Welds.ArmW[S]
  666. RWeld = RWelds.ArmW[S]
  667. end
  668. end
  669. end
  670. end
  671. if Arm and Weld and RWeld then
  672. if tf then
  673. Weld.Part1 = Arm
  674. RWeld.Part1 = nil
  675. elseif not tf then
  676. Weld.Part1 = nil
  677. RWeld.Part1 = Arm
  678. else
  679. print("Error")
  680. end
  681. end
  682. end
  683.  
  684. local _Leg = function(side,tf)
  685. local Leg = nil
  686. local Weld = nil
  687. local RWeld = nil
  688. for _,S in pairs(Sides) do
  689. if side:lower() == S:lower() then
  690. for _,A in pairs(Legs) do
  691. if A.Name:lower():find(side:lower()) then
  692. Leg = A
  693. Weld = Welds.LegW[S]
  694. RWeld = RWelds.LegW[S]
  695. end
  696. end
  697. end
  698. end
  699. if Leg and Weld and RWeld then
  700. if tf then
  701. Weld.Part1 = Leg
  702. RWeld.Part1 = nil
  703. elseif not tf then
  704. Weld.Part1 = nil
  705. RWeld.Part1 = Leg
  706. else
  707. print("Error")
  708. end
  709. end
  710. end
  711.  
  712. local _Head = function(tf)
  713. local Head = nil
  714. local Weld = nil
  715. local RWeld = nil
  716. Head = Character["Head"]
  717. Weld = Welds.HeadW.Middle
  718. RWeld = RWelds.HeadW.Middle
  719. if Head and Weld and RWeld then
  720. if tf then
  721. Weld.Part1 = Head
  722. RWeld.Part1 = nil
  723. elseif not tf then
  724. Weld.Part1 = nil
  725. RWeld.Part1 = Head
  726. else
  727. print("Error")
  728. end
  729. end
  730. end
  731.  
  732. pcall(function()
  733. Character.Animate.Disabled = true
  734. end)
  735. if Humanoid then
  736. Humanoid.PlatformStand = true
  737. end
  738. pcall(function()
  739. Torso.Velocity = Variables.Momentum
  740. end)
  741.  
  742. local Rotate = Instance.new("BodyGyro",Torso)
  743. Rotate.P = 10^6
  744. Rotate.maxTorque = Vector3.new(Rotate.P,Rotate.P,Rotate.P)
  745. Rotate.cframe = Torso.CFrame
  746.  
  747. local Move = Instance.new("BodyPosition",Torso)
  748. Move.maxForce = Vector3.new(1,1,1)*(10^6)
  749. Move.position = Torso.CFrame.p
  750.  
  751. local function LaserBeam()
  752. UpdateAnim = false
  753. CurrentAnimation = "DisableHandAnim"
  754. rofTop = 6
  755. for i=0,1,0.1 do
  756. RA.C0 = AnimLerp(CurrentRightArm, RAD * CFrame.Angles(math.rad(75),0,math.rad(-20)), i)
  757. LA.C0 = AnimLerp(CurrentLeftArm, LAD * CFrame.Angles(math.rad(75),0,math.rad(20)), i)
  758. wait()
  759. end
  760.  
  761. ChargeBar.Visible = true;
  762.  
  763. local Charge = 0
  764. local Downt = _Part(Main,false,true,0,0,"Neon",ColorGlobe,{1,1,1},"Sphere",{1,1,1})
  765. local Effect = Instance.new("ParticleEmitter", Downt)
  766. Effect.Texture = "rbxassetid://283631720"
  767. Effect.VelocitySpread = 0
  768. Effect.Acceleration = Vector3.new(0,0,0)
  769. Effect.Color = ColorSequence.new(Downt.BrickColor.Color,Downt.BrickColor.Color)
  770. Effect.Speed = NumberRange.new(0)
  771. Effect.Lifetime = NumberRange.new(1,1)
  772. Effect.Rate = 60
  773. Effect.Transparency = NumberSequence.new(0.5,0.8)
  774. Effect.Rotation = NumberRange.new(1,2)
  775.  
  776. while BeamHeld do
  777. Charge = Charge + 1
  778. CurrentEnergy = CurrentEnergy - 1.5
  779. Downt.Mesh.Scale = Downt.Mesh.Scale + Vector3.new(0.02,0.02,0.02)
  780. Downt.CFrame = RootPart.CFrame + (RootPart.CFrame.lookVector * 4)
  781. Effect.Size = NumberSequence.new(Downt.Mesh.Scale.X)
  782. ChargeFill.Size = UDim2.new(Charge/100,-5,1,-5)
  783. wait()
  784. if Charge >= 100 or CurrentEnergy <= 0 then
  785. CurrentEnergy = CurrentEnergy <= 0 and 0 or CurrentEnergy
  786. break
  787. end
  788. end
  789.  
  790. Downt.Anchored = false
  791. Downt.Size = Downt.Mesh.Scale
  792. Downt.Mesh.Scale = Vector3.new(1,1,1)
  793.  
  794. local Velocity = Instance.new("BodyVelocity", Downt)
  795. Velocity.maxForce = Vector3.new(1e7,1e7,1e7)
  796. Velocity.P = 1e7
  797. Velocity.Velocity = (Mouse.Hit.p - Downt.CFrame.p)
  798. --[[
  799. --CurrentEnergy = CurrentEnergy <= 0 and 0 or CurrentEnergy - (1.5*Charge)
  800. local Face = Torso.CFrame.lookVector
  801. local Ray = Ray.new(Downt.CFrame.p, (Mouse.Hit.p - Downt.CFrame.p).unit*750)
  802. local Object,Pos = game:GetService("Workspace"):findPartOnRay(Ray, Character)
  803. local Distance = (Pos - Downt.CFrame.p).magnitude
  804. local DrawRay = _Part(Main,false,true,0,0,"Neon",ColorGlobe,{1,1,1},"Cylinder",{Distance,Downt.Mesh.Scale.X,Downt.Mesh.Scale.X})
  805. DrawRay.CFrame = CFrame.new(Pos, Downt.CFrame.p) * CFrame.new(0,0,-Distance/2) * CFrame.Angles(0,math.rad(270),0)
  806.  
  807. local ExplodePart = _Part(Main,false,true,0,0,"Neon",ColorGlobe,{1,1,1},"Sphere",{1,1,1})
  808. ExplodePart.CFrame = CFrame.new(Pos.X,Pos.Y,Pos.Z)
  809.  
  810. local Ignore = {}
  811.  
  812. ExplodePart.Touched:connect(function(Object)
  813. if Object.Parent and Object.Parent:IsA("Model") then
  814. local Model = Object.Parent
  815. if Model:findFirstChild("Humanoid") and not Ignore[Model.Name] and Model.Name ~= Character.Name then
  816. Ignore[Model.Name] = true;
  817. local Humanoid = Model:findFirstChild("Humanoid")
  818. Humanoid:TakeDamage(0.75*Charge)
  819. end
  820. end
  821. end)
  822.  
  823. for i=0,1,0.1 do
  824. wait()
  825. DrawRay.Transparency = i
  826. Downt.Transparency = i
  827. ExplodePart.Size = ExplodePart.Size + Vector3.new(0.04*Charge,0.04*Charge,0.04*Charge)
  828. ExplodePart.CFrame = CFrame.new(Pos.X,Pos.Y,Pos.Z)
  829. ExplodePart.Transparency = i
  830. end
  831. Effect:Destroy()
  832. game:GetService("Debris"):AddItem(DrawRay, 1)
  833. game:GetService("Debris"):AddItem(ExplodePart, 1)]]
  834. game:GetService("Debris"):AddItem(Downt, 10)
  835. UpdateAnim = true
  836. ChargeBar.Visible = false
  837. LastBeam = tick()
  838. end
  839.  
  840. local function AbsoluteDefence()
  841. UpdateAnim = false
  842.  
  843. while AbsDefHeld do
  844.  
  845. wait()
  846. end
  847.  
  848.  
  849. UpdateAnim = true
  850. end
  851.  
  852. local function ThrowBlades()
  853. --[[local Thrown = {}
  854. for i,Bit in pairs(Bits) do
  855. if Bit.Type == "Top" then
  856. table.insert(Thrown, {Side = Bit.Side; Weld = Bit.Weld; Series = Bit.Series; Type = Bit.Type})
  857. table.remove(Bits, i)
  858. end
  859. end
  860. ]]-- *Construction*
  861. end
  862.  
  863. Mouse.KeyDown:connect(function(Key)
  864. if Key == "w" then
  865. Front = true
  866. end
  867. if Key == "a" then
  868. Left = true
  869. end
  870. if Key == "s" then
  871. Back = true
  872. end
  873. if Key == "q" then
  874. BoostHeld = not BoostHeld
  875. if BoostHeld then
  876. Accel = 3
  877. else
  878. Accel = 1
  879. end
  880. end
  881. if Key == "d" then
  882. Right = true
  883. end
  884. if Key:byte() == 50 then
  885. if MobilityType == "Float" then
  886. MobilityType = "Fly"
  887. elseif MobilityType == "Fly" then
  888. MobilityType = "Ground"
  889. elseif MobilityType == "Ground" then
  890. MobilityType = "Float"
  891. end
  892. end
  893. if Key == "h" then
  894. if CurrentEnergy <= 0 then
  895. return
  896. end
  897. AbsDefHeld = true
  898. AbsoluteDefence()
  899. end
  900. if Key == "f" then
  901. if CurrentEnergy <= 0 or tick()-LastBeam <= 1 then
  902. return
  903. end
  904. BeamHeld = true
  905. LaserBeam()
  906. end
  907. if Key == "q" then
  908. ThrowBlades()
  909. end
  910. while BoostHeld do
  911. wait()
  912. CurrentEnergy = CurrentEnergy <= 0 and 0 or CurrentEnergy - 0.5
  913. if CurrentEnergy <= 0 then
  914. break
  915. end
  916. end
  917. if Key == "g" then
  918. ChargeHeld = true
  919. UpdateAnim = false
  920. CurrentAnimation = "DisableHandAnim"
  921. rofTop = 15
  922. for i=0,1,0.1 do
  923. wait()
  924. AnchorPart.Weld.C1 = AnimLerp(AnchorPart.Weld.C1, CFrame.new(0,3,0), i)
  925. AnchorPart2.Weld.C1 = AnimLerp(AnchorPart2.Weld.C1, CFrame.new(0,3,0), i)
  926. RA.C0 = AnimLerp(RA.C0, RAD * CFrame.Angles(math.rad(160),0,math.rad(10)), i)
  927. LA.C0 = AnimLerp(LA.C0, LAD * CFrame.Angles(math.rad(160),0,math.rad(-10)), i)
  928. end
  929.  
  930. while ChargeHeld do
  931. wait()
  932. local NRG = _Part(Main,false,true,0,0,"SmoothPlastic",ColorGlobe,{0.2,0.2,0.2},"Sphere",{1,1,1})
  933. NRG.CFrame = AnchorPart.CFrame * CFrame.new(math.random(-2.5,2.5),math.random(-2.5,2.5),math.random(-2.5,2.5))
  934. local NRGB = _Part(Main,false,true,0,0,"SmoothPlastic",ColorGlobe,{0.2,0.2,0.2},"Sphere",{1,1,1})
  935. NRGB.CFrame = AnchorPart2.CFrame * CFrame.new(math.random(-2.5,2.5),math.random(-2.5,2.5),math.random(-2.5,2.5))
  936. table.insert(Energy, NRG)
  937. table.insert(Energy, NRGB)
  938. for i,nrg in pairs(Energy) do
  939. nrg.Transparency = nrg.Transparency + 0.05
  940. nrg.Mesh.Scale = nrg.Mesh.Scale + Vector3.new(0.1,0.1,0.1)
  941. nrg.CFrame = CFrame.new(nrg.CFrame.p, AnchorPart.CFrame.p) * CFrame.Angles(0,0,-math.pi/2)
  942. if nrg.Transparency >= 1 then
  943. table.remove(Energy, i)
  944. nrg:Destroy()
  945. end
  946. end
  947. CurrentEnergy = CurrentEnergy >= TotalEnergy and TotalEnergy or CurrentEnergy + 10
  948. end
  949.  
  950. for i=0,1,0.1 do
  951. wait()
  952. AnchorPart.Weld.C1 = AnimLerp(AnchorPart.Weld.C1, CFrame.new(0,1.5,0), i)
  953. AnchorPart2.Weld.C1 = AnimLerp(AnchorPart2.Weld.C1, CFrame.new(0,1.5,0), i)
  954. for x,nrg in pairs(Energy) do
  955. nrg.Transparency = nrg.Transparency + 0.15
  956. nrg.Mesh.Scale = nrg.Mesh.Scale + Vector3.new(0.2,0.2,0.2)
  957. nrg.CFrame = CFrame.new(nrg.CFrame.p, AnchorPart.CFrame.p) * CFrame.Angles(0,0,-math.pi/2)
  958. if nrg.Transparency >= 1 then
  959. table.remove(Energy, x)
  960. nrg:Destroy()
  961. end
  962. end
  963. end
  964. UpdateAnim = true
  965. end
  966. end)
  967.  
  968. Mouse.KeyUp:connect(function(Key)
  969. if Key == "w" then
  970. Front = false
  971. end
  972. if Key == "a" then
  973. Left = false
  974. end
  975. if Key == "s" then
  976. Back = false
  977. end
  978. if Key == "d" then
  979. Right = false
  980. end
  981. if Key == "f" then
  982. BeamHeld = false
  983. end
  984. if Key == "h" then
  985. AbsDefHeld = false
  986. end
  987. if Key == "g" then
  988. ChargeHeld = false
  989. end
  990. if Key == "0" then
  991. BoostHeld = false
  992. end
  993. end)
  994.  
  995. _Arm("Left", true)
  996. _Arm("Right", true)
  997. _Leg("Left", true)
  998. _Leg("Right", true)
  999. _Head(true)
  1000.  
  1001. game:GetService("RunService").Stepped:connect(function()
  1002. EnergyFill.Size = UDim2.new(CurrentEnergy/TotalEnergy,-5,1,-5)
  1003. RateTop = RateTop + rofTop
  1004. if RateTop >= 360 then
  1005. RateTop = 1
  1006. end
  1007.  
  1008. RateBot = RateBot + rofBot
  1009. if RateBot >= 360 then
  1010. RateBot = 1
  1011. end
  1012.  
  1013.  
  1014. if AddSub == false then
  1015. CurrentFrame = CurrentFrame + 0.01
  1016. if CurrentFrame >= 1 then
  1017. AddSub = true
  1018. end
  1019. elseif AddSub == true then
  1020. CurrentFrame = CurrentFrame - 0.01
  1021. if CurrentFrame <= 0 then
  1022. AddSub = false
  1023. end
  1024. end
  1025.  
  1026. DiscSpin = DiscSpin + 0.1
  1027. for _,Disc in pairs(Discs) do
  1028. Disc.Weld.C0 = CFrame.Angles(0,math.rad(90),DiscSpin)
  1029. end
  1030.  
  1031. if ExtendGrowthTop == false and CurrentAnimation == "Idle" then
  1032. ExtendTop = ExtendTop + 1/2
  1033. if ExtendTop >= 25 then
  1034. ExtendGrowthTop = true
  1035. end
  1036. elseif ExtendGrowthTop == true and CurrentAnimation == "Idle" then
  1037. ExtendTop = ExtendTop - 1/2
  1038. if ExtendTop <= -10 then
  1039. ExtendGrowthTop = false
  1040. end
  1041. elseif CurrentAnimation == "Forward" or CurrentAnimation == "Backward" or CurrentAnimation == "SwivelRight" or CurrentAnimation == "SwivelLeft" then
  1042. ExtendTop = ExtendTop >= 40 and 40 or ExtendTop + 2
  1043. elseif CurrentAnimation == "DisableHandAnim" then
  1044. ExtendTop = ExtendTop >= 50 and 50 or ExtendTop + 2
  1045. end
  1046.  
  1047. if ExtendGrowthBot == false and (CurrentAnimation == "Idle" or CurrentAnimation == "DisableHandAnim") then
  1048. ExtendBot = ExtendBot + 1/2
  1049. if ExtendBot >= 25 then
  1050. ExtendGrowthBot = true
  1051. end
  1052. elseif ExtendGrowthBot == true and (CurrentAnimation == "Idle" or CurrentAnimation == "DisableHandAnim") then
  1053. ExtendBot = ExtendBot - 1/2
  1054. if ExtendBot <= -10 then
  1055. ExtendGrowthBot = false
  1056. end
  1057. elseif CurrentAnimation == "Forward" or CurrentAnimation == "Backward" or CurrentAnimation == "SwivelRight" or CurrentAnimation == "SwivelLeft" then
  1058. ExtendBot = ExtendBot >= 40 and 40 or ExtendBot + 2
  1059. end
  1060.  
  1061. if Front and not Back then
  1062. xmove = 3
  1063. if UpdateAnim then
  1064. CurrentAnimation = "Forward"
  1065. end
  1066. elseif Back and not Front then
  1067. xmove = -3
  1068. if UpdateAnim then
  1069. CurrentAnimation = "Backward"
  1070. end
  1071. else
  1072. xmove = 0
  1073. if UpdateAnim then
  1074. CurrentAnimation = "Idle"
  1075. end
  1076. end
  1077.  
  1078. if Left and not Right then
  1079. if xmove == 0 and UpdateAnim then
  1080. CurrentAnimation = "SwivelLeft"
  1081. end
  1082. ymove = 3
  1083. elseif Right and not Left then
  1084. if xmove == 0 and UpdateAnim then
  1085. CurrentAnimation = "SwivelRight"
  1086. end
  1087. ymove = -3
  1088. else
  1089. ymove = 0
  1090. if xmove == 0 and UpdateAnim then
  1091. CurrentAnimation = "Idle"
  1092. end
  1093. end
  1094.  
  1095. if LastAnimation ~= CurrentAnimation then
  1096. CurrentFrame = 0
  1097. AddSub = false
  1098. end
  1099.  
  1100. for _,Info in pairs(Bits) do
  1101. local Side = Info.Side
  1102. local Series = Info.Series
  1103. local Weld = Info.Weld
  1104. local Type = Info.Type
  1105. local Extend = 1
  1106. local MyRate = 1
  1107.  
  1108. if Type == "Top" then
  1109. Extend = ExtendTop
  1110. MyRate = RateTop + 30
  1111. elseif Type == "Bot" then
  1112. Extend = ExtendBot
  1113. MyRate = RateBot
  1114. else
  1115.  
  1116. end
  1117.  
  1118. if CurrentAnimation == "Idle" or CurrentAnimation == "DisableHandAnim" then
  1119. if Type == "Wing" or Type == "WingLow" then
  1120. if Type == "WingLow" then
  1121. Weld.C1 = AnimLerp(Weld.C1, CFrame.new(Side == true and -0.5 or 0.5,1.65,0.5) * CFrame.Angles(math.rad(65 + Lift*3),math.rad((Side == true and 30 + Lift*2 or -30 - Lift*2)),0), CurrentFrame)
  1122. else
  1123. Weld.C1 = AnimLerp(Weld.C1, CFrame.new(0,1.8,0.5) * CFrame.Angles(math.rad(65 + Lift*3),math.rad((Side == true and 30 + Lift*2 or -30 - Lift*2)),0), CurrentFrame)
  1124. end
  1125. else
  1126. Weld.C1 = CFrame.new(0,0,Spread) * CFrame.Angles(math.rad(-Extend),math.rad(60*Series + (Side == true and -MyRate or MyRate)),0) * CFrame.new(0,Distance,0)
  1127. end
  1128. elseif CurrentAnimation == "Forward" or CurrentAnimation == "Backward" then
  1129. if Type == "Wing" or Type == "WingLow" then
  1130. if Type == "WingLow" then
  1131. Weld.C1 = AnimLerp(Weld.C1, CFrame.new(Side == true and -0.5 or 0.5,1.65,0.5) * CFrame.Angles(math.rad(65 + Lift*10),math.rad((Side == true and 30 + Lift*2 or -30 - Lift*2)),0), CurrentFrame)
  1132. else
  1133. Weld.C1 = AnimLerp(Weld.C1, CFrame.new(0,1.8,0.5) * CFrame.Angles(math.rad(65 + Lift*10),math.rad((Side == true and 30 + Lift*2 or -30 - Lift*2)),0), CurrentFrame)
  1134. end
  1135. else
  1136. Weld.C1 = CFrame.new(0,0,Spread) * CFrame.Angles(math.rad(-Extend),math.rad(60*Series + (Side == true and -MyRate or MyRate)),0) * CFrame.new(0,Distance,0)
  1137. end
  1138. elseif CurrentAnimation == "SwivelLeft" then
  1139. if Type == "Wing" or Type == "WingLow" then
  1140. if Type == "WingLow" then
  1141. Weld.C1 = AnimLerp(Weld.C1, CFrame.new(Side == true and -0.5 or 0.5,1.65,0.5) * CFrame.Angles(math.rad(65 + Lift*3),math.rad((Side == true and 50 or -10)),0), CurrentFrame)
  1142. else
  1143. Weld.C1 = AnimLerp(Weld.C1, CFrame.new(0,1.8,0.5) * CFrame.Angles(math.rad(65 + Lift*3),math.rad((Side == true and 50 or -10)),0), CurrentFrame)
  1144. end
  1145. else
  1146. Weld.C1 = CFrame.new(0,0,Spread) * CFrame.Angles(math.rad(-Extend),math.rad(60*Series + (Side == true and -MyRate or MyRate)),0) * CFrame.new(0,Distance,0)
  1147. end
  1148. elseif CurrentAnimation == "SwivelRight" then
  1149. if Type == "Wing" or Type == "WingLow" then
  1150. if Type == "WingLow" then
  1151. Weld.C1 = AnimLerp(Weld.C1, CFrame.new(Side == true and -0.5 or 0.5,1.65,0.5) * CFrame.Angles(math.rad(65 + Lift*3),math.rad((Side == true and 10 or -50)),0), CurrentFrame)
  1152. else
  1153. Weld.C1 = AnimLerp(Weld.C1, CFrame.new(0,1.8,0.5) * CFrame.Angles(math.rad(65 + Lift*3),math.rad((Side == true and 10 or -50)),0), CurrentFrame)
  1154. end
  1155. else
  1156. Weld.C1 = CFrame.new(0,0,Spread) * CFrame.Angles(math.rad(-Extend),math.rad(60*Series + (Side == true and -MyRate or MyRate)),0) * CFrame.new(0,Distance,0)
  1157. end
  1158. else
  1159. Weld.C1 = CFrame.new(0,0,Spread) * CFrame.Angles(math.rad(-Extend),math.rad(60*Series + (Side == true and -MyRate or MyRate)),0) * CFrame.new(0,Distance,0)
  1160. end
  1161. end
  1162.  
  1163. TurnAngle = TurnAngle + ymove
  1164.  
  1165. Rotate.cframe = CFrame.new()*CFrame.Angles(0,math.rad(TurnAngle),0)
  1166.  
  1167. local Ray = Ray.new(Torso.CFrame.p,Down.CFrame.lookVector*15)
  1168. local Part,Pos = game:GetService("Workspace"):findPartOnRay(Ray,Character)
  1169. local Distance = (Pos - Torso.CFrame.p).magnitude
  1170. local Face = Torso.CFrame.lookVector
  1171.  
  1172. if Part and Pos then
  1173. local sides = Enum.NormalId:GetEnumItems();
  1174. local default = Vector3.new(0,1,0)
  1175. for i,v in pairs(sides) do
  1176. sides[i] = Vector3.FromNormalId(v)
  1177. end
  1178. if Part:IsA("Part") then
  1179. if Part.Shape.Name == "Ball" then
  1180. sides = {}
  1181. default = Part.CFrame:vectorToObjectSpace(Pos-Part.Position).unit
  1182. elseif Part.Shape.Name == "Cylinder" then
  1183. sides = {Vector3.new(1,0,0),Vector3.new(-1,0,0)}
  1184. default = (Part.CFrame:vectorToObjectSpace(Pos-Part.Position)*Vector3.new(0,1,1)).unit
  1185. end
  1186. elseif Part:IsA("WedgePart") then
  1187. sides = {Vector3.new(1,0,0),Vector3.new(-1,0,0),Vector3.new(0,-1,0),Vector3.new(0,0,-1)}
  1188. default = Vector3.new(0,1,-Part.Size.Y/Part.Size.Z).unit
  1189. end
  1190. local obs,siz,sidevector = Part.CFrame:pointToObjectSpace(Pos),Part.Size/2
  1191. for i,v in pairs(sides) do
  1192. if (obs*v/(siz*v+Vector3.new(1,1,1)*1e-7)):isClose(v,.01) then
  1193. sidevector = v
  1194. break
  1195. end
  1196. end
  1197. if not sidevector then sidevector = default end
  1198. if sidevector then
  1199. local cf = CFrame.new(Pos,Pos+Part.CFrame:vectorToWorldSpace(sidevector)) * CFrame.Angles(-math.pi/2,0,0)
  1200. Move.position = Vector3.new(cf.X,cf.Y + 6 + Lift,cf.Z) + Vector3.new(Face.X,0,Face.Z)*Accel*xmove
  1201. Move.maxForce = Vector3.new(1e7,1e7,1e7)
  1202. end
  1203. else
  1204. Move.maxForce = Vector3.new(1e7,0,1e7)
  1205. Move.position = Vector3.new(Torso.CFrame.X,Torso.CFrame.Y,Torso.CFrame.Z) + Vector3.new(Face.X,0,Face.Z)*Accel*xmove
  1206. end
  1207.  
  1208. CurrentLeftArm = LA.C0
  1209. CurrentRightArm = RA.C0
  1210. CurrentRightLeg = LR.C1
  1211. CurrentLeftLeg = LL.C1
  1212.  
  1213. if math.floor(Lift+0.5) == 3 then
  1214. --FlapSound:Play()
  1215. end
  1216.  
  1217. if CurrentAnimation == "Idle" then
  1218. rofTop = 1
  1219. rofBot = 1
  1220. RA.C0 = AnimLerp(CurrentRightArm, RAD * CFrame.Angles(math.rad(0),0,math.rad(25 + Lift*2)), CurrentFrame)
  1221. LA.C0 = AnimLerp(CurrentLeftArm, LAD * CFrame.Angles(math.rad(0),0,math.rad(-25 - Lift*2)), CurrentFrame)
  1222. LR.C1 = AnimLerp(CurrentRightLeg, RLD * CFrame.Angles(0,0,math.rad(-7.5 + Lift)), CurrentFrame)
  1223. LL.C1 = AnimLerp(CurrentLeftLeg, LLD * CFrame.Angles(0,0,math.rad(7.5 - Lift)), CurrentFrame)
  1224. elseif CurrentAnimation == "Forward" then
  1225. rofTop = 6
  1226. rofBot = 6
  1227. RA.C0 = AnimLerp(CurrentRightArm, RAD * CFrame.Angles(math.rad(-15),0,math.rad(30)), CurrentFrame)
  1228. LA.C0 = AnimLerp(CurrentLeftArm, LAD * CFrame.Angles(math.rad(-15),0,math.rad(-30)), CurrentFrame)
  1229. LR.C1 = AnimLerp(CurrentRightLeg, RLD * CFrame.Angles(math.rad(15),0,math.rad(-7.5)), CurrentFrame)
  1230. LL.C1 = AnimLerp(CurrentLeftLeg, LLD * CFrame.Angles(math.rad(15),0,math.rad(7.5)), CurrentFrame)
  1231. elseif CurrentAnimation == "Backward" then
  1232. rotTop = -6
  1233. rofBot = -6
  1234. RA.C0 = AnimLerp(CurrentRightArm, RAD * CFrame.Angles(math.rad(15),0,math.rad(20)), CurrentFrame)
  1235. LA.C0 = AnimLerp(CurrentLeftArm, LAD * CFrame.Angles(math.rad(15),0,math.rad(-20)), CurrentFrame)
  1236. LR.C1 = AnimLerp(CurrentRightLeg, RLD * CFrame.Angles(math.rad(-15),0,math.rad(-7.5)), CurrentFrame)
  1237. LL.C1 = AnimLerp(CurrentLeftLeg, LLD * CFrame.Angles(math.rad(-15),0,math.rad(7.5)), CurrentFrame)
  1238. elseif CurrentAnimation == "SwivelLeft" then
  1239. rofTop = 3
  1240. rofBot = 3
  1241. RA.C0 = AnimLerp(CurrentRightArm, RAD * CFrame.Angles(math.rad(15),0,math.rad(25)), CurrentFrame)
  1242. LA.C0 = AnimLerp(CurrentLeftArm, LAD * CFrame.Angles(math.rad(-15),0,math.rad(-25)), CurrentFrame)
  1243. LR.C1 = AnimLerp(CurrentRightLeg, RLD * CFrame.Angles(math.rad(-10),0,math.rad(-7.5)), CurrentFrame)
  1244. LL.C1 = AnimLerp(CurrentLeftLeg, LLD * CFrame.Angles(math.rad(10),0,math.rad(7.5)), CurrentFrame)
  1245. elseif CurrentAnimation == "SwivelRight" then
  1246. rofTop = -3
  1247. rofBot = -3
  1248. RA.C0 = AnimLerp(CurrentRightArm, RAD * CFrame.Angles(math.rad(-15),0,math.rad(25)), CurrentFrame)
  1249. LA.C0 = AnimLerp(CurrentLeftArm, LAD * CFrame.Angles(math.rad(15),0,math.rad(-25)), CurrentFrame)
  1250. LR.C1 = AnimLerp(CurrentRightLeg, RLD * CFrame.Angles(math.rad(10),0,math.rad(-7.5)), CurrentFrame)
  1251. LL.C1 = AnimLerp(CurrentLeftLeg, LLD * CFrame.Angles(math.rad(-10),0,math.rad(7.5)), CurrentFrame)
  1252. elseif CurrentAnimation == "DisableHandAnim" then
  1253. rofBot = 1
  1254. LR.C1 = AnimLerp(CurrentRightLeg, RLD * CFrame.Angles(0,0,math.rad(-7.5)), CurrentFrame)
  1255. LL.C1 = AnimLerp(CurrentLeftLeg, LLD * CFrame.Angles(0,0,math.rad(7.5)), CurrentFrame)
  1256. end
  1257.  
  1258. LastAnimation = CurrentAnimation
  1259. end)
  1260.  
  1261. while true do
  1262. for i = 0,10,0.1 do
  1263. Lift = Lift + (math.sin(math.pi*2/10*i)*0.1)
  1264. wait(0.02)
  1265. end
  1266. end
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