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- (0:0) When everything is starting up,
- (5:300) set variable %movement to the value 0.
- (0:31) When a furre says {@start},
- (5:50) set countdown timer 1 to go off in 1 seconds.
- (5:300) set variable %movement to the value 1.
- (0:31) When a furre says {@stop},
- (5:300) set variable %movement to the value 0.
- (0:50) When countdown timer 1 goes off,
- (1:200) and variable %movement is equal to 1,
- (5:50) set countdown timer 1 to go off in 1 seconds.
- (5:50) set countdown timer 2 to go off in 2 seconds.
- (5:201) emit message {...} to any furre present.
- (0:50) When countdown timer 1 goes off,
- (1:200) and variable %movement is equal to 1,
- (3:500) at a random spot within the rectangle (14,18) - (14,28),
- (4:3) only where an object type 0 is,
- (5:4) place object type 8.
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