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Jul 17th, 2018
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  1. (0:0) When everything is starting up,
  2. (5:300) set variable %movement to the value 0.
  3.  
  4. (0:31) When a furre says {@start},
  5. (5:50) set countdown timer 1 to go off in 1 seconds.
  6. (5:300) set variable %movement to the value 1.
  7.  
  8. (0:31) When a furre says {@stop},
  9. (5:300) set variable %movement to the value 0.
  10.  
  11. (0:50) When countdown timer 1 goes off,
  12. (1:200) and variable %movement is equal to 1,
  13. (5:50) set countdown timer 1 to go off in 1 seconds.
  14. (5:50) set countdown timer 2 to go off in 2 seconds.
  15. (5:201) emit message {...} to any furre present.
  16.  
  17. (0:50) When countdown timer 1 goes off,
  18. (1:200) and variable %movement is equal to 1,
  19. (3:500) at a random spot within the rectangle (14,18) - (14,28),
  20. (4:3) only where an object type 0 is,
  21. (5:4) place object type 8.
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