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- ;The F2_RES Configuration file 08/03/2014
- ;A High Resolution Mod For Fallout 2
- ;
- ;Comments start with ; anything on a line after a comment is not visible to program
- ;##################################################################################################################
- [MAIN]
- ; Affects Windows Vista/7/8 and above. Allows hi-res patch settings to be changed without admin privileges
- ; if installed in the "Program Files" directory.
- ; When UAC_AWARE=0 the hi-res patches settings will be stored in the game folder as usual.
- ; When UAC_AWARE=1 the hi-res patches settings will be stored in the users roaming app data folder.
- ; For Vista this is usually "C:\Documents and Settings\'your user name'\Application Data\Fallout2".
- ; For Windows 7/8 this is usually "C:\Users\'your user name'\AppData\Roaming\Fallout2".
- UAC_AWARE=1
- ; Set GRAPHICS_MODE=0 to enable Basic mode which supports resolution change only(required for sfalls Graphic modes).
- ; Set GRAPHICS_MODE=1 to enable Direct Draw 7 mode.
- ; Set GRAPHICS_MODE=2 to enable DirectX9 mode.
- GRAPHICS_MODE=2
- ; Set SCALE_2X=1 to scale the game x2.
- ; Note: This will increase the minimum resolution to from 640x480 to 1280x960.
- SCALE_2X=0
- ; Set the Fullscreen resolution here.
- SCR_WIDTH=1280
- SCR_HEIGHT=800
- ; Set the Fullscreen colours here.
- ; 8 for 8bit colour output (original)
- ; 16 for 16bit colour output (set only if your not using Sfall with graphics modes 4 or 5)
- ; 32 for 32bit colour output (set only if your not using Sfall with graphics modes 4 or 5)
- COLOUR_BITS=16
- ; Set the Fullscreen refresh rate here.
- ; Set REFRESH_RATE=0 for driver default.
- REFRESH_RATE=0
- ; Set WINDOWED=1 to enable windowed mode.
- WINDOWED=0
- ; Window size and position data, Do not modify.
- WIN_DATA=2C0000000000000001000000FFFFFFFFFFFFFFFF00000000170000006A00000016000000F202000011020000C3
- ; Hi-Res Patch data file and patch folder(Loaded after master.dat)
- f2_res_dat=f2_res.dat
- f2_res_patches=data\
- WINDOWED_FULLSCREEN=0
- ;##################################################################################################################
- [INPUT]
- ; Set ALT_MOUSE_INPUT=0 to allow Sfalls mouse input functions to work.
- ; Set ALT_MOUSE_INPUT=1 to enable alternate mouse input control built into the hi-res patch.
- ALT_MOUSE_INPUT=1
- ; Set EXTRA_WIN_MSG_CHECKS=1 to prevent the "NOT RESPONDING" error that may occur in windowed mode.
- ; Adds extra windows message checks to several loops during combat and fade effects.
- ; This setting is always enabled if ALT_MOUSE_INPUT=1.
- EXTRA_WIN_MSG_CHECKS=0
- ; Set SCROLLWHEEL_FOCUS_PRIMARY_MENU=1 for inventory, barter, loot screens etc. to make mouse wheel control default to the PC's item list unless the cursor is hovering over another list.
- SCROLLWHEEL_FOCUS_PRIMARY_MENU=1
- ;##################################################################################################################
- [EFFECTS]
- ; Play the game in black and white.(Pixote's zany idea)
- ; Set IS_GRAY_SCALE=1 to enable.
- IS_GRAY_SCALE=0
- ;##################################################################################################################
- [HI_RES_PANEL]
- ; if DISPLAY_LIST_DESCENDING=0 resolutions are listed from lowest to highest.
- ; if DISPLAY_LIST_DESCENDING=1 resolutions are listed from highest to lowest.
- DISPLAY_LIST_DESCENDING=1
- ;##################################################################################################################
- [MOVIES]
- ; if MOVIE_SIZE=0 - movies remain their original size.
- ; if MOVIE_SIZE=1 - movies will stretch to fit the screen while maintaining the aspect ratio of the original.
- ; if MOVIE_SIZE=2 - movies will stretch to fill the screen.
- MOVIE_SIZE=1
- ;##################################################################################################################
- [MAPS]
- ; if EDGE_CLIPPING_ON=0 - area beyond map edges is visible.
- ; if EDGE_CLIPPING_ON=1 - area beyond map edges is hidden.
- EDGE_CLIPPING_ON=0
- ; if IGNORE_MAP_EDGES=0 - Hi-Res map scroll edges are enabled.
- ; if IGNORE_MAP_EDGES=1 - Hi-Res map scroll edges are ignored.
- IGNORE_MAP_EDGES=0
- ; if IGNORE_PLAYER_SCROLL_LIMITS=0 - scroll limits from player are controlled by the variables SCROLL_DIST_X and SCROLL_DIST_Y found below.
- ; if IGNORE_PLAYER_SCROLL_LIMITS=1 - scroll limits from the player are ignored.
- IGNORE_PLAYER_SCROLL_LIMITS=1
- ;SCROLL DISTANCE FROM PLAYER
- ;HALF_SCRN eqauls half the screen width when used by SCROLL_DIST_X.
- ;HALF_SCRN eqauls half the screen height width when used by SCROLL_DIST_Y.
- SCROLL_DIST_X=HALF_SCRN ; ORIGINAL 480
- SCROLL_DIST_Y=HALF_SCRN ; ORIGINAL 400
- ;Extends the path finding range by increasing the number of path nodes.
- ;Multiples of 2000 nodes, 1=2000(original), 2=4000, 3=6000, ...etc, 20=40000(max).
- NumPathNodes=20
- ; Set FOG_OF_WAR=1 to enable Fog Of War.
- FOG_OF_WAR=0
- ; Set FOG_LIGHT_LEVEL between 0-10 to change the fog light level
- ; 0=Off, 1 = darkest, 10 = brightest. See readme for further details.
- FOG_LIGHT_LEVEL=0
- ZOOM_LEVEL=1
- IS_ZOOM_BOUND_BY_EDGES=0
- ;##################################################################################################################
- [IFACE]
- ; if IFACE_BAR_MODE=0 - the bottom of the map view window sits at the top of the IFACE Bar.
- ; if IFACE_BAR_MODE=1 - the bottom of the map view window extends to the base of the screen and is overlapped by the IFACE Bar.
- IFACE_BAR_MODE=0
- ;if IFACE_BAR_SIDE_ART=0 - Black, No Iface-bar side art used.
- ;if IFACE_BAR_SIDE_ART=1 - Metal look Iface-bar side art used.
- ;if IFACE_BAR_SIDE_ART=2 - Leather look Iface-bar side art used.
- IFACE_BAR_SIDE_ART=1
- ;if IFACE_BAR_SIDES_ORI=0 - Iface-bar side graphics extend from the Iface-Bar to the Screen edges.
- ;if IFACE_BAR_SIDES_ORI=1 - Iface-bar side graphics extend from the Screen edges to the Iface-Bar.
- IFACE_BAR_SIDES_ORI=0
- ;This will increase the width of the interface bar expanding the area used to display text.
- ;if IFACE_BAR_WIDTH=640 - Interface bar will remain at it's original width.
- IFACE_BAR_WIDTH=800
- ;W.I.P. - A small mod that replaces the Ammo Metre.
- ;if ALTERNATE_AMMO_METRE=0 - Disabled.
- ;if ALTERNATE_AMMO_METRE=1 - Single colour, the colours used can be set below with the ALTERNATE_AMMO_LIGHT and ALTERNATE_AMMO_DARK options.
- ;if ALTERNATE_AMMO_METRE=2 - Changes colour depending how much ammo remains in your current weapon.
- ;if ALTERNATE_AMMO_METRE=3 - Divides the metre into several differently coloured sections.
- ALTERNATE_AMMO_METRE=0
- ;ALTERNATE_AMMO_LIGHT and ALTERNATE_AMMO_DARK set the palette offsets of particular colours used when ALTERNATE_AMMO_METRE is set to 1.
- ;ALTERNATE_AMMO_LIGHT is the main colour, ALTERNATE_AMMO_DARK is the darker glow colour.
- ;Some posible combinations to try are:
- ; green - light 0xC4, dark 0x4B
- ; yellow - light 0x3A, dark 0x42
- ; orange - light 0x91, dark 0x9A
- ; red - light 0x84, dark 0x8C
- ALTERNATE_AMMO_LIGHT=196
- ALTERNATE_AMMO_DARK=75
- ;##################################################################################################################
- [MAINMENU]
- ; if set to 0 - main-menu image will display at its original size.
- ; if set to 1 - main-menu image will stretch to fit the screen while maintaining its aspect ratio.
- ; if set to 2 - main-menu image will stretch to fill the screen.
- MAIN_MENU_SIZE=1
- ; if set to 1 - hi-res main-menu graphics are used instead of original 'mainmenu.frm'.
- USE_HIRES_IMAGES=1
- ; if set to 1 - menu-buttons, text & text-background are scaled up for better visibility when using hi-res graphics.
- SCALE_BUTTONS_AND_TEXT_MENU=0
- ; When using a hi-res background, MENU_BG_OFFSET_X & MENU_BG_OFFSET_Y equal the
- ; distances in pixels from the top button to Menu Background Graphic edges.
- ; For Fallout1 in Fallout2 engine mod, when using graphics from the Fallout1 Hi-Res patch.
- ;MENU_BG_OFFSET_X=-24
- ;MENU_BG_OFFSET_Y=-24
- ; For Fallout 2
- MENU_BG_OFFSET_X=-14
- MENU_BG_OFFSET_Y=-4
- ;##################################################################################################################
- [STATIC_SCREENS]
- ; if set to 0 - background image will display at its original size.
- ; if set to 1 - background image will stretch to fit the screen while maintaining its aspect ratio.
- ; if set to 2 - background image will stretch to fill the screen.
- DEATH_SCRN_SIZE=1
- END_SLIDE_SIZE=1
- HELP_SCRN_SIZE=1
- SPLASH_SCRN_SIZE=1
- ;##################################################################################################################
- [OTHER_SETTINGS]
- ; For UK, French & German versions
- ; if CD_CHECK=0 - Fallout2 will load without CD_ROM
- ; if CD_CHECK=1 - Fallout2 will check for the CD_ROM before running
- CD_CHECK=0
- ; if DIALOG_SCRN_BACKGROUND=0 - Map and Iface-bar are VISIBLE while viewing the Dialog Screen.
- ; if DIALOG_SCRN_BACKGROUND=1 - Map and Iface-bar are HIDDEN while viewing the Dialog Screen.
- DIALOG_SCRN_BACKGROUND=0
- ; Set DIALOG_SCRN_ART_FIX=1 to enable Continuum's new dialog screen graphic.
- DIALOG_SCRN_ART_FIX=1
- ; Increases the length of time the Splash screen is displayed in seconds
- SPLASH_SCRN_TIME=0
- ; Set to 1 to reduce CPU usage and heat generation by allowing the system to go idle.
- ; This setting should not be enabled if Sfalls "ProcessorIdle" setting is also enabled as this will likly cause slowdowns.
- CPU_USAGE_FIX=0
- ; Set to 1 to enable a small adjustment to the mouse selection rect for the PC's inventory on the barter window.
- BARTER_PC_INV_DROP_FIX=1
- ; Original value=60, decrease/increase this value to quicken/slowdown fade effects.
- FADE_TIME_MODIFIER=0
- ; Set to 1 to enable, recalculates fade time length each time a transitional fade occurs.
- ; May be useful if the length of transitional fade effects seems to randomly change between game restarts.
- FADE_TIME_RECALCULATE_ON_FADE=0
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