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  1. ;The F2_RES Configuration file 08/03/2014
  2. ;A High Resolution Mod For Fallout 2
  3. ;
  4. ;Comments start with ; anything on a line after a comment is not visible to program
  5. ;##################################################################################################################
  6. [MAIN]
  7. ; Affects Windows Vista/7/8 and above. Allows hi-res patch settings to be changed without admin privileges
  8. ; if installed in the "Program Files" directory.
  9. ; When UAC_AWARE=0 the hi-res patches settings will be stored in the game folder as usual.
  10. ; When UAC_AWARE=1 the hi-res patches settings will be stored in the users roaming app data folder.
  11. ; For Vista this is usually "C:\Documents and Settings\'your user name'\Application Data\Fallout2".
  12. ; For Windows 7/8 this is usually "C:\Users\'your user name'\AppData\Roaming\Fallout2".
  13. UAC_AWARE=1
  14. ; Set GRAPHICS_MODE=0 to enable Basic mode which supports resolution change only(required for sfalls Graphic modes).
  15. ; Set GRAPHICS_MODE=1 to enable Direct Draw 7 mode.
  16. ; Set GRAPHICS_MODE=2 to enable DirectX9 mode.
  17. GRAPHICS_MODE=2
  18. ; Set SCALE_2X=1 to scale the game x2.
  19. ; Note: This will increase the minimum resolution to from 640x480 to 1280x960.
  20. SCALE_2X=0
  21. ; Set the Fullscreen resolution here.
  22. SCR_WIDTH=1280
  23. SCR_HEIGHT=800
  24. ; Set the Fullscreen colours here.
  25. ; 8 for 8bit colour output (original)
  26. ; 16 for 16bit colour output (set only if your not using Sfall with graphics modes 4 or 5)
  27. ; 32 for 32bit colour output (set only if your not using Sfall with graphics modes 4 or 5)
  28. COLOUR_BITS=16
  29. ; Set the Fullscreen refresh rate here.
  30. ; Set REFRESH_RATE=0 for driver default.
  31. REFRESH_RATE=0
  32. ; Set WINDOWED=1 to enable windowed mode.
  33. WINDOWED=0
  34. ; Window size and position data, Do not modify.
  35. WIN_DATA=2C0000000000000001000000FFFFFFFFFFFFFFFF00000000170000006A00000016000000F202000011020000C3
  36. ; Hi-Res Patch data file and patch folder(Loaded after master.dat)
  37. f2_res_dat=f2_res.dat
  38. f2_res_patches=data\
  39. WINDOWED_FULLSCREEN=0
  40. ;##################################################################################################################
  41. [INPUT]
  42. ; Set ALT_MOUSE_INPUT=0 to allow Sfalls mouse input functions to work.
  43. ; Set ALT_MOUSE_INPUT=1 to enable alternate mouse input control built into the hi-res patch.
  44. ALT_MOUSE_INPUT=1
  45. ; Set EXTRA_WIN_MSG_CHECKS=1 to prevent the "NOT RESPONDING" error that may occur in windowed mode.
  46. ; Adds extra windows message checks to several loops during combat and fade effects.
  47. ; This setting is always enabled if ALT_MOUSE_INPUT=1.
  48. EXTRA_WIN_MSG_CHECKS=0
  49. ; Set SCROLLWHEEL_FOCUS_PRIMARY_MENU=1 for inventory, barter, loot screens etc. to make mouse wheel control default to the PC's item list unless the cursor is hovering over another list.
  50. SCROLLWHEEL_FOCUS_PRIMARY_MENU=1
  51. ;##################################################################################################################
  52. [EFFECTS]
  53. ; Play the game in black and white.(Pixote's zany idea)
  54. ; Set IS_GRAY_SCALE=1 to enable.
  55. IS_GRAY_SCALE=0
  56. ;##################################################################################################################
  57. [HI_RES_PANEL]
  58. ; if DISPLAY_LIST_DESCENDING=0 resolutions are listed from lowest to highest.
  59. ; if DISPLAY_LIST_DESCENDING=1 resolutions are listed from highest to lowest.
  60. DISPLAY_LIST_DESCENDING=1
  61. ;##################################################################################################################
  62. [MOVIES]
  63. ; if MOVIE_SIZE=0 - movies remain their original size.
  64. ; if MOVIE_SIZE=1 - movies will stretch to fit the screen while maintaining the aspect ratio of the original.
  65. ; if MOVIE_SIZE=2 - movies will stretch to fill the screen.
  66. MOVIE_SIZE=1
  67. ;##################################################################################################################
  68. [MAPS]
  69. ; if EDGE_CLIPPING_ON=0 - area beyond map edges is visible.
  70. ; if EDGE_CLIPPING_ON=1 - area beyond map edges is hidden.
  71. EDGE_CLIPPING_ON=0
  72. ; if IGNORE_MAP_EDGES=0 - Hi-Res map scroll edges are enabled.
  73. ; if IGNORE_MAP_EDGES=1 - Hi-Res map scroll edges are ignored.
  74. IGNORE_MAP_EDGES=0
  75. ; if IGNORE_PLAYER_SCROLL_LIMITS=0 - scroll limits from player are controlled by the variables SCROLL_DIST_X and SCROLL_DIST_Y found below.
  76. ; if IGNORE_PLAYER_SCROLL_LIMITS=1 - scroll limits from the player are ignored.
  77. IGNORE_PLAYER_SCROLL_LIMITS=1
  78. ;SCROLL DISTANCE FROM PLAYER
  79. ;HALF_SCRN eqauls half the screen width when used by SCROLL_DIST_X.
  80. ;HALF_SCRN eqauls half the screen height width when used by SCROLL_DIST_Y.
  81. SCROLL_DIST_X=HALF_SCRN ; ORIGINAL 480
  82. SCROLL_DIST_Y=HALF_SCRN ; ORIGINAL 400
  83. ;Extends the path finding range by increasing the number of path nodes.
  84. ;Multiples of 2000 nodes, 1=2000(original), 2=4000, 3=6000, ...etc, 20=40000(max).
  85. NumPathNodes=20
  86. ; Set FOG_OF_WAR=1 to enable Fog Of War.
  87. FOG_OF_WAR=0
  88. ; Set FOG_LIGHT_LEVEL between 0-10 to change the fog light level
  89. ; 0=Off, 1 = darkest, 10 = brightest. See readme for further details.
  90. FOG_LIGHT_LEVEL=0
  91. ZOOM_LEVEL=1
  92. IS_ZOOM_BOUND_BY_EDGES=0
  93. ;##################################################################################################################
  94. [IFACE]
  95. ; if IFACE_BAR_MODE=0 - the bottom of the map view window sits at the top of the IFACE Bar.
  96. ; if IFACE_BAR_MODE=1 - the bottom of the map view window extends to the base of the screen and is overlapped by the IFACE Bar.
  97. IFACE_BAR_MODE=0
  98. ;if IFACE_BAR_SIDE_ART=0 - Black, No Iface-bar side art used.
  99. ;if IFACE_BAR_SIDE_ART=1 - Metal look Iface-bar side art used.
  100. ;if IFACE_BAR_SIDE_ART=2 - Leather look Iface-bar side art used.
  101. IFACE_BAR_SIDE_ART=1
  102. ;if IFACE_BAR_SIDES_ORI=0 - Iface-bar side graphics extend from the Iface-Bar to the Screen edges.
  103. ;if IFACE_BAR_SIDES_ORI=1 - Iface-bar side graphics extend from the Screen edges to the Iface-Bar.
  104. IFACE_BAR_SIDES_ORI=0
  105. ;This will increase the width of the interface bar expanding the area used to display text.
  106. ;if IFACE_BAR_WIDTH=640 - Interface bar will remain at it's original width.
  107. IFACE_BAR_WIDTH=800
  108. ;W.I.P. - A small mod that replaces the Ammo Metre.
  109. ;if ALTERNATE_AMMO_METRE=0 - Disabled.
  110. ;if ALTERNATE_AMMO_METRE=1 - Single colour, the colours used can be set below with the ALTERNATE_AMMO_LIGHT and ALTERNATE_AMMO_DARK options.
  111. ;if ALTERNATE_AMMO_METRE=2 - Changes colour depending how much ammo remains in your current weapon.
  112. ;if ALTERNATE_AMMO_METRE=3 - Divides the metre into several differently coloured sections.
  113. ALTERNATE_AMMO_METRE=0
  114. ;ALTERNATE_AMMO_LIGHT and ALTERNATE_AMMO_DARK set the palette offsets of particular colours used when ALTERNATE_AMMO_METRE is set to 1.
  115. ;ALTERNATE_AMMO_LIGHT is the main colour, ALTERNATE_AMMO_DARK is the darker glow colour.
  116. ;Some posible combinations to try are:
  117. ; green - light 0xC4, dark 0x4B
  118. ; yellow - light 0x3A, dark 0x42
  119. ; orange - light 0x91, dark 0x9A
  120. ; red - light 0x84, dark 0x8C
  121. ALTERNATE_AMMO_LIGHT=196
  122. ALTERNATE_AMMO_DARK=75
  123. ;##################################################################################################################
  124. [MAINMENU]
  125. ; if set to 0 - main-menu image will display at its original size.
  126. ; if set to 1 - main-menu image will stretch to fit the screen while maintaining its aspect ratio.
  127. ; if set to 2 - main-menu image will stretch to fill the screen.
  128. MAIN_MENU_SIZE=1
  129. ; if set to 1 - hi-res main-menu graphics are used instead of original 'mainmenu.frm'.
  130. USE_HIRES_IMAGES=1
  131. ; if set to 1 - menu-buttons, text & text-background are scaled up for better visibility when using hi-res graphics.
  132. SCALE_BUTTONS_AND_TEXT_MENU=0
  133. ; When using a hi-res background, MENU_BG_OFFSET_X & MENU_BG_OFFSET_Y equal the
  134. ; distances in pixels from the top button to Menu Background Graphic edges.
  135. ; For Fallout1 in Fallout2 engine mod, when using graphics from the Fallout1 Hi-Res patch.
  136. ;MENU_BG_OFFSET_X=-24
  137. ;MENU_BG_OFFSET_Y=-24
  138. ; For Fallout 2
  139. MENU_BG_OFFSET_X=-14
  140. MENU_BG_OFFSET_Y=-4
  141. ;##################################################################################################################
  142. [STATIC_SCREENS]
  143. ; if set to 0 - background image will display at its original size.
  144. ; if set to 1 - background image will stretch to fit the screen while maintaining its aspect ratio.
  145. ; if set to 2 - background image will stretch to fill the screen.
  146. DEATH_SCRN_SIZE=1
  147. END_SLIDE_SIZE=1
  148. HELP_SCRN_SIZE=1
  149. SPLASH_SCRN_SIZE=1
  150. ;##################################################################################################################
  151. [OTHER_SETTINGS]
  152. ; For UK, French & German versions
  153. ; if CD_CHECK=0 - Fallout2 will load without CD_ROM
  154. ; if CD_CHECK=1 - Fallout2 will check for the CD_ROM before running
  155. CD_CHECK=0
  156. ; if DIALOG_SCRN_BACKGROUND=0 - Map and Iface-bar are VISIBLE while viewing the Dialog Screen.
  157. ; if DIALOG_SCRN_BACKGROUND=1 - Map and Iface-bar are HIDDEN while viewing the Dialog Screen.
  158. DIALOG_SCRN_BACKGROUND=0
  159. ; Set DIALOG_SCRN_ART_FIX=1 to enable Continuum's new dialog screen graphic.
  160. DIALOG_SCRN_ART_FIX=1
  161. ; Increases the length of time the Splash screen is displayed in seconds
  162. SPLASH_SCRN_TIME=0
  163. ; Set to 1 to reduce CPU usage and heat generation by allowing the system to go idle.
  164. ; This setting should not be enabled if Sfalls "ProcessorIdle" setting is also enabled as this will likly cause slowdowns.
  165. CPU_USAGE_FIX=0
  166. ; Set to 1 to enable a small adjustment to the mouse selection rect for the PC's inventory on the barter window.
  167. BARTER_PC_INV_DROP_FIX=1
  168. ; Original value=60, decrease/increase this value to quicken/slowdown fade effects.
  169. FADE_TIME_MODIFIER=0
  170. ; Set to 1 to enable, recalculates fade time length each time a transitional fade occurs.
  171. ; May be useful if the length of transitional fade effects seems to randomly change between game restarts.
  172. FADE_TIME_RECALCULATE_ON_FADE=0
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