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- -- NationGen - ma
- -----------------------------------
- -- Generated with version 0.6.9.
- -- Generation setting code: 0
- -- Nation seeds specified by user.
- -- Nation 100: Banebo generated with seed 29036572
- -- Nation 101: Pythia generated with seed 308954714
- -- Nation 102: Murgia generated with seed 120009366
- -- Nation 103: Karang generated with seed 168976062
- -- Nation 104: Buramandu generated with seed 391565183
- -- Nation 105: Gaoor generated with seed 175421030
- -- Nation 106: Tuyudu generated with seed 368724618
- -- Nation 107: Zenzakoka generated with seed 310771235
- -- Nation 108: Shiium generated with seed 28863731
- -- Nation 109: Itamon generated with seed 368566896
- -- Nation 110: Ciris generated with seed 257434738
- -- Nation 111: Hessia generated with seed 106861788
- -----------------------------------
- #modname "NationGen - MA"
- #description "A NationGen generated nation!"
- #icon "nationgen_ma/banner.tga"
- --- Generic custom items.
- #newarmor 250
- #name "Ice Studded Cuirass"
- #rcost 3
- #att 0
- #def -1
- #len 0
- #dmg 0
- #type 5
- #prot 6
- #enc 0
- #end
- #newweapon 700
- #name "Hammer"
- #rcost 3
- #att 0
- #def -1
- #len 1
- #dmg 6
- #pierce
- #blunt
- #end
- #newweapon 701
- #name "Dagger"
- #rcost 0
- #att +1
- #def 0
- #len 0
- #dmg 2
- #pierce
- #end
- #newweapon 702
- #name "Bronze Broad Sword"
- #rcost 4
- #att 0
- #def +1
- #len 2
- #dmg 5
- #slash
- #end
- #newweapon 703
- #name "Large Rock"
- #rcost 0
- #att 0
- #def 0
- #len 0
- #dmg 8
- #ammo 12
- #range -2
- #flyspr 100 1
- #twohanded
- #blunt
- #end
- #newweapon 705
- #name "Boulder Impact"
- #rcost 0
- #att 0
- #def 0
- #len 0
- #dmg -16
- #blunt
- #aoe 1
- #explspr 10192
- #end
- #newweapon 704
- #name "Boulder"
- #rcost 0
- #att 0
- #def 0
- #len 0
- #dmg 10
- #ammo 5
- #range -3
- #secondaryeffectalways 705
- #flyspr 100 1
- #blunt
- #end
- #newweapon 706
- #name "Smiting Quarterstaff"
- #rcost 0
- #att 3
- #def 3
- #len 4
- #dmg 4
- #blunt
- #range 0
- #ammo 0
- #twohanded
- #dt_holy
- #magic
- #end
- #newweapon 707
- #name "Bronze Battleaxe"
- #rcost 4
- #att +1
- #def 0
- #len 3
- #dmg 8
- #slash
- #twohanded
- #end
- #newweapon 708
- #name "Javelins"
- #rcost 1
- #att -1
- #def 0
- #len 0
- #dmg 3
- #range -1
- #ammo 12
- #flyspr 110 1
- #twohanded
- #pierce
- #end
- #newweapon 709
- #name "Bronze Bardiche"
- #rcost 5
- #att 0
- #def -1
- #len 5
- #dmg 5
- #slash
- #twohanded
- #end
- #newweapon 710
- #name "Exceptional Crossbow"
- #rcost 0
- #att 3
- #def 0
- #len 0
- #dmg 12
- #pierce
- #nostr
- #range 35
- #nratt -2
- #ammo 12
- #twohanded
- #flyspr 109 1
- #armorpiercing
- #end
- #newweapon 711
- #name "Iron Kopesh"
- #rcost 2
- #att 0
- #def 0
- #len 2
- #dmg 6
- #slash
- #end
- #newweapon 712
- #name "Sacred Golden Spear"
- #rcost 0
- #att 4
- #def 0
- #len 4
- #dmg 6
- #pierce
- #magic
- #range 0
- #ammo 0
- #dt_demon
- #end
- --- Unit definitions for Banebo
- --- Shapechange form for Hero
- #newmonster 3000
- #magicboost 53 -1
- #name "Werebear"
- #weapon 20
- #weapon 29
- #size 3
- #hp 33
- #prot 8
- #mor 17
- #mr 13
- #enc 2
- #str 17
- #att 12
- #def 9
- #prec 5
- #mapmove 3
- #ap 14
- #berserk 4
- #heal
- #forestsurvival
- #mountainsurvival
- #maxage 2000
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #pillagebonus 3
- #siegebonus 3
- #castledef 3
- #spr1 "nationgen_ma//100-banebo//shapechange_3000_a.tga"
- #spr2 "nationgen_ma//100-banebo//shapechange_3000_b.tga"
- #descr "No description"
- #firstshape 3042
- #end
- --- Shapechange form for Hero
- #newmonster 3001
- #copystats 532
- #copyspr 532
- #magicboost 53 -5
- #reinvigoration 5
- #maxage 800
- #nametype 101
- #berserk 3
- #stealthy 0
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #descr "No description"
- #end
- --- Jungle Axeman (Abysian), Gold: 20, Resources: 12, Roles: [infantry, scout] (abysian infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: forestunit, Infantry unit,
- #newmonster 3024
- #name "Jungle Axeman"
- #spr1 "nationgen_ma//100-banebo/unit_3024_a.tga"
- #spr2 "nationgen_ma//100-banebo/unit_3024_b.tga"
- #gcost 20
- #ap 11
- #mapmove 2
- #mor 11
- #mr 12
- #hp 15
- #str 13
- #att 10
- #def 9
- #prec 7
- #enc 2
- #maxage 35
- #wastesurvival
- #nametype 101
- #heat 3
- #fireres 25
- #darkvision 50
- #descr "The infantry of Banebo wear all kinds of armor and are armed with weapons.The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
- #forestsurvival
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 118 --- Half Helmet / halfhelmet-sprite4
- #weapon 18 --- / greataxe
- #end
- --- Jungle Infantry (Abysian), Gold: 20, Resources: 15, Roles: [infantry, scout] (abysian infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: -31, -62
- --- Generation tags:
- --- Applied filters: forestunit, Infantry unit,
- #newmonster 3025
- #name "Jungle Infantry"
- #spr1 "nationgen_ma//100-banebo/unit_3025_a.tga"
- #spr2 "nationgen_ma//100-banebo/unit_3025_b.tga"
- #gcost 20
- #ap 11
- #mapmove 2
- #mor 11
- #mr 12
- #hp 15
- #str 13
- #att 10
- #def 9
- #prec 7
- #enc 2
- #maxage 35
- #wastesurvival
- #nametype 101
- #heat 3
- #fireres 25
- #darkvision 50
- #descr "The infantry of Banebo wear all kinds of armor and are armed with weapons.The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
- #forestsurvival
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 118 --- Half Helmet / halfhelmet-sprite4
- #armor 4 --- Tower Shield / abysian_tower1b
- #weapon 8 --- / broadsword
- #end
- --- Heavy Jungle Axeman (Abysian), Gold: 20, Resources: 14, Roles: [infantry, scout] (abysian infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: forestunit, Infantry unit,
- #newmonster 3026
- #name "Heavy Jungle Axeman"
- #spr1 "nationgen_ma//100-banebo/unit_3026_a.tga"
- #spr2 "nationgen_ma//100-banebo/unit_3026_b.tga"
- #gcost 20
- #ap 11
- #mapmove 1
- #mor 11
- #mr 12
- #hp 15
- #str 13
- #att 10
- #def 9
- #prec 7
- #enc 2
- #maxage 35
- #wastesurvival
- #nametype 101
- #heat 3
- #fireres 25
- #darkvision 50
- #descr "The infantry of Banebo wear all kinds of armor and are armed with weapons.The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
- #forestsurvival
- #armor 12 --- Scale Mail Hauberk / scale hauberk
- #armor 20 --- Iron Cap / cavalry_ironcap
- #weapon 18 --- / greataxe
- #end
- --- Jungle Axe Thrower (Abysian), Gold: 20, Resources: 17, Roles: [infantry, scout] (abysian infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: -31, -62
- --- Generation tags:
- --- Applied filters: forestunit, Infantry unit,
- #newmonster 3027
- #name "Jungle Axe Thrower"
- #spr1 "nationgen_ma//100-banebo/unit_3027_a.tga"
- #spr2 "nationgen_ma//100-banebo/unit_3027_b.tga"
- #gcost 20
- #ap 11
- #mapmove 1
- #mor 11
- #mr 12
- #hp 15
- #str 13
- #att 10
- #def 9
- #prec 7
- #enc 2
- #maxage 35
- #wastesurvival
- #nametype 101
- #heat 3
- #fireres 25
- #darkvision 50
- #descr "The infantry of Banebo wear all kinds of armor and are armed with weapons.The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
- #forestsurvival
- #armor 12 --- Scale Mail Hauberk / scale hauberk
- #armor 20 --- Iron Cap / cavalry_ironcap
- #armor 4 --- Tower Shield / abysian_tower1b
- #weapon 17 --- / axe
- #weapon 260 --- / throwing axe
- #end
- --- Axeman (Abysian), Gold: 30, Resources: 27, Roles: [infantry, elite infantry] (demonbred infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3028
- #name "Axeman"
- #spr1 "nationgen_ma//100-banebo/unit_3028_a.tga"
- #spr2 "nationgen_ma//100-banebo/unit_3028_b.tga"
- #gcost 30
- #ap 11
- #mapmove 2
- #mor 14
- #mr 12
- #hp 17
- #str 13
- #att 11
- #def 9
- #prec 7
- #enc 2
- #maxage 250
- #wastesurvival
- #nametype 101
- #size 3
- #prot 6
- #flying
- #heat 3
- #fireres 25
- #darkvision 100
- #descr "The infantry of Banebo wear all kinds of armor and are armed with weapons.Demonbred Abysians are the result of sinister crossbreeding experiments aiming to combine the traits of Abysians and demons. They are bound by their nature to serve their masters as willing slaves, and are both loyal and intelligent."
- #armor 9 --- Plate Cuirass / plate cuirass
- #weapon 18 --- / greataxe
- #end
- --- Legionary (Abysian), Gold: 20, Resources: 33, Roles: [infantry, scout] (abysian infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3029
- #name "Legionary"
- #spr1 "nationgen_ma//100-banebo/unit_3029_a.tga"
- #spr2 "nationgen_ma//100-banebo/unit_3029_b.tga"
- #gcost 20
- #ap 11
- #mapmove 1
- #mor 11
- #mr 12
- #hp 15
- #str 13
- #att 10
- #def 9
- #prec 7
- #enc 2
- #maxage 35
- #wastesurvival
- #nametype 101
- #heat 3
- #fireres 25
- #darkvision 50
- #descr "The infantry of Banebo wear all kinds of armor and are armed with weapons.The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
- #armor 19 --- Full Plate Mail / full plate
- #armor 126 --- Legionary Helmet / legionary_helmet
- #armor 3 --- Kite Shield / kite6
- #weapon 17 --- / axe
- #end
- --- Legionary (Abysian), Gold: 20, Resources: 31, Roles: [infantry, scout] (abysian infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3030
- #name "Legionary"
- #spr1 "nationgen_ma//100-banebo/unit_3030_a.tga"
- #spr2 "nationgen_ma//100-banebo/unit_3030_b.tga"
- #gcost 20
- #ap 11
- #mapmove 1
- #mor 11
- #mr 12
- #hp 15
- #str 13
- #att 10
- #def 9
- #prec 7
- #enc 2
- #maxage 35
- #wastesurvival
- #nametype 101
- #heat 3
- #fireres 25
- #darkvision 50
- #descr "The infantry of Banebo wear all kinds of armor and are armed with weapons.The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
- #armor 19 --- Full Plate Mail / full plate
- #armor 126 --- Legionary Helmet / legionary_helmet
- #weapon 18 --- / greataxe
- #end
- --- Fire Retributor (Abysian), Gold: 27, Resources: 23, Roles: [elite infantry, sacred infantry] (elite abysian infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: elite,
- --- Applied filters: Infantry elite,
- #newmonster 3031
- #name "Fire Retributor"
- #spr1 "nationgen_ma//100-banebo/unit_3031_a.tga"
- #spr2 "nationgen_ma//100-banebo/unit_3031_b.tga"
- #gcost 27
- #ap 11
- #mapmove 1
- #mor 13
- #mr 12
- #hp 16
- #str 13
- #att 11
- #def 11
- #prec 8
- #enc 2
- #maxage 35
- #wastesurvival
- #nametype 101
- #heat 3
- #fireres 25
- #darkvision 50
- #descr "The infantry of Banebo wear all kinds of armor and are armed with weapons.The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
- #armor 9 --- Plate Cuirass / plate cuirass
- #armor 162 --- Crested Helmet / crestedhelm1a
- #armor 4 --- Tower Shield / abysian_tower2c
- #weapon 13 --- / hammer
- #end
- --- Fire Retributor (Abysian), Gold: 35, Resources: 17, Roles: [elite infantry, sacred infantry] (elite abysian infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: nopose ranged, nopose mounted, path nature, sacred,
- --- Applied filters: berserklow, springpower-high, Infantry sacred,
- #newmonster 3032
- #name "Fire Retributor"
- #spr1 "nationgen_ma//100-banebo/unit_3032_a.tga"
- #spr2 "nationgen_ma//100-banebo/unit_3032_b.tga"
- #gcost 35
- #ap 11
- #mapmove 1
- #mor 14
- #mr 16
- #hp 18
- #str 13
- #att 15
- #def 12
- #prec 8
- #enc 2
- #maxage 35
- #wastesurvival
- #nametype 101
- #heat 3
- #fireres 25
- #darkvision 50
- #descr "The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
- #berserk 3
- #springpower 50
- #holy
- #armor 17 --- Full Scale Mail / full scale
- #armor 118 --- Half Helmet / halfhelmet-sprite4-elite
- #weapon 2 --- / goldenpike
- #end
- --- Scout (Abysian), Gold: 40, Resources: 11, Roles: [infantry, scout] (abysian infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3033
- #name "Scout"
- #spr1 "nationgen_ma//100-banebo/unit_3033_a.tga"
- #spr2 "nationgen_ma//100-banebo/unit_3033_b.tga"
- #gcost 40
- #ap 11
- #mapmove 2
- #mor 11
- #mr 12
- #hp 15
- #str 13
- #att 10
- #def 9
- #prec 7
- #enc 2
- #maxage 35
- #wastesurvival
- #nametype 101
- #heat 3
- #fireres 25
- #darkvision 50
- #descr "The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
- #stealthy 10
- #noleader
- #weapon 8 --- / broadsword
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 131 --- Jingasa / jingasa
- #end
- --- Sylvan Lord (Abysian), Gold: 50, Resources: 12, Roles: [infantry, scout] (abysian infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: forestunit, Infantry unit,
- #newmonster 3034
- #name "Sylvan Lord"
- #spr1 "nationgen_ma//100-banebo/unit_3034_a.tga"
- #spr2 "nationgen_ma//100-banebo/unit_3034_b.tga"
- #gcost 50
- #ap 11
- #mapmove 2
- #mor 13
- #mr 12
- #hp 17
- #str 13
- #att 12
- #def 11
- #prec 9
- #enc 2
- #maxage 35
- #wastesurvival
- #nametype 101
- #heat 3
- #fireres 25
- #darkvision 50
- #descr "The Sylvan Lords of Banebo are undistinguished leaders whose plans are carefully executed by their forces."
- #forestsurvival
- #okleader
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 118 --- Half Helmet / halfhelmet-sprite4-elite
- #weapon 18 --- / greataxe
- #end
- --- Woodland Chieftain (Abysian), Gold: 60, Resources: 17, Roles: [infantry, scout] (abysian infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: -31, -62
- --- Generation tags:
- --- Applied filters: forestunit, Infantry unit,
- #newmonster 3035
- #name "Woodland Chieftain"
- #spr1 "nationgen_ma//100-banebo/unit_3035_a.tga"
- #spr2 "nationgen_ma//100-banebo/unit_3035_b.tga"
- #gcost 60
- #ap 11
- #mapmove 1
- #mor 13
- #mr 12
- #hp 17
- #str 13
- #att 12
- #def 11
- #prec 9
- #enc 2
- #maxage 35
- #wastesurvival
- #nametype 101
- #heat 3
- #fireres 25
- #darkvision 50
- #descr "The Woodland Chieftains of Banebo are unremarkable leaders whose impassioned commands are heedfully carried out by their troops."
- #forestsurvival
- #okleader
- #inspirational 1
- #command 20
- #armor 12 --- Scale Mail Hauberk / scale hauberk
- #armor 20 --- Iron Cap / ironcap-sprite4-elite
- #armor 4 --- Tower Shield / abysian_tower1b
- #weapon 17 --- / axe
- #weapon 260 --- / throwing axe
- #end
- --- Colonel (Abysian), Gold: 80, Resources: 27, Roles: [infantry, elite infantry] (demonbred infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3036
- #name "Colonel"
- #spr1 "nationgen_ma//100-banebo/unit_3036_a.tga"
- #spr2 "nationgen_ma//100-banebo/unit_3036_b.tga"
- #gcost 80
- #ap 11
- #mapmove 2
- #mor 16
- #mr 12
- #hp 19
- #str 13
- #att 13
- #def 11
- #prec 9
- #enc 2
- #maxage 250
- #wastesurvival
- #nametype 101
- #size 3
- #prot 6
- #flying
- #heat 3
- #fireres 25
- #darkvision 100
- #descr "The Colonels of Banebo are competent leaders whose instructions are boldly carried out by their followers. The Colonels are also charged with leading any supernatural entity that the Mages of the Thundering Citadel of Banebo might raise, although they can only control a handful of these beings."
- #goodleader
- #poormagicleader
- #poorundeadleader
- #armor 9 --- Plate Cuirass / plate cuirass
- #weapon 18 --- / greataxe
- #end
- --- Fire Lord (Abysian), Gold: 155, Resources: 17, Roles: [elite infantry, sacred infantry] (elite abysian infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: nopose ranged, nopose mounted, path nature, sacred,
- --- Applied filters: berserklow, springpower-high, Infantry sacred,
- #newmonster 3037
- #name "Fire Lord"
- #spr1 "nationgen_ma//100-banebo/unit_3037_a.tga"
- #spr2 "nationgen_ma//100-banebo/unit_3037_b.tga"
- #gcost 155
- #ap 11
- #mapmove 1
- #mor 16
- #mr 16
- #hp 20
- #str 13
- #att 17
- #def 14
- #prec 10
- #enc 2
- #maxage 35
- #wastesurvival
- #nametype 101
- #heat 3
- #fireres 25
- #darkvision 50
- #descr "The Fire Lords of Banebo are expert leaders whose rousing commands are fearlessly executed by their lackeys. The Fire Lords are also charged with overseeing any supernatural entity that the Mages of the Thundering Citadel of Banebo might conjur. The Fire Lords hold a very minor place in Banebo's heirarchy, with little more status than a Fire Retributor."
- #berserk 3
- #springpower 50
- #holy
- #magicskill 8 1
- #expertleader
- #inspirational 1
- #okmagicleader
- #okundeadleader
- #armor 17 --- Full Scale Mail / full scale
- #armor 118 --- Half Helmet / halfhelmet-sprite4-elite
- #weapon 2 --- / goldenpike
- #end
- --- High Priest (Abysian), Gold: 50, Resources: 3, Roles: [mage, priest] (lowly abysian caster)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS,
- #newmonster 3038
- #name "High Priest"
- #spr1 "nationgen_ma//100-banebo/unit_3038_a.tga"
- #spr2 "nationgen_ma//100-banebo/unit_3038_b.tga"
- #gcost 50
- #ap 11
- #mapmove 2
- #mor 11
- #mr 15
- #hp 15
- #str 13
- #att 10
- #def 9
- #prec 7
- #enc 2
- #maxage 35
- #wastesurvival
- #nametype 101
- #heat 3
- #fireres 25
- #darkvision 50
- #descr "The High Priests of Banebo are adequate leaders whose decrees are obediently carried out by their guardians. The High Priests hold a very minor place in Banebo's heirarchy, with almost no more understanding than a Fire Retributor."
- #magicskill 8 1
- #holy
- #poorleader
- #armor 158 --- Robes / eparchrobe1
- #weapon 13 --- / hammer
- #end
- --- Initiate of the Thundering Citadel (Abysian), Gold: 150, Resources: 3, Roles: [mage, priest] (lowly abysian caster)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (130),
- #newmonster 3039
- #name "Initiate of the Thundering Citadel"
- #spr1 "nationgen_ma//100-banebo/unit_3039_a.tga"
- #spr2 "nationgen_ma//100-banebo/unit_3039_b.tga"
- #gcost 150
- #ap 11
- #mapmove 2
- #mor 11
- #mr 14
- #hp 15
- #str 13
- #att 9
- #def 8
- #prec 7
- #enc 2
- #maxage 35
- #wastesurvival
- #nametype 101
- #heat 3
- #fireres 25
- #darkvision 50
- #descr "The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
- #magicskill 3 1
- #custommagic 17792 100
- #custommagic 17792 100
- #custommagic 17792 10
- #poorleader
- #armor 158 --- Robes / brownrobe2
- #weapon 13 --- / hammer
- #end
- --- Scion of the Thundering Citadel (Abysian), Gold: 230, Resources: 3, Roles: [mage, priest] (middling abysian caster)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: schoolmage 2, identifier schoolmage, magepriest,
- --- Applied filters: MAGICPICKS (140), invulnerable10, resource generator 10, PRIESTPICKS,
- #newmonster 3040
- #name "Scion of the Thundering Citadel"
- #spr1 "nationgen_ma//100-banebo/unit_3040_a.tga"
- #spr2 "nationgen_ma//100-banebo/unit_3040_b.tga"
- #gcost 230
- #ap 11
- #mapmove 2
- #mor 11
- #mr 15
- #hp 15
- #str 13
- #att 9
- #def 8
- #prec 7
- #enc 2
- #maxage 35
- #wastesurvival
- #nametype 101
- #heat 3
- #fireres 25
- #darkvision 50
- #descr "The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
- #magicskill 3 2
- #custommagic 17792 100
- #custommagic 17792 10
- #invulnerable 10
- #resources 10
- #magicskill 8 2
- #poorleader
- #holy
- #armor 158 --- Robes / simplerobe
- #weapon 13 --- / hammer
- #end
- --- Vessel of the Thundering Citadel (Abysian), Gold: 360, Resources: 3, Roles: [mage, priest] (lofty abysian caster)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon, magepriest,
- --- Applied filters: MAGICPICKS (260), PRIESTPICKS,
- #newmonster 3041
- #name "Vessel of the Thundering Citadel"
- #spr1 "nationgen_ma//100-banebo/unit_3041_a.tga"
- #spr2 "nationgen_ma//100-banebo/unit_3041_b.tga"
- #gcost 360
- #ap 11
- #mapmove 2
- #mor 11
- #mr 18
- #hp 15
- #str 13
- #att 9
- #def 8
- #prec 7
- #enc 2
- #maxage 35
- #wastesurvival
- #nametype 101
- #heat 3
- #fireres 25
- #darkvision 50
- #descr "The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
- #magicskill 3 2
- #magicskill 1 1
- #magicskill 0 1
- #magicskill 7 1
- #custommagic 17792 100
- #custommagic 17792 100
- #custommagic 17792 10
- #magicskill 8 3
- #slowrec
- #older -5
- #holy
- #armor 158 --- Robes / toga
- #weapon 6 --- / shortsword
- #end
- --- Hero (Van), Gold: 0, Resources: 5, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, -3
- - Armor: 0, 0
- - Offhand: 0, -3
- --- Generation tags: description "can shapeshift into a werebear", nopose ranged, nopose mounted, description "can enter berserker rage", path nature, elite,
- --- Applied filters: Hero, werebear, berserkhigh, resistances, regen10, pillage, castlemaster, Infantry elite, MAGICPICKS (30),
- #newmonster 3042
- #name "Hero"
- #spr1 "nationgen_ma//100-banebo/unit_3042_a.tga"
- #spr2 "nationgen_ma//100-banebo/unit_3042_b.tga"
- #mapmove 2
- #hp 18
- #enc 1
- #mr 20
- #mor 23
- #str 11
- #att 17
- #def 16
- #prec 13
- #ap 13
- #gcost 0
- #illusion
- #stealthy 0
- #maxage 2000
- #secondshape 3000
- #heal
- #berserk 3
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #regeneration 10
- #pillagebonus 3
- #siegebonus 3
- #castledef 3
- #magicskill 6 1
- #unique
- #fireres 5
- #armor 10 --- Leather Hauberk / leather hauber
- #armor 120 --- Leather Cap / leathercap
- #armor 2 --- Shield / shield6
- #weapon 1 --- / spear
- #end
- --- Hero (Abysian), Gold: 0, Resources: 22, Roles: [elite infantry, sacred infantry] (elite abysian infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path earth, description "reveals its true shape of a metal man upon death", nopose ranged, nopose mounted, description "can enter berserker rage", nopose chariot, nopose mounted, elite,
- --- Applied filters: Hero, metalman, berserkhigh, stealthlow, resistances, bodyguardlow, Infantry elite, MAGICPICKS (160),
- #newmonster 3043
- #name "Hero"
- #spr1 "nationgen_ma//100-banebo/unit_3043_a.tga"
- #spr2 "nationgen_ma//100-banebo/unit_3043_b.tga"
- #gcost 0
- #ap 11
- #mapmove 1
- #mor 22
- #mr 18
- #hp 15
- #str 13
- #att 15
- #def 14
- #prec 8
- #enc 1
- #maxage 800
- #wastesurvival
- #nametype 101
- #heat 3
- #fireres 28
- #darkvision 50
- #descr "The Abysians are a race of hellish humanoids with magma bodies. They radiate a furnace-like heat and are impervious to all forms of fire."
- #secondshape 3001
- #berserk 3
- #stealthy 0
- #coldres 3
- #poisonres 3
- #shockres 3
- #bodyguard 1
- #magicskill 2 2
- #magicskill 7 1
- #custommagic 26112 100
- #custommagic 26112 10
- #unique
- #armor 9 --- Plate Cuirass / plate cuirass
- #armor 20 --- Iron Cap / ironcap-sprite4-elite
- #armor 208 --- Iron Shield / shield11
- #weapon 6 --- / shortsword
- #end
- --- Unit definitions for Pythia
- --- Trident Levy (Minotaur), Gold: 21, Resources: 9, Roles: [infantry] (hoplites)
- --- OFFSET DEBUG:
- - Weapon: 1, -5
- - Armor: 0, 0
- - Offhand: 9, -12
- --- Generation tags:
- --- Applied filters: militia, Infantry unit,
- #newmonster 3044
- #name "Trident Levy"
- #spr1 "nationgen_ma//101-pythia/unit_3044_a.tga"
- #spr2 "nationgen_ma//101-pythia/unit_3044_b.tga"
- #gcost 21
- #ap 15
- #mapmove 2
- #mor 13
- #mr 10
- #hp 23
- #str 16
- #att 9
- #def 8
- #prec 7
- #enc 3
- #maxage 90
- #size 3
- #prot 4
- #nametype 109
- #forestsurvival
- #heal
- #formationfighter 1
- #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. The infantry of Pythia wear light and medium armor and are armed with weapons."
- #armor 44 --- Furs / furs
- #armor 119 --- Reinforced Leather Cap / reinforcedcap
- #armor 2 --- Shield / shield5
- #weapon 3 --- / trident
- #end
- --- Spearman (Minotaur), Gold: 30, Resources: 19, Roles: [infantry] (hoplites)
- --- OFFSET DEBUG:
- - Weapon: 6, 0
- - Armor: 0, 0
- - Offhand: 10, -4
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3045
- #name "Spearman"
- #spr1 "nationgen_ma//101-pythia/unit_3045_a.tga"
- #spr2 "nationgen_ma//101-pythia/unit_3045_b.tga"
- #gcost 30
- #ap 15
- #mapmove 2
- #mor 15
- #mr 10
- #hp 23
- #str 16
- #att 11
- #def 10
- #prec 8
- #enc 3
- #maxage 90
- #size 3
- #prot 4
- #nametype 109
- #forestsurvival
- #heal
- #formationfighter 1
- #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. The infantry of Pythia wear light and medium armor and are armed with weapons."
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 20 --- Iron Cap / ironcap
- #armor 208 --- Iron Shield / shield_dark_iron
- #weapon 28 --- / longspear
- #end
- --- Trident Infantry (Minotaur), Gold: 30, Resources: 19, Roles: [infantry] (hoplites)
- --- OFFSET DEBUG:
- - Weapon: 1, -5
- - Armor: 0, 0
- - Offhand: 10, -4
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3046
- #name "Trident Infantry"
- #spr1 "nationgen_ma//101-pythia/unit_3046_a.tga"
- #spr2 "nationgen_ma//101-pythia/unit_3046_b.tga"
- #gcost 30
- #ap 15
- #mapmove 2
- #mor 15
- #mr 10
- #hp 23
- #str 16
- #att 11
- #def 10
- #prec 8
- #enc 3
- #maxage 90
- #size 3
- #prot 4
- #nametype 109
- #forestsurvival
- #heal
- #formationfighter 1
- #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. The infantry of Pythia wear light and medium armor and are armed with weapons."
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 20 --- Iron Cap / ironcap
- #armor 208 --- Iron Shield / shield_dark_iron
- #weapon 3 --- / trident
- #end
- --- Trident Infantry (Minotaur), Gold: 30, Resources: 21, Roles: [infantry] (hoplites)
- --- OFFSET DEBUG:
- - Weapon: 1, -5
- - Armor: 0, 0
- - Offhand: 10, -4
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3047
- #name "Trident Infantry"
- #spr1 "nationgen_ma//101-pythia/unit_3047_a.tga"
- #spr2 "nationgen_ma//101-pythia/unit_3047_b.tga"
- #gcost 30
- #ap 15
- #mapmove 2
- #mor 15
- #mr 10
- #hp 23
- #str 16
- #att 11
- #def 10
- #prec 8
- #enc 3
- #maxage 90
- #size 3
- #prot 4
- #nametype 109
- #forestsurvival
- #heal
- #formationfighter 1
- #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. The infantry of Pythia wear light and medium armor and are armed with weapons."
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 20 --- Iron Cap / ironcap
- #armor 208 --- Iron Shield / shield_dark_iron
- #weapon 641 --- / trident_bronze
- #end
- --- Heavy Spearman (Minotaur), Gold: 30, Resources: 31, Roles: [infantry] (hoplites)
- --- OFFSET DEBUG:
- - Weapon: 6, 0
- - Armor: 0, 0
- - Offhand: 8, -8
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3048
- #name "Heavy Spearman"
- #spr1 "nationgen_ma//101-pythia/unit_3048_a.tga"
- #spr2 "nationgen_ma//101-pythia/unit_3048_b.tga"
- #gcost 30
- #ap 15
- #mapmove 2
- #mor 15
- #mr 10
- #hp 23
- #str 16
- #att 11
- #def 10
- #prec 8
- #enc 3
- #maxage 90
- #size 3
- #prot 4
- #nametype 109
- #forestsurvival
- #heal
- #formationfighter 1
- #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. The infantry of Pythia wear light and medium armor and are armed with weapons."
- #armor 9 --- Plate Cuirass / plate cuirass
- #armor 119 --- Reinforced Leather Cap / reinforcedcap
- #armor 4 --- Tower Shield / big_tower1b
- #weapon 28 --- / longspear
- #end
- --- Hoburg Hog Cavalier (Hoburg), Gold: 25, Resources: 13, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit, fireres5,
- #newmonster 3049
- #name "Hoburg Hog Cavalier"
- #spr1 "nationgen_ma//101-pythia/unit_3049_a.tga"
- #spr2 "nationgen_ma//101-pythia/unit_3049_b.tga"
- #gcost 25
- #ap 14
- #mapmove 2
- #mor 9
- #mr 14
- #hp 8
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #size 2
- #supplybonus -1
- #nametype 104
- #maxage 100
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #fireres 5
- #descr "The valiant cavaliers of Pythia are armored with armor. The Hoburg Hog Cavalier rides hogs. Fire resistant Fire resistant"
- #armor 17 --- Full Scale Mail / full scale
- #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
- #armor 3 --- Kite Shield / kite1
- #weapon 357 --- / lightlance
- #end
- --- Just Exemplar (Hoburg), Gold: 50, Resources: 23, Roles: [elite infantry, sacred infantry] (clockwork cuirass (elite))
- --- OFFSET DEBUG:
- - Weapon: 1, 6
- - Armor: 0, 0
- - Offhand: -2, -7
- --- Generation tags: sacred,
- --- Applied filters: slashres, incunrest_low, extrastats, recup, Infantry sacred, fireres5,
- #newmonster 3050
- #name "Just Exemplar"
- #spr1 "nationgen_ma//101-pythia/unit_3050_a.tga"
- #spr2 "nationgen_ma//101-pythia/unit_3050_b.tga"
- #gcost 50
- #ap 16
- #mapmove 2
- #mor 14
- #mr 15
- #hp 10
- #str 9
- #att 11
- #def 12
- #prec 13
- #enc 2
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #rcost 10
- #ressize 1
- #reinvigoration -2
- #mounted
- #woundfend 25
- #itemslots 12422
- #slashres
- #incunrest 1
- #heal
- #holy
- #fireres 5
- #armor 14 --- Plate Hauberk / light clockwork armor
- #armor 20 --- Iron Cap / ironcap-elite
- #armor 208 --- Iron Shield / shield3
- #weapon 6 --- / shortsword
- #end
- --- Scout (Minotaur), Gold: 50, Resources: 7, Roles: [infantry, scout] (soldiers)
- --- OFFSET DEBUG:
- - Weapon: 3, -7
- - Armor: 0, 0
- - Offhand: 10, -6
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3051
- #name "Scout"
- #spr1 "nationgen_ma//101-pythia/unit_3051_a.tga"
- #spr2 "nationgen_ma//101-pythia/unit_3051_b.tga"
- #gcost 50
- #ap 15
- #mapmove 2
- #mor 14
- #mr 10
- #hp 23
- #str 16
- #att 11
- #def 11
- #prec 8
- #enc 3
- #maxage 90
- #size 3
- #prot 4
- #nametype 109
- #forestsurvival
- #heal
- #trample
- #stealthy 10
- #noleader
- #ambidextrous 4
- #weapon 15 --- / morningstar
- #armor 44 --- Furs / furs
- #armor 120 --- Leather Cap / leathercap
- #weapon 15 --- / offhandmorningstar
- #end
- --- Spearmaster (Minotaur), Gold: 80, Resources: 19, Roles: [infantry] (hoplites)
- --- OFFSET DEBUG:
- - Weapon: 6, 0
- - Armor: 0, 0
- - Offhand: 10, -4
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3052
- #name "Spearmaster"
- #spr1 "nationgen_ma//101-pythia/unit_3052_a.tga"
- #spr2 "nationgen_ma//101-pythia/unit_3052_b.tga"
- #gcost 80
- #ap 15
- #mapmove 2
- #mor 17
- #mr 10
- #hp 25
- #str 16
- #att 13
- #def 12
- #prec 10
- #enc 3
- #maxage 90
- #size 3
- #prot 4
- #nametype 109
- #forestsurvival
- #heal
- #formationfighter 1
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. The Spearmasters of Pythia are able leaders whose orders are boldly enacted by their minions. The Spearmasters are also charged with deploying any supernatural entity that the Icy Mages of Pythia might raise, although they can only control a handful of these beings."
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 20 --- Iron Cap / ironcap
- #armor 208 --- Iron Shield / shield_dark_iron
- #weapon 28 --- / longspear
- #end
- --- Colonel (Minotaur), Gold: 60, Resources: 31, Roles: [infantry] (hoplites)
- --- OFFSET DEBUG:
- - Weapon: 6, 0
- - Armor: 0, 0
- - Offhand: 8, -8
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3053
- #name "Colonel"
- #spr1 "nationgen_ma//101-pythia/unit_3053_a.tga"
- #spr2 "nationgen_ma//101-pythia/unit_3053_b.tga"
- #gcost 60
- #ap 15
- #mapmove 2
- #mor 17
- #mr 10
- #hp 25
- #str 16
- #att 13
- #def 12
- #prec 10
- #enc 3
- #maxage 90
- #size 3
- #prot 4
- #nametype 109
- #forestsurvival
- #heal
- #formationfighter 1
- #okleader
- #command 20
- #poormagicleader
- #poorundeadleader
- #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. The Colonels of Pythia are adequate leaders whose instructions are heedfully executed by their minions. The Colonels are also charged with commanding any supernatural entity that the Icy Mages of Pythia might summon, although they can only control a handful of these beings."
- #armor 9 --- Plate Cuirass / plate cuirass
- #armor 119 --- Reinforced Leather Cap / reinforcedcap
- #armor 4 --- Tower Shield / big_tower1b
- #weapon 28 --- / longspear
- #end
- --- Just Master (Hoburg), Gold: 115, Resources: 23, Roles: [elite infantry, sacred infantry] (clockwork cuirass (elite))
- --- OFFSET DEBUG:
- - Weapon: 1, 6
- - Armor: 0, 0
- - Offhand: -2, -7
- --- Generation tags: sacred,
- --- Applied filters: slashres, incunrest_low, extrastats, recup, Infantry sacred, fireres5,
- #newmonster 3054
- #name "Just Master"
- #spr1 "nationgen_ma//101-pythia/unit_3054_a.tga"
- #spr2 "nationgen_ma//101-pythia/unit_3054_b.tga"
- #gcost 115
- #ap 16
- #mapmove 2
- #mor 16
- #mr 15
- #hp 12
- #str 9
- #att 13
- #def 14
- #prec 15
- #enc 2
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #rcost 10
- #ressize 1
- #reinvigoration -2
- #mounted
- #woundfend 25
- #itemslots 12422
- #slashres
- #incunrest 1
- #heal
- #holy
- #fireres 5
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Just Masters of Pythia are skillful leaders whose commands are stalwartly obeyed by their companions. The Just Masters are also charged with overseeing any supernatural entity that the Icy Mages of Pythia might bind into service, although they can only control a handful of these beings. The Just Masters hold a very minor place in Pythia's heirarchy, with little more prestige than a Just Exemplar. Fire resistant"
- #armor 14 --- Plate Hauberk / light clockwork armor
- #armor 20 --- Iron Cap / ironcap-elite
- #armor 208 --- Iron Shield / shield3
- #weapon 6 --- / shortsword
- #end
- --- Exarch (Minotaur), Gold: 65, Resources: 1, Roles: [mage, priest] (tier 1 hot-headed youth)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS, elegist 1,
- #newmonster 3055
- #name "Exarch"
- #spr1 "nationgen_ma//101-pythia/unit_3055_a.tga"
- #spr2 "nationgen_ma//101-pythia/unit_3055_b.tga"
- #gcost 65
- #ap 15
- #mapmove 2
- #mor 14
- #mr 13
- #hp 23
- #str 16
- #att 11
- #def 10
- #prec 8
- #enc 3
- #maxage 90
- #size 3
- #prot 4
- #nametype 109
- #forestsurvival
- #heal
- #magicskill 8 1
- #elegist 1
- #holy
- #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. The Exarchs of Pythia are unremarkable leaders whose plans are heedfully enacted by their escorts. The Exarchs hold a very minor place in Pythia's heirarchy, with hardly more dignity than a Just Exemplar."
- #poorleader
- #weapon 1 --- / spear
- #end
- --- Icy Apprentice (Minotaur), Gold: 155, Resources: 15, Roles: [mage, priest] (tier 1 hot-headed youth)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (90),
- #newmonster 3056
- #name "Icy Apprentice"
- #spr1 "nationgen_ma//101-pythia/unit_3056_a.tga"
- #spr2 "nationgen_ma//101-pythia/unit_3056_b.tga"
- #gcost 155
- #ap 15
- #mapmove 2
- #mor 14
- #mr 14
- #hp 23
- #str 16
- #att 10
- #def 9
- #prec 8
- #enc 3
- #maxage 90
- #size 3
- #prot 4
- #nametype 109
- #forestsurvival
- #heal
- #magicskill 3 2
- #poorleader
- #holy
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #weapon 308 --- / glaive
- #end
- --- Icy Mage (Hoburg), Gold: 215, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage,
- --- Applied filters: MAGICPICKS (160), shockres, majorshockres, fireres5,
- #newmonster 3057
- #name "Icy Mage"
- #spr1 "nationgen_ma//101-pythia/unit_3057_a.tga"
- #spr2 "nationgen_ma//101-pythia/unit_3057_b.tga"
- #gcost 215
- #ap 8
- #mapmove 1
- #mor 9
- #mr 17
- #hp 6
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #magicskill 3 2
- #magicskill 1 1
- #custommagic 1920 100
- #custommagic 1920 10
- #shockres 14
- #fireres 5
- #poorleader
- #holy
- #armor 158 --- Robes / simplerobe
- #weapon 7 --- / stickstaff
- #end
- --- Icy Elder (Hoburg), Gold: 260, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet, magepriest,
- --- Applied filters: MAGICPICKS (205), resource generator 25, shockres, PRIESTPICKS, fireres5,
- #newmonster 3058
- #name "Icy Elder"
- #spr1 "nationgen_ma//101-pythia/unit_3058_a.tga"
- #spr2 "nationgen_ma//101-pythia/unit_3058_b.tga"
- #gcost 260
- #ap 8
- #mapmove 1
- #mor 9
- #mr 19
- #hp 6
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #size 1
- #supplybonus -1
- #nametype 104
- #maxage 100
- #magicskill 3 2
- #magicskill 1 1
- #magicskill 0 1
- #magicskill 2 1
- #custommagic 1920 100
- #custommagic 1920 10
- #resources 25
- #shockres 4
- #magicskill 8 1
- #fireres 5
- #poorleader
- #slowrec
- #holy
- #armor 158 --- Robes / simplerobe2
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Minotaur), Gold: 0, Resources: 1, Roles: [mage, priest] (tier 2-3 mature elder)
- --- OFFSET DEBUG:
- - Weapon: 4, -8
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (250), airrele, resource generator 25, warriormage, flying, fear,
- #newmonster 3059
- #name "Hero"
- #spr1 "nationgen_ma//101-pythia/unit_3059_a.tga"
- #spr2 "nationgen_ma//101-pythia/unit_3059_b.tga"
- #gcost 0
- #ap 15
- #mapmove 2
- #mor 14
- #mr 10
- #hp 25
- #str 18
- #att 13
- #def 12
- #prec 8
- #enc 3
- #maxage 90
- #size 3
- #prot 4
- #nametype 109
- #forestsurvival
- #heal
- #magicskill 3 4
- #magicskill 1 1
- #magicskill 5 1
- #batstartsum1 570
- #resources 25
- #flying
- #fear 5
- #unique
- #armor 158 --- Robes / ornate_mediumrobe1
- #weapon 7 --- / serpentstaff
- #end
- --- Unit definitions for Murgia
- --- Shapechange form for Senior Magister of the Relics
- #newmonster 3002
- #copystats 1807
- #copyspr 1807
- #itemslots 12288
- #magicboost 53 -1
- #transformation 0
- #maxage 300
- #nametype 111
- #shockres 4
- #darkvision 50
- #fireres 5
- #descr "No description"
- #shapechange 3079
- #holy
- #gcost 365
- #end
- --- Shapechange form for Hero
- #newmonster 3003
- #copystats 571
- #copyspr 571
- #magicboost 53 -5
- #reinvigoration 10
- #itemslots 12288
- #maxage 50
- #nametype 111
- #illusion
- #stealthy 0
- #str 10
- #hp 11
- #stormpower 2
- #holy
- #darkvision 50
- #fireres 5
- #descr "No description"
- #holy
- #end
- --- Legionary (Caelian), Gold: 10, Resources: 11, Roles: [ranged] (null)
- --- OFFSET DEBUG:
- - Weapon: 3, 3
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit, darkvision 50, fireres5,
- #newmonster 3060
- #name "Legionary"
- #spr1 "nationgen_ma//102-murgia/unit_3060_a.tga"
- #spr2 "nationgen_ma//102-murgia/unit_3060_b.tga"
- #gcost 10
- #ap 9
- #mapmove 3
- #mor 10
- #mr 11
- #hp 10
- #str 10
- #att 10
- #def 9
- #prec 11
- #enc 4
- #maxage 50
- #size 3
- #ressize 2
- #nametype 111
- #coldres 5
- #shockres 5
- #stormimmune
- #flying
- #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. Murgia's ranged units are armored with medium armor and armed with weapons. Dark vision (50) Fire resistantCaelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic. Dark vision (50) Fire resistant"
- #darkvision 50
- #fireres 5
- #weapon 701 --- / dagger
- #armor 16 --- Full Ring Mail / bronze full ring
- #armor 127 --- Legionary Bronze Helmet / legionaryhelm2_simple
- #weapon 23 --- / short bow
- #end
- --- Legionary (Caelian), Gold: 10, Resources: 12, Roles: [ranged] (null)
- --- OFFSET DEBUG:
- - Weapon: 3, 3
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit, darkvision 50, fireres5,
- #newmonster 3061
- #name "Legionary"
- #spr1 "nationgen_ma//102-murgia/unit_3061_a.tga"
- #spr2 "nationgen_ma//102-murgia/unit_3061_b.tga"
- #gcost 10
- #ap 9
- #mapmove 3
- #mor 10
- #mr 11
- #hp 10
- #str 10
- #att 10
- #def 9
- #prec 11
- #enc 4
- #maxage 50
- #size 3
- #ressize 2
- #nametype 111
- #coldres 5
- #shockres 5
- #stormimmune
- #flying
- #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. Murgia's ranged units are armored with medium armor and armed with weapons. Dark vision (50) Fire resistantCaelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic. Dark vision (50) Fire resistant"
- #darkvision 50
- #fireres 5
- #weapon 701 --- / dagger
- #armor 16 --- Full Ring Mail / bronze full ring
- #armor 127 --- Legionary Bronze Helmet / legionaryhelm2_simple
- #weapon 264 --- / composite bow
- #end
- --- Militia (Caelian), Gold: 7, Resources: 14, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: militia, Infantry unit, darkvision 50, fireres5,
- #newmonster 3062
- #name "Militia"
- #spr1 "nationgen_ma//102-murgia/unit_3062_a.tga"
- #spr2 "nationgen_ma//102-murgia/unit_3062_b.tga"
- #gcost 7
- #ap 9
- #mapmove 3
- #mor 8
- #mr 11
- #hp 10
- #str 10
- #att 8
- #def 7
- #prec 10
- #enc 4
- #maxage 50
- #size 3
- #ressize 2
- #nametype 111
- #coldres 5
- #shockres 5
- #stormimmune
- #flying
- #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. Murgia's infantry are armored with light and medium armor and armed with weapons. Dark vision (50) Fire resistantCaelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic. Dark vision (50) Fire resistant"
- #iceprot 1
- #darkvision 50
- #fireres 5
- #armor 250 --- Ice Studded Cuirass / icestudded cuirass
- #weapon 36 --- / ice_lance
- #armor 120 --- Leather Cap / leathercap
- #armor 28 --- Ice Aegis / medium ice aegis
- #end
- --- Infantry (Caelian), Gold: 10, Resources: 13, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: 2, 7
- - Armor: 0, 0
- - Offhand: 0, 2
- --- Generation tags:
- --- Applied filters: patroller 1, Infantry unit, darkvision 50, fireres5,
- #newmonster 3063
- #name "Infantry"
- #spr1 "nationgen_ma//102-murgia/unit_3063_a.tga"
- #spr2 "nationgen_ma//102-murgia/unit_3063_b.tga"
- #gcost 10
- #ap 9
- #mapmove 3
- #mor 10
- #mr 11
- #hp 10
- #str 10
- #att 10
- #def 9
- #prec 11
- #enc 4
- #maxage 50
- #size 3
- #ressize 2
- #nametype 111
- #coldres 5
- #shockres 5
- #stormimmune
- #flying
- #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. Murgia's infantry are armored with light and medium armor and armed with weapons. Dark vision (50) Fire resistantCaelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic. Dark vision (50) Fire resistant"
- #patrolbonus 1
- #darkvision 50
- #fireres 5
- #armor 11 --- Ring Mail Hauberk / bronze ring hauberk
- #armor 135 --- Bronze Cap / bronzecap2
- #armor 208 --- Iron Shield / shield11
- #weapon 700 --- / hammer_bronze
- #end
- --- Swordsman (Caelian), Gold: 10, Resources: 13, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: 2, 7
- - Armor: 0, 0
- - Offhand: 0, 2
- --- Generation tags:
- --- Applied filters: patroller 1, Infantry unit, darkvision 50, fireres5,
- #newmonster 3064
- #name "Swordsman"
- #spr1 "nationgen_ma//102-murgia/unit_3064_a.tga"
- #spr2 "nationgen_ma//102-murgia/unit_3064_b.tga"
- #gcost 10
- #ap 9
- #mapmove 3
- #mor 10
- #mr 11
- #hp 10
- #str 10
- #att 10
- #def 9
- #prec 11
- #enc 4
- #maxage 50
- #size 3
- #ressize 2
- #nametype 111
- #coldres 5
- #shockres 5
- #stormimmune
- #flying
- #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. Murgia's infantry are armored with light and medium armor and armed with weapons. Dark vision (50) Fire resistantCaelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic. Dark vision (50) Fire resistant"
- #patrolbonus 1
- #darkvision 50
- #fireres 5
- #armor 11 --- Ring Mail Hauberk / bronze ring hauberk
- #armor 135 --- Bronze Cap / bronzecap2
- #armor 208 --- Iron Shield / shield11
- #weapon 645 --- / shortsword_bronze
- #end
- --- Desert Legionary (Caelian), Gold: 10, Resources: 14, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: 2, 7
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: patroller 1, wasteunit, Infantry unit, darkvision 50, fireres5,
- #newmonster 3065
- #name "Desert Legionary"
- #spr1 "nationgen_ma//102-murgia/unit_3065_a.tga"
- #spr2 "nationgen_ma//102-murgia/unit_3065_b.tga"
- #gcost 10
- #ap 9
- #mapmove 3
- #mor 10
- #mr 11
- #hp 10
- #str 10
- #att 10
- #def 9
- #prec 11
- #enc 4
- #maxage 50
- #size 3
- #ressize 2
- #nametype 111
- #coldres 5
- #shockres 5
- #stormimmune
- #flying
- #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. Murgia's infantry are armored with light and medium armor and armed with weapons. Dark vision (50) Fire resistantCaelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic. Dark vision (50) Fire resistant"
- #patrolbonus 1
- #wastesurvival
- #darkvision 50
- #fireres 5
- #armor 16 --- Full Ring Mail / bronze full ring
- #armor 127 --- Legionary Bronze Helmet / legionaryhelm2_fancy
- #armor 1 --- Buckler / bronze_buckler
- #weapon 702 --- / broadsword_bronze
- #end
- --- Desert Swordsman (Caelian), Gold: 10, Resources: 13, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: 2, 7
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: patroller 1, wasteunit, Infantry unit, darkvision 50, fireres5,
- #newmonster 3066
- #name "Desert Swordsman"
- #spr1 "nationgen_ma//102-murgia/unit_3066_a.tga"
- #spr2 "nationgen_ma//102-murgia/unit_3066_b.tga"
- #gcost 10
- #ap 9
- #mapmove 3
- #mor 10
- #mr 11
- #hp 10
- #str 10
- #att 10
- #def 9
- #prec 11
- #enc 4
- #maxage 50
- #size 3
- #ressize 2
- #nametype 111
- #coldres 5
- #shockres 5
- #stormimmune
- #flying
- #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. Murgia's infantry are armored with light and medium armor and armed with weapons. Dark vision (50) Fire resistantCaelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic. Dark vision (50) Fire resistant"
- #patrolbonus 1
- #wastesurvival
- #darkvision 50
- #fireres 5
- #armor 16 --- Full Ring Mail / bronze full ring
- #armor 127 --- Legionary Bronze Helmet / legionaryhelm2_fancy
- #armor 1 --- Buckler / bronze_buckler
- #weapon 645 --- / shortsword_bronze
- #end
- --- Lancer (Caelian), Gold: 10, Resources: 18, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: 2, 7
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, darkvision 50, fireres5,
- #newmonster 3067
- #name "Lancer"
- #spr1 "nationgen_ma//102-murgia/unit_3067_a.tga"
- #spr2 "nationgen_ma//102-murgia/unit_3067_b.tga"
- #gcost 10
- #ap 9
- #mapmove 3
- #mor 10
- #mr 11
- #hp 10
- #str 10
- #att 10
- #def 9
- #prec 11
- #enc 4
- #maxage 50
- #size 3
- #ressize 2
- #nametype 111
- #coldres 5
- #shockres 5
- #stormimmune
- #flying
- #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. Murgia's infantry are armored with light and medium armor and armed with weapons. Dark vision (50) Fire resistantCaelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic. Dark vision (50) Fire resistant"
- #darkvision 50
- #fireres 5
- #armor 100 --- Bronze Cuirass / bronze plate cuirass
- #armor 135 --- Bronze Cap / bronzecap2
- #armor 1 --- Buckler / bronze_buckler
- #weapon 651 --- / lance_bronze
- #end
- --- Heavy Infantry (Caelian), Gold: 10, Resources: 21, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: 2, 7
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, darkvision 50, fireres5,
- #newmonster 3068
- #name "Heavy Infantry"
- #spr1 "nationgen_ma//102-murgia/unit_3068_a.tga"
- #spr2 "nationgen_ma//102-murgia/unit_3068_b.tga"
- #gcost 10
- #ap 9
- #mapmove 3
- #mor 10
- #mr 11
- #hp 10
- #str 10
- #att 10
- #def 9
- #prec 11
- #enc 4
- #maxage 50
- #size 3
- #ressize 2
- #nametype 111
- #coldres 5
- #shockres 5
- #stormimmune
- #flying
- #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. Murgia's infantry are armored with light and medium armor and armed with weapons. Dark vision (50) Fire resistantCaelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic. Dark vision (50) Fire resistant"
- #darkvision 50
- #fireres 5
- #armor 100 --- Bronze Cuirass / bronze plate cuirass
- #armor 135 --- Bronze Cap / bronzecap2
- #armor 1 --- Buckler / bronze_buckler
- #weapon 702 --- / broadsword_bronze
- #end
- --- Heavy Infantry (Caelian), Gold: 10, Resources: 20, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: 2, 7
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, darkvision 50, fireres5,
- #newmonster 3069
- #name "Heavy Infantry"
- #spr1 "nationgen_ma//102-murgia/unit_3069_a.tga"
- #spr2 "nationgen_ma//102-murgia/unit_3069_b.tga"
- #gcost 10
- #ap 9
- #mapmove 3
- #mor 10
- #mr 11
- #hp 10
- #str 10
- #att 10
- #def 9
- #prec 11
- #enc 4
- #maxage 50
- #size 3
- #ressize 2
- #nametype 111
- #coldres 5
- #shockres 5
- #stormimmune
- #flying
- #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. Murgia's infantry are armored with light and medium armor and armed with weapons. Dark vision (50) Fire resistantCaelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic. Dark vision (50) Fire resistant"
- #darkvision 50
- #fireres 5
- #armor 100 --- Bronze Cuirass / bronze plate cuirass
- #armor 135 --- Bronze Cap / bronzecap2
- #armor 1 --- Buckler / bronze_buckler
- #weapon 700 --- / hammer_bronze
- #end
- --- Night Eidolon (Caelian), Gold: 90, Resources: 33, Roles: [infantry, sacred infantry, elite infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: primarycommand "#illusion", path air, sacred,
- --- Applied filters: glamour, Infantry sacred, darkvision 50, fireres5,
- #newmonster 3070
- #name "Night Eidolon"
- #spr1 "nationgen_ma//102-murgia/unit_3070_a.tga"
- #spr2 "nationgen_ma//102-murgia/unit_3070_b.tga"
- #gcost 90
- #ap 14
- #mapmove 2
- #mor 19
- #mr 20
- #hp 20
- #str 12
- #att 18
- #def 14
- #prec 13
- #enc 2
- #maxage 300
- #size 3
- #ressize 2
- #nametype 111
- #coldres 5
- #shockres 10
- #awe 2
- #magicbeing
- #stormimmune
- #flying
- #iceprot 2
- #illusion
- #stealthy 0
- #holy
- #darkvision 50
- #fireres 5
- #armor 26 --- Ice Cuirass / ice hauberk
- #weapon 611 --- / ice_spear
- #armor 124 --- Ice Helmet / icehelm_elite
- #armor 28 --- Ice Aegis / large ice aegis
- #end
- --- Special unit Mammoth
- #newmonster 3071
- #copystats 419
- #spr1 "nationgen_ma//102-murgia//shapechange_3071_a.tga"
- #spr2 "nationgen_ma//102-murgia//shapechange_3071_b.tga"
- #descr "No description"
- #end
- --- Spy (Caelian), Gold: 50, Resources: 5, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout, darkvision 50, fireres5,
- #newmonster 3072
- #name "Spy"
- #spr1 "nationgen_ma//102-murgia/unit_3072_a.tga"
- #spr2 "nationgen_ma//102-murgia/unit_3072_b.tga"
- #gcost 50
- #ap 9
- #mapmove 3
- #mor 10
- #mr 11
- #hp 10
- #str 10
- #att 10
- #def 9
- #prec 11
- #enc 4
- #maxage 50
- #size 3
- #ressize 2
- #nametype 111
- #iceprot 1
- #coldres 5
- #shockres 5
- #stormimmune
- #flying
- #descr "Caelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic."
- #stealthy 25
- #spy
- #noleader
- #darkvision 50
- #fireres 5
- #weapon 36 --- / ice_lance
- #armor 250 --- Ice Studded Cuirass / icestudded cuirass
- #armor 120 --- Leather Cap / leathercap
- #end
- --- Sword Commander (Caelian), Gold: 60, Resources: 13, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: 2, 7
- - Armor: 0, 0
- - Offhand: 0, 2
- --- Generation tags:
- --- Applied filters: patroller 1, Infantry unit, darkvision 50, fireres5,
- #newmonster 3073
- #name "Sword Commander"
- #spr1 "nationgen_ma//102-murgia/unit_3073_a.tga"
- #spr2 "nationgen_ma//102-murgia/unit_3073_b.tga"
- #gcost 60
- #ap 9
- #mapmove 3
- #mor 12
- #mr 11
- #hp 12
- #str 10
- #att 12
- #def 11
- #prec 13
- #enc 4
- #maxage 50
- #size 3
- #ressize 2
- #nametype 111
- #coldres 5
- #shockres 5
- #stormimmune
- #flying
- #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. The Sword Commanders of Murgia are decisive leaders whose mandates are confidently carried out by their followers. The Sword Commanders are also charged with overseeing any supernatural entity that the Senior Magisters of the Relics of Murgia might bind into service, although they can only control a handful of these beings. Dark vision (50) Fire resistant"
- #patrolbonus 1
- #darkvision 50
- #fireres 5
- #goodleader
- #poormagicleader
- #poorundeadleader
- #armor 11 --- Ring Mail Hauberk / bronze ring hauberk
- #armor 135 --- Bronze Cap / bronzecap
- #armor 208 --- Iron Shield / shield11
- #weapon 645 --- / shortsword_bronze
- #end
- --- Swordsmaster (Caelian), Gold: 60, Resources: 13, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: 2, 7
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: patroller 1, wasteunit, Infantry unit, darkvision 50, fireres5,
- #newmonster 3074
- #name "Swordsmaster"
- #spr1 "nationgen_ma//102-murgia/unit_3074_a.tga"
- #spr2 "nationgen_ma//102-murgia/unit_3074_b.tga"
- #gcost 60
- #ap 9
- #mapmove 3
- #mor 12
- #mr 11
- #hp 12
- #str 10
- #att 12
- #def 11
- #prec 13
- #enc 4
- #maxage 50
- #size 3
- #ressize 2
- #nametype 111
- #coldres 5
- #shockres 5
- #stormimmune
- #flying
- #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. The Swordsmasters of Murgia are decisive leaders whose orders are confidently executed by their followers. The Swordsmasters are also charged with commanding any supernatural entity that the Senior Magisters of the Relics of Murgia might conjur, although they can only control a handful of these beings. Dark vision (50) Fire resistant"
- #patrolbonus 1
- #wastesurvival
- #darkvision 50
- #fireres 5
- #goodleader
- #poormagicleader
- #poorundeadleader
- #armor 16 --- Full Ring Mail / bronze full ring
- #armor 127 --- Legionary Bronze Helmet / legionaryhelm2_elite
- #armor 1 --- Buckler / bronze_buckler
- #weapon 645 --- / shortsword_bronze
- #end
- --- Night Lord (Caelian), Gold: 185, Resources: 33, Roles: [infantry, sacred infantry, elite infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: primarycommand "#illusion", path air, sacred,
- --- Applied filters: glamour, Infantry sacred, darkvision 50, fireres5,
- #newmonster 3075
- #name "Night Lord"
- #spr1 "nationgen_ma//102-murgia/unit_3075_a.tga"
- #spr2 "nationgen_ma//102-murgia/unit_3075_b.tga"
- #gcost 185
- #ap 14
- #mapmove 2
- #mor 21
- #mr 20
- #hp 22
- #str 12
- #att 20
- #def 16
- #prec 15
- #enc 2
- #maxage 300
- #size 3
- #ressize 2
- #nametype 111
- #coldres 5
- #shockres 10
- #awe 2
- #magicbeing
- #stormimmune
- #flying
- #iceprot 2
- #illusion
- #stealthy 0
- #holy
- #darkvision 50
- #fireres 5
- #assassin
- #goodleader
- #inspirational 1
- #okmagicleader
- #poorundeadleader
- #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. The Night Lords of Murgia are aloof figures whose clever inspiring decrees are boldly executed by their guardians. The Night Lords are also charged with overseeing the enchanted and unholy warriors of Murgia. The Night Lords hold a very minor place in Murgia's heirarchy, with almost no more authority than a Night Eidolon. Dark vision (50) Fire resistant"
- #armor 26 --- Ice Cuirass / ice hauberk
- #weapon 611 --- / ice_spear
- #armor 124 --- Ice Helmet / icehelm_elite
- #armor 28 --- Ice Aegis / large ice aegis
- #end
- --- Greater Parson (Caelian), Gold: 70, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 2, 7
- - Armor: 0, 0
- - Offhand: -3, 2
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS, darkvision 50, fireres5,
- #newmonster 3076
- #name "Greater Parson"
- #spr1 "nationgen_ma//102-murgia/unit_3076_a.tga"
- #spr2 "nationgen_ma//102-murgia/unit_3076_b.tga"
- #gcost 70
- #ap 14
- #mapmove 3
- #mor 14
- #mr 18
- #hp 16
- #str 12
- #att 13
- #def 12
- #prec 12
- #enc 2
- #maxage 300
- #size 3
- #ressize 2
- #nametype 111
- #coldres 5
- #shockres 10
- #awe 2
- #magicbeing
- #stormimmune
- #flying
- #descr "Caelians are of lighter stock than humans and their wings make them slow in combat. But flight has its own benefits and makes Caelian armies quick and unpredictable. The Greater Parsons of Murgia are undistinguished leaders whose instructions are freely carried out by their disciples. The Greater Parsons hold a very minor place in Murgia's heirarchy, with barely more standing than a Night Eidolon. Dark vision (50) Fire resistant"
- #magicskill 8 1
- #darkvision 50
- #fireres 5
- #holy
- #poorleader
- #poormagicleader
- #armor 158 --- Robes / simplerobe
- #weapon 499 --- / pestle
- #end
- --- Apprentice Magister of the Relics (Caelian), Gold: 150, Resources: 4, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 2, 7
- - Armor: 0, 0
- - Offhand: -3, 2
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (140), darkvision 50, fireres5,
- #newmonster 3077
- #name "Apprentice Magister of the Relics"
- #spr1 "nationgen_ma//102-murgia/unit_3077_a.tga"
- #spr2 "nationgen_ma//102-murgia/unit_3077_b.tga"
- #gcost 150
- #ap 9
- #mapmove 3
- #mor 10
- #mr 15
- #hp 9
- #str 9
- #att 9
- #def 8
- #prec 11
- #enc 4
- #maxage 50
- #size 3
- #ressize 2
- #nametype 111
- #coldres 15
- #flying
- #descr "Caelians of the Airya clan were blessed in ancient times by the Mainyus of the cold winter. They are of lighter stock than most Caelians and make poor fighters."
- #magicskill 4 1
- #custommagic 3840 200
- #custommagic 3840 10
- #darkvision 50
- #fireres 5
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 700 --- / hammer_bronze
- #end
- --- Apprentice Magister of the Relics (Caelian), Gold: 170, Resources: 3, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 2, 7
- - Armor: 0, 0
- - Offhand: -3, 2
- --- Generation tags: schoolmage 2, identifier schoolmage,
- --- Applied filters: MAGICPICKS (160), darkvision 50, fireres5,
- #newmonster 3078
- #name "Apprentice Magister of the Relics"
- #spr1 "nationgen_ma//102-murgia/unit_3078_a.tga"
- #spr2 "nationgen_ma//102-murgia/unit_3078_b.tga"
- #gcost 170
- #ap 9
- #mapmove 3
- #mor 10
- #mr 15
- #hp 10
- #str 10
- #att 9
- #def 8
- #prec 11
- #enc 4
- #maxage 50
- #size 3
- #ressize 2
- #nametype 111
- #coldres 5
- #shockres 5
- #stormimmune
- #flying
- #descr "Caelians of the Spire Horn clan were blessed in ancient times by the Mainyus of wind and storms. They are often warriors and archers, and are little interested in magic."
- #magicskill 4 1
- #magicskill 1 1
- #custommagic 3840 200
- #custommagic 3840 10
- #darkvision 50
- #fireres 5
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 513 --- / kopesh
- #end
- --- Senior Magister of the Relics (Caelian), Gold: 365, Resources: 3, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 2, 7
- - Armor: 0, 0
- - Offhand: -3, 2
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon, magepriest,
- --- Applied filters: MAGICPICKS (255), shockres, greatboar, PRIESTPICKS, darkvision 50, fireres5,
- #newmonster 3079
- #name "Senior Magister of the Relics"
- #spr1 "nationgen_ma//102-murgia/unit_3079_a.tga"
- #spr2 "nationgen_ma//102-murgia/unit_3079_b.tga"
- #gcost 365
- #ap 14
- #mapmove 3
- #mor 14
- #mr 21
- #hp 16
- #str 12
- #att 12
- #def 11
- #prec 12
- #enc 2
- #maxage 300
- #size 3
- #ressize 2
- #nametype 111
- #coldres 5
- #shockres 14
- #awe 2
- #magicbeing
- #stormimmune
- #flying
- #descr "Yazatas, or Adorable Ones, are semi-divine beings of an earlier age and the ancestors of most Caelians. Yazatas are attuned to air and are surrounded by an aura of splendor."
- #magicskill 4 2
- #magicskill 1 2
- #custommagic 3840 200
- #custommagic 3840 10
- #shapechange 3002
- #magicskill 8 1
- #darkvision 50
- #fireres 5
- #slowrec
- #holy
- #okmagicleader
- #armor 158 --- Robes / toga
- #weapon 513 --- / kopesh
- #end
- --- Hero (Caelian), Gold: 0, Resources: 25, Roles: [ranged, sacred ranged, elite ranged] (null)
- --- OFFSET DEBUG:
- - Weapon: 3, 3
- - Armor: 0, 0
- --- Generation tags: primarycommand "#illusion", path air, path air, path air, sacred,
- --- Applied filters: Hero, glamour, minoraelemental, strong, stormpower, Ranged sacred, MAGICPICKS (90), darkvision 50, fireres5,
- #newmonster 3080
- #name "Hero"
- #spr1 "nationgen_ma//102-murgia/unit_3080_a.tga"
- #spr2 "nationgen_ma//102-murgia/unit_3080_b.tga"
- #gcost 0
- #ap 9
- #mapmove 3
- #mor 22
- #mr 19
- #hp 18
- #str 12
- #att 17
- #def 16
- #prec 12
- #enc 2
- #maxage 50
- #size 3
- #ressize 2
- #nametype 111
- #coldres 15
- #flying
- #iceprot 2
- #illusion
- #stealthy 0
- #secondtmpshape 3003
- #stormpower 2
- #holy
- #magicskill 1 2
- #darkvision 50
- #fireres 5
- #unique
- #weapon 702 --- / bronzebroadsword
- #armor 133 --- Icicle Mail / icicle mail
- #armor 124 --- Ice Helmet / icehelm_elite
- #weapon 23 --- / short bow
- #end
- --- Unit definitions for Karang
- --- Shapechange form for Hero
- #newmonster 3004
- #copystats 497
- #copyspr 497
- #magicboost 53 -5
- #reinvigoration 10
- #itemslots 12288
- #maxage 400
- #nametype 117
- #fireres 5
- #coldres 10
- #poisonres 5
- #shockres 5
- #pillagebonus 3
- #holy
- #descr "No description"
- #holy
- #end
- --- Boulder Thrower (Pale One), Gold: 20, Resources: 21, Roles: [sacred, ranged] (ranged_steel)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit, coldres5,
- #newmonster 3081
- #name "Boulder Thrower"
- #spr1 "nationgen_ma//103-karang/unit_3081_a.tga"
- #spr2 "nationgen_ma//103-karang/unit_3081_b.tga"
- #gcost 20
- #ap 10
- #mapmove 1
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #coldres 5
- #weapon 92 --- Fist given to units that could otherwise only kick.
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The ranged units in Karang carry large rocks and are armored with armor. Cold resistant Cold resistant"
- #armor 17 --- Full Scale Mail / full scale
- #armor 20 --- Iron Cap / steelcap
- #weapon 703 --- / boulder
- #end
- --- Human Knight (Human), Gold: 13, Resources: 10, Roles: [infantry] (standard inf)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: stealthy elite, Infantry unit,
- #newmonster 3082
- #name "Human Knight"
- #spr1 "nationgen_ma//103-karang/unit_3082_a.tga"
- #spr2 "nationgen_ma//103-karang/unit_3082_b.tga"
- #gcost 13
- #ap 12
- #mapmove 2
- #mor 11
- #mr 10
- #hp 10
- #str 10
- #att 11
- #def 11
- #prec 11
- #enc 3
- #maxage 50
- #nametype 102
- #stealthy 0
- #darkvision 50
- #descr "Karang's infantry are armored with light and medium armor and armed with weapons."
- #armor 11 --- Ring Mail Hauberk / ring hauberk long
- #armor 120 --- Leather Cap / fancyhat
- #armor 3 --- Kite Shield / kite4
- #weapon 646 --- / hatchet_bronze
- #end
- --- Glaive Militia (Pale One), Gold: 7, Resources: 9, Roles: [infantry, sacred] (infantry_steel)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: militia, Infantry unit, coldres5,
- #newmonster 3083
- #name "Glaive Militia"
- #spr1 "nationgen_ma//103-karang/unit_3083_a.tga"
- #spr2 "nationgen_ma//103-karang/unit_3083_b.tga"
- #gcost 7
- #ap 10
- #mapmove 2
- #mor 8
- #mr 12
- #hp 22
- #str 14
- #att 6
- #def 6
- #prec 7
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #coldres 5
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. Karang's infantry are armored with light and medium armor and armed with weapons. Cold resistant Cold resistant"
- #armor 20 --- Iron Cap / steelcap
- #weapon 308 --- / glaive
- #end
- --- Militia (Pale One), Gold: 7, Resources: 16, Roles: [infantry, scout] (infantry_bronze)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: militia, Infantry unit, coldres5,
- #newmonster 3084
- #name "Militia"
- #spr1 "nationgen_ma//103-karang/unit_3084_a.tga"
- #spr2 "nationgen_ma//103-karang/unit_3084_b.tga"
- #gcost 7
- #ap 10
- #mapmove 2
- #mor 8
- #mr 12
- #hp 22
- #str 14
- #att 6
- #def 6
- #prec 7
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #coldres 5
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. Karang's infantry are armored with light and medium armor and armed with weapons. Cold resistant Cold resistant"
- #armor 142 --- Bronze Scale Cuirass / bronze scale cuirass
- #armor 135 --- Bronze Cap / bronzecap
- #armor 209 --- Hoplon / bronzeshield
- #weapon 643 --- / spear
- #end
- --- Trident Infantry (Pale One), Gold: 10, Resources: 21, Roles: [infantry, scout] (infantry_bronze)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, coldres5,
- #newmonster 3085
- #name "Trident Infantry"
- #spr1 "nationgen_ma//103-karang/unit_3085_a.tga"
- #spr2 "nationgen_ma//103-karang/unit_3085_b.tga"
- #gcost 10
- #ap 10
- #mapmove 2
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #coldres 5
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. Karang's infantry are armored with light and medium armor and armed with weapons. Cold resistant Cold resistant"
- #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
- #armor 135 --- Bronze Cap / bronzecap
- #armor 1 --- Buckler / bronzebuckler
- #weapon 641 --- / trident
- #end
- --- Spearman (Pale One), Gold: 10, Resources: 18, Roles: [infantry, scout] (infantry_bronze)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, coldres5,
- #newmonster 3086
- #name "Spearman"
- #spr1 "nationgen_ma//103-karang/unit_3086_a.tga"
- #spr2 "nationgen_ma//103-karang/unit_3086_b.tga"
- #gcost 10
- #ap 10
- #mapmove 2
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #coldres 5
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. Karang's infantry are armored with light and medium armor and armed with weapons. Cold resistant Cold resistant"
- #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
- #armor 135 --- Bronze Cap / bronzecap
- #armor 1 --- Buckler / bronzebuckler
- #weapon 643 --- / spear
- #end
- --- Infantry (Pale One), Gold: 10, Resources: 21, Roles: [infantry, scout] (infantry_bronze)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, coldres5,
- #newmonster 3087
- #name "Infantry"
- #spr1 "nationgen_ma//103-karang/unit_3087_a.tga"
- #spr2 "nationgen_ma//103-karang/unit_3087_b.tga"
- #gcost 10
- #ap 10
- #mapmove 2
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #coldres 5
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. Karang's infantry are armored with light and medium armor and armed with weapons. Cold resistant Cold resistant"
- #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
- #armor 135 --- Bronze Cap / bronzecap
- #armor 1 --- Buckler / bronzebuckler
- #weapon 700 --- / hammer
- #end
- --- Hammerer (Pale One), Gold: 10, Resources: 28, Roles: [infantry, sacred] (infantry_steel)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, coldres5,
- #newmonster 3088
- #name "Hammerer"
- #spr1 "nationgen_ma//103-karang/unit_3088_a.tga"
- #spr2 "nationgen_ma//103-karang/unit_3088_b.tga"
- #gcost 10
- #ap 10
- #mapmove 1
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #coldres 5
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. Karang's infantry are armored with light and medium armor and armed with weapons. Cold resistant Cold resistant"
- #armor 17 --- Full Scale Mail / full scale
- #armor 20 --- Iron Cap / steelcap
- #armor 208 --- Iron Shield / steelshield
- #weapon 13 --- / hammer
- #end
- --- Heavy Trident Infantry (Pale One), Gold: 10, Resources: 28, Roles: [infantry, sacred] (infantry_steel)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, coldres5,
- #newmonster 3089
- #name "Heavy Trident Infantry"
- #spr1 "nationgen_ma//103-karang/unit_3089_a.tga"
- #spr2 "nationgen_ma//103-karang/unit_3089_b.tga"
- #gcost 10
- #ap 10
- #mapmove 1
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #coldres 5
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. Karang's infantry are armored with light and medium armor and armed with weapons. Cold resistant Cold resistant"
- #armor 17 --- Full Scale Mail / full scale
- #armor 20 --- Iron Cap / steelcap
- #armor 208 --- Iron Shield / steelshield
- #weapon 3 --- / trident
- #end
- --- Gold Herald (Pale One), Gold: 55, Resources: 20, Roles: [sacred infantry] (ancient_melee)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: nopose ranged, nopose mounted, sacred,
- --- Applied filters: berserklow, Infantry sacred, coldres5,
- #newmonster 3090
- #name "Gold Herald"
- #spr1 "nationgen_ma//103-karang/unit_3090_a.tga"
- #spr2 "nationgen_ma//103-karang/unit_3090_b.tga"
- #gcost 55
- #ap 14
- #mapmove 2
- #mor 17
- #mr 15
- #hp 44
- #str 20
- #att 11
- #def 10
- #prec 10
- #enc 2
- #maxage 400
- #prot 5
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 5
- #darkvision 100
- #eyes 1
- #size 4
- #nametype 117
- #coldblood
- #berserk 3
- #holy
- #coldres 5
- #armor 135 --- Bronze Cap / bronzehelmet_gem
- #weapon 426 --- / obsidianglaive
- #end
- --- Spy (Pale One), Gold: 50, Resources: 7, Roles: [infantry, scout] (infantry_bronze)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout, coldres5,
- #newmonster 3091
- #name "Spy"
- #spr1 "nationgen_ma//103-karang/unit_3091_a.tga"
- #spr2 "nationgen_ma//103-karang/unit_3091_b.tga"
- #gcost 50
- #ap 10
- #mapmove 2
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 9
- #def 9
- #prec 9
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #stealthy 25
- #spy
- #noleader
- #coldres 5
- #weapon 641 --- / trident
- #armor 135 --- Bronze Cap / bronzecap
- #end
- --- Axemaster (Human), Gold: 90, Resources: 10, Roles: [infantry] (standard inf)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: stealthy elite, Infantry unit,
- #newmonster 3092
- #name "Axemaster"
- #spr1 "nationgen_ma//103-karang/unit_3092_a.tga"
- #spr2 "nationgen_ma//103-karang/unit_3092_b.tga"
- #gcost 90
- #ap 12
- #mapmove 2
- #mor 13
- #mr 10
- #hp 12
- #str 10
- #att 13
- #def 13
- #prec 13
- #enc 3
- #maxage 50
- #nametype 102
- #stealthy 0
- #goodleader
- #inspirational 1
- #poormagicleader
- #poorundeadleader
- #descr "The Axemasters of Karang are competent leaders whose impassioned mandates are stalwartly obeyed by their troops. The Axemasters are also charged with overseeing any supernatural entity that the Mages of the Reclusive Abysses of Karang might conjur, although they can only control a handful of these beings."
- #darkvision 50
- #armor 11 --- Ring Mail Hauberk / ring hauberk long
- #armor 120 --- Leather Cap / fancyhat
- #armor 3 --- Kite Shield / kite4
- #weapon 646 --- / hatchet_bronze
- #end
- --- Warchief (Pale One), Gold: 100, Resources: 21, Roles: [infantry, scout] (infantry_bronze)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, coldres5,
- #newmonster 3093
- #name "Warchief"
- #spr1 "nationgen_ma//103-karang/unit_3093_a.tga"
- #spr2 "nationgen_ma//103-karang/unit_3093_b.tga"
- #gcost 100
- #ap 10
- #mapmove 2
- #mor 12
- #mr 12
- #hp 24
- #str 14
- #att 11
- #def 11
- #prec 11
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #coldres 5
- #expertleader
- #inspirational 1
- #okmagicleader
- #okundeadleader
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Warchiefs of Karang are deft leaders whose inspiring plans are unhesitatingly executed by their troops. The Warchiefs are also charged with leading any supernatural entity that the Mages of the Reclusive Abysses of Karang might bind into service. Cold resistant"
- #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
- #armor 135 --- Bronze Cap / bronzecap_elite
- #armor 1 --- Buckler / bronzebuckler
- #weapon 641 --- / trident
- #end
- --- Gold Lord (Pale One), Gold: 130, Resources: 20, Roles: [sacred infantry] (ancient_melee)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: nopose ranged, nopose mounted, sacred,
- --- Applied filters: berserklow, Infantry sacred, coldres5,
- #newmonster 3094
- #name "Gold Lord"
- #spr1 "nationgen_ma//103-karang/unit_3094_a.tga"
- #spr2 "nationgen_ma//103-karang/unit_3094_b.tga"
- #gcost 130
- #ap 14
- #mapmove 2
- #mor 19
- #mr 15
- #hp 46
- #str 20
- #att 13
- #def 12
- #prec 12
- #enc 2
- #maxage 400
- #prot 5
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 5
- #darkvision 100
- #eyes 1
- #size 4
- #nametype 117
- #coldblood
- #berserk 3
- #holy
- #coldres 5
- #magicskill 8 1
- #goodleader
- #inspirational 1
- #poormagicleader
- #poorundeadleader
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Gold Lords of Karang are able leaders whose fiery instructions are swiftly enacted by their assistants. The Gold Lords are also charged with commanding any supernatural entity that the Mages of the Reclusive Abysses of Karang might bind into service, although they can only control a handful of these beings. The Gold Lords hold a very minor place in Karang's heirarchy, with hardly more standing than a Gold Herald. Cold resistant"
- #armor 135 --- Bronze Cap / bronzehelmet_gem
- #weapon 426 --- / obsidianglaive
- #end
- --- Senior Monk (Pale One), Gold: 50, Resources: 6, Roles: [mage, priest] (young_caster)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS, coldres5,
- #newmonster 3095
- #name "Senior Monk"
- #spr1 "nationgen_ma//103-karang/unit_3095_a.tga"
- #spr2 "nationgen_ma//103-karang/unit_3095_b.tga"
- #gcost 50
- #ap 10
- #mapmove 2
- #mor 10
- #mr 15
- #hp 22
- #str 14
- #att 9
- #def 9
- #prec 9
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #magicskill 8 1
- #coldres 5
- #holy
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Senior Monks of Karang are unremarkable leaders whose mandates are willingly carried out by their escorts. The Senior Monks hold a very minor place in Karang's heirarchy, with barely more prestige than a Gold Herald. Cold resistant"
- #armor 135 --- Bronze Cap / bronzehelmet
- #weapon 13 --- / hammer
- #end
- --- Serpent Ascendant (Pale One), Gold: 190, Resources: 6, Roles: [mage, priest] (olmspawn_warriormage)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: extramage,
- --- Applied filters: MAGICPICKS (160), invulnerable10, bugs, coldres5,
- #newmonster 3096
- #name "Serpent Ascendant"
- #spr1 "nationgen_ma//103-karang/unit_3096_a.tga"
- #spr2 "nationgen_ma//103-karang/unit_3096_b.tga"
- #gcost 190
- #ap 7
- #mapmove 2
- #mor 12
- #mr 17
- #hp 28
- #str 14
- #att 9
- #def 9
- #prec 10
- #enc 3
- #maxage 400
- #prot 5
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldres 10
- #poisonres 15
- #sacred
- #magicskill 6 2
- #magicskill 1 1
- #custommagic 11008 100
- #custommagic 11008 10
- #invulnerable 10
- #batstartsum3 2218
- #armor 20 --- Iron Cap / steelcap
- #armor 1 --- Buckler / steelbuckler
- #weapon 1 --- / spear
- #end
- --- Apprentice of the Reclusive Abysses (Pale One), Gold: 60, Resources: 1, Roles: [mage, priest] (young_caster)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (50), coldres5,
- #newmonster 3097
- #name "Apprentice of the Reclusive Abysses"
- #spr1 "nationgen_ma//103-karang/unit_3097_a.tga"
- #spr2 "nationgen_ma//103-karang/unit_3097_b.tga"
- #gcost 60
- #ap 10
- #mapmove 2
- #mor 10
- #mr 15
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 9
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #magicskill 5 1
- #magicskill 3 1
- #coldres 5
- #poorleader
- #weapon 7 --- / woodenstaff
- #end
- --- Mage of the Reclusive Abysses (Pale One), Gold: 120, Resources: 3, Roles: [mage, priest] (young_caster)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: schoolmage 2, identifier schoolmage,
- --- Applied filters: MAGICPICKS (110), coldres5,
- #newmonster 3098
- #name "Mage of the Reclusive Abysses"
- #spr1 "nationgen_ma//103-karang/unit_3098_a.tga"
- #spr2 "nationgen_ma//103-karang/unit_3098_b.tga"
- #gcost 120
- #ap 10
- #mapmove 2
- #mor 10
- #mr 16
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 9
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #magicskill 5 2
- #magicskill 3 1
- #coldres 5
- #poorleader
- #armor 135 --- Bronze Cap / bronzecap
- #weapon 7 --- / woodenstaff_bauble
- #end
- --- King of the Reclusive Abysses (Pale One), Gold: 355, Resources: 20, Roles: [mage, priest] (ancient_caster)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon, magepriest,
- --- Applied filters: MAGICPICKS (260), PRIESTPICKS, coldres5,
- #newmonster 3099
- #name "King of the Reclusive Abysses"
- #spr1 "nationgen_ma//103-karang/unit_3099_a.tga"
- #spr2 "nationgen_ma//103-karang/unit_3099_b.tga"
- #gcost 355
- #ap 14
- #mapmove 1
- #mor 13
- #mr 19
- #hp 40
- #str 20
- #att 8
- #def 8
- #prec 9
- #enc 4
- #maxage 400
- #prot 5
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 5
- #darkvision 100
- #eyes 1
- #size 4
- #nametype 117
- #coldblood
- #magicskill 5 3
- #magicskill 3 2
- #custommagic 13440 100
- #custommagic 13440 10
- #magicskill 8 1
- #coldres 5
- #poorleader
- #slowrec
- #holy
- #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
- #armor 135 --- Bronze Cap / bigbronzecap_elite
- #weapon 7 --- / epicbaubledstaff
- #end
- --- Hero (Pale One), Gold: 0, Resources: 32, Roles: [mage, priest] (ancient_caster)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (230), deathrec, ethereal2, warriormage, coldres5,
- #newmonster 3100
- #name "Hero"
- #spr1 "nationgen_ma//103-karang/unit_3100_a.tga"
- #spr2 "nationgen_ma//103-karang/unit_3100_b.tga"
- #gcost 0
- #ap 14
- #mapmove 2
- #mor 13
- #mr 14
- #hp 42
- #str 22
- #att 11
- #def 11
- #prec 9
- #enc 4
- #maxage 400
- #prot 5
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 5
- #darkvision 100
- #eyes 1
- #size 4
- #nametype 117
- #coldblood
- #magicskill 5 3
- #magicskill 4 2
- #magicskill 0 1
- #ethereal
- #coldres 5
- #unique
- #deathrec 0
- #armor 100 --- Bronze Cuirass / bronze cuirass
- #armor 135 --- Bronze Cap / bigbronzehelmet_gem
- #weapon 7 --- / epicgoldenstaff
- #end
- --- Hero (Pale One), Gold: 0, Resources: 4, Roles: [sacred ranged] (ancient_ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path earth, sacred,
- --- Applied filters: Hero, minoreelemental, resistances_high, pillage, Ranged sacred, MAGICPICKS (30), coldres5,
- #newmonster 3101
- #name "Hero"
- #spr1 "nationgen_ma//103-karang/unit_3101_a.tga"
- #spr2 "nationgen_ma//103-karang/unit_3101_b.tga"
- #gcost 0
- #ap 14
- #mapmove 2
- #mor 26
- #mr 20
- #hp 64
- #str 23
- #att 17
- #def 17
- #prec 10
- #enc 2
- #maxage 400
- #prot 5
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 5
- #darkvision 100
- #eyes 1
- #size 4
- #nametype 117
- #coldblood
- #secondtmpshape 3004
- #fireres 5
- #coldres 10
- #poisonres 5
- #shockres 5
- #pillagebonus 3
- #holy
- #magicskill 5 1
- #unique
- #ambidextrous 0
- #weapon 92 --- Fist given to units that could otherwise only kick.
- #armor 135 --- Bronze Cap / bronzehelmet_gem
- #weapon 704 --- / boulder
- #end
- --- Unit definitions for Buramandu
- --- Shapechange form for Glaive Commander
- #newmonster 3005
- #copystats 522
- #copyspr 522
- #magicboost 53 -5
- #transformation 0
- #maxage 400
- #nametype 117
- #descr "No description"
- #end
- --- Shapechange form for Adept Plague Professor
- #newmonster 3006
- #copystats 566
- #maxage 400
- #nametype 117
- #spr1 "nationgen_ma//104-buramandu//shapechange_3006_a.tga"
- #spr2 "nationgen_ma//104-buramandu//shapechange_3006_b.tga"
- #descr "No description"
- #holy
- #gcost 490
- #end
- --- Shapechange form for Drake Cavalier
- #newmonster 3007
- #copystats 522
- #copyspr 522
- #magicboost 53 -5
- #transformation 0
- #maxage 400
- #nametype 117
- #descr "No description"
- #end
- --- Shapechange form for Drake Cavalier
- #newmonster 3008
- #copystats 522
- #copyspr 522
- #magicboost 53 -5
- #transformation 0
- #maxage 400
- #nametype 117
- #descr "No description"
- #end
- --- Shapechange form for Divine Nightblade
- #newmonster 3009
- #name "Giant Toad"
- #copyspr 1359
- #itemslots 12288
- #str 11
- #mor 12
- #mr 12
- #prot 3
- #hp 31
- #att 10
- #def 8
- #prec 9
- #ap 6
- #mapmove 2
- #enc 3
- #weapon 324
- #weapon 29
- #animal
- #coldblooded
- #size 3
- #trample
- #swamp survival
- #magicboost 53 -1
- #maxage 400
- #nametype 117
- #siegebonus 3
- #castledef 3
- #descr "No description"
- #shapechange 3111
- #gcost 23
- #end
- --- Shapechange form for Hero
- #newmonster 3010
- #copystats 594
- #copyspr 594
- #magicboost 53 -5
- #berserk 2
- #reinvigoration 10
- #itemslots 12288
- #maxage 400
- #nametype 117
- #holy
- #fireres 5
- #descr "No description"
- #holy
- #end
- --- Lizard Axe Warrior (Lizard), Gold: 10, Resources: 7, Roles: [infantry, scout, sacred infantry, elite infantry] (1h/pole)
- --- OFFSET DEBUG:
- - Weapon: -1, -2
- - Armor: 0, 0
- - Offhand: -1, -2
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3102
- #name "Lizard Axe Warrior"
- #spr1 "nationgen_ma//104-buramandu/unit_3102_a.tga"
- #spr2 "nationgen_ma//104-buramandu/unit_3102_b.tga"
- #gcost 10
- #ap 10
- #mapmove 2
- #mor 9
- #mr 12
- #hp 11
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 4
- #maxage 75
- #prot 5
- #coldblooded
- #poisonres 5
- #swampsurvival
- #nametype 113
- #darkvision 50
- #descr "The infantry in Buramandu carry weapons and are armored with all kinds of armor."
- #armor 21 --- Full Helmet / fullhelmet
- #armor 1 --- Buckler / iron_buckler
- #weapon 17 --- / axe
- #end
- --- Militia (Pale One), Gold: 7, Resources: 12, Roles: [infantry, scout] (infantry_bronze)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: militia, Infantry unit,
- #newmonster 3103
- #name "Militia"
- #spr1 "nationgen_ma//104-buramandu/unit_3103_a.tga"
- #spr2 "nationgen_ma//104-buramandu/unit_3103_b.tga"
- #gcost 7
- #ap 10
- #mapmove 2
- #mor 8
- #mr 12
- #hp 22
- #str 14
- #att 6
- #def 6
- #prec 7
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Buramandu carry weapons and are armored with all kinds of armor."
- #armor 135 --- Bronze Cap / bronzecap
- #armor 209 --- Hoplon / darkkite
- #weapon 700 --- / hammer
- #end
- --- Trident Warrior (Pale One), Gold: 10, Resources: 39, Roles: [infantry, scout] (infantry_bronze)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3104
- #name "Trident Warrior"
- #spr1 "nationgen_ma//104-buramandu/unit_3104_a.tga"
- #spr2 "nationgen_ma//104-buramandu/unit_3104_b.tga"
- #gcost 10
- #ap 10
- #mapmove 1
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Buramandu carry weapons and are armored with all kinds of armor."
- #armor 101 --- Bronze Hauberk / bronze hauberk
- #armor 135 --- Bronze Cap / bronzecap
- #armor 209 --- Hoplon / darkkite
- #weapon 641 --- / trident
- #end
- --- Heavy Flail Warrior (Pale One), Gold: 10, Resources: 34, Roles: [infantry, scout] (infantry_bronze)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3105
- #name "Heavy Flail Warrior"
- #spr1 "nationgen_ma//104-buramandu/unit_3105_a.tga"
- #spr2 "nationgen_ma//104-buramandu/unit_3105_b.tga"
- #gcost 10
- #ap 10
- #mapmove 1
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Buramandu carry weapons and are armored with all kinds of armor."
- #armor 101 --- Bronze Hauberk / bronze hauberk
- #armor 135 --- Bronze Cap / bronzecap
- #weapon 16 --- / flail
- #end
- --- Heavy Warrior (Pale One), Gold: 10, Resources: 39, Roles: [infantry, scout] (infantry_bronze)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3106
- #name "Heavy Warrior"
- #spr1 "nationgen_ma//104-buramandu/unit_3106_a.tga"
- #spr2 "nationgen_ma//104-buramandu/unit_3106_b.tga"
- #gcost 10
- #ap 10
- #mapmove 1
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Buramandu carry weapons and are armored with all kinds of armor."
- #armor 101 --- Bronze Hauberk / bronze hauberk
- #armor 135 --- Bronze Cap / bronzecap
- #armor 209 --- Hoplon / darkkite
- #weapon 700 --- / hammer
- #end
- --- Flail Warrior (Pale One), Gold: 10, Resources: 15, Roles: [infantry, scout] (infantry_bronze)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3107
- #name "Flail Warrior"
- #spr1 "nationgen_ma//104-buramandu/unit_3107_a.tga"
- #spr2 "nationgen_ma//104-buramandu/unit_3107_b.tga"
- #gcost 10
- #ap 10
- #mapmove 2
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Buramandu carry weapons and are armored with all kinds of armor."
- #armor 142 --- Bronze Scale Cuirass / bronze scale cuirass
- #armor 135 --- Bronze Cap / bronzecap
- #weapon 16 --- / flail
- #end
- --- Warrior (Pale One), Gold: 10, Resources: 16, Roles: [infantry, scout] (infantry_bronze)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3108
- #name "Warrior"
- #spr1 "nationgen_ma//104-buramandu/unit_3108_a.tga"
- #spr2 "nationgen_ma//104-buramandu/unit_3108_b.tga"
- #gcost 10
- #ap 10
- #mapmove 2
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Buramandu carry weapons and are armored with all kinds of armor."
- #armor 142 --- Bronze Scale Cuirass / bronze scale cuirass
- #armor 135 --- Bronze Cap / bronzecap
- #armor 1 --- Buckler / bronzebuckler
- #weapon 700 --- / hammer
- #end
- --- Drake Cavalier (Pale One), Gold: 80, Resources: 12, Roles: [mounted] (mounted_steel)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3109
- #name "Drake Cavalier"
- #spr1 "nationgen_ma//104-buramandu/unit_3109_a.tga"
- #spr2 "nationgen_ma//104-buramandu/unit_3109_b.tga"
- #gcost 80
- #ap 7
- #mapmove 1
- #mor 10
- #mr 12
- #hp 24
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 4
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 5
- #nametype 117
- #coldblood
- #mounted
- #weapon 417 --- Bite
- #secondshape 3007
- #ressize 2
- #rcost 5
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The valiant cavaliers of Buramandu are armored with light armor. The Drake Cavalier rides drakes. The cave drake will persist even if the rider dies."
- #armor 118 --- Half Helmet / steelhalfhelmet
- #armor 208 --- Iron Shield / steelshield
- #weapon 1 --- / spear
- #end
- --- Drake Cavalier (Pale One), Gold: 80, Resources: 12, Roles: [mounted] (mounted_steel)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3110
- #name "Drake Cavalier"
- #spr1 "nationgen_ma//104-buramandu/unit_3110_a.tga"
- #spr2 "nationgen_ma//104-buramandu/unit_3110_b.tga"
- #gcost 80
- #ap 7
- #mapmove 1
- #mor 10
- #mr 12
- #hp 24
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 4
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 5
- #nametype 117
- #coldblood
- #mounted
- #weapon 417 --- Bite
- #secondshape 3008
- #ressize 2
- #rcost 5
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The valiant cavaliers of Buramandu are armored with light armor. The Drake Cavalier rides drakes. The cave drake will persist even if the rider dies."
- #armor 118 --- Half Helmet / steelhalfhelmet
- #weapon 308 --- / glaive
- #end
- --- Divine Nightblade (Pale One), Gold: 23, Resources: 10, Roles: [infantry, sacred] (infantry_steel)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: notfortier 1, notfortier 2, description "can shapeshift into a giant toad", elite,
- --- Applied filters: toad, castlemaster, Infantry elite,
- #newmonster 3111
- #name "Divine Nightblade"
- #spr1 "nationgen_ma//104-buramandu/unit_3111_a.tga"
- #spr2 "nationgen_ma//104-buramandu/unit_3111_b.tga"
- #gcost 23
- #ap 10
- #mapmove 2
- #mor 15
- #mr 14
- #hp 23
- #str 14
- #att 11
- #def 11
- #prec 10
- #enc 2
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 3
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #shapechange 3009
- #castledef 3
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Buramandu carry weapons and are armored with all kinds of armor. can shapeshift into a giant toad can shapeshift into a giant toad"
- #armor 20 --- Iron Cap / steelcap_elite
- #armor 208 --- Iron Shield / steelshield
- #weapon 13 --- / hammer
- #end
- --- Pure Templar (Pale One), Gold: 55, Resources: 32, Roles: [sacred ranged] (ancient_ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: nopose ranged, nopose mounted, sacred,
- --- Applied filters: berserklowest, Ranged sacred,
- #newmonster 3112
- #name "Pure Templar"
- #spr1 "nationgen_ma//104-buramandu/unit_3112_a.tga"
- #spr2 "nationgen_ma//104-buramandu/unit_3112_b.tga"
- #gcost 55
- #ap 14
- #mapmove 2
- #mor 15
- #mr 13
- #hp 55
- #str 23
- #att 12
- #def 12
- #prec 10
- #enc 3
- #maxage 400
- #prot 5
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 5
- #darkvision 100
- #eyes 1
- #size 4
- #nametype 117
- #coldblood
- #berserk 1
- #holy
- #ambidextrous 0
- #weapon 92 --- Fist given to units that could otherwise only kick.
- #armor 100 --- Bronze Cuirass / bronze cuirass
- #armor 135 --- Bronze Cap / bronzehelmet_gem
- #weapon 704 --- / boulder
- #end
- --- Spy (Pale One), Gold: 50, Resources: 4, Roles: [infantry, scout] (infantry_bronze)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3113
- #name "Spy"
- #spr1 "nationgen_ma//104-buramandu/unit_3113_a.tga"
- #spr2 "nationgen_ma//104-buramandu/unit_3113_b.tga"
- #gcost 50
- #ap 10
- #mapmove 2
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 9
- #def 9
- #prec 9
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #stealthy 25
- #spy
- #noleader
- #weapon 643 --- / spear
- #armor 135 --- Bronze Cap / bronzecap
- #end
- --- Axemaster (Lizard), Gold: 40, Resources: 7, Roles: [infantry, scout, sacred infantry, elite infantry] (1h/pole)
- --- OFFSET DEBUG:
- - Weapon: -1, -2
- - Armor: 0, 0
- - Offhand: -1, -2
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3114
- #name "Axemaster"
- #spr1 "nationgen_ma//104-buramandu/unit_3114_a.tga"
- #spr2 "nationgen_ma//104-buramandu/unit_3114_b.tga"
- #gcost 40
- #ap 10
- #mapmove 2
- #mor 11
- #mr 12
- #hp 13
- #str 10
- #att 12
- #def 12
- #prec 12
- #enc 4
- #maxage 75
- #prot 5
- #coldblooded
- #poisonres 5
- #swampsurvival
- #nametype 113
- #okleader
- #descr "The Axemasters of Buramandu are unremarkable leaders whose instructions are freely obeyed by their warriors."
- #darkvision 50
- #armor 21 --- Full Helmet / elitefullhelmet
- #armor 1 --- Buckler / iron_buckler
- #weapon 17 --- / axe
- #end
- --- Captain (Pale One), Gold: 90, Resources: 15, Roles: [infantry, scout] (infantry_bronze)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3115
- #name "Captain"
- #spr1 "nationgen_ma//104-buramandu/unit_3115_a.tga"
- #spr2 "nationgen_ma//104-buramandu/unit_3115_b.tga"
- #gcost 90
- #ap 10
- #mapmove 2
- #mor 12
- #mr 12
- #hp 24
- #str 14
- #att 11
- #def 11
- #prec 11
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #expertleader
- #okmagicleader
- #okundeadleader
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Captains of Buramandu are adroit leaders whose orders are fearlessly obeyed by their troops. The Captains are also charged with overseeing any supernatural entity that the Adept Plague Mages of Buramandu might raise."
- #armor 142 --- Bronze Scale Cuirass / bronze scale cuirass
- #armor 135 --- Bronze Cap / bronzecap_elite
- #weapon 16 --- / flail
- #end
- --- Glaive Commander (Pale One), Gold: 170, Resources: 11, Roles: [mounted] (mounted_steel)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3116
- #name "Glaive Commander"
- #spr1 "nationgen_ma//104-buramandu/unit_3116_a.tga"
- #spr2 "nationgen_ma//104-buramandu/unit_3116_b.tga"
- #gcost 170
- #ap 7
- #mapmove 2
- #mor 12
- #mr 12
- #hp 26
- #str 14
- #att 11
- #def 11
- #prec 11
- #enc 4
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 5
- #nametype 117
- #coldblood
- #mounted
- #weapon 417 --- Bite
- #secondshape 3005
- #ressize 2
- #rcost 5
- #expertleader
- #inspirational 1
- #okmagicleader
- #okundeadleader
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Glaive Commanders of Buramandu are wiley leaders whose inspiring plans are zealously obeyed by their minions. The Glaive Commanders are also charged with deploying any supernatural entity that the Adept Plague Mages of Buramandu might summon."
- #armor 20 --- Iron Cap / steelcap_elite
- #weapon 308 --- / glaive
- #end
- --- Pure Lord (Pale One), Gold: 90, Resources: 32, Roles: [sacred ranged] (ancient_ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: nopose ranged, nopose mounted, sacred,
- --- Applied filters: berserklowest, Ranged sacred,
- #newmonster 3117
- #name "Pure Lord"
- #spr1 "nationgen_ma//104-buramandu/unit_3117_a.tga"
- #spr2 "nationgen_ma//104-buramandu/unit_3117_b.tga"
- #gcost 90
- #ap 14
- #mapmove 2
- #mor 17
- #mr 13
- #hp 57
- #str 23
- #att 14
- #def 14
- #prec 12
- #enc 3
- #maxage 400
- #prot 5
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 5
- #darkvision 100
- #eyes 1
- #size 4
- #nametype 117
- #coldblood
- #berserk 1
- #holy
- #magicskill 8 1
- #okleader
- #command 20
- #okmagicleader
- #okundeadleader
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Pure Lords of Buramandu are adequate leaders whose mandates are freely executed by their flock. The Pure Lords are also charged with overseeing any supernatural entity that the Adept Plague Mages of Buramandu might conjur. The Pure Lords hold a very minor place in Buramandu's heirarchy, with hardly more power than a Pure Templar."
- #ambidextrous 0
- #weapon 92 --- Fist given to units that could otherwise only kick.
- #armor 100 --- Bronze Cuirass / bronze cuirass
- #armor 135 --- Bronze Cap / bronzehelmet_gem
- #weapon 704 --- / boulder
- #end
- --- Lesser Hierophant (Pale One), Gold: 35, Resources: 3, Roles: [mage, priest] (young_caster)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS,
- #newmonster 3118
- #name "Lesser Hierophant"
- #spr1 "nationgen_ma//104-buramandu/unit_3118_a.tga"
- #spr2 "nationgen_ma//104-buramandu/unit_3118_b.tga"
- #gcost 35
- #ap 10
- #mapmove 2
- #mor 10
- #mr 15
- #hp 22
- #str 14
- #att 9
- #def 9
- #prec 9
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #magicskill 8 1
- #holy
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Lesser Hierophants of Buramandu are adequate leaders whose orders are freely carried out by their subordinates. The Lesser Hierophants hold a very minor place in Buramandu's heirarchy, with hardly more insight than a Pure Templar."
- #poorleader
- #weapon 13 --- / hammer
- #end
- --- Elder Hierophant (Pale One), Gold: 95, Resources: 2, Roles: [mage, priest] (ancient_caster)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: priest 2,
- --- Applied filters: PRIESTPICKS,
- #newmonster 3119
- #name "Elder Hierophant"
- #spr1 "nationgen_ma//104-buramandu/unit_3119_a.tga"
- #spr2 "nationgen_ma//104-buramandu/unit_3119_b.tga"
- #gcost 95
- #ap 14
- #mapmove 2
- #mor 13
- #mr 18
- #hp 40
- #str 20
- #att 9
- #def 9
- #prec 9
- #enc 4
- #maxage 400
- #prot 5
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 5
- #darkvision 100
- #eyes 1
- #size 4
- #nametype 117
- #coldblood
- #magicskill 8 2
- #holy
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Elder Hierophants of Buramandu are unexceptional leaders whose orders are freely executed by their assistants. The Elder Hierophants make up the rank and file of Buramandu's priests, playing a crucial role in all almost matters of faith."
- #poorleader
- #weapon 446 --- / othersceptre
- #end
- --- Young Plague Professor (Pale One), Gold: 40, Resources: 1, Roles: [mage, priest] (young_caster)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (30),
- #newmonster 3120
- #name "Young Plague Professor"
- #spr1 "nationgen_ma//104-buramandu/unit_3120_a.tga"
- #spr2 "nationgen_ma//104-buramandu/unit_3120_b.tga"
- #gcost 40
- #ap 10
- #mapmove 2
- #mor 10
- #mr 14
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 9
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #magicskill 3 1
- #poorleader
- #weapon 7 --- / goldenstaff
- #end
- --- Plague Wizard (Pale One), Gold: 120, Resources: 4, Roles: [mage, priest] (young_caster)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (110),
- #newmonster 3121
- #name "Plague Wizard"
- #spr1 "nationgen_ma//104-buramandu/unit_3121_a.tga"
- #spr2 "nationgen_ma//104-buramandu/unit_3121_b.tga"
- #gcost 120
- #ap 10
- #mapmove 2
- #mor 10
- #mr 16
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 9
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #magicskill 3 2
- #magicskill 5 1
- #poorleader
- #armor 158 --- Robes / simplecultistrobe
- #armor 135 --- Bronze Cap / bronzecone_small
- #weapon 7 --- / goldenstaff
- #end
- --- Plague Reborn (Pale One), Gold: 160, Resources: 4, Roles: [mage, priest] (young_caster)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (150),
- #newmonster 3122
- #name "Plague Reborn"
- #spr1 "nationgen_ma//104-buramandu/unit_3122_a.tga"
- #spr2 "nationgen_ma//104-buramandu/unit_3122_b.tga"
- #gcost 160
- #ap 10
- #mapmove 1
- #mor 10
- #mr 17
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 9
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #magicskill 3 2
- #magicskill 5 2
- #poorleader
- #armor 158 --- Robes / simplecultistrobe
- #armor 135 --- Bronze Cap / bronzecone_small
- #weapon 7 --- / woodenstaff
- #end
- --- Adept Plague Professor (Pale One), Gold: 490, Resources: 1, Roles: [mage, priest] (ancient_caster)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet, magepriest,
- --- Applied filters: MAGICPICKS (285), ghost, PRIESTPICKS,
- #newmonster 3123
- #name "Adept Plague Professor"
- #spr1 "nationgen_ma//104-buramandu/unit_3123_a.tga"
- #spr2 "nationgen_ma//104-buramandu/unit_3123_b.tga"
- #gcost 490
- #ap 14
- #mapmove 1
- #mor 13
- #mr 21
- #hp 40
- #str 20
- #att 8
- #def 8
- #prec 9
- #enc 4
- #maxage 400
- #prot 5
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 5
- #darkvision 100
- #eyes 1
- #size 4
- #nametype 117
- #coldblood
- #magicskill 3 2
- #magicskill 5 2
- #magicskill 6 2
- #magicskill 0 1
- #custommagic 13440 100
- #custommagic 13440 10
- #secondtmpshape 3006
- #magicskill 8 3
- #slowrec
- #holy
- #weapon 7 --- / epicgoldenstaff
- #end
- --- Hero (Pale One), Gold: 0, Resources: 1, Roles: [mage, priest] (ancient_caster)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (270), resource generator 10, holy, fireele, fireres, felemental,
- #newmonster 3124
- #name "Hero"
- #spr1 "nationgen_ma//104-buramandu/unit_3124_a.tga"
- #spr2 "nationgen_ma//104-buramandu/unit_3124_b.tga"
- #gcost 0
- #ap 14
- #mapmove 2
- #mor 13
- #mr 14
- #hp 40
- #str 20
- #att 9
- #def 9
- #prec 9
- #enc 4
- #maxage 400
- #prot 5
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 5
- #darkvision 100
- #eyes 1
- #size 4
- #nametype 117
- #coldblood
- #magicskill 2 3
- #magicskill 0 3
- #magicskill 3 1
- #resources 10
- #holy
- #batstartsum1 597
- #fireres 5
- #secondtmpshape 3010
- #unique
- #weapon 7 --- / epicgoldenstaff
- #end
- --- Unit definitions for Gaoor
- --- Shapechange form for Emerald Master
- #newmonster 3011
- #copyspr 854
- #magicboost 53 -1
- #name "Werewolf"
- #weapon 20
- #weapon 29
- #weapon 29
- #size 3
- #hp 20
- #prot 6
- #mor 17
- #mr 12
- #enc 2
- #str 14
- #att 12
- #def 11
- #prec 5
- #mapmove 2
- #ap 14
- #regeneration 10
- #forestsurvival
- #maxage 100
- #nametype 102
- #holy
- #descr "No description"
- #firstshape 3140
- #holy
- #gcost 115
- #end
- --- Shapechange form for Paramount Wolfkin of Cloves
- #newmonster 3012
- #copystats 284
- #copyspr 284
- #magicboost 53 -1
- #itemslots 12288
- #transformation 0
- #maxage 120
- #nametype 129
- #awe 1
- #descr "No description"
- #shapechange 3146
- #gcost 205
- #end
- --- Shapechange form for Emerald Exemplar
- #newmonster 3013
- #copyspr 854
- #magicboost 53 -1
- #name "Werewolf"
- #weapon 20
- #weapon 29
- #weapon 29
- #size 3
- #hp 20
- #prot 6
- #mor 17
- #mr 12
- #enc 2
- #str 14
- #att 12
- #def 11
- #prec 5
- #mapmove 2
- #ap 14
- #regeneration 10
- #forestsurvival
- #maxage 100
- #nametype 102
- #holy
- #descr "No description"
- #firstshape 3135
- #holy
- #gcost 35
- #end
- --- Shapechange form for Hero
- #newmonster 3014
- #copystats 284
- #copyspr 284
- #magicboost 53 -1
- #itemslots 12288
- #transformation 0
- #maxage 50
- #nametype 102
- #descr "No description"
- #shapechange 3148
- #end
- --- Human Bowman (Human), Gold: 10, Resources: 8, Roles: [ranged] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit,
- #newmonster 3125
- #name "Human Bowman"
- #spr1 "nationgen_ma//105-gaoor/unit_3125_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3125_b.tga"
- #gcost 10
- #ap 12
- #mapmove 2
- #mor 10
- #mr 10
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #nametype 102
- #descr "The ranged units in Gaoor carry weapons and are armored with light armor."
- #weapon 6 --- / shortsword
- #armor 10 --- Leather Hauberk / leatherhauberk2
- #armor 119 --- Reinforced Leather Cap / reinforcedcap3a
- #weapon 264 --- / composite bow
- #end
- --- Hunter (Primate), Gold: 10, Resources: 6, Roles: [ranged] (vanara light archer)
- --- OFFSET DEBUG:
- - Weapon: -3, 3
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit,
- #newmonster 3126
- #name "Hunter"
- #spr1 "nationgen_ma//105-gaoor/unit_3126_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3126_b.tga"
- #gcost 10
- #ap 10
- #mapmove 2
- #mor 9
- #mr 8
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 30
- #nametype 129
- #animal
- #forestsurvival
- #prot 1
- #stealthy 0
- #descr "The ranged units in Gaoor carry weapons and are armored with light armor."
- #weapon 253 --- / hatchet
- #armor 20 --- Iron Cap / ironcap
- #weapon 264 --- / composite bow
- #end
- --- Human Sword Warrior (Human), Gold: 10, Resources: 8, Roles: [infantry] (2h inf)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3127
- #name "Human Sword Warrior"
- #spr1 "nationgen_ma//105-gaoor/unit_3127_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3127_b.tga"
- #gcost 10
- #ap 12
- #mapmove 2
- #mor 10
- #mr 10
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #nametype 102
- #descr "The infantry in Gaoor carry weapons and are armored with light and medium armor."
- #armor 5 --- Leather Cuirass / leather cuirass 2
- #armor 135 --- Bronze Cap / sasanidcap
- #weapon 11 --- / greatsword
- #end
- --- Javelin Militia (Primate), Gold: 7, Resources: 5, Roles: [scout, infantry] (vanara light infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: militia, Infantry unit,
- #newmonster 3128
- #name "Javelin Militia"
- #spr1 "nationgen_ma//105-gaoor/unit_3128_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3128_b.tga"
- #gcost 7
- #ap 10
- #mapmove 2
- #mor 7
- #mr 8
- #hp 10
- #str 10
- #att 8
- #def 8
- #prec 9
- #enc 3
- #maxage 30
- #nametype 129
- #animal
- #forestsurvival
- #prot 1
- #stealthy 0
- #descr "The infantry in Gaoor carry weapons and are armored with light and medium armor."
- #weapon 21 --- / javelin 1
- #armor 208 --- Iron Shield / ironshield
- #weapon 1 --- / spear
- #end
- --- Javelin Warrior (Primate), Gold: 18, Resources: 13, Roles: [infantry, elite] (bandar infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3129
- #name "Javelin Warrior"
- #spr1 "nationgen_ma//105-gaoor/unit_3129_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3129_b.tga"
- #gcost 18
- #ap 12
- #mapmove 2
- #mor 12
- #mr 8
- #hp 18
- #str 15
- #att 11
- #def 9
- #prec 9
- #enc 3
- #maxage 45
- #nametype 129
- #animal
- #forestsurvival
- #prot 3
- #size 3
- #descr "The infantry in Gaoor carry weapons and are armored with light and medium armor."
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 1 --- Buckler / ironbuckler
- #weapon 1 --- / spear
- #weapon 21 --- / javelin 1
- #end
- --- Warrior (Primate), Gold: 18, Resources: 15, Roles: [infantry, elite] (bandar infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3130
- #name "Warrior"
- #spr1 "nationgen_ma//105-gaoor/unit_3130_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3130_b.tga"
- #gcost 18
- #ap 12
- #mapmove 2
- #mor 12
- #mr 8
- #hp 18
- #str 15
- #att 11
- #def 9
- #prec 9
- #enc 3
- #maxage 45
- #nametype 129
- #animal
- #forestsurvival
- #prot 3
- #size 3
- #descr "The infantry in Gaoor carry weapons and are armored with light and medium armor."
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #weapon 707 --- / greataxe_bronze
- #end
- --- Spear Warrior (Primate), Gold: 18, Resources: 22, Roles: [infantry, elite] (bandar infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3131
- #name "Spear Warrior"
- #spr1 "nationgen_ma//105-gaoor/unit_3131_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3131_b.tga"
- #gcost 18
- #ap 12
- #mapmove 1
- #mor 12
- #mr 8
- #hp 18
- #str 15
- #att 11
- #def 9
- #prec 9
- #enc 3
- #maxage 45
- #nametype 129
- #animal
- #forestsurvival
- #prot 3
- #size 3
- #descr "The infantry in Gaoor carry weapons and are armored with light and medium armor."
- #armor 12 --- Scale Mail Hauberk / scale hauberk short
- #armor 20 --- Iron Cap / ironcap
- #armor 208 --- Iron Shield / ironshield
- #weapon 1 --- / spear
- #end
- --- Club Warrior (Primate), Gold: 18, Resources: 19, Roles: [infantry, elite] (bandar infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3132
- #name "Club Warrior"
- #spr1 "nationgen_ma//105-gaoor/unit_3132_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3132_b.tga"
- #gcost 18
- #ap 12
- #mapmove 1
- #mor 12
- #mr 8
- #hp 18
- #str 15
- #att 11
- #def 9
- #prec 9
- #enc 3
- #maxage 45
- #nametype 129
- #animal
- #forestsurvival
- #prot 3
- #size 3
- #descr "The infantry in Gaoor carry weapons and are armored with light and medium armor."
- #armor 12 --- Scale Mail Hauberk / scale hauberk short
- #armor 20 --- Iron Cap / ironcap
- #weapon 363 --- / cudgel
- #end
- --- Sword Warrior (Primate), Gold: 18, Resources: 27, Roles: [infantry, elite] (bandar infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3133
- #name "Sword Warrior"
- #spr1 "nationgen_ma//105-gaoor/unit_3133_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3133_b.tga"
- #gcost 18
- #ap 12
- #mapmove 1
- #mor 12
- #mr 8
- #hp 18
- #str 15
- #att 11
- #def 9
- #prec 9
- #enc 3
- #maxage 45
- #nametype 129
- #animal
- #forestsurvival
- #prot 3
- #size 3
- #descr "The infantry in Gaoor carry weapons and are armored with light and medium armor."
- #armor 12 --- Scale Mail Hauberk / scale hauberk short
- #armor 20 --- Iron Cap / ironcap
- #armor 208 --- Iron Shield / ironshield
- #weapon 10 --- / falchion
- #end
- --- Human Cavalier (Human), Gold: 30, Resources: 25, Roles: [mounted] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, -15
- - Armor: 5, -15
- - Offhand: 5, -15
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3134
- #name "Human Cavalier"
- #spr1 "nationgen_ma//105-gaoor/unit_3134_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3134_b.tga"
- #gcost 30
- #ap 20
- #mapmove 2
- #mor 10
- #mr 10
- #hp 12
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 4
- #maxage 50
- #nametype 102
- #size 3
- #mounted
- #weapon 56 --- Hoof
- #ressize 2
- #rcost 5
- #descr "The valiant cavaliers of Gaoor are armored with armor. The Human Cavalier rides horses."
- #armor 13 --- Chain Mail Hauberk / chain hauberk long
- #armor 20 --- Iron Cap / kettlehelmet-cap
- #armor 3 --- Kite Shield / kite6
- #weapon 1 --- / spear
- #end
- --- Emerald Exemplar (Human), Gold: 35, Resources: 8, Roles: [infantry] (standard inf)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path nature, sacred,
- --- Applied filters: werewolf, poisonarmor, Infantry sacred,
- #newmonster 3135
- #name "Emerald Exemplar"
- #spr1 "nationgen_ma//105-gaoor/unit_3135_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3135_b.tga"
- #gcost 35
- #ap 12
- #mapmove 2
- #mor 19
- #mr 17
- #hp 10
- #str 10
- #att 13
- #def 13
- #prec 11
- #enc 1
- #maxage 100
- #nametype 102
- #secondshape 3013
- #poisonarmor
- #holy
- #armor 5 --- Leather Cuirass / leather cuirass 1
- #armor 162 --- Crested Helmet / crestedhelm1b
- #armor 3 --- Kite Shield / kite6
- #weapon 706 --- / nation_105_customitem_1
- #end
- --- Scout (Primate), Gold: 30, Resources: 5, Roles: [scout, infantry] (vanara light infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3136
- #name "Scout"
- #spr1 "nationgen_ma//105-gaoor/unit_3136_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3136_b.tga"
- #gcost 30
- #ap 10
- #mapmove 2
- #mor 9
- #mr 8
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 30
- #nametype 129
- #animal
- #forestsurvival
- #prot 1
- #stealthy 10
- #noleader
- #weapon 10 --- / falchion
- #weapon 21 --- / javelin 2
- #end
- --- General (Primate), Gold: 55, Resources: 19, Roles: [infantry, elite] (bandar infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3137
- #name "General"
- #spr1 "nationgen_ma//105-gaoor/unit_3137_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3137_b.tga"
- #gcost 55
- #ap 12
- #mapmove 1
- #mor 14
- #mr 8
- #hp 20
- #str 15
- #att 13
- #def 11
- #prec 11
- #enc 3
- #maxage 45
- #nametype 129
- #animal
- #forestsurvival
- #prot 3
- #size 3
- #okleader
- #inspirational 1
- #command 20
- #descr "The Generals of Gaoor are unexceptional leaders whose earnest decrees are willingly enacted by their troops."
- #armor 12 --- Scale Mail Hauberk / scale hauberk short
- #armor 20 --- Iron Cap / ironcap_elite
- #weapon 363 --- / cudgel
- #end
- --- Sword Commander (Primate), Gold: 65, Resources: 27, Roles: [infantry, elite] (bandar infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3138
- #name "Sword Commander"
- #spr1 "nationgen_ma//105-gaoor/unit_3138_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3138_b.tga"
- #gcost 65
- #ap 12
- #mapmove 1
- #mor 14
- #mr 8
- #hp 20
- #str 15
- #att 13
- #def 11
- #prec 11
- #enc 3
- #maxage 45
- #nametype 129
- #animal
- #forestsurvival
- #prot 3
- #size 3
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Sword Commanders of Gaoor are decisive leaders whose plans are cheerfully carried out by their forces. The Sword Commanders are also charged with overseeing any supernatural entity that the Paramount Mages of Gaoor might conjur, although they can only control a handful of these beings."
- #armor 12 --- Scale Mail Hauberk / scale hauberk short
- #armor 20 --- Iron Cap / ironcap_elite
- #armor 208 --- Iron Shield / ironshield
- #weapon 10 --- / falchion
- #end
- --- Lieutenant (Human), Gold: 120, Resources: 25, Roles: [mounted] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, -15
- - Armor: 5, -15
- - Offhand: 5, -15
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3139
- #name "Lieutenant"
- #spr1 "nationgen_ma//105-gaoor/unit_3139_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3139_b.tga"
- #gcost 120
- #ap 20
- #mapmove 2
- #mor 12
- #mr 10
- #hp 14
- #str 10
- #att 12
- #def 12
- #prec 12
- #enc 4
- #maxage 50
- #nametype 102
- #size 3
- #mounted
- #weapon 56 --- Hoof
- #ressize 2
- #rcost 5
- #expertleader
- #inspirational 1
- #okmagicleader
- #okundeadleader
- #descr "The Lieutenants of Gaoor are consummate leaders whose rousing commands are zealously carried out by their soldiers. The Lieutenants are also charged with overseeing any supernatural entity that the Paramount Mages of Gaoor might summon."
- #armor 13 --- Chain Mail Hauberk / chain hauberk long
- #armor 20 --- Iron Cap / kettlehelmet-cap-elite
- #armor 3 --- Kite Shield / kite6
- #weapon 1 --- / spear
- #end
- --- Emerald Master (Human), Gold: 115, Resources: 8, Roles: [infantry] (standard inf)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path nature, sacred,
- --- Applied filters: werewolf, poisonarmor, Infantry sacred,
- #newmonster 3140
- #name "Emerald Master"
- #spr1 "nationgen_ma//105-gaoor/unit_3140_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3140_b.tga"
- #gcost 115
- #ap 12
- #mapmove 2
- #mor 21
- #mr 17
- #hp 12
- #str 10
- #att 15
- #def 15
- #prec 13
- #enc 1
- #maxage 100
- #nametype 102
- #secondshape 3011
- #poisonarmor
- #holy
- #goodleader
- #inspirational 1
- #poormagicleader
- #poorundeadleader
- #descr "The Emerald Masters of Gaoor are able leaders whose rousing mandates are confidently enacted by their disciples. The Emerald Masters are also charged with leading any supernatural entity that the Paramount Mages of Gaoor might summon, although they can only control a handful of these beings. The Emerald Masters hold a very minor place in Gaoor's heirarchy, with almost no more insight than a Emerald Exemplar."
- #armor 5 --- Leather Cuirass / leather cuirass 1
- #armor 162 --- Crested Helmet / crestedhelm1b
- #armor 3 --- Kite Shield / kite6
- #weapon 706 --- / nation_105_customitem_1
- #end
- --- High Priest (Primate), Gold: 50, Resources: 1, Roles: [priest] (vanara priest, standing)
- --- OFFSET DEBUG:
- - Weapon: -1, 10
- - Armor: 0, 0
- - Offhand: 2, 6
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS,
- #newmonster 3141
- #name "High Priest"
- #spr1 "nationgen_ma//105-gaoor/unit_3141_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3141_b.tga"
- #gcost 50
- #ap 10
- #mapmove 2
- #mor 9
- #mr 11
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 60
- #nametype 129
- #animal
- #forestsurvival
- #prot 1
- #magicskill 8 1
- #holy
- #descr "The High Priests of Gaoor are undistinguished leaders whose commands are obediently enacted by their flock. The High Priests hold a very minor place in Gaoor's heirarchy, with barely more numina than a Emerald Exemplar."
- #weapon 499 --- / pestle
- #end
- --- Gaoorese Bishop (Primate), Gold: 40, Resources: 1, Roles: [mage] (vanara mage, standing)
- --- OFFSET DEBUG:
- - Weapon: 1, 13
- - Armor: 0, 0
- - Offhand: 2, 6
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (30),
- #newmonster 3142
- #name "Gaoorese Bishop"
- #spr1 "nationgen_ma//105-gaoor/unit_3142_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3142_b.tga"
- #gcost 40
- #ap 10
- #mapmove 2
- #mor 9
- #mr 10
- #hp 10
- #str 10
- #att 9
- #def 9
- #prec 10
- #enc 3
- #maxage 60
- #nametype 129
- #animal
- #forestsurvival
- #prot 1
- #custommagic 14592 100
- #custommagic 14592 10
- #poorleader
- #weapon 9 --- / dagger
- #end
- --- Adept Wolfkin of the Choirs (Primate), Gold: 150, Resources: 1, Roles: [mage] (vanara mage, sitting)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (140),
- #newmonster 3143
- #name "Adept Wolfkin of the Choirs"
- #spr1 "nationgen_ma//105-gaoor/unit_3143_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3143_b.tga"
- #gcost 150
- #ap 10
- #mapmove 2
- #mor 9
- #mr 12
- #hp 10
- #str 10
- #att 9
- #def 9
- #prec 10
- #enc 3
- #maxage 90
- #nametype 129
- #animal
- #forestsurvival
- #prot 1
- #magicskill 4 2
- #custommagic 14592 100
- #custommagic 14592 10
- #poorleader
- #weapon 92 --- Fist given to units that could otherwise only kick.
- #end
- --- Adept Wolfkin of Cloves (Primate), Gold: 150, Resources: 1, Roles: [mage] (vanara mage, sitting)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (140),
- #newmonster 3144
- #name "Adept Wolfkin of Cloves"
- #spr1 "nationgen_ma//105-gaoor/unit_3144_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3144_b.tga"
- #gcost 150
- #ap 10
- #mapmove 2
- #mor 9
- #mr 12
- #hp 10
- #str 10
- #att 9
- #def 9
- #prec 10
- #enc 3
- #maxage 90
- #nametype 129
- #animal
- #forestsurvival
- #prot 1
- #magicskill 6 2
- #custommagic 14592 100
- #custommagic 14592 10
- #poorleader
- #weapon 92 --- Fist given to units that could otherwise only kick.
- #end
- --- Paramount Wolfkin of the Choirs (Primate), Gold: 205, Resources: 1, Roles: [mage] (vanara elder mage, floating)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (220), awe, invulnerable10,
- #newmonster 3145
- #name "Paramount Wolfkin of the Choirs"
- #spr1 "nationgen_ma//105-gaoor/unit_3145_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3145_b.tga"
- #gcost 205
- #ap 10
- #mapmove 2
- #mor 9
- #mr 15
- #hp 10
- #str 10
- #att 9
- #def 9
- #prec 10
- #enc 3
- #maxage 120
- #nametype 129
- #animal
- #forestsurvival
- #prot 1
- #float
- #magicskill 4 3
- #custommagic 14592 100
- #custommagic 12544 100
- #custommagic 14592 10
- #awe 1
- #invulnerable 10
- #poorleader
- #slowrec
- #weapon 92 --- Fist given to units that could otherwise only kick.
- #end
- --- Paramount Wolfkin of Cloves (Primate), Gold: 205, Resources: 1, Roles: [mage] (vanara elder mage, floating)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (220), wolf, awe,
- #newmonster 3146
- #name "Paramount Wolfkin of Cloves"
- #spr1 "nationgen_ma//105-gaoor/unit_3146_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3146_b.tga"
- #gcost 205
- #ap 10
- #mapmove 2
- #mor 9
- #mr 15
- #hp 10
- #str 10
- #att 9
- #def 9
- #prec 10
- #enc 3
- #maxage 120
- #nametype 129
- #animal
- #forestsurvival
- #prot 1
- #float
- #magicskill 6 3
- #custommagic 14592 100
- #custommagic 6400 100
- #custommagic 14592 10
- #shapechange 3012
- #awe 1
- #poorleader
- #slowrec
- #weapon 92 --- Fist given to units that could otherwise only kick.
- #end
- --- Sherrif (Primate), Gold: 80, Resources: 8, Roles: [scout, infantry] (vanara light infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: lawman,
- #newmonster 3147
- #name "Sherrif"
- #spr1 "nationgen_ma//105-gaoor/unit_3147_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3147_b.tga"
- #gcost 80
- #ap 10
- #mapmove 2
- #mor 9
- #mr 8
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 30
- #nametype 129
- #animal
- #forestsurvival
- #prot 1
- #stealthy 0
- #patrolbonus 20
- #incunrest -20
- #okleader
- #weapon 21 --- / javelin 1
- #armor 118 --- Half Helmet / halfhelmet
- #armor 208 --- Iron Shield / ironshield
- #weapon 643 --- / spear_bronze
- #end
- --- Hero (Human), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (290), sloth researcher +1, wolf, blackdog_primary, nobadevents3,
- #newmonster 3148
- #name "Hero"
- #spr1 "nationgen_ma//105-gaoor/unit_3148_a.tga"
- #spr2 "nationgen_ma//105-gaoor/unit_3148_b.tga"
- #gcost 0
- #ap 12
- #mapmove 2
- #mor 10
- #mr 10
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #nametype 102
- #magicskill 4 3
- #magicskill 6 3
- #magicskill 7 1
- #magicskill 5 1
- #slothresearch 1
- #shapechange 3014
- #batstartsum2 1769
- #nobadevents 8
- #unique
- #armor 158 --- Robes / bogarusrobe
- #weapon 7 --- / metalstaff_bauble
- #end
- --- Unit definitions for Tuyudu
- --- Shapechange form for Hero
- #newmonster 3015
- #copystats 532
- #copyspr 532
- #magicboost 53 -5
- #reinvigoration 5
- #maxage 800
- #nametype 117
- #coldres 8
- #poisonres 18
- #berserk 3
- #fireres 3
- #shockres 3
- #patrolbonus 3
- #pillagebonus 3
- #descr "No description"
- #end
- --- Archer (Pale One), Gold: 10, Resources: 16, Roles: [sacred, ranged] (ranged_steel)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit,
- #newmonster 3149
- #name "Archer"
- #spr1 "nationgen_ma//106-tuyudu/unit_3149_a.tga"
- #spr2 "nationgen_ma//106-tuyudu/unit_3149_b.tga"
- #gcost 10
- #ap 10
- #mapmove 2
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The ranged units in Tuyudu carry weapons and are armored with light armor."
- #weapon 13 --- / hammer
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 20 --- Iron Cap / steelcap
- #weapon 708 --- / javelin
- #end
- --- Boulder Thrower (Pale One), Gold: 20, Resources: 15, Roles: [sacred, ranged] (ranged_steel)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit,
- #newmonster 3150
- #name "Boulder Thrower"
- #spr1 "nationgen_ma//106-tuyudu/unit_3150_a.tga"
- #spr2 "nationgen_ma//106-tuyudu/unit_3150_b.tga"
- #gcost 20
- #ap 10
- #mapmove 2
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The ranged units in Tuyudu carry weapons and are armored with light armor."
- #weapon 13 --- / hammer
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 20 --- Iron Cap / steelcap
- #weapon 703 --- / boulder
- #end
- --- Trident Tribesman (Pale One), Gold: 7, Resources: 9, Roles: [infantry, sacred] (infantry_steel)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: militia, Infantry unit,
- #newmonster 3151
- #name "Trident Tribesman"
- #spr1 "nationgen_ma//106-tuyudu/unit_3151_a.tga"
- #spr2 "nationgen_ma//106-tuyudu/unit_3151_b.tga"
- #gcost 7
- #ap 10
- #mapmove 2
- #mor 8
- #mr 12
- #hp 22
- #str 14
- #att 6
- #def 6
- #prec 7
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Tuyudu carry weapons and are armored with light armor."
- #armor 118 --- Half Helmet / steelhalfhelmet
- #armor 1 --- Buckler / steelbuckler
- #weapon 3 --- / trident
- #end
- --- Infantry (Pale One), Gold: 10, Resources: 19, Roles: [infantry, scout] (infantry_bronze)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3152
- #name "Infantry"
- #spr1 "nationgen_ma//106-tuyudu/unit_3152_a.tga"
- #spr2 "nationgen_ma//106-tuyudu/unit_3152_b.tga"
- #gcost 10
- #ap 10
- #mapmove 2
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Tuyudu carry weapons and are armored with light armor."
- #armor 142 --- Bronze Scale Cuirass / bronze scale cuirass
- #armor 135 --- Bronze Cap / bronzecap
- #armor 209 --- Hoplon / bronzeshield
- #weapon 700 --- / hammer
- #end
- --- Trident Infantry (Pale One), Gold: 10, Resources: 21, Roles: [infantry, sacred] (infantry_steel)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3153
- #name "Trident Infantry"
- #spr1 "nationgen_ma//106-tuyudu/unit_3153_a.tga"
- #spr2 "nationgen_ma//106-tuyudu/unit_3153_b.tga"
- #gcost 10
- #ap 10
- #mapmove 2
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Tuyudu carry weapons and are armored with light armor."
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 118 --- Half Helmet / steelhalfhelmet
- #armor 208 --- Iron Shield / steelshield
- #weapon 3 --- / trident
- #end
- --- Swordsman (Pale One), Gold: 10, Resources: 22, Roles: [infantry, sacred] (infantry_steel)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3154
- #name "Swordsman"
- #spr1 "nationgen_ma//106-tuyudu/unit_3154_a.tga"
- #spr2 "nationgen_ma//106-tuyudu/unit_3154_b.tga"
- #gcost 10
- #ap 10
- #mapmove 2
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Tuyudu carry weapons and are armored with light armor."
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 118 --- Half Helmet / steelhalfhelmet
- #armor 208 --- Iron Shield / steelshield
- #weapon 8 --- / broadsword
- #end
- --- Hammer Infantry (Pale One), Gold: 10, Resources: 21, Roles: [infantry, sacred] (infantry_steel)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3155
- #name "Hammer Infantry"
- #spr1 "nationgen_ma//106-tuyudu/unit_3155_a.tga"
- #spr2 "nationgen_ma//106-tuyudu/unit_3155_b.tga"
- #gcost 10
- #ap 10
- #mapmove 2
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Tuyudu carry weapons and are armored with light armor."
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 118 --- Half Helmet / steelhalfhelmet
- #armor 208 --- Iron Shield / steelshield
- #weapon 13 --- / hammer
- #end
- --- Tainted Paladin (Pale One), Gold: 45, Resources: 20, Roles: [sacred infantry] (ancient_melee)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: nopose ranged, nopose mounted, sacred,
- --- Applied filters: castlemaster, berserklowest, Infantry sacred,
- #newmonster 3156
- #name "Tainted Paladin"
- #spr1 "nationgen_ma//106-tuyudu/unit_3156_a.tga"
- #spr2 "nationgen_ma//106-tuyudu/unit_3156_b.tga"
- #gcost 45
- #ap 14
- #mapmove 2
- #mor 17
- #mr 14
- #hp 42
- #str 20
- #att 10
- #def 11
- #prec 10
- #enc 3
- #maxage 400
- #prot 5
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 8
- #darkvision 100
- #eyes 1
- #size 4
- #nametype 117
- #coldblood
- #castledef 3
- #berserk 1
- #holy
- #armor 135 --- Bronze Cap / bronzehelmet_gem
- #weapon 426 --- / obsidianglaive
- #end
- --- Spy (Pale One), Gold: 70, Resources: 6, Roles: [scout] (olmspawn_scout)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3157
- #name "Spy"
- #spr1 "nationgen_ma//106-tuyudu/unit_3157_a.tga"
- #spr2 "nationgen_ma//106-tuyudu/unit_3157_b.tga"
- #gcost 70
- #ap 7
- #mapmove 2
- #mor 12
- #mr 14
- #hp 28
- #str 14
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 400
- #prot 5
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldres 5
- #poisonres 15
- #sacred
- #stealthy 25
- #spy
- #noleader
- #weapon 643 --- / spear
- #armor 158 --- Robes / simplecultistrobe
- #armor 135 --- Bronze Cap / bronzecap
- #end
- --- Warlord (Pale One), Gold: 60, Resources: 21, Roles: [infantry, sacred] (infantry_steel)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3158
- #name "Warlord"
- #spr1 "nationgen_ma//106-tuyudu/unit_3158_a.tga"
- #spr2 "nationgen_ma//106-tuyudu/unit_3158_b.tga"
- #gcost 60
- #ap 10
- #mapmove 2
- #mor 12
- #mr 12
- #hp 24
- #str 14
- #att 11
- #def 11
- #prec 11
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Warlords of Tuyudu are practiced leaders whose mandates are loyally obeyed by their soldiers. The Warlords are also charged with leading any supernatural entity that the Ancient Vampiric Mages of Tuyudu might conjur, although they can only control a handful of these beings."
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 20 --- Iron Cap / steelcap_elite
- #armor 208 --- Iron Shield / steelshield
- #weapon 8 --- / broadsword
- #end
- --- Tainted Lord (Pale One), Gold: 165, Resources: 20, Roles: [sacred infantry] (ancient_melee)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: nopose ranged, nopose mounted, sacred,
- --- Applied filters: castlemaster, berserklowest, Infantry sacred,
- #newmonster 3159
- #name "Tainted Lord"
- #spr1 "nationgen_ma//106-tuyudu/unit_3159_a.tga"
- #spr2 "nationgen_ma//106-tuyudu/unit_3159_b.tga"
- #gcost 165
- #ap 14
- #mapmove 2
- #mor 19
- #mr 14
- #hp 44
- #str 20
- #att 12
- #def 13
- #prec 12
- #enc 3
- #maxage 400
- #prot 5
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 8
- #darkvision 100
- #eyes 1
- #size 4
- #nametype 117
- #coldblood
- #castledef 3
- #berserk 1
- #holy
- #magicskill 8 1
- #expertleader
- #inspirational 1
- #okmagicleader
- #okundeadleader
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Tainted Lords of Tuyudu are adroit leaders whose fiery commands are fearlessly carried out by their assistants. The Tainted Lords are also charged with overseeing any supernatural entity that the Ancient Vampiric Mages of Tuyudu might raise. The Tainted Lords hold a very minor place in Tuyudu's heirarchy, with little more training than a Tainted Paladin."
- #armor 135 --- Bronze Cap / bronzehelmet_gem
- #weapon 426 --- / obsidianglaive
- #end
- --- High Priest (Pale One), Gold: 45, Resources: 3, Roles: [mage, priest] (young_caster)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS, inquisitor,
- #newmonster 3160
- #name "High Priest"
- #spr1 "nationgen_ma//106-tuyudu/unit_3160_a.tga"
- #spr2 "nationgen_ma//106-tuyudu/unit_3160_b.tga"
- #gcost 45
- #ap 10
- #mapmove 2
- #mor 10
- #mr 15
- #hp 22
- #str 14
- #att 9
- #def 9
- #prec 9
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #magicskill 8 1
- #inquisitor
- #holy
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The High Priests of Tuyudu are unexceptional leaders whose commands are heedfully executed by their attendants. The High Priests hold a very minor place in Tuyudu's heirarchy, with hardly more standing than a Tainted Paladin."
- #poorleader
- #command 30
- #armor 135 --- Bronze Cap / bronzecone_small
- #weapon 7 --- / woodenstaff
- #end
- --- Apprentice Vampiric Aeromancer (Pale One), Gold: 160, Resources: 4, Roles: [mage, priest] (young_caster)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (150), drainimmune,
- #newmonster 3161
- #name "Apprentice Vampiric Aeromancer"
- #spr1 "nationgen_ma//106-tuyudu/unit_3161_a.tga"
- #spr2 "nationgen_ma//106-tuyudu/unit_3161_b.tga"
- #gcost 160
- #ap 10
- #mapmove 1
- #mor 10
- #mr 17
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 9
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #magicskill 5 2
- #magicskill 7 2
- #drainimmune
- #poorleader
- #armor 158 --- Robes / toga
- #armor 135 --- Bronze Cap / bronzecone_tall
- #weapon 7 --- / goldenstaff
- #end
- --- Apprentice Cthonic Aeromancer (Pale One), Gold: 160, Resources: 3, Roles: [mage, priest] (young_caster)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (150), drainimmune,
- #newmonster 3162
- #name "Apprentice Cthonic Aeromancer"
- #spr1 "nationgen_ma//106-tuyudu/unit_3162_a.tga"
- #spr2 "nationgen_ma//106-tuyudu/unit_3162_b.tga"
- #gcost 160
- #ap 10
- #mapmove 1
- #mor 10
- #mr 17
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 9
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #magicskill 5 2
- #magicskill 3 2
- #drainimmune
- #poorleader
- #armor 135 --- Bronze Cap / bronzehelmet
- #weapon 7 --- / woodenstaff_bauble
- #end
- --- Ancient Vampiric Aeromancer (Pale One), Gold: 225, Resources: 1, Roles: [mage, priest] (ancient_caster)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (220), drainimmune, imp_primary,
- #newmonster 3163
- #name "Ancient Vampiric Aeromancer"
- #spr1 "nationgen_ma//106-tuyudu/unit_3163_a.tga"
- #spr2 "nationgen_ma//106-tuyudu/unit_3163_b.tga"
- #gcost 225
- #ap 14
- #mapmove 1
- #mor 13
- #mr 19
- #hp 40
- #str 20
- #att 8
- #def 8
- #prec 9
- #enc 4
- #maxage 400
- #prot 5
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 5
- #darkvision 100
- #eyes 1
- #size 4
- #nametype 117
- #coldblood
- #magicskill 5 2
- #magicskill 1 2
- #magicskill 7 1
- #custommagic 21760 100
- #custommagic 21760 10
- #drainimmune
- #batstartsum1 2287
- #poorleader
- #slowrec
- #weapon 7 --- / epicgoldenstaff
- #end
- --- Ancient Cthonic Aeromancer (Pale One), Gold: 225, Resources: 1, Roles: [mage, priest] (ancient_caster)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (220), drainimmune, resource generator 25,
- #newmonster 3164
- #name "Ancient Cthonic Aeromancer"
- #spr1 "nationgen_ma//106-tuyudu/unit_3164_a.tga"
- #spr2 "nationgen_ma//106-tuyudu/unit_3164_b.tga"
- #gcost 225
- #ap 14
- #mapmove 1
- #mor 13
- #mr 19
- #hp 40
- #str 20
- #att 8
- #def 8
- #prec 9
- #enc 4
- #maxage 400
- #prot 5
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 5
- #darkvision 100
- #eyes 1
- #size 4
- #nametype 117
- #coldblood
- #magicskill 5 2
- #magicskill 1 2
- #magicskill 3 1
- #custommagic 21760 100
- #custommagic 21760 10
- #drainimmune
- #resources 25
- #poorleader
- #slowrec
- #weapon 7 --- / epicbaubledstaff
- #end
- --- Hero (Pale One), Gold: 0, Resources: 1, Roles: [mage, priest] (ancient_caster)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (370), flying, deathrec, airrele, warriormage,
- #newmonster 3165
- #name "Hero"
- #spr1 "nationgen_ma//106-tuyudu/unit_3165_a.tga"
- #spr2 "nationgen_ma//106-tuyudu/unit_3165_b.tga"
- #gcost 0
- #ap 14
- #mapmove 2
- #mor 13
- #mr 14
- #hp 42
- #str 22
- #att 11
- #def 11
- #prec 9
- #enc 4
- #maxage 400
- #prot 5
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 5
- #darkvision 100
- #eyes 1
- #size 4
- #nametype 117
- #coldblood
- #magicskill 1 4
- #magicskill 5 4
- #magicskill 0 1
- #flying
- #batstartsum1 570
- #unique
- #deathrec 0
- #weapon 7 --- / epicgoldenstaff
- #end
- --- Hero (Pale One), Gold: 0, Resources: 6, Roles: [sacred infantry] (olmspawn_steel)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: path earth, description "reveals its true shape of a metal man upon death", nopose ranged, nopose mounted, description "can enter berserker rage", elite,
- --- Applied filters: Hero, metalman, berserkhigh, resistances, patrol, pillage, Infantry elite,
- #newmonster 3166
- #name "Hero"
- #spr1 "nationgen_ma//106-tuyudu/unit_3166_a.tga"
- #spr2 "nationgen_ma//106-tuyudu/unit_3166_b.tga"
- #gcost 0
- #ap 7
- #mapmove 2
- #mor 24
- #mr 18
- #hp 28
- #str 14
- #att 15
- #def 16
- #prec 11
- #enc 1
- #maxage 800
- #prot 5
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldres 8
- #poisonres 18
- #sacred
- #secondshape 3015
- #berserk 3
- #fireres 3
- #shockres 3
- #patrolbonus 3
- #pillagebonus 3
- #unique
- #armor 20 --- Iron Cap / steelcap_elite
- #weapon 1 --- / spear
- #weapon 263 --- / net
- #end
- --- Unit definitions for Zenzakoka
- --- Shapechange form for Hero
- #newmonster 3016
- #copystats 566
- #maxage 50
- #nametype 134
- #spr1 "nationgen_ma//107-zenzakoka//shapechange_3016_a.tga"
- #spr2 "nationgen_ma//107-zenzakoka//shapechange_3016_b.tga"
- #descr "No description"
- #end
- --- Shapechange form for Hero
- #newmonster 3017
- #copystats 532
- #copyspr 532
- #magicboost 53 -5
- #reinvigoration 5
- #maxage 800
- #nametype 134
- #stealthy 0
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #siegebonus 5
- #castledef 3
- #descr "No description"
- #end
- --- Shapechange form for Hero
- #newmonster 3018
- #magicboost 53 -1
- #name "Werebear"
- #weapon 20
- #weapon 29
- #size 3
- #hp 37
- #prot 8
- #mor 17
- #mr 13
- #enc 2
- #str 20
- #att 12
- #def 9
- #prec 5
- #mapmove 3
- #ap 14
- #berserk 4
- #heal
- #forestsurvival
- #mountainsurvival
- #maxage 100
- #nametype 134
- #stealthy 0
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #siegebonus 3
- #castledef 3
- #spr1 "nationgen_ma//107-zenzakoka//shapechange_3018_a.tga"
- #spr2 "nationgen_ma//107-zenzakoka//shapechange_3018_b.tga"
- #descr "No description"
- #firstshape 3187
- #end
- --- Tribesman (Oriental human), Gold: 7, Resources: 10, Roles: [infantry] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 1, 0
- --- Generation tags:
- --- Applied filters: militia, Infantry unit,
- #newmonster 3167
- #name "Tribesman"
- #spr1 "nationgen_ma//107-zenzakoka/unit_3167_a.tga"
- #spr2 "nationgen_ma//107-zenzakoka/unit_3167_b.tga"
- #gcost 7
- #ap 12
- #mapmove 2
- #mor 8
- #mr 10
- #hp 10
- #str 10
- #att 8
- #def 8
- #prec 9
- #enc 3
- #maxage 50
- #nametype 134
- #descr "Zenzakoka's infantry are armored with light and medium armor and armed with weapons."
- #armor 15 --- Full Leather Armor / full leather
- #armor 119 --- Reinforced Leather Cap / reinforcedcap
- #weapon 379 --- / nodachi
- #end
- --- Naginata Guard (Oriental human), Gold: 10, Resources: 13, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: 2, 0
- - Armor: 2, 0
- --- Generation tags:
- --- Applied filters: castledef +1, Infantry unit,
- #newmonster 3168
- #name "Naginata Guard"
- #spr1 "nationgen_ma//107-zenzakoka/unit_3168_a.tga"
- #spr2 "nationgen_ma//107-zenzakoka/unit_3168_b.tga"
- #gcost 10
- #ap 12
- #mapmove 2
- #mor 10
- #mr 10
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #nametype 134
- #castledef 1
- #descr "Zenzakoka's infantry are armored with light and medium armor and armed with weapons."
- #armor 128 --- Ashigaru Armor / ashigaru armor
- #armor 20 --- Iron Cap / leathercap
- #weapon 380 --- / naginata
- #end
- --- Wakizasi Guard (Oriental human), Gold: 10, Resources: 14, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: 2, 0
- - Armor: 2, 0
- - Offhand: 2, 0
- --- Generation tags:
- --- Applied filters: castledef +1, Infantry unit,
- #newmonster 3169
- #name "Wakizasi Guard"
- #spr1 "nationgen_ma//107-zenzakoka/unit_3169_a.tga"
- #spr2 "nationgen_ma//107-zenzakoka/unit_3169_b.tga"
- #gcost 10
- #ap 12
- #mapmove 2
- #mor 10
- #mr 10
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #nametype 134
- #castledef 1
- #descr "Zenzakoka's infantry are armored with light and medium armor and armed with weapons."
- #armor 128 --- Ashigaru Armor / ashigaru armor
- #armor 20 --- Iron Cap / leathercap
- #armor 1 --- Buckler / buckler
- #weapon 377 --- / wakizasi
- #end
- --- Samurai (Oriental human), Gold: 10, Resources: 9, Roles: [infantry] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 1, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3170
- #name "Samurai"
- #spr1 "nationgen_ma//107-zenzakoka/unit_3170_a.tga"
- #spr2 "nationgen_ma//107-zenzakoka/unit_3170_b.tga"
- #gcost 10
- #ap 12
- #mapmove 2
- #mor 10
- #mr 10
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #nametype 134
- #descr "Zenzakoka's infantry are armored with light and medium armor and armed with weapons."
- #armor 5 --- Leather Cuirass / leather cuirass 1
- #armor 131 --- Jingasa / jingasa
- #weapon 379 --- / nodachi
- #end
- --- Halfman Spearman (Minotaur), Gold: 30, Resources: 21, Roles: [infantry] (hoplites)
- --- OFFSET DEBUG:
- - Weapon: 1, -5
- - Armor: 0, 0
- - Offhand: 8, -8
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3171
- #name "Halfman Spearman"
- #spr1 "nationgen_ma//107-zenzakoka/unit_3171_a.tga"
- #spr2 "nationgen_ma//107-zenzakoka/unit_3171_b.tga"
- #gcost 30
- #ap 15
- #mapmove 2
- #mor 15
- #mr 10
- #hp 23
- #str 16
- #att 11
- #def 10
- #prec 8
- #enc 3
- #maxage 90
- #size 3
- #prot 4
- #nametype 109
- #forestsurvival
- #heal
- #formationfighter 1
- #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. Zenzakoka's infantry are armored with light and medium armor and armed with weapons."
- #armor 12 --- Scale Mail Hauberk / scale hauberk
- #armor 119 --- Reinforced Leather Cap / reinforcedcap
- #armor 4 --- Tower Shield / big_tower2b
- #weapon 643 --- / spear_bronze
- #end
- --- Halfman Spearman (Minotaur), Gold: 30, Resources: 22, Roles: [infantry] (hoplites)
- --- OFFSET DEBUG:
- - Weapon: 6, 0
- - Armor: 0, 0
- - Offhand: 8, -8
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3172
- #name "Halfman Spearman"
- #spr1 "nationgen_ma//107-zenzakoka/unit_3172_a.tga"
- #spr2 "nationgen_ma//107-zenzakoka/unit_3172_b.tga"
- #gcost 30
- #ap 15
- #mapmove 2
- #mor 15
- #mr 10
- #hp 23
- #str 16
- #att 11
- #def 10
- #prec 8
- #enc 3
- #maxage 90
- #size 3
- #prot 4
- #nametype 109
- #forestsurvival
- #heal
- #formationfighter 1
- #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. Zenzakoka's infantry are armored with light and medium armor and armed with weapons."
- #armor 12 --- Scale Mail Hauberk / scale hauberk
- #armor 119 --- Reinforced Leather Cap / reinforcedcap
- #armor 4 --- Tower Shield / big_tower2b
- #weapon 28 --- / longspear
- #end
- --- Halfman Spearman (Minotaur), Gold: 30, Resources: 21, Roles: [infantry] (hoplites)
- --- OFFSET DEBUG:
- - Weapon: 1, -5
- - Armor: 0, 0
- - Offhand: 8, -8
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3173
- #name "Halfman Spearman"
- #spr1 "nationgen_ma//107-zenzakoka/unit_3173_a.tga"
- #spr2 "nationgen_ma//107-zenzakoka/unit_3173_b.tga"
- #gcost 30
- #ap 15
- #mapmove 2
- #mor 15
- #mr 10
- #hp 23
- #str 16
- #att 11
- #def 10
- #prec 8
- #enc 3
- #maxage 90
- #size 3
- #prot 4
- #nametype 109
- #forestsurvival
- #heal
- #formationfighter 1
- #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. Zenzakoka's infantry are armored with light and medium armor and armed with weapons."
- #armor 12 --- Scale Mail Hauberk / scale hauberk
- #armor 119 --- Reinforced Leather Cap / reinforcedcap
- #armor 4 --- Tower Shield / big_tower2b
- #weapon 1 --- / spear
- #end
- --- Red Master (Oriental human), Gold: 75, Resources: 13, Roles: [mounted] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, -15
- - Armor: 7, -15
- --- Generation tags: path fire, sacred,
- --- Applied filters: summerpower-low, recup, Mounted sacred,
- #newmonster 3174
- #name "Red Master"
- #spr1 "nationgen_ma//107-zenzakoka/unit_3174_a.tga"
- #spr2 "nationgen_ma//107-zenzakoka/unit_3174_b.tga"
- #gcost 75
- #ap 28
- #mapmove 3
- #mor 14
- #mr 13
- #hp 14
- #str 10
- #att 13
- #def 12
- #prec 11
- #enc 3
- #maxage 50
- #nametype 134
- #size 3
- #mounted
- #weapon 330 --- Alicorn
- #weapon 56 --- Hoof
- #ressize 2
- #heal
- #summerpower 25
- #holy
- #armor 129 --- Samurai Armor / samurai armor elite
- #armor 20 --- Iron Cap / ironcap
- #weapon 4 --- / lance
- #weapon 376 --- / yari
- #end
- --- Scout (Oriental human), Gold: 30, Resources: 8, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 2, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3175
- #name "Scout"
- #spr1 "nationgen_ma//107-zenzakoka/unit_3175_a.tga"
- #spr2 "nationgen_ma//107-zenzakoka/unit_3175_b.tga"
- #gcost 30
- #ap 12
- #mapmove 2
- #mor 10
- #mr 10
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #nametype 134
- #stealthy 10
- #noleader
- #weapon 1 --- / spear
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 119 --- Reinforced Leather Cap / reinforcedcap
- #end
- --- Spearmaster (Minotaur), Gold: 80, Resources: 21, Roles: [infantry] (hoplites)
- --- OFFSET DEBUG:
- - Weapon: 1, -5
- - Armor: 0, 0
- - Offhand: 8, -8
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3176
- #name "Spearmaster"
- #spr1 "nationgen_ma//107-zenzakoka/unit_3176_a.tga"
- #spr2 "nationgen_ma//107-zenzakoka/unit_3176_b.tga"
- #gcost 80
- #ap 15
- #mapmove 2
- #mor 17
- #mr 10
- #hp 25
- #str 16
- #att 13
- #def 12
- #prec 10
- #enc 3
- #maxage 90
- #size 3
- #prot 4
- #nametype 109
- #forestsurvival
- #heal
- #formationfighter 1
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. The Spearmasters of Zenzakoka are capable leaders whose orders are confidently enacted by their forces. The Spearmasters are also charged with overseeing any supernatural entity that the Great Mages of Zenzakoka might conjur, although they can only control a handful of these beings."
- #armor 12 --- Scale Mail Hauberk / scale hauberk
- #armor 119 --- Reinforced Leather Cap / reinforcedcap
- #armor 4 --- Tower Shield / big_tower2b
- #weapon 1 --- / spear
- #end
- --- Spear Commander (Minotaur), Gold: 80, Resources: 22, Roles: [infantry] (hoplites)
- --- OFFSET DEBUG:
- - Weapon: 6, 0
- - Armor: 0, 0
- - Offhand: 8, -8
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3177
- #name "Spear Commander"
- #spr1 "nationgen_ma//107-zenzakoka/unit_3177_a.tga"
- #spr2 "nationgen_ma//107-zenzakoka/unit_3177_b.tga"
- #gcost 80
- #ap 15
- #mapmove 2
- #mor 17
- #mr 10
- #hp 25
- #str 16
- #att 13
- #def 12
- #prec 10
- #enc 3
- #maxage 90
- #size 3
- #prot 4
- #nametype 109
- #forestsurvival
- #heal
- #formationfighter 1
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "Minotaurs are large, wild creatures with the head of a bull, the upper body of a very muscular man and hindquarters of a hoofed being. The Spear Commanders of Zenzakoka are competent leaders whose plans are stalwartly enacted by their followers. The Spear Commanders are also charged with commanding any supernatural entity that the Great Mages of Zenzakoka might bind into service, although they can only control a handful of these beings."
- #armor 12 --- Scale Mail Hauberk / scale hauberk
- #armor 119 --- Reinforced Leather Cap / reinforcedcap
- #armor 4 --- Tower Shield / big_tower2b
- #weapon 28 --- / longspear
- #end
- --- Red Lord (Oriental human), Gold: 130, Resources: 13, Roles: [mounted] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, -15
- - Armor: 7, -15
- --- Generation tags: path fire, sacred,
- --- Applied filters: summerpower-low, recup, Mounted sacred,
- #newmonster 3178
- #name "Red Lord"
- #spr1 "nationgen_ma//107-zenzakoka/unit_3178_a.tga"
- #spr2 "nationgen_ma//107-zenzakoka/unit_3178_b.tga"
- #gcost 130
- #ap 28
- #mapmove 3
- #mor 16
- #mr 13
- #hp 16
- #str 10
- #att 15
- #def 14
- #prec 13
- #enc 3
- #maxage 50
- #nametype 134
- #size 3
- #mounted
- #weapon 330 --- Alicorn
- #weapon 56 --- Hoof
- #ressize 2
- #heal
- #summerpower 25
- #holy
- #magicskill 8 1
- #okleader
- #inspirational 1
- #command 20
- #poormagicleader
- #poorundeadleader
- #descr "The Red Lords of Zenzakoka are unremarkable leaders whose impassioned instructions are carefully carried out by their escorts. The Red Lords are also charged with overseeing any supernatural entity that the Great Mages of Zenzakoka might raise, although they can only control a handful of these beings. The Red Lords hold a very minor place in Zenzakoka's heirarchy, with hardly more understanding than a Red Master."
- #armor 129 --- Samurai Armor / samurai armor elite
- #armor 20 --- Iron Cap / ironcap_elite
- #weapon 4 --- / lance
- #weapon 376 --- / yari
- #end
- --- Chosen Hierophant (Oriental human), Gold: 130, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS, healer 25, divineins researcher 3,
- #newmonster 3179
- #name "Chosen Hierophant"
- #spr1 "nationgen_ma//107-zenzakoka/unit_3179_a.tga"
- #spr2 "nationgen_ma//107-zenzakoka/unit_3179_b.tga"
- #gcost 130
- #ap 12
- #mapmove 2
- #mor 10
- #mr 13
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #nametype 134
- #magicskill 8 1
- #healer 25
- #divineins
- #fixedresearch 3
- #holy
- #descr "The Chosen Hierophants of Zenzakoka are unremarkable leaders whose decrees are heedfully carried out by their disciples. The Chosen Hierophants hold a very minor place in Zenzakoka's heirarchy, with little more dignity than a Red Master."
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 701 --- / dagger
- #end
- --- Zenzakokan Golemcrafter (Oriental human), Gold: 90, Resources: 4, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (80),
- #newmonster 3180
- #name "Zenzakokan Golemcrafter"
- #spr1 "nationgen_ma//107-zenzakoka/unit_3180_a.tga"
- #spr2 "nationgen_ma//107-zenzakoka/unit_3180_b.tga"
- #gcost 90
- #ap 12
- #mapmove 2
- #mor 10
- #mr 13
- #hp 10
- #str 10
- #att 9
- #def 9
- #prec 10
- #enc 3
- #maxage 50
- #nametype 134
- #magicskill 3 1
- #custommagic 11392 100
- #custommagic 11392 10
- #poorleader
- #armor 158 --- Robes / evilrobe2b
- #weapon 645 --- / shortsword_bronze
- #end
- --- Augur of Locusts (Oriental human), Gold: 150, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (140),
- #newmonster 3181
- #name "Augur of Locusts"
- #spr1 "nationgen_ma//107-zenzakoka/unit_3181_a.tga"
- #spr2 "nationgen_ma//107-zenzakoka/unit_3181_b.tga"
- #gcost 150
- #ap 12
- #mapmove 2
- #mor 10
- #mr 14
- #hp 10
- #str 10
- #att 9
- #def 9
- #prec 10
- #enc 3
- #maxage 50
- #nametype 134
- #magicskill 6 2
- #custommagic 11392 100
- #custommagic 11392 10
- #poorleader
- #armor 158 --- Robes / evilrobe2b
- #weapon 7 --- / quarterstaff
- #end
- --- Augur of the Choir (Oriental human), Gold: 150, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (140),
- #newmonster 3182
- #name "Augur of the Choir"
- #spr1 "nationgen_ma//107-zenzakoka/unit_3182_a.tga"
- #spr2 "nationgen_ma//107-zenzakoka/unit_3182_b.tga"
- #gcost 150
- #ap 12
- #mapmove 2
- #mor 10
- #mr 14
- #hp 10
- #str 10
- #att 9
- #def 9
- #prec 10
- #enc 3
- #maxage 50
- #nametype 134
- #magicskill 4 2
- #custommagic 11392 100
- #custommagic 11392 10
- #poorleader
- #armor 158 --- Robes / evilrobe2a
- #weapon 7 --- / quarterstaff
- #end
- --- Great Augur of Locusts (Oriental human), Gold: 280, Resources: 3, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet, magepriest,
- --- Applied filters: MAGICPICKS (220), PRIESTPICKS,
- #newmonster 3183
- #name "Great Augur of Locusts"
- #spr1 "nationgen_ma//107-zenzakoka/unit_3183_a.tga"
- #spr2 "nationgen_ma//107-zenzakoka/unit_3183_b.tga"
- #gcost 280
- #ap 12
- #mapmove 2
- #mor 10
- #mr 17
- #hp 10
- #str 10
- #att 9
- #def 9
- #prec 10
- #enc 3
- #maxage 50
- #nametype 134
- #magicskill 3 2
- #magicskill 0 2
- #magicskill 6 1
- #custommagic 11392 100
- #custommagic 11392 10
- #magicskill 8 1
- #poorleader
- #slowrec
- #older -5
- #holy
- #armor 6 --- Ring Mail Cuirass / soothsayerarmor1a
- #armor 148 --- Crown / lizardcrown2
- #weapon 7 --- / knobblystaff
- #end
- --- Great Augur of the Choir (Oriental human), Gold: 280, Resources: 3, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet, magepriest,
- --- Applied filters: MAGICPICKS (220), PRIESTPICKS,
- #newmonster 3184
- #name "Great Augur of the Choir"
- #spr1 "nationgen_ma//107-zenzakoka/unit_3184_a.tga"
- #spr2 "nationgen_ma//107-zenzakoka/unit_3184_b.tga"
- #gcost 280
- #ap 12
- #mapmove 2
- #mor 10
- #mr 17
- #hp 10
- #str 10
- #att 9
- #def 9
- #prec 10
- #enc 3
- #maxage 50
- #nametype 134
- #magicskill 3 2
- #magicskill 0 2
- #magicskill 4 1
- #custommagic 11392 100
- #custommagic 11392 10
- #magicskill 8 1
- #poorleader
- #slowrec
- #older -5
- #holy
- #armor 6 --- Ring Mail Cuirass / soothsayerarmor1a
- #weapon 7 --- / knobblystaff
- #end
- --- Hero (Oriental human), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (350), ghost, resource generator 15, invulnerable20,
- #newmonster 3185
- #name "Hero"
- #spr1 "nationgen_ma//107-zenzakoka/unit_3185_a.tga"
- #spr2 "nationgen_ma//107-zenzakoka/unit_3185_b.tga"
- #gcost 0
- #ap 12
- #mapmove 2
- #mor 10
- #mr 10
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #nametype 134
- #magicskill 0 4
- #magicskill 3 3
- #magicskill 2 1
- #magicskill 5 1
- #secondtmpshape 3016
- #resources 15
- #invulnerable 20
- #unique
- #armor 158 --- Robes / evilrobe1a
- #weapon 7 --- / metalstaff_bauble
- #end
- --- Hero (Oriental human), Gold: 0, Resources: 17, Roles: [ranged] (null)
- --- OFFSET DEBUG:
- - Weapon: 1, -2
- - Armor: 1, 0
- --- Generation tags: path earth, description "reveals its true shape of a metal man upon death", elite,
- --- Applied filters: Hero, metalman, stealthlow, resistances, castlemaster, sieger, Ranged elite, MAGICPICKS (150),
- #newmonster 3186
- #name "Hero"
- #spr1 "nationgen_ma//107-zenzakoka/unit_3186_a.tga"
- #spr2 "nationgen_ma//107-zenzakoka/unit_3186_b.tga"
- #gcost 0
- #ap 12
- #mapmove 1
- #mor 22
- #mr 18
- #hp 11
- #str 10
- #att 16
- #def 16
- #prec 11
- #enc 1
- #maxage 800
- #nametype 134
- #secondshape 3017
- #stealthy 0
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #siegebonus 5
- #castledef 3
- #magicskill 0 2
- #magicskill 3 2
- #unique
- #weapon 10 --- / falchion
- #armor 129 --- Samurai Armor / samurai armor elite2
- #armor 119 --- Reinforced Leather Cap / reinforcedcap
- #weapon 23 --- / short bow
- #end
- --- Hero (Oriental human), Gold: 0, Resources: 25, Roles: [infantry] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 1, 0
- --- Generation tags: description "can shapeshift into a werebear", nopose ranged, nopose mounted, description "can enter berserker rage", elite,
- --- Applied filters: Hero, werebear, berserkhigh, stealthlow, resistances, strong, castlemaster, Infantry elite, MAGICPICKS (30),
- #newmonster 3187
- #name "Hero"
- #spr1 "nationgen_ma//107-zenzakoka/unit_3187_a.tga"
- #spr2 "nationgen_ma//107-zenzakoka/unit_3187_b.tga"
- #gcost 0
- #ap 12
- #mapmove 1
- #mor 23
- #mr 17
- #hp 17
- #str 13
- #att 14
- #def 12
- #prec 11
- #enc 1
- #maxage 100
- #nametype 134
- #secondshape 3018
- #heal
- #berserk 3
- #stealthy 0
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #siegebonus 3
- #castledef 3
- #custommagic 9600 100
- #custommagic 9600 10
- #unique
- #armor 130 --- Heavy Samurai Armor / heavy samurai armor elite2
- #armor 132 --- Kabuto / kabuto
- #weapon 378 --- / katana
- #end
- --- Unit definitions for Shiium
- --- Shapechange form for Hero
- #newmonster 3019
- #copystats 493
- #copyspr 493
- #magicboost 53 -5
- #berserk 2
- #reinvigoration 10
- #itemslots 12288
- #maxage 500
- #nametype 113
- #stealthy 25
- #mr -1
- #hp 52
- #str 25
- #descr "No description"
- #end
- --- Forest Bowman (Dynastic human), Gold: 10, Resources: 4, Roles: [ranged, elite ranged, sacred ranged] (human archer)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: forestunit, Ranged unit, stocky,
- #newmonster 3188
- #name "Forest Bowman"
- #spr1 "nationgen_ma//108-shiium/unit_3188_a.tga"
- #spr2 "nationgen_ma//108-shiium/unit_3188_b.tga"
- #gcost 10
- #ap 10
- #mapmove 2
- #mor 10
- #mr 9
- #hp 12
- #str 12
- #att 10
- #def 10
- #prec 10
- #enc 2
- #maxage 50
- #size 2
- #prot 0
- #fireres 5
- #wastesurvival
- #nametype 113
- #forestsurvival
- #descr "The ranged units of Shiium wear light armor and are armed with weapons. Stocky Stocky"
- #weapon 701 --- / dagger
- #armor 183 --- Linen Cuirass / thick linen cuirass
- #weapon 264 --- / composite bow
- #end
- --- Forest Slinger (Dynastic human), Gold: 10, Resources: 1, Roles: [ranged, elite ranged, sacred ranged] (human archer)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: forestunit, Ranged unit, stocky,
- #newmonster 3189
- #name "Forest Slinger"
- #spr1 "nationgen_ma//108-shiium/unit_3189_a.tga"
- #spr2 "nationgen_ma//108-shiium/unit_3189_b.tga"
- #gcost 10
- #ap 10
- #mapmove 2
- #mor 10
- #mr 9
- #hp 12
- #str 12
- #att 10
- #def 10
- #prec 10
- #enc 2
- #maxage 50
- #size 2
- #prot 0
- #fireres 5
- #wastesurvival
- #nametype 113
- #forestsurvival
- #descr "The ranged units of Shiium wear light armor and are armed with weapons. Stocky Stocky"
- #weapon 701 --- / dagger
- #armor 183 --- Linen Cuirass / thick linen cuirass
- #weapon 22 --- / sling
- #end
- --- Club Thane (Dynastic human), Gold: 8, Resources: 1, Roles: [infantry] (slave inf)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: bodyguard elite, Infantry unit, stocky,
- #newmonster 3190
- #name "Club Thane"
- #spr1 "nationgen_ma//108-shiium/unit_3190_a.tga"
- #spr2 "nationgen_ma//108-shiium/unit_3190_b.tga"
- #gcost 8
- #ap 12
- #mapmove 2
- #mor 8
- #mr 9
- #hp 12
- #str 13
- #att 9
- #def 9
- #prec 11
- #enc 1
- #maxage 40
- #size 2
- #prot 0
- #fireres 5
- #wastesurvival
- #slave
- #nametype 113
- #bodyguard 2
- #descr "Shiium's infantry are armored with light armor and armed with weapons. Stocky Stocky"
- #armor 207 --- Wicker Shield / shield10_wicker_painted
- #weapon 252 --- / club
- #end
- --- Mace Infantry (Dynastic human), Gold: 10, Resources: 5, Roles: [infantry, elite infantry, sacred infantry] (human inf)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, stocky,
- #newmonster 3191
- #name "Mace Infantry"
- #spr1 "nationgen_ma//108-shiium/unit_3191_a.tga"
- #spr2 "nationgen_ma//108-shiium/unit_3191_b.tga"
- #gcost 10
- #ap 10
- #mapmove 2
- #mor 10
- #mr 9
- #hp 12
- #str 12
- #att 10
- #def 10
- #prec 10
- #enc 2
- #maxage 50
- #size 2
- #prot 0
- #fireres 5
- #wastesurvival
- #nametype 113
- #descr "Shiium's infantry are armored with light armor and armed with weapons. Stocky Stocky"
- #armor 183 --- Linen Cuirass / thick linen cuirass
- #armor 209 --- Hoplon / shield10_bronze
- #weapon 12 --- / mace
- #end
- --- Axeman (Dynastic human), Gold: 10, Resources: 5, Roles: [infantry, elite infantry, sacred infantry] (human inf)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, stocky,
- #newmonster 3192
- #name "Axeman"
- #spr1 "nationgen_ma//108-shiium/unit_3192_a.tga"
- #spr2 "nationgen_ma//108-shiium/unit_3192_b.tga"
- #gcost 10
- #ap 10
- #mapmove 2
- #mor 10
- #mr 9
- #hp 12
- #str 12
- #att 10
- #def 10
- #prec 10
- #enc 2
- #maxage 50
- #size 2
- #prot 0
- #fireres 5
- #wastesurvival
- #nametype 113
- #descr "Shiium's infantry are armored with light armor and armed with weapons. Stocky Stocky"
- #armor 183 --- Linen Cuirass / thick linen cuirass
- #armor 209 --- Hoplon / shield10_bronze
- #weapon 646 --- / hatchet_bronze
- #end
- --- Sword Infantry (Dynastic human), Gold: 7, Resources: 8, Roles: [infantry] (slave inf)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, stocky,
- #newmonster 3193
- #name "Sword Infantry"
- #spr1 "nationgen_ma//108-shiium/unit_3193_a.tga"
- #spr2 "nationgen_ma//108-shiium/unit_3193_b.tga"
- #gcost 7
- #ap 12
- #mapmove 2
- #mor 7
- #mr 9
- #hp 12
- #str 13
- #att 8
- #def 8
- #prec 10
- #enc 1
- #maxage 40
- #size 2
- #prot 0
- #fireres 5
- #wastesurvival
- #slave
- #nametype 113
- #descr "Shiium's infantry are armored with light armor and armed with weapons. Stocky Stocky"
- #armor 142 --- Bronze Scale Cuirass / thick bronze scale cuirass
- #armor 1 --- Buckler / wood_buckler
- #weapon 513 --- / kopesh
- #end
- --- Blade of Flame (Dynastic human), Gold: 65, Resources: 12, Roles: [elite infantry, sacred infantry] (2h inf)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: sacred,
- --- Applied filters: deathrec, deathpower, Infantry sacred, stocky,
- #newmonster 3194
- #name "Blade of Flame"
- #spr1 "nationgen_ma//108-shiium/unit_3194_a.tga"
- #spr2 "nationgen_ma//108-shiium/unit_3194_b.tga"
- #gcost 65
- #ap 10
- #mapmove 3
- #mor 25
- #mr 17
- #hp 27
- #str 17
- #att 11
- #def 11
- #prec 10
- #enc -1
- #maxage 500
- #size 2
- #prot 5
- #fireres 25
- #poisonres 25
- #heat 3
- #firepower 1
- #pierceres
- #undead
- #neednoteat
- #wastesurvival
- #descr "Dust Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
- #nametype 113
- #deathpower 1
- #holy
- #deathrec 7
- #armor 142 --- Bronze Scale Cuirass / elite thick bronze scale cuirass
- #armor 135 --- Bronze Cap / bronzecap_gilt
- #weapon 709 --- / bardiche_bronze
- #end
- --- Scout (Dynastic human), Gold: 30, Resources: 3, Roles: [scout] (human scout)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout, stocky,
- #newmonster 3195
- #name "Scout"
- #spr1 "nationgen_ma//108-shiium/unit_3195_a.tga"
- #spr2 "nationgen_ma//108-shiium/unit_3195_b.tga"
- #gcost 30
- #ap 10
- #mapmove 2
- #mor 10
- #mr 9
- #hp 12
- #str 12
- #att 10
- #def 10
- #prec 10
- #enc 2
- #maxage 50
- #size 2
- #prot 0
- #fireres 5
- #wastesurvival
- #nametype 113
- #stealthy 10
- #noleader
- #weapon 513 --- / kopesh
- #armor 183 --- Linen Cuirass / thick linen cuirass
- #end
- --- Warchief (Dynastic human), Gold: 55, Resources: 8, Roles: [infantry] (slave inf)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, stocky,
- #newmonster 3196
- #name "Warchief"
- #spr1 "nationgen_ma//108-shiium/unit_3196_a.tga"
- #spr2 "nationgen_ma//108-shiium/unit_3196_b.tga"
- #gcost 55
- #ap 12
- #mapmove 2
- #mor 9
- #mr 9
- #hp 14
- #str 13
- #att 10
- #def 10
- #prec 12
- #enc 1
- #maxage 40
- #size 2
- #prot 0
- #fireres 5
- #wastesurvival
- #slave
- #nametype 113
- #taskmaster 2
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Warchiefs of Shiium are effective leaders whose dour orders are courageously executed by their subordinates and slaves. The Warchiefs are also charged with overseeing any supernatural entity that the Great Chanters of Twilight of Shiium might summon, although they can only control a handful of these beings. Stocky"
- #armor 142 --- Bronze Scale Cuirass / thick bronze scale cuirass
- #armor 148 --- Crown / nemes_ornate
- #armor 1 --- Buckler / wood_buckler
- #weapon 513 --- / kopesh
- #end
- --- Lord of Flame (Dynastic human), Gold: 130, Resources: 12, Roles: [elite infantry, sacred infantry] (2h inf)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: sacred,
- --- Applied filters: deathrec, deathpower, Infantry sacred, stocky,
- #newmonster 3197
- #name "Lord of Flame"
- #spr1 "nationgen_ma//108-shiium/unit_3197_a.tga"
- #spr2 "nationgen_ma//108-shiium/unit_3197_b.tga"
- #gcost 130
- #ap 10
- #mapmove 3
- #mor 27
- #mr 17
- #hp 29
- #str 17
- #att 13
- #def 13
- #prec 12
- #enc -1
- #maxage 500
- #size 2
- #prot 5
- #fireres 25
- #poisonres 25
- #heat 3
- #firepower 1
- #pierceres
- #undead
- #neednoteat
- #wastesurvival
- #descr "The Lords of Flame of Shiium are competent leaders whose demanding commands are confidently carried out by their subordinates and slaves. The Lords of Flame are also charged with leading the enchanted and unholy warriors of Shiium. The Lords of Flame hold a very minor place in Shiium's heirarchy, with hardly more status than a Blade of Flame. Stocky" Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
- #nametype 113
- #deathpower 1
- #holy
- #goodleader
- #taskmaster 2
- #poormagicleader
- #okundeadleader
- #deathrec 12
- #armor 142 --- Bronze Scale Cuirass / elite thick bronze scale cuirass
- #armor 135 --- Bronze Cap / bronzecap_gilt_fancy
- #weapon 709 --- / bardiche_bronze
- #end
- --- Hermit (Dynastic human), Gold: 90, Resources: 4, Roles: [mage, priest] (T1 dustwalker)
- --- OFFSET DEBUG:
- - Weapon: 0, -3
- - Armor: 0, 0
- - Offhand: -1, -2
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS, stocky,
- #newmonster 3198
- #name "Hermit"
- #spr1 "nationgen_ma//108-shiium/unit_3198_a.tga"
- #spr2 "nationgen_ma//108-shiium/unit_3198_b.tga"
- #gcost 90
- #ap 10
- #mapmove 3
- #mor 18
- #mr 18
- #hp 27
- #str 17
- #att 11
- #def 11
- #prec 10
- #enc -1
- #maxage 500
- #size 2
- #prot 5
- #fireres 25
- #poisonres 25
- #heat 3
- #firepower 1
- #pierceres
- #undead
- #neednoteat
- #wastesurvival
- #descr "The Hermits of Shiium are unremarkable leaders whose instructions are willingly carried out by their flock. The Hermits hold a very minor place in Shiium's heirarchy, with little more prestige than a Blade of Flame. Stocky" Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
- #nametype 113
- #magicskill 8 1
- #holy
- #poorleader
- #ambidextrous 2
- #poorundeadleader
- #armor 158 --- Robes / robes_cultist_plain
- #weapon 700 --- / hammer_bronze
- #weapon 496 --- / pitcher
- #end
- --- Arch Bishop (Dynastic human), Gold: 120, Resources: 5, Roles: [mage, priest] (T3 dustwalker)
- --- OFFSET DEBUG:
- - Weapon: 0, -3
- - Armor: 0, 0
- - Offhand: -1, -2
- --- Generation tags: priest 2,
- --- Applied filters: PRIESTPICKS, inquisitor, stocky,
- #newmonster 3199
- #name "Arch Bishop"
- #spr1 "nationgen_ma//108-shiium/unit_3199_a.tga"
- #spr2 "nationgen_ma//108-shiium/unit_3199_b.tga"
- #gcost 120
- #ap 10
- #mapmove 3
- #mor 18
- #mr 19
- #hp 27
- #str 17
- #att 11
- #def 11
- #prec 10
- #enc -1
- #maxage 500
- #size 2
- #prot 5
- #fireres 25
- #poisonres 25
- #heat 3
- #firepower 1
- #pierceres
- #undead
- #neednoteat
- #wastesurvival
- #descr "The Arch Bishops of Shiium are unremarkable leaders whose plans are carefully enacted by their subordinates. The Arch Bishops make up the majority of Shiium's clergy, playing a crucial role in all almost matters of faith. Stocky" Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
- #nametype 113
- #magicskill 8 2
- #inquisitor
- #holy
- #poorleader
- #command 30
- #poorundeadleader
- #armor 158 --- Robes / robes_cultist_fancy
- #weapon 10 --- / falchion
- #end
- --- Young Chanter of Twilight (Dynastic human), Gold: 180, Resources: 6, Roles: [mage, priest] (T1 dustwalker)
- --- OFFSET DEBUG:
- - Weapon: 0, -3
- - Armor: 0, 0
- - Offhand: -1, -2
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (90), stocky,
- #newmonster 3200
- #name "Young Chanter of Twilight"
- #spr1 "nationgen_ma//108-shiium/unit_3200_a.tga"
- #spr2 "nationgen_ma//108-shiium/unit_3200_b.tga"
- #gcost 180
- #ap 10
- #mapmove 3
- #mor 18
- #mr 15
- #hp 27
- #str 17
- #att 10
- #def 10
- #prec 10
- #enc -1
- #maxage 500
- #size 2
- #prot 5
- #fireres 25
- #poisonres 25
- #heat 3
- #firepower 1
- #pierceres
- #undead
- #neednoteat
- #wastesurvival
- #descr "Dust Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
- #nametype 113
- #magicskill 4 2
- #poorleader
- #holy
- #poorundeadleader
- #armor 158 --- Robes / heirodulerobe_white
- #armor 135 --- Bronze Cap / bronzecap
- #weapon 700 --- / hammer_bronze
- #end
- --- Veteran Chanter of Twilight (Dynastic human), Gold: 220, Resources: 4, Roles: [mage, priest] (T2 dustwalker)
- --- OFFSET DEBUG:
- - Weapon: 0, -3
- - Armor: 0, 0
- - Offhand: -1, -2
- --- Generation tags: schoolmage 2, identifier schoolmage,
- --- Applied filters: MAGICPICKS (120), stocky,
- #newmonster 3201
- #name "Veteran Chanter of Twilight"
- #spr1 "nationgen_ma//108-shiium/unit_3201_a.tga"
- #spr2 "nationgen_ma//108-shiium/unit_3201_b.tga"
- #gcost 220
- #ap 10
- #mapmove 3
- #mor 18
- #mr 15
- #hp 27
- #str 17
- #att 10
- #def 10
- #prec 10
- #enc -1
- #maxage 500
- #size 2
- #prot 5
- #fireres 25
- #poisonres 25
- #heat 3
- #firepower 1
- #pierceres
- #undead
- #neednoteat
- #wastesurvival
- #descr "Dust Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
- #nametype 113
- #magicskill 4 1
- #custommagic 7296 100
- #custommagic 2048 50
- #custommagic 4096 50
- #custommagic 1024 50
- #poorleader
- #holy
- #poorundeadleader
- #armor 158 --- Robes / heirodulerobe_trimmed
- #armor 148 --- Crown / crown_plain
- #weapon 645 --- / shortsword_bronze
- #end
- --- Great Chanter of Twilight (Dynastic human), Gold: 420, Resources: 4, Roles: [mage, priest] (T3 dustwalker)
- --- OFFSET DEBUG:
- - Weapon: 0, -3
- - Armor: 0, 0
- - Offhand: -1, -2
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet, magepriest,
- --- Applied filters: MAGICPICKS (260), deathrec, ethereal, PRIESTPICKS, stocky,
- #newmonster 3202
- #name "Great Chanter of Twilight"
- #spr1 "nationgen_ma//108-shiium/unit_3202_a.tga"
- #spr2 "nationgen_ma//108-shiium/unit_3202_b.tga"
- #gcost 420
- #ap 10
- #mapmove 2
- #mor 18
- #mr 18
- #hp 27
- #str 17
- #att 10
- #def 10
- #prec 10
- #enc -1
- #maxage 500
- #size 2
- #prot 5
- #fireres 25
- #poisonres 25
- #heat 3
- #firepower 1
- #pierceres
- #undead
- #neednoteat
- #wastesurvival
- #descr "Dust Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
- #nametype 113
- #magicskill 4 3
- #magicskill 5 2
- #custommagic 7296 100
- #custommagic 7296 10
- #ethereal
- #magicskill 8 3
- #poorleader
- #slowrec
- #holy
- #deathrec 38
- #poorundeadleader
- #armor 158 --- Robes / heirodulerobe_bright
- #armor 148 --- Crown / crown_highpriest
- #weapon 645 --- / shortsword_bronze
- #end
- --- Hero (Dynastic human), Gold: 0, Resources: 12, Roles: [mage, priest] (T3 dustwalker)
- --- OFFSET DEBUG:
- - Weapon: 0, -3
- - Armor: 0, 0
- - Offhand: -1, -2
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (290), deathrec, assassin2, floating, eelemental, stocky,
- #newmonster 3203
- #name "Hero"
- #spr1 "nationgen_ma//108-shiium/unit_3203_a.tga"
- #spr2 "nationgen_ma//108-shiium/unit_3203_b.tga"
- #gcost 0
- #ap 10
- #mapmove 3
- #mor 18
- #mr 15
- #hp 27
- #str 17
- #att 11
- #def 11
- #prec 10
- #enc -1
- #maxage 500
- #size 2
- #prot 5
- #fireres 25
- #poisonres 25
- #heat 3
- #firepower 1
- #pierceres
- #undead
- #neednoteat
- #wastesurvival
- #descr "Dust Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
- #nametype 113
- #magicskill 4 3
- #magicskill 2 3
- #magicskill 3 1
- #magicskill 5 1
- #stealthy 25
- #assassin
- #float
- #secondtmpshape 3019
- #unique
- #deathrec 0
- #okundeadleader
- #armor 161 --- Jeweled Breastplate / shendyt_usekh_bright
- #armor 145 --- Mask / mask_hawk
- #weapon 513 --- / kopesh
- #end
- --- Unit definitions for Itamon
- --- Nodachi Bandit (Oriental human), Gold: 10, Resources: 10, Roles: [infantry] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 1, 0
- --- Generation tags:
- --- Applied filters: pillager, Infantry unit,
- #newmonster 3204
- #name "Nodachi Bandit"
- #spr1 "nationgen_ma//109-itamon/unit_3204_a.tga"
- #spr2 "nationgen_ma//109-itamon/unit_3204_b.tga"
- #gcost 10
- #ap 12
- #mapmove 2
- #mor 10
- #mr 10
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #nametype 134
- #pillagebonus 2
- #stealthy 0
- #descr "The infantry of Itamon wear all kinds of armor and are armed with weapons."
- #armor 15 --- Full Leather Armor / full leather
- #armor 119 --- Reinforced Leather Cap / reinforcedcap
- #weapon 379 --- / nodachi
- #end
- --- Katana Bandit (Oriental human), Gold: 10, Resources: 11, Roles: [infantry] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 1, 0
- --- Generation tags:
- --- Applied filters: pillager, Infantry unit,
- #newmonster 3205
- #name "Katana Bandit"
- #spr1 "nationgen_ma//109-itamon/unit_3205_a.tga"
- #spr2 "nationgen_ma//109-itamon/unit_3205_b.tga"
- #gcost 10
- #ap 12
- #mapmove 2
- #mor 10
- #mr 10
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #nametype 134
- #pillagebonus 2
- #stealthy 0
- #descr "The infantry of Itamon wear all kinds of armor and are armed with weapons."
- #armor 15 --- Full Leather Armor / full leather
- #armor 119 --- Reinforced Leather Cap / reinforcedcap
- #weapon 378 --- / katana
- #end
- --- Katana Infantry (Oriental human), Gold: 10, Resources: 21, Roles: [infantry] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 1, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3206
- #name "Katana Infantry"
- #spr1 "nationgen_ma//109-itamon/unit_3206_a.tga"
- #spr2 "nationgen_ma//109-itamon/unit_3206_b.tga"
- #gcost 10
- #ap 12
- #mapmove 1
- #mor 10
- #mr 10
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #nametype 134
- #descr "The infantry of Itamon wear all kinds of armor and are armed with weapons."
- #armor 17 --- Full Scale Mail / full scale
- #armor 20 --- Iron Cap / ironcap
- #weapon 378 --- / katana
- #end
- --- Halberd Infantry (Human), Gold: 10, Resources: 24, Roles: [infantry] (standard inf)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3207
- #name "Halberd Infantry"
- #spr1 "nationgen_ma//109-itamon/unit_3207_a.tga"
- #spr2 "nationgen_ma//109-itamon/unit_3207_b.tga"
- #gcost 10
- #ap 12
- #mapmove 1
- #mor 10
- #mr 10
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #nametype 102
- #descr "The infantry of Itamon wear all kinds of armor and are armed with weapons."
- #armor 101 --- Bronze Hauberk / plate hauberk
- #armor 20 --- Iron Cap / savaran_ironcap
- #weapon 5 --- / halberd
- #end
- --- Spearman (Human), Gold: 10, Resources: 25, Roles: [infantry] (standard inf)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3208
- #name "Spearman"
- #spr1 "nationgen_ma//109-itamon/unit_3208_a.tga"
- #spr2 "nationgen_ma//109-itamon/unit_3208_b.tga"
- #gcost 10
- #ap 12
- #mapmove 1
- #mor 10
- #mr 10
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #nametype 102
- #descr "The infantry of Itamon wear all kinds of armor and are armed with weapons."
- #armor 101 --- Bronze Hauberk / plate hauberk
- #armor 20 --- Iron Cap / savaran_ironcap
- #armor 208 --- Iron Shield / shield11
- #weapon 28 --- / longspear
- #end
- --- Infantry (Human), Gold: 10, Resources: 25, Roles: [infantry] (standard inf)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3209
- #name "Infantry"
- #spr1 "nationgen_ma//109-itamon/unit_3209_a.tga"
- #spr2 "nationgen_ma//109-itamon/unit_3209_b.tga"
- #gcost 10
- #ap 12
- #mapmove 1
- #mor 10
- #mr 10
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #nametype 102
- #descr "The infantry of Itamon wear all kinds of armor and are armed with weapons."
- #armor 101 --- Bronze Hauberk / plate hauberk
- #armor 20 --- Iron Cap / savaran_ironcap
- #armor 208 --- Iron Shield / shield11
- #weapon 711 --- / kopesh
- #end
- --- Thane (Human), Gold: 35, Resources: 24, Roles: [mounted] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, -15
- - Armor: 5, -15
- - Offhand: 5, -15
- --- Generation tags:
- --- Applied filters: elite +1, Mounted unit,
- #newmonster 3210
- #name "Thane"
- #spr1 "nationgen_ma//109-itamon/unit_3210_a.tga"
- #spr2 "nationgen_ma//109-itamon/unit_3210_b.tga"
- #gcost 35
- #ap 24
- #mapmove 3
- #mor 11
- #mr 10
- #hp 12
- #str 10
- #att 11
- #def 11
- #prec 11
- #enc 4
- #maxage 50
- #nametype 102
- #size 3
- #mounted
- #weapon 56 --- Hoof
- #ressize 2
- #rcost 5
- #descr "The cavalry of Itamon is armored with medium and heavy armor. The Thanes are mounted on horses."
- #armor 17 --- Full Scale Mail / full scale
- #armor 20 --- Iron Cap / kettlehelmet-cap-elite
- #armor 3 --- Kite Shield / kite5
- #weapon 357 --- / lightlance
- #end
- --- Knight (Human), Gold: 30, Resources: 29, Roles: [mounted] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, -15
- - Armor: 5, -15
- - Offhand: 5, -15
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3211
- #name "Knight"
- #spr1 "nationgen_ma//109-itamon/unit_3211_a.tga"
- #spr2 "nationgen_ma//109-itamon/unit_3211_b.tga"
- #gcost 30
- #ap 24
- #mapmove 3
- #mor 10
- #mr 10
- #hp 12
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 4
- #maxage 50
- #nametype 102
- #size 3
- #mounted
- #weapon 56 --- Hoof
- #ressize 2
- #rcost 5
- #descr "The cavalry of Itamon is armored with medium and heavy armor. The Knights are mounted on horses."
- #armor 18 --- Full Chain Mail / full chain
- #armor 20 --- Iron Cap / savaran_ironcap
- #armor 3 --- Kite Shield / kite5
- #weapon 357 --- / lightlance
- #end
- --- Temple Hierophant (Human), Gold: 15, Resources: 16, Roles: [ranged] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: sacred,
- --- Applied filters: Ranged sacred,
- #newmonster 3212
- #name "Temple Hierophant"
- #spr1 "nationgen_ma//109-itamon/unit_3212_a.tga"
- #spr2 "nationgen_ma//109-itamon/unit_3212_b.tga"
- #gcost 15
- #ap 12
- #mapmove 1
- #mor 14
- #mr 13
- #hp 12
- #str 10
- #att 11
- #def 11
- #prec 11
- #enc 3
- #maxage 50
- #nametype 102
- #holy
- #weapon 13 --- / hammer
- #armor 17 --- Full Scale Mail / 12
- #armor 20 --- Iron Cap / 11
- #weapon 710 --- / nation_109_customitem_1
- #end
- --- Scout (Human), Gold: 30, Resources: 7, Roles: [scout] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3213
- #name "Scout"
- #spr1 "nationgen_ma//109-itamon/unit_3213_a.tga"
- #spr2 "nationgen_ma//109-itamon/unit_3213_b.tga"
- #gcost 30
- #ap 12
- #mapmove 2
- #mor 10
- #mr 10
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #nametype 102
- #stealthy 10
- #noleader
- #weapon 644 --- / longspear_bronze
- #armor 11 --- Ring Mail Hauberk / ring hauberk short
- #armor 120 --- Leather Cap / hood4
- #end
- --- Katana Commander (Oriental human), Gold: 70, Resources: 11, Roles: [infantry] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 1, 0
- --- Generation tags:
- --- Applied filters: pillager, Infantry unit,
- #newmonster 3214
- #name "Katana Commander"
- #spr1 "nationgen_ma//109-itamon/unit_3214_a.tga"
- #spr2 "nationgen_ma//109-itamon/unit_3214_b.tga"
- #gcost 70
- #ap 12
- #mapmove 2
- #mor 12
- #mr 10
- #hp 12
- #str 10
- #att 12
- #def 12
- #prec 12
- #enc 3
- #maxage 50
- #nametype 134
- #pillagebonus 2
- #stealthy 0
- #goodleader
- #inspirational 1
- #poormagicleader
- #poorundeadleader
- #descr "The Katana Commanders of Itamon are able leaders whose fiery decrees are stalwartly executed by their forces. The Katana Commanders are also charged with leading any supernatural entity that the Chosen Ruby Mages of Itamon might raise, although they can only control a handful of these beings."
- #armor 15 --- Full Leather Armor / full leather
- #armor 119 --- Reinforced Leather Cap / reinforcedcap
- #weapon 378 --- / katana
- #end
- --- Spearmaster (Human), Gold: 40, Resources: 25, Roles: [infantry] (standard inf)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3215
- #name "Spearmaster"
- #spr1 "nationgen_ma//109-itamon/unit_3215_a.tga"
- #spr2 "nationgen_ma//109-itamon/unit_3215_b.tga"
- #gcost 40
- #ap 12
- #mapmove 1
- #mor 12
- #mr 10
- #hp 12
- #str 10
- #att 12
- #def 12
- #prec 12
- #enc 3
- #maxage 50
- #nametype 102
- #okleader
- #poormagicleader
- #poorundeadleader
- #descr "The Spearmasters of Itamon are unremarkable leaders whose decrees are obediently obeyed by their forces. The Spearmasters are also charged with overseeing any supernatural entity that the Chosen Ruby Mages of Itamon might summon, although they can only control a handful of these beings."
- #armor 101 --- Bronze Hauberk / plate hauberk
- #armor 20 --- Iron Cap / ironcap-sprite4-elite
- #armor 208 --- Iron Shield / shield11
- #weapon 28 --- / longspear
- #end
- --- Sergeant (Human), Gold: 90, Resources: 29, Roles: [mounted] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, -15
- - Armor: 5, -15
- - Offhand: 5, -15
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3216
- #name "Sergeant"
- #spr1 "nationgen_ma//109-itamon/unit_3216_a.tga"
- #spr2 "nationgen_ma//109-itamon/unit_3216_b.tga"
- #gcost 90
- #ap 24
- #mapmove 3
- #mor 12
- #mr 10
- #hp 14
- #str 10
- #att 12
- #def 12
- #prec 12
- #enc 4
- #maxage 50
- #nametype 102
- #size 3
- #mounted
- #weapon 56 --- Hoof
- #ressize 2
- #rcost 5
- #goodleader
- #inspirational 1
- #poormagicleader
- #poorundeadleader
- #descr "The Sergeants of Itamon are skilled leaders whose impassioned orders are swiftly enacted by their forces. The Sergeants are also charged with overseeing any supernatural entity that the Chosen Ruby Mages of Itamon might conjur, although they can only control a handful of these beings."
- #armor 18 --- Full Chain Mail / full chain
- #armor 20 --- Iron Cap / ironcap-sprite4-elite
- #armor 3 --- Kite Shield / kite5
- #weapon 357 --- / lightlance
- #end
- --- Temple Lord (Human), Gold: 90, Resources: 16, Roles: [ranged] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: sacred,
- --- Applied filters: Ranged sacred,
- #newmonster 3217
- #name "Temple Lord"
- #spr1 "nationgen_ma//109-itamon/unit_3217_a.tga"
- #spr2 "nationgen_ma//109-itamon/unit_3217_b.tga"
- #gcost 90
- #ap 12
- #mapmove 1
- #mor 16
- #mr 13
- #hp 14
- #str 10
- #att 13
- #def 13
- #prec 13
- #enc 3
- #maxage 50
- #nametype 102
- #holy
- #magicskill 8 1
- #goodleader
- #inspirational 1
- #poormagicleader
- #poorundeadleader
- #descr "The Temple Lords of Itamon are able leaders whose fiery decrees are confidently obeyed by their escorts. The Temple Lords are also charged with overseeing any supernatural entity that the Chosen Ruby Mages of Itamon might raise, although they can only control a handful of these beings. The Temple Lords hold a very minor place in Itamon's heirarchy, with little more dignity than a Temple Hierophant."
- #weapon 13 --- / hammer
- #armor 17 --- Full Scale Mail / 12
- #armor 20 --- Iron Cap / 11
- #weapon 710 --- / nation_109_customitem_1
- #end
- --- Junior Bishop (Human), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS,
- #newmonster 3218
- #name "Junior Bishop"
- #spr1 "nationgen_ma//109-itamon/unit_3218_a.tga"
- #spr2 "nationgen_ma//109-itamon/unit_3218_b.tga"
- #gcost 35
- #ap 12
- #mapmove 2
- #mor 10
- #mr 13
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #nametype 102
- #magicskill 8 1
- #holy
- #descr "The Junior Bishops of Itamon are adequate leaders whose instructions are freely executed by their followers. The Junior Bishops hold a very minor place in Itamon's heirarchy, with little more prestige than a Temple Hierophant."
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 701 --- / dagger
- #end
- --- Bishop (Human), Gold: 65, Resources: 2, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: priest 2,
- --- Applied filters: PRIESTPICKS,
- #newmonster 3219
- #name "Bishop"
- #spr1 "nationgen_ma//109-itamon/unit_3219_a.tga"
- #spr2 "nationgen_ma//109-itamon/unit_3219_b.tga"
- #gcost 65
- #ap 12
- #mapmove 2
- #mor 10
- #mr 14
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #nametype 102
- #magicskill 8 2
- #holy
- #descr "The Bishops of Itamon are undistinguished leaders whose orders are obediently obeyed by their guardians. The Bishops make up the foundation of Itamon's cult, playing a crucial role in all almost matters of faith."
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 446 --- / sceptre
- #end
- --- Ancient Bishop (Human), Gold: 115, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: priest 3,
- --- Applied filters: PRIESTPICKS,
- #newmonster 3220
- #name "Ancient Bishop"
- #spr1 "nationgen_ma//109-itamon/unit_3220_a.tga"
- #spr2 "nationgen_ma//109-itamon/unit_3220_b.tga"
- #gcost 115
- #ap 12
- #mapmove 2
- #mor 10
- #mr 15
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #nametype 102
- #magicskill 8 3
- #holy
- #descr "The Ancient Bishops of Itamon are adequate leaders whose instructions are dutifully obeyed by their followers. At the top of Itamon's religious heirarchy, the Ancient Bishops are the wisest of their faith."
- #poorleader
- #armor 158 --- Robes / toga
- #weapon 7 --- / serpentstaff
- #end
- --- Apprentice Ruby Astrapelagist (Human), Gold: 150, Resources: 3, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (140),
- #newmonster 3221
- #name "Apprentice Ruby Astrapelagist"
- #spr1 "nationgen_ma//109-itamon/unit_3221_a.tga"
- #spr2 "nationgen_ma//109-itamon/unit_3221_b.tga"
- #gcost 150
- #ap 12
- #mapmove 2
- #mor 10
- #mr 14
- #hp 10
- #str 10
- #att 9
- #def 9
- #prec 10
- #enc 3
- #maxage 50
- #nametype 102
- #magicskill 4 2
- #custommagic 3456 100
- #custommagic 3456 10
- #poorleader
- #armor 158 --- Robes / newtrobe_white
- #weapon 13 --- / hammer
- #end
- --- Ruby Windwhisperer (Human), Gold: 170, Resources: 3, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (160), majorfireres,
- #newmonster 3222
- #name "Ruby Windwhisperer"
- #spr1 "nationgen_ma//109-itamon/unit_3222_a.tga"
- #spr2 "nationgen_ma//109-itamon/unit_3222_b.tga"
- #gcost 170
- #ap 12
- #mapmove 2
- #mor 10
- #mr 15
- #hp 10
- #str 10
- #att 9
- #def 9
- #prec 10
- #enc 3
- #maxage 50
- #nametype 102
- #magicskill 4 2
- #magicskill 1 1
- #custommagic 3456 100
- #custommagic 3456 10
- #fireres 10
- #poorleader
- #armor 158 --- Robes / turanrobe_white
- #weapon 13 --- / hammer
- #end
- --- Ruby Firestarter (Human), Gold: 170, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (160), majorfireres,
- #newmonster 3223
- #name "Ruby Firestarter"
- #spr1 "nationgen_ma//109-itamon/unit_3223_a.tga"
- #spr2 "nationgen_ma//109-itamon/unit_3223_b.tga"
- #gcost 170
- #ap 12
- #mapmove 2
- #mor 10
- #mr 15
- #hp 10
- #str 10
- #att 9
- #def 9
- #prec 10
- #enc 3
- #maxage 50
- #nametype 102
- #magicskill 4 2
- #magicskill 0 1
- #custommagic 3456 100
- #custommagic 3456 10
- #fireres 10
- #poorleader
- #armor 158 --- Robes / turanrobe_white
- #weapon 7 --- / quarterstaff
- #end
- --- Chosen Ruby Astrapelagist (Human), Gold: 225, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (245), nobadevents2,
- #newmonster 3224
- #name "Chosen Ruby Astrapelagist"
- #spr1 "nationgen_ma//109-itamon/unit_3224_a.tga"
- #spr2 "nationgen_ma//109-itamon/unit_3224_b.tga"
- #gcost 225
- #ap 12
- #mapmove 1
- #mor 10
- #mr 18
- #hp 10
- #str 10
- #att 9
- #def 9
- #prec 10
- #enc 3
- #maxage 50
- #nametype 102
- #magicskill 4 2
- #magicskill 1 2
- #magicskill 0 1
- #magicskill 3 1
- #custommagic 3456 100
- #custommagic 3456 10
- #nobadevents 3
- #slowrec
- #weapon 92 --- Fist given to units that could otherwise only kick.
- #armor 158 --- Robes / turanrobe_dyed
- #armor 120 --- Leather Cap / feathercap
- #end
- --- Hero (Human), Gold: 0, Resources: 2, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (370), waterele, illusion, majorcoldres, coldres,
- #newmonster 3225
- #name "Hero"
- #spr1 "nationgen_ma//109-itamon/unit_3225_a.tga"
- #spr2 "nationgen_ma//109-itamon/unit_3225_b.tga"
- #gcost 0
- #ap 12
- #mapmove 2
- #mor 10
- #mr 10
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #nametype 102
- #magicskill 1 3
- #magicskill 4 3
- #magicskill 2 3
- #magicskill 0 1
- #batstartsum1 411
- #illusion
- #stealthy 0
- #coldres 15
- #unique
- #armor 158 --- Robes / turanrobe_white
- #weapon 446 --- / sceptre
- #end
- --- Hero (Human), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (250), floating, majorcoldres, majorshockres, invulnerable5, makepearls,
- #newmonster 3226
- #name "Hero"
- #spr1 "nationgen_ma//109-itamon/unit_3226_a.tga"
- #spr2 "nationgen_ma//109-itamon/unit_3226_b.tga"
- #gcost 0
- #ap 12
- #mapmove 2
- #mor 10
- #mr 10
- #hp 10
- #str 10
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #nametype 102
- #magicskill 1 4
- #magicskill 4 1
- #magicskill 2 1
- #float
- #coldres 10
- #shockres 10
- #invulnerable 5
- #makepearls 3
- #unique
- #armor 158 --- Robes / turanrobe_dyed
- #weapon 7 --- / knobblystaff
- #end
- --- Unit definitions for Ciris
- --- Shapechange form for Hero
- #newmonster 3020
- #copystats 532
- #copyspr 532
- #magicboost 53 -5
- #reinvigoration 5
- #maxage 800
- #nametype 113
- #berserk 5
- #holy
- #descr "No description"
- #holy
- #end
- --- Shapechange form for Hero
- #newmonster 3021
- #copystats 1199
- #copyspr 1199
- #magicboost 53 -1
- #itemslots 12288
- #transformation 0
- #maxage 500
- #nametype 113
- #descr "No description"
- #shapechange 3249
- #end
- --- Archer (Dynastic human), Gold: 7, Resources: 10, Roles: [ranged] (slave archer)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit,
- #newmonster 3227
- #name "Archer"
- #spr1 "nationgen_ma//110-ciris/unit_3227_a.tga"
- #spr2 "nationgen_ma//110-ciris/unit_3227_b.tga"
- #gcost 7
- #ap 12
- #mapmove 2
- #mor 7
- #mr 10
- #hp 10
- #str 12
- #att 8
- #def 8
- #prec 10
- #enc 2
- #maxage 40
- #size 2
- #prot 0
- #fireres 5
- #wastesurvival
- #slave
- #nametype 113
- #descr "The ranged units in Ciris carry short swords and short bows and are armored with light armor."
- #weapon 6 --- / shortsword
- #armor 7 --- Scale Mail Cuirass / thick scale cuirass
- #weapon 23 --- / short bow
- #end
- --- Sword Soldier (Dynastic human), Gold: 10, Resources: 14, Roles: [infantry, elite infantry, sacred infantry] (human inf)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3228
- #name "Sword Soldier"
- #spr1 "nationgen_ma//110-ciris/unit_3228_a.tga"
- #spr2 "nationgen_ma//110-ciris/unit_3228_b.tga"
- #gcost 10
- #ap 10
- #mapmove 1
- #mor 10
- #mr 10
- #hp 10
- #str 11
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #size 2
- #prot 0
- #fireres 5
- #wastesurvival
- #nametype 113
- #descr "The infantry of Ciris wear light and medium armor and are armed with weapons."
- #armor 12 --- Scale Mail Hauberk / scale hauberk
- #armor 20 --- Iron Cap / ironcap
- #armor 1 --- Buckler / iron_buckler
- #weapon 6 --- / shortsword
- #end
- --- Sword Soldier (Dynastic human), Gold: 10, Resources: 16, Roles: [infantry, elite infantry, sacred infantry] (human inf)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3229
- #name "Sword Soldier"
- #spr1 "nationgen_ma//110-ciris/unit_3229_a.tga"
- #spr2 "nationgen_ma//110-ciris/unit_3229_b.tga"
- #gcost 10
- #ap 10
- #mapmove 1
- #mor 10
- #mr 10
- #hp 10
- #str 11
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #size 2
- #prot 0
- #fireres 5
- #wastesurvival
- #nametype 113
- #descr "The infantry of Ciris wear light and medium armor and are armed with weapons."
- #armor 12 --- Scale Mail Hauberk / scale hauberk
- #armor 20 --- Iron Cap / ironcap
- #armor 1 --- Buckler / iron_buckler
- #weapon 10 --- / falchion
- #end
- --- Caveman Elite Axemaster (Caveman), Gold: 26, Resources: 3, Roles: [infantry, scout, sacred infantry, elite infantry] (infantry)
- --- OFFSET DEBUG:
- - Weapon: -3, 3
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: slave, elite +1, Infantry unit,
- #newmonster 3230
- #name "Caveman Elite Axemaster"
- #spr1 "nationgen_ma//110-ciris/unit_3230_a.tga"
- #spr2 "nationgen_ma//110-ciris/unit_3230_b.tga"
- #gcost 26
- #ap 14
- #mapmove 2
- #mor 10
- #mr 8
- #hp 23
- #str 17
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #size 3
- #prot 2
- #fireres 5
- #coldres 5
- #darkvision 50
- #wastesurvival
- #mountainsurvival
- #slave
- #descr "Cavemen are overgrown humans of dubious mental faculties. They might be predecessors of the human race or just the result of a not so successful experiment of a curious divinity. The infantry of Ciris wear light and medium armor and are armed with weapons."
- #armor 44 --- Furs / bulky furs
- #weapon 253 --- / stone_hatchet
- #end
- --- Caveman Slave Axeman (Caveman), Gold: 22, Resources: 13, Roles: [infantry, scout, sacred infantry, elite infantry] (infantry)
- --- OFFSET DEBUG:
- - Weapon: -3, 3
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: slave, Infantry unit,
- #newmonster 3231
- #name "Caveman Slave Axeman"
- #spr1 "nationgen_ma//110-ciris/unit_3231_a.tga"
- #spr2 "nationgen_ma//110-ciris/unit_3231_b.tga"
- #gcost 22
- #ap 14
- #mapmove 2
- #mor 9
- #mr 8
- #hp 23
- #str 17
- #att 9
- #def 9
- #prec 9
- #enc 3
- #maxage 50
- #size 3
- #prot 2
- #fireres 5
- #coldres 5
- #darkvision 50
- #wastesurvival
- #mountainsurvival
- #slave
- #descr "Cavemen are overgrown humans of dubious mental faculties. They might be predecessors of the human race or just the result of a not so successful experiment of a curious divinity. The infantry of Ciris wear light and medium armor and are armed with weapons."
- #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
- #weapon 253 --- / stone_hatchet
- #end
- --- Caveman Slave Clubber (Caveman), Gold: 22, Resources: 12, Roles: [infantry, scout, sacred infantry, elite infantry] (infantry)
- --- OFFSET DEBUG:
- - Weapon: -2, 3
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: slave, Infantry unit,
- #newmonster 3232
- #name "Caveman Slave Clubber"
- #spr1 "nationgen_ma//110-ciris/unit_3232_a.tga"
- #spr2 "nationgen_ma//110-ciris/unit_3232_b.tga"
- #gcost 22
- #ap 14
- #mapmove 2
- #mor 9
- #mr 8
- #hp 23
- #str 17
- #att 9
- #def 9
- #prec 9
- #enc 3
- #maxage 50
- #size 3
- #prot 2
- #fireres 5
- #coldres 5
- #darkvision 50
- #wastesurvival
- #mountainsurvival
- #slave
- #descr "Cavemen are overgrown humans of dubious mental faculties. They might be predecessors of the human race or just the result of a not so successful experiment of a curious divinity. The infantry of Ciris wear light and medium armor and are armed with weapons."
- #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
- #weapon 252 --- / club
- #end
- --- Caveman Slave Rock Thrower (Caveman), Gold: 22, Resources: 12, Roles: [infantry, scout, sacred infantry, elite infantry] (infantry)
- --- OFFSET DEBUG:
- - Weapon: -1, 0
- - Armor: 0, 0
- - Offhand: 0, -1
- --- Generation tags:
- --- Applied filters: slave, Infantry unit,
- #newmonster 3233
- #name "Caveman Slave Rock Thrower"
- #spr1 "nationgen_ma//110-ciris/unit_3233_a.tga"
- #spr2 "nationgen_ma//110-ciris/unit_3233_b.tga"
- #gcost 22
- #ap 14
- #mapmove 2
- #mor 9
- #mr 8
- #hp 23
- #str 17
- #att 9
- #def 9
- #prec 9
- #enc 3
- #maxage 50
- #size 3
- #prot 2
- #fireres 5
- #coldres 5
- #darkvision 50
- #wastesurvival
- #mountainsurvival
- #slave
- #ambidextrous 0
- #descr "Cavemen are overgrown humans of dubious mental faculties. They might be predecessors of the human race or just the result of a not so successful experiment of a curious divinity. The infantry of Ciris wear light and medium armor and are armed with weapons."
- #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
- #weapon 553 --- / rocks
- #weapon 605 --- / thrown_rocks
- #end
- --- Light Caveman Slave Axeman (Caveman), Gold: 22, Resources: 6, Roles: [infantry, scout, sacred infantry, elite infantry] (infantry)
- --- OFFSET DEBUG:
- - Weapon: -3, 3
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: slave, Infantry unit,
- #newmonster 3234
- #name "Light Caveman Slave Axeman"
- #spr1 "nationgen_ma//110-ciris/unit_3234_a.tga"
- #spr2 "nationgen_ma//110-ciris/unit_3234_b.tga"
- #gcost 22
- #ap 14
- #mapmove 2
- #mor 9
- #mr 8
- #hp 23
- #str 17
- #att 9
- #def 9
- #prec 9
- #enc 3
- #maxage 50
- #size 3
- #prot 2
- #fireres 5
- #coldres 5
- #darkvision 50
- #wastesurvival
- #mountainsurvival
- #slave
- #descr "Cavemen are overgrown humans of dubious mental faculties. They might be predecessors of the human race or just the result of a not so successful experiment of a curious divinity. The infantry of Ciris wear light and medium armor and are armed with weapons."
- #armor 6 --- Ring Mail Cuirass / ring cuirass
- #weapon 253 --- / stone_hatchet
- #end
- --- Charioteer (Dynastic human), Gold: 35, Resources: 19, Roles: [human chariot, chariot, elite chariot, sacred chariot] (null)
- --- OFFSET DEBUG:
- - Weapon: 2, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Chariot unit,
- #newmonster 3235
- #name "Charioteer"
- #spr1 "nationgen_ma//110-ciris/unit_3235_a.tga"
- #spr2 "nationgen_ma//110-ciris/unit_3235_b.tga"
- #gcost 35
- #ap 18
- #mapmove 3
- #mor 10
- #mr 10
- #hp 12
- #str 11
- #att 10
- #def 10
- #prec 10
- #enc 4
- #maxage 50
- #size 4
- #prot 5
- #fireres 5
- #wastesurvival
- #nametype 113
- #trample
- #mounted
- #ressize 2
- #rcost 10
- #descr "Charioteers ride their chariots pulled by horses and fight with slings and long spears."
- #weapon 22 --- / sling
- #armor 7 --- Scale Mail Cuirass / thick scale cuirass
- #armor 207 --- Wicker Shield / shield10_wicker
- #weapon 28 --- / longspear
- #end
- --- Flame Paladin (Dynastic human), Gold: 105, Resources: 15, Roles: [sacred ranged] (dustwalker archer)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: sacred,
- --- Applied filters: awe, deathpower, Ranged sacred,
- #newmonster 3236
- #name "Flame Paladin"
- #spr1 "nationgen_ma//110-ciris/unit_3236_a.tga"
- #spr2 "nationgen_ma//110-ciris/unit_3236_b.tga"
- #gcost 105
- #ap 10
- #mapmove 2
- #mor 25
- #mr 17
- #hp 25
- #str 16
- #att 11
- #def 11
- #prec 10
- #enc 0
- #maxage 500
- #size 2
- #prot 5
- #fireres 25
- #poisonres 25
- #heat 3
- #firepower 1
- #pierceres
- #undead
- #neednoteat
- #wastesurvival
- #descr "Dust Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
- #nametype 113
- #awe 1
- #deathpower 1
- #holy
- #weapon 10 --- / falchion
- #armor 12 --- Scale Mail Hauberk / elite thick bronze scale hauberk
- #armor 20 --- Iron Cap / ironcap_fancy
- #weapon 22 --- / sling
- #end
- --- Scout (Dynastic human), Gold: 30, Resources: 10, Roles: [scout] (human scout)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3237
- #name "Scout"
- #spr1 "nationgen_ma//110-ciris/unit_3237_a.tga"
- #spr2 "nationgen_ma//110-ciris/unit_3237_b.tga"
- #gcost 30
- #ap 10
- #mapmove 2
- #mor 10
- #mr 10
- #hp 10
- #str 11
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #size 2
- #prot 0
- #fireres 5
- #wastesurvival
- #nametype 113
- #stealthy 10
- #noleader
- #weapon 10 --- / falchion
- #armor 7 --- Scale Mail Cuirass / thick scale cuirass
- #end
- --- Warchief (Caveman), Gold: 65, Resources: 6, Roles: [infantry, scout, sacred infantry, elite infantry] (infantry)
- --- OFFSET DEBUG:
- - Weapon: -3, 3
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: slave, Infantry unit,
- #newmonster 3238
- #name "Warchief"
- #spr1 "nationgen_ma//110-ciris/unit_3238_a.tga"
- #spr2 "nationgen_ma//110-ciris/unit_3238_b.tga"
- #gcost 65
- #ap 14
- #mapmove 2
- #mor 11
- #mr 8
- #hp 25
- #str 17
- #att 11
- #def 11
- #prec 11
- #enc 3
- #maxage 50
- #size 3
- #prot 2
- #fireres 5
- #coldres 5
- #darkvision 50
- #wastesurvival
- #mountainsurvival
- #slave
- #taskmaster 3
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "Cavemen are overgrown humans of dubious mental faculties. They might be predecessors of the human race or just the result of a not so successful experiment of a curious divinity. The Warchiefs of Ciris are experienced leaders whose dour plans are swiftly carried out by their subordinates and slaves. The Warchiefs are also charged with leading any supernatural entity that the Mages of Ciris might conjur, although they can only control a handful of these beings."
- #armor 6 --- Ring Mail Cuirass / ring cuirass
- #weapon 253 --- / stone_hatchet
- #end
- --- Slave Champion (Caveman), Gold: 75, Resources: 12, Roles: [infantry, scout, sacred infantry, elite infantry] (infantry)
- --- OFFSET DEBUG:
- - Weapon: -2, 3
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: slave, Infantry unit,
- #newmonster 3239
- #name "Slave Champion"
- #spr1 "nationgen_ma//110-ciris/unit_3239_a.tga"
- #spr2 "nationgen_ma//110-ciris/unit_3239_b.tga"
- #gcost 75
- #ap 14
- #mapmove 2
- #mor 11
- #mr 8
- #hp 25
- #str 17
- #att 11
- #def 11
- #prec 11
- #enc 3
- #maxage 50
- #size 3
- #prot 2
- #fireres 5
- #coldres 5
- #darkvision 50
- #wastesurvival
- #mountainsurvival
- #slave
- #goodleader
- #inspirational 1
- #taskmaster 1
- #poormagicleader
- #poorundeadleader
- #descr "Cavemen are overgrown humans of dubious mental faculties. They might be predecessors of the human race or just the result of a not so successful experiment of a curious divinity. The Slave Champions of Ciris are practiced leaders whose arresting decrees are swiftly executed by their subordinates and slaves. The Slave Champions are also charged with commanding any supernatural entity that the Mages of Ciris might raise, although they can only control a handful of these beings."
- #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
- #weapon 252 --- / club
- #end
- --- Spearmaster (Dynastic human), Gold: 125, Resources: 19, Roles: [human chariot, chariot, elite chariot, sacred chariot] (null)
- --- OFFSET DEBUG:
- - Weapon: 2, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Chariot unit,
- #newmonster 3240
- #name "Spearmaster"
- #spr1 "nationgen_ma//110-ciris/unit_3240_a.tga"
- #spr2 "nationgen_ma//110-ciris/unit_3240_b.tga"
- #gcost 125
- #ap 18
- #mapmove 3
- #mor 12
- #mr 10
- #hp 14
- #str 11
- #att 12
- #def 12
- #prec 12
- #enc 4
- #maxage 50
- #size 4
- #prot 5
- #fireres 5
- #wastesurvival
- #nametype 113
- #trample
- #mounted
- #ressize 2
- #rcost 10
- #expertleader
- #inspirational 1
- #okmagicleader
- #okundeadleader
- #descr "The Spearmasters of Ciris are expert leaders whose fiery commands are unhesitatingly executed by their followers. The Spearmasters are also charged with leading any supernatural entity that the Mages of Ciris might summon."
- #weapon 22 --- / sling
- #armor 7 --- Scale Mail Cuirass / thick scale cuirass
- #armor 148 --- Crown / nemes_ornate
- #armor 207 --- Wicker Shield / shield10_wicker_painted
- #weapon 28 --- / longspear
- #end
- --- Flame Master (Dynastic human), Gold: 185, Resources: 15, Roles: [sacred ranged] (dustwalker archer)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: sacred,
- --- Applied filters: awe, deathpower, Ranged sacred,
- #newmonster 3241
- #name "Flame Master"
- #spr1 "nationgen_ma//110-ciris/unit_3241_a.tga"
- #spr2 "nationgen_ma//110-ciris/unit_3241_b.tga"
- #gcost 185
- #ap 10
- #mapmove 2
- #mor 27
- #mr 17
- #hp 27
- #str 16
- #att 13
- #def 13
- #prec 12
- #enc 0
- #maxage 500
- #size 2
- #prot 5
- #fireres 25
- #poisonres 25
- #heat 3
- #firepower 1
- #pierceres
- #undead
- #neednoteat
- #wastesurvival
- #descr "The Flame Masters of Ciris are aloof figures whose adept decrees are courageously enacted by their disciples. The Flame Masters are also charged with overseeing the enchanted and unholy warriors of Ciris. The Flame Masters hold a very minor place in Ciris's heirarchy, with little more power than a Flame Paladin." Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
- #nametype 113
- #awe 1
- #deathpower 1
- #holy
- #goodleader
- #poormagicleader
- #okundeadleader
- #weapon 10 --- / falchion
- #armor 12 --- Scale Mail Hauberk / elite thick bronze scale hauberk
- #armor 20 --- Iron Cap / ironcap_gilt_fancy
- #weapon 22 --- / sling
- #end
- --- High Priest (Dynastic human), Gold: 35, Resources: 2, Roles: [mage, priest] (T2 human)
- --- OFFSET DEBUG:
- - Weapon: 0, -3
- - Armor: 0, 0
- - Offhand: -1, -2
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS,
- #newmonster 3242
- #name "High Priest"
- #spr1 "nationgen_ma//110-ciris/unit_3242_a.tga"
- #spr2 "nationgen_ma//110-ciris/unit_3242_b.tga"
- #gcost 35
- #ap 10
- #mapmove 2
- #mor 10
- #mr 13
- #hp 10
- #str 11
- #att 10
- #def 10
- #prec 10
- #enc 3
- #maxage 50
- #size 2
- #prot 0
- #fireres 5
- #wastesurvival
- #nametype 113
- #magicskill 8 1
- #holy
- #descr "The High Priests of Ciris are undistinguished leaders whose instructions are willingly carried out by their assistants. The High Priests hold a very minor place in Ciris's heirarchy, with hardly more understanding than a Flame Paladin."
- #poorleader
- #armor 148 --- Crown / nemes_long
- #weapon 6 --- / shortsword
- #end
- --- Slave of the Ash Vault (Dynastic human), Gold: 120, Resources: 5, Roles: [mage, priest] (T1 human)
- --- OFFSET DEBUG:
- - Weapon: 0, -3
- - Armor: 0, 0
- - Offhand: -1, -2
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (110),
- #newmonster 3243
- #name "Slave of the Ash Vault"
- #spr1 "nationgen_ma//110-ciris/unit_3243_a.tga"
- #spr2 "nationgen_ma//110-ciris/unit_3243_b.tga"
- #gcost 120
- #ap 10
- #mapmove 2
- #mor 10
- #mr 14
- #hp 10
- #str 11
- #att 9
- #def 9
- #prec 10
- #enc 3
- #maxage 50
- #size 2
- #prot 0
- #fireres 5
- #wastesurvival
- #nametype 113
- #magicskill 4 1
- #magicskill 5 1
- #custommagic 6144 100
- #custommagic 6784 10
- #poorleader
- #ambidextrous 2
- #armor 158 --- Robes / graveconsortrobe_faint
- #armor 20 --- Iron Cap / ironcap
- #weapon 6 --- / shortsword
- #weapon 496 --- / pitcher
- #end
- --- Vault Griever (Dynastic human), Gold: 170, Resources: 6, Roles: [mage, priest] (T2 human)
- --- OFFSET DEBUG:
- - Weapon: 0, -3
- - Armor: 0, 0
- - Offhand: -1, -2
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (160),
- #newmonster 3244
- #name "Vault Griever"
- #spr1 "nationgen_ma//110-ciris/unit_3244_a.tga"
- #spr2 "nationgen_ma//110-ciris/unit_3244_b.tga"
- #gcost 170
- #ap 10
- #mapmove 2
- #mor 10
- #mr 15
- #hp 10
- #str 11
- #att 9
- #def 9
- #prec 10
- #enc 3
- #maxage 50
- #size 2
- #prot 0
- #fireres 5
- #wastesurvival
- #nametype 113
- #magicskill 4 2
- #magicskill 5 1
- #custommagic 6784 100
- #custommagic 6784 10
- #poorleader
- #ambidextrous 2
- #armor 158 --- Robes / graveconsortrobe_dark
- #armor 20 --- Iron Cap / ironcap
- #weapon 459 --- / sutra
- #weapon 8 --- / broadsword
- #end
- --- Vault Deacon (Dynastic human), Gold: 150, Resources: 6, Roles: [mage, priest] (T2 human)
- --- OFFSET DEBUG:
- - Weapon: 0, -3
- - Armor: 0, 0
- - Offhand: -1, -2
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (140),
- #newmonster 3245
- #name "Vault Deacon"
- #spr1 "nationgen_ma//110-ciris/unit_3245_a.tga"
- #spr2 "nationgen_ma//110-ciris/unit_3245_b.tga"
- #gcost 150
- #ap 10
- #mapmove 2
- #mor 10
- #mr 14
- #hp 10
- #str 11
- #att 9
- #def 9
- #prec 10
- #enc 3
- #maxage 50
- #size 2
- #prot 0
- #fireres 5
- #wastesurvival
- #nametype 113
- #magicskill 4 2
- #custommagic 6784 100
- #custommagic 6784 10
- #poorleader
- #ambidextrous 2
- #armor 158 --- Robes / graveconsortrobe_dark
- #armor 20 --- Iron Cap / ironcap_gilt
- #weapon 459 --- / sutra
- #weapon 8 --- / broadsword
- #end
- --- Prince of the Ash Vault (Dynastic human), Gold: 315, Resources: 5, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, -3
- - Armor: 0, 0
- - Offhand: -1, -2
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (220), better researcher +1, fear,
- #newmonster 3246
- #name "Prince of the Ash Vault"
- #spr1 "nationgen_ma//110-ciris/unit_3246_a.tga"
- #spr2 "nationgen_ma//110-ciris/unit_3246_b.tga"
- #gcost 315
- #ap 10
- #mapmove 2
- #mor 18
- #mr 19
- #hp 25
- #str 16
- #att 10
- #def 10
- #prec 10
- #enc 0
- #maxage 500
- #size 2
- #prot 5
- #fireres 25
- #poisonres 25
- #heat 3
- #firepower 1
- #pierceres
- #undead
- #neednoteat
- #wastesurvival
- #descr "Dust Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
- #nametype 113
- #magicskill 4 2
- #magicskill 5 2
- #magicskill 0 1
- #custommagic 6784 100
- #custommagic 6784 10
- #researchbonus 1
- #fear 5
- #slowrec
- #holy
- #okundeadleader
- #armor 158 --- Robes / graveconsortrobe_twotone
- #armor 20 --- Iron Cap / ironcap_gilt
- #weapon 13 --- / hammer
- #end
- --- Hero (Dynastic human), Gold: 0, Resources: 10, Roles: [sacred infantry] (standard inf)
- --- OFFSET DEBUG:
- - Weapon: 0, 5
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: description "can continue to fight despite taking mortal wounds", nopose ranged, nopose mounted, path earth, nopose ranged, nopose mounted, sacred,
- --- Applied filters: Hero, undyinghigh, metalman, berserkhigh, deathpower, Infantry sacred,
- #newmonster 3247
- #name "Hero"
- #spr1 "nationgen_ma//110-ciris/unit_3247_a.tga"
- #spr2 "nationgen_ma//110-ciris/unit_3247_b.tga"
- #gcost 0
- #ap 10
- #mapmove 3
- #mor 31
- #mr 18
- #hp 20
- #str 16
- #att 11
- #def 11
- #prec 10
- #enc 0
- #maxage 800
- #size 2
- #prot 5
- #fireres 25
- #poisonres 25
- #heat 3
- #firepower 1
- #pierceres
- #undead
- #neednoteat
- #wastesurvival
- #descr "Dust Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
- #nametype 113
- #undying 9
- #secondshape 3020
- #berserk 5
- #deathpower 1
- #holy
- #unique
- #armor 12 --- Scale Mail Hauberk / elite thick bronze scale hauberk
- #armor 148 --- Crown / nemes_ornate
- #armor 207 --- Wicker Shield / shield10_wicker_painted
- #weapon 712 --- / nation_110_customitem_1
- #end
- --- Hero (Dynastic human), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, -3
- - Armor: 0, 0
- - Offhand: -1, -2
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (390), ethereal, resource generator 15, deathrec,
- #newmonster 3248
- #name "Hero"
- #spr1 "nationgen_ma//110-ciris/unit_3248_a.tga"
- #spr2 "nationgen_ma//110-ciris/unit_3248_b.tga"
- #gcost 0
- #ap 10
- #mapmove 3
- #mor 18
- #mr 16
- #hp 25
- #str 16
- #att 11
- #def 11
- #prec 10
- #enc 0
- #maxage 500
- #size 2
- #prot 5
- #fireres 25
- #poisonres 25
- #heat 3
- #firepower 1
- #pierceres
- #undead
- #neednoteat
- #wastesurvival
- #descr "Dust Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
- #nametype 113
- #magicskill 4 4
- #magicskill 5 3
- #magicskill 0 2
- #magicskill 3 1
- #ethereal
- #resources 15
- #unique
- #deathrec 0
- #okundeadleader
- #armor 158 --- Robes / heirodulerobe_bright
- #armor 148 --- Crown / crown_lich
- #weapon 7 --- / serpentstaff
- #end
- --- Hero (Dynastic human), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, -3
- - Armor: 0, 0
- - Offhand: -1, -2
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (330), deathrec, makepearls, drainimmune for extramages, wingedmonkey, lesser_otherness,
- #newmonster 3249
- #name "Hero"
- #spr1 "nationgen_ma//110-ciris/unit_3249_a.tga"
- #spr2 "nationgen_ma//110-ciris/unit_3249_b.tga"
- #gcost 0
- #ap 10
- #mapmove 3
- #mor 18
- #mr 16
- #hp 25
- #str 16
- #att 11
- #def 11
- #prec 10
- #enc 0
- #maxage 500
- #size 2
- #prot 5
- #fireres 25
- #poisonres 25
- #heat 3
- #firepower 1
- #pierceres
- #undead
- #neednoteat
- #wastesurvival
- #descr "Dust Walkers are risen ancients entombed by long-dead desert dynasties. Their bony, leathery bodies are surrounded by a dry, parching wind."
- #nametype 113
- #magicskill 4 4
- #magicskill 5 3
- #magicskill 6 1
- #makepearls 3
- #drainimmune
- #shapechange 3021
- #batstartsum1 756
- #unique
- #deathrec 0
- #okundeadleader
- #armor 158 --- Robes / robes_cultist_ornate
- #armor 145 --- Mask / mask_ibis
- #weapon 7 --- / orbstaff
- #end
- --- Unit definitions for Hessia
- --- Shapechange form for Disciple of the Free Choir
- #newmonster 3022
- #copystats 2514
- #copyspr 2514
- #itemslots 12288
- #magicboost 53 -1
- #transformation 0
- #maxage 100
- #nametype 113
- #poisonres 5
- #descr "No description"
- #shapechange 3266
- #holy
- #gcost 380
- #end
- --- Shapechange form for Hero
- #newmonster 3023
- #copystats 284
- #copyspr 284
- #magicboost 53 -1
- #itemslots 12288
- #transformation 0
- #maxage 100
- #nametype 113
- #poisonres 5
- #descr "No description"
- #shapechange 3270
- #end
- --- Pale One Woodland Boulder Thrower (Pale One), Gold: 20, Resources: 3, Roles: [sacred, ranged] (ranged_steel)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: forestunit, Ranged unit,
- #newmonster 3250
- #name "Pale One Woodland Boulder Thrower"
- #spr1 "nationgen_ma//111-hessia/unit_3250_a.tga"
- #spr2 "nationgen_ma//111-hessia/unit_3250_b.tga"
- #gcost 20
- #ap 10
- #mapmove 2
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #forestsurvival
- #weapon 92 --- Fist given to units that could otherwise only kick.
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The ranged units of Hessia wear light armor and are armed with a large rock."
- #armor 20 --- Iron Cap / steelcap
- #weapon 703 --- / boulder
- #end
- --- Pale One Trident Infantry (Pale One), Gold: 10, Resources: 25, Roles: [infantry, sacred] (infantry_steel)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3251
- #name "Pale One Trident Infantry"
- #spr1 "nationgen_ma//111-hessia/unit_3251_a.tga"
- #spr2 "nationgen_ma//111-hessia/unit_3251_b.tga"
- #gcost 10
- #ap 10
- #mapmove 1
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Hessia carry weapons and are armored with light and medium armor."
- #armor 12 --- Scale Mail Hauberk / scale hauberk
- #armor 118 --- Half Helmet / steelhalfhelmet
- #armor 208 --- Iron Shield / steelshield
- #weapon 3 --- / trident
- #end
- --- Pale One Woodland Infantry (Pale One), Gold: 10, Resources: 9, Roles: [infantry, scout] (infantry_bronze)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: forestunit, Infantry unit,
- #newmonster 3252
- #name "Pale One Woodland Infantry"
- #spr1 "nationgen_ma//111-hessia/unit_3252_a.tga"
- #spr2 "nationgen_ma//111-hessia/unit_3252_b.tga"
- #gcost 10
- #ap 10
- #mapmove 2
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #forestsurvival
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The infantry in Hessia carry weapons and are armored with light and medium armor."
- #armor 135 --- Bronze Cap / bronzecap
- #weapon 16 --- / flail
- #weapon 21 --- / javelin
- #end
- --- Flail Infantry (Lizard), Gold: 30, Resources: 16, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: -6, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, wastesurvival,
- #newmonster 3253
- #name "Flail Infantry"
- #spr1 "nationgen_ma//111-hessia/unit_3253_a.tga"
- #spr2 "nationgen_ma//111-hessia/unit_3253_b.tga"
- #gcost 30
- #ap 12
- #mapmove 1
- #mor 13
- #mr 13
- #hp 25
- #str 14
- #att 12
- #def 10
- #prec 10
- #enc 4
- #maxage 100
- #prot 8
- #coldblooded
- #poisonres 8
- #swampsurvival
- #nametype 113
- #size 3
- #weapon 20 --- Bite
- #wastesurvival
- #descr "The infantry in Hessia carry weapons and are armored with light and medium armor. Waste survival Waste survival"
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 20 --- Iron Cap / cap
- #weapon 16 --- / flail
- #end
- --- Axeman (Lizard), Gold: 30, Resources: 16, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: -3, -9
- --- Generation tags:
- --- Applied filters: Infantry unit, wastesurvival,
- #newmonster 3254
- #name "Axeman"
- #spr1 "nationgen_ma//111-hessia/unit_3254_a.tga"
- #spr2 "nationgen_ma//111-hessia/unit_3254_b.tga"
- #gcost 30
- #ap 12
- #mapmove 1
- #mor 13
- #mr 13
- #hp 25
- #str 14
- #att 12
- #def 10
- #prec 10
- #enc 4
- #maxage 100
- #prot 8
- #coldblooded
- #poisonres 8
- #swampsurvival
- #nametype 113
- #size 3
- #weapon 20 --- Bite
- #wastesurvival
- #descr "The infantry in Hessia carry weapons and are armored with light and medium armor. Waste survival Waste survival"
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 20 --- Iron Cap / cap
- #armor 2 --- Shield / shield3
- #weapon 17 --- / axe
- #end
- --- Sword Infantry (Lizard), Gold: 30, Resources: 19, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: -3, -9
- --- Generation tags:
- --- Applied filters: Infantry unit, wastesurvival,
- #newmonster 3255
- #name "Sword Infantry"
- #spr1 "nationgen_ma//111-hessia/unit_3255_a.tga"
- #spr2 "nationgen_ma//111-hessia/unit_3255_b.tga"
- #gcost 30
- #ap 12
- #mapmove 1
- #mor 13
- #mr 13
- #hp 25
- #str 14
- #att 12
- #def 10
- #prec 10
- #enc 4
- #maxage 100
- #prot 8
- #coldblooded
- #poisonres 8
- #swampsurvival
- #nametype 113
- #size 3
- #weapon 20 --- Bite
- #wastesurvival
- #descr "The infantry in Hessia carry weapons and are armored with light and medium armor. Waste survival Waste survival"
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 20 --- Iron Cap / cap
- #armor 2 --- Shield / shield3
- #weapon 8 --- / broadsword
- #end
- --- Heavy Axeman (Lizard), Gold: 30, Resources: 24, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: -4, -11
- --- Generation tags:
- --- Applied filters: Infantry unit, wastesurvival,
- #newmonster 3256
- #name "Heavy Axeman"
- #spr1 "nationgen_ma//111-hessia/unit_3256_a.tga"
- #spr2 "nationgen_ma//111-hessia/unit_3256_b.tga"
- #gcost 30
- #ap 12
- #mapmove 1
- #mor 13
- #mr 13
- #hp 25
- #str 14
- #att 12
- #def 10
- #prec 10
- #enc 4
- #maxage 100
- #prot 8
- #coldblooded
- #poisonres 8
- #swampsurvival
- #nametype 113
- #size 3
- #weapon 20 --- Bite
- #wastesurvival
- #descr "The infantry in Hessia carry weapons and are armored with light and medium armor. Waste survival Waste survival"
- #armor 8 --- Chain Mail Cuirass / chain cuirass
- #armor 20 --- Iron Cap / cap
- #armor 3 --- Kite Shield / kite3
- #weapon 17 --- / axe
- #end
- --- Heavy Sword Infantry (Lizard), Gold: 30, Resources: 27, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: -4, -11
- --- Generation tags:
- --- Applied filters: Infantry unit, wastesurvival,
- #newmonster 3257
- #name "Heavy Sword Infantry"
- #spr1 "nationgen_ma//111-hessia/unit_3257_a.tga"
- #spr2 "nationgen_ma//111-hessia/unit_3257_b.tga"
- #gcost 30
- #ap 12
- #mapmove 1
- #mor 13
- #mr 13
- #hp 25
- #str 14
- #att 12
- #def 10
- #prec 10
- #enc 4
- #maxage 100
- #prot 8
- #coldblooded
- #poisonres 8
- #swampsurvival
- #nametype 113
- #size 3
- #weapon 20 --- Bite
- #wastesurvival
- #descr "The infantry in Hessia carry weapons and are armored with light and medium armor. Waste survival Waste survival"
- #armor 8 --- Chain Mail Cuirass / chain cuirass
- #armor 20 --- Iron Cap / cap
- #armor 3 --- Kite Shield / kite3
- #weapon 8 --- / broadsword
- #end
- --- Trident Infantry (Lizard), Gold: 30, Resources: 25, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: -6, 0
- - Armor: 0, 0
- - Offhand: -4, -11
- --- Generation tags:
- --- Applied filters: Infantry unit, wastesurvival,
- #newmonster 3258
- #name "Trident Infantry"
- #spr1 "nationgen_ma//111-hessia/unit_3258_a.tga"
- #spr2 "nationgen_ma//111-hessia/unit_3258_b.tga"
- #gcost 30
- #ap 12
- #mapmove 1
- #mor 13
- #mr 13
- #hp 25
- #str 14
- #att 12
- #def 10
- #prec 10
- #enc 4
- #maxage 100
- #prot 8
- #coldblooded
- #poisonres 8
- #swampsurvival
- #nametype 113
- #size 3
- #weapon 20 --- Bite
- #wastesurvival
- #descr "The infantry in Hessia carry weapons and are armored with light and medium armor. Waste survival Waste survival"
- #armor 8 --- Chain Mail Cuirass / chain cuirass
- #armor 20 --- Iron Cap / cap
- #armor 3 --- Kite Shield / kite3
- #weapon 3 --- / trident
- #end
- --- Clover Marksman (Pale One), Gold: 45, Resources: 40, Roles: [sacred ranged] (ancient_ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: sacred,
- --- Applied filters: incunrest_high, deathpower, Ranged sacred,
- #newmonster 3259
- #name "Clover Marksman"
- #spr1 "nationgen_ma//111-hessia/unit_3259_a.tga"
- #spr2 "nationgen_ma//111-hessia/unit_3259_b.tga"
- #gcost 45
- #ap 14
- #mapmove 1
- #mor 16
- #mr 14
- #hp 55
- #str 23
- #att 9
- #def 10
- #prec 9
- #enc 3
- #maxage 400
- #prot 5
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 5
- #darkvision 100
- #eyes 1
- #size 4
- #nametype 117
- #coldblood
- #incunrest 2
- #deathpower 1
- #holy
- #ambidextrous 0
- #weapon 92 --- Fist given to units that could otherwise only kick.
- #armor 101 --- Bronze Hauberk / bronze hauberk
- #armor 135 --- Bronze Cap / bronzehelmet_gem
- #weapon 704 --- / boulder
- #end
- --- Spy (Lizard), Gold: 70, Resources: 3, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: -6, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout, wastesurvival,
- #newmonster 3260
- #name "Spy"
- #spr1 "nationgen_ma//111-hessia/unit_3260_a.tga"
- #spr2 "nationgen_ma//111-hessia/unit_3260_b.tga"
- #gcost 70
- #ap 12
- #mapmove 1
- #mor 13
- #mr 13
- #hp 25
- #str 14
- #att 12
- #def 10
- #prec 10
- #enc 4
- #maxage 100
- #prot 8
- #coldblooded
- #poisonres 8
- #swampsurvival
- #nametype 113
- #size 3
- #weapon 20 --- Bite
- #stealthy 25
- #spy
- #noleader
- #wastesurvival
- #weapon 28 --- / longspear
- #end
- --- Castellan (Pale One), Gold: 60, Resources: 9, Roles: [infantry, scout] (infantry_bronze)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: forestunit, Infantry unit,
- #newmonster 3261
- #name "Castellan"
- #spr1 "nationgen_ma//111-hessia/unit_3261_a.tga"
- #spr2 "nationgen_ma//111-hessia/unit_3261_b.tga"
- #gcost 60
- #ap 10
- #mapmove 2
- #mor 12
- #mr 12
- #hp 24
- #str 14
- #att 11
- #def 11
- #prec 11
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #forestsurvival
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Castellans of Hessia are skillful leaders whose mandates are stalwartly obeyed by their soldiers. The Castellans are also charged with leading any supernatural entity that the Arch Sinople Grievers of Hessia might raise, although they can only control a handful of these beings."
- #armor 135 --- Bronze Cap / bronzecap_elite
- #weapon 16 --- / flail
- #weapon 21 --- / javelin
- #end
- --- Trident Commander (Lizard), Gold: 80, Resources: 25, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: -6, 0
- - Armor: 0, 0
- - Offhand: -4, -11
- --- Generation tags:
- --- Applied filters: Infantry unit, wastesurvival,
- #newmonster 3262
- #name "Trident Commander"
- #spr1 "nationgen_ma//111-hessia/unit_3262_a.tga"
- #spr2 "nationgen_ma//111-hessia/unit_3262_b.tga"
- #gcost 80
- #ap 12
- #mapmove 2
- #mor 15
- #mr 13
- #hp 27
- #str 14
- #att 14
- #def 12
- #prec 12
- #enc 4
- #maxage 100
- #prot 8
- #coldblooded
- #poisonres 8
- #swampsurvival
- #nametype 113
- #size 3
- #weapon 20 --- Bite
- #wastesurvival
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Trident Commanders of Hessia are decisive leaders whose mandates are swiftly obeyed by their minions. The Trident Commanders are also charged with leading any supernatural entity that the Arch Sinople Grievers of Hessia might raise, although they can only control a handful of these beings. Waste survival"
- #armor 8 --- Chain Mail Cuirass / chain cuirass
- #armor 20 --- Iron Cap / elite_cap
- #armor 3 --- Kite Shield / kite3
- #weapon 3 --- / trident
- #end
- --- Clover Master (Pale One), Gold: 110, Resources: 40, Roles: [sacred ranged] (ancient_ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: sacred,
- --- Applied filters: incunrest_high, deathpower, Ranged sacred,
- #newmonster 3263
- #name "Clover Master"
- #spr1 "nationgen_ma//111-hessia/unit_3263_a.tga"
- #spr2 "nationgen_ma//111-hessia/unit_3263_b.tga"
- #gcost 110
- #ap 14
- #mapmove 1
- #mor 18
- #mr 14
- #hp 57
- #str 23
- #att 11
- #def 12
- #prec 11
- #enc 3
- #maxage 400
- #prot 5
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 5
- #darkvision 100
- #eyes 1
- #size 4
- #nametype 117
- #coldblood
- #incunrest 2
- #deathpower 1
- #holy
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Clover Masters of Hessia are skilled leaders whose plans are boldly carried out by their disciples. The Clover Masters are also charged with deploying any supernatural entity that the Arch Sinople Grievers of Hessia might bind into service, although they can only control a handful of these beings. The Clover Masters hold a very minor place in Hessia's heirarchy, with hardly more insight than a Clover Marksman."
- #ambidextrous 0
- #weapon 92 --- Fist given to units that could otherwise only kick.
- #armor 101 --- Bronze Hauberk / bronze hauberk
- #armor 135 --- Bronze Cap / bronzehelmet_gem
- #weapon 704 --- / boulder
- #end
- --- Proselyte (Lizard), Gold: 65, Resources: 18, Roles: [mage, priest] (apprentice)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS, wastesurvival,
- #newmonster 3264
- #name "Proselyte"
- #spr1 "nationgen_ma//111-hessia/unit_3264_a.tga"
- #spr2 "nationgen_ma//111-hessia/unit_3264_b.tga"
- #gcost 65
- #ap 12
- #mapmove 1
- #mor 13
- #mr 16
- #hp 25
- #str 14
- #att 12
- #def 10
- #prec 10
- #enc 4
- #maxage 100
- #prot 8
- #coldblooded
- #poisonres 8
- #swampsurvival
- #nametype 113
- #size 3
- #weapon 20 --- Bite
- #magicskill 8 1
- #wastesurvival
- #holy
- #descr "The Proselytes of Hessia are undistinguished leaders whose plans are dutifully obeyed by their companions. The Proselytes hold a very minor place in Hessia's heirarchy, with almost no more standing than a Clover Marksman. Waste survival"
- #poorleader
- #armor 161 --- Jeweled Breastplate / coloredshendyt1
- #armor 20 --- Iron Cap / gold cap
- #weapon 7 --- / metalstaff_bauble
- #end
- --- Exarch (Lizard), Gold: 90, Resources: 1, Roles: [mage, priest] (journeyman)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: priest 2,
- --- Applied filters: PRIESTPICKS, inquisitor, wastesurvival,
- #newmonster 3265
- #name "Exarch"
- #spr1 "nationgen_ma//111-hessia/unit_3265_a.tga"
- #spr2 "nationgen_ma//111-hessia/unit_3265_b.tga"
- #gcost 90
- #ap 12
- #mapmove 1
- #mor 13
- #mr 17
- #hp 25
- #str 14
- #att 12
- #def 10
- #prec 10
- #enc 4
- #maxage 100
- #prot 8
- #coldblooded
- #poisonres 8
- #swampsurvival
- #nametype 113
- #size 3
- #weapon 20 --- Bite
- #magicskill 8 2
- #inquisitor
- #wastesurvival
- #holy
- #descr "The Exarchs of Hessia are adequate leaders whose orders are willingly obeyed by their attendants. The Exarchs make up the foundation of Hessia's temple, playing a crucial role in all almost matters of faith. Waste survival"
- #poorleader
- #armor 158 --- Robes / blackrobe1
- #armor 148 --- Crown / nemes1
- #weapon 7 --- / metalstaff
- #end
- --- Disciple of the Free Choir (Lizard), Gold: 380, Resources: 6, Roles: [mage, priest] (journeyman)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: extramage, magepriest,
- --- Applied filters: MAGICPICKS (220), nobadevents2, cavecrab, PRIESTPICKS, wastesurvival,
- #newmonster 3266
- #name "Disciple of the Free Choir"
- #spr1 "nationgen_ma//111-hessia/unit_3266_a.tga"
- #spr2 "nationgen_ma//111-hessia/unit_3266_b.tga"
- #gcost 380
- #ap 12
- #mapmove 1
- #mor 13
- #mr 19
- #hp 25
- #str 14
- #att 11
- #def 9
- #prec 10
- #enc 4
- #maxage 100
- #prot 8
- #coldblooded
- #poisonres 8
- #swampsurvival
- #nametype 113
- #size 3
- #weapon 20 --- Bite
- #magicskill 4 2
- #magicskill 2 2
- #magicskill 1 1
- #custommagic 19200 100
- #custommagic 19200 10
- #nobadevents 3
- #shapechange 3022
- #magicskill 8 3
- #wastesurvival
- #holy
- #armor 158 --- Robes / blackrobe2
- #armor 148 --- Crown / pschent3
- #weapon 8 --- / broadsword
- #end
- --- Fledgling Sinople Griever (Lizard), Gold: 120, Resources: 15, Roles: [mage, priest] (apprentice)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (90), wastesurvival,
- #newmonster 3267
- #name "Fledgling Sinople Griever"
- #spr1 "nationgen_ma//111-hessia/unit_3267_a.tga"
- #spr2 "nationgen_ma//111-hessia/unit_3267_b.tga"
- #gcost 120
- #ap 12
- #mapmove 1
- #mor 13
- #mr 16
- #hp 25
- #str 14
- #att 11
- #def 9
- #prec 10
- #enc 4
- #maxage 100
- #prot 8
- #coldblooded
- #poisonres 8
- #swampsurvival
- #nametype 113
- #size 3
- #weapon 20 --- Bite
- #magicskill 6 2
- #wastesurvival
- #poorleader
- #armor 161 --- Jeweled Breastplate / plainshendyt2
- #armor 148 --- Crown / ornatehedjet1
- #weapon 7 --- / serpentstaff
- #end
- --- Journeyman Sinople Griever (Lizard), Gold: 140, Resources: 6, Roles: [mage, priest] (journeyman)
- --- OFFSET DEBUG:
- - Weapon: -1, 1
- - Armor: 0, 0
- --- Generation tags: schoolmage 2, identifier schoolmage,
- --- Applied filters: MAGICPICKS (110), wastesurvival,
- #newmonster 3268
- #name "Journeyman Sinople Griever"
- #spr1 "nationgen_ma//111-hessia/unit_3268_a.tga"
- #spr2 "nationgen_ma//111-hessia/unit_3268_b.tga"
- #gcost 140
- #ap 12
- #mapmove 1
- #mor 13
- #mr 17
- #hp 25
- #str 14
- #att 11
- #def 9
- #prec 10
- #enc 4
- #maxage 100
- #prot 8
- #coldblooded
- #poisonres 8
- #swampsurvival
- #nametype 113
- #size 3
- #weapon 20 --- Bite
- #magicskill 6 2
- #magicskill 5 1
- #wastesurvival
- #poorleader
- #armor 158 --- Robes / whiterobe2
- #armor 20 --- Iron Cap / gold cap
- #weapon 446 --- / sceptre
- #end
- --- Arch Sinople Griever (Lizard), Gold: 275, Resources: 3, Roles: [mage, priest] (elite caster)
- --- OFFSET DEBUG:
- - Weapon: -1, 1
- - Armor: 0, 0
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (280), regeneration, wastesurvival,
- #newmonster 3269
- #name "Arch Sinople Griever"
- #spr1 "nationgen_ma//111-hessia/unit_3269_a.tga"
- #spr2 "nationgen_ma//111-hessia/unit_3269_b.tga"
- #gcost 275
- #ap 12
- #mapmove 1
- #mor 13
- #mr 20
- #hp 25
- #str 14
- #att 11
- #def 9
- #prec 10
- #enc 4
- #maxage 100
- #prot 8
- #coldblooded
- #poisonres 8
- #swampsurvival
- #nametype 113
- #size 3
- #weapon 20 --- Bite
- #magicskill 6 3
- #magicskill 5 2
- #magicskill 0 1
- #custommagic 13440 100
- #custommagic 13440 10
- #regeneration 10
- #wastesurvival
- #poorleader
- #slowrec
- #armor 158 --- Robes / whiterobe1
- #weapon 446 --- / sceptre
- #end
- --- Hero (Lizard), Gold: 0, Resources: 1, Roles: [mage, priest] (elite caster)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (250), invulnerable10, wolf, fireshield, wastesurvival,
- #newmonster 3270
- #name "Hero"
- #spr1 "nationgen_ma//111-hessia/unit_3270_a.tga"
- #spr2 "nationgen_ma//111-hessia/unit_3270_b.tga"
- #gcost 0
- #ap 12
- #mapmove 1
- #mor 13
- #mr 13
- #hp 25
- #str 14
- #att 12
- #def 10
- #prec 10
- #enc 4
- #maxage 100
- #prot 8
- #coldblooded
- #poisonres 8
- #swampsurvival
- #nametype 113
- #size 3
- #weapon 20 --- Bite
- #magicskill 6 4
- #magicskill 1 1
- #magicskill 0 1
- #invulnerable 10
- #shapechange 3023
- #fireshield 8
- #speciallook 1
- #wastesurvival
- #unique
- #armor 158 --- Robes / ornate_whiterobe
- #weapon 7 --- / knobblystaff
- #end
- --- Sites for nation 100: Banebo
- #newsite 1500
- #level 0
- #rarity 5
- #path 3
- #name "Crystalline Academy"
- #homecom 3037 --- Fire Lord
- #homemon 3032 --- Fire Retributor
- #gems 1 1
- #gems 3 3
- #end
- #newsite 1501
- #level 0
- #rarity 5
- #path 3
- #name "Agate Obelisk"
- #homecom 3041 --- Vessel of the Thundering Citadel
- #res 50
- #gems 0 1
- #end
- --- Sites for nation 101: Pythia
- #newsite 1502
- #level 0
- #rarity 5
- #path 3
- #name "Mountain of the Sun"
- #homemon 3050 --- Just Exemplar
- #res 75
- #gems 0 1
- #gems 3 2
- #end
- #newsite 1503
- #level 0
- #rarity 5
- #path 3
- #name "Iron City"
- #homecom 3058 --- Icy Elder
- #gems 1 1
- #gems 2 1
- #end
- --- Sites for nation 102: Murgia
- #newsite 1504
- #level 0
- #rarity 5
- #path 1
- #name "Sparkling Market"
- #homecom 3075 --- Night Lord
- #homemon 3071 --- UNNAMED
- #gems 1 3
- #gems 4 2
- #end
- #newsite 1505
- #level 0
- #rarity 5
- #path 1
- #name "Academy of the Clouds"
- #homecom 3079 --- Senior Magister of the Relics
- #homemon 3070 --- Night Eidolon
- #end
- --- Sites for nation 103: Karang
- #newsite 1506
- #level 0
- #rarity 5
- #path 3
- #name "Crystalline Plain"
- #homecom 3099 --- King of the Reclusive Abysses
- #homecom 3096 --- Serpent Ascendant
- #homemon 3090 --- Gold Herald
- #res 50
- #gems 3 2
- #gems 5 3
- #end
- --- Sites for nation 104: Buramandu
- #newsite 1507
- #level 0
- #rarity 5
- #path 3
- #name "Agate Desert"
- #homecom 3123 --- Adept Plague Professor
- #homemon 3111 --- Divine Nightblade
- #gems 3 2
- #gems 5 2
- #gems 6 1
- #end
- --- Sites for nation 105: Gaoor
- #newsite 1508
- #level 0
- #rarity 5
- #path 4
- #name "Mystic School"
- #homecom 3145 --- Paramount Wolfkin of the Choirs
- #homecom 3146 --- Paramount Wolfkin of Cloves
- #homemon 3135 --- Emerald Exemplar
- #gems 1 1
- #gems 4 2
- #gems 6 2
- #end
- #newsite 1509
- #level 0
- #rarity 5
- #path 8
- #name "Righteous Spire"
- #homecom 3147 --- Sherrif
- #homecom 3140 --- Emerald Master
- #end
- --- Sites for nation 106: Tuyudu
- #newsite 1510
- #level 0
- #rarity 5
- #path 1
- #name "Gaseous Hollows"
- #homecom 3163 --- Ancient Vampiric Aeromancer
- #homecom 3164 --- Ancient Cthonic Aeromancer
- #homecom 3159 --- Tainted Lord
- #homemon 3156 --- Tainted Paladin
- #gems 1 3
- #gems 5 2
- #end
- --- Sites for nation 107: Zenzakoka
- #newsite 1511
- #level 0
- #rarity 5
- #path 0
- #name "Keep of the Sun"
- #homecom 3184 --- Great Augur of the Choir
- #homecom 3183 --- Great Augur of Locusts
- #holyfire 10
- #gems 0 3
- #gems 3 2
- #end
- --- Sites for nation 108: Shiium
- #newsite 1512
- #level 0
- #rarity 5
- #path 4
- #name "Incalculable City"
- #homecom 3197 --- Lord of Flame
- #homecom 3202 --- Great Chanter of Twilight
- #gems 4 3
- #gems 5 2
- #end
- #newsite 1513
- #level 0
- #rarity 5
- #path 8
- #name "Wall of Purity"
- #homemon 3194 --- Blade of Flame
- #end
- --- Sites for nation 109: Itamon
- #newsite 1514
- #level 0
- #rarity 5
- #path 1
- #name "Gaseous Circle"
- #homecom 3224 --- Chosen Ruby Astrapelagist
- #homemon 3212 --- Temple Hierophant
- #gems 0 1
- #gems 1 2
- #gems 4 2
- #end
- --- Sites for nation 110: Ciris
- #newsite 1515
- #level 0
- #rarity 5
- #path 4
- #name "Burrow of the Mind"
- #homecom 3246 --- Prince of the Ash Vault
- #homemon 3236 --- Flame Paladin
- #allrange 3
- #gems 0 1
- #gems 4 2
- #gems 5 2
- #end
- --- Sites for nation 111: Hessia
- #newsite 1516
- #level 0
- #rarity 5
- #path 6
- #name "Serpent Graveyard"
- #homecom 3269 --- Arch Sinople Griever
- #homecom 3263 --- Clover Master
- #homemon 3259 --- Clover Marksman
- #allrange 2
- #gems 5 2
- #gems 6 3
- #end
- -- Nation 100: Banebo, Realm of the Thundering Citadel
- ---------------------------------------------------------------
- -- Generated with filters: []
- -- Generated with Abysian race themes: [primal, advanced]
- -- Generated with Hoburg race themes: [agrarian, oriental, default]
- ---------------------------------------------------------------
- #selectnation 100
- #clear
- #era 2
- #name "Banebo"
- #epithet "Realm of the Thundering Citadel"
- #descr "A glorious NationGen nation! Generated from seed 29036572 with settings integer 0"
- #summary "Race: Abysians.
- Military: Heavy infantry. Sacred heavy infantry.
- Magic: Earth. Weak Fire, Air and Blood.
- Priests: Strong."
- #brief "No description"
- #color 0.9 0.4 0.3
- #flag "nationgen_ma//100-banebo//flag.tga"
- #clearsites
- #startsite "Crystalline Academy"
- #startsite "Agate Obelisk"
- #clearrec
- #addrecunit 3024
- #addrecunit 3025
- #addrecunit 3026
- #addrecunit 3027
- #addrecunit 3028
- #addrecunit 3029
- #addrecunit 3030
- #addrecunit 3031
- #addreccom 3033
- #addreccom 3034
- #addreccom 3035
- #addreccom 3036
- #addreccom 3038
- #addreccom 3039
- #addreccom 3040
- #defcom1 3034
- #defunit1 3027
- #defmult1 7
- #defunit1b 3024
- #defmult1b 7
- #defcom2 3035
- #defunit2 3025
- #defmult2 7
- #defunit2b 3026
- #defmult2b 7
- #startcom 3034
- #startscout 3033
- #startunittype1 3027
- #startunittype2 3025
- #startunitnbrs1 8
- #startunitnbrs2 8
- #hero1 3042
- #hero2 3043
- #likespop 94
- #fortera 2
- #likesterr 320
- #homerealm 5
- #homerealm 10
- #templepic 14
- #end
- -- Nation 101: Pythia, Mountain of the Sun
- ---------------------------------------------------------------
- -- Generated with filters: [bloodsac]
- -- Generated with Minotaur race themes: [civilized, default]
- -- Generated with Hoburg race themes: [industrial, boreal, default]
- ---------------------------------------------------------------
- #selectnation 101
- #clear
- #era 2
- #name "Pythia"
- #epithet "Mountain of the Sun"
- #descr "A glorious NationGen nation! Generated from seed 308954714 with settings integer 0"
- #summary "Race: Halfmen, some Hoburgs.
- Military: Light infantry and heavy infantry. Heavy hog cavalry. Sacred Hoburg heavy infantry.
- Magic: Earth. Weak Fire, Air and Water. Some Hoburg mages.
- Priests: Weak, can perform blood sacrifices."
- #brief "No description"
- #color 0.2 0.1 0.6
- #flag "nationgen_ma//101-pythia//flag.tga"
- #clearsites
- #startsite "Mountain of the Sun"
- #startsite "Iron City"
- #clearrec
- #addrecunit 3044
- #addrecunit 3045
- #addrecunit 3046
- #addrecunit 3047
- #addrecunit 3048
- #addrecunit 3049
- #addreccom 3051
- #addreccom 3052
- #addreccom 3053
- #addreccom 3054
- #addreccom 3055
- #addreccom 3056
- #addreccom 3057
- #defcom1 3052
- #defunit1 3049
- #defmult1 6
- #defunit1b 3044
- #defmult1b 7
- #defcom2 3053
- #defunit2 3045
- #defmult2 5
- #defunit2b 3046
- #defmult2b 5
- #startcom 3052
- #startscout 3051
- #startunittype1 3049
- #startunittype2 3045
- #startunitnbrs1 7
- #startunitnbrs2 6
- #hero1 3059
- #fortera 2
- #sacrificedom
- #homerealm 1
- #homerealm 10
- #templepic 10
- #end
- -- Nation 102: Murgia, Song of the Relic
- ---------------------------------------------------------------
- -- Generated with filters: [expensivelabs]
- -- Generated with Caelian race themes: [spirehorn, bronze, default]
- -- Generated with Van race themes: [primitive]
- ---------------------------------------------------------------
- #selectnation 102
- #clear
- #era 2
- #name "Murgia"
- #epithet "Song of the Relic"
- #descr "A glorious NationGen nation! Generated from seed 120009366 with settings integer 0"
- #summary "Race: Caelians.
- Military: Light infantry and heavy infantry. Legionaries and legionaries. Sacred heavy infantry.
- Magic: Air and Astral. Weak Water and Earth. Laboratories cost 600 gold.
- Priests: Weak."
- #brief "No description"
- #color 0.5 0.2 1.0
- #flag "nationgen_ma//102-murgia//flag.tga"
- #clearsites
- #startsite "Sparkling Market"
- #startsite "Academy of the Clouds"
- #clearrec
- #addrecunit 3060
- #addrecunit 3061
- #addrecunit 3062
- #addrecunit 3063
- #addrecunit 3064
- #addrecunit 3065
- #addrecunit 3066
- #addrecunit 3067
- #addrecunit 3068
- #addrecunit 3069
- #addreccom 3072
- #addreccom 3073
- #addreccom 3074
- #addreccom 3076
- #addreccom 3077
- #addreccom 3078
- #defcom1 3073
- #defunit1 3067
- #defmult1 10
- #defunit1b 3062
- #defmult1b 13
- #defcom2 3074
- #defunit2 3063
- #defmult2 11
- #defunit2b 3064
- #defmult2b 11
- #startcom 3073
- #startscout 3072
- #startunittype1 3067
- #startunittype2 3063
- #startunitnbrs1 11
- #startunitnbrs2 13
- #hero1 3080
- #fortera 2
- #labcost 600
- #likesterr 4112
- #homerealm 5
- #homerealm 10
- #templepic 1
- #end
- -- Nation 103: Karang, Time of the Reclusive Abyss
- ---------------------------------------------------------------
- -- Generated with filters: [zombiereanim]
- -- Generated with Pale One race themes: [primitive]
- -- Generated with Human race themes: [default]
- ---------------------------------------------------------------
- #selectnation 103
- #clear
- #era 2
- #name "Karang"
- #epithet "Time of the Reclusive Abyss"
- #descr "A glorious NationGen nation! Generated from seed 168976062 with settings integer 0"
- #summary "Race: Pale Ones, some Humans.
- Military: Light infantry and heavy infantry. Boulder throwers. Sacred light infantry.
- Magic: Earth, Death and Nature. Weak Air.
- Priests: Weak, can reanimate the dead."
- #brief "No description"
- #color 0.6 0.9 0.5
- #flag "nationgen_ma//103-karang//flag.tga"
- #clearsites
- #startsite "Crystalline Plain"
- #clearrec
- #addrecunit 3081
- #addrecunit 3082
- #addrecunit 3083
- #addrecunit 3084
- #addrecunit 3085
- #addrecunit 3086
- #addrecunit 3087
- #addrecunit 3088
- #addrecunit 3089
- #addreccom 3091
- #addreccom 3092
- #addreccom 3093
- #addreccom 3094
- #addreccom 3095
- #addreccom 3097
- #addreccom 3098
- #defcom1 3092
- #defunit1 3089
- #defmult1 7
- #defunit1b 3082
- #defmult1b 10
- #defcom2 3093
- #defunit2 3083
- #defmult2 13
- #defunit2b 3084
- #defmult2b 13
- #startcom 3092
- #startscout 3091
- #startunittype1 3089
- #startunittype2 3083
- #startunitnbrs1 9
- #startunitnbrs2 15
- #hero1 3100
- #hero2 3101
- #likespop 81
- #uwbuild 1
- #fortera 2
- #zombiereanim
- #likesterr 4112
- #homerealm 5
- #homerealm 10
- #templepic 3
- #end
- -- Nation 104: Buramandu, Agate Desert
- ---------------------------------------------------------------
- -- Generated with filters: []
- -- Generated with Pale One race themes: [advanced]
- -- Generated with Lizard race themes: [herbivore, default]
- ---------------------------------------------------------------
- #selectnation 104
- #clear
- #era 2
- #name "Buramandu"
- #epithet "Agate Desert"
- #descr "A glorious NationGen nation! Generated from seed 391565183 with settings integer 0"
- #summary "Race: Pale Ones, some Lizards.
- Military: Light infantry and heavy infantry. Light drake cavalry. Sacred heavy skirmisher.
- Magic: Earth, Death and Nature. Weak Fire.
- Priests: Strong."
- #brief "No description"
- #color 0.0 0.5 0.5
- #flag "nationgen_ma//104-buramandu//flag.tga"
- #clearsites
- #startsite "Agate Desert"
- #clearrec
- #addrecunit 3102
- #addrecunit 3103
- #addrecunit 3104
- #addrecunit 3105
- #addrecunit 3106
- #addrecunit 3107
- #addrecunit 3108
- #addrecunit 3109
- #addrecunit 3110
- #addrecunit 3112
- #addreccom 3113
- #addreccom 3114
- #addreccom 3115
- #addreccom 3116
- #addreccom 3117
- #addreccom 3118
- #addreccom 3119
- #addreccom 3120
- #addreccom 3121
- #addreccom 3122
- #defcom1 3114
- #defunit1 3111
- #defmult1 7
- #defunit1b 3102
- #defmult1b 12
- #defcom2 3115
- #defunit2 3103
- #defmult2 13
- #defunit2b 3104
- #defmult2b 6
- #startcom 3114
- #startscout 3113
- #startunittype1 3111
- #startunittype2 3103
- #startunitnbrs1 8
- #startunitnbrs2 16
- #hero1 3124
- #likespop 81
- #uwbuild 1
- #fortera 2
- #likesterr 4112
- #homerealm 3
- #homerealm 10
- #templepic 8
- #end
- -- Nation 105: Gaoor, Era of the Paramount Mages
- ---------------------------------------------------------------
- -- Generated with filters: []
- -- Generated with Primate race themes: [terrestrial, enlightened, advanced]
- -- Generated with Human race themes: [default]
- ---------------------------------------------------------------
- #selectnation 105
- #clear
- #era 2
- #name "Gaoor"
- #epithet "Era of the Paramount Mages"
- #descr "A glorious NationGen nation! Generated from seed 175421030 with settings integer 0"
- #summary "Race: Primates, some Humans.
- Military: Light infantry and heavy infantry. Bowmen and hunters. Heavy cavalry. Sacred Human light infantry.
- Magic: Astral and Nature.
- Priests: Weak."
- #brief "No description"
- #color 0.0 0.6 0.1
- #flag "nationgen_ma//105-gaoor//flag.tga"
- #clearsites
- #startsite "Mystic School"
- #startsite "Righteous Spire"
- #clearrec
- #addrecunit 3125
- #addrecunit 3126
- #addrecunit 3127
- #addrecunit 3128
- #addrecunit 3129
- #addrecunit 3130
- #addrecunit 3131
- #addrecunit 3132
- #addrecunit 3133
- #addrecunit 3134
- #addreccom 3136
- #addreccom 3137
- #addreccom 3138
- #addreccom 3139
- #addreccom 3141
- #addreccom 3142
- #addreccom 3143
- #addreccom 3144
- #defcom1 3137
- #defunit1 3133
- #defmult1 6
- #defunit1b 3127
- #defmult1b 11
- #defcom2 3138
- #defunit2 3128
- #defmult2 17
- #defunit2b 3129
- #defmult2b 7
- #startcom 3137
- #startscout 3136
- #startunittype1 3133
- #startunittype2 3128
- #startunitnbrs1 7
- #startunitnbrs2 20
- #hero1 3148
- #likespop 77
- #fortera 2
- #likesterr 128
- #homerealm 8
- #homerealm 10
- #templepic 17
- #end
- -- Nation 106: Tuyudu, Gaseous Hollows
- ---------------------------------------------------------------
- -- Generated with filters: [expensiveforts2]
- -- Generated with Pale One race themes: [default, slaver]
- -- Generated with Hoburg race themes: [advanced, occidental, default, cavemen_allies]
- ---------------------------------------------------------------
- #selectnation 106
- #clear
- #era 2
- #name "Tuyudu"
- #epithet "Gaseous Hollows"
- #descr "A glorious NationGen nation! Generated from seed 368724618 with settings integer 0"
- #summary "Race: Pale Ones.
- Military: Light infantry and heavy infantry. Archers and boulder throwers. Sacred light infantry. Expensive forts.
- Magic: Air and Death. Weak Earth and Blood. National mages are not affected by Drain scale.
- Priests: Weak."
- #brief "No description"
- #color 0.1 0.0 0.7
- #flag "nationgen_ma//106-tuyudu//flag.tga"
- #clearsites
- #startsite "Gaseous Hollows"
- #clearrec
- #addrecunit 3149
- #addrecunit 3150
- #addrecunit 3151
- #addrecunit 3152
- #addrecunit 3153
- #addrecunit 3154
- #addrecunit 3155
- #addreccom 3157
- #addreccom 3158
- #addreccom 3160
- #addreccom 3161
- #addreccom 3162
- #defcom1 3158
- #defunit1 3154
- #defmult1 8
- #defunit1b 3151
- #defmult1b 13
- #defcom2 3159
- #defunit2 3152
- #defmult2 10
- #defunit2b 3153
- #defmult2b 9
- #startcom 3158
- #startscout 3157
- #startunittype1 3154
- #startunittype2 3152
- #startunitnbrs1 10
- #startunitnbrs2 11
- #hero1 3165
- #hero2 3166
- #likespop 81
- #uwbuild 1
- #fortera 2
- #fortcost 20
- #likesterr 4112
- #homerealm 4
- #homerealm 10
- #templepic 15
- #end
- -- Nation 107: Zenzakoka, Saga of the Great Mages
- ---------------------------------------------------------------
- -- Generated with filters: [colder 1, cheaptemple2]
- -- Generated with Oriental human race themes: [bronze]
- -- Generated with Minotaur race themes: [civilized, default]
- ---------------------------------------------------------------
- #selectnation 107
- #clear
- #era 2
- #name "Zenzakoka"
- #epithet "Saga of the Great Mages"
- #descr "A glorious NationGen nation! Generated from seed 310771235 with settings integer 0"
- #summary "Race: Humans, some Halfmen, prefers Cold scale +1.
- Military: Light infantry and heavy infantry. Sacred heavy unicorn cavalry.
- Magic: Fire, Earth, Astral and Nature.
- Priests: Weak, temples cost 200 gold."
- #brief "No description"
- #color 0.4 0.3 0.9
- #flag "nationgen_ma//107-zenzakoka//flag.tga"
- #clearsites
- #startsite "Keep of the Sun"
- #clearrec
- #addrecunit 3167
- #addrecunit 3168
- #addrecunit 3169
- #addrecunit 3170
- #addrecunit 3171
- #addrecunit 3172
- #addrecunit 3173
- #addrecunit 3174
- #addreccom 3175
- #addreccom 3176
- #addreccom 3177
- #addreccom 3178
- #addreccom 3179
- #addreccom 3180
- #addreccom 3181
- #addreccom 3182
- #defcom1 3176
- #defunit1 3172
- #defmult1 5
- #defunit1b 3167
- #defmult1b 14
- #defcom2 3177
- #defunit2 3168
- #defmult2 11
- #defunit2b 3169
- #defmult2b 11
- #startcom 3176
- #startscout 3175
- #startunittype1 3172
- #startunittype2 3168
- #startunitnbrs1 5
- #startunitnbrs2 13
- #hero1 3185
- #hero2 3186
- #hero3 3187
- #fortera 2
- #idealcold +1
- #templecost 200
- #homerealm 8
- #homerealm 10
- #templepic 10
- #end
- -- Nation 108: Shiium, Incalculable City
- ---------------------------------------------------------------
- -- Generated with filters: [nodeathsupply]
- -- Generated with Dynastic human race themes: [bronze, dustwalkers_humans, default]
- -- Generated with Pale One race themes: [primitive]
- ---------------------------------------------------------------
- #selectnation 108
- #clear
- #era 2
- #name "Shiium"
- #epithet "Incalculable City"
- #descr "A glorious NationGen nation! Generated from seed 28863731 with settings integer 0"
- #summary "Race: Humans.
- Military: Light infantry. Bowmen and slingers. Sacred heavy infantry.
- Magic: Astral and Death.
- Priests: Strong."
- #brief "No description"
- #color 0.3 0.3 0.7
- #flag "nationgen_ma//108-shiium//flag.tga"
- #clearsites
- #startsite "Incalculable City"
- #startsite "Wall of Purity"
- #clearrec
- #addrecunit 3188
- #addrecunit 3189
- #addrecunit 3190
- #addrecunit 3191
- #addrecunit 3192
- #addrecunit 3193
- #addreccom 3195
- #addreccom 3196
- #addreccom 3198
- #addreccom 3199
- #addreccom 3200
- #addreccom 3201
- #defcom1 3196
- #defunit1 3192
- #defmult1 13
- #defunit1b 3188
- #defmult1b 14
- #defcom2 3197
- #defunit2 3190
- #defmult2 22
- #defunit2b 3191
- #defmult2b 13
- #startcom 3196
- #startscout 3195
- #startunittype1 3192
- #startunittype2 3190
- #startunitnbrs1 16
- #startunitnbrs2 27
- #hero1 3203
- #fortera 2
- #nodeathsupply
- #coastnation
- #likesterr 64
- #homerealm 8
- #homerealm 10
- #templepic 18
- #end
- -- Nation 109: Itamon, Time of the Ruby
- ---------------------------------------------------------------
- -- Generated with filters: []
- -- Generated with Human race themes: [default]
- -- Generated with Oriental human race themes: [advanced]
- ---------------------------------------------------------------
- #selectnation 109
- #clear
- #era 2
- #name "Itamon"
- #epithet "Time of the Ruby"
- #descr "A glorious NationGen nation! Generated from seed 368566896 with settings integer 0"
- #summary "Race: Humans.
- Military: Light infantry and heavy infantry. Heavy cavalry. Sacred heavy ranger.
- Magic: Air and Astral. Weak Fire and Earth.
- Priests: Strong."
- #brief "No description"
- #color 0.8 0.7 0.1
- #flag "nationgen_ma//109-itamon//flag.tga"
- #clearsites
- #startsite "Gaseous Circle"
- #clearrec
- #addrecunit 3204
- #addrecunit 3205
- #addrecunit 3206
- #addrecunit 3207
- #addrecunit 3208
- #addrecunit 3209
- #addrecunit 3210
- #addrecunit 3211
- #addreccom 3213
- #addreccom 3214
- #addreccom 3215
- #addreccom 3216
- #addreccom 3217
- #addreccom 3218
- #addreccom 3219
- #addreccom 3220
- #addreccom 3221
- #addreccom 3222
- #addreccom 3223
- #defcom1 3214
- #defunit1 3209
- #defmult1 8
- #defunit1b 3204
- #defmult1b 12
- #defcom2 3215
- #defunit2 3205
- #defmult2 12
- #defunit2b 3206
- #defmult2b 9
- #startcom 3214
- #startscout 3213
- #startunittype1 3209
- #startunittype2 3205
- #startunitnbrs1 9
- #startunitnbrs2 14
- #hero1 3225
- #hero2 3226
- #fortera 2
- #homerealm 1
- #homerealm 10
- #templepic 0
- #end
- -- Nation 110: Ciris, Burrow of the Mind
- ---------------------------------------------------------------
- -- Generated with filters: [cheaptemple2]
- -- Generated with Dynastic human race themes: [iron, humans_dustwalkers, slaver]
- -- Generated with Caveman race themes: [primitive]
- ---------------------------------------------------------------
- #selectnation 110
- #clear
- #era 2
- #name "Ciris"
- #epithet "Burrow of the Mind"
- #descr "A glorious NationGen nation! Generated from seed 257434738 with settings integer 0"
- #summary "Race: Humans, some Cavemen.
- Military: Light infantry and heavy infantry. Archers. Chariots. Sacred heavy ranger.
- Magic: Astral and Death. Weak Fire.
- Priests: Weak, temples cost 200 gold."
- #brief "No description"
- #color 0.5 0.3 0.3
- #flag "nationgen_ma//110-ciris//flag.tga"
- #clearsites
- #startsite "Burrow of the Mind"
- #clearrec
- #addrecunit 3227
- #addrecunit 3228
- #addrecunit 3229
- #addrecunit 3230
- #addrecunit 3231
- #addrecunit 3232
- #addrecunit 3233
- #addrecunit 3234
- #addrecunit 3235
- #addreccom 3237
- #addreccom 3238
- #addreccom 3239
- #addreccom 3240
- #addreccom 3241
- #addreccom 3242
- #addreccom 3243
- #addreccom 3244
- #addreccom 3245
- #defcom1 3238
- #defunit1 3231
- #defmult1 6
- #defunit1b 3228
- #defmult1b 11
- #defcom2 3239
- #defunit2 3229
- #defmult2 11
- #defunit2b 3230
- #defmult2b 7
- #startcom 3238
- #startscout 3237
- #startunittype1 3231
- #startunittype2 3229
- #startunitnbrs1 8
- #startunitnbrs2 13
- #hero1 3247
- #hero2 3248
- #hero3 3249
- #fortera 2
- #templecost 200
- #likesterr 64
- #homerealm 3
- #homerealm 10
- #templepic 1
- #end
- -- Nation 111: Hessia, Sinople Time
- ---------------------------------------------------------------
- -- Generated with filters: [hotter 2, nodeathsupply]
- -- Generated with Lizard race themes: [sobek, default]
- -- Generated with Pale One race themes: [default]
- ---------------------------------------------------------------
- #selectnation 111
- #clear
- #era 2
- #name "Hessia"
- #epithet "Sinople Time"
- #descr "A glorious NationGen nation! Generated from seed 106861788 with settings integer 0"
- #summary "Race: Lizards, some Pale Ones, prefers Heat scale +3.
- Military: Light infantry and heavy infantry. Boulder throwers. Sacred Pale One heavy skirmisher.
- Magic: Water, Astral, Death and Nature. Weak Fire and Air.
- Priests: Strong."
- #brief "No description"
- #color 0.3 0.8 0.2
- #flag "nationgen_ma//111-hessia//flag.tga"
- #clearsites
- #startsite "Serpent Graveyard"
- #clearrec
- #addrecunit 3250
- #addrecunit 3251
- #addrecunit 3252
- #addrecunit 3253
- #addrecunit 3254
- #addrecunit 3255
- #addrecunit 3256
- #addrecunit 3257
- #addrecunit 3258
- #addreccom 3260
- #addreccom 3261
- #addreccom 3262
- #addreccom 3264
- #addreccom 3265
- #addreccom 3266
- #addreccom 3267
- #addreccom 3268
- #defcom1 3261
- #defunit1 3257
- #defmult1 4
- #defunit1b 3251
- #defmult1b 8
- #defcom2 3264
- #defunit2 3252
- #defmult2 11
- #defunit2b 3253
- #defmult2b 5
- #startcom 3261
- #startscout 3260
- #startunittype1 3257
- #startunittype2 3252
- #startunitnbrs1 5
- #startunitnbrs2 13
- #hero1 3270
- #idealcold -3
- #fortera 2
- #nodeathsupply
- #homerealm 3
- #homerealm 10
- #templepic 17
- #end
- -- Hiding vanilla nations
- -----------------------------------
- #disableoldnations
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