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- package net.anyspieceofinter.unnamedgameproject.graphics;
- public class Sprite {
- public final int SIZE;
- private int x, y;
- public int[] pixels;
- private Spritesheet sheet;
- //sprites in enviroment sheet
- public static Sprite dirt = new Sprite(40, 0, 0, Spritesheet.enviroment);
- public static Sprite square = new Sprite(40, 1, 0, Spritesheet.enviroment);
- public Sprite(int size, int x, int y, Spritesheet sheet) {
- SIZE = size;
- this.x = x * size;
- this.y = y * size;
- pixels = new int[SIZE * SIZE];
- this.sheet = sheet;
- load();
- }
- private void load() {
- for(int y = 0; y < SIZE; y++) {
- for(int x = 0; x < SIZE; x++) {
- pixels[x + y * SIZE] = sheet.pixels[(x + this.x) + (y + this.y) * sheet.SIZE];
- }
- }
- }
- }
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