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- giveInfectedLoadout(waitAnd)
- {
- gun = self getcurrentweapon();
- self takeAllWeapons();
- if(isdefined(waitand))
- {
- wait 0.1;
- }
- self takeweapon(self GetCurrentOffhand());
- self takeAllWeapons();
- self clearperks();
- self giveweapon("usp_tactical_mp");
- self setWeaponAmmoClip("usp_tactical_mp", 0);
- self SetWeaponAmmoStock("usp_tactical_mp", 0);
- self setspawnweapon("usp_tactical_mp");
- self giveweapon("throwingknife_mp");
- }
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