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  1. --[[SCRIPT NAME]]--
  2. --[[
  3.  
  4. Move List
  5.  
  6.  
  7. --]]
  8. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  9. print("FE Compatibility: by WaverlyCole & Mokiros")
  10. InternalData = {}
  11.  
  12. local plr = game.Players.LocalPlayer
  13. local char = plr.Character
  14. local mouse = plr:GetMouse()
  15. local torso = char.Torso
  16. local rs = torso["Right Shoulder"]
  17. local ls = torso["Left Shoulder"]
  18. local rh = torso["Right Hip"]
  19. local lh = torso["Left Hip"]
  20. local rj = char.HumanoidRootPart.RootJoint
  21. local neck = torso.Neck
  22. local animpose = "Idle"
  23. local attacking = false
  24. local cananim = true
  25. local rage = false
  26. local shield = nil
  27. local deb = false
  28. local sprint = false
  29. local canrage = true
  30. local legs = false
  31. local powers = false
  32. local bc = char:WaitForChild("Body Colors")
  33. local multiplier = 1
  34. local lac = char["Body Colors"].LeftArmColor
  35. local rac = char["Body Colors"].RightArmColor
  36. local rlc = char["Body Colors"].RightArmColor
  37. local llc = char["Body Colors"].LeftLegColor
  38. local hc = char["Body Colors"].HeadColor
  39. local tc = char["Body Colors"].TorsoColor
  40. local humanoid = char:FindFirstChildOfClass("Humanoid")
  41. local huge = Vector3.new(math.huge,math.huge,math.huge)
  42. local mobs = Instance.new("Sound", char)
  43. mobs.SoundId = "rbxassetid://soundid"
  44. mobs.Looped = true
  45. mobs.Volume = 3
  46. mobs:Play()
  47. function legsonly()
  48. spawn(function()
  49. for i = 0, 10 do
  50. wait(0.001)
  51. if attacking then break end
  52. end
  53. if not attacking then
  54. legs = false
  55. end
  56. end)
  57. end
  58. function swait(t)
  59. if t == nil or t == 0 then
  60. game:service('RunService').Stepped:wait(0)
  61. return true
  62. else
  63. for i = 0, t do
  64. game:service('RunService').Stepped:wait(0)
  65. end
  66. return true
  67. end
  68. end
  69. function hurt(hit, dmg)
  70. if hit.Parent then
  71. if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
  72. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  73. if hum then
  74. if hum.Parent.Name ~= plr.Name then
  75. if dmg == "Kill" or hum.Health > 100000 then
  76. hit.Parent:BreakJoints()
  77. return true
  78. else
  79. if math.random(0, 100) == 50 then
  80. hum.Health = hum.Health - dmg*multiplier*2.5
  81. else
  82. hum.Health = hum.Health -dmg*multiplier
  83. end
  84. return true
  85. end
  86. end
  87. end
  88. end
  89. end
  90. function soundeffect(id, volume, speed, parent)
  91. spawn(function()
  92. local s = Instance.new("Sound")
  93. s.SoundId = id
  94. s.Volume = volume
  95. s.PlaybackSpeed = speed
  96. s.Parent = parent
  97. s:Play()
  98. repeat wait() until not s.Playing
  99. s:Destroy()
  100. end)
  101. end
  102. function gethum(obj)
  103. if obj.Parent then
  104. if obj.Parent:FindFirstChild("Humanoid") then
  105. if obj.Parent.Name ~= plr.Name then
  106. return obj.Parent:FindFirstChildOfClass("Humanoid")
  107. end
  108. end
  109. end
  110. end
  111. function smooth(obj)
  112. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  113. for i,v in pairs(sides) do
  114. obj[v.."Surface"] = "SmoothNoOutlines"
  115. end
  116. end
  117. function fade(obj, dest, grow)
  118. spawn(function()
  119. local oldcf = obj.CFrame
  120. for i = 0, 10 do
  121. if grow then
  122. obj.Size = obj.Size +Vector3.new(1,1,1)
  123. obj.CFrame = oldcf
  124. end
  125. obj.Transparency = obj.Transparency +0.1
  126. swait()
  127. end
  128. if dest then
  129. obj:Destroy()
  130. end
  131. end)
  132. end
  133. function replacejoint(name)
  134. local j = torso:FindFirstChild(name)
  135. if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
  136. if j then
  137. if true then
  138. local new = Instance.new("Weld")
  139. new.Part0 = j.Part0
  140. j.Part0 = nil
  141. new.Name = j.Name.." Replacement"
  142. new.Parent = j.Parent
  143. new.Part1 = j.Part1
  144. new.C0 = j.C0
  145. new.C1 = j.C1
  146. return new
  147. end
  148. end
  149. end
  150. function removejoint(name)
  151. local j = torso:FindFirstChild(name.." Replacement")
  152. if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
  153. if j then
  154. local p0 = j.Part0
  155. local c0 = j.C0
  156. local c1 = j.C1
  157. j:Destroy()
  158. local new = p0:FindFirstChild(name)
  159. local ac0 = new.C0
  160. local ac1 = new.C1
  161. new.Part0 = p0
  162. new.C0 = c0
  163. new.C1 = c1
  164. spawn(function()
  165. for i = 0, 1, 0.1 do
  166. new.C0 = new.C0:Lerp(ac0, 0.7)
  167. new.C1 = new.C1:lerp(ac1, 0.7)
  168. wait()
  169. end
  170. end)
  171. end
  172. end
  173. function fixalljoints()
  174. for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
  175. removejoint(v)
  176. end
  177. end
  178. function getnewjoints()
  179. local rs = replacejoint("Right Shoulder")
  180. local ls = replacejoint("Left Shoulder")
  181. local rh = replacejoint("Right Hip")
  182. local lh = replacejoint("Left Hip")
  183. local neck = replacejoint("Neck")
  184. local rj = replacejoint("RootJoint")
  185. return rs,ls,rh,lh,neck,rj
  186. end
  187. local keyamount = 0
  188. mouse.KeyDown:connect(function(key)
  189. if key == "w" or key == "a" or key == "s" or key == "d" then
  190. keyamount = keyamount + 1
  191. if animpose ~= "Falling" then
  192. animpose = "Walking"
  193. if keyamount > 3 then keyamount = 0 end
  194. end
  195. end
  196. end)
  197. mouse.KeyUp:connect(function(key)
  198. if key == "w" or key == "a" or key == "s" or key == "d" then
  199. keyamount = keyamount - 1
  200. if keyamount < 0 then keyamount = 0 end
  201. if keyamount == 0 then
  202. animpose = "Idle"
  203. end
  204. end
  205. end)
  206. item1 = Instance.new('Model')
  207. item1.Name = [[Great_ball]]
  208. item1.Parent = workspace
  209. item2 = Instance.new('Part')
  210. item2.Name = [[Part]]
  211. item2.BrickColor = BrickColor.new('Black')
  212. item2.Material = Enum.Material.Plastic
  213. item2.Reflectance = 0
  214. item2.Transparency = 0
  215. item2.Size = Vector3.new(187, 1, 57)
  216. item2.CFrame = CFrame.new(-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  217. item2.RotVelocity = Vector3.new(0, 0, 0)
  218. item2.Velocity = Vector3.new(0, 0, 0)
  219. item2.Anchored = true
  220. item2.CanCollide = true
  221. item2.Locked = true
  222. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item2[v..'Surface'] = 'SmoothNoOutlines' end
  223. item2.Parent = workspace.Great_ball
  224. item3 = Instance.new('Part')
  225. item3.Name = [[Part]]
  226. item3.BrickColor = BrickColor.new('Black')
  227. item3.Material = Enum.Material.Plastic
  228. item3.Reflectance = 0
  229. item3.Transparency = 0
  230. item3.Size = Vector3.new(187, 47, 1)
  231. item3.CFrame = CFrame.new(-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  232. item3.RotVelocity = Vector3.new(0, 0, 0)
  233. item3.Velocity = Vector3.new(0, 0, 0)
  234. item3.Anchored = true
  235. item3.CanCollide = true
  236. item3.Locked = true
  237. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item3[v..'Surface'] = 'SmoothNoOutlines' end
  238. item3.Parent = workspace.Great_ball
  239. item4 = Instance.new('Part')
  240. item4.Name = [[Part]]
  241. item4.BrickColor = BrickColor.new('Black')
  242. item4.Material = Enum.Material.Plastic
  243. item4.Reflectance = 0
  244. item4.Transparency = 0
  245. item4.Size = Vector3.new(55, 47, 1)
  246. item4.CFrame = CFrame.new(-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  247. item4.RotVelocity = Vector3.new(0, 0, 0)
  248. item4.Velocity = Vector3.new(0, 0, 0)
  249. item4.Anchored = true
  250. item4.CanCollide = true
  251. item4.Locked = true
  252. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item4[v..'Surface'] = 'SmoothNoOutlines' end
  253. item4.Parent = workspace.Great_ball
  254. item5 = Instance.new('Part')
  255. item5.Name = [[Part]]
  256. item5.BrickColor = BrickColor.new('Black')
  257. item5.Material = Enum.Material.Plastic
  258. item5.Reflectance = 0
  259. item5.Transparency = 0
  260. item5.Size = Vector3.new(55, 47, 1)
  261. item5.CFrame = CFrame.new(-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  262. item5.RotVelocity = Vector3.new(0, 0, 0)
  263. item5.Velocity = Vector3.new(0, 0, 0)
  264. item5.Anchored = true
  265. item5.CanCollide = true
  266. item5.Locked = true
  267. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item5[v..'Surface'] = 'SmoothNoOutlines' end
  268. item5.Parent = workspace.Great_ball
  269. item6 = Instance.new('Part')
  270. item6.Name = [[Part]]
  271. item6.BrickColor = BrickColor.new('Black')
  272. item6.Material = Enum.Material.Plastic
  273. item6.Reflectance = 0
  274. item6.Transparency = 0
  275. item6.Size = Vector3.new(187, 47, 1)
  276. item6.CFrame = CFrame.new(-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  277. item6.RotVelocity = Vector3.new(0, 0, 0)
  278. item6.Velocity = Vector3.new(0, 0, 0)
  279. item6.Anchored = true
  280. item6.CanCollide = true
  281. item6.Locked = true
  282. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item6[v..'Surface'] = 'SmoothNoOutlines' end
  283. item6.Parent = workspace.Great_ball
  284. item7 = Instance.new('Part')
  285. item7.Name = [[Part]]
  286. item7.BrickColor = BrickColor.new('Black')
  287. item7.Material = Enum.Material.Plastic
  288. item7.Reflectance = 0
  289. item7.Transparency = 0
  290. item7.Size = Vector3.new(187, 1, 57)
  291. item7.CFrame = CFrame.new(-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  292. item7.RotVelocity = Vector3.new(0, 0, 0)
  293. item7.Velocity = Vector3.new(0, 0, 0)
  294. item7.Anchored = true
  295. item7.CanCollide = true
  296. item7.Locked = true
  297. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item7[v..'Surface'] = 'SmoothNoOutlines' end
  298. item7.Parent = workspace.Great_ball
  299. item8 = Instance.new('Part')
  300. item8.Name = [[Part]]
  301. item8.BrickColor = BrickColor.new('Maroon')
  302. item8.Material = Enum.Material.Plastic
  303. item8.Reflectance = 0
  304. item8.Transparency = 0
  305. item8.Size = Vector3.new(1, 1, 57)
  306. item8.CFrame = CFrame.new(-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  307. item8.RotVelocity = Vector3.new(0, 0, 0)
  308. item8.Velocity = Vector3.new(0, 0, 0)
  309. item8.Anchored = true
  310. item8.CanCollide = true
  311. item8.Locked = true
  312. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item8[v..'Surface'] = 'SmoothNoOutlines' end
  313. item8.Parent = workspace.Great_ball
  314. item9 = Instance.new('Part')
  315. item9.Name = [[Part]]
  316. item9.BrickColor = BrickColor.new('Maroon')
  317. item9.Material = Enum.Material.Plastic
  318. item9.Reflectance = 0
  319. item9.Transparency = 0
  320. item9.Size = Vector3.new(1, 1, 57)
  321. item9.CFrame = CFrame.new(-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  322. item9.RotVelocity = Vector3.new(0, 0, 0)
  323. item9.Velocity = Vector3.new(0, 0, 0)
  324. item9.Anchored = true
  325. item9.CanCollide = true
  326. item9.Locked = true
  327. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item9[v..'Surface'] = 'SmoothNoOutlines' end
  328. item9.Parent = workspace.Great_ball
  329. item10 = Instance.new('Part')
  330. item10.Name = [[Part]]
  331. item10.BrickColor = BrickColor.new('Maroon')
  332. item10.Material = Enum.Material.Plastic
  333. item10.Reflectance = 0
  334. item10.Transparency = 0
  335. item10.Size = Vector3.new(1, 1, 57)
  336. item10.CFrame = CFrame.new(-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  337. item10.RotVelocity = Vector3.new(0, 0, 0)
  338. item10.Velocity = Vector3.new(0, 0, 0)
  339. item10.Anchored = true
  340. item10.CanCollide = true
  341. item10.Locked = true
  342. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item10[v..'Surface'] = 'SmoothNoOutlines' end
  343. item10.Parent = workspace.Great_ball
  344. item11 = Instance.new('Part')
  345. item11.Name = [[Part]]
  346. item11.BrickColor = BrickColor.new('Maroon')
  347. item11.Material = Enum.Material.Plastic
  348. item11.Reflectance = 0
  349. item11.Transparency = 0
  350. item11.Size = Vector3.new(1, 1, 57)
  351. item11.CFrame = CFrame.new(-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  352. item11.RotVelocity = Vector3.new(0, 0, 0)
  353. item11.Velocity = Vector3.new(0, 0, 0)
  354. item11.Anchored = true
  355. item11.CanCollide = true
  356. item11.Locked = true
  357. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item11[v..'Surface'] = 'SmoothNoOutlines' end
  358. item11.Parent = workspace.Great_ball
  359. item12 = Instance.new('Part')
  360. item12.Name = [[Part]]
  361. item12.BrickColor = BrickColor.new('Maroon')
  362. item12.Material = Enum.Material.Plastic
  363. item12.Reflectance = 0
  364. item12.Transparency = 0
  365. item12.Size = Vector3.new(1, 1, 57)
  366. item12.CFrame = CFrame.new(-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  367. item12.RotVelocity = Vector3.new(0, 0, 0)
  368. item12.Velocity = Vector3.new(0, 0, 0)
  369. item12.Anchored = true
  370. item12.CanCollide = true
  371. item12.Locked = true
  372. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item12[v..'Surface'] = 'SmoothNoOutlines' end
  373. item12.Parent = workspace.Great_ball
  374. item13 = Instance.new('Part')
  375. item13.Name = [[Part]]
  376. item13.BrickColor = BrickColor.new('Maroon')
  377. item13.Material = Enum.Material.Plastic
  378. item13.Reflectance = 0
  379. item13.Transparency = 0
  380. item13.Size = Vector3.new(1, 1, 57)
  381. item13.CFrame = CFrame.new(-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  382. item13.RotVelocity = Vector3.new(0, 0, 0)
  383. item13.Velocity = Vector3.new(0, 0, 0)
  384. item13.Anchored = true
  385. item13.CanCollide = true
  386. item13.Locked = true
  387. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item13[v..'Surface'] = 'SmoothNoOutlines' end
  388. item13.Parent = workspace.Great_ball
  389. item14 = Instance.new('Part')
  390. item14.Name = [[Part]]
  391. item14.BrickColor = BrickColor.new('Maroon')
  392. item14.Material = Enum.Material.Plastic
  393. item14.Reflectance = 0
  394. item14.Transparency = 0
  395. item14.Size = Vector3.new(1, 1, 57)
  396. item14.CFrame = CFrame.new(-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  397. item14.RotVelocity = Vector3.new(0, 0, 0)
  398. item14.Velocity = Vector3.new(0, 0, 0)
  399. item14.Anchored = true
  400. item14.CanCollide = true
  401. item14.Locked = true
  402. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item14[v..'Surface'] = 'SmoothNoOutlines' end
  403. item14.Parent = workspace.Great_ball
  404. item15 = Instance.new('Part')
  405. item15.Name = [[Part]]
  406. item15.BrickColor = BrickColor.new('Maroon')
  407. item15.Material = Enum.Material.Plastic
  408. item15.Reflectance = 0
  409. item15.Transparency = 0
  410. item15.Size = Vector3.new(1, 1, 57)
  411. item15.CFrame = CFrame.new(-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  412. item15.RotVelocity = Vector3.new(0, 0, 0)
  413. item15.Velocity = Vector3.new(0, 0, 0)
  414. item15.Anchored = true
  415. item15.CanCollide = true
  416. item15.Locked = true
  417. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item15[v..'Surface'] = 'SmoothNoOutlines' end
  418. item15.Parent = workspace.Great_ball
  419. item16 = Instance.new('Part')
  420. item16.Name = [[Part]]
  421. item16.BrickColor = BrickColor.new('Maroon')
  422. item16.Material = Enum.Material.Plastic
  423. item16.Reflectance = 0
  424. item16.Transparency = 0
  425. item16.Size = Vector3.new(1, 1, 57)
  426. item16.CFrame = CFrame.new(-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  427. item16.RotVelocity = Vector3.new(0, 0, 0)
  428. item16.Velocity = Vector3.new(0, 0, 0)
  429. item16.Anchored = true
  430. item16.CanCollide = true
  431. item16.Locked = true
  432. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item16[v..'Surface'] = 'SmoothNoOutlines' end
  433. item16.Parent = workspace.Great_ball
  434. item17 = Instance.new('Part')
  435. item17.Name = [[Part]]
  436. item17.BrickColor = BrickColor.new('Maroon')
  437. item17.Material = Enum.Material.Plastic
  438. item17.Reflectance = 0
  439. item17.Transparency = 0
  440. item17.Size = Vector3.new(1, 1, 57)
  441. item17.CFrame = CFrame.new(-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  442. item17.RotVelocity = Vector3.new(0, 0, 0)
  443. item17.Velocity = Vector3.new(0, 0, 0)
  444. item17.Anchored = true
  445. item17.CanCollide = true
  446. item17.Locked = true
  447. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item17[v..'Surface'] = 'SmoothNoOutlines' end
  448. item17.Parent = workspace.Great_ball
  449. item18 = Instance.new('Part')
  450. item18.Name = [[Part]]
  451. item18.BrickColor = BrickColor.new('Maroon')
  452. item18.Material = Enum.Material.Plastic
  453. item18.Reflectance = 0
  454. item18.Transparency = 0
  455. item18.Size = Vector3.new(1, 1, 57)
  456. item18.CFrame = CFrame.new(-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  457. item18.RotVelocity = Vector3.new(0, 0, 0)
  458. item18.Velocity = Vector3.new(0, 0, 0)
  459. item18.Anchored = true
  460. item18.CanCollide = true
  461. item18.Locked = true
  462. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item18[v..'Surface'] = 'SmoothNoOutlines' end
  463. item18.Parent = workspace.Great_ball
  464. item19 = Instance.new('Part')
  465. item19.Name = [[Part]]
  466. item19.BrickColor = BrickColor.new('Maroon')
  467. item19.Material = Enum.Material.Plastic
  468. item19.Reflectance = 0
  469. item19.Transparency = 0
  470. item19.Size = Vector3.new(1, 1, 57)
  471. item19.CFrame = CFrame.new(-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  472. item19.RotVelocity = Vector3.new(0, 0, 0)
  473. item19.Velocity = Vector3.new(0, 0, 0)
  474. item19.Anchored = true
  475. item19.CanCollide = true
  476. item19.Locked = true
  477. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item19[v..'Surface'] = 'SmoothNoOutlines' end
  478. item19.Parent = workspace.Great_ball
  479. item20 = Instance.new('Part')
  480. item20.Name = [[Part]]
  481. item20.BrickColor = BrickColor.new('Maroon')
  482. item20.Material = Enum.Material.Plastic
  483. item20.Reflectance = 0
  484. item20.Transparency = 0
  485. item20.Size = Vector3.new(1, 1, 57)
  486. item20.CFrame = CFrame.new(-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  487. item20.RotVelocity = Vector3.new(0, 0, 0)
  488. item20.Velocity = Vector3.new(0, 0, 0)
  489. item20.Anchored = true
  490. item20.CanCollide = true
  491. item20.Locked = true
  492. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item20[v..'Surface'] = 'SmoothNoOutlines' end
  493. item20.Parent = workspace.Great_ball
  494. item21 = Instance.new('Part')
  495. item21.Name = [[Part]]
  496. item21.BrickColor = BrickColor.new('Maroon')
  497. item21.Material = Enum.Material.Plastic
  498. item21.Reflectance = 0
  499. item21.Transparency = 0
  500. item21.Size = Vector3.new(1, 1, 57)
  501. item21.CFrame = CFrame.new(-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  502. item21.RotVelocity = Vector3.new(0, 0, 0)
  503. item21.Velocity = Vector3.new(0, 0, 0)
  504. item21.Anchored = true
  505. item21.CanCollide = true
  506. item21.Locked = true
  507. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item21[v..'Surface'] = 'SmoothNoOutlines' end
  508. item21.Parent = workspace.Great_ball
  509. item22 = Instance.new('Part')
  510. item22.Name = [[Part]]
  511. item22.BrickColor = BrickColor.new('Maroon')
  512. item22.Material = Enum.Material.Plastic
  513. item22.Reflectance = 0
  514. item22.Transparency = 0
  515. item22.Size = Vector3.new(1, 1, 57)
  516. item22.CFrame = CFrame.new(-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  517. item22.RotVelocity = Vector3.new(0, 0, 0)
  518. item22.Velocity = Vector3.new(0, 0, 0)
  519. item22.Anchored = true
  520. item22.CanCollide = true
  521. item22.Locked = true
  522. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item22[v..'Surface'] = 'SmoothNoOutlines' end
  523. item22.Parent = workspace.Great_ball
  524. item23 = Instance.new('Part')
  525. item23.Name = [[Part]]
  526. item23.BrickColor = BrickColor.new('Maroon')
  527. item23.Material = Enum.Material.Plastic
  528. item23.Reflectance = 0
  529. item23.Transparency = 0
  530. item23.Size = Vector3.new(1, 1, 57)
  531. item23.CFrame = CFrame.new(-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  532. item23.RotVelocity = Vector3.new(0, 0, 0)
  533. item23.Velocity = Vector3.new(0, 0, 0)
  534. item23.Anchored = true
  535. item23.CanCollide = true
  536. item23.Locked = true
  537. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item23[v..'Surface'] = 'SmoothNoOutlines' end
  538. item23.Parent = workspace.Great_ball
  539. item24 = Instance.new('Part')
  540. item24.Name = [[Part]]
  541. item24.BrickColor = BrickColor.new('Maroon')
  542. item24.Material = Enum.Material.Plastic
  543. item24.Reflectance = 0
  544. item24.Transparency = 0
  545. item24.Size = Vector3.new(1, 1, 57)
  546. item24.CFrame = CFrame.new(-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  547. item24.RotVelocity = Vector3.new(0, 0, 0)
  548. item24.Velocity = Vector3.new(0, 0, 0)
  549. item24.Anchored = true
  550. item24.CanCollide = true
  551. item24.Locked = true
  552. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item24[v..'Surface'] = 'SmoothNoOutlines' end
  553. item24.Parent = workspace.Great_ball
  554. item25 = Instance.new('Part')
  555. item25.Name = [[Part]]
  556. item25.BrickColor = BrickColor.new('Maroon')
  557. item25.Material = Enum.Material.Plastic
  558. item25.Reflectance = 0
  559. item25.Transparency = 0
  560. item25.Size = Vector3.new(1, 1, 57)
  561. item25.CFrame = CFrame.new(-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  562. item25.RotVelocity = Vector3.new(0, 0, 0)
  563. item25.Velocity = Vector3.new(0, 0, 0)
  564. item25.Anchored = true
  565. item25.CanCollide = true
  566. item25.Locked = true
  567. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item25[v..'Surface'] = 'SmoothNoOutlines' end
  568. item25.Parent = workspace.Great_ball
  569. item26 = Instance.new('Part')
  570. item26.Name = [[Part]]
  571. item26.BrickColor = BrickColor.new('Deep orange')
  572. item26.Material = Enum.Material.Plastic
  573. item26.Reflectance = 0
  574. item26.Transparency = 0
  575. item26.Size = Vector3.new(29, 1, 57)
  576. item26.CFrame = CFrame.new(-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  577. item26.RotVelocity = Vector3.new(0, 0, 0)
  578. item26.Velocity = Vector3.new(0, 0, 0)
  579. item26.Anchored = true
  580. item26.CanCollide = true
  581. item26.Locked = true
  582. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26[v..'Surface'] = 'SmoothNoOutlines' end
  583. item26.Parent = workspace.Great_ball
  584. item27 = Instance.new('Part')
  585. item27.Name = [[Spawn]]
  586. item27.BrickColor = BrickColor.new('Black')
  587. item27.Material = Enum.Material.Slate
  588. item27.Reflectance = 0
  589. item27.Transparency = 0.5
  590. item27.Size = Vector3.new(1, 1, 1)
  591. item27.CFrame = CFrame.new(-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  592. item27.RotVelocity = Vector3.new(0, 0, 0)
  593. item27.Velocity = Vector3.new(0, 0, 0)
  594. item27.Anchored = true
  595. item27.CanCollide = false
  596. item27.Locked = true
  597. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item27[v..'Surface'] = 'SmoothNoOutlines' end
  598. item27.Parent = workspace.Great_ball
  599. item28 = Instance.new('Model')
  600. item28.Name = [[Love_ball]]
  601. item28.Parent = workspace
  602. item29 = Instance.new('Part')
  603. item29.Name = [[Part]]
  604. item29.BrickColor = BrickColor.new('Pastel orange')
  605. item29.Material = Enum.Material.Plastic
  606. item29.Reflectance = 0
  607. item29.Transparency = 0
  608. item29.Size = Vector3.new(187, 1, 57)
  609. item29.CFrame = CFrame.new(-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  610. item29.RotVelocity = Vector3.new(0, 0, 0)
  611. item29.Velocity = Vector3.new(0, 0, 0)
  612. item29.Anchored = true
  613. item29.CanCollide = true
  614. item29.Locked = true
  615. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item29[v..'Surface'] = 'SmoothNoOutlines' end
  616. item29.Parent = workspace.Love_ball
  617. item30 = Instance.new('Part')
  618. item30.Name = [[Part]]
  619. item30.BrickColor = BrickColor.new('Pastel orange')
  620. item30.Material = Enum.Material.Plastic
  621. item30.Reflectance = 0
  622. item30.Transparency = 0
  623. item30.Size = Vector3.new(55, 47, 1)
  624. item30.CFrame = CFrame.new(-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  625. item30.RotVelocity = Vector3.new(0, 0, 0)
  626. item30.Velocity = Vector3.new(0, 0, 0)
  627. item30.Anchored = true
  628. item30.CanCollide = true
  629. item30.Locked = true
  630. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item30[v..'Surface'] = 'SmoothNoOutlines' end
  631. item30.Parent = workspace.Love_ball
  632. item31 = Instance.new('Part')
  633. item31.Name = [[Part]]
  634. item31.BrickColor = BrickColor.new('Pastel orange')
  635. item31.Material = Enum.Material.Plastic
  636. item31.Reflectance = 0
  637. item31.Transparency = 0
  638. item31.Size = Vector3.new(55, 47, 1)
  639. item31.CFrame = CFrame.new(-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  640. item31.RotVelocity = Vector3.new(0, 0, 0)
  641. item31.Velocity = Vector3.new(0, 0, 0)
  642. item31.Anchored = true
  643. item31.CanCollide = true
  644. item31.Locked = true
  645. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item31[v..'Surface'] = 'SmoothNoOutlines' end
  646. item31.Parent = workspace.Love_ball
  647. item32 = Instance.new('Part')
  648. item32.Name = [[Part]]
  649. item32.BrickColor = BrickColor.new('Pastel orange')
  650. item32.Material = Enum.Material.Plastic
  651. item32.Reflectance = 0
  652. item32.Transparency = 0
  653. item32.Size = Vector3.new(187, 1, 57)
  654. item32.CFrame = CFrame.new(-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  655. item32.RotVelocity = Vector3.new(0, 0, 0)
  656. item32.Velocity = Vector3.new(0, 0, 0)
  657. item32.Anchored = true
  658. item32.CanCollide = true
  659. item32.Locked = true
  660. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item32[v..'Surface'] = 'SmoothNoOutlines' end
  661. item32.Parent = workspace.Love_ball
  662. item33 = Instance.new('Part')
  663. item33.Name = [[Part]]
  664. item33.BrickColor = BrickColor.new('Pastel orange')
  665. item33.Material = Enum.Material.Plastic
  666. item33.Reflectance = 0
  667. item33.Transparency = 0
  668. item33.Size = Vector3.new(187, 47, 1)
  669. item33.CFrame = CFrame.new(-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  670. item33.RotVelocity = Vector3.new(0, 0, 0)
  671. item33.Velocity = Vector3.new(0, 0, 0)
  672. item33.Anchored = true
  673. item33.CanCollide = true
  674. item33.Locked = true
  675. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item33[v..'Surface'] = 'SmoothNoOutlines' end
  676. item33.Parent = workspace.Love_ball
  677. item34 = Instance.new('Part')
  678. item34.Name = [[Part]]
  679. item34.BrickColor = BrickColor.new('Pastel orange')
  680. item34.Material = Enum.Material.Plastic
  681. item34.Reflectance = 0
  682. item34.Transparency = 0
  683. item34.Size = Vector3.new(187, 47, 1)
  684. item34.CFrame = CFrame.new(-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  685. item34.RotVelocity = Vector3.new(0, 0, 0)
  686. item34.Velocity = Vector3.new(0, 0, 0)
  687. item34.Anchored = true
  688. item34.CanCollide = true
  689. item34.Locked = true
  690. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item34[v..'Surface'] = 'SmoothNoOutlines' end
  691. item34.Parent = workspace.Love_ball
  692. item35 = Instance.new('Part')
  693. item35.Name = [[Part]]
  694. item35.BrickColor = BrickColor.new('Maroon')
  695. item35.Material = Enum.Material.Plastic
  696. item35.Reflectance = 0
  697. item35.Transparency = 0
  698. item35.Size = Vector3.new(1, 1, 57)
  699. item35.CFrame = CFrame.new(-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  700. item35.RotVelocity = Vector3.new(0, 0, 0)
  701. item35.Velocity = Vector3.new(0, 0, 0)
  702. item35.Anchored = true
  703. item35.CanCollide = true
  704. item35.Locked = true
  705. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item35[v..'Surface'] = 'SmoothNoOutlines' end
  706. item35.Parent = workspace.Love_ball
  707. item36 = Instance.new('Part')
  708. item36.Name = [[Part]]
  709. item36.BrickColor = BrickColor.new('Maroon')
  710. item36.Material = Enum.Material.Plastic
  711. item36.Reflectance = 0
  712. item36.Transparency = 0
  713. item36.Size = Vector3.new(1, 1, 57)
  714. item36.CFrame = CFrame.new(-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  715. item36.RotVelocity = Vector3.new(0, 0, 0)
  716. item36.Velocity = Vector3.new(0, 0, 0)
  717. item36.Anchored = true
  718. item36.CanCollide = true
  719. item36.Locked = true
  720. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item36[v..'Surface'] = 'SmoothNoOutlines' end
  721. item36.Parent = workspace.Love_ball
  722. item37 = Instance.new('Part')
  723. item37.Name = [[Part]]
  724. item37.BrickColor = BrickColor.new('Maroon')
  725. item37.Material = Enum.Material.Plastic
  726. item37.Reflectance = 0
  727. item37.Transparency = 0
  728. item37.Size = Vector3.new(1, 1, 57)
  729. item37.CFrame = CFrame.new(-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  730. item37.RotVelocity = Vector3.new(0, 0, 0)
  731. item37.Velocity = Vector3.new(0, 0, 0)
  732. item37.Anchored = true
  733. item37.CanCollide = true
  734. item37.Locked = true
  735. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item37[v..'Surface'] = 'SmoothNoOutlines' end
  736. item37.Parent = workspace.Love_ball
  737. item38 = Instance.new('Part')
  738. item38.Name = [[Part]]
  739. item38.BrickColor = BrickColor.new('Maroon')
  740. item38.Material = Enum.Material.Plastic
  741. item38.Reflectance = 0
  742. item38.Transparency = 0
  743. item38.Size = Vector3.new(1, 1, 57)
  744. item38.CFrame = CFrame.new(-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  745. item38.RotVelocity = Vector3.new(0, 0, 0)
  746. item38.Velocity = Vector3.new(0, 0, 0)
  747. item38.Anchored = true
  748. item38.CanCollide = true
  749. item38.Locked = true
  750. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item38[v..'Surface'] = 'SmoothNoOutlines' end
  751. item38.Parent = workspace.Love_ball
  752. item39 = Instance.new('Part')
  753. item39.Name = [[Part]]
  754. item39.BrickColor = BrickColor.new('Maroon')
  755. item39.Material = Enum.Material.Plastic
  756. item39.Reflectance = 0
  757. item39.Transparency = 0
  758. item39.Size = Vector3.new(1, 1, 57)
  759. item39.CFrame = CFrame.new(-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  760. item39.RotVelocity = Vector3.new(0, 0, 0)
  761. item39.Velocity = Vector3.new(0, 0, 0)
  762. item39.Anchored = true
  763. item39.CanCollide = true
  764. item39.Locked = true
  765. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item39[v..'Surface'] = 'SmoothNoOutlines' end
  766. item39.Parent = workspace.Love_ball
  767. item40 = Instance.new('Part')
  768. item40.Name = [[Part]]
  769. item40.BrickColor = BrickColor.new('Maroon')
  770. item40.Material = Enum.Material.Plastic
  771. item40.Reflectance = 0
  772. item40.Transparency = 0
  773. item40.Size = Vector3.new(1, 1, 57)
  774. item40.CFrame = CFrame.new(-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  775. item40.RotVelocity = Vector3.new(0, 0, 0)
  776. item40.Velocity = Vector3.new(0, 0, 0)
  777. item40.Anchored = true
  778. item40.CanCollide = true
  779. item40.Locked = true
  780. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item40[v..'Surface'] = 'SmoothNoOutlines' end
  781. item40.Parent = workspace.Love_ball
  782. item41 = Instance.new('Part')
  783. item41.Name = [[Part]]
  784. item41.BrickColor = BrickColor.new('Maroon')
  785. item41.Material = Enum.Material.Plastic
  786. item41.Reflectance = 0
  787. item41.Transparency = 0
  788. item41.Size = Vector3.new(1, 1, 57)
  789. item41.CFrame = CFrame.new(-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  790. item41.RotVelocity = Vector3.new(0, 0, 0)
  791. item41.Velocity = Vector3.new(0, 0, 0)
  792. item41.Anchored = true
  793. item41.CanCollide = true
  794. item41.Locked = true
  795. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item41[v..'Surface'] = 'SmoothNoOutlines' end
  796. item41.Parent = workspace.Love_ball
  797. item42 = Instance.new('Part')
  798. item42.Name = [[Part]]
  799. item42.BrickColor = BrickColor.new('Maroon')
  800. item42.Material = Enum.Material.Plastic
  801. item42.Reflectance = 0
  802. item42.Transparency = 0
  803. item42.Size = Vector3.new(1, 1, 57)
  804. item42.CFrame = CFrame.new(-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  805. item42.RotVelocity = Vector3.new(0, 0, 0)
  806. item42.Velocity = Vector3.new(0, 0, 0)
  807. item42.Anchored = true
  808. item42.CanCollide = true
  809. item42.Locked = true
  810. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item42[v..'Surface'] = 'SmoothNoOutlines' end
  811. item42.Parent = workspace.Love_ball
  812. item43 = Instance.new('Part')
  813. item43.Name = [[Part]]
  814. item43.BrickColor = BrickColor.new('Maroon')
  815. item43.Material = Enum.Material.Plastic
  816. item43.Reflectance = 0
  817. item43.Transparency = 0
  818. item43.Size = Vector3.new(1, 1, 57)
  819. item43.CFrame = CFrame.new(-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  820. item43.RotVelocity = Vector3.new(0, 0, 0)
  821. item43.Velocity = Vector3.new(0, 0, 0)
  822. item43.Anchored = true
  823. item43.CanCollide = true
  824. item43.Locked = true
  825. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item43[v..'Surface'] = 'SmoothNoOutlines' end
  826. item43.Parent = workspace.Love_ball
  827. item44 = Instance.new('Part')
  828. item44.Name = [[Part]]
  829. item44.BrickColor = BrickColor.new('Maroon')
  830. item44.Material = Enum.Material.Plastic
  831. item44.Reflectance = 0
  832. item44.Transparency = 0
  833. item44.Size = Vector3.new(1, 1, 57)
  834. item44.CFrame = CFrame.new(-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  835. item44.RotVelocity = Vector3.new(0, 0, 0)
  836. item44.Velocity = Vector3.new(0, 0, 0)
  837. item44.Anchored = true
  838. item44.CanCollide = true
  839. item44.Locked = true
  840. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item44[v..'Surface'] = 'SmoothNoOutlines' end
  841. item44.Parent = workspace.Love_ball
  842. item45 = Instance.new('Part')
  843. item45.Name = [[Part]]
  844. item45.BrickColor = BrickColor.new('Maroon')
  845. item45.Material = Enum.Material.Plastic
  846. item45.Reflectance = 0
  847. item45.Transparency = 0
  848. item45.Size = Vector3.new(1, 1, 57)
  849. item45.CFrame = CFrame.new(-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  850. item45.RotVelocity = Vector3.new(0, 0, 0)
  851. item45.Velocity = Vector3.new(0, 0, 0)
  852. item45.Anchored = true
  853. item45.CanCollide = true
  854. item45.Locked = true
  855. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item45[v..'Surface'] = 'SmoothNoOutlines' end
  856. item45.Parent = workspace.Love_ball
  857. item46 = Instance.new('Part')
  858. item46.Name = [[Part]]
  859. item46.BrickColor = BrickColor.new('Maroon')
  860. item46.Material = Enum.Material.Plastic
  861. item46.Reflectance = 0
  862. item46.Transparency = 0
  863. item46.Size = Vector3.new(1, 1, 57)
  864. item46.CFrame = CFrame.new(-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  865. item46.RotVelocity = Vector3.new(0, 0, 0)
  866. item46.Velocity = Vector3.new(0, 0, 0)
  867. item46.Anchored = true
  868. item46.CanCollide = true
  869. item46.Locked = true
  870. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46[v..'Surface'] = 'SmoothNoOutlines' end
  871. item46.Parent = workspace.Love_ball
  872. item47 = Instance.new('Part')
  873. item47.Name = [[Part]]
  874. item47.BrickColor = BrickColor.new('Maroon')
  875. item47.Material = Enum.Material.Plastic
  876. item47.Reflectance = 0
  877. item47.Transparency = 0
  878. item47.Size = Vector3.new(1, 1, 57)
  879. item47.CFrame = CFrame.new(-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  880. item47.RotVelocity = Vector3.new(0, 0, 0)
  881. item47.Velocity = Vector3.new(0, 0, 0)
  882. item47.Anchored = true
  883. item47.CanCollide = true
  884. item47.Locked = true
  885. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item47[v..'Surface'] = 'SmoothNoOutlines' end
  886. item47.Parent = workspace.Love_ball
  887. item48 = Instance.new('Part')
  888. item48.Name = [[Part]]
  889. item48.BrickColor = BrickColor.new('Maroon')
  890. item48.Material = Enum.Material.Plastic
  891. item48.Reflectance = 0
  892. item48.Transparency = 0
  893. item48.Size = Vector3.new(1, 1, 57)
  894. item48.CFrame = CFrame.new(-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  895. item48.RotVelocity = Vector3.new(0, 0, 0)
  896. item48.Velocity = Vector3.new(0, 0, 0)
  897. item48.Anchored = true
  898. item48.CanCollide = true
  899. item48.Locked = true
  900. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item48[v..'Surface'] = 'SmoothNoOutlines' end
  901. item48.Parent = workspace.Love_ball
  902. item49 = Instance.new('Part')
  903. item49.Name = [[Part]]
  904. item49.BrickColor = BrickColor.new('Maroon')
  905. item49.Material = Enum.Material.Plastic
  906. item49.Reflectance = 0
  907. item49.Transparency = 0
  908. item49.Size = Vector3.new(1, 1, 57)
  909. item49.CFrame = CFrame.new(-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  910. item49.RotVelocity = Vector3.new(0, 0, 0)
  911. item49.Velocity = Vector3.new(0, 0, 0)
  912. item49.Anchored = true
  913. item49.CanCollide = true
  914. item49.Locked = true
  915. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item49[v..'Surface'] = 'SmoothNoOutlines' end
  916. item49.Parent = workspace.Love_ball
  917. item50 = Instance.new('Part')
  918. item50.Name = [[Part]]
  919. item50.BrickColor = BrickColor.new('Maroon')
  920. item50.Material = Enum.Material.Plastic
  921. item50.Reflectance = 0
  922. item50.Transparency = 0
  923. item50.Size = Vector3.new(1, 1, 57)
  924. item50.CFrame = CFrame.new(-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  925. item50.RotVelocity = Vector3.new(0, 0, 0)
  926. item50.Velocity = Vector3.new(0, 0, 0)
  927. item50.Anchored = true
  928. item50.CanCollide = true
  929. item50.Locked = true
  930. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item50[v..'Surface'] = 'SmoothNoOutlines' end
  931. item50.Parent = workspace.Love_ball
  932. item51 = Instance.new('Part')
  933. item51.Name = [[Part]]
  934. item51.BrickColor = BrickColor.new('Maroon')
  935. item51.Material = Enum.Material.Plastic
  936. item51.Reflectance = 0
  937. item51.Transparency = 0
  938. item51.Size = Vector3.new(1, 1, 57)
  939. item51.CFrame = CFrame.new(-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  940. item51.RotVelocity = Vector3.new(0, 0, 0)
  941. item51.Velocity = Vector3.new(0, 0, 0)
  942. item51.Anchored = true
  943. item51.CanCollide = true
  944. item51.Locked = true
  945. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item51[v..'Surface'] = 'SmoothNoOutlines' end
  946. item51.Parent = workspace.Love_ball
  947. item52 = Instance.new('Part')
  948. item52.Name = [[Part]]
  949. item52.BrickColor = BrickColor.new('Maroon')
  950. item52.Material = Enum.Material.Plastic
  951. item52.Reflectance = 0
  952. item52.Transparency = 0
  953. item52.Size = Vector3.new(1, 1, 57)
  954. item52.CFrame = CFrame.new(-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  955. item52.RotVelocity = Vector3.new(0, 0, 0)
  956. item52.Velocity = Vector3.new(0, 0, 0)
  957. item52.Anchored = true
  958. item52.CanCollide = true
  959. item52.Locked = true
  960. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item52[v..'Surface'] = 'SmoothNoOutlines' end
  961. item52.Parent = workspace.Love_ball
  962. item53 = Instance.new('Part')
  963. item53.Name = [[Part]]
  964. item53.BrickColor = BrickColor.new('Deep orange')
  965. item53.Material = Enum.Material.Plastic
  966. item53.Reflectance = 0
  967. item53.Transparency = 0
  968. item53.Size = Vector3.new(29, 1, 57)
  969. item53.CFrame = CFrame.new(-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  970. item53.RotVelocity = Vector3.new(0, 0, 0)
  971. item53.Velocity = Vector3.new(0, 0, 0)
  972. item53.Anchored = true
  973. item53.CanCollide = true
  974. item53.Locked = true
  975. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item53[v..'Surface'] = 'SmoothNoOutlines' end
  976. item53.Parent = workspace.Love_ball
  977. item54 = Instance.new('Part')
  978. item54.Name = [[Spawn]]
  979. item54.BrickColor = BrickColor.new('Black')
  980. item54.Material = Enum.Material.Slate
  981. item54.Reflectance = 0
  982. item54.Transparency = 0.5
  983. item54.Size = Vector3.new(1, 1, 1)
  984. item54.CFrame = CFrame.new(-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  985. item54.RotVelocity = Vector3.new(0, 0, 0)
  986. item54.Velocity = Vector3.new(0, 0, 0)
  987. item54.Anchored = true
  988. item54.CanCollide = false
  989. item54.Locked = true
  990. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item54[v..'Surface'] = 'SmoothNoOutlines' end
  991. item54.Parent = workspace.Love_ball
  992. item55 = Instance.new('Model')
  993. item55.Name = [[Master_ball]]
  994. item55.Parent = workspace
  995. item56 = Instance.new('Part')
  996. item56.Name = [[Part]]
  997. item56.BrickColor = BrickColor.new('Magenta')
  998. item56.Material = Enum.Material.Slate
  999. item56.Reflectance = 0
  1000. item56.Transparency = 0
  1001. item56.Size = Vector3.new(55, 47, 1)
  1002. item56.CFrame = CFrame.new(-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1003. item56.RotVelocity = Vector3.new(0, 0, 0)
  1004. item56.Velocity = Vector3.new(0, 0, 0)
  1005. item56.Anchored = true
  1006. item56.CanCollide = true
  1007. item56.Locked = true
  1008. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56[v..'Surface'] = 'SmoothNoOutlines' end
  1009. item56.Parent = workspace.Master_ball
  1010. item57 = Instance.new('Part')
  1011. item57.Name = [[Part]]
  1012. item57.BrickColor = BrickColor.new('Magenta')
  1013. item57.Material = Enum.Material.Slate
  1014. item57.Reflectance = 0
  1015. item57.Transparency = 0
  1016. item57.Size = Vector3.new(60, 1, 57)
  1017. item57.CFrame = CFrame.new(-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1018. item57.RotVelocity = Vector3.new(0, 0, 0)
  1019. item57.Velocity = Vector3.new(0, 0, 0)
  1020. item57.Anchored = true
  1021. item57.CanCollide = true
  1022. item57.Locked = true
  1023. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item57[v..'Surface'] = 'SmoothNoOutlines' end
  1024. item57.Parent = workspace.Master_ball
  1025. item58 = Instance.new('Part')
  1026. item58.Name = [[Part]]
  1027. item58.BrickColor = BrickColor.new('Magenta')
  1028. item58.Material = Enum.Material.Slate
  1029. item58.Reflectance = 0
  1030. item58.Transparency = 0
  1031. item58.Size = Vector3.new(60, 47, 1)
  1032. item58.CFrame = CFrame.new(-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1033. item58.RotVelocity = Vector3.new(0, 0, 0)
  1034. item58.Velocity = Vector3.new(0, 0, 0)
  1035. item58.Anchored = true
  1036. item58.CanCollide = true
  1037. item58.Locked = true
  1038. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item58[v..'Surface'] = 'SmoothNoOutlines' end
  1039. item58.Parent = workspace.Master_ball
  1040. item59 = Instance.new('Part')
  1041. item59.Name = [[Part]]
  1042. item59.BrickColor = BrickColor.new('Magenta')
  1043. item59.Material = Enum.Material.Slate
  1044. item59.Reflectance = 0
  1045. item59.Transparency = 0
  1046. item59.Size = Vector3.new(55, 47, 1)
  1047. item59.CFrame = CFrame.new(-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1048. item59.RotVelocity = Vector3.new(0, 0, 0)
  1049. item59.Velocity = Vector3.new(0, 0, 0)
  1050. item59.Anchored = true
  1051. item59.CanCollide = true
  1052. item59.Locked = true
  1053. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item59[v..'Surface'] = 'SmoothNoOutlines' end
  1054. item59.Parent = workspace.Master_ball
  1055. item60 = Instance.new('Part')
  1056. item60.Name = [[Part]]
  1057. item60.BrickColor = BrickColor.new('Magenta')
  1058. item60.Material = Enum.Material.Slate
  1059. item60.Reflectance = 0
  1060. item60.Transparency = 0
  1061. item60.Size = Vector3.new(60, 47, 1)
  1062. item60.CFrame = CFrame.new(-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1063. item60.RotVelocity = Vector3.new(0, 0, 0)
  1064. item60.Velocity = Vector3.new(0, 0, 0)
  1065. item60.Anchored = true
  1066. item60.CanCollide = true
  1067. item60.Locked = true
  1068. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item60[v..'Surface'] = 'SmoothNoOutlines' end
  1069. item60.Parent = workspace.Master_ball
  1070. item61 = Instance.new('Part')
  1071. item61.Name = [[Part]]
  1072. item61.BrickColor = BrickColor.new('Magenta')
  1073. item61.Material = Enum.Material.Slate
  1074. item61.Reflectance = 0
  1075. item61.Transparency = 0
  1076. item61.Size = Vector3.new(60, 1, 57)
  1077. item61.CFrame = CFrame.new(-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1078. item61.RotVelocity = Vector3.new(0, 0, 0)
  1079. item61.Velocity = Vector3.new(0, 0, 0)
  1080. item61.Anchored = true
  1081. item61.CanCollide = true
  1082. item61.Locked = true
  1083. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item61[v..'Surface'] = 'SmoothNoOutlines' end
  1084. item61.Parent = workspace.Master_ball
  1085. item62 = Instance.new('Part')
  1086. item62.Name = [[Spawn]]
  1087. item62.BrickColor = BrickColor.new('Black')
  1088. item62.Material = Enum.Material.Slate
  1089. item62.Reflectance = 0
  1090. item62.Transparency = 0.5
  1091. item62.Size = Vector3.new(1, 1, 1)
  1092. item62.CFrame = CFrame.new(-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1093. item62.RotVelocity = Vector3.new(0, 0, 0)
  1094. item62.Velocity = Vector3.new(0, 0, 0)
  1095. item62.Anchored = true
  1096. item62.CanCollide = false
  1097. item62.Locked = true
  1098. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item62[v..'Surface'] = 'SmoothNoOutlines' end
  1099. item62.Parent = workspace.Master_ball
  1100. item63 = Instance.new('Model')
  1101. item63.Name = [[Timer_ball]]
  1102. item63.Parent = workspace
  1103. item64 = Instance.new('Part')
  1104. item64.Name = [[Part]]
  1105. item64.BrickColor = BrickColor.new('Ghost grey')
  1106. item64.Material = Enum.Material.Plastic
  1107. item64.Reflectance = 0
  1108. item64.Transparency = 0
  1109. item64.Size = Vector3.new(187, 47, 1)
  1110. item64.CFrame = CFrame.new(-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1111. item64.RotVelocity = Vector3.new(0, 0, 0)
  1112. item64.Velocity = Vector3.new(0, 0, 0)
  1113. item64.Anchored = true
  1114. item64.CanCollide = true
  1115. item64.Locked = true
  1116. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item64[v..'Surface'] = 'SmoothNoOutlines' end
  1117. item64.Parent = workspace.Timer_ball
  1118. item65 = Instance.new('Part')
  1119. item65.Name = [[Part]]
  1120. item65.BrickColor = BrickColor.new('Ghost grey')
  1121. item65.Material = Enum.Material.Plastic
  1122. item65.Reflectance = 0
  1123. item65.Transparency = 0
  1124. item65.Size = Vector3.new(187, 1, 57)
  1125. item65.CFrame = CFrame.new(-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1126. item65.RotVelocity = Vector3.new(0, 0, 0)
  1127. item65.Velocity = Vector3.new(0, 0, 0)
  1128. item65.Anchored = true
  1129. item65.CanCollide = true
  1130. item65.Locked = true
  1131. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item65[v..'Surface'] = 'SmoothNoOutlines' end
  1132. item65.Parent = workspace.Timer_ball
  1133. item66 = Instance.new('Part')
  1134. item66.Name = [[Part]]
  1135. item66.BrickColor = BrickColor.new('Ghost grey')
  1136. item66.Material = Enum.Material.Plastic
  1137. item66.Reflectance = 0
  1138. item66.Transparency = 0
  1139. item66.Size = Vector3.new(187, 1, 57)
  1140. item66.CFrame = CFrame.new(-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1141. item66.RotVelocity = Vector3.new(0, 0, 0)
  1142. item66.Velocity = Vector3.new(0, 0, 0)
  1143. item66.Anchored = true
  1144. item66.CanCollide = true
  1145. item66.Locked = true
  1146. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item66[v..'Surface'] = 'SmoothNoOutlines' end
  1147. item66.Parent = workspace.Timer_ball
  1148. item67 = Instance.new('Part')
  1149. item67.Name = [[Part]]
  1150. item67.BrickColor = BrickColor.new('Ghost grey')
  1151. item67.Material = Enum.Material.Plastic
  1152. item67.Reflectance = 0
  1153. item67.Transparency = 0
  1154. item67.Size = Vector3.new(187, 47, 1)
  1155. item67.CFrame = CFrame.new(-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1156. item67.RotVelocity = Vector3.new(0, 0, 0)
  1157. item67.Velocity = Vector3.new(0, 0, 0)
  1158. item67.Anchored = true
  1159. item67.CanCollide = true
  1160. item67.Locked = true
  1161. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67[v..'Surface'] = 'SmoothNoOutlines' end
  1162. item67.Parent = workspace.Timer_ball
  1163. item68 = Instance.new('Part')
  1164. item68.Name = [[Part]]
  1165. item68.BrickColor = BrickColor.new('Ghost grey')
  1166. item68.Material = Enum.Material.Plastic
  1167. item68.Reflectance = 0
  1168. item68.Transparency = 0
  1169. item68.Size = Vector3.new(55, 47, 1)
  1170. item68.CFrame = CFrame.new(-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1171. item68.RotVelocity = Vector3.new(0, 0, 0)
  1172. item68.Velocity = Vector3.new(0, 0, 0)
  1173. item68.Anchored = true
  1174. item68.CanCollide = true
  1175. item68.Locked = true
  1176. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item68[v..'Surface'] = 'SmoothNoOutlines' end
  1177. item68.Parent = workspace.Timer_ball
  1178. item69 = Instance.new('Part')
  1179. item69.Name = [[Part]]
  1180. item69.BrickColor = BrickColor.new('Ghost grey')
  1181. item69.Material = Enum.Material.Plastic
  1182. item69.Reflectance = 0
  1183. item69.Transparency = 0
  1184. item69.Size = Vector3.new(55, 47, 1)
  1185. item69.CFrame = CFrame.new(-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1186. item69.RotVelocity = Vector3.new(0, 0, 0)
  1187. item69.Velocity = Vector3.new(0, 0, 0)
  1188. item69.Anchored = true
  1189. item69.CanCollide = true
  1190. item69.Locked = true
  1191. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item69[v..'Surface'] = 'SmoothNoOutlines' end
  1192. item69.Parent = workspace.Timer_ball
  1193. item70 = Instance.new('Part')
  1194. item70.Name = [[Part]]
  1195. item70.BrickColor = BrickColor.new('Maroon')
  1196. item70.Material = Enum.Material.Plastic
  1197. item70.Reflectance = 0
  1198. item70.Transparency = 0
  1199. item70.Size = Vector3.new(1, 1, 57)
  1200. item70.CFrame = CFrame.new(-164.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1201. item70.RotVelocity = Vector3.new(0, 0, 0)
  1202. item70.Velocity = Vector3.new(0, 0, 0)
  1203. item70.Anchored = true
  1204. item70.CanCollide = true
  1205. item70.Locked = true
  1206. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item70[v..'Surface'] = 'SmoothNoOutlines' end
  1207. item70.Parent = workspace.Timer_ball
  1208. item71 = Instance.new('Part')
  1209. item71.Name = [[Part]]
  1210. item71.BrickColor = BrickColor.new('Maroon')
  1211. item71.Material = Enum.Material.Plastic
  1212. item71.Reflectance = 0
  1213. item71.Transparency = 0
  1214. item71.Size = Vector3.new(1, 1, 57)
  1215. item71.CFrame = CFrame.new(-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1216. item71.RotVelocity = Vector3.new(0, 0, 0)
  1217. item71.Velocity = Vector3.new(0, 0, 0)
  1218. item71.Anchored = true
  1219. item71.CanCollide = true
  1220. item71.Locked = true
  1221. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item71[v..'Surface'] = 'SmoothNoOutlines' end
  1222. item71.Parent = workspace.Timer_ball
  1223. item72 = Instance.new('Part')
  1224. item72.Name = [[Part]]
  1225. item72.BrickColor = BrickColor.new('Maroon')
  1226. item72.Material = Enum.Material.Plastic
  1227. item72.Reflectance = 0
  1228. item72.Transparency = 0
  1229. item72.Size = Vector3.new(1, 1, 57)
  1230. item72.CFrame = CFrame.new(-81.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1231. item72.RotVelocity = Vector3.new(0, 0, 0)
  1232. item72.Velocity = Vector3.new(0, 0, 0)
  1233. item72.Anchored = true
  1234. item72.CanCollide = true
  1235. item72.Locked = true
  1236. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item72[v..'Surface'] = 'SmoothNoOutlines' end
  1237. item72.Parent = workspace.Timer_ball
  1238. item73 = Instance.new('Part')
  1239. item73.Name = [[Part]]
  1240. item73.BrickColor = BrickColor.new('Maroon')
  1241. item73.Material = Enum.Material.Plastic
  1242. item73.Reflectance = 0
  1243. item73.Transparency = 0
  1244. item73.Size = Vector3.new(1, 1, 57)
  1245. item73.CFrame = CFrame.new(-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1246. item73.RotVelocity = Vector3.new(0, 0, 0)
  1247. item73.Velocity = Vector3.new(0, 0, 0)
  1248. item73.Anchored = true
  1249. item73.CanCollide = true
  1250. item73.Locked = true
  1251. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item73[v..'Surface'] = 'SmoothNoOutlines' end
  1252. item73.Parent = workspace.Timer_ball
  1253. item74 = Instance.new('Part')
  1254. item74.Name = [[Part]]
  1255. item74.BrickColor = BrickColor.new('Maroon')
  1256. item74.Material = Enum.Material.Plastic
  1257. item74.Reflectance = 0
  1258. item74.Transparency = 0
  1259. item74.Size = Vector3.new(1, 1, 57)
  1260. item74.CFrame = CFrame.new(-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1261. item74.RotVelocity = Vector3.new(0, 0, 0)
  1262. item74.Velocity = Vector3.new(0, 0, 0)
  1263. item74.Anchored = true
  1264. item74.CanCollide = true
  1265. item74.Locked = true
  1266. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74[v..'Surface'] = 'SmoothNoOutlines' end
  1267. item74.Parent = workspace.Timer_ball
  1268. item75 = Instance.new('Part')
  1269. item75.Name = [[Part]]
  1270. item75.BrickColor = BrickColor.new('Maroon')
  1271. item75.Material = Enum.Material.Plastic
  1272. item75.Reflectance = 0
  1273. item75.Transparency = 0
  1274. item75.Size = Vector3.new(1, 1, 57)
  1275. item75.CFrame = CFrame.new(-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1276. item75.RotVelocity = Vector3.new(0, 0, 0)
  1277. item75.Velocity = Vector3.new(0, 0, 0)
  1278. item75.Anchored = true
  1279. item75.CanCollide = true
  1280. item75.Locked = true
  1281. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item75[v..'Surface'] = 'SmoothNoOutlines' end
  1282. item75.Parent = workspace.Timer_ball
  1283. item76 = Instance.new('Part')
  1284. item76.Name = [[Part]]
  1285. item76.BrickColor = BrickColor.new('Maroon')
  1286. item76.Material = Enum.Material.Plastic
  1287. item76.Reflectance = 0
  1288. item76.Transparency = 0
  1289. item76.Size = Vector3.new(1, 1, 57)
  1290. item76.CFrame = CFrame.new(-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1291. item76.RotVelocity = Vector3.new(0, 0, 0)
  1292. item76.Velocity = Vector3.new(0, 0, 0)
  1293. item76.Anchored = true
  1294. item76.CanCollide = true
  1295. item76.Locked = true
  1296. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item76[v..'Surface'] = 'SmoothNoOutlines' end
  1297. item76.Parent = workspace.Timer_ball
  1298. item77 = Instance.new('Part')
  1299. item77.Name = [[Part]]
  1300. item77.BrickColor = BrickColor.new('Deep orange')
  1301. item77.Material = Enum.Material.Plastic
  1302. item77.Reflectance = 0
  1303. item77.Transparency = 0
  1304. item77.Size = Vector3.new(29, 1, 57)
  1305. item77.CFrame = CFrame.new(-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1306. item77.RotVelocity = Vector3.new(0, 0, 0)
  1307. item77.Velocity = Vector3.new(0, 0, 0)
  1308. item77.Anchored = true
  1309. item77.CanCollide = true
  1310. item77.Locked = true
  1311. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item77[v..'Surface'] = 'SmoothNoOutlines' end
  1312. item77.Parent = workspace.Timer_ball
  1313. item78 = Instance.new('Part')
  1314. item78.Name = [[Part]]
  1315. item78.BrickColor = BrickColor.new('Maroon')
  1316. item78.Material = Enum.Material.Plastic
  1317. item78.Reflectance = 0
  1318. item78.Transparency = 0
  1319. item78.Size = Vector3.new(1, 1, 57)
  1320. item78.CFrame = CFrame.new(-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1321. item78.RotVelocity = Vector3.new(0, 0, 0)
  1322. item78.Velocity = Vector3.new(0, 0, 0)
  1323. item78.Anchored = true
  1324. item78.CanCollide = true
  1325. item78.Locked = true
  1326. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item78[v..'Surface'] = 'SmoothNoOutlines' end
  1327. item78.Parent = workspace.Timer_ball
  1328. item79 = Instance.new('Part')
  1329. item79.Name = [[Part]]
  1330. item79.BrickColor = BrickColor.new('Maroon')
  1331. item79.Material = Enum.Material.Plastic
  1332. item79.Reflectance = 0
  1333. item79.Transparency = 0
  1334. item79.Size = Vector3.new(1, 1, 57)
  1335. item79.CFrame = CFrame.new(-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1336. item79.RotVelocity = Vector3.new(0, 0, 0)
  1337. item79.Velocity = Vector3.new(0, 0, 0)
  1338. item79.Anchored = true
  1339. item79.CanCollide = true
  1340. item79.Locked = true
  1341. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item79[v..'Surface'] = 'SmoothNoOutlines' end
  1342. item79.Parent = workspace.Timer_ball
  1343. item80 = Instance.new('Part')
  1344. item80.Name = [[Part]]
  1345. item80.BrickColor = BrickColor.new('Maroon')
  1346. item80.Material = Enum.Material.Plastic
  1347. item80.Reflectance = 0
  1348. item80.Transparency = 0
  1349. item80.Size = Vector3.new(1, 1, 57)
  1350. item80.CFrame = CFrame.new(-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1351. item80.RotVelocity = Vector3.new(0, 0, 0)
  1352. item80.Velocity = Vector3.new(0, 0, 0)
  1353. item80.Anchored = true
  1354. item80.CanCollide = true
  1355. item80.Locked = true
  1356. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80[v..'Surface'] = 'SmoothNoOutlines' end
  1357. item80.Parent = workspace.Timer_ball
  1358. item81 = Instance.new('Part')
  1359. item81.Name = [[Part]]
  1360. item81.BrickColor = BrickColor.new('Maroon')
  1361. item81.Material = Enum.Material.Plastic
  1362. item81.Reflectance = 0
  1363. item81.Transparency = 0
  1364. item81.Size = Vector3.new(1, 1, 57)
  1365. item81.CFrame = CFrame.new(-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1366. item81.RotVelocity = Vector3.new(0, 0, 0)
  1367. item81.Velocity = Vector3.new(0, 0, 0)
  1368. item81.Anchored = true
  1369. item81.CanCollide = true
  1370. item81.Locked = true
  1371. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item81[v..'Surface'] = 'SmoothNoOutlines' end
  1372. item81.Parent = workspace.Timer_ball
  1373. item82 = Instance.new('Part')
  1374. item82.Name = [[Part]]
  1375. item82.BrickColor = BrickColor.new('Maroon')
  1376. item82.Material = Enum.Material.Plastic
  1377. item82.Reflectance = 0
  1378. item82.Transparency = 0
  1379. item82.Size = Vector3.new(1, 1, 57)
  1380. item82.CFrame = CFrame.new(-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1381. item82.RotVelocity = Vector3.new(0, 0, 0)
  1382. item82.Velocity = Vector3.new(0, 0, 0)
  1383. item82.Anchored = true
  1384. item82.CanCollide = true
  1385. item82.Locked = true
  1386. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item82[v..'Surface'] = 'SmoothNoOutlines' end
  1387. item82.Parent = workspace.Timer_ball
  1388. item83 = Instance.new('Part')
  1389. item83.Name = [[Part]]
  1390. item83.BrickColor = BrickColor.new('Maroon')
  1391. item83.Material = Enum.Material.Plastic
  1392. item83.Reflectance = 0
  1393. item83.Transparency = 0
  1394. item83.Size = Vector3.new(1, 1, 57)
  1395. item83.CFrame = CFrame.new(-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1396. item83.RotVelocity = Vector3.new(0, 0, 0)
  1397. item83.Velocity = Vector3.new(0, 0, 0)
  1398. item83.Anchored = true
  1399. item83.CanCollide = true
  1400. item83.Locked = true
  1401. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item83[v..'Surface'] = 'SmoothNoOutlines' end
  1402. item83.Parent = workspace.Timer_ball
  1403. item84 = Instance.new('Part')
  1404. item84.Name = [[Part]]
  1405. item84.BrickColor = BrickColor.new('Maroon')
  1406. item84.Material = Enum.Material.Plastic
  1407. item84.Reflectance = 0
  1408. item84.Transparency = 0
  1409. item84.Size = Vector3.new(1, 1, 57)
  1410. item84.CFrame = CFrame.new(-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1411. item84.RotVelocity = Vector3.new(0, 0, 0)
  1412. item84.Velocity = Vector3.new(0, 0, 0)
  1413. item84.Anchored = true
  1414. item84.CanCollide = true
  1415. item84.Locked = true
  1416. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item84[v..'Surface'] = 'SmoothNoOutlines' end
  1417. item84.Parent = workspace.Timer_ball
  1418. item85 = Instance.new('Part')
  1419. item85.Name = [[Part]]
  1420. item85.BrickColor = BrickColor.new('Maroon')
  1421. item85.Material = Enum.Material.Plastic
  1422. item85.Reflectance = 0
  1423. item85.Transparency = 0
  1424. item85.Size = Vector3.new(1, 1, 57)
  1425. item85.CFrame = CFrame.new(-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1426. item85.RotVelocity = Vector3.new(0, 0, 0)
  1427. item85.Velocity = Vector3.new(0, 0, 0)
  1428. item85.Anchored = true
  1429. item85.CanCollide = true
  1430. item85.Locked = true
  1431. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item85[v..'Surface'] = 'SmoothNoOutlines' end
  1432. item85.Parent = workspace.Timer_ball
  1433. item86 = Instance.new('Part')
  1434. item86.Name = [[Part]]
  1435. item86.BrickColor = BrickColor.new('Maroon')
  1436. item86.Material = Enum.Material.Plastic
  1437. item86.Reflectance = 0
  1438. item86.Transparency = 0
  1439. item86.Size = Vector3.new(1, 1, 57)
  1440. item86.CFrame = CFrame.new(-156.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1441. item86.RotVelocity = Vector3.new(0, 0, 0)
  1442. item86.Velocity = Vector3.new(0, 0, 0)
  1443. item86.Anchored = true
  1444. item86.CanCollide = true
  1445. item86.Locked = true
  1446. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item86[v..'Surface'] = 'SmoothNoOutlines' end
  1447. item86.Parent = workspace.Timer_ball
  1448. item87 = Instance.new('Part')
  1449. item87.Name = [[Part]]
  1450. item87.BrickColor = BrickColor.new('Maroon')
  1451. item87.Material = Enum.Material.Plastic
  1452. item87.Reflectance = 0
  1453. item87.Transparency = 0
  1454. item87.Size = Vector3.new(1, 1, 57)
  1455. item87.CFrame = CFrame.new(-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1456. item87.RotVelocity = Vector3.new(0, 0, 0)
  1457. item87.Velocity = Vector3.new(0, 0, 0)
  1458. item87.Anchored = true
  1459. item87.CanCollide = true
  1460. item87.Locked = true
  1461. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item87[v..'Surface'] = 'SmoothNoOutlines' end
  1462. item87.Parent = workspace.Timer_ball
  1463. item88 = Instance.new('Part')
  1464. item88.Name = [[Part]]
  1465. item88.BrickColor = BrickColor.new('Maroon')
  1466. item88.Material = Enum.Material.Plastic
  1467. item88.Reflectance = 0
  1468. item88.Transparency = 0
  1469. item88.Size = Vector3.new(1, 1, 57)
  1470. item88.CFrame = CFrame.new(-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1471. item88.RotVelocity = Vector3.new(0, 0, 0)
  1472. item88.Velocity = Vector3.new(0, 0, 0)
  1473. item88.Anchored = true
  1474. item88.CanCollide = true
  1475. item88.Locked = true
  1476. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item88[v..'Surface'] = 'SmoothNoOutlines' end
  1477. item88.Parent = workspace.Timer_ball
  1478. item89 = Instance.new('Part')
  1479. item89.Name = [[Spawn]]
  1480. item89.BrickColor = BrickColor.new('Black')
  1481. item89.Material = Enum.Material.Slate
  1482. item89.Reflectance = 0
  1483. item89.Transparency = 0.5
  1484. item89.Size = Vector3.new(1, 1, 1)
  1485. item89.CFrame = CFrame.new(-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1486. item89.RotVelocity = Vector3.new(0, 0, 0)
  1487. item89.Velocity = Vector3.new(0, 0, 0)
  1488. item89.Anchored = true
  1489. item89.CanCollide = false
  1490. item89.Locked = true
  1491. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item89[v..'Surface'] = 'SmoothNoOutlines' end
  1492. item89.Parent = workspace.Timer_ball
  1493. item90 = Instance.new('Model')
  1494. item90.Name = [[Ultra_ball]]
  1495. item90.Parent = workspace
  1496. item91 = Instance.new('Part')
  1497. item91.Name = [[Part]]
  1498. item91.BrickColor = BrickColor.new('Black')
  1499. item91.Material = Enum.Material.Plastic
  1500. item91.Reflectance = 0
  1501. item91.Transparency = 0
  1502. item91.Size = Vector3.new(187, 47, 1)
  1503. item91.CFrame = CFrame.new(-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1504. item91.RotVelocity = Vector3.new(0, 0, 0)
  1505. item91.Velocity = Vector3.new(0, 0, 0)
  1506. item91.Anchored = true
  1507. item91.CanCollide = true
  1508. item91.Locked = true
  1509. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item91[v..'Surface'] = 'SmoothNoOutlines' end
  1510. item91.Parent = workspace.Ultra_ball
  1511. item92 = Instance.new('Part')
  1512. item92.Name = [[Part]]
  1513. item92.BrickColor = BrickColor.new('Black')
  1514. item92.Material = Enum.Material.Plastic
  1515. item92.Reflectance = 0
  1516. item92.Transparency = 0
  1517. item92.Size = Vector3.new(187, 1, 57)
  1518. item92.CFrame = CFrame.new(-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1519. item92.RotVelocity = Vector3.new(0, 0, 0)
  1520. item92.Velocity = Vector3.new(0, 0, 0)
  1521. item92.Anchored = true
  1522. item92.CanCollide = true
  1523. item92.Locked = true
  1524. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item92[v..'Surface'] = 'SmoothNoOutlines' end
  1525. item92.Parent = workspace.Ultra_ball
  1526. item93 = Instance.new('Part')
  1527. item93.Name = [[Part]]
  1528. item93.BrickColor = BrickColor.new('Maroon')
  1529. item93.Material = Enum.Material.Plastic
  1530. item93.Reflectance = 0
  1531. item93.Transparency = 0
  1532. item93.Size = Vector3.new(1, 1, 57)
  1533. item93.CFrame = CFrame.new(-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1534. item93.RotVelocity = Vector3.new(0, 0, 0)
  1535. item93.Velocity = Vector3.new(0, 0, 0)
  1536. item93.Anchored = true
  1537. item93.CanCollide = true
  1538. item93.Locked = true
  1539. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item93[v..'Surface'] = 'SmoothNoOutlines' end
  1540. item93.Parent = workspace.Ultra_ball
  1541. item94 = Instance.new('Part')
  1542. item94.Name = [[Part]]
  1543. item94.BrickColor = BrickColor.new('Maroon')
  1544. item94.Material = Enum.Material.Plastic
  1545. item94.Reflectance = 0
  1546. item94.Transparency = 0
  1547. item94.Size = Vector3.new(1, 1, 57)
  1548. item94.CFrame = CFrame.new(-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1549. item94.RotVelocity = Vector3.new(0, 0, 0)
  1550. item94.Velocity = Vector3.new(0, 0, 0)
  1551. item94.Anchored = true
  1552. item94.CanCollide = true
  1553. item94.Locked = true
  1554. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item94[v..'Surface'] = 'SmoothNoOutlines' end
  1555. item94.Parent = workspace.Ultra_ball
  1556. item95 = Instance.new('Part')
  1557. item95.Name = [[Part]]
  1558. item95.BrickColor = BrickColor.new('Maroon')
  1559. item95.Material = Enum.Material.Plastic
  1560. item95.Reflectance = 0
  1561. item95.Transparency = 0
  1562. item95.Size = Vector3.new(1, 1, 57)
  1563. item95.CFrame = CFrame.new(-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1564. item95.RotVelocity = Vector3.new(0, 0, 0)
  1565. item95.Velocity = Vector3.new(0, 0, 0)
  1566. item95.Anchored = true
  1567. item95.CanCollide = true
  1568. item95.Locked = true
  1569. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item95[v..'Surface'] = 'SmoothNoOutlines' end
  1570. item95.Parent = workspace.Ultra_ball
  1571. item96 = Instance.new('Part')
  1572. item96.Name = [[Part]]
  1573. item96.BrickColor = BrickColor.new('Maroon')
  1574. item96.Material = Enum.Material.Plastic
  1575. item96.Reflectance = 0
  1576. item96.Transparency = 0
  1577. item96.Size = Vector3.new(1, 1, 57)
  1578. item96.CFrame = CFrame.new(-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1579. item96.RotVelocity = Vector3.new(0, 0, 0)
  1580. item96.Velocity = Vector3.new(0, 0, 0)
  1581. item96.Anchored = true
  1582. item96.CanCollide = true
  1583. item96.Locked = true
  1584. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item96[v..'Surface'] = 'SmoothNoOutlines' end
  1585. item96.Parent = workspace.Ultra_ball
  1586. item97 = Instance.new('Part')
  1587. item97.Name = [[Part]]
  1588. item97.BrickColor = BrickColor.new('Maroon')
  1589. item97.Material = Enum.Material.Plastic
  1590. item97.Reflectance = 0
  1591. item97.Transparency = 0
  1592. item97.Size = Vector3.new(1, 1, 57)
  1593. item97.CFrame = CFrame.new(-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1594. item97.RotVelocity = Vector3.new(0, 0, 0)
  1595. item97.Velocity = Vector3.new(0, 0, 0)
  1596. item97.Anchored = true
  1597. item97.CanCollide = true
  1598. item97.Locked = true
  1599. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item97[v..'Surface'] = 'SmoothNoOutlines' end
  1600. item97.Parent = workspace.Ultra_ball
  1601. item98 = Instance.new('Part')
  1602. item98.Name = [[Part]]
  1603. item98.BrickColor = BrickColor.new('Maroon')
  1604. item98.Material = Enum.Material.Plastic
  1605. item98.Reflectance = 0
  1606. item98.Transparency = 0
  1607. item98.Size = Vector3.new(1, 1, 57)
  1608. item98.CFrame = CFrame.new(-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1609. item98.RotVelocity = Vector3.new(0, 0, 0)
  1610. item98.Velocity = Vector3.new(0, 0, 0)
  1611. item98.Anchored = true
  1612. item98.CanCollide = true
  1613. item98.Locked = true
  1614. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item98[v..'Surface'] = 'SmoothNoOutlines' end
  1615. item98.Parent = workspace.Ultra_ball
  1616. item99 = Instance.new('Part')
  1617. item99.Name = [[Part]]
  1618. item99.BrickColor = BrickColor.new('Maroon')
  1619. item99.Material = Enum.Material.Plastic
  1620. item99.Reflectance = 0
  1621. item99.Transparency = 0
  1622. item99.Size = Vector3.new(1, 1, 57)
  1623. item99.CFrame = CFrame.new(-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1624. item99.RotVelocity = Vector3.new(0, 0, 0)
  1625. item99.Velocity = Vector3.new(0, 0, 0)
  1626. item99.Anchored = true
  1627. item99.CanCollide = true
  1628. item99.Locked = true
  1629. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item99[v..'Surface'] = 'SmoothNoOutlines' end
  1630. item99.Parent = workspace.Ultra_ball
  1631. item100 = Instance.new('Part')
  1632. item100.Name = [[Part]]
  1633. item100.BrickColor = BrickColor.new('Deep orange')
  1634. item100.Material = Enum.Material.Plastic
  1635. item100.Reflectance = 0
  1636. item100.Transparency = 0
  1637. item100.Size = Vector3.new(29, 1, 57)
  1638. item100.CFrame = CFrame.new(-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1639. item100.RotVelocity = Vector3.new(0, 0, 0)
  1640. item100.Velocity = Vector3.new(0, 0, 0)
  1641. item100.Anchored = true
  1642. item100.CanCollide = true
  1643. item100.Locked = true
  1644. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100[v..'Surface'] = 'SmoothNoOutlines' end
  1645. item100.Parent = workspace.Ultra_ball
  1646. item101 = Instance.new('Part')
  1647. item101.Name = [[Part]]
  1648. item101.BrickColor = BrickColor.new('Maroon')
  1649. item101.Material = Enum.Material.Plastic
  1650. item101.Reflectance = 0
  1651. item101.Transparency = 0
  1652. item101.Size = Vector3.new(1, 1, 57)
  1653. item101.CFrame = CFrame.new(-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1654. item101.RotVelocity = Vector3.new(0, 0, 0)
  1655. item101.Velocity = Vector3.new(0, 0, 0)
  1656. item101.Anchored = true
  1657. item101.CanCollide = true
  1658. item101.Locked = true
  1659. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item101[v..'Surface'] = 'SmoothNoOutlines' end
  1660. item101.Parent = workspace.Ultra_ball
  1661. item102 = Instance.new('Part')
  1662. item102.Name = [[Part]]
  1663. item102.BrickColor = BrickColor.new('Maroon')
  1664. item102.Material = Enum.Material.Plastic
  1665. item102.Reflectance = 0
  1666. item102.Transparency = 0
  1667. item102.Size = Vector3.new(1, 1, 57)
  1668. item102.CFrame = CFrame.new(-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1669. item102.RotVelocity = Vector3.new(0, 0, 0)
  1670. item102.Velocity = Vector3.new(0, 0, 0)
  1671. item102.Anchored = true
  1672. item102.CanCollide = true
  1673. item102.Locked = true
  1674. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item102[v..'Surface'] = 'SmoothNoOutlines' end
  1675. item102.Parent = workspace.Ultra_ball
  1676. item103 = Instance.new('Part')
  1677. item103.Name = [[Part]]
  1678. item103.BrickColor = BrickColor.new('Black')
  1679. item103.Material = Enum.Material.Plastic
  1680. item103.Reflectance = 0
  1681. item103.Transparency = 0
  1682. item103.Size = Vector3.new(187, 47, 1)
  1683. item103.CFrame = CFrame.new(-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1684. item103.RotVelocity = Vector3.new(0, 0, 0)
  1685. item103.Velocity = Vector3.new(0, 0, 0)
  1686. item103.Anchored = true
  1687. item103.CanCollide = true
  1688. item103.Locked = true
  1689. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item103[v..'Surface'] = 'SmoothNoOutlines' end
  1690. item103.Parent = workspace.Ultra_ball
  1691. item104 = Instance.new('Part')
  1692. item104.Name = [[Part]]
  1693. item104.BrickColor = BrickColor.new('Maroon')
  1694. item104.Material = Enum.Material.Plastic
  1695. item104.Reflectance = 0
  1696. item104.Transparency = 0
  1697. item104.Size = Vector3.new(1, 1, 57)
  1698. item104.CFrame = CFrame.new(-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1699. item104.RotVelocity = Vector3.new(0, 0, 0)
  1700. item104.Velocity = Vector3.new(0, 0, 0)
  1701. item104.Anchored = true
  1702. item104.CanCollide = true
  1703. item104.Locked = true
  1704. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item104[v..'Surface'] = 'SmoothNoOutlines' end
  1705. item104.Parent = workspace.Ultra_ball
  1706. item105 = Instance.new('Part')
  1707. item105.Name = [[Part]]
  1708. item105.BrickColor = BrickColor.new('Maroon')
  1709. item105.Material = Enum.Material.Plastic
  1710. item105.Reflectance = 0
  1711. item105.Transparency = 0
  1712. item105.Size = Vector3.new(1, 1, 57)
  1713. item105.CFrame = CFrame.new(-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1714. item105.RotVelocity = Vector3.new(0, 0, 0)
  1715. item105.Velocity = Vector3.new(0, 0, 0)
  1716. item105.Anchored = true
  1717. item105.CanCollide = true
  1718. item105.Locked = true
  1719. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item105[v..'Surface'] = 'SmoothNoOutlines' end
  1720. item105.Parent = workspace.Ultra_ball
  1721. item106 = Instance.new('Part')
  1722. item106.Name = [[Part]]
  1723. item106.BrickColor = BrickColor.new('Black')
  1724. item106.Material = Enum.Material.Plastic
  1725. item106.Reflectance = 0
  1726. item106.Transparency = 0
  1727. item106.Size = Vector3.new(55, 47, 1)
  1728. item106.CFrame = CFrame.new(-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1729. item106.RotVelocity = Vector3.new(0, 0, 0)
  1730. item106.Velocity = Vector3.new(0, 0, 0)
  1731. item106.Anchored = true
  1732. item106.CanCollide = true
  1733. item106.Locked = true
  1734. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item106[v..'Surface'] = 'SmoothNoOutlines' end
  1735. item106.Parent = workspace.Ultra_ball
  1736. item107 = Instance.new('Part')
  1737. item107.Name = [[Part]]
  1738. item107.BrickColor = BrickColor.new('Black')
  1739. item107.Material = Enum.Material.Plastic
  1740. item107.Reflectance = 0
  1741. item107.Transparency = 0
  1742. item107.Size = Vector3.new(55, 47, 1)
  1743. item107.CFrame = CFrame.new(-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1744. item107.RotVelocity = Vector3.new(0, 0, 0)
  1745. item107.Velocity = Vector3.new(0, 0, 0)
  1746. item107.Anchored = true
  1747. item107.CanCollide = true
  1748. item107.Locked = true
  1749. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item107[v..'Surface'] = 'SmoothNoOutlines' end
  1750. item107.Parent = workspace.Ultra_ball
  1751. item108 = Instance.new('Part')
  1752. item108.Name = [[Part]]
  1753. item108.BrickColor = BrickColor.new('Maroon')
  1754. item108.Material = Enum.Material.Plastic
  1755. item108.Reflectance = 0
  1756. item108.Transparency = 0
  1757. item108.Size = Vector3.new(1, 1, 57)
  1758. item108.CFrame = CFrame.new(-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1759. item108.RotVelocity = Vector3.new(0, 0, 0)
  1760. item108.Velocity = Vector3.new(0, 0, 0)
  1761. item108.Anchored = true
  1762. item108.CanCollide = true
  1763. item108.Locked = true
  1764. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item108[v..'Surface'] = 'SmoothNoOutlines' end
  1765. item108.Parent = workspace.Ultra_ball
  1766. item109 = Instance.new('Part')
  1767. item109.Name = [[Part]]
  1768. item109.BrickColor = BrickColor.new('Black')
  1769. item109.Material = Enum.Material.Plastic
  1770. item109.Reflectance = 0
  1771. item109.Transparency = 0
  1772. item109.Size = Vector3.new(187, 1, 57)
  1773. item109.CFrame = CFrame.new(-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1774. item109.RotVelocity = Vector3.new(0, 0, 0)
  1775. item109.Velocity = Vector3.new(0, 0, 0)
  1776. item109.Anchored = true
  1777. item109.CanCollide = true
  1778. item109.Locked = true
  1779. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item109[v..'Surface'] = 'SmoothNoOutlines' end
  1780. item109.Parent = workspace.Ultra_ball
  1781. item110 = Instance.new('Part')
  1782. item110.Name = [[Part]]
  1783. item110.BrickColor = BrickColor.new('Maroon')
  1784. item110.Material = Enum.Material.Plastic
  1785. item110.Reflectance = 0
  1786. item110.Transparency = 0
  1787. item110.Size = Vector3.new(1, 1, 57)
  1788. item110.CFrame = CFrame.new(-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1789. item110.RotVelocity = Vector3.new(0, 0, 0)
  1790. item110.Velocity = Vector3.new(0, 0, 0)
  1791. item110.Anchored = true
  1792. item110.CanCollide = true
  1793. item110.Locked = true
  1794. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item110[v..'Surface'] = 'SmoothNoOutlines' end
  1795. item110.Parent = workspace.Ultra_ball
  1796. item111 = Instance.new('Part')
  1797. item111.Name = [[Part]]
  1798. item111.BrickColor = BrickColor.new('Maroon')
  1799. item111.Material = Enum.Material.Plastic
  1800. item111.Reflectance = 0
  1801. item111.Transparency = 0
  1802. item111.Size = Vector3.new(1, 1, 57)
  1803. item111.CFrame = CFrame.new(-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1804. item111.RotVelocity = Vector3.new(0, 0, 0)
  1805. item111.Velocity = Vector3.new(0, 0, 0)
  1806. item111.Anchored = true
  1807. item111.CanCollide = true
  1808. item111.Locked = true
  1809. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item111[v..'Surface'] = 'SmoothNoOutlines' end
  1810. item111.Parent = workspace.Ultra_ball
  1811. item112 = Instance.new('Part')
  1812. item112.Name = [[Part]]
  1813. item112.BrickColor = BrickColor.new('Maroon')
  1814. item112.Material = Enum.Material.Plastic
  1815. item112.Reflectance = 0
  1816. item112.Transparency = 0
  1817. item112.Size = Vector3.new(1, 1, 57)
  1818. item112.CFrame = CFrame.new(-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1819. item112.RotVelocity = Vector3.new(0, 0, 0)
  1820. item112.Velocity = Vector3.new(0, 0, 0)
  1821. item112.Anchored = true
  1822. item112.CanCollide = true
  1823. item112.Locked = true
  1824. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item112[v..'Surface'] = 'SmoothNoOutlines' end
  1825. item112.Parent = workspace.Ultra_ball
  1826. item113 = Instance.new('Part')
  1827. item113.Name = [[Part]]
  1828. item113.BrickColor = BrickColor.new('Maroon')
  1829. item113.Material = Enum.Material.Plastic
  1830. item113.Reflectance = 0
  1831. item113.Transparency = 0
  1832. item113.Size = Vector3.new(1, 1, 57)
  1833. item113.CFrame = CFrame.new(-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1834. item113.RotVelocity = Vector3.new(0, 0, 0)
  1835. item113.Velocity = Vector3.new(0, 0, 0)
  1836. item113.Anchored = true
  1837. item113.CanCollide = true
  1838. item113.Locked = true
  1839. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item113[v..'Surface'] = 'SmoothNoOutlines' end
  1840. item113.Parent = workspace.Ultra_ball
  1841. item114 = Instance.new('Part')
  1842. item114.Name = [[Part]]
  1843. item114.BrickColor = BrickColor.new('Maroon')
  1844. item114.Material = Enum.Material.Plastic
  1845. item114.Reflectance = 0
  1846. item114.Transparency = 0
  1847. item114.Size = Vector3.new(1, 1, 57)
  1848. item114.CFrame = CFrame.new(-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1849. item114.RotVelocity = Vector3.new(0, 0, 0)
  1850. item114.Velocity = Vector3.new(0, 0, 0)
  1851. item114.Anchored = true
  1852. item114.CanCollide = true
  1853. item114.Locked = true
  1854. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item114[v..'Surface'] = 'SmoothNoOutlines' end
  1855. item114.Parent = workspace.Ultra_ball
  1856. item115 = Instance.new('Part')
  1857. item115.Name = [[Part]]
  1858. item115.BrickColor = BrickColor.new('Maroon')
  1859. item115.Material = Enum.Material.Plastic
  1860. item115.Reflectance = 0
  1861. item115.Transparency = 0
  1862. item115.Size = Vector3.new(1, 1, 57)
  1863. item115.CFrame = CFrame.new(-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1864. item115.RotVelocity = Vector3.new(0, 0, 0)
  1865. item115.Velocity = Vector3.new(0, 0, 0)
  1866. item115.Anchored = true
  1867. item115.CanCollide = true
  1868. item115.Locked = true
  1869. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item115[v..'Surface'] = 'SmoothNoOutlines' end
  1870. item115.Parent = workspace.Ultra_ball
  1871. item116 = Instance.new('Part')
  1872. item116.Name = [[Part]]
  1873. item116.BrickColor = BrickColor.new('Maroon')
  1874. item116.Material = Enum.Material.Plastic
  1875. item116.Reflectance = 0
  1876. item116.Transparency = 0
  1877. item116.Size = Vector3.new(1, 1, 57)
  1878. item116.CFrame = CFrame.new(-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1879. item116.RotVelocity = Vector3.new(0, 0, 0)
  1880. item116.Velocity = Vector3.new(0, 0, 0)
  1881. item116.Anchored = true
  1882. item116.CanCollide = true
  1883. item116.Locked = true
  1884. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item116[v..'Surface'] = 'SmoothNoOutlines' end
  1885. item116.Parent = workspace.Ultra_ball
  1886. item117 = Instance.new('Part')
  1887. item117.Name = [[Part]]
  1888. item117.BrickColor = BrickColor.new('Maroon')
  1889. item117.Material = Enum.Material.Plastic
  1890. item117.Reflectance = 0
  1891. item117.Transparency = 0
  1892. item117.Size = Vector3.new(1, 1, 57)
  1893. item117.CFrame = CFrame.new(-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1894. item117.RotVelocity = Vector3.new(0, 0, 0)
  1895. item117.Velocity = Vector3.new(0, 0, 0)
  1896. item117.Anchored = true
  1897. item117.CanCollide = true
  1898. item117.Locked = true
  1899. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item117[v..'Surface'] = 'SmoothNoOutlines' end
  1900. item117.Parent = workspace.Ultra_ball
  1901. item118 = Instance.new('Part')
  1902. item118.Name = [[Part]]
  1903. item118.BrickColor = BrickColor.new('Maroon')
  1904. item118.Material = Enum.Material.Plastic
  1905. item118.Reflectance = 0
  1906. item118.Transparency = 0
  1907. item118.Size = Vector3.new(1, 1, 57)
  1908. item118.CFrame = CFrame.new(-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1909. item118.RotVelocity = Vector3.new(0, 0, 0)
  1910. item118.Velocity = Vector3.new(0, 0, 0)
  1911. item118.Anchored = true
  1912. item118.CanCollide = true
  1913. item118.Locked = true
  1914. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item118[v..'Surface'] = 'SmoothNoOutlines' end
  1915. item118.Parent = workspace.Ultra_ball
  1916. item119 = Instance.new('Part')
  1917. item119.Name = [[Part]]
  1918. item119.BrickColor = BrickColor.new('Maroon')
  1919. item119.Material = Enum.Material.Plastic
  1920. item119.Reflectance = 0
  1921. item119.Transparency = 0
  1922. item119.Size = Vector3.new(1, 1, 57)
  1923. item119.CFrame = CFrame.new(-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1924. item119.RotVelocity = Vector3.new(0, 0, 0)
  1925. item119.Velocity = Vector3.new(0, 0, 0)
  1926. item119.Anchored = true
  1927. item119.CanCollide = true
  1928. item119.Locked = true
  1929. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item119[v..'Surface'] = 'SmoothNoOutlines' end
  1930. item119.Parent = workspace.Ultra_ball
  1931. item120 = Instance.new('Part')
  1932. item120.Name = [[Part]]
  1933. item120.BrickColor = BrickColor.new('Maroon')
  1934. item120.Material = Enum.Material.Plastic
  1935. item120.Reflectance = 0
  1936. item120.Transparency = 0
  1937. item120.Size = Vector3.new(1, 1, 57)
  1938. item120.CFrame = CFrame.new(-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1939. item120.RotVelocity = Vector3.new(0, 0, 0)
  1940. item120.Velocity = Vector3.new(0, 0, 0)
  1941. item120.Anchored = true
  1942. item120.CanCollide = true
  1943. item120.Locked = true
  1944. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item120[v..'Surface'] = 'SmoothNoOutlines' end
  1945. item120.Parent = workspace.Ultra_ball
  1946. item121 = Instance.new('Part')
  1947. item121.Name = [[Part]]
  1948. item121.BrickColor = BrickColor.new('Maroon')
  1949. item121.Material = Enum.Material.Plastic
  1950. item121.Reflectance = 0
  1951. item121.Transparency = 0
  1952. item121.Size = Vector3.new(1, 1, 57)
  1953. item121.CFrame = CFrame.new(-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1954. item121.RotVelocity = Vector3.new(0, 0, 0)
  1955. item121.Velocity = Vector3.new(0, 0, 0)
  1956. item121.Anchored = true
  1957. item121.CanCollide = true
  1958. item121.Locked = true
  1959. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item121[v..'Surface'] = 'SmoothNoOutlines' end
  1960. item121.Parent = workspace.Ultra_ball
  1961. item122 = Instance.new('Part')
  1962. item122.Name = [[Part]]
  1963. item122.BrickColor = BrickColor.new('Maroon')
  1964. item122.Material = Enum.Material.Plastic
  1965. item122.Reflectance = 0
  1966. item122.Transparency = 0
  1967. item122.Size = Vector3.new(1, 1, 57)
  1968. item122.CFrame = CFrame.new(-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1969. item122.RotVelocity = Vector3.new(0, 0, 0)
  1970. item122.Velocity = Vector3.new(0, 0, 0)
  1971. item122.Anchored = true
  1972. item122.CanCollide = true
  1973. item122.Locked = true
  1974. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122[v..'Surface'] = 'SmoothNoOutlines' end
  1975. item122.Parent = workspace.Ultra_ball
  1976. item123 = Instance.new('Part')
  1977. item123.Name = [[Part]]
  1978. item123.BrickColor = BrickColor.new('Maroon')
  1979. item123.Material = Enum.Material.Plastic
  1980. item123.Reflectance = 0
  1981. item123.Transparency = 0
  1982. item123.Size = Vector3.new(1, 1, 57)
  1983. item123.CFrame = CFrame.new(-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1984. item123.RotVelocity = Vector3.new(0, 0, 0)
  1985. item123.Velocity = Vector3.new(0, 0, 0)
  1986. item123.Anchored = true
  1987. item123.CanCollide = true
  1988. item123.Locked = true
  1989. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item123[v..'Surface'] = 'SmoothNoOutlines' end
  1990. item123.Parent = workspace.Ultra_ball
  1991. item124 = Instance.new('Part')
  1992. item124.Name = [[Part]]
  1993. item124.BrickColor = BrickColor.new('Maroon')
  1994. item124.Material = Enum.Material.Plastic
  1995. item124.Reflectance = 0
  1996. item124.Transparency = 0
  1997. item124.Size = Vector3.new(1, 1, 57)
  1998. item124.CFrame = CFrame.new(-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1999. item124.RotVelocity = Vector3.new(0, 0, 0)
  2000. item124.Velocity = Vector3.new(0, 0, 0)
  2001. item124.Anchored = true
  2002. item124.CanCollide = true
  2003. item124.Locked = true
  2004. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item124[v..'Surface'] = 'SmoothNoOutlines' end
  2005. item124.Parent = workspace.Ultra_ball
  2006. item125 = Instance.new('Part')
  2007. item125.Name = [[Part]]
  2008. item125.BrickColor = BrickColor.new('Maroon')
  2009. item125.Material = Enum.Material.Plastic
  2010. item125.Reflectance = 0
  2011. item125.Transparency = 0
  2012. item125.Size = Vector3.new(1, 1, 57)
  2013. item125.CFrame = CFrame.new(-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2014. item125.RotVelocity = Vector3.new(0, 0, 0)
  2015. item125.Velocity = Vector3.new(0, 0, 0)
  2016. item125.Anchored = true
  2017. item125.CanCollide = true
  2018. item125.Locked = true
  2019. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item125[v..'Surface'] = 'SmoothNoOutlines' end
  2020. item125.Parent = workspace.Ultra_ball
  2021. item126 = Instance.new('Part')
  2022. item126.Name = [[Part]]
  2023. item126.BrickColor = BrickColor.new('Maroon')
  2024. item126.Material = Enum.Material.Plastic
  2025. item126.Reflectance = 0
  2026. item126.Transparency = 0
  2027. item126.Size = Vector3.new(1, 1, 57)
  2028. item126.CFrame = CFrame.new(-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2029. item126.RotVelocity = Vector3.new(0, 0, 0)
  2030. item126.Velocity = Vector3.new(0, 0, 0)
  2031. item126.Anchored = true
  2032. item126.CanCollide = true
  2033. item126.Locked = true
  2034. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126[v..'Surface'] = 'SmoothNoOutlines' end
  2035. item126.Parent = workspace.Ultra_ball
  2036. item127 = Instance.new('Part')
  2037. item127.Name = [[Part]]
  2038. item127.BrickColor = BrickColor.new('Maroon')
  2039. item127.Material = Enum.Material.Plastic
  2040. item127.Reflectance = 0
  2041. item127.Transparency = 0
  2042. item127.Size = Vector3.new(1, 1, 57)
  2043. item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2044. item127.RotVelocity = Vector3.new(0, 0, 0)
  2045. item127.Velocity = Vector3.new(0, 0, 0)
  2046. item127.Anchored = true
  2047. item127.CanCollide = true
  2048. item127.Locked = true
  2049. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
  2050. item127.Parent = workspace.Ultra_ball
  2051. item128 = Instance.new('Part')
  2052. item128.Name = [[Part]]
  2053. item128.BrickColor = BrickColor.new('Maroon')
  2054. item128.Material = Enum.Material.Plastic
  2055. item128.Reflectance = 0
  2056. item128.Transparency = 0
  2057. item128.Size = Vector3.new(1, 1, 57)
  2058. item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2059. item128.RotVelocity = Vector3.new(0, 0, 0)
  2060. item128.Velocity = Vector3.new(0, 0, 0)
  2061. item128.Anchored = true
  2062. item128.CanCollide = true
  2063. item128.Locked = true
  2064. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
  2065. item128.Parent = workspace.Ultra_ball
  2066. item129 = Instance.new('Part')
  2067. item129.Name = [[Part]]
  2068. item129.BrickColor = BrickColor.new('Maroon')
  2069. item129.Material = Enum.Material.Plastic
  2070. item129.Reflectance = 0
  2071. item129.Transparency = 0
  2072. item129.Size = Vector3.new(1, 1, 57)
  2073. item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2074. item129.RotVelocity = Vector3.new(0, 0, 0)
  2075. item129.Velocity = Vector3.new(0, 0, 0)
  2076. item129.Anchored = true
  2077. item129.CanCollide = true
  2078. item129.Locked = true
  2079. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
  2080. item129.Parent = workspace.Ultra_ball
  2081. item130 = Instance.new('Part')
  2082. item130.Name = [[Part]]
  2083. item130.BrickColor = BrickColor.new('Maroon')
  2084. item130.Material = Enum.Material.Plastic
  2085. item130.Reflectance = 0
  2086. item130.Transparency = 0
  2087. item130.Size = Vector3.new(1, 1, 57)
  2088. item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2089. item130.RotVelocity = Vector3.new(0, 0, 0)
  2090. item130.Velocity = Vector3.new(0, 0, 0)
  2091. item130.Anchored = true
  2092. item130.CanCollide = true
  2093. item130.Locked = true
  2094. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
  2095. item130.Parent = workspace.Ultra_ball
  2096. item131 = Instance.new('Part')
  2097. item131.Name = [[Part]]
  2098. item131.BrickColor = BrickColor.new('Maroon')
  2099. item131.Material = Enum.Material.Plastic
  2100. item131.Reflectance = 0
  2101. item131.Transparency = 0
  2102. item131.Size = Vector3.new(1, 1, 57)
  2103. item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2104. item131.RotVelocity = Vector3.new(0, 0, 0)
  2105. item131.Velocity = Vector3.new(0, 0, 0)
  2106. item131.Anchored = true
  2107. item131.CanCollide = true
  2108. item131.Locked = true
  2109. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
  2110. item131.Parent = workspace.Ultra_ball
  2111. item132 = Instance.new('Part')
  2112. item132.Name = [[Part]]
  2113. item132.BrickColor = BrickColor.new('Maroon')
  2114. item132.Material = Enum.Material.Plastic
  2115. item132.Reflectance = 0
  2116. item132.Transparency = 0
  2117. item132.Size = Vector3.new(1, 1, 57)
  2118. item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2119. item132.RotVelocity = Vector3.new(0, 0, 0)
  2120. item132.Velocity = Vector3.new(0, 0, 0)
  2121. item132.Anchored = true
  2122. item132.CanCollide = true
  2123. item132.Locked = true
  2124. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
  2125. item132.Parent = workspace.Ultra_ball
  2126. item133 = Instance.new('Part')
  2127. item133.Name = [[Part]]
  2128. item133.BrickColor = BrickColor.new('Maroon')
  2129. item133.Material = Enum.Material.Plastic
  2130. item133.Reflectance = 0
  2131. item133.Transparency = 0
  2132. item133.Size = Vector3.new(1, 1, 57)
  2133. item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2134. item133.RotVelocity = Vector3.new(0, 0, 0)
  2135. item133.Velocity = Vector3.new(0, 0, 0)
  2136. item133.Anchored = true
  2137. item133.CanCollide = true
  2138. item133.Locked = true
  2139. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
  2140. item133.Parent = workspace.Ultra_ball
  2141. item134 = Instance.new('Part')
  2142. item134.Name = [[Spawn]]
  2143. item134.BrickColor = BrickColor.new('Black')
  2144. item134.Material = Enum.Material.Slate
  2145. item134.Reflectance = 0
  2146. item134.Transparency = 0.5
  2147. item134.Size = Vector3.new(1, 1, 1)
  2148. item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2149. item134.RotVelocity = Vector3.new(0, 0, 0)
  2150. item134.Velocity = Vector3.new(0, 0, 0)
  2151. item134.Anchored = true
  2152. item134.CanCollide = false
  2153. item134.Locked = true
  2154. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
  2155. item134.Parent = workspace.Ultra_ball
  2156. item135 = Instance.new('Model')
  2157. item135.Name = [[Pokeball]]
  2158. item135.Parent = workspace
  2159. item136 = Instance.new('Part')
  2160. item136.Name = [[Part]]
  2161. item136.BrickColor = BrickColor.new('Black')
  2162. item136.Material = Enum.Material.Plastic
  2163. item136.Reflectance = 0
  2164. item136.Transparency = 0
  2165. item136.Size = Vector3.new(187, 1, 57)
  2166. item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2167. item136.RotVelocity = Vector3.new(0, 0, 0)
  2168. item136.Velocity = Vector3.new(0, 0, 0)
  2169. item136.Anchored = true
  2170. item136.CanCollide = true
  2171. item136.Locked = true
  2172. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
  2173. item136.Parent = workspace.Pokeball
  2174. item137 = Instance.new('Part')
  2175. item137.Name = [[Part]]
  2176. item137.BrickColor = BrickColor.new('Black')
  2177. item137.Material = Enum.Material.Plastic
  2178. item137.Reflectance = 0
  2179. item137.Transparency = 0
  2180. item137.Size = Vector3.new(187, 47, 1)
  2181. item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2182. item137.RotVelocity = Vector3.new(0, 0, 0)
  2183. item137.Velocity = Vector3.new(0, 0, 0)
  2184. item137.Anchored = true
  2185. item137.CanCollide = true
  2186. item137.Locked = true
  2187. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
  2188. item137.Parent = workspace.Pokeball
  2189. item138 = Instance.new('Part')
  2190. item138.Name = [[Part]]
  2191. item138.BrickColor = BrickColor.new('Black')
  2192. item138.Material = Enum.Material.Plastic
  2193. item138.Reflectance = 0
  2194. item138.Transparency = 0
  2195. item138.Size = Vector3.new(187, 47, 1)
  2196. item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2197. item138.RotVelocity = Vector3.new(0, 0, 0)
  2198. item138.Velocity = Vector3.new(0, 0, 0)
  2199. item138.Anchored = true
  2200. item138.CanCollide = true
  2201. item138.Locked = true
  2202. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
  2203. item138.Parent = workspace.Pokeball
  2204. item139 = Instance.new('Part')
  2205. item139.Name = [[Part]]
  2206. item139.BrickColor = BrickColor.new('Black')
  2207. item139.Material = Enum.Material.Plastic
  2208. item139.Reflectance = 0
  2209. item139.Transparency = 0
  2210. item139.Size = Vector3.new(187, 1, 57)
  2211. item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2212. item139.RotVelocity = Vector3.new(0, 0, 0)
  2213. item139.Velocity = Vector3.new(0, 0, 0)
  2214. item139.Anchored = true
  2215. item139.CanCollide = true
  2216. item139.Locked = true
  2217. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
  2218. item139.Parent = workspace.Pokeball
  2219. item140 = Instance.new('Part')
  2220. item140.Name = [[Part]]
  2221. item140.BrickColor = BrickColor.new('Black')
  2222. item140.Material = Enum.Material.Plastic
  2223. item140.Reflectance = 0
  2224. item140.Transparency = 0
  2225. item140.Size = Vector3.new(55, 47, 1)
  2226. item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2227. item140.RotVelocity = Vector3.new(0, 0, 0)
  2228. item140.Velocity = Vector3.new(0, 0, 0)
  2229. item140.Anchored = true
  2230. item140.CanCollide = true
  2231. item140.Locked = true
  2232. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
  2233. item140.Parent = workspace.Pokeball
  2234. item141 = Instance.new('Part')
  2235. item141.Name = [[Part]]
  2236. item141.BrickColor = BrickColor.new('Black')
  2237. item141.Material = Enum.Material.Plastic
  2238. item141.Reflectance = 0
  2239. item141.Transparency = 0
  2240. item141.Size = Vector3.new(55, 47, 1)
  2241. item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2242. item141.RotVelocity = Vector3.new(0, 0, 0)
  2243. item141.Velocity = Vector3.new(0, 0, 0)
  2244. item141.Anchored = true
  2245. item141.CanCollide = true
  2246. item141.Locked = true
  2247. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
  2248. item141.Parent = workspace.Pokeball
  2249. item142 = Instance.new('Part')
  2250. item142.Name = [[Part]]
  2251. item142.BrickColor = BrickColor.new('Maroon')
  2252. item142.Material = Enum.Material.Plastic
  2253. item142.Reflectance = 0
  2254. item142.Transparency = 0
  2255. item142.Size = Vector3.new(1, 1, 57)
  2256. item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2257. item142.RotVelocity = Vector3.new(0, 0, 0)
  2258. item142.Velocity = Vector3.new(0, 0, 0)
  2259. item142.Anchored = true
  2260. item142.CanCollide = true
  2261. item142.Locked = true
  2262. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
  2263. item142.Parent = workspace.Pokeball
  2264. item143 = Instance.new('Part')
  2265. item143.Name = [[Part]]
  2266. item143.BrickColor = BrickColor.new('Maroon')
  2267. item143.Material = Enum.Material.Plastic
  2268. item143.Reflectance = 0
  2269. item143.Transparency = 0
  2270. item143.Size = Vector3.new(1, 1, 57)
  2271. item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2272. item143.RotVelocity = Vector3.new(0, 0, 0)
  2273. item143.Velocity = Vector3.new(0, 0, 0)
  2274. item143.Anchored = true
  2275. item143.CanCollide = true
  2276. item143.Locked = true
  2277. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
  2278. item143.Parent = workspace.Pokeball
  2279. item144 = Instance.new('Part')
  2280. item144.Name = [[Part]]
  2281. item144.BrickColor = BrickColor.new('Maroon')
  2282. item144.Material = Enum.Material.Plastic
  2283. item144.Reflectance = 0
  2284. item144.Transparency = 0
  2285. item144.Size = Vector3.new(1, 1, 57)
  2286. item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2287. item144.RotVelocity = Vector3.new(0, 0, 0)
  2288. item144.Velocity = Vector3.new(0, 0, 0)
  2289. item144.Anchored = true
  2290. item144.CanCollide = true
  2291. item144.Locked = true
  2292. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
  2293. item144.Parent = workspace.Pokeball
  2294. item145 = Instance.new('Part')
  2295. item145.Name = [[Part]]
  2296. item145.BrickColor = BrickColor.new('Maroon')
  2297. item145.Material = Enum.Material.Plastic
  2298. item145.Reflectance = 0
  2299. item145.Transparency = 0
  2300. item145.Size = Vector3.new(1, 1, 57)
  2301. item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2302. item145.RotVelocity = Vector3.new(0, 0, 0)
  2303. item145.Velocity = Vector3.new(0, 0, 0)
  2304. item145.Anchored = true
  2305. item145.CanCollide = true
  2306. item145.Locked = true
  2307. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
  2308. item145.Parent = workspace.Pokeball
  2309. item146 = Instance.new('Part')
  2310. item146.Name = [[Part]]
  2311. item146.BrickColor = BrickColor.new('Maroon')
  2312. item146.Material = Enum.Material.Plastic
  2313. item146.Reflectance = 0
  2314. item146.Transparency = 0
  2315. item146.Size = Vector3.new(1, 1, 57)
  2316. item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2317. item146.RotVelocity = Vector3.new(0, 0, 0)
  2318. item146.Velocity = Vector3.new(0, 0, 0)
  2319. item146.Anchored = true
  2320. item146.CanCollide = true
  2321. item146.Locked = true
  2322. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
  2323. item146.Parent = workspace.Pokeball
  2324. item147 = Instance.new('Part')
  2325. item147.Name = [[Part]]
  2326. item147.BrickColor = BrickColor.new('Maroon')
  2327. item147.Material = Enum.Material.Plastic
  2328. item147.Reflectance = 0
  2329. item147.Transparency = 0
  2330. item147.Size = Vector3.new(1, 1, 57)
  2331. item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2332. item147.RotVelocity = Vector3.new(0, 0, 0)
  2333. item147.Velocity = Vector3.new(0, 0, 0)
  2334. item147.Anchored = true
  2335. item147.CanCollide = true
  2336. item147.Locked = true
  2337. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
  2338. item147.Parent = workspace.Pokeball
  2339. item148 = Instance.new('Part')
  2340. item148.Name = [[Part]]
  2341. item148.BrickColor = BrickColor.new('Deep orange')
  2342. item148.Material = Enum.Material.Plastic
  2343. item148.Reflectance = 0
  2344. item148.Transparency = 0
  2345. item148.Size = Vector3.new(17, 1, 57)
  2346. item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2347. item148.RotVelocity = Vector3.new(0, 0, 0)
  2348. item148.Velocity = Vector3.new(0, 0, 0)
  2349. item148.Anchored = true
  2350. item148.CanCollide = true
  2351. item148.Locked = true
  2352. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
  2353. item148.Parent = workspace.Pokeball
  2354. item149 = Instance.new('Part')
  2355. item149.Name = [[Spawn]]
  2356. item149.BrickColor = BrickColor.new('Black')
  2357. item149.Material = Enum.Material.Slate
  2358. item149.Reflectance = 0
  2359. item149.Transparency = 0.5
  2360. item149.Size = Vector3.new(1, 1, 1)
  2361. item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2362. item149.RotVelocity = Vector3.new(0, 0, 0)
  2363. item149.Velocity = Vector3.new(0, 0, 0)
  2364. item149.Anchored = true
  2365. item149.CanCollide = false
  2366. item149.Locked = true
  2367. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
  2368. item149.Parent = workspace.Pokeball
  2369.  
  2370. mouse.KeyDown:connect(function(key)
  2371. if key == "z" then
  2372. mobs.SoundId = "rbxassetid://143994596"
  2373. mobs:Play()
  2374. end
  2375. if key == "x" then
  2376. mobs.SoundId = "rbxassetid://197819141"
  2377. mobs:Play()
  2378. end
  2379. if key == "c" then
  2380. mobs.SoundId = "rbxassetid://315131669"
  2381. mobs:Play()
  2382. end
  2383. if key == "v" then
  2384. mobs.SoundId = "rbxassetid://161643878"
  2385. mobs:Play()
  2386. end
  2387. if key == "b" then
  2388. mobs.SoundId = "rbxassetid://304111314"
  2389. mobs:Play()
  2390. end
  2391. if key == "l" then
  2392. mobs:Stop()
  2393. end
  2394. if key == "q" and not attacking then
  2395. attacking = true
  2396. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2397. local p = Instance.new("Part")
  2398. p.Anchored = false
  2399. p.CanCollide = false
  2400. p.Name = "Pokeballsack"
  2401. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2402. local m = Instance.new("SpecialMesh")
  2403. m.MeshId = "rbxassetid://430070470"
  2404. m.TextureId = "rbxassetid://430070478"
  2405. m.Scale = Vector3.new(1,1,1)/6
  2406. m.Parent = p
  2407. p.Parent = workspace
  2408. local w = Instance.new("Weld")
  2409. w.Part0 = p
  2410. w.Part1 = char["Right Arm"]
  2411. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2412. w.Parent = p
  2413. local pe = Instance.new("ParticleEmitter")
  2414. pe.Enabled = false
  2415. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2416. pe.Size = NumberSequence.new(0.5)
  2417. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2418. pe.Lifetime = NumberRange.new(1)
  2419. pe.Rate = 500
  2420. pe.Rotation = NumberRange.new(5)
  2421. pe.RotSpeed = NumberRange.new(100)
  2422. pe.Speed = NumberRange.new(5)
  2423. pe.SpreadAngle = Vector2.new(360,360)
  2424. pe.Parent = p
  2425. for i = 0, 2, 0.1 do
  2426. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2427. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2428. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2429. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2430. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2431. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2432. swait()
  2433. end
  2434. swait(15)
  2435. for i = 0, 2, 0.1 do
  2436. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2437. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2438. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2439. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2440. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2441. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2442. if i == 0.5 then
  2443. w:Destroy()
  2444. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2445. local bv = Instance.new("BodyVelocity")
  2446. bv.MaxForce = huge
  2447. bv.Velocity = p.CFrame.lookVector*150
  2448. bv.Parent = p
  2449. p.CanCollide = true
  2450. game.Debris:AddItem(bv, 0.1)
  2451. game.Debris:AddItem(p, 60)
  2452. local con
  2453. con = p.Touched:connect(function(hit)
  2454. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2455. con:disconnect()
  2456. swait(5)
  2457. p.Anchored = true
  2458. local e = Instance.new("Part")
  2459. e.Name = "Effect"
  2460. e.BrickColor = BrickColor.new("Really red")
  2461. e.Material = "Neon"
  2462. smooth(e)
  2463. e.Anchored = true
  2464. e.CanCollide = false
  2465. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2466. hit.Parent.Head.Anchored = true
  2467. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2468. e.Size = Vector3.new(0.2,0.2,mag)
  2469. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2470. e.Parent = workspace
  2471. for i,v in pairs(hit.Parent:children()) do
  2472. if v:IsA("BasePart") then
  2473. local p = Instance.new("Part")
  2474. p.Anchored = true
  2475. p.CanCollide = false
  2476. p.Material = "Neon"
  2477. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2478. p.CFrame = v.CFrame
  2479. p.Name = "notbody"
  2480. p.BrickColor = BrickColor.new("Really red")
  2481. p.Transparency = 0.6
  2482. p.Parent = hit.Parent
  2483. end
  2484. end
  2485. swait(90)
  2486. local poke = workspace.Pokeball
  2487. hit.Parent:MoveTo(poke.Spawn.Position)
  2488. --char:MoveTo(poke.Spawn.Position)
  2489. hit.Parent.Head.Anchored = false
  2490. for i,v in pairs(hit.Parent:children()) do
  2491. if v.Name == "notbody" then
  2492. v:Destroy()
  2493. end
  2494. end
  2495. local done = false
  2496. e:Destroy()
  2497. local hurtz = {}
  2498. local cons = {}
  2499. local finish
  2500. for i,v in pairs(poke:children()) do
  2501. if tostring(v.BrickColor) == "Deep orange" then
  2502. print("found end")
  2503. finish = v
  2504. end
  2505. if tostring(v.BrickColor) == "Maroon" then
  2506. table.insert(hurtz, v)
  2507. end
  2508. end
  2509. for i,v in pairs(hurtz) do
  2510. local con = v.Touched:connect(function(hit)
  2511. if gethum(hit) then
  2512. finish = true
  2513. end
  2514. end)
  2515. table.insert(cons, con)
  2516. end
  2517. for i,v in pairs(hurtz) do
  2518. local con = finish.Touched:connect(function(hit)
  2519. if gethum(hit) then
  2520. gethum(hit).WalkSpeed = 0
  2521. hit.Parent.Head.Anchored = true
  2522. end
  2523. end)
  2524. table.insert(cons, con)
  2525. end
  2526. if finish then
  2527. local con = finish.Touched:connect(function(hit)
  2528. local ok = false
  2529. pcall(function()
  2530. if hit.Parent.Name == plr.Name then
  2531. ok = true
  2532. end
  2533. end)
  2534. if gethum(hit) or ok then
  2535. done = true
  2536. end
  2537. end)
  2538. table.insert(cons, con)
  2539. end
  2540. for i = 1, 3 do
  2541. local before = p.CFrame
  2542. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2543. print("shake "..i)
  2544. for i = 0, 1.5, 0.1 do
  2545. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2546. end
  2547. if done then break end
  2548. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2549. end
  2550. if done then
  2551. print("they escaped!")
  2552. else
  2553. print("they were caught!")
  2554. local sv = Instance.new("StringValue")
  2555. sv.Name = "Caught"
  2556. sv.Parent = hit.Parent
  2557. end
  2558. local ope = pe:Clone()
  2559. pe.Enabled = true
  2560. swait(5)
  2561. pe.Enabled = false
  2562. local t = Instance.new("Tool")
  2563. t.Name = hit.Parent.Name
  2564. t.Parent = plr.Backpack
  2565. local hand = Instance.new("Part")
  2566. hand.Transparency = 0
  2567. hand.CanCollide = false
  2568. hand.Size = Vector3.new(1,1,1)
  2569. hand.Name = "Handle"
  2570. local m = p.Mesh:Clone()
  2571. m.Parent = hand
  2572. hand.Parent = t
  2573. local out = true
  2574. local new = p:Clone()
  2575. t.Activated:connect(function()
  2576. if not deb and not attacking then
  2577. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2578. deb = true
  2579. hand.Transparency = 1
  2580. local p = new:Clone()
  2581. p.Anchored = false
  2582. p.CanCollide = false
  2583. p.Parent = workspace
  2584. local w = Instance.new("Weld")
  2585. w.Part0 = p
  2586. w.Part1 = char["Right Arm"]
  2587. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2588. w.Parent = p
  2589. local pe = ope:Clone()
  2590. pe.Enabled = false
  2591. pe.Parent = p
  2592. --[[local pe = Instance.new("ParticleEmitter")
  2593. pe.Enabled = false
  2594. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2595. pe.Size = NumberSequence.new(0.5)
  2596. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2597. pe.Lifetime = NumberRange.new(1)
  2598. pe.Rate = 500
  2599. pe.Rotation = NumberRange.new(5)
  2600. pe.RotSpeed = NumberRange.new(100)
  2601. pe.Speed = NumberRange.new(5)
  2602. pe.SpreadAngle = Vector2.new(360,360)
  2603. pe.Parent = p]]
  2604. if not out then
  2605. out = true
  2606. for i = 0, 2, 0.1 do
  2607. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2608. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2609. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2610. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2611. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2612. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2613. swait()
  2614. end
  2615. swait(7)
  2616. for i = 0,2, 0.1 do
  2617. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2618. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2619. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2620. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2621. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2622. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2623. if i == 0.5 then
  2624. w:Destroy()
  2625. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2626. local bv = Instance.new("BodyVelocity")
  2627. bv.MaxForce = huge
  2628. bv.Velocity = p.CFrame.lookVector*150
  2629. bv.Parent = p
  2630. p.CanCollide = true
  2631. game.Debris:AddItem(bv, 0.1)
  2632. swait(15)
  2633. p.Anchored = true
  2634. a = function(b, t)
  2635. for i,v in pairs(b:children()) do
  2636. if v:IsA("Decal") then
  2637. v.Transparency = t
  2638. end
  2639. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2640. v.Transparency = t
  2641. end
  2642. a(v, t)
  2643. end
  2644. end
  2645. a(hit.Parent, 0)
  2646. for i,v in pairs(hit.Parent:children()) do
  2647. if v:IsA("BasePart") then
  2648. v.Anchored = false
  2649. if v.Name ~= "HumanoidRootPart" then
  2650. v.Transparency = 0
  2651. end
  2652. end
  2653. end
  2654. hit.Parent:MoveTo(p.Position)
  2655. pe.Enabled = true
  2656. swait(5)
  2657. pe.Enabled = false
  2658. game.Debris:AddItem(p, 1)
  2659. end
  2660. swait()
  2661. end
  2662. else
  2663. out = false
  2664. humanoid.WalkSpeed = 0
  2665. for i,v in pairs(hit.Parent:children()) do
  2666. if v:IsA("BasePart") then
  2667. v.Anchored = true
  2668. v.Transparency = 1
  2669. end
  2670. end
  2671. for i = 0, 2, 0.1 do
  2672. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  2673. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  2674. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  2675. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  2676. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  2677. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  2678. swait()
  2679. end
  2680. local e = Instance.new("Part")
  2681. e.Name = "Effect"
  2682. e.BrickColor = BrickColor.new("Really red")
  2683. e.Material = "Neon"
  2684. smooth(e)
  2685. e.Anchored = true
  2686. e.CanCollide = false
  2687. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2688. hit.Parent.Head.Anchored = true
  2689. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2690. e.Size = Vector3.new(0.2,0.2,mag)
  2691. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2692. e.Parent = workspace
  2693. a = function(b, t)
  2694. for i,v in pairs(b:children()) do
  2695. if v:IsA("Decal") then
  2696. v.Transparency = t
  2697. end
  2698. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2699. v.Transparency = t
  2700. end
  2701. a(v, t)
  2702. end
  2703. end
  2704. a(hit.Parent, 1)
  2705. for i,v in pairs(hit.Parent:children()) do
  2706. if v:IsA("BasePart") then
  2707. local p = Instance.new("Part")
  2708. p.Anchored = true
  2709. p.CanCollide = false
  2710. p.Material = "Neon"
  2711. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2712. p.CFrame = v.CFrame
  2713. p.Name = "notbody"
  2714. p.BrickColor = BrickColor.new("Really red")
  2715. p.Transparency = 0.6
  2716. p.Parent = hit.Parent
  2717. end
  2718. end
  2719. humanoid.WalkSpeed = 16
  2720. swait(20)
  2721. for i,v in pairs(hit.Parent:children()) do
  2722. if v.Name == "notbody" then
  2723. v:Destroy()
  2724. end
  2725. end
  2726. e:Destroy()
  2727. end
  2728. p:Destroy()
  2729. hand.Transparency = 0
  2730. fixalljoints()
  2731. deb = false
  2732. end
  2733. end)
  2734. game.Debris:AddItem(p, 1)
  2735. hit.Parent:MoveTo(p.Position)
  2736. for i,v in pairs(cons) do
  2737. v:disconnect()
  2738. end
  2739. hit.Parent.Head.Anchored = false
  2740. end
  2741. end)
  2742. end
  2743. swait()
  2744. end
  2745. attacking = false
  2746. fixalljoints()
  2747.  
  2748. end
  2749. if key == "e" and not attacking then
  2750. attacking = true
  2751. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2752. local p = Instance.new("Part")
  2753. p.Anchored = false
  2754. p.CanCollide = false
  2755. p.Name = "Pokeballsack"
  2756. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2757. local m = Instance.new("SpecialMesh")
  2758. m.MeshId = "rbxassetid://433356448"
  2759. m.TextureId = "rbxassetid://433356453"
  2760. m.Scale = Vector3.new(1,1,1)/6
  2761. m.Parent = p
  2762. p.Parent = workspace
  2763. local w = Instance.new("Weld")
  2764. w.Part0 = p
  2765. w.Part1 = char["Right Arm"]
  2766. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2767. w.Parent = p
  2768. local pe = Instance.new("ParticleEmitter")
  2769. pe.Enabled = false
  2770. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2771. pe.Size = NumberSequence.new(0.5)
  2772. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2773. pe.Lifetime = NumberRange.new(1)
  2774. pe.Rate = 500
  2775. pe.Rotation = NumberRange.new(5)
  2776. pe.RotSpeed = NumberRange.new(100)
  2777. pe.Speed = NumberRange.new(5)
  2778. pe.SpreadAngle = Vector2.new(360,360)
  2779. pe.Parent = p
  2780. for i = 0, 2, 0.1 do
  2781. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2782. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2783. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2784. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2785. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2786. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2787. swait()
  2788. end
  2789. swait(15)
  2790. for i = 0, 2, 0.1 do
  2791. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2792. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2793. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2794. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2795. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2796. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2797. if i == 0.5 then
  2798. w:Destroy()
  2799. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2800. local bv = Instance.new("BodyVelocity")
  2801. bv.MaxForce = huge
  2802. bv.Velocity = p.CFrame.lookVector*150
  2803. bv.Parent = p
  2804. p.CanCollide = true
  2805. game.Debris:AddItem(bv, 0.1)
  2806. game.Debris:AddItem(p, 60)
  2807. local con
  2808. con = p.Touched:connect(function(hit)
  2809. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2810. con:disconnect()
  2811. swait(5)
  2812. p.Anchored = true
  2813. local e = Instance.new("Part")
  2814. e.Name = "Effect"
  2815. e.BrickColor = BrickColor.new("Really red")
  2816. e.Material = "Neon"
  2817. smooth(e)
  2818. e.Anchored = true
  2819. e.CanCollide = false
  2820. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2821. hit.Parent.Head.Anchored = true
  2822. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2823. e.Size = Vector3.new(0.2,0.2,mag)
  2824. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2825. e.Parent = workspace
  2826. for i,v in pairs(hit.Parent:children()) do
  2827. if v:IsA("BasePart") then
  2828. local p = Instance.new("Part")
  2829. p.Anchored = true
  2830. p.CanCollide = false
  2831. p.Material = "Neon"
  2832. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2833. p.CFrame = v.CFrame
  2834. p.Name = "notbody"
  2835. p.BrickColor = BrickColor.new("Really red")
  2836. p.Transparency = 0.6
  2837. p.Parent = hit.Parent
  2838. end
  2839. end
  2840. swait(90)
  2841. local poke = workspace.Great_ball
  2842. hit.Parent:MoveTo(poke.Spawn.Position)
  2843. --char:MoveTo(poke.Spawn.Position)
  2844. hit.Parent.Head.Anchored = false
  2845. for i,v in pairs(hit.Parent:children()) do
  2846. if v.Name == "notbody" then
  2847. v:Destroy()
  2848. end
  2849. end
  2850. local done = false
  2851. e:Destroy()
  2852. local hurtz = {}
  2853. local cons = {}
  2854. local finish
  2855. for i,v in pairs(poke:children()) do
  2856. if tostring(v.BrickColor) == "Deep orange" then
  2857. print("found end")
  2858. finish = v
  2859. end
  2860. if tostring(v.BrickColor) == "Maroon" then
  2861. table.insert(hurtz, v)
  2862. end
  2863. end
  2864. for i,v in pairs(hurtz) do
  2865. local con = v.Touched:connect(function(hit)
  2866. if gethum(hit) then
  2867. finish = true
  2868. end
  2869. end)
  2870. table.insert(cons, con)
  2871. end
  2872. for i,v in pairs(hurtz) do
  2873. local con = finish.Touched:connect(function(hit)
  2874. if gethum(hit) then
  2875. gethum(hit).WalkSpeed = 0
  2876. hit.Parent.Head.Anchored = true
  2877. end
  2878. end)
  2879. table.insert(cons, con)
  2880. end
  2881. if finish then
  2882. local con = finish.Touched:connect(function(hit)
  2883. local ok = false
  2884. pcall(function()
  2885. if hit.Parent.Name == plr.Name then
  2886. ok = true
  2887. end
  2888. end)
  2889. if gethum(hit) or ok then
  2890. done = true
  2891. end
  2892. end)
  2893. table.insert(cons, con)
  2894. end
  2895. for i = 1, 3 do
  2896. local before = p.CFrame
  2897. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2898. print("shake "..i)
  2899. for i = 0, 1.5, 0.1 do
  2900. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2901. end
  2902. if done then break end
  2903. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2904. end
  2905. if done then
  2906. print("they escaped!")
  2907. else
  2908. print("they were caught!")
  2909. local sv = Instance.new("StringValue")
  2910. sv.Name = "Caught"
  2911. sv.Parent = hit.Parent
  2912. end
  2913. local ope = pe:Clone()
  2914. pe.Enabled = true
  2915. swait(5)
  2916. pe.Enabled = false
  2917. local t = Instance.new("Tool")
  2918. t.Name = hit.Parent.Name
  2919. t.Parent = plr.Backpack
  2920. local hand = Instance.new("Part")
  2921. hand.Transparency = 0
  2922. hand.CanCollide = false
  2923. hand.Size = Vector3.new(1,1,1)
  2924. hand.Name = "Handle"
  2925. local m = p.Mesh:Clone()
  2926. m.Parent = hand
  2927. hand.Parent = t
  2928. local out = true
  2929. local new = p:Clone()
  2930. t.Activated:connect(function()
  2931. if not deb and not attacking then
  2932. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2933. deb = true
  2934. hand.Transparency = 1
  2935. local p = new:Clone()
  2936. p.Anchored = false
  2937. p.CanCollide = false
  2938. p.Parent = workspace
  2939. local w = Instance.new("Weld")
  2940. w.Part0 = p
  2941. w.Part1 = char["Right Arm"]
  2942. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2943. w.Parent = p
  2944. local pe = ope:Clone()
  2945. pe.Enabled = false
  2946. pe.Parent = p
  2947. --[[local pe = Instance.new("ParticleEmitter")
  2948. pe.Enabled = false
  2949. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2950. pe.Size = NumberSequence.new(0.5)
  2951. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2952. pe.Lifetime = NumberRange.new(1)
  2953. pe.Rate = 500
  2954. pe.Rotation = NumberRange.new(5)
  2955. pe.RotSpeed = NumberRange.new(100)
  2956. pe.Speed = NumberRange.new(5)
  2957. pe.SpreadAngle = Vector2.new(360,360)
  2958. pe.Parent = p]]
  2959. if not out then
  2960. out = true
  2961. for i = 0, 2, 0.1 do
  2962. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2963. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2964. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2965. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2966. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2967. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2968. swait()
  2969. end
  2970. swait(7)
  2971. for i = 0,2, 0.1 do
  2972. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2973. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2974. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2975. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2976. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2977. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2978. if i == 0.5 then
  2979. w:Destroy()
  2980. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2981. local bv = Instance.new("BodyVelocity")
  2982. bv.MaxForce = huge
  2983. bv.Velocity = p.CFrame.lookVector*150
  2984. bv.Parent = p
  2985. p.CanCollide = true
  2986. game.Debris:AddItem(bv, 0.1)
  2987. swait(15)
  2988. p.Anchored = true
  2989. a = function(b, t)
  2990. for i,v in pairs(b:children()) do
  2991. if v:IsA("Decal") then
  2992. v.Transparency = t
  2993. end
  2994. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2995. v.Transparency = t
  2996. end
  2997. a(v, t)
  2998. end
  2999. end
  3000. a(hit.Parent, 0)
  3001. for i,v in pairs(hit.Parent:children()) do
  3002. if v:IsA("BasePart") then
  3003. v.Anchored = false
  3004. if v.Name ~= "HumanoidRootPart" then
  3005. v.Transparency = 0
  3006. end
  3007. end
  3008. end
  3009. hit.Parent:MoveTo(p.Position)
  3010. pe.Enabled = true
  3011. swait(5)
  3012. pe.Enabled = false
  3013. game.Debris:AddItem(p, 1)
  3014. end
  3015. swait()
  3016. end
  3017. else
  3018. out = false
  3019. humanoid.WalkSpeed = 0
  3020. for i,v in pairs(hit.Parent:children()) do
  3021. if v:IsA("BasePart") then
  3022. v.Anchored = true
  3023. v.Transparency = 1
  3024. end
  3025. end
  3026. for i = 0, 2, 0.1 do
  3027. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3028. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3029. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3030. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3031. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3032. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3033. swait()
  3034. end
  3035. local e = Instance.new("Part")
  3036. e.Name = "Effect"
  3037. e.BrickColor = BrickColor.new("Really red")
  3038. e.Material = "Neon"
  3039. smooth(e)
  3040. e.Anchored = true
  3041. e.CanCollide = false
  3042. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3043. hit.Parent.Head.Anchored = true
  3044. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3045. e.Size = Vector3.new(0.2,0.2,mag)
  3046. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3047. e.Parent = workspace
  3048. a = function(b, t)
  3049. for i,v in pairs(b:children()) do
  3050. if v:IsA("Decal") then
  3051. v.Transparency = t
  3052. end
  3053. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3054. v.Transparency = t
  3055. end
  3056. a(v, t)
  3057. end
  3058. end
  3059. a(hit.Parent, 1)
  3060. for i,v in pairs(hit.Parent:children()) do
  3061. if v:IsA("BasePart") then
  3062. local p = Instance.new("Part")
  3063. p.Anchored = true
  3064. p.CanCollide = false
  3065. p.Material = "Neon"
  3066. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3067. p.CFrame = v.CFrame
  3068. p.Name = "notbody"
  3069. p.BrickColor = BrickColor.new("Really red")
  3070. p.Transparency = 0.6
  3071. p.Parent = hit.Parent
  3072. end
  3073. end
  3074. humanoid.WalkSpeed = 16
  3075. swait(20)
  3076. for i,v in pairs(hit.Parent:children()) do
  3077. if v.Name == "notbody" then
  3078. v:Destroy()
  3079. end
  3080. end
  3081. e:Destroy()
  3082. end
  3083. p:Destroy()
  3084. hand.Transparency = 0
  3085. fixalljoints()
  3086. deb = false
  3087. end
  3088. end)
  3089. game.Debris:AddItem(p, 1)
  3090. hit.Parent:MoveTo(p.Position)
  3091. for i,v in pairs(cons) do
  3092. v:disconnect()
  3093. end
  3094. hit.Parent.Head.Anchored = false
  3095. end
  3096. end)
  3097. end
  3098. swait()
  3099. end
  3100. attacking = false
  3101. fixalljoints()
  3102.  
  3103. end
  3104. if key == "r" and not attacking then
  3105. attacking = true
  3106. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3107. local p = Instance.new("Part")
  3108. p.Anchored = false
  3109. p.CanCollide = false
  3110. p.Name = "Pokeballsack"
  3111. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3112. local m = Instance.new("SpecialMesh")
  3113. m.MeshId = "rbxassetid://430075463"
  3114. m.TextureId = "rbxassetid://430075468"
  3115. m.Scale = Vector3.new(1,1,1)/6
  3116. m.Parent = p
  3117. p.Parent = workspace
  3118. local w = Instance.new("Weld")
  3119. w.Part0 = p
  3120. w.Part1 = char["Right Arm"]
  3121. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3122. w.Parent = p
  3123. local pe = Instance.new("ParticleEmitter")
  3124. pe.Enabled = false
  3125. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3126. pe.Size = NumberSequence.new(0.5)
  3127. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3128. pe.Lifetime = NumberRange.new(1)
  3129. pe.Rate = 500
  3130. pe.Rotation = NumberRange.new(5)
  3131. pe.RotSpeed = NumberRange.new(100)
  3132. pe.Speed = NumberRange.new(5)
  3133. pe.SpreadAngle = Vector2.new(360,360)
  3134. pe.Parent = p
  3135. for i = 0, 2, 0.1 do
  3136. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3137. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3138. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3139. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3140. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3141. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3142. swait()
  3143. end
  3144. swait(15)
  3145. for i = 0, 2, 0.1 do
  3146. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3147. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3148. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3149. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3150. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3151. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3152. if i == 0.5 then
  3153. w:Destroy()
  3154. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3155. local bv = Instance.new("BodyVelocity")
  3156. bv.MaxForce = huge
  3157. bv.Velocity = p.CFrame.lookVector*150
  3158. bv.Parent = p
  3159. p.CanCollide = true
  3160. game.Debris:AddItem(p, 60)
  3161. game.Debris:AddItem(bv, 0.1)
  3162. local con
  3163. con = p.Touched:connect(function(hit)
  3164. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3165. con:disconnect()
  3166. swait(5)
  3167. p.Anchored = true
  3168. local e = Instance.new("Part")
  3169. e.Name = "Effect"
  3170. e.BrickColor = BrickColor.new("Really red")
  3171. e.Material = "Neon"
  3172. smooth(e)
  3173. e.Anchored = true
  3174. e.CanCollide = false
  3175. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3176. hit.Parent.Head.Anchored = true
  3177. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3178. e.Size = Vector3.new(0.2,0.2,mag)
  3179. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3180. e.Parent = workspace
  3181. for i,v in pairs(hit.Parent:children()) do
  3182. if v:IsA("BasePart") then
  3183. local p = Instance.new("Part")
  3184. p.Anchored = true
  3185. p.CanCollide = false
  3186. p.Material = "Neon"
  3187. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3188. p.CFrame = v.CFrame
  3189. p.Name = "notbody"
  3190. p.BrickColor = BrickColor.new("Really red")
  3191. p.Transparency = 0.6
  3192. p.Parent = hit.Parent
  3193. end
  3194. end
  3195. swait(90)
  3196. local poke = workspace.Ultra_ball
  3197. hit.Parent:MoveTo(poke.Spawn.Position)
  3198. --char:MoveTo(poke.Spawn.Position)
  3199. hit.Parent.Head.Anchored = false
  3200. for i,v in pairs(hit.Parent:children()) do
  3201. if v.Name == "notbody" then
  3202. v:Destroy()
  3203. end
  3204. end
  3205. local done = false
  3206. e:Destroy()
  3207. local hurtz = {}
  3208. local cons = {}
  3209. local finish
  3210. for i,v in pairs(poke:children()) do
  3211. if tostring(v.BrickColor) == "Deep orange" then
  3212. print("found end")
  3213. finish = v
  3214. end
  3215. if tostring(v.BrickColor) == "Maroon" then
  3216. table.insert(hurtz, v)
  3217. end
  3218. end
  3219. for i,v in pairs(hurtz) do
  3220. local con = v.Touched:connect(function(hit)
  3221. if gethum(hit) then
  3222. finish = true
  3223. end
  3224. end)
  3225. table.insert(cons, con)
  3226. end
  3227. for i,v in pairs(hurtz) do
  3228. local con = finish.Touched:connect(function(hit)
  3229. if gethum(hit) then
  3230. gethum(hit).WalkSpeed = 0
  3231. hit.Parent.Head.Anchored = true
  3232. end
  3233. end)
  3234. table.insert(cons, con)
  3235. end
  3236. if finish then
  3237. local con = finish.Touched:connect(function(hit)
  3238. local ok = false
  3239. pcall(function()
  3240. if hit.Parent.Name == plr.Name then
  3241. ok = true
  3242. end
  3243. end)
  3244. if gethum(hit) or ok then
  3245. done = true
  3246. end
  3247. end)
  3248. table.insert(cons, con)
  3249. end
  3250. for i = 1, 3 do
  3251. local before = p.CFrame
  3252. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3253. print("shake "..i)
  3254. for i = 0, 1.5, 0.1 do
  3255. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3256. end
  3257. if done then break end
  3258. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3259. end
  3260. if done then
  3261. print("they escaped!")
  3262. else
  3263. print("they were caught!")
  3264. local sv = Instance.new("StringValue")
  3265. sv.Name = "Caught"
  3266. sv.Parent = hit.Parent
  3267. end
  3268. local ope = pe:Clone()
  3269. pe.Enabled = true
  3270. swait(5)
  3271. pe.Enabled = false
  3272. local t = Instance.new("Tool")
  3273. t.Name = hit.Parent.Name
  3274. t.Parent = plr.Backpack
  3275. local hand = Instance.new("Part")
  3276. hand.Transparency = 0
  3277. hand.CanCollide = false
  3278. hand.Size = Vector3.new(1,1,1)
  3279. hand.Name = "Handle"
  3280. local m = p.Mesh:Clone()
  3281. m.Parent = hand
  3282. hand.Parent = t
  3283. local out = true
  3284. local new = p:Clone()
  3285. t.Activated:connect(function()
  3286. if not deb and not attacking then
  3287. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3288. deb = true
  3289. hand.Transparency = 1
  3290. local p = new:Clone()
  3291. p.Anchored = false
  3292. p.CanCollide = false
  3293. p.Parent = workspace
  3294. local w = Instance.new("Weld")
  3295. w.Part0 = p
  3296. w.Part1 = char["Right Arm"]
  3297. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3298. w.Parent = p
  3299. local pe = ope:Clone()
  3300. pe.Enabled = false
  3301. pe.Parent = p
  3302. --[[local pe = Instance.new("ParticleEmitter")
  3303. pe.Enabled = false
  3304. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3305. pe.Size = NumberSequence.new(0.5)
  3306. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3307. pe.Lifetime = NumberRange.new(1)
  3308. pe.Rate = 500
  3309. pe.Rotation = NumberRange.new(5)
  3310. pe.RotSpeed = NumberRange.new(100)
  3311. pe.Speed = NumberRange.new(5)
  3312. pe.SpreadAngle = Vector2.new(360,360)
  3313. pe.Parent = p]]
  3314. if not out then
  3315. out = true
  3316. for i = 0, 2, 0.1 do
  3317. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3318. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3319. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3320. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3321. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3322. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3323. swait()
  3324. end
  3325. swait(7)
  3326. for i = 0,2, 0.1 do
  3327. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3328. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3329. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3330. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3331. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3332. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3333. if i == 0.5 then
  3334. w:Destroy()
  3335. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3336. local bv = Instance.new("BodyVelocity")
  3337. bv.MaxForce = huge
  3338. bv.Velocity = p.CFrame.lookVector*150
  3339. bv.Parent = p
  3340. p.CanCollide = true
  3341. game.Debris:AddItem(bv, 0.1)
  3342. swait(15)
  3343. p.Anchored = true
  3344. a = function(b, t)
  3345. for i,v in pairs(b:children()) do
  3346. if v:IsA("Decal") then
  3347. v.Transparency = t
  3348. end
  3349. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3350. v.Transparency = t
  3351. end
  3352. a(v, t)
  3353. end
  3354. end
  3355. a(hit.Parent, 0)
  3356. for i,v in pairs(hit.Parent:children()) do
  3357. if v:IsA("BasePart") then
  3358. v.Anchored = false
  3359. if v.Name ~= "HumanoidRootPart" then
  3360. v.Transparency = 0
  3361. end
  3362. end
  3363. end
  3364. hit.Parent:MoveTo(p.Position)
  3365. pe.Enabled = true
  3366. swait(5)
  3367. pe.Enabled = false
  3368. game.Debris:AddItem(p, 1)
  3369. end
  3370. swait()
  3371. end
  3372. else
  3373. out = false
  3374. humanoid.WalkSpeed = 0
  3375. for i,v in pairs(hit.Parent:children()) do
  3376. if v:IsA("BasePart") then
  3377. v.Anchored = true
  3378. v.Transparency = 1
  3379. end
  3380. end
  3381. for i = 0, 2, 0.1 do
  3382. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3383. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3384. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3385. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3386. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3387. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3388. swait()
  3389. end
  3390. local e = Instance.new("Part")
  3391. e.Name = "Effect"
  3392. e.BrickColor = BrickColor.new("Really red")
  3393. e.Material = "Neon"
  3394. smooth(e)
  3395. e.Anchored = true
  3396. e.CanCollide = false
  3397. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3398. hit.Parent.Head.Anchored = true
  3399. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3400. e.Size = Vector3.new(0.2,0.2,mag)
  3401. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3402. e.Parent = workspace
  3403. a = function(b, t)
  3404. for i,v in pairs(b:children()) do
  3405. if v:IsA("Decal") then
  3406. v.Transparency = t
  3407. end
  3408. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3409. v.Transparency = t
  3410. end
  3411. a(v, t)
  3412. end
  3413. end
  3414. a(hit.Parent, 1)
  3415. for i,v in pairs(hit.Parent:children()) do
  3416. if v:IsA("BasePart") then
  3417. local p = Instance.new("Part")
  3418. p.Anchored = true
  3419. p.CanCollide = false
  3420. p.Material = "Neon"
  3421. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3422. p.CFrame = v.CFrame
  3423. p.Name = "notbody"
  3424. p.BrickColor = BrickColor.new("Really red")
  3425. p.Transparency = 0.6
  3426. p.Parent = hit.Parent
  3427. end
  3428. end
  3429. humanoid.WalkSpeed = 16
  3430. swait(20)
  3431. for i,v in pairs(hit.Parent:children()) do
  3432. if v.Name == "notbody" then
  3433. v:Destroy()
  3434. end
  3435. end
  3436. e:Destroy()
  3437. end
  3438. p:Destroy()
  3439. hand.Transparency = 0
  3440. fixalljoints()
  3441. deb = false
  3442. end
  3443. end)
  3444. game.Debris:AddItem(p, 1)
  3445. hit.Parent:MoveTo(p.Position)
  3446. for i,v in pairs(cons) do
  3447. v:disconnect()
  3448. end
  3449. hit.Parent.Head.Anchored = false
  3450. end
  3451. end)
  3452. end
  3453. swait()
  3454. end
  3455. attacking = false
  3456. fixalljoints()
  3457.  
  3458. end
  3459. if key == "t" and not attacking then
  3460. attacking = true
  3461. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3462. local p = Instance.new("Part")
  3463. p.Anchored = false
  3464. p.CanCollide = false
  3465. p.Name = "Pokeballsack"
  3466. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3467. local m = Instance.new("SpecialMesh")
  3468. m.MeshId = "rbxassetid://442019812"
  3469. m.TextureId = "rbxassetid://442019839"
  3470. m.Scale = Vector3.new(1,1,1)/6
  3471. m.Parent = p
  3472. p.Parent = workspace
  3473. local w = Instance.new("Weld")
  3474. w.Part0 = p
  3475. w.Part1 = char["Right Arm"]
  3476. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3477. w.Parent = p
  3478. local pe = Instance.new("ParticleEmitter")
  3479. pe.Enabled = false
  3480. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3481. pe.Size = NumberSequence.new(0.5)
  3482. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3483. pe.Lifetime = NumberRange.new(1)
  3484. pe.Rate = 500
  3485. pe.Rotation = NumberRange.new(5)
  3486. pe.RotSpeed = NumberRange.new(100)
  3487. pe.Speed = NumberRange.new(5)
  3488. pe.SpreadAngle = Vector2.new(360,360)
  3489. pe.Parent = p
  3490. for i = 0, 2, 0.1 do
  3491. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3492. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3493. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3494. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3495. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3496. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3497. swait()
  3498. end
  3499. swait(15)
  3500. for i = 0, 2, 0.1 do
  3501. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3502. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3503. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3504. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3505. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3506. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3507. if i == 0.5 then
  3508. w:Destroy()
  3509. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3510. local bv = Instance.new("BodyVelocity")
  3511. bv.MaxForce = huge
  3512. bv.Velocity = p.CFrame.lookVector*150
  3513. bv.Parent = p
  3514. p.CanCollide = true
  3515. game.Debris:AddItem(bv, 0.1)
  3516. game.Debris:AddItem(p, 60)
  3517. local con
  3518. con = p.Touched:connect(function(hit)
  3519. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3520. con:disconnect()
  3521. swait(5)
  3522. p.Anchored = true
  3523. local e = Instance.new("Part")
  3524. e.Name = "Effect"
  3525. e.BrickColor = BrickColor.new("Really red")
  3526. e.Material = "Neon"
  3527. smooth(e)
  3528. e.Anchored = true
  3529. e.CanCollide = false
  3530. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3531. hit.Parent.Head.Anchored = true
  3532. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3533. e.Size = Vector3.new(0.2,0.2,mag)
  3534. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3535. e.Parent = workspace
  3536. for i,v in pairs(hit.Parent:children()) do
  3537. if v:IsA("BasePart") then
  3538. local p = Instance.new("Part")
  3539. p.Anchored = true
  3540. p.CanCollide = false
  3541. p.Material = "Neon"
  3542. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3543. p.CFrame = v.CFrame
  3544. p.Name = "notbody"
  3545. p.BrickColor = BrickColor.new("Really red")
  3546. p.Transparency = 0.6
  3547. p.Parent = hit.Parent
  3548. end
  3549. end
  3550. swait(90)
  3551. local poke = workspace.Master_ball
  3552. hit.Parent:MoveTo(poke.Spawn.Position)
  3553. --char:MoveTo(poke.Spawn.Position)
  3554. hit.Parent.Head.Anchored = false
  3555. for i,v in pairs(hit.Parent:children()) do
  3556. if v.Name == "notbody" then
  3557. v:Destroy()
  3558. end
  3559. end
  3560. local done = false
  3561. e:Destroy()
  3562. local hurtz = {}
  3563. local cons = {}
  3564. local finish
  3565. for i,v in pairs(poke:children()) do
  3566. if tostring(v.BrickColor) == "Deep orange" then
  3567. print("found end")
  3568. finish = v
  3569. end
  3570. if tostring(v.BrickColor) == "Maroon" then
  3571. table.insert(hurtz, v)
  3572. end
  3573. end
  3574. for i,v in pairs(hurtz) do
  3575. local con = v.Touched:connect(function(hit)
  3576. if gethum(hit) then
  3577. finish = true
  3578. end
  3579. end)
  3580. table.insert(cons, con)
  3581. end
  3582. for i,v in pairs(hurtz) do
  3583. local con = finish.Touched:connect(function(hit)
  3584. if gethum(hit) then
  3585. gethum(hit).WalkSpeed = 0
  3586. hit.Parent.Head.Anchored = true
  3587. end
  3588. end)
  3589. table.insert(cons, con)
  3590. end
  3591. if finish then
  3592. local con = finish.Touched:connect(function(hit)
  3593. local ok = false
  3594. pcall(function()
  3595. if hit.Parent.Name == plr.Name then
  3596. ok = true
  3597. end
  3598. end)
  3599. if gethum(hit) or ok then
  3600. done = true
  3601. end
  3602. end)
  3603. table.insert(cons, con)
  3604. end
  3605. for i = 1, 3 do
  3606. local before = p.CFrame
  3607. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3608. print("shake "..i)
  3609. for i = 0, 1.5, 0.1 do
  3610. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3611. end
  3612. if done then break end
  3613. for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3614. end
  3615. if done then
  3616. print("they escaped!")
  3617. else
  3618. print("they were caught!")
  3619. local sv = Instance.new("StringValue")
  3620. sv.Name = "Caught"
  3621. sv.Parent = hit.Parent
  3622. end
  3623. local ope = pe:Clone()
  3624. pe.Enabled = true
  3625. swait(5)
  3626. pe.Enabled = false
  3627. local t = Instance.new("Tool")
  3628. t.Name = hit.Parent.Name
  3629. t.Parent = plr.Backpack
  3630. local hand = Instance.new("Part")
  3631. hand.Transparency = 0
  3632. hand.CanCollide = false
  3633. hand.Size = Vector3.new(1,1,1)
  3634. hand.Name = "Handle"
  3635. local m = p.Mesh:Clone()
  3636. m.Parent = hand
  3637. hand.Parent = t
  3638. local out = true
  3639. local new = p:Clone()
  3640. t.Activated:connect(function()
  3641. if not deb and not attacking then
  3642. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3643. deb = true
  3644. hand.Transparency = 1
  3645. local p = new:Clone()
  3646. p.Anchored = false
  3647. p.CanCollide = false
  3648. p.Parent = workspace
  3649. local w = Instance.new("Weld")
  3650. w.Part0 = p
  3651. w.Part1 = char["Right Arm"]
  3652. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3653. w.Parent = p
  3654. local pe = ope:Clone()
  3655. pe.Enabled = false
  3656. pe.Parent = p
  3657. --[[local pe = Instance.new("ParticleEmitter")
  3658. pe.Enabled = false
  3659. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3660. pe.Size = NumberSequence.new(0.5)
  3661. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3662. pe.Lifetime = NumberRange.new(1)
  3663. pe.Rate = 500
  3664. pe.Rotation = NumberRange.new(5)
  3665. pe.RotSpeed = NumberRange.new(100)
  3666. pe.Speed = NumberRange.new(5)
  3667. pe.SpreadAngle = Vector2.new(360,360)
  3668. pe.Parent = p]]
  3669. if not out then
  3670. out = true
  3671. for i = 0, 2, 0.1 do
  3672. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3673. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3674. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3675. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3676. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3677. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3678. swait()
  3679. end
  3680. swait(7)
  3681. for i = 0,2, 0.1 do
  3682. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3683. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3684. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3685. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3686. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3687. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3688. if i == 0.5 then
  3689. w:Destroy()
  3690. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3691. local bv = Instance.new("BodyVelocity")
  3692. bv.MaxForce = huge
  3693. bv.Velocity = p.CFrame.lookVector*150
  3694. bv.Parent = p
  3695. p.CanCollide = true
  3696. game.Debris:AddItem(bv, 0.1)
  3697. swait(15)
  3698. p.Anchored = true
  3699. a = function(b, t)
  3700. for i,v in pairs(b:children()) do
  3701. if v:IsA("Decal") then
  3702. v.Transparency = t
  3703. end
  3704. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3705. v.Transparency = t
  3706. end
  3707. a(v, t)
  3708. end
  3709. end
  3710. a(hit.Parent, 0)
  3711. for i,v in pairs(hit.Parent:children()) do
  3712. if v:IsA("BasePart") then
  3713. v.Anchored = false
  3714. if v.Name ~= "HumanoidRootPart" then
  3715. v.Transparency = 0
  3716. end
  3717. end
  3718. end
  3719. hit.Parent:MoveTo(p.Position)
  3720. pe.Enabled = true
  3721. swait(5)
  3722. pe.Enabled = false
  3723. game.Debris:AddItem(p, 1)
  3724. end
  3725. swait()
  3726. end
  3727. else
  3728. out = false
  3729. humanoid.WalkSpeed = 0
  3730. for i,v in pairs(hit.Parent:children()) do
  3731. if v:IsA("BasePart") then
  3732. v.Anchored = true
  3733. v.Transparency = 1
  3734. end
  3735. end
  3736. for i = 0, 2, 0.1 do
  3737. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3738. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3739. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3740. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3741. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3742. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3743. swait()
  3744. end
  3745. local e = Instance.new("Part")
  3746. e.Name = "Effect"
  3747. e.BrickColor = BrickColor.new("Really red")
  3748. e.Material = "Neon"
  3749. smooth(e)
  3750. e.Anchored = true
  3751. e.CanCollide = false
  3752. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3753. hit.Parent.Head.Anchored = true
  3754. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3755. e.Size = Vector3.new(0.2,0.2,mag)
  3756. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3757. e.Parent = workspace
  3758. a = function(b, t)
  3759. for i,v in pairs(b:children()) do
  3760. if v:IsA("Decal") then
  3761. v.Transparency = t
  3762. end
  3763. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3764. v.Transparency = t
  3765. end
  3766. a(v, t)
  3767. end
  3768. end
  3769. a(hit.Parent, 1)
  3770. for i,v in pairs(hit.Parent:children()) do
  3771. if v:IsA("BasePart") then
  3772. local p = Instance.new("Part")
  3773. p.Anchored = true
  3774. p.CanCollide = false
  3775. p.Material = "Neon"
  3776. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3777. p.CFrame = v.CFrame
  3778. p.Name = "notbody"
  3779. p.BrickColor = BrickColor.new("Really red")
  3780. p.Transparency = 0.6
  3781. p.Parent = hit.Parent
  3782. end
  3783. end
  3784. humanoid.WalkSpeed = 16
  3785. swait(20)
  3786. for i,v in pairs(hit.Parent:children()) do
  3787. if v.Name == "notbody" then
  3788. v:Destroy()
  3789. end
  3790. end
  3791. e:Destroy()
  3792. end
  3793. p:Destroy()
  3794. hand.Transparency = 0
  3795. fixalljoints()
  3796. deb = false
  3797. end
  3798. end)
  3799. game.Debris:AddItem(p, 1)
  3800. hit.Parent:MoveTo(p.Position)
  3801. for i,v in pairs(cons) do
  3802. v:disconnect()
  3803. end
  3804. hit.Parent.Head.Anchored = false
  3805. end
  3806. end)
  3807. end
  3808. swait()
  3809. end
  3810. attacking = false
  3811. fixalljoints()
  3812.  
  3813. end
  3814. if key == "y" and not attacking then
  3815. attacking = true
  3816. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3817. local p = Instance.new("Part")
  3818. p.Anchored = false
  3819. p.CanCollide = false
  3820. p.Name = "Pokeballsack"
  3821. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3822. local m = Instance.new("SpecialMesh")
  3823. m.MeshId = "rbxassetid://430977397"
  3824. m.TextureId = "rbxassetid://430977402"
  3825. m.Scale = Vector3.new(1,1,1)/6
  3826. m.Parent = p
  3827. p.Parent = workspace
  3828. local w = Instance.new("Weld")
  3829. w.Part0 = p
  3830. w.Part1 = char["Right Arm"]
  3831. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3832. w.Parent = p
  3833. local pe = Instance.new("ParticleEmitter")
  3834. pe.Enabled = false
  3835. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3836. pe.Size = NumberSequence.new(0.5)
  3837. pe.Texture = "rbxassetid://152671819"
  3838. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3839. pe.Lifetime = NumberRange.new(1)
  3840. pe.Rate = 500
  3841. pe.Rotation = NumberRange.new(5)
  3842. pe.RotSpeed = NumberRange.new(100)
  3843. pe.Speed = NumberRange.new(5)
  3844. pe.SpreadAngle = Vector2.new(360,360)
  3845. pe.Parent = p
  3846. for i = 0, 2, 0.1 do
  3847. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3848. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3849. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3850. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3851. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3852. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3853. swait()
  3854. end
  3855. swait(15)
  3856. for i = 0, 2, 0.1 do
  3857. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3858. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3859. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3860. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3861. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3862. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3863. if i == 0.5 then
  3864. w:Destroy()
  3865. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3866. local bv = Instance.new("BodyVelocity")
  3867. bv.MaxForce = huge
  3868. bv.Velocity = p.CFrame.lookVector*150
  3869. bv.Parent = p
  3870. p.CanCollide = true
  3871. game.Debris:AddItem(p, 60)
  3872. game.Debris:AddItem(bv, 0.1)
  3873. local con
  3874. con = p.Touched:connect(function(hit)
  3875. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3876. con:disconnect()
  3877. swait(5)
  3878. p.Anchored = true
  3879. local e = Instance.new("Part")
  3880. e.Name = "Effect"
  3881. e.BrickColor = BrickColor.new("Really red")
  3882. e.Material = "Neon"
  3883. smooth(e)
  3884. e.Anchored = true
  3885. e.CanCollide = false
  3886. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3887. hit.Parent.Head.Anchored = true
  3888. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3889. e.Size = Vector3.new(0.2,0.2,mag)
  3890. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3891. e.Parent = workspace
  3892. for i,v in pairs(hit.Parent:children()) do
  3893. if v:IsA("BasePart") then
  3894. local p = Instance.new("Part")
  3895. p.Anchored = true
  3896. p.CanCollide = false
  3897. p.Material = "Neon"
  3898. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3899. p.CFrame = v.CFrame
  3900. p.Name = "notbody"
  3901. p.BrickColor = BrickColor.new("Really red")
  3902. p.Transparency = 0.6
  3903. p.Parent = hit.Parent
  3904. end
  3905. end
  3906. swait(90)
  3907. local poke = workspace.Timer_ball
  3908. hit.Parent:MoveTo(poke.Spawn.Position)
  3909. --char:MoveTo(poke.Spawn.Position)
  3910. hit.Parent.Head.Anchored = false
  3911. for i,v in pairs(hit.Parent:children()) do
  3912. if v.Name == "notbody" then
  3913. v:Destroy()
  3914. end
  3915. end
  3916. local done = false
  3917. e:Destroy()
  3918. local hurtz = {}
  3919. local cons = {}
  3920. local finish
  3921. for i,v in pairs(poke:children()) do
  3922. if tostring(v.BrickColor) == "Deep orange" then
  3923. print("found end")
  3924. finish = v
  3925. end
  3926. if tostring(v.BrickColor) == "Maroon" then
  3927. table.insert(hurtz, v)
  3928. end
  3929. end
  3930. for i,v in pairs(hurtz) do
  3931. local con = v.Touched:connect(function(hit)
  3932. if gethum(hit) then
  3933. finish = true
  3934. end
  3935. end)
  3936. table.insert(cons, con)
  3937. end
  3938. for i,v in pairs(hurtz) do
  3939. local con = finish.Touched:connect(function(hit)
  3940. if gethum(hit) then
  3941. gethum(hit).WalkSpeed = 0
  3942. hit.Parent.Head.Anchored = true
  3943. end
  3944. end)
  3945. table.insert(cons, con)
  3946. end
  3947. if finish then
  3948. local con = finish.Touched:connect(function(hit)
  3949. local ok = false
  3950. pcall(function()
  3951. if hit.Parent.Name == plr.Name then
  3952. ok = true
  3953. end
  3954. end)
  3955. if gethum(hit) or ok then
  3956. done = true
  3957. end
  3958. end)
  3959. table.insert(cons, con)
  3960. end
  3961. for i = 1, 3 do
  3962. local before = p.CFrame
  3963. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3964. print("shake "..i)
  3965. for i = 0, 1.5, 0.1 do
  3966. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3967. end
  3968. if done then break end
  3969. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3970. end
  3971. if done then
  3972. print("they escaped!")
  3973. else
  3974. print("they were caught!")
  3975. local sv = Instance.new("StringValue")
  3976. sv.Name = "Caught"
  3977. sv.Parent = hit.Parent
  3978. end
  3979. local ope = pe:Clone()
  3980. pe.Enabled = true
  3981. swait(5)
  3982. pe.Enabled = false
  3983. local t = Instance.new("Tool")
  3984. t.Name = hit.Parent.Name
  3985. t.Parent = plr.Backpack
  3986. local hand = Instance.new("Part")
  3987. hand.Transparency = 0
  3988. hand.CanCollide = false
  3989. hand.Size = Vector3.new(1,1,1)
  3990. hand.Name = "Handle"
  3991. local m = p.Mesh:Clone()
  3992. m.Parent = hand
  3993. hand.Parent = t
  3994. local out = true
  3995. local new = p:Clone()
  3996. t.Activated:connect(function()
  3997. if not deb and not attacking then
  3998. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3999. deb = true
  4000. hand.Transparency = 1
  4001. local p = new:Clone()
  4002. p.Anchored = false
  4003. p.CanCollide = false
  4004. p.Parent = workspace
  4005. local w = Instance.new("Weld")
  4006. w.Part0 = p
  4007. w.Part1 = char["Right Arm"]
  4008. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4009. w.Parent = p
  4010. local pe = ope:Clone()
  4011. pe.Enabled = false
  4012. pe.Parent = p
  4013. --[[local pe = Instance.new("ParticleEmitter")
  4014. pe.Enabled = false
  4015. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4016. pe.Size = NumberSequence.new(0.5)
  4017. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4018. pe.Lifetime = NumberRange.new(1)
  4019. pe.Rate = 500
  4020. pe.Rotation = NumberRange.new(5)
  4021. pe.RotSpeed = NumberRange.new(100)
  4022. pe.Speed = NumberRange.new(5)
  4023. pe.SpreadAngle = Vector2.new(360,360)
  4024. pe.Parent = p]]
  4025. if not out then
  4026. out = true
  4027. for i = 0, 2, 0.1 do
  4028. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4029. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4030. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4031. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4032. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4033. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4034. swait()
  4035. end
  4036. swait(7)
  4037. for i = 0,2, 0.1 do
  4038. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4039. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4040. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4041. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4042. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4043. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4044. if i == 0.5 then
  4045. w:Destroy()
  4046. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4047. local bv = Instance.new("BodyVelocity")
  4048. bv.MaxForce = huge
  4049. bv.Velocity = p.CFrame.lookVector*150
  4050. bv.Parent = p
  4051. p.CanCollide = true
  4052. game.Debris:AddItem(bv, 0.1)
  4053. swait(15)
  4054. p.Anchored = true
  4055. a = function(b, t)
  4056. for i,v in pairs(b:children()) do
  4057. if v:IsA("Decal") then
  4058. v.Transparency = t
  4059. end
  4060. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4061. v.Transparency = t
  4062. end
  4063. a(v, t)
  4064. end
  4065. end
  4066. a(hit.Parent, 0)
  4067. for i,v in pairs(hit.Parent:children()) do
  4068. if v:IsA("BasePart") then
  4069. v.Anchored = false
  4070. if v.Name ~= "HumanoidRootPart" then
  4071. v.Transparency = 0
  4072. end
  4073. end
  4074. end
  4075. hit.Parent:MoveTo(p.Position)
  4076. pe.Enabled = true
  4077. swait(5)
  4078. pe.Enabled = false
  4079. game.Debris:AddItem(p, 1)
  4080. end
  4081. swait()
  4082. end
  4083. else
  4084. out = false
  4085. humanoid.WalkSpeed = 0
  4086. for i,v in pairs(hit.Parent:children()) do
  4087. if v:IsA("BasePart") then
  4088. v.Anchored = true
  4089. v.Transparency = 1
  4090. end
  4091. end
  4092. for i = 0, 2, 0.1 do
  4093. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4094. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4095. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4096. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4097. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4098. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4099. swait()
  4100. end
  4101. local e = Instance.new("Part")
  4102. e.Name = "Effect"
  4103. e.BrickColor = BrickColor.new("Really red")
  4104. e.Material = "Neon"
  4105. smooth(e)
  4106. e.Anchored = true
  4107. e.CanCollide = false
  4108. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4109. hit.Parent.Head.Anchored = true
  4110. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4111. e.Size = Vector3.new(0.2,0.2,mag)
  4112. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4113. e.Parent = workspace
  4114. a = function(b, t)
  4115. for i,v in pairs(b:children()) do
  4116. if v:IsA("Decal") then
  4117. v.Transparency = t
  4118. end
  4119. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4120. v.Transparency = t
  4121. end
  4122. a(v, t)
  4123. end
  4124. end
  4125. a(hit.Parent, 1)
  4126. for i,v in pairs(hit.Parent:children()) do
  4127. if v:IsA("BasePart") then
  4128. local p = Instance.new("Part")
  4129. p.Anchored = true
  4130. p.CanCollide = false
  4131. p.Material = "Neon"
  4132. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4133. p.CFrame = v.CFrame
  4134. p.Name = "notbody"
  4135. p.BrickColor = BrickColor.new("Really red")
  4136. p.Transparency = 0.6
  4137. p.Parent = hit.Parent
  4138. end
  4139. end
  4140. humanoid.WalkSpeed = 16
  4141. swait(20)
  4142. for i,v in pairs(hit.Parent:children()) do
  4143. if v.Name == "notbody" then
  4144. v:Destroy()
  4145. end
  4146. end
  4147. e:Destroy()
  4148. end
  4149. p:Destroy()
  4150. hand.Transparency = 0
  4151. fixalljoints()
  4152. deb = false
  4153. end
  4154. end)
  4155. game.Debris:AddItem(p, 1)
  4156. hit.Parent:MoveTo(p.Position)
  4157. for i,v in pairs(cons) do
  4158. v:disconnect()
  4159. end
  4160. hit.Parent.Head.Anchored = false
  4161. end
  4162. end)
  4163. end
  4164. swait()
  4165. end
  4166. attacking = false
  4167. fixalljoints()
  4168.  
  4169. end
  4170. if key == "u" and not attacking then
  4171. attacking = true
  4172. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4173. local p = Instance.new("Part")
  4174. p.Anchored = false
  4175. p.CanCollide = false
  4176. p.Name = "Pokeballsack"
  4177. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  4178. local m = Instance.new("SpecialMesh")
  4179. m.MeshId = "rbxassetid://433356792"
  4180. m.TextureId = "rbxassetid://433356797"
  4181. m.Scale = Vector3.new(1,1,1)/6
  4182. m.Parent = p
  4183. p.Parent = workspace
  4184. local w = Instance.new("Weld")
  4185. w.Part0 = p
  4186. w.Part1 = char["Right Arm"]
  4187. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4188. w.Parent = p
  4189. local pe = Instance.new("ParticleEmitter")
  4190. pe.Enabled = false
  4191. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4192. pe.Size = NumberSequence.new(0.5)
  4193. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4194. pe.Lifetime = NumberRange.new(1)
  4195. pe.Rate = 500
  4196. pe.Texture = "rbxassetid://264486777"
  4197. pe.Rotation = NumberRange.new(5)
  4198. pe.RotSpeed = NumberRange.new(100)
  4199. pe.Speed = NumberRange.new(5)
  4200. pe.SpreadAngle = Vector2.new(360,360)
  4201. pe.Parent = p
  4202. for i = 0, 2, 0.1 do
  4203. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4204. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4205. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4206. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4207. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4208. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4209. swait()
  4210. end
  4211. swait(15)
  4212. for i = 0, 2, 0.1 do
  4213. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4214. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4215. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4216. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4217. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4218. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4219. if i == 0.5 then
  4220. w:Destroy()
  4221. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4222. local bv = Instance.new("BodyVelocity")
  4223. bv.MaxForce = huge
  4224. bv.Velocity = p.CFrame.lookVector*150
  4225. bv.Parent = p
  4226. p.CanCollide = true
  4227. game.Debris:AddItem(bv, 0.1)
  4228. game.Debris:AddItem(p, 60)
  4229. local con
  4230. con = p.Touched:connect(function(hit)
  4231. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  4232. con:disconnect()
  4233. swait(5)
  4234. p.Anchored = true
  4235. local e = Instance.new("Part")
  4236. e.Name = "Effect"
  4237. e.BrickColor = BrickColor.new("Really red")
  4238. e.Material = "Neon"
  4239. smooth(e)
  4240. e.Anchored = true
  4241. e.CanCollide = false
  4242. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4243. hit.Parent.Head.Anchored = true
  4244. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4245. e.Size = Vector3.new(0.2,0.2,mag)
  4246. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4247. e.Parent = workspace
  4248. for i,v in pairs(hit.Parent:children()) do
  4249. if v:IsA("BasePart") then
  4250. local p = Instance.new("Part")
  4251. p.Anchored = true
  4252. p.CanCollide = false
  4253. p.Material = "Neon"
  4254. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4255. p.CFrame = v.CFrame
  4256. p.Name = "notbody"
  4257. p.BrickColor = BrickColor.new("Really red")
  4258. p.Transparency = 0.6
  4259. p.Parent = hit.Parent
  4260. end
  4261. end
  4262. swait(90)
  4263. local poke = workspace.Love_ball
  4264. hit.Parent:MoveTo(poke.Spawn.Position)
  4265. --char:MoveTo(poke.Spawn.Position)
  4266. hit.Parent.Head.Anchored = false
  4267. for i,v in pairs(hit.Parent:children()) do
  4268. if v.Name == "notbody" then
  4269. v:Destroy()
  4270. end
  4271. end
  4272. local done = false
  4273. e:Destroy()
  4274. local hurtz = {}
  4275. local cons = {}
  4276. local finish
  4277. for i,v in pairs(poke:children()) do
  4278. if tostring(v.BrickColor) == "Deep orange" then
  4279. print("found end")
  4280. finish = v
  4281. end
  4282. if tostring(v.BrickColor) == "Maroon" then
  4283. table.insert(hurtz, v)
  4284. end
  4285. end
  4286. for i,v in pairs(hurtz) do
  4287. local con = v.Touched:connect(function(hit)
  4288. if gethum(hit) then
  4289. finish = true
  4290. end
  4291. end)
  4292. table.insert(cons, con)
  4293. end
  4294. for i,v in pairs(hurtz) do
  4295. local con = finish.Touched:connect(function(hit)
  4296. if gethum(hit) then
  4297. gethum(hit).WalkSpeed = 0
  4298. hit.Parent.Head.Anchored = true
  4299. end
  4300. end)
  4301. table.insert(cons, con)
  4302. end
  4303. if finish then
  4304. local con = finish.Touched:connect(function(hit)
  4305. local ok = false
  4306. pcall(function()
  4307. if hit.Parent.Name == plr.Name then
  4308. ok = true
  4309. end
  4310. end)
  4311. if gethum(hit) or ok then
  4312. done = true
  4313. end
  4314. end)
  4315. table.insert(cons, con)
  4316. end
  4317. for i = 1, 3 do
  4318. local before = p.CFrame
  4319. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4320. print("shake "..i)
  4321. for i = 0, 1.5, 0.1 do
  4322. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4323. end
  4324. if done then break end
  4325. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4326. end
  4327. if done then
  4328. print("they escaped!")
  4329. else
  4330. print("they were caught!")
  4331. local sv = Instance.new("StringValue")
  4332. sv.Name = "Caught"
  4333. sv.Parent = hit.Parent
  4334. end
  4335. local ope = pe:Clone()
  4336. pe.Enabled = true
  4337. swait(5)
  4338. pe.Enabled = false
  4339. local t = Instance.new("Tool")
  4340. t.Name = hit.Parent.Name
  4341. t.Parent = plr.Backpack
  4342. local hand = Instance.new("Part")
  4343. hand.Transparency = 0
  4344. hand.CanCollide = false
  4345. hand.Size = Vector3.new(1,1,1)
  4346. hand.Name = "Handle"
  4347. local m = p.Mesh:Clone()
  4348. m.Parent = hand
  4349. hand.Parent = t
  4350. local out = true
  4351. local new = p:Clone()
  4352. t.Activated:connect(function()
  4353. if not deb and not attacking then
  4354. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4355. deb = true
  4356. hand.Transparency = 1
  4357. local p = new:Clone()
  4358. p.Anchored = false
  4359. p.CanCollide = false
  4360. p.Parent = workspace
  4361. local w = Instance.new("Weld")
  4362. w.Part0 = p
  4363. w.Part1 = char["Right Arm"]
  4364. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4365. w.Parent = p
  4366. local pe = ope:Clone()
  4367. pe.Enabled = false
  4368. pe.Parent = p
  4369. --[[local pe = Instance.new("ParticleEmitter")
  4370. pe.Enabled = false
  4371. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4372. pe.Size = NumberSequence.new(0.5)
  4373. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4374. pe.Lifetime = NumberRange.new(1)
  4375. pe.Rate = 500
  4376. pe.Rotation = NumberRange.new(5)
  4377. pe.RotSpeed = NumberRange.new(100)
  4378. pe.Speed = NumberRange.new(5)
  4379. pe.SpreadAngle = Vector2.new(360,360)
  4380. pe.Parent = p]]
  4381. if not out then
  4382. out = true
  4383. for i = 0, 2, 0.1 do
  4384. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4385. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4386. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4387. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4388. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4389. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4390. swait()
  4391. end
  4392. swait(7)
  4393. for i = 0,2, 0.1 do
  4394. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4395. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4396. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4397. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4398. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4399. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4400. if i == 0.5 then
  4401. w:Destroy()
  4402. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4403. local bv = Instance.new("BodyVelocity")
  4404. bv.MaxForce = huge
  4405. bv.Velocity = p.CFrame.lookVector*150
  4406. bv.Parent = p
  4407. p.CanCollide = true
  4408. game.Debris:AddItem(bv, 0.1)
  4409. swait(15)
  4410. p.Anchored = true
  4411. a = function(b, t)
  4412. for i,v in pairs(b:children()) do
  4413. if v:IsA("Decal") then
  4414. v.Transparency = t
  4415. end
  4416. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4417. v.Transparency = t
  4418. end
  4419. a(v, t)
  4420. end
  4421. end
  4422. a(hit.Parent, 0)
  4423. for i,v in pairs(hit.Parent:children()) do
  4424. if v:IsA("BasePart") then
  4425. v.Anchored = false
  4426. if v.Name ~= "HumanoidRootPart" then
  4427. v.Transparency = 0
  4428. end
  4429. end
  4430. end
  4431. hit.Parent:MoveTo(p.Position)
  4432. pe.Enabled = true
  4433. swait(5)
  4434. pe.Enabled = false
  4435. game.Debris:AddItem(p, 1)
  4436. end
  4437. swait()
  4438. end
  4439. else
  4440. out = false
  4441. humanoid.WalkSpeed = 0
  4442. for i,v in pairs(hit.Parent:children()) do
  4443. if v:IsA("BasePart") then
  4444. v.Anchored = true
  4445. v.Transparency = 1
  4446. end
  4447. end
  4448. for i = 0, 2, 0.1 do
  4449. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4450. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4451. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4452. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4453. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4454. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4455. swait()
  4456. end
  4457. local e = Instance.new("Part")
  4458. e.Name = "Effect"
  4459. e.BrickColor = BrickColor.new("Really red")
  4460. e.Material = "Neon"
  4461. smooth(e)
  4462. e.Anchored = true
  4463. e.CanCollide = false
  4464. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4465. hit.Parent.Head.Anchored = true
  4466. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4467. e.Size = Vector3.new(0.2,0.2,mag)
  4468. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4469. e.Parent = workspace
  4470. a = function(b, t)
  4471. for i,v in pairs(b:children()) do
  4472. if v:IsA("Decal") then
  4473. v.Transparency = t
  4474. end
  4475. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4476. v.Transparency = t
  4477. end
  4478. a(v, t)
  4479. end
  4480. end
  4481. a(hit.Parent, 1)
  4482. for i,v in pairs(hit.Parent:children()) do
  4483. if v:IsA("BasePart") then
  4484. local p = Instance.new("Part")
  4485. p.Anchored = true
  4486. p.CanCollide = false
  4487. p.Material = "Neon"
  4488. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4489. p.CFrame = v.CFrame
  4490. p.Name = "notbody"
  4491. p.BrickColor = BrickColor.new("Really red")
  4492. p.Transparency = 0.6
  4493. p.Parent = hit.Parent
  4494. end
  4495. end
  4496. humanoid.WalkSpeed = 16
  4497. swait(20)
  4498. for i,v in pairs(hit.Parent:children()) do
  4499. if v.Name == "notbody" then
  4500. v:Destroy()
  4501. end
  4502. end
  4503. e:Destroy()
  4504. end
  4505. p:Destroy()
  4506. hand.Transparency = 0
  4507. fixalljoints()
  4508. deb = false
  4509. end
  4510. end)
  4511. game.Debris:AddItem(p, 1)
  4512. hit.Parent:MoveTo(p.Position)
  4513. for i,v in pairs(cons) do
  4514. v:disconnect()
  4515. end
  4516. hit.Parent.Head.Anchored = false
  4517. end
  4518. end)
  4519. end
  4520. swait()
  4521. end
  4522. attacking = false
  4523. fixalljoints()
  4524.  
  4525. end
  4526. end)
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