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- command /dataset:
- trigger:
- if {level::%player%} is not set:
- set {level::%player%} to 1
- if {sp::%player%} is not set:
- set {sp::%player%} to 0
- if {exp::%player%} is not set:
- set {exp::%player%} to 0
- if {needexp::%player%} is not set:
- set {needexp::%player%} to 100
- if {eff::%player%} is not set:
- set {eff::%player%} to 0
- if {for::%player%} is not set:
- set {for::%player%} to 0
- message "&bデータ&aの&dセット&aが完了しました!!"
- else:
- message "&c既にデータのセットが完了しています!!"
- on break of stone:
- cancel event
- add 1 to {exp::%player%}
- if {exp::%player%} >= {needexp::%player%}:
- set {exp::%player%} to 0
- add 1 to {sp::%player%}
- add 1 to {level::%player%}
- add 15 to {needexp::%player%}
- set {needexp::%player%} to round({needexp::%player%} * 1.1)
- message "&e========================="
- message "&a&lLevel Up!!"
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&e========================="
- on break of coal ore:
- cancel event
- if {level::%player%} is more than 10:
- add 3 to {exp::%player%}
- if {exp::%player%} >= {needexp::%player%}:
- set {exp::%player%} to 0
- add 1 to {sp::%player%}
- add 1 to {level::%player%}
- add 15 to {needexp::%player%}
- set {needexp::%player%} to round({needexp::%player%} * 1.1)
- message "&e========================="
- message "&a&lLevel Up!!"
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&e========================="
- else:
- message "&cレベルが足りません!! 必要レベル: 10"
- on break of iron ore:
- cancel event
- if {level::%player%} is more than 30:
- add 5 to {exp::%player%}
- if {exp::%player%} >= {needexp::%player%}:
- set {exp::%player%} to 0
- add 1 to {sp::%player%}
- add 1 to {level::%player%}
- add 15 to {needexp::%player%}
- set {needexp::%player%} to round({needexp::%player%} * 1.1)
- message "&e========================="
- message "&a&lLevel Up!!"
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&e========================="
- else:
- message "&cレベルが足りません!! 必要レベル: 30"
- on break of lapis ore:
- cancel event
- if {level::%player%} is more than 50:
- add 10 to {exp::%player%}
- if {exp::%player%} >= {needexp::%player%}:
- set {exp::%player%} to 0
- add 1 to {sp::%player%}
- add 1 to {level::%player%}
- add 15 to {needexp::%player%}
- set {needexp::%player%} to round({needexp::%player%} * 1.1)
- message "&e========================="
- message "&a&lLevel Up!!"
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&e========================="
- else:
- message "&cレベルが足りません!! 必要レベル: 50"
- on break of redstone ore:
- cancel event
- if {level::%player%} is more than 70:
- add 20 to {exp::%player%}
- if {exp::%player%} >= {needexp::%player%}:
- set {exp::%player%} to 0
- add 1 to {sp::%player%}
- add 1 to {level::%player%}
- add 15 to {needexp::%player%}
- set {needexp::%player%} to round({needexp::%player%} * 1.1)
- message "&e========================="
- message "&a&lLevel Up!!"
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&e========================="
- else:
- message "&cレベルが足りません!! 必要レベル: 70"
- on break of gold ore:
- cancel event
- if {level::%player%} is more than 90:
- add 35 to {exp::%player%}
- if {exp::%player%} >= {needexp::%player%}:
- set {exp::%player%} to 0
- add 1 to {sp::%player%}
- add 1 to {level::%player%}
- add 15 to {needexp::%player%}
- set {needexp::%player%} to round({needexp::%player%} * 1.1)
- message "&e========================="
- message "&a&lLevel Up!!"
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&e========================="
- else:
- message "&cレベルが足りません!! 必要レベル: 90"
- on break of diamond ore:
- cancel event
- if {level::%player%} is more than 100:
- add 50 to {exp::%player%}
- if {exp::%player%} >= {needexp::%player%}:
- set {exp::%player%} to 0
- add 1 to {sp::%player%}
- add 1 to {level::%player%}
- add 15 to {needexp::%player%}
- set {needexp::%player%} to round({needexp::%player%} * 1.1)
- message "&e========================="
- message "&a&lLevel Up!!"
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&e========================="
- else:
- message "&cレベルが足りません!! 必要レベル: 100"
- command /status [<offline player>]:
- trigger:
- if arg-1 is not set:
- message "&e========================="
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&a必要&eExp&8: &c&l%{exp::%player%}%&e/%{needexp::%player%}%"
- message "&e========================="
- else:
- message "&e========================="
- message "&d%arg-1% さんのデータ"
- message "&a現在の&eレベル&8: &c&l%{level::%arg-1%}%"
- message "&a必要&eExp&8: &c&l%{exp::%arg-1%}%&e/%{needexp::%arg-1%}%"
- message "&e========================="
- on right click holding a stick:
- open chest with 3 rows named "&d&lMenu" to player
- wait 1 tick
- set slot 1 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 2 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 3 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 4 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 5 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 6 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 7 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 8 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 9 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 10 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 11 of player's current inventory to clock named "&e&lステータス振り"
- set slot 12 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 13 of player's current inventory to red glass pane named "&c&l近日公開"
- set slot 14 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 15 of player's current inventory to red glass pane named "&c&l近日公開"
- set slot 16 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 17 of player's current inventory to red glass pane named "&c&l近日公開"
- set slot 18 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 19 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 20 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 21 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 22 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 23 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 24 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 25 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 26 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 27 of player's current inventory to white glass pane named "&dへんなやつ"
- on inventory click:
- if clicked slot is 0:
- cancel event
- if clicked slot is 1:
- cancel event
- if clicked slot is 2:
- cancel event
- if clicked slot is 3:
- cancel event
- if clicked slot is 4:
- cancel event
- if clicked slot is 5:
- cancel event
- if clicked slot is 6:
- cancel event
- if clicked slot is 7:
- cancel event
- if clicked slot is 8:
- cancel event
- if clicked slot is 9:
- cancel event
- if clicked slot is 10:
- cancel event
- if clicked slot is 11:
- cancel event
- console command "/menu2"
- if clicked slot is 12:
- cancel event
- if clicked slot is 13:
- cancel event
- if clicked slot is 14:
- cancel event
- if clicked slot is 15:
- cancel event
- if clicked slot is 16:
- cancel event
- if clicked slot is 17:
- cancel event
- if clicked slot is 18:
- cancel event
- if clicked slot is 19:
- cancel event
- if clicked slot is 20:
- cancel event
- if clicked slot is 21:
- cancel event
- if clicked slot is 22:
- cancel event
- if clicked slot is 23:
- cancel event
- if clicked slot is 24:
- cancel event
- if clicked slot is 25:
- cancel event
- if clicked slot is 26:
- cancel event
- if clicked slot is 27:
- cancel event
- command /menu2:
- trigger:
- open chest with 1 rows named "&e&lステータス振り" to player
- set slot 0 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 1 of player's current inventory to red glass pane named "&c&l効率強化"
- set slot 2 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 3 of player's current inventory to red glass pane named "&e&l幸運"
- set slot 4 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 5 of player's current inventory to red glass pane named "&c&l近日公開"
- set slot 6 of player's current inventory to white glass pane named "&dへんなやつ"
- set slot 7 of player's current inventory to red glass pane named "&c&l近日公開"
- set slot 8 of player's current inventory to white glass pane named "&dへんなやつ"
- on inventory click:
- if clicked slot is 0:
- cancel event
- if clicked slot is 1:
- cancel event
- console command "/mine ehehehe"
- if clicked slot is 2:
- cancel event
- if clicked slot is 3:
- cancel event
- console command "/mine kouunn"
- if clicked slot is 4:
- cancel event
- if clicked slot is 5:
- cancel event
- if clicked slot is 6:
- cancel event
- if clicked slot is 7:
- cancel event
- if clicked slot is 8:
- cancel event
- every 1 seconds:
- loop all players:
- set action bar of loop-player to "&b%loop-player% &8[&c&lLv.%{level::%loop-player%}%&8] &8[&d%{exp::%loop-player%}%&e/&8[%{needexp::%loop-player%}%&8]"
- command /mine [<text>]:
- trigger:
- if player is holding a pickaxe:
- if arg 1 is "ehehehe":
- if {sp::%Player%}+1 > 1:
- add 1 to {eff::%Player%}
- remove 1 from {sp::%Player%}
- set line 1 of lore of player's tool to "&c&l効率強化 &8>> &d%{eff::%Player%}%"
- evaluate "enchant player's tool with efficiency %level of efficiency of player's tool + 1%"
- send "&c効率&7に&bSPを割り振りました" to Player
- else:
- send "&bSP&cが足りません"
- if arg 1 is "kouunn":
- if {sp::%Player%}+1 > 1:
- add 1 to {for::%Player%}
- remove 1 from {sp::%Player%}
- set line 2 of lore of player's tool to "&e&l幸運 &8>> &d%{for::%Player%}%"
- send "&e幸運&7に&bSPを割り振りました" to Player
- else:
- send "&bSP&cが足りません"
- if arg 1 is "status":
- send "&b======== &f%Player% &b========" to Player
- send "&c効率 &8>> &d%{eff::%Player%}%" to Player
- send "&e幸運 &8>> &d%{for::%Player%}%" to Player
- send "&bSP &8>> &d%{sp::%Player%}%" to Player
- else:
- send "&dピッケル&cを手に持ってください" to Player
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