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Kusa_Haenai_wWW

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May 2nd, 2019
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  1. command /dataset:
  2. trigger:
  3. if {level::%player%} is not set:
  4. set {level::%player%} to 1
  5. if {sp::%player%} is not set:
  6. set {sp::%player%} to 0
  7. if {exp::%player%} is not set:
  8. set {exp::%player%} to 0
  9. if {needexp::%player%} is not set:
  10. set {needexp::%player%} to 100
  11. if {eff::%player%} is not set:
  12. set {eff::%player%} to 0
  13. if {for::%player%} is not set:
  14. set {for::%player%} to 0
  15. message "&bデータ&aの&dセット&aが完了しました!!"
  16. else:
  17. message "&c既にデータのセットが完了しています!!"
  18.  
  19. on break of stone:
  20. cancel event
  21. add 1 to {exp::%player%}
  22. if {exp::%player%} >= {needexp::%player%}:
  23. set {exp::%player%} to 0
  24. add 1 to {sp::%player%}
  25. add 1 to {level::%player%}
  26. add 15 to {needexp::%player%}
  27. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  28. message "&e========================="
  29. message "&a&lLevel Up!!"
  30. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  31. message "&e========================="
  32.  
  33. on break of coal ore:
  34. cancel event
  35. if {level::%player%} is more than 10:
  36. add 3 to {exp::%player%}
  37. if {exp::%player%} >= {needexp::%player%}:
  38. set {exp::%player%} to 0
  39. add 1 to {sp::%player%}
  40. add 1 to {level::%player%}
  41. add 15 to {needexp::%player%}
  42. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  43. message "&e========================="
  44. message "&a&lLevel Up!!"
  45. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  46. message "&e========================="
  47. else:
  48. message "&cレベルが足りません!! 必要レベル: 10"
  49.  
  50. on break of iron ore:
  51. cancel event
  52. if {level::%player%} is more than 30:
  53. add 5 to {exp::%player%}
  54. if {exp::%player%} >= {needexp::%player%}:
  55. set {exp::%player%} to 0
  56. add 1 to {sp::%player%}
  57. add 1 to {level::%player%}
  58. add 15 to {needexp::%player%}
  59. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  60. message "&e========================="
  61. message "&a&lLevel Up!!"
  62. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  63. message "&e========================="
  64. else:
  65. message "&cレベルが足りません!! 必要レベル: 30"
  66.  
  67. on break of lapis ore:
  68. cancel event
  69. if {level::%player%} is more than 50:
  70. add 10 to {exp::%player%}
  71. if {exp::%player%} >= {needexp::%player%}:
  72. set {exp::%player%} to 0
  73. add 1 to {sp::%player%}
  74. add 1 to {level::%player%}
  75. add 15 to {needexp::%player%}
  76. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  77. message "&e========================="
  78. message "&a&lLevel Up!!"
  79. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  80. message "&e========================="
  81. else:
  82. message "&cレベルが足りません!! 必要レベル: 50"
  83.  
  84. on break of redstone ore:
  85. cancel event
  86. if {level::%player%} is more than 70:
  87. add 20 to {exp::%player%}
  88. if {exp::%player%} >= {needexp::%player%}:
  89. set {exp::%player%} to 0
  90. add 1 to {sp::%player%}
  91. add 1 to {level::%player%}
  92. add 15 to {needexp::%player%}
  93. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  94. message "&e========================="
  95. message "&a&lLevel Up!!"
  96. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  97. message "&e========================="
  98. else:
  99. message "&cレベルが足りません!! 必要レベル: 70"
  100.  
  101. on break of gold ore:
  102. cancel event
  103. if {level::%player%} is more than 90:
  104. add 35 to {exp::%player%}
  105. if {exp::%player%} >= {needexp::%player%}:
  106. set {exp::%player%} to 0
  107. add 1 to {sp::%player%}
  108. add 1 to {level::%player%}
  109. add 15 to {needexp::%player%}
  110. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  111. message "&e========================="
  112. message "&a&lLevel Up!!"
  113. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  114. message "&e========================="
  115. else:
  116. message "&cレベルが足りません!! 必要レベル: 90"
  117.  
  118. on break of diamond ore:
  119. cancel event
  120. if {level::%player%} is more than 100:
  121. add 50 to {exp::%player%}
  122. if {exp::%player%} >= {needexp::%player%}:
  123. set {exp::%player%} to 0
  124. add 1 to {sp::%player%}
  125. add 1 to {level::%player%}
  126. add 15 to {needexp::%player%}
  127. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  128. message "&e========================="
  129. message "&a&lLevel Up!!"
  130. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  131. message "&e========================="
  132. else:
  133. message "&cレベルが足りません!! 必要レベル: 100"
  134.  
  135. command /status [<offline player>]:
  136. trigger:
  137. if arg-1 is not set:
  138. message "&e========================="
  139. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  140. message "&a必要&eExp&8: &c&l%{exp::%player%}%&e/%{needexp::%player%}%"
  141. message "&e========================="
  142. else:
  143. message "&e========================="
  144. message "&d%arg-1% さんのデータ"
  145. message "&a現在の&eレベル&8: &c&l%{level::%arg-1%}%"
  146. message "&a必要&eExp&8: &c&l%{exp::%arg-1%}%&e/%{needexp::%arg-1%}%"
  147. message "&e========================="
  148.  
  149. on right click holding a stick:
  150. open chest with 3 rows named "&d&lMenu" to player
  151. wait 1 tick
  152. set slot 1 of player's current inventory to white glass pane named "&dへんなやつ"
  153. set slot 2 of player's current inventory to white glass pane named "&dへんなやつ"
  154. set slot 3 of player's current inventory to white glass pane named "&dへんなやつ"
  155. set slot 4 of player's current inventory to white glass pane named "&dへんなやつ"
  156. set slot 5 of player's current inventory to white glass pane named "&dへんなやつ"
  157. set slot 6 of player's current inventory to white glass pane named "&dへんなやつ"
  158. set slot 7 of player's current inventory to white glass pane named "&dへんなやつ"
  159. set slot 8 of player's current inventory to white glass pane named "&dへんなやつ"
  160. set slot 9 of player's current inventory to white glass pane named "&dへんなやつ"
  161. set slot 10 of player's current inventory to white glass pane named "&dへんなやつ"
  162. set slot 11 of player's current inventory to clock named "&e&lステータス振り"
  163. set slot 12 of player's current inventory to white glass pane named "&dへんなやつ"
  164. set slot 13 of player's current inventory to red glass pane named "&c&l近日公開"
  165. set slot 14 of player's current inventory to white glass pane named "&dへんなやつ"
  166. set slot 15 of player's current inventory to red glass pane named "&c&l近日公開"
  167. set slot 16 of player's current inventory to white glass pane named "&dへんなやつ"
  168. set slot 17 of player's current inventory to red glass pane named "&c&l近日公開"
  169. set slot 18 of player's current inventory to white glass pane named "&dへんなやつ"
  170. set slot 19 of player's current inventory to white glass pane named "&dへんなやつ"
  171. set slot 20 of player's current inventory to white glass pane named "&dへんなやつ"
  172. set slot 21 of player's current inventory to white glass pane named "&dへんなやつ"
  173. set slot 22 of player's current inventory to white glass pane named "&dへんなやつ"
  174. set slot 23 of player's current inventory to white glass pane named "&dへんなやつ"
  175. set slot 24 of player's current inventory to white glass pane named "&dへんなやつ"
  176. set slot 25 of player's current inventory to white glass pane named "&dへんなやつ"
  177. set slot 26 of player's current inventory to white glass pane named "&dへんなやつ"
  178. set slot 27 of player's current inventory to white glass pane named "&dへんなやつ"
  179.  
  180. on inventory click:
  181. if clicked slot is 0:
  182. cancel event
  183. if clicked slot is 1:
  184. cancel event
  185. if clicked slot is 2:
  186. cancel event
  187. if clicked slot is 3:
  188. cancel event
  189. if clicked slot is 4:
  190. cancel event
  191. if clicked slot is 5:
  192. cancel event
  193. if clicked slot is 6:
  194. cancel event
  195. if clicked slot is 7:
  196. cancel event
  197. if clicked slot is 8:
  198. cancel event
  199. if clicked slot is 9:
  200. cancel event
  201. if clicked slot is 10:
  202. cancel event
  203. if clicked slot is 11:
  204. cancel event
  205. console command "/menu2"
  206. if clicked slot is 12:
  207. cancel event
  208. if clicked slot is 13:
  209. cancel event
  210. if clicked slot is 14:
  211. cancel event
  212. if clicked slot is 15:
  213. cancel event
  214. if clicked slot is 16:
  215. cancel event
  216. if clicked slot is 17:
  217. cancel event
  218. if clicked slot is 18:
  219. cancel event
  220. if clicked slot is 19:
  221. cancel event
  222. if clicked slot is 20:
  223. cancel event
  224. if clicked slot is 21:
  225. cancel event
  226. if clicked slot is 22:
  227. cancel event
  228. if clicked slot is 23:
  229. cancel event
  230. if clicked slot is 24:
  231. cancel event
  232. if clicked slot is 25:
  233. cancel event
  234. if clicked slot is 26:
  235. cancel event
  236. if clicked slot is 27:
  237. cancel event
  238.  
  239. command /menu2:
  240. trigger:
  241. open chest with 1 rows named "&e&lステータス振り" to player
  242. set slot 0 of player's current inventory to white glass pane named "&dへんなやつ"
  243. set slot 1 of player's current inventory to red glass pane named "&c&l効率強化"
  244. set slot 2 of player's current inventory to white glass pane named "&dへんなやつ"
  245. set slot 3 of player's current inventory to red glass pane named "&e&l幸運"
  246. set slot 4 of player's current inventory to white glass pane named "&dへんなやつ"
  247. set slot 5 of player's current inventory to red glass pane named "&c&l近日公開"
  248. set slot 6 of player's current inventory to white glass pane named "&dへんなやつ"
  249. set slot 7 of player's current inventory to red glass pane named "&c&l近日公開"
  250. set slot 8 of player's current inventory to white glass pane named "&dへんなやつ"
  251.  
  252. on inventory click:
  253. if clicked slot is 0:
  254. cancel event
  255. if clicked slot is 1:
  256. cancel event
  257. console command "/mine ehehehe"
  258. if clicked slot is 2:
  259. cancel event
  260. if clicked slot is 3:
  261. cancel event
  262. console command "/mine kouunn"
  263. if clicked slot is 4:
  264. cancel event
  265. if clicked slot is 5:
  266. cancel event
  267. if clicked slot is 6:
  268. cancel event
  269. if clicked slot is 7:
  270. cancel event
  271. if clicked slot is 8:
  272. cancel event
  273.  
  274. every 1 seconds:
  275. loop all players:
  276. set action bar of loop-player to "&b%loop-player% &8[&c&lLv.%{level::%loop-player%}%&8] &8[&d%{exp::%loop-player%}%&e/&8[%{needexp::%loop-player%}%&8]"
  277.  
  278. command /mine [<text>]:
  279. trigger:
  280. if player is holding a pickaxe:
  281. if arg 1 is "ehehehe":
  282. if {sp::%Player%}+1 > 1:
  283. add 1 to {eff::%Player%}
  284. remove 1 from {sp::%Player%}
  285. set line 1 of lore of player's tool to "&c&l効率強化 &8>> &d%{eff::%Player%}%"
  286. evaluate "enchant player's tool with efficiency %level of efficiency of player's tool + 1%"
  287. send "&c効率&7に&bSPを割り振りました" to Player
  288. else:
  289. send "&bSP&cが足りません"
  290. if arg 1 is "kouunn":
  291. if {sp::%Player%}+1 > 1:
  292. add 1 to {for::%Player%}
  293. remove 1 from {sp::%Player%}
  294. set line 2 of lore of player's tool to "&e&l幸運 &8>> &d%{for::%Player%}%"
  295. send "&e幸運&7に&bSPを割り振りました" to Player
  296. else:
  297. send "&bSP&cが足りません"
  298. if arg 1 is "status":
  299. send "&b======== &f%Player% &b========" to Player
  300. send "&c効率 &8>> &d%{eff::%Player%}%" to Player
  301. send "&e幸運 &8>> &d%{for::%Player%}%" to Player
  302. send "&bSP &8>> &d%{sp::%Player%}%" to Player
  303. else:
  304. send "&dピッケル&cを手に持ってください" to Player
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