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- No. 136 Lear & Krookodile (Maleโ๏ธ)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Power Trip: Power 1
- Power Trip: Power โ 1
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Power Trip: Power 1
- Power Trip: Power โ 1
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Power Trip: Power 1
- Power Trip: Power โ 1
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Power Trip: Move Gauge Refresh 3
- Move: Power Trip Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Insult to Injury
- The more the targetโs Defense is lowered, the more it powers up the userโs moves.
- Color Grid: ๐จ Yellow (Passive)
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Attack 10
- Attack 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Defense Crush 4
- Has a chance (50%) of lowering the targetโs Defense by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow (Passive)
- Cell 18 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 19 | ๐ฏ Cord (-3,1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 20 | ๐ฏ Cord (-2,0,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Brutal Swing: Power 3
- Brutal Swing: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 21 | ๐ฏ Cord (-3,0,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Brutal Swing: Power 3
- Brutal Swing: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 22 | ๐ฏ Cord (-1,-1,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Brutal Swing: Power 3
- Brutal Swing: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 23 | ๐ฏ Cord (-2,-1,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Brutal Swing: Move Gauge Refresh 3
- Move: Brutal Swing Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 24 | ๐ฏ Cord (-3,-1,4) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Defense 10
- Defense 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 25 | ๐ฏ Cord (-1,-2,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Speedsterโs Sync 5
- Powers up the userโs sync move when its Speed is raised.
- Color Grid: ๐จ Yellow (Passive)
- Cell 26 | ๐ฏ Cord (-2,-2,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Catalyst
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 27 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 28 | ๐ฏ Cord (3,-2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Brutal Swing: Power 3
- Brutal Swing: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 29 | ๐ฏ Cord (2,-2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Brutal Swing: Power 3
- Brutal Swing: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 30 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 31 | ๐ฏ Cord (3,-3,0) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 32 | ๐ฏ Cord (2,-3,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- On the Run 1
- Raises the userโs evasiveness by one stat rank the first time it is in a pinch each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 33 | ๐ฏ Cord (1,-3,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Bow to Me!: Brawn Gain 9
- Move: Bow to Me! Increases the userโs Physical Movesย โ Next effect by one rank when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 34 | ๐ฏ Cord (3,-4,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Bow to Me!: MP Refresh 2
- Move: Bow to Me! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 35 | ๐ฏ Cord (2,-4,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Fast-Track 9
- Raises the userโs Speed by one stat rank when its Pokรฉmon uses a move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 36 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 37 | ๐ฏ Cord (-2,3,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Headstrong
- Attack cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 38 | ๐ฏ Cord (-1,3,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 39 | ๐ฏ Cord (-3,4,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Power Trip: Power 1
- Power Trip: Power โ 1
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 40 | ๐ฏ Cord (-2,4,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Power Trip: Power 1
- Power Trip: Power โ 1
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 41 | ๐ฏ Cord (-3,5,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 42 | ๐ฏ Cord (-1,4,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 43 | ๐ฏ Cord (-2,5,-3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Def 10
- Sp. Def 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 44 | ๐ฏ Cord (-3,6,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Dire Hit +: MP Refresh 2
- Move: Dire Hit + Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 45 | ๐ฏ Cord (-1,5,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Full-Bracing Command 5
- Has a chance (60%) of raising the userโs Defense and Sp.ย Def by one stat rank when its Trainer uses a move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 46 | ๐ฏ Cord (-2,6,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Fierce Entry 2
- Raises the userโs Attack by two stat ranks when it enters a battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Poetic Justice Dark Impact: Power 25
- Poetic Justice Dark Impact: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Poetic Justice Dark Impact: Power 25
- Poetic Justice Dark Impact: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- ==============================END===================================
- No. 191 Iono (Fall 2024) & Flutter Mane (Genderless)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 9 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 10 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Shadow Ball: Power 4
- Shadow Ball: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 12 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Shadow Ball: Power 4
- Shadow Ball: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 13 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Shadow Ball: Power 4
- Shadow Ball: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Shadow Ball: Move Gauge Refresh 3
- Move: Shadow Ball Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 15 | ๐ฏ Cord (3,3,-6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Gobsmack 4
- Has a chance (50%) of leaving the target confused when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow (Passive)
- Cell 16 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Brainteaser
- The more the targetโs Sp. Def is lowered, the more it powers up the userโs moves.
- Color Grid: ๐จ Yellow (Passive)
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Adrenaline 1
- Reduces the sync move countdown by one the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 18 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 19 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 20 | ๐ฏ Cord (-3,-1,4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 21 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 22 | ๐ฏ Cord (-2,-2,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Terrifying Shadow Ball: Power 2
- Terrifying Shadow Ball: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 23 | ๐ฏ Cord (-3,-2,5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Terrifying Shadow Ball: Power 2
- Terrifying Shadow Ball: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 24 | ๐ฏ Cord (-1,-3,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Terrifying Shadow Ball: Power 2
- Terrifying Shadow Ball: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 25 | ๐ฏ Cord (-2,-3,5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 26 | ๐ฏ Cord (-3,-3,6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Super Syncer
- Applies the Supereffectiveย โ Next effect to the user the first time its sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 27 | ๐ฏ Cord (-1,-4,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Opp Rebuff โ: S-Moves โ 9
- Powers up the userโs sync move when the targetโs Type Rebuff is lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 28 | ๐ฏ Cord (-2,-4,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- S-Move: Special Boost โ2 9
- Increases the userโs Special Movesย โ Next effect by two ranks after using its sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 29 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 30 | ๐ฏ Cord (3,-2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 31 | ๐ฏ Cord (2,-2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Terrifying Shadow Ball: Power 2
- Terrifying Shadow Ball: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 32 | ๐ฏ Cord (1,-2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Terrifying Shadow Ball: Power 2
- Terrifying Shadow Ball: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 33 | ๐ฏ Cord (3,-3,0) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Speeding Sun 2
- Quickly charges the move gauge when the weather is sunny.
- Color Grid: ๐จ Yellow (Passive)
- Cell 34 | ๐ฏ Cord (2,-3,1) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Healing Sun 1
- Restores the userโs HP whenever its Pokรฉmon takes an action while the weather is sunny.
- Color Grid: ๐จ Yellow (Passive)
- Cell 35 | ๐ฏ Cord (1,-3,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Fast-Track 9
- Raises the userโs Speed by one stat rank when its Pokรฉmon uses a move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 36 | ๐ฏ Cord (3,-4,1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Booster Energy: BOGO 9
- Move: Booster Energy Applies the Free Move Next effect to the user when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 37 | ๐ฏ Cord (2,-4,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Charging Sun 3
- Powers up the userโs moves when the weather is sunny.
- Color Grid: ๐จ Yellow (Passive)
- Cell 38 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 39 | ๐ฏ Cord (-3,2,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Unflappable
- Prevents the user from flinching.
- Color Grid: ๐จ Yellow (Passive)
- Cell 40 | ๐ฏ Cord (-2,2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Shadow Ball: Power 4
- Shadow Ball: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 41 | ๐ฏ Cord (-1,2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Shadow Ball: Power 4
- Shadow Ball: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 42 | ๐ฏ Cord (-3,3,0) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Healthy Healing
- Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 43 | ๐ฏ Cord (-2,3,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 44 | ๐ฏ Cord (-1,3,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Broadcastinโ Live!: MP Refresh 2
- Move: Broadcastinโ Live! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 45 | ๐ฏ Cord (-3,4,-1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Morale Boost 9
- Raises the userโs Sp.ย Atk by one stat rank when its Trainer uses a move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 46 | ๐ฏ Cord (-2,4,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Booster Energy: Brain Gain 9
- Move: Booster Energy Increases the userโs Special Movesย โ Next effect by one rank when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Buzzworthy Mystery Ghost Beam: Power 25
- Buzzworthy Mystery Ghost Beam: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Buzzworthy Mystery Ghost Beam: Power 25
- Buzzworthy Mystery Ghost Beam: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- ==============================END===================================
- No. 215 Giacomo & Kingambit (Maleโ๏ธ)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (0,2,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 8 | ๐ฏ Cord (0,4,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- S-Move: HP Recovery (M) 2
- Restores the userโs HP by approximately 40% of its maximum HP after using its sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 9 | ๐ฏ Cord (-1,4,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Haymaker
- The more the userโs Attack is raised, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 10 | ๐ฏ Cord (0,-2,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 11 | ๐ฏ Cord (0,-4,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- S-Move: Sync Move Boost โ5 9
- Increases the userโs Sync Moveย โ Next effect by five ranks after using its sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 12 | ๐ฏ Cord (1,-4,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Defense Destroyer 9
- Lowers the targetโs Defense by two stat ranks when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow (Passive)
- Cell 13 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 14 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 15 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 16 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 17 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Kowtow Cleave: Power 2
- Kowtow Cleave: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 18 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Kowtow Cleave: Power 2
- Kowtow Cleave: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 19 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Kowtow Cleave: Power 2
- Kowtow Cleave: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 20 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Kowtow Cleave: Move Gauge Refresh 3
- Move: Kowtow Cleave Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 21 | ๐ฏ Cord (3,3,-6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Super Syncer
- Applies the Supereffectiveย โ Next effect to the user the first time its sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 22 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Furious Brawn
- The more the userโs Attack is raised, the more it powers up the userโs moves.
- Color Grid: ๐จ Yellow (Passive)
- Cell 23 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Kowtow Cleave: Move Gauge Refresh 9
- Move: Kowtow Cleave Charges the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 24 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 25 | ๐ฏ Cord (-2,-1,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sand Shelter
- Protects the user from damage from a sandstorm.
- Color Grid: ๐จ Yellow (Passive)
- Cell 26 | ๐ฏ Cord (-3,-1,4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 27 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 28 | ๐ฏ Cord (-2,-2,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Perfect Kowtow Cleave: Power 2
- Perfect Kowtow Cleave: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 29 | ๐ฏ Cord (-3,-2,5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Perfect Kowtow Cleave: Power 2
- Perfect Kowtow Cleave: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 30 | ๐ฏ Cord (-1,-3,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Perfect Kowtow Cleave: Power 2
- Perfect Kowtow Cleave: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 31 | ๐ฏ Cord (-2,-3,5) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Attack 10
- Attack 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 32 | ๐ฏ Cord (-3,-3,6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Gobsmack 4
- Has a chance (50%) of leaving the target confused when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow (Passive)
- Cell 33 | ๐ฏ Cord (-1,-4,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Stat โ: Physical Boost โ2 9
- Increases the userโs Physical Movesย โ Next effect by twoย ranks when any of its stats are lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 34 | ๐ฏ Cord (-2,-4,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- S-Move: Physical Boost โ2 9
- Increases the userโs Physical Movesย โ Next effect by two ranks after using its sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 35 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 36 | ๐ฏ Cord (3,-2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Perfect Kowtow Cleave: Power 2
- Perfect Kowtow Cleave: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 37 | ๐ฏ Cord (2,-2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Kowtow Cleave: Power 2
- Kowtow Cleave: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 38 | ๐ฏ Cord (1,-2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Iron Head: Power 4
- Iron Head: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 39 | ๐ฏ Cord (3,-3,0) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Speed 10
- Speed 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 40 | ๐ฏ Cord (2,-3,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Spin You Up Good!: MP Refresh 2
- Move: Spin You Up Good! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 41 | ๐ฏ Cord (1,-3,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Spin You Up Good!: Hit and Heal 9
- Move: Spin You Up Good! Applies the Gradual Healing effect to the user when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 42 | ๐ฏ Cord (3,-4,1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Spin You Up Good!: Move: Sync Move Boost โ3 9
- Move: Spin You Up Good! Increases the userโs Sync Moveย โ Next effect by three ranks when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 43 | ๐ฏ Cord (2,-4,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Head Start 1
- Reduces the userโs sync move countdown by one the first time it enters a battle each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 44 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 45 | ๐ฏ Cord (-3,2,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Antitoxin
- Prevents the user from getting poisoned or badly poisoned.
- Color Grid: ๐จ Yellow (Passive)
- Cell 46 | ๐ฏ Cord (-2,2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Iron Head: Power 4
- Iron Head: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 47 | ๐ฏ Cord (-1,2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Iron Head: Power 4
- Iron Head: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 48 | ๐ฏ Cord (-3,3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Iron Head: Power 4
- Iron Head: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 49 | ๐ฏ Cord (-2,3,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Iron Head: Move Gauge Refresh 3
- Move: Iron Head Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 50 | ๐ฏ Cord (-1,3,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Guarded Entry 1
- Raises the userโs Defense and Sp. Def by one stat rank when it enters a battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 51 | ๐ฏ Cord (-3,4,-1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Iron Head: Aggravation 1
- Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 52 | ๐ฏ Cord (-2,4,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Iron Head: Superduper Effective 9
- Move: Iron Head Powers up moves that are super effective.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 53 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Earnest DJ Viceโs Kowtow Cleave: Power 25
- Earnest DJ Viceโs Kowtow Cleave: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 54 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Earnest DJ Viceโs Kowtow Cleave: Power 25
- Earnest DJ Viceโs Kowtow Cleave: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- ==============================END===================================
- No. 216 Clavell & Quaquaval (Maleโ๏ธ)
- Cell 1 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (0,2,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sync Regen
- Applies the Gradual Healing effect to the user after using its sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 8 | ๐ฏ Cord (0,4,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Hit: Attack โ & Sp. Atk โ 9
- Lowers the targetโs Attack and Sp.ย Atk by one stat rank when the userโs attack move is successful.
- Color Grid: ๐จ Yellow (Passive)
- Cell 9 | ๐ฏ Cord (1,3,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Something to Treasure!: Fleet Feet 4
- Move: Something to Treasure! Raises the userโs Speed by four stat ranks when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 10 | ๐ฏ Cord (0,-2,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 11 | ๐ฏ Cord (0,-4,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- X Evasion: Pep Rally 2
- Move: X Evasion Raises the Speed of all allied sync pairs by two stat ranks when the userโs move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 12 | ๐ฏ Cord (-1,-3,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- T-Move: Team Physical Boost โ1 9
- Increases the Physical Movesย โ Next effect of all allied sync pairs by oneย rank when the userโs Trainer uses a move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 13 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 14 | ๐ฏ Cord (3,-1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 15 | ๐ฏ Cord (2,0,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Aqua Step: Power 2
- Aqua Step: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 16 | ๐ฏ Cord (1,1,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Aqua Step: Power 2
- Aqua Step: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 17 | ๐ฏ Cord (3,0,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Aqua Step: Power 2
- Aqua Step: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 18 | ๐ฏ Cord (2,1,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Aqua Step: Move Gauge Refresh 3
- Move: Aqua Step Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 19 | ๐ฏ Cord (1,2,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Opp Fail: Physical Boost โ2 9
- Increases the userโs Physical Movesย โ Next effect by twoย ranks when an opponentโs attack move targeting the user misses.
- Color Grid: ๐จ Yellow (Passive)
- Cell 20 | ๐ฏ Cord (3,1,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Fierce Entry 2
- Raises the userโs Attack by two stat ranks when it enters a battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 21 | ๐ฏ Cord (2,2,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Aqua Step: Move Gauge Refresh 9
- Move: Aqua Step Charges the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 22 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 23 | ๐ฏ Cord (-3,1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 24 | ๐ฏ Cord (-2,0,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Liquidation Dance: Power 2
- Liquidation Dance: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 25 | ๐ฏ Cord (-1,-1,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Liquidation Dance: Power 2
- Liquidation Dance: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 26 | ๐ฏ Cord (-3,0,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Refreshing Rain 1
- Restores the userโs HP whenever its Pokรฉmon takes an action while the weather is rainy.
- Color Grid: ๐จ Yellow (Passive)
- Cell 27 | ๐ฏ Cord (-2,-1,3) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Racing Rain 2
- Quickly charges the move gauge when the weather is rainy.
- Color Grid: ๐จ Yellow (Passive)
- Cell 28 | ๐ฏ Cord (-1,-2,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Raging Rain 2
- Powers up the userโs moves when the weather is rainy.
- Color Grid: ๐จ Yellow (Passive)
- Cell 29 | ๐ฏ Cord (-3,-1,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sync Free-for-All
- Applies the Free Move Next effect to all allied sync pairs the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 30 | ๐ฏ Cord (-2,-2,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Speedsterโs Sync 5
- Powers up the userโs sync move when its Speed is raised.
- Color Grid: ๐จ Yellow (Passive)
- Cell 31 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 32 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 33 | ๐ฏ Cord (3,-4,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 34 | ๐ฏ Cord (1,-3,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Aqua Step: Power 2
- Aqua Step: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 35 | ๐ฏ Cord (2,-4,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Aqua Step: Power 2
- Aqua Step: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 36 | ๐ฏ Cord (3,-5,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 37 | ๐ฏ Cord (1,-4,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- X Evasion: Move Gauge Refresh 9
- Move: X Evasion Charges the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 38 | ๐ฏ Cord (2,-5,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- X Evasion: MP Refresh 2
- Move: X Evasion Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 39 | ๐ฏ Cord (3,-6,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Super Syncer
- Applies the Supereffectiveย โ Next effect to the user the first time its sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 40 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Enfeeble 2
- Lowers the Defense of all opposing sync pairs by two stat ranks when the user enters a battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 41 | ๐ฏ Cord (2,-6,4) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Occasionally Strict Directorโs Aqua Step: Power 25
- Occasionally Strict Directorโs Aqua Step: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 42 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 43 | ๐ฏ Cord (-2,3,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Flameproof
- Prevents the user from getting burned.
- Color Grid: ๐จ Yellow (Passive)
- Cell 44 | ๐ฏ Cord (-3,4,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 45 | ๐ฏ Cord (-1,3,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 46 | ๐ฏ Cord (-2,4,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Liquidation Dance: Power 2
- Liquidation Dance: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 47 | ๐ฏ Cord (-3,5,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Liquidation Dance: Power 2
- Liquidation Dance: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 48 | ๐ฏ Cord (-1,4,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Liquidation Dance: Power 2
- Liquidation Dance: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 49 | ๐ฏ Cord (-2,5,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Something to Treasure!: MP Refresh 2
- Move: Something to Treasure! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 50 | ๐ฏ Cord (-3,6,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 51 | ๐ฏ Cord (-1,5,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Danger Damage Guard
- Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 52 | ๐ฏ Cord (-2,6,-4) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Occasionally Strict Directorโs Aqua Step: Power 25
- Occasionally Strict Directorโs Aqua Step: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 53 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Occasionally Strict Directorโs Aqua Step: Power 25
- Occasionally Strict Directorโs Aqua Step: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 54 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Occasionally Strict Directorโs Aqua Step: Power 25
- Occasionally Strict Directorโs Aqua Step: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- ==============================END===================================
- No. 29 Barry & Floatzel (Maleโ๏ธ)
- Cell 1 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 8 | ๐ฏ Cord (3,-1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 9 | ๐ฏ Cord (2,0,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Aqua Tail: Power 4
- Aqua Tail: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 10 | ๐ฏ Cord (1,1,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Aqua Tail: Power 4
- Aqua Tail: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 11 | ๐ฏ Cord (3,0,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Aqua Tail: Power 4
- Aqua Tail: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 12 | ๐ฏ Cord (2,1,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Aqua Tail: Move Gauge Refresh 3
- Move: Aqua Tail Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 13 | ๐ฏ Cord (1,2,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Aqua Tail: Accuracy 10
- Aqua Tail: Accuracy โ 10
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 14 | ๐ฏ Cord (3,1,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Aqua Tail: Defense Crush 9
- Move: Aqua Tail Lowers the targetโs Defense by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 15 | ๐ฏ Cord (2,2,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Fierce Entry 2
- Raises the userโs Attack by two stat ranks when it enters a battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 16 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 17 | ๐ฏ Cord (-3,1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 18 | ๐ฏ Cord (-2,0,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Aqua Jet: Power 4
- Aqua Jet: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 19 | ๐ฏ Cord (-1,-1,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Aqua Jet: Power 4
- Aqua Jet: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 20 | ๐ฏ Cord (-3,0,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Aqua Jet: Power 4
- Aqua Jet: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 21 | ๐ฏ Cord (-2,-1,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Aqua Jet: Move Gauge Refresh 3
- Move: Aqua Jet Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 22 | ๐ฏ Cord (-1,-2,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Pinch: Restore โQuick Moveโ MP Once 9
- Restores one MP for the userโs moves that have the quick move effect tag when it is in a pinch. This effect can activate only once per battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 23 | ๐ฏ Cord (-3,-1,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sync Quickening 1
- Restores one MP of the userโs moves that have the quick move effect tag after using its sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 24 | ๐ฏ Cord (-2,-2,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Power Play
- The more the targetโs stats are lowered, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 25 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 26 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 27 | ๐ฏ Cord (3,-4,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 28 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 29 | ๐ฏ Cord (2,-4,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Aqua Jet: Power 4
- Aqua Jet: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 30 | ๐ฏ Cord (3,-5,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Aqua Jet: Power 4
- Aqua Jet: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 31 | ๐ฏ Cord (1,-4,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 32 | ๐ฏ Cord (2,-5,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Healthy Healing
- Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 33 | ๐ฏ Cord (3,-6,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Unflappable
- Prevents the user from flinching.
- Color Grid: ๐จ Yellow (Passive)
- Cell 34 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Way Too Slow!: Brawn Gain 9
- Move: Way Too Slow! Increases the userโs Physical Movesย โ Next effect by one rank when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 35 | ๐ฏ Cord (2,-6,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Way Too Slow!: MP Refresh 2
- Move: Way Too Slow! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 36 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 37 | ๐ฏ Cord (-2,3,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Haste
- Speed cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 38 | ๐ฏ Cord (-3,4,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 39 | ๐ฏ Cord (-1,3,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Aqua Tail: Power 4
- Aqua Tail: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 40 | ๐ฏ Cord (-2,4,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Aqua Tail: Power 4
- Aqua Tail: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 41 | ๐ฏ Cord (-3,5,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 42 | ๐ฏ Cord (-1,4,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Flameproof
- Prevents the user from getting burned.
- Color Grid: ๐จ Yellow (Passive)
- Cell 43 | ๐ฏ Cord (-2,5,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 44 | ๐ฏ Cord (-3,6,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- X Attack: MP Refresh 2
- Move: X Attack Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 45 | ๐ฏ Cord (-1,5,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- X Attack: Pep Rally 1
- Move: X Attack Raises the Speed of all allied sync pairs by one stat rank when the userโs move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 46 | ๐ฏ Cord (-2,6,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Ramming Speed
- The more the userโs Speed is raised, the more it powers up the userโs moves.
- Color Grid: ๐จ Yellow (Passive)
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- I Want a Theme Song Water Impact: Power 25
- I Want a Theme Song Water Impact: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- I Want a Theme Song Water Impact: Power 25
- I Want a Theme Song Water Impact: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- ==============================END===================================
- No. 46 Shauntal (Fall 2024) & Froslass (Femaleโ๏ธ)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Powder Snow: Power 2
- Powder Snow: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Powder Snow: Power 2
- Powder Snow: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Powder Snow: Power 2
- Powder Snow: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Powder Snow: Move Gauge Refresh 3
- Move: Powder Snow Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Team Accuracy โ & Evasiveness โ 2
- Lowers the accuracy and evasiveness of all opposing sync pairs by two stat ranks the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- First Aid 2
- Restores the userโs HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Debut: Team 7 Stats โ 1
- Lowers the Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, and evasiveness of all opposing sync pairs by one stat rank the first time the user enters a battle each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 18 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 19 | ๐ฏ Cord (-3,1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 20 | ๐ฏ Cord (-2,0,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Blizzard of Cursed Ice: Power 2
- Blizzard of Cursed Ice: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 21 | ๐ฏ Cord (-3,0,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Blizzard of Cursed Ice: Power 2
- Blizzard of Cursed Ice: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 22 | ๐ฏ Cord (-1,-1,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Blizzard of Cursed Ice: Power 2
- Blizzard of Cursed Ice: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 23 | ๐ฏ Cord (-2,-1,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Interview Time!: MP Refresh 2
- Move: Interview Time! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 24 | ๐ฏ Cord (-3,-1,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Interview Time!: Critical Eye 1
- Move: Interview Time! Raises the userโs critical-hit rate by one stat rank when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 25 | ๐ฏ Cord (-1,-2,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Brainpower
- The more the userโs Sp.ย Atk is raised, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 26 | ๐ฏ Cord (-2,-2,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Restore B-Move MP 1
- Restores one MP of the userโs buddy move the first time its sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 27 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 28 | ๐ฏ Cord (3,-2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Blizzard of Cursed Ice: Power 2
- Blizzard of Cursed Ice: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 29 | ๐ฏ Cord (2,-2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Blizzard of Cursed Ice: Power 2
- Blizzard of Cursed Ice: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 30 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 31 | ๐ฏ Cord (3,-3,0) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Hail: MP Refresh 2
- Move: Hail Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 32 | ๐ฏ Cord (2,-3,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Hail: Interference Immunity
- Prevents the user from flinching, becoming confused, or becoming trapped during a hailstorm.
- Color Grid: ๐จ Yellow (Passive)
- Cell 33 | ๐ฏ Cord (1,-3,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hail Hit: Sp. Def โ 9
- Lowers the targetโs Sp.ย Def by one stat rank when the userโs attack move is successful during a hailstorm.
- Color Grid: ๐จ Yellow (Passive)
- Cell 34 | ๐ฏ Cord (3,-4,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Hail Immunity
- Status conditions cannot be inflicted on the user during a hailstorm.
- Color Grid: ๐จ Yellow (Passive)
- Cell 35 | ๐ฏ Cord (2,-4,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hail: Move: Sync Move Boost โ4 9
- Move: Hail Increases the userโs Sync Moveย โ Next effect by four ranks when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 36 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 37 | ๐ฏ Cord (-2,3,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 38 | ๐ฏ Cord (-1,3,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 39 | ๐ฏ Cord (-3,4,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Powder Snow: Power 2
- Powder Snow: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 40 | ๐ฏ Cord (-2,4,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Powder Snow: Power 2
- Powder Snow: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 41 | ๐ฏ Cord (-3,5,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 42 | ๐ฏ Cord (-1,4,-3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Def 10
- Sp. Def 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 43 | ๐ฏ Cord (-2,5,-3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Healing Hail 1
- Restores the userโs HP whenever its Pokรฉmon takes an action during a hailstorm.
- Color Grid: ๐จ Yellow (Passive)
- Cell 44 | ๐ฏ Cord (-3,6,-3) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Hasty Hail 2
- Quickly charges the move gauge during a hailstorm.
- Color Grid: ๐จ Yellow (Passive)
- Cell 45 | ๐ฏ Cord (-1,5,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hail Alert 5
- Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field.
- Color Grid: ๐จ Yellow (Passive)
- Cell 46 | ๐ฏ Cord (-2,6,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hail: Team Moves โ 2
- Powers up the moves of all allied sync pairs during a hailstorm.
- Color Grid: ๐จ Yellow (Passive)
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Lost Soul on a Snowy Mountain Frost Beam: Power 25
- Lost Soul on a Snowy Mountain Frost Beam: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Lost Soul on a Snowy Mountain Frost Beam: Power 25
- Lost Soul on a Snowy Mountain Frost Beam: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- ==============================END===================================
- No. 103 Lillie & Clefairy (Femaleโ๏ธ)
- Cell 49 | ๐ฏ Cord (-2,1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 40
- HP 40
- Color Grid: ๐ฆ Blue (Stat)
- Grid Expand Unlock: 25-10-2024 06:00:00
- Cell 50 | ๐ฏ Cord (-3,2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sentry Entry 2
- Raises the userโs Defense by two stat ranks when it enters a battle.
- Color Grid: ๐จ Yellow (Passive)
- Grid Expand Unlock: 25-10-2024 06:00:00
- Cell 51 | ๐ฏ Cord (-3,1,2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Wise Entry 2
- Raises the userโs Sp. Def by two stat ranks when it enters a battle.
- Color Grid: ๐จ Yellow (Passive)
- Grid Expand Unlock: 25-10-2024 06:00:00
- Cell 52 | ๐ฏ Cord (2,-1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 20
- Defense 20
- Color Grid: ๐ฆ Blue (Stat)
- Grid Expand Unlock: 25-10-2024 06:00:00
- Cell 53 | ๐ฏ Cord (2,0,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Tempo
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
- Color Grid: ๐จ Yellow (Passive)
- Grid Expand Unlock: 25-10-2024 06:00:00
- Cell 54 | ๐ฏ Cord (2,-2,0) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Endurance
- When the user enters battle with full HP, applies the Enduring effect to it.
- Color Grid: ๐จ Yellow (Passive)
- Grid Expand Unlock: 25-10-2024 06:00:00
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