Absol-utely

๐Ÿ’  (2.49.0) All New Sync Grids + Expand

Sep 26th, 2024
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  1. No. 136 Lear & Krookodile (Maleโ™‚๏ธ)
  2.  
  3. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4. HP 10
  5. HP 10
  6. Color Grid: ๐ŸŸฆ Blue (Stat)
  7.  
  8. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  9. Attack 5
  10. Attack 5
  11. Color Grid: ๐ŸŸฆ Blue (Stat)
  12.  
  13. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  14. Defense 5
  15. Defense 5
  16. Color Grid: ๐ŸŸฆ Blue (Stat)
  17.  
  18. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  19. Attack 5
  20. Attack 5
  21. Color Grid: ๐ŸŸฆ Blue (Stat)
  22.  
  23. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  24. Sp. Def 5
  25. Sp. Def 5
  26. Color Grid: ๐ŸŸฆ Blue (Stat)
  27.  
  28. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  29. Speed 5
  30. Speed 5
  31. Color Grid: ๐ŸŸฆ Blue (Stat)
  32.  
  33. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  34. Requirements: 1 or more adjacent tiles must be activated
  35. Attack 5
  36. Attack 5
  37. Color Grid: ๐ŸŸฆ Blue (Stat)
  38.  
  39. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  40. Requirements: 1 or more adjacent tiles must be activated
  41. Defense 5
  42. Defense 5
  43. Color Grid: ๐ŸŸฆ Blue (Stat)
  44.  
  45. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  46. Requirements: 1 or more adjacent tiles must be activated
  47. Sp. Def 5
  48. Sp. Def 5
  49. Color Grid: ๐ŸŸฆ Blue (Stat)
  50.  
  51. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  52. Requirements: 1 or more adjacent tiles must be activated
  53. Speed 5
  54. Speed 5
  55. Color Grid: ๐ŸŸฆ Blue (Stat)
  56.  
  57. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  58. Requirements: 1 or more adjacent tiles must be activated
  59. Power Trip: Power 1
  60. Power Trip: Power โ†‘ 1
  61. Color Grid: ๐ŸŸฉ Green (Move Boost)
  62.  
  63. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  64. Requirements: 1 or more adjacent tiles must be activated
  65. Requirements: Move level must be 2 or higher
  66. Power Trip: Power 1
  67. Power Trip: Power โ†‘ 1
  68. Color Grid: ๐ŸŸฉ Green (Move Boost)
  69.  
  70. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  71. Requirements: 1 or more adjacent tiles must be activated
  72. Power Trip: Power 1
  73. Power Trip: Power โ†‘ 1
  74. Color Grid: ๐ŸŸฉ Green (Move Boost)
  75.  
  76. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  77. Requirements: 1 or more adjacent tiles must be activated
  78. Requirements: Move level must be 2 or higher
  79. Power Trip: Move Gauge Refresh 3
  80. Move: Power Trip Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  81. Color Grid: ๐ŸŸฅ Red (Move Effect)
  82.  
  83. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  84. Requirements: 1 or more adjacent tiles must be activated
  85. Requirements: Move level must be 3 or higher
  86. Insult to Injury
  87. The more the targetโ€™s Defense is lowered, the more it powers up the userโ€™s moves.
  88. Color Grid: ๐ŸŸจ Yellow (Passive)
  89.  
  90. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  91. Requirements: 1 or more adjacent tiles must be activated
  92. Requirements: Move level must be 2 or higher
  93. Attack 10
  94. Attack 10
  95. Color Grid: ๐ŸŸฆ Blue (Stat)
  96.  
  97. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  98. Requirements: 1 or more adjacent tiles must be activated
  99. Requirements: Move level must be 3 or higher
  100. Defense Crush 4
  101. Has a chance (50%) of lowering the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it is successful.
  102. Color Grid: ๐ŸŸจ Yellow (Passive)
  103.  
  104. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  105. Requirements: 1 or more adjacent tiles must be activated
  106. HP 10
  107. HP 10
  108. Color Grid: ๐ŸŸฆ Blue (Stat)
  109.  
  110. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  111. Requirements: 1 or more adjacent tiles must be activated
  112. Attack 5
  113. Attack 5
  114. Color Grid: ๐ŸŸฆ Blue (Stat)
  115.  
  116. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  117. Requirements: 1 or more adjacent tiles must be activated
  118. Brutal Swing: Power 3
  119. Brutal Swing: Power โ†‘ 3
  120. Color Grid: ๐ŸŸฉ Green (Move Boost)
  121.  
  122. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  123. Requirements: 1 or more adjacent tiles must be activated
  124. Requirements: Move level must be 2 or higher
  125. Brutal Swing: Power 3
  126. Brutal Swing: Power โ†‘ 3
  127. Color Grid: ๐ŸŸฉ Green (Move Boost)
  128.  
  129. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  130. Requirements: 1 or more adjacent tiles must be activated
  131. Brutal Swing: Power 3
  132. Brutal Swing: Power โ†‘ 3
  133. Color Grid: ๐ŸŸฉ Green (Move Boost)
  134.  
  135. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  136. Requirements: 1 or more adjacent tiles must be activated
  137. Requirements: Move level must be 2 or higher
  138. Brutal Swing: Move Gauge Refresh 3
  139. Move: Brutal Swing Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  140. Color Grid: ๐ŸŸฅ Red (Move Effect)
  141.  
  142. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  143. Requirements: 1 or more adjacent tiles must be activated
  144. Requirements: Move level must be 2 or higher
  145. Defense 10
  146. Defense 10
  147. Color Grid: ๐ŸŸฆ Blue (Stat)
  148.  
  149. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  150. Requirements: 1 or more adjacent tiles must be activated
  151. Requirements: Move level must be 3 or higher
  152. Speedsterโ€™s Sync 5
  153. Powers up the userโ€™s sync move when its Speed is raised.
  154. Color Grid: ๐ŸŸจ Yellow (Passive)
  155.  
  156. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  157. Requirements: 1 or more adjacent tiles must be activated
  158. Requirements: Move level must be 3 or higher
  159. Catalyst
  160. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  161. Color Grid: ๐ŸŸจ Yellow (Passive)
  162.  
  163. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  164. Requirements: 1 or more adjacent tiles must be activated
  165. Speed 5
  166. Speed 5
  167. Color Grid: ๐ŸŸฆ Blue (Stat)
  168.  
  169. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  170. Requirements: 1 or more adjacent tiles must be activated
  171. Brutal Swing: Power 3
  172. Brutal Swing: Power โ†‘ 3
  173. Color Grid: ๐ŸŸฉ Green (Move Boost)
  174.  
  175. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  176. Requirements: 1 or more adjacent tiles must be activated
  177. Brutal Swing: Power 3
  178. Brutal Swing: Power โ†‘ 3
  179. Color Grid: ๐ŸŸฉ Green (Move Boost)
  180.  
  181. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  182. Requirements: 1 or more adjacent tiles must be activated
  183. HP 10
  184. HP 10
  185. Color Grid: ๐ŸŸฆ Blue (Stat)
  186.  
  187. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  188. Requirements: 1 or more adjacent tiles must be activated
  189. Requirements: Move level must be 2 or higher
  190. Natural Remedy
  191. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  192. Color Grid: ๐ŸŸจ Yellow (Passive)
  193.  
  194. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  195. Requirements: 1 or more adjacent tiles must be activated
  196. Requirements: Move level must be 2 or higher
  197. On the Run 1
  198. Raises the userโ€™s evasiveness by one stat rank the first time it is in a pinch each battle.
  199. Color Grid: ๐ŸŸจ Yellow (Passive)
  200.  
  201. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  202. Requirements: 1 or more adjacent tiles must be activated
  203. Requirements: Move level must be 3 or higher
  204. Bow to Me!: Brawn Gain 9
  205. Move: Bow to Me! Increases the userโ€™s Physical Movesย โ†‘ Next effect by one rank when its move is successful.
  206. Color Grid: ๐ŸŸฅ Red (Move Effect)
  207.  
  208. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  209. Requirements: 1 or more adjacent tiles must be activated
  210. Requirements: Move level must be 2 or higher
  211. Bow to Me!: MP Refresh 2
  212. Move: Bow to Me! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  213. Color Grid: ๐ŸŸฅ Red (Move Effect)
  214.  
  215. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  216. Requirements: 1 or more adjacent tiles must be activated
  217. Requirements: Move level must be 3 or higher
  218. Fast-Track 9
  219. Raises the userโ€™s Speed by one stat rank when its Pokรฉmon uses a move.
  220. Color Grid: ๐ŸŸจ Yellow (Passive)
  221.  
  222. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  223. Requirements: 1 or more adjacent tiles must be activated
  224. Attack 5
  225. Attack 5
  226. Color Grid: ๐ŸŸฆ Blue (Stat)
  227.  
  228. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  229. Requirements: 1 or more adjacent tiles must be activated
  230. Headstrong
  231. Attack cannot be lowered.
  232. Color Grid: ๐ŸŸจ Yellow (Passive)
  233.  
  234. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  235. Requirements: 1 or more adjacent tiles must be activated
  236. Defense 5
  237. Defense 5
  238. Color Grid: ๐ŸŸฆ Blue (Stat)
  239.  
  240. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  241. Requirements: 1 or more adjacent tiles must be activated
  242. Power Trip: Power 1
  243. Power Trip: Power โ†‘ 1
  244. Color Grid: ๐ŸŸฉ Green (Move Boost)
  245.  
  246. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  247. Requirements: 1 or more adjacent tiles must be activated
  248. Power Trip: Power 1
  249. Power Trip: Power โ†‘ 1
  250. Color Grid: ๐ŸŸฉ Green (Move Boost)
  251.  
  252. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  253. Requirements: 1 or more adjacent tiles must be activated
  254. Sp. Def 5
  255. Sp. Def 5
  256. Color Grid: ๐ŸŸฆ Blue (Stat)
  257.  
  258. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  259. Requirements: 1 or more adjacent tiles must be activated
  260. Requirements: Move level must be 2 or higher
  261. Quick Cure
  262. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  263. Color Grid: ๐ŸŸจ Yellow (Passive)
  264.  
  265. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  266. Requirements: 1 or more adjacent tiles must be activated
  267. Requirements: Move level must be 2 or higher
  268. Sp. Def 10
  269. Sp. Def 10
  270. Color Grid: ๐ŸŸฆ Blue (Stat)
  271.  
  272. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  273. Requirements: 1 or more adjacent tiles must be activated
  274. Requirements: Move level must be 2 or higher
  275. Dire Hit +: MP Refresh 2
  276. Move: Dire Hit + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  277. Color Grid: ๐ŸŸฅ Red (Move Effect)
  278.  
  279. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  280. Requirements: 1 or more adjacent tiles must be activated
  281. Requirements: Move level must be 3 or higher
  282. Full-Bracing Command 5
  283. Has a chance (60%) of raising the userโ€™s Defense and Sp.ย Def by one stat rank when its Trainer uses a move.
  284. Color Grid: ๐ŸŸจ Yellow (Passive)
  285.  
  286. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  287. Requirements: 1 or more adjacent tiles must be activated
  288. Requirements: Move level must be 3 or higher
  289. Fierce Entry 2
  290. Raises the userโ€™s Attack by two stat ranks when it enters a battle.
  291. Color Grid: ๐ŸŸจ Yellow (Passive)
  292.  
  293. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  294. Requirements: 1 or more adjacent tiles must be activated
  295. Requirements: Move level must be 3 or higher
  296. Poetic Justice Dark Impact: Power 25
  297. Poetic Justice Dark Impact: Power โ†‘ 25
  298. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  299.  
  300. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  301. Requirements: 1 or more adjacent tiles must be activated
  302. Requirements: Move level must be 3 or higher
  303. Poetic Justice Dark Impact: Power 25
  304. Poetic Justice Dark Impact: Power โ†‘ 25
  305. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  306. ==============================END===================================
  307.  
  308. No. 191 Iono (Fall 2024) & Flutter Mane (Genderless)
  309.  
  310. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  311. HP 10
  312. HP 10
  313. Color Grid: ๐ŸŸฆ Blue (Stat)
  314.  
  315. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  316. Sp. Atk 5
  317. Sp. Atk 5
  318. Color Grid: ๐ŸŸฆ Blue (Stat)
  319.  
  320. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  321. Defense 5
  322. Defense 5
  323. Color Grid: ๐ŸŸฆ Blue (Stat)
  324.  
  325. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  326. Sp. Atk 5
  327. Sp. Atk 5
  328. Color Grid: ๐ŸŸฆ Blue (Stat)
  329.  
  330. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  331. Sp. Def 5
  332. Sp. Def 5
  333. Color Grid: ๐ŸŸฆ Blue (Stat)
  334.  
  335. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  336. Speed 5
  337. Speed 5
  338. Color Grid: ๐ŸŸฆ Blue (Stat)
  339.  
  340. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  341. Requirements: 1 or more adjacent tiles must be activated
  342. Sp. Atk 5
  343. Sp. Atk 5
  344. Color Grid: ๐ŸŸฆ Blue (Stat)
  345.  
  346. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  347. Requirements: 1 or more adjacent tiles must be activated
  348. Speed 5
  349. Speed 5
  350. Color Grid: ๐ŸŸฆ Blue (Stat)
  351.  
  352. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  353. Requirements: 1 or more adjacent tiles must be activated
  354. Defense 5
  355. Defense 5
  356. Color Grid: ๐ŸŸฆ Blue (Stat)
  357.  
  358. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  359. Requirements: 1 or more adjacent tiles must be activated
  360. Sp. Def 5
  361. Sp. Def 5
  362. Color Grid: ๐ŸŸฆ Blue (Stat)
  363.  
  364. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  365. Requirements: 1 or more adjacent tiles must be activated
  366. Shadow Ball: Power 4
  367. Shadow Ball: Power โ†‘ 4
  368. Color Grid: ๐ŸŸฉ Green (Move Boost)
  369.  
  370. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  371. Requirements: 1 or more adjacent tiles must be activated
  372. Shadow Ball: Power 4
  373. Shadow Ball: Power โ†‘ 4
  374. Color Grid: ๐ŸŸฉ Green (Move Boost)
  375.  
  376. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  377. Requirements: 1 or more adjacent tiles must be activated
  378. Requirements: Move level must be 2 or higher
  379. Shadow Ball: Power 4
  380. Shadow Ball: Power โ†‘ 4
  381. Color Grid: ๐ŸŸฉ Green (Move Boost)
  382.  
  383. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  384. Requirements: 1 or more adjacent tiles must be activated
  385. Requirements: Move level must be 2 or higher
  386. Shadow Ball: Move Gauge Refresh 3
  387. Move: Shadow Ball Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  388. Color Grid: ๐ŸŸฅ Red (Move Effect)
  389.  
  390. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  391. Requirements: 1 or more adjacent tiles must be activated
  392. Requirements: Move level must be 2 or higher
  393. Gobsmack 4
  394. Has a chance (50%) of leaving the target confused when the userโ€™s attack move against it is successful.
  395. Color Grid: ๐ŸŸจ Yellow (Passive)
  396.  
  397. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  398. Requirements: 1 or more adjacent tiles must be activated
  399. Requirements: Move level must be 3 or higher
  400. Brainteaser
  401. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s moves.
  402. Color Grid: ๐ŸŸจ Yellow (Passive)
  403.  
  404. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  405. Requirements: 1 or more adjacent tiles must be activated
  406. Requirements: Move level must be 3 or higher
  407. Adrenaline 1
  408. Reduces the sync move countdown by one the first time the userโ€™s sync move is used each battle.
  409. Color Grid: ๐ŸŸจ Yellow (Passive)
  410.  
  411. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  412. Requirements: 1 or more adjacent tiles must be activated
  413. HP 10
  414. HP 10
  415. Color Grid: ๐ŸŸฆ Blue (Stat)
  416.  
  417. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  418. Requirements: 1 or more adjacent tiles must be activated
  419. Defense 5
  420. Defense 5
  421. Color Grid: ๐ŸŸฆ Blue (Stat)
  422.  
  423. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  424. Requirements: 1 or more adjacent tiles must be activated
  425. Sp. Def 5
  426. Sp. Def 5
  427. Color Grid: ๐ŸŸฆ Blue (Stat)
  428.  
  429. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  430. Requirements: 1 or more adjacent tiles must be activated
  431. Speed 5
  432. Speed 5
  433. Color Grid: ๐ŸŸฆ Blue (Stat)
  434.  
  435. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  436. Requirements: 1 or more adjacent tiles must be activated
  437. Terrifying Shadow Ball: Power 2
  438. Terrifying Shadow Ball: Power โ†‘ 2
  439. Color Grid: ๐ŸŸฉ Green (Move Boost)
  440.  
  441. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  442. Requirements: 1 or more adjacent tiles must be activated
  443. Terrifying Shadow Ball: Power 2
  444. Terrifying Shadow Ball: Power โ†‘ 2
  445. Color Grid: ๐ŸŸฉ Green (Move Boost)
  446.  
  447. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  448. Requirements: 1 or more adjacent tiles must be activated
  449. Requirements: Move level must be 2 or higher
  450. Terrifying Shadow Ball: Power 2
  451. Terrifying Shadow Ball: Power โ†‘ 2
  452. Color Grid: ๐ŸŸฉ Green (Move Boost)
  453.  
  454. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  455. Requirements: 1 or more adjacent tiles must be activated
  456. Requirements: Move level must be 2 or higher
  457. Natural Remedy
  458. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  459. Color Grid: ๐ŸŸจ Yellow (Passive)
  460.  
  461. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  462. Requirements: 1 or more adjacent tiles must be activated
  463. Requirements: Move level must be 2 or higher
  464. Super Syncer
  465. Applies the Supereffectiveย โ†‘ Next effect to the user the first time its sync move is used each battle.
  466. Color Grid: ๐ŸŸจ Yellow (Passive)
  467.  
  468. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  469. Requirements: 1 or more adjacent tiles must be activated
  470. Requirements: Move level must be 3 or higher
  471. Opp Rebuff โ†“: S-Moves โ†‘ 9
  472. Powers up the userโ€™s sync move when the targetโ€™s Type Rebuff is lowered.
  473. Color Grid: ๐ŸŸจ Yellow (Passive)
  474.  
  475. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  476. Requirements: 1 or more adjacent tiles must be activated
  477. Requirements: Move level must be 3 or higher
  478. S-Move: Special Boost โ†‘2 9
  479. Increases the userโ€™s Special Movesย โ†‘ Next effect by two ranks after using its sync move.
  480. Color Grid: ๐ŸŸจ Yellow (Passive)
  481.  
  482. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  483. Requirements: 1 or more adjacent tiles must be activated
  484. Sp. Atk 5
  485. Sp. Atk 5
  486. Color Grid: ๐ŸŸฆ Blue (Stat)
  487.  
  488. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  489. Requirements: 1 or more adjacent tiles must be activated
  490. HP 10
  491. HP 10
  492. Color Grid: ๐ŸŸฆ Blue (Stat)
  493.  
  494. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  495. Requirements: 1 or more adjacent tiles must be activated
  496. Terrifying Shadow Ball: Power 2
  497. Terrifying Shadow Ball: Power โ†‘ 2
  498. Color Grid: ๐ŸŸฉ Green (Move Boost)
  499.  
  500. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  501. Requirements: 1 or more adjacent tiles must be activated
  502. Terrifying Shadow Ball: Power 2
  503. Terrifying Shadow Ball: Power โ†‘ 2
  504. Color Grid: ๐ŸŸฉ Green (Move Boost)
  505.  
  506. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  507. Requirements: 1 or more adjacent tiles must be activated
  508. Requirements: Move level must be 2 or higher
  509. Speeding Sun 2
  510. Quickly charges the move gauge when the weather is sunny.
  511. Color Grid: ๐ŸŸจ Yellow (Passive)
  512.  
  513. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  514. Requirements: 1 or more adjacent tiles must be activated
  515. Requirements: Move level must be 2 or higher
  516. Healing Sun 1
  517. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is sunny.
  518. Color Grid: ๐ŸŸจ Yellow (Passive)
  519.  
  520. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  521. Requirements: 1 or more adjacent tiles must be activated
  522. Requirements: Move level must be 2 or higher
  523. Fast-Track 9
  524. Raises the userโ€™s Speed by one stat rank when its Pokรฉmon uses a move.
  525. Color Grid: ๐ŸŸจ Yellow (Passive)
  526.  
  527. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  528. Requirements: 1 or more adjacent tiles must be activated
  529. Requirements: Move level must be 3 or higher
  530. Booster Energy: BOGO 9
  531. Move: Booster Energy Applies the Free Move Next effect to the user when its move is successful.
  532. Color Grid: ๐ŸŸฅ Red (Move Effect)
  533.  
  534. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  535. Requirements: 1 or more adjacent tiles must be activated
  536. Requirements: Move level must be 3 or higher
  537. Charging Sun 3
  538. Powers up the userโ€™s moves when the weather is sunny.
  539. Color Grid: ๐ŸŸจ Yellow (Passive)
  540.  
  541. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  542. Requirements: 1 or more adjacent tiles must be activated
  543. Sp. Atk 5
  544. Sp. Atk 5
  545. Color Grid: ๐ŸŸฆ Blue (Stat)
  546.  
  547. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  548. Requirements: 1 or more adjacent tiles must be activated
  549. Unflappable
  550. Prevents the user from flinching.
  551. Color Grid: ๐ŸŸจ Yellow (Passive)
  552.  
  553. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  554. Requirements: 1 or more adjacent tiles must be activated
  555. Shadow Ball: Power 4
  556. Shadow Ball: Power โ†‘ 4
  557. Color Grid: ๐ŸŸฉ Green (Move Boost)
  558.  
  559. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  560. Requirements: 1 or more adjacent tiles must be activated
  561. Shadow Ball: Power 4
  562. Shadow Ball: Power โ†‘ 4
  563. Color Grid: ๐ŸŸฉ Green (Move Boost)
  564.  
  565. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  566. Requirements: 1 or more adjacent tiles must be activated
  567. Requirements: Move level must be 2 or higher
  568. Healthy Healing
  569. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  570. Color Grid: ๐ŸŸจ Yellow (Passive)
  571.  
  572. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  573. Requirements: 1 or more adjacent tiles must be activated
  574. Requirements: Move level must be 2 or higher
  575. Quick Cure
  576. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  577. Color Grid: ๐ŸŸจ Yellow (Passive)
  578.  
  579. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  580. Requirements: 1 or more adjacent tiles must be activated
  581. Requirements: Move level must be 2 or higher
  582. Broadcastinโ€™ Live!: MP Refresh 2
  583. Move: Broadcastinโ€™ Live! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  584. Color Grid: ๐ŸŸฅ Red (Move Effect)
  585.  
  586. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  587. Requirements: 1 or more adjacent tiles must be activated
  588. Requirements: Move level must be 3 or higher
  589. Morale Boost 9
  590. Raises the userโ€™s Sp.ย Atk by one stat rank when its Trainer uses a move.
  591. Color Grid: ๐ŸŸจ Yellow (Passive)
  592.  
  593. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  594. Requirements: 1 or more adjacent tiles must be activated
  595. Requirements: Move level must be 3 or higher
  596. Booster Energy: Brain Gain 9
  597. Move: Booster Energy Increases the userโ€™s Special Movesย โ†‘ Next effect by one rank when its move is successful.
  598. Color Grid: ๐ŸŸฅ Red (Move Effect)
  599.  
  600. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  601. Requirements: 1 or more adjacent tiles must be activated
  602. Requirements: Move level must be 3 or higher
  603. Buzzworthy Mystery Ghost Beam: Power 25
  604. Buzzworthy Mystery Ghost Beam: Power โ†‘ 25
  605. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  606.  
  607. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  608. Requirements: 1 or more adjacent tiles must be activated
  609. Requirements: Move level must be 3 or higher
  610. Buzzworthy Mystery Ghost Beam: Power 25
  611. Buzzworthy Mystery Ghost Beam: Power โ†‘ 25
  612. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  613. ==============================END===================================
  614.  
  615. No. 215 Giacomo & Kingambit (Maleโ™‚๏ธ)
  616.  
  617. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  618. HP 10
  619. HP 10
  620. Color Grid: ๐ŸŸฆ Blue (Stat)
  621.  
  622. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  623. Attack 5
  624. Attack 5
  625. Color Grid: ๐ŸŸฆ Blue (Stat)
  626.  
  627. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  628. Defense 5
  629. Defense 5
  630. Color Grid: ๐ŸŸฆ Blue (Stat)
  631.  
  632. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  633. Attack 5
  634. Attack 5
  635. Color Grid: ๐ŸŸฆ Blue (Stat)
  636.  
  637. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  638. Sp. Def 5
  639. Sp. Def 5
  640. Color Grid: ๐ŸŸฆ Blue (Stat)
  641.  
  642. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  643. Speed 5
  644. Speed 5
  645. Color Grid: ๐ŸŸฆ Blue (Stat)
  646.  
  647. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  648. Requirements: 1 or more adjacent tiles must be activated
  649. Requirements: Move level must be 2 or higher
  650. Natural Remedy
  651. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  652. Color Grid: ๐ŸŸจ Yellow (Passive)
  653.  
  654. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  655. Requirements: 1 or more adjacent tiles must be activated
  656. Requirements: Move level must be 4 or higher
  657. S-Move: HP Recovery (M) 2
  658. Restores the userโ€™s HP by approximately 40% of its maximum HP after using its sync move.
  659. Color Grid: ๐ŸŸจ Yellow (Passive)
  660.  
  661. Cell 9 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  662. Requirements: 1 or more adjacent tiles must be activated
  663. Requirements: Move level must be 5 or higher
  664. Haymaker
  665. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  666. Color Grid: ๐ŸŸจ Yellow (Passive)
  667.  
  668. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  669. Requirements: 1 or more adjacent tiles must be activated
  670. Requirements: Move level must be 2 or higher
  671. Quick Cure
  672. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  673. Color Grid: ๐ŸŸจ Yellow (Passive)
  674.  
  675. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  676. Requirements: 1 or more adjacent tiles must be activated
  677. Requirements: Move level must be 4 or higher
  678. S-Move: Sync Move Boost โ†‘5 9
  679. Increases the userโ€™s Sync Moveย โ†‘ Next effect by five ranks after using its sync move.
  680. Color Grid: ๐ŸŸจ Yellow (Passive)
  681.  
  682. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  683. Requirements: 1 or more adjacent tiles must be activated
  684. Requirements: Move level must be 5 or higher
  685. Defense Destroyer 9
  686. Lowers the targetโ€™s Defense by two stat ranks when the userโ€™s attack move against it is successful.
  687. Color Grid: ๐ŸŸจ Yellow (Passive)
  688.  
  689. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  690. Requirements: 1 or more adjacent tiles must be activated
  691. Speed 5
  692. Speed 5
  693. Color Grid: ๐ŸŸฆ Blue (Stat)
  694.  
  695. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  696. Requirements: 1 or more adjacent tiles must be activated
  697. Attack 5
  698. Attack 5
  699. Color Grid: ๐ŸŸฆ Blue (Stat)
  700.  
  701. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  702. Requirements: 1 or more adjacent tiles must be activated
  703. Speed 5
  704. Speed 5
  705. Color Grid: ๐ŸŸฆ Blue (Stat)
  706.  
  707. Cell 16 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  708. Requirements: 1 or more adjacent tiles must be activated
  709. HP 10
  710. HP 10
  711. Color Grid: ๐ŸŸฆ Blue (Stat)
  712.  
  713. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  714. Requirements: 1 or more adjacent tiles must be activated
  715. Kowtow Cleave: Power 2
  716. Kowtow Cleave: Power โ†‘ 2
  717. Color Grid: ๐ŸŸฉ Green (Move Boost)
  718.  
  719. Cell 18 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  720. Requirements: 1 or more adjacent tiles must be activated
  721. Kowtow Cleave: Power 2
  722. Kowtow Cleave: Power โ†‘ 2
  723. Color Grid: ๐ŸŸฉ Green (Move Boost)
  724.  
  725. Cell 19 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  726. Requirements: 1 or more adjacent tiles must be activated
  727. Requirements: Move level must be 2 or higher
  728. Kowtow Cleave: Power 2
  729. Kowtow Cleave: Power โ†‘ 2
  730. Color Grid: ๐ŸŸฉ Green (Move Boost)
  731.  
  732. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  733. Requirements: 1 or more adjacent tiles must be activated
  734. Requirements: Move level must be 2 or higher
  735. Kowtow Cleave: Move Gauge Refresh 3
  736. Move: Kowtow Cleave Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  737. Color Grid: ๐ŸŸฅ Red (Move Effect)
  738.  
  739. Cell 21 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  740. Requirements: 1 or more adjacent tiles must be activated
  741. Requirements: Move level must be 2 or higher
  742. Super Syncer
  743. Applies the Supereffectiveย โ†‘ Next effect to the user the first time its sync move is used each battle.
  744. Color Grid: ๐ŸŸจ Yellow (Passive)
  745.  
  746. Cell 22 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  747. Requirements: 1 or more adjacent tiles must be activated
  748. Requirements: Move level must be 3 or higher
  749. Furious Brawn
  750. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s moves.
  751. Color Grid: ๐ŸŸจ Yellow (Passive)
  752.  
  753. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  754. Requirements: 1 or more adjacent tiles must be activated
  755. Requirements: Move level must be 3 or higher
  756. Kowtow Cleave: Move Gauge Refresh 9
  757. Move: Kowtow Cleave Charges the userโ€™s move gauge by one when its move is successful.
  758. Color Grid: ๐ŸŸฅ Red (Move Effect)
  759.  
  760. Cell 24 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  761. Requirements: 1 or more adjacent tiles must be activated
  762. Speed 5
  763. Speed 5
  764. Color Grid: ๐ŸŸฆ Blue (Stat)
  765.  
  766. Cell 25 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  767. Requirements: 1 or more adjacent tiles must be activated
  768. Sand Shelter
  769. Protects the user from damage from a sandstorm.
  770. Color Grid: ๐ŸŸจ Yellow (Passive)
  771.  
  772. Cell 26 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  773. Requirements: 1 or more adjacent tiles must be activated
  774. Sp. Def 5
  775. Sp. Def 5
  776. Color Grid: ๐ŸŸฆ Blue (Stat)
  777.  
  778. Cell 27 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  779. Requirements: 1 or more adjacent tiles must be activated
  780. HP 10
  781. HP 10
  782. Color Grid: ๐ŸŸฆ Blue (Stat)
  783.  
  784. Cell 28 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  785. Requirements: 1 or more adjacent tiles must be activated
  786. Perfect Kowtow Cleave: Power 2
  787. Perfect Kowtow Cleave: Power โ†‘ 2
  788. Color Grid: ๐ŸŸฉ Green (Move Boost)
  789.  
  790. Cell 29 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  791. Requirements: 1 or more adjacent tiles must be activated
  792. Perfect Kowtow Cleave: Power 2
  793. Perfect Kowtow Cleave: Power โ†‘ 2
  794. Color Grid: ๐ŸŸฉ Green (Move Boost)
  795.  
  796. Cell 30 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  797. Requirements: 1 or more adjacent tiles must be activated
  798. Requirements: Move level must be 2 or higher
  799. Perfect Kowtow Cleave: Power 2
  800. Perfect Kowtow Cleave: Power โ†‘ 2
  801. Color Grid: ๐ŸŸฉ Green (Move Boost)
  802.  
  803. Cell 31 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  804. Requirements: 1 or more adjacent tiles must be activated
  805. Requirements: Move level must be 2 or higher
  806. Attack 10
  807. Attack 10
  808. Color Grid: ๐ŸŸฆ Blue (Stat)
  809.  
  810. Cell 32 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  811. Requirements: 1 or more adjacent tiles must be activated
  812. Requirements: Move level must be 2 or higher
  813. Gobsmack 4
  814. Has a chance (50%) of leaving the target confused when the userโ€™s attack move against it is successful.
  815. Color Grid: ๐ŸŸจ Yellow (Passive)
  816.  
  817. Cell 33 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  818. Requirements: 1 or more adjacent tiles must be activated
  819. Requirements: Move level must be 3 or higher
  820. Stat โ†“: Physical Boost โ†‘2 9
  821. Increases the userโ€™s Physical Movesย โ†‘ Next effect by twoย ranks when any of its stats are lowered.
  822. Color Grid: ๐ŸŸจ Yellow (Passive)
  823.  
  824. Cell 34 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  825. Requirements: 1 or more adjacent tiles must be activated
  826. Requirements: Move level must be 3 or higher
  827. S-Move: Physical Boost โ†‘2 9
  828. Increases the userโ€™s Physical Movesย โ†‘ Next effect by two ranks after using its sync move.
  829. Color Grid: ๐ŸŸจ Yellow (Passive)
  830.  
  831. Cell 35 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  832. Requirements: 1 or more adjacent tiles must be activated
  833. Sp. Def 5
  834. Sp. Def 5
  835. Color Grid: ๐ŸŸฆ Blue (Stat)
  836.  
  837. Cell 36 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  838. Requirements: 1 or more adjacent tiles must be activated
  839. Perfect Kowtow Cleave: Power 2
  840. Perfect Kowtow Cleave: Power โ†‘ 2
  841. Color Grid: ๐ŸŸฉ Green (Move Boost)
  842.  
  843. Cell 37 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  844. Requirements: 1 or more adjacent tiles must be activated
  845. Kowtow Cleave: Power 2
  846. Kowtow Cleave: Power โ†‘ 2
  847. Color Grid: ๐ŸŸฉ Green (Move Boost)
  848.  
  849. Cell 38 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  850. Requirements: 1 or more adjacent tiles must be activated
  851. Iron Head: Power 4
  852. Iron Head: Power โ†‘ 4
  853. Color Grid: ๐ŸŸฉ Green (Move Boost)
  854.  
  855. Cell 39 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  856. Requirements: 1 or more adjacent tiles must be activated
  857. Requirements: Move level must be 2 or higher
  858. Speed 10
  859. Speed 10
  860. Color Grid: ๐ŸŸฆ Blue (Stat)
  861.  
  862. Cell 40 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  863. Requirements: 1 or more adjacent tiles must be activated
  864. Requirements: Move level must be 2 or higher
  865. Spin You Up Good!: MP Refresh 2
  866. Move: Spin You Up Good! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  867. Color Grid: ๐ŸŸฅ Red (Move Effect)
  868.  
  869. Cell 41 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  870. Requirements: 1 or more adjacent tiles must be activated
  871. Requirements: Move level must be 2 or higher
  872. Spin You Up Good!: Hit and Heal 9
  873. Move: Spin You Up Good! Applies the Gradual Healing effect to the user when its move is successful.
  874. Color Grid: ๐ŸŸฅ Red (Move Effect)
  875.  
  876. Cell 42 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  877. Requirements: 1 or more adjacent tiles must be activated
  878. Requirements: Move level must be 3 or higher
  879. Spin You Up Good!: Move: Sync Move Boost โ†‘3 9
  880. Move: Spin You Up Good! Increases the userโ€™s Sync Moveย โ†‘ Next effect by three ranks when its move is successful.
  881. Color Grid: ๐ŸŸฅ Red (Move Effect)
  882.  
  883. Cell 43 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  884. Requirements: 1 or more adjacent tiles must be activated
  885. Requirements: Move level must be 3 or higher
  886. Head Start 1
  887. Reduces the userโ€™s sync move countdown by one the first time it enters a battle each battle.
  888. Color Grid: ๐ŸŸจ Yellow (Passive)
  889.  
  890. Cell 44 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  891. Requirements: 1 or more adjacent tiles must be activated
  892. HP 10
  893. HP 10
  894. Color Grid: ๐ŸŸฆ Blue (Stat)
  895.  
  896. Cell 45 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  897. Requirements: 1 or more adjacent tiles must be activated
  898. Antitoxin
  899. Prevents the user from getting poisoned or badly poisoned.
  900. Color Grid: ๐ŸŸจ Yellow (Passive)
  901.  
  902. Cell 46 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  903. Requirements: 1 or more adjacent tiles must be activated
  904. Iron Head: Power 4
  905. Iron Head: Power โ†‘ 4
  906. Color Grid: ๐ŸŸฉ Green (Move Boost)
  907.  
  908. Cell 47 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  909. Requirements: 1 or more adjacent tiles must be activated
  910. Iron Head: Power 4
  911. Iron Head: Power โ†‘ 4
  912. Color Grid: ๐ŸŸฉ Green (Move Boost)
  913.  
  914. Cell 48 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  915. Requirements: 1 or more adjacent tiles must be activated
  916. Requirements: Move level must be 2 or higher
  917. Iron Head: Power 4
  918. Iron Head: Power โ†‘ 4
  919. Color Grid: ๐ŸŸฉ Green (Move Boost)
  920.  
  921. Cell 49 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  922. Requirements: 1 or more adjacent tiles must be activated
  923. Requirements: Move level must be 2 or higher
  924. Iron Head: Move Gauge Refresh 3
  925. Move: Iron Head Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  926. Color Grid: ๐ŸŸฅ Red (Move Effect)
  927.  
  928. Cell 50 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  929. Requirements: 1 or more adjacent tiles must be activated
  930. Requirements: Move level must be 2 or higher
  931. Guarded Entry 1
  932. Raises the userโ€™s Defense and Sp. Def by one stat rank when it enters a battle.
  933. Color Grid: ๐ŸŸจ Yellow (Passive)
  934.  
  935. Cell 51 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  936. Requirements: 1 or more adjacent tiles must be activated
  937. Requirements: Move level must be 3 or higher
  938. Iron Head: Aggravation 1
  939. Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  940. Color Grid: ๐ŸŸฅ Red (Move Effect)
  941.  
  942. Cell 52 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  943. Requirements: 1 or more adjacent tiles must be activated
  944. Requirements: Move level must be 3 or higher
  945. Iron Head: Superduper Effective 9
  946. Move: Iron Head Powers up moves that are super effective.
  947. Color Grid: ๐ŸŸฅ Red (Move Effect)
  948.  
  949. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  950. Requirements: 1 or more adjacent tiles must be activated
  951. Requirements: Move level must be 3 or higher
  952. Earnest DJ Viceโ€™s Kowtow Cleave: Power 25
  953. Earnest DJ Viceโ€™s Kowtow Cleave: Power โ†‘ 25
  954. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  955.  
  956. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  957. Requirements: 1 or more adjacent tiles must be activated
  958. Requirements: Move level must be 3 or higher
  959. Earnest DJ Viceโ€™s Kowtow Cleave: Power 25
  960. Earnest DJ Viceโ€™s Kowtow Cleave: Power โ†‘ 25
  961. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  962.  
  963. ==============================END===================================
  964.  
  965. No. 216 Clavell & Quaquaval (Maleโ™‚๏ธ)
  966.  
  967. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  968. HP 10
  969. HP 10
  970. Color Grid: ๐ŸŸฆ Blue (Stat)
  971.  
  972. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  973. Attack 5
  974. Attack 5
  975. Color Grid: ๐ŸŸฆ Blue (Stat)
  976.  
  977. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  978. Defense 5
  979. Defense 5
  980. Color Grid: ๐ŸŸฆ Blue (Stat)
  981.  
  982. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  983. Attack 5
  984. Attack 5
  985. Color Grid: ๐ŸŸฆ Blue (Stat)
  986.  
  987. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  988. Sp. Def 5
  989. Sp. Def 5
  990. Color Grid: ๐ŸŸฆ Blue (Stat)
  991.  
  992. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  993. Speed 5
  994. Speed 5
  995. Color Grid: ๐ŸŸฆ Blue (Stat)
  996.  
  997. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  998. Requirements: 1 or more adjacent tiles must be activated
  999. Requirements: Move level must be 2 or higher
  1000. Sync Regen
  1001. Applies the Gradual Healing effect to the user after using its sync move.
  1002. Color Grid: ๐ŸŸจ Yellow (Passive)
  1003.  
  1004. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1005. Requirements: 1 or more adjacent tiles must be activated
  1006. Requirements: Move level must be 4 or higher
  1007. Hit: Attack โ†“ & Sp. Atk โ†“ 9
  1008. Lowers the targetโ€™s Attack and Sp.ย Atk by one stat rank when the userโ€™s attack move is successful.
  1009. Color Grid: ๐ŸŸจ Yellow (Passive)
  1010.  
  1011. Cell 9 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1012. Requirements: 1 or more adjacent tiles must be activated
  1013. Requirements: Move level must be 5 or higher
  1014. Something to Treasure!: Fleet Feet 4
  1015. Move: Something to Treasure! Raises the userโ€™s Speed by four stat ranks when its move is successful.
  1016. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1017.  
  1018. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1019. Requirements: 1 or more adjacent tiles must be activated
  1020. Requirements: Move level must be 2 or higher
  1021. Natural Remedy
  1022. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1023. Color Grid: ๐ŸŸจ Yellow (Passive)
  1024.  
  1025. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1026. Requirements: 1 or more adjacent tiles must be activated
  1027. Requirements: Move level must be 4 or higher
  1028. X Evasion: Pep Rally 2
  1029. Move: X Evasion Raises the Speed of all allied sync pairs by two stat ranks when the userโ€™s move is successful.
  1030. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1031.  
  1032. Cell 12 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1033. Requirements: 1 or more adjacent tiles must be activated
  1034. Requirements: Move level must be 5 or higher
  1035. T-Move: Team Physical Boost โ†‘1 9
  1036. Increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by oneย rank when the userโ€™s Trainer uses a move.
  1037. Color Grid: ๐ŸŸจ Yellow (Passive)
  1038.  
  1039. Cell 13 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1040. Requirements: 1 or more adjacent tiles must be activated
  1041. HP 10
  1042. HP 10
  1043. Color Grid: ๐ŸŸฆ Blue (Stat)
  1044.  
  1045. Cell 14 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1046. Requirements: 1 or more adjacent tiles must be activated
  1047. Attack 5
  1048. Attack 5
  1049. Color Grid: ๐ŸŸฆ Blue (Stat)
  1050.  
  1051. Cell 15 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1052. Requirements: 1 or more adjacent tiles must be activated
  1053. Aqua Step: Power 2
  1054. Aqua Step: Power โ†‘ 2
  1055. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1056.  
  1057. Cell 16 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1058. Requirements: 1 or more adjacent tiles must be activated
  1059. Aqua Step: Power 2
  1060. Aqua Step: Power โ†‘ 2
  1061. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1062.  
  1063. Cell 17 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1064. Requirements: 1 or more adjacent tiles must be activated
  1065. Requirements: Move level must be 2 or higher
  1066. Aqua Step: Power 2
  1067. Aqua Step: Power โ†‘ 2
  1068. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1069.  
  1070. Cell 18 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1071. Requirements: 1 or more adjacent tiles must be activated
  1072. Requirements: Move level must be 2 or higher
  1073. Aqua Step: Move Gauge Refresh 3
  1074. Move: Aqua Step Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1075. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1076.  
  1077. Cell 19 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1078. Requirements: 1 or more adjacent tiles must be activated
  1079. Requirements: Move level must be 2 or higher
  1080. Opp Fail: Physical Boost โ†‘2 9
  1081. Increases the userโ€™s Physical Movesย โ†‘ Next effect by twoย ranks when an opponentโ€™s attack move targeting the user misses.
  1082. Color Grid: ๐ŸŸจ Yellow (Passive)
  1083.  
  1084. Cell 20 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1085. Requirements: 1 or more adjacent tiles must be activated
  1086. Requirements: Move level must be 3 or higher
  1087. Fierce Entry 2
  1088. Raises the userโ€™s Attack by two stat ranks when it enters a battle.
  1089. Color Grid: ๐ŸŸจ Yellow (Passive)
  1090.  
  1091. Cell 21 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1092. Requirements: 1 or more adjacent tiles must be activated
  1093. Requirements: Move level must be 3 or higher
  1094. Aqua Step: Move Gauge Refresh 9
  1095. Move: Aqua Step Charges the userโ€™s move gauge by one when its move is successful.
  1096. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1097.  
  1098. Cell 22 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1099. Requirements: 1 or more adjacent tiles must be activated
  1100. Defense 5
  1101. Defense 5
  1102. Color Grid: ๐ŸŸฆ Blue (Stat)
  1103.  
  1104. Cell 23 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1105. Requirements: 1 or more adjacent tiles must be activated
  1106. Sp. Def 5
  1107. Sp. Def 5
  1108. Color Grid: ๐ŸŸฆ Blue (Stat)
  1109.  
  1110. Cell 24 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1111. Requirements: 1 or more adjacent tiles must be activated
  1112. Liquidation Dance: Power 2
  1113. Liquidation Dance: Power โ†‘ 2
  1114. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1115.  
  1116. Cell 25 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1117. Requirements: 1 or more adjacent tiles must be activated
  1118. Liquidation Dance: Power 2
  1119. Liquidation Dance: Power โ†‘ 2
  1120. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1121.  
  1122. Cell 26 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1123. Requirements: 1 or more adjacent tiles must be activated
  1124. Requirements: Move level must be 2 or higher
  1125. Refreshing Rain 1
  1126. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is rainy.
  1127. Color Grid: ๐ŸŸจ Yellow (Passive)
  1128.  
  1129. Cell 27 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1130. Requirements: 1 or more adjacent tiles must be activated
  1131. Requirements: Move level must be 2 or higher
  1132. Racing Rain 2
  1133. Quickly charges the move gauge when the weather is rainy.
  1134. Color Grid: ๐ŸŸจ Yellow (Passive)
  1135.  
  1136. Cell 28 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1137. Requirements: 1 or more adjacent tiles must be activated
  1138. Requirements: Move level must be 2 or higher
  1139. Raging Rain 2
  1140. Powers up the userโ€™s moves when the weather is rainy.
  1141. Color Grid: ๐ŸŸจ Yellow (Passive)
  1142.  
  1143. Cell 29 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1144. Requirements: 1 or more adjacent tiles must be activated
  1145. Requirements: Move level must be 3 or higher
  1146. Sync Free-for-All
  1147. Applies the Free Move Next effect to all allied sync pairs the first time the userโ€™s sync move is used each battle.
  1148. Color Grid: ๐ŸŸจ Yellow (Passive)
  1149.  
  1150. Cell 30 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1151. Requirements: 1 or more adjacent tiles must be activated
  1152. Requirements: Move level must be 3 or higher
  1153. Speedsterโ€™s Sync 5
  1154. Powers up the userโ€™s sync move when its Speed is raised.
  1155. Color Grid: ๐ŸŸจ Yellow (Passive)
  1156.  
  1157. Cell 31 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1158. Requirements: 1 or more adjacent tiles must be activated
  1159. Speed 5
  1160. Speed 5
  1161. Color Grid: ๐ŸŸฆ Blue (Stat)
  1162.  
  1163. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1164. Requirements: 1 or more adjacent tiles must be activated
  1165. Attack 5
  1166. Attack 5
  1167. Color Grid: ๐ŸŸฆ Blue (Stat)
  1168.  
  1169. Cell 33 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1170. Requirements: 1 or more adjacent tiles must be activated
  1171. HP 10
  1172. HP 10
  1173. Color Grid: ๐ŸŸฆ Blue (Stat)
  1174.  
  1175. Cell 34 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1176. Requirements: 1 or more adjacent tiles must be activated
  1177. Aqua Step: Power 2
  1178. Aqua Step: Power โ†‘ 2
  1179. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1180.  
  1181. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1182. Requirements: 1 or more adjacent tiles must be activated
  1183. Aqua Step: Power 2
  1184. Aqua Step: Power โ†‘ 2
  1185. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1186.  
  1187. Cell 36 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1188. Requirements: 1 or more adjacent tiles must be activated
  1189. Attack 5
  1190. Attack 5
  1191. Color Grid: ๐ŸŸฆ Blue (Stat)
  1192.  
  1193. Cell 37 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1194. Requirements: 1 or more adjacent tiles must be activated
  1195. Requirements: Move level must be 2 or higher
  1196. X Evasion: Move Gauge Refresh 9
  1197. Move: X Evasion Charges the userโ€™s move gauge by one when its move is successful.
  1198. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1199.  
  1200. Cell 38 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1201. Requirements: 1 or more adjacent tiles must be activated
  1202. Requirements: Move level must be 2 or higher
  1203. X Evasion: MP Refresh 2
  1204. Move: X Evasion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1205. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1206.  
  1207. Cell 39 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1208. Requirements: 1 or more adjacent tiles must be activated
  1209. Requirements: Move level must be 2 or higher
  1210. Super Syncer
  1211. Applies the Supereffectiveย โ†‘ Next effect to the user the first time its sync move is used each battle.
  1212. Color Grid: ๐ŸŸจ Yellow (Passive)
  1213.  
  1214. Cell 40 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1215. Requirements: 1 or more adjacent tiles must be activated
  1216. Requirements: Move level must be 3 or higher
  1217. Enfeeble 2
  1218. Lowers the Defense of all opposing sync pairs by two stat ranks when the user enters a battle.
  1219. Color Grid: ๐ŸŸจ Yellow (Passive)
  1220.  
  1221. Cell 41 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1222. Requirements: 1 or more adjacent tiles must be activated
  1223. Requirements: Move level must be 3 or higher
  1224. Occasionally Strict Directorโ€™s Aqua Step: Power 25
  1225. Occasionally Strict Directorโ€™s Aqua Step: Power โ†‘ 25
  1226. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1227.  
  1228. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1229. Requirements: 1 or more adjacent tiles must be activated
  1230. HP 10
  1231. HP 10
  1232. Color Grid: ๐ŸŸฆ Blue (Stat)
  1233.  
  1234. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1235. Requirements: 1 or more adjacent tiles must be activated
  1236. Flameproof
  1237. Prevents the user from getting burned.
  1238. Color Grid: ๐ŸŸจ Yellow (Passive)
  1239.  
  1240. Cell 44 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1241. Requirements: 1 or more adjacent tiles must be activated
  1242. Defense 5
  1243. Defense 5
  1244. Color Grid: ๐ŸŸฆ Blue (Stat)
  1245.  
  1246. Cell 45 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1247. Requirements: 1 or more adjacent tiles must be activated
  1248. Sp. Def 5
  1249. Sp. Def 5
  1250. Color Grid: ๐ŸŸฆ Blue (Stat)
  1251.  
  1252. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1253. Requirements: 1 or more adjacent tiles must be activated
  1254. Liquidation Dance: Power 2
  1255. Liquidation Dance: Power โ†‘ 2
  1256. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1257.  
  1258. Cell 47 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1259. Requirements: 1 or more adjacent tiles must be activated
  1260. Liquidation Dance: Power 2
  1261. Liquidation Dance: Power โ†‘ 2
  1262. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1263.  
  1264. Cell 48 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1265. Requirements: 1 or more adjacent tiles must be activated
  1266. Requirements: Move level must be 2 or higher
  1267. Liquidation Dance: Power 2
  1268. Liquidation Dance: Power โ†‘ 2
  1269. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1270.  
  1271. Cell 49 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1272. Requirements: 1 or more adjacent tiles must be activated
  1273. Requirements: Move level must be 2 or higher
  1274. Something to Treasure!: MP Refresh 2
  1275. Move: Something to Treasure! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1276. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1277.  
  1278. Cell 50 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1279. Requirements: 1 or more adjacent tiles must be activated
  1280. Requirements: Move level must be 2 or higher
  1281. Quick Cure
  1282. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1283. Color Grid: ๐ŸŸจ Yellow (Passive)
  1284.  
  1285. Cell 51 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1286. Requirements: 1 or more adjacent tiles must be activated
  1287. Requirements: Move level must be 3 or higher
  1288. Danger Damage Guard
  1289. Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle.
  1290. Color Grid: ๐ŸŸจ Yellow (Passive)
  1291.  
  1292. Cell 52 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1293. Requirements: 1 or more adjacent tiles must be activated
  1294. Requirements: Move level must be 3 or higher
  1295. Occasionally Strict Directorโ€™s Aqua Step: Power 25
  1296. Occasionally Strict Directorโ€™s Aqua Step: Power โ†‘ 25
  1297. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1298.  
  1299. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1300. Requirements: 1 or more adjacent tiles must be activated
  1301. Requirements: Move level must be 3 or higher
  1302. Occasionally Strict Directorโ€™s Aqua Step: Power 25
  1303. Occasionally Strict Directorโ€™s Aqua Step: Power โ†‘ 25
  1304. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1305.  
  1306. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1307. Requirements: 1 or more adjacent tiles must be activated
  1308. Requirements: Move level must be 3 or higher
  1309. Occasionally Strict Directorโ€™s Aqua Step: Power 25
  1310. Occasionally Strict Directorโ€™s Aqua Step: Power โ†‘ 25
  1311. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1312.  
  1313. ==============================END===================================
  1314.  
  1315. No. 29 Barry & Floatzel (Maleโ™‚๏ธ)
  1316.  
  1317. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1318. HP 10
  1319. HP 10
  1320. Color Grid: ๐ŸŸฆ Blue (Stat)
  1321.  
  1322. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1323. Attack 5
  1324. Attack 5
  1325. Color Grid: ๐ŸŸฆ Blue (Stat)
  1326.  
  1327. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1328. Defense 5
  1329. Defense 5
  1330. Color Grid: ๐ŸŸฆ Blue (Stat)
  1331.  
  1332. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1333. Attack 5
  1334. Attack 5
  1335. Color Grid: ๐ŸŸฆ Blue (Stat)
  1336.  
  1337. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1338. Sp. Def 5
  1339. Sp. Def 5
  1340. Color Grid: ๐ŸŸฆ Blue (Stat)
  1341.  
  1342. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1343. Speed 5
  1344. Speed 5
  1345. Color Grid: ๐ŸŸฆ Blue (Stat)
  1346.  
  1347. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1348. Requirements: 1 or more adjacent tiles must be activated
  1349. Attack 5
  1350. Attack 5
  1351. Color Grid: ๐ŸŸฆ Blue (Stat)
  1352.  
  1353. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1354. Requirements: 1 or more adjacent tiles must be activated
  1355. Speed 5
  1356. Speed 5
  1357. Color Grid: ๐ŸŸฆ Blue (Stat)
  1358.  
  1359. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1360. Requirements: 1 or more adjacent tiles must be activated
  1361. Aqua Tail: Power 4
  1362. Aqua Tail: Power โ†‘ 4
  1363. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1364.  
  1365. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1366. Requirements: 1 or more adjacent tiles must be activated
  1367. Aqua Tail: Power 4
  1368. Aqua Tail: Power โ†‘ 4
  1369. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1370.  
  1371. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1372. Requirements: 1 or more adjacent tiles must be activated
  1373. Requirements: Move level must be 2 or higher
  1374. Aqua Tail: Power 4
  1375. Aqua Tail: Power โ†‘ 4
  1376. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1377.  
  1378. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1379. Requirements: 1 or more adjacent tiles must be activated
  1380. Requirements: Move level must be 2 or higher
  1381. Aqua Tail: Move Gauge Refresh 3
  1382. Move: Aqua Tail Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1383. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1384.  
  1385. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1386. Requirements: 1 or more adjacent tiles must be activated
  1387. Requirements: Move level must be 2 or higher
  1388. Aqua Tail: Accuracy 10
  1389. Aqua Tail: Accuracy โ†‘ 10
  1390. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1391.  
  1392. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1393. Requirements: 1 or more adjacent tiles must be activated
  1394. Requirements: Move level must be 3 or higher
  1395. Aqua Tail: Defense Crush 9
  1396. Move: Aqua Tail Lowers the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it is successful.
  1397. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1398.  
  1399. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1400. Requirements: 1 or more adjacent tiles must be activated
  1401. Requirements: Move level must be 3 or higher
  1402. Fierce Entry 2
  1403. Raises the userโ€™s Attack by two stat ranks when it enters a battle.
  1404. Color Grid: ๐ŸŸจ Yellow (Passive)
  1405.  
  1406. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1407. Requirements: 1 or more adjacent tiles must be activated
  1408. Defense 5
  1409. Defense 5
  1410. Color Grid: ๐ŸŸฆ Blue (Stat)
  1411.  
  1412. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1413. Requirements: 1 or more adjacent tiles must be activated
  1414. Sp. Def 5
  1415. Sp. Def 5
  1416. Color Grid: ๐ŸŸฆ Blue (Stat)
  1417.  
  1418. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1419. Requirements: 1 or more adjacent tiles must be activated
  1420. Aqua Jet: Power 4
  1421. Aqua Jet: Power โ†‘ 4
  1422. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1423.  
  1424. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1425. Requirements: 1 or more adjacent tiles must be activated
  1426. Aqua Jet: Power 4
  1427. Aqua Jet: Power โ†‘ 4
  1428. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1429.  
  1430. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1431. Requirements: 1 or more adjacent tiles must be activated
  1432. Requirements: Move level must be 2 or higher
  1433. Aqua Jet: Power 4
  1434. Aqua Jet: Power โ†‘ 4
  1435. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1436.  
  1437. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1438. Requirements: 1 or more adjacent tiles must be activated
  1439. Requirements: Move level must be 2 or higher
  1440. Aqua Jet: Move Gauge Refresh 3
  1441. Move: Aqua Jet Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1442. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1443.  
  1444. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1445. Requirements: 1 or more adjacent tiles must be activated
  1446. Requirements: Move level must be 2 or higher
  1447. Pinch: Restore โ€œQuick Moveโ€ MP Once 9
  1448. Restores one MP for the userโ€™s moves that have the quick move effect tag when it is in a pinch. This effect can activate only once per battle.
  1449. Color Grid: ๐ŸŸจ Yellow (Passive)
  1450.  
  1451. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1452. Requirements: 1 or more adjacent tiles must be activated
  1453. Requirements: Move level must be 3 or higher
  1454. Sync Quickening 1
  1455. Restores one MP of the userโ€™s moves that have the quick move effect tag after using its sync move.
  1456. Color Grid: ๐ŸŸจ Yellow (Passive)
  1457.  
  1458. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1459. Requirements: 1 or more adjacent tiles must be activated
  1460. Requirements: Move level must be 3 or higher
  1461. Power Play
  1462. The more the targetโ€™s stats are lowered, the more it powers up the userโ€™s sync move.
  1463. Color Grid: ๐ŸŸจ Yellow (Passive)
  1464.  
  1465. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1466. Requirements: 1 or more adjacent tiles must be activated
  1467. HP 10
  1468. HP 10
  1469. Color Grid: ๐ŸŸฆ Blue (Stat)
  1470.  
  1471. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1472. Requirements: 1 or more adjacent tiles must be activated
  1473. Sp. Def 5
  1474. Sp. Def 5
  1475. Color Grid: ๐ŸŸฆ Blue (Stat)
  1476.  
  1477. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1478. Requirements: 1 or more adjacent tiles must be activated
  1479. Defense 5
  1480. Defense 5
  1481. Color Grid: ๐ŸŸฆ Blue (Stat)
  1482.  
  1483. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1484. Requirements: 1 or more adjacent tiles must be activated
  1485. Attack 5
  1486. Attack 5
  1487. Color Grid: ๐ŸŸฆ Blue (Stat)
  1488.  
  1489. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1490. Requirements: 1 or more adjacent tiles must be activated
  1491. Aqua Jet: Power 4
  1492. Aqua Jet: Power โ†‘ 4
  1493. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1494.  
  1495. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1496. Requirements: 1 or more adjacent tiles must be activated
  1497. Aqua Jet: Power 4
  1498. Aqua Jet: Power โ†‘ 4
  1499. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1500.  
  1501. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1502. Requirements: 1 or more adjacent tiles must be activated
  1503. Requirements: Move level must be 2 or higher
  1504. Natural Remedy
  1505. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1506. Color Grid: ๐ŸŸจ Yellow (Passive)
  1507.  
  1508. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1509. Requirements: 1 or more adjacent tiles must be activated
  1510. Requirements: Move level must be 2 or higher
  1511. Healthy Healing
  1512. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  1513. Color Grid: ๐ŸŸจ Yellow (Passive)
  1514.  
  1515. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1516. Requirements: 1 or more adjacent tiles must be activated
  1517. Requirements: Move level must be 2 or higher
  1518. Unflappable
  1519. Prevents the user from flinching.
  1520. Color Grid: ๐ŸŸจ Yellow (Passive)
  1521.  
  1522. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1523. Requirements: 1 or more adjacent tiles must be activated
  1524. Requirements: Move level must be 3 or higher
  1525. Way Too Slow!: Brawn Gain 9
  1526. Move: Way Too Slow! Increases the userโ€™s Physical Movesย โ†‘ Next effect by one rank when its move is successful.
  1527. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1528.  
  1529. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1530. Requirements: 1 or more adjacent tiles must be activated
  1531. Requirements: Move level must be 3 or higher
  1532. Way Too Slow!: MP Refresh 2
  1533. Move: Way Too Slow! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1534. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1535.  
  1536. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1537. Requirements: 1 or more adjacent tiles must be activated
  1538. Attack 5
  1539. Attack 5
  1540. Color Grid: ๐ŸŸฆ Blue (Stat)
  1541.  
  1542. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1543. Requirements: 1 or more adjacent tiles must be activated
  1544. Haste
  1545. Speed cannot be lowered.
  1546. Color Grid: ๐ŸŸจ Yellow (Passive)
  1547.  
  1548. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1549. Requirements: 1 or more adjacent tiles must be activated
  1550. Speed 5
  1551. Speed 5
  1552. Color Grid: ๐ŸŸฆ Blue (Stat)
  1553.  
  1554. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1555. Requirements: 1 or more adjacent tiles must be activated
  1556. Aqua Tail: Power 4
  1557. Aqua Tail: Power โ†‘ 4
  1558. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1559.  
  1560. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1561. Requirements: 1 or more adjacent tiles must be activated
  1562. Aqua Tail: Power 4
  1563. Aqua Tail: Power โ†‘ 4
  1564. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1565.  
  1566. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1567. Requirements: 1 or more adjacent tiles must be activated
  1568. Attack 5
  1569. Attack 5
  1570. Color Grid: ๐ŸŸฆ Blue (Stat)
  1571.  
  1572. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1573. Requirements: 1 or more adjacent tiles must be activated
  1574. Requirements: Move level must be 2 or higher
  1575. Flameproof
  1576. Prevents the user from getting burned.
  1577. Color Grid: ๐ŸŸจ Yellow (Passive)
  1578.  
  1579. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1580. Requirements: 1 or more adjacent tiles must be activated
  1581. Requirements: Move level must be 2 or higher
  1582. Quick Cure
  1583. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1584. Color Grid: ๐ŸŸจ Yellow (Passive)
  1585.  
  1586. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1587. Requirements: 1 or more adjacent tiles must be activated
  1588. Requirements: Move level must be 2 or higher
  1589. X Attack: MP Refresh 2
  1590. Move: X Attack Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1591. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1592.  
  1593. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1594. Requirements: 1 or more adjacent tiles must be activated
  1595. Requirements: Move level must be 3 or higher
  1596. X Attack: Pep Rally 1
  1597. Move: X Attack Raises the Speed of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  1598. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1599.  
  1600. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1601. Requirements: 1 or more adjacent tiles must be activated
  1602. Requirements: Move level must be 3 or higher
  1603. Ramming Speed
  1604. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s moves.
  1605. Color Grid: ๐ŸŸจ Yellow (Passive)
  1606.  
  1607. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1608. Requirements: 1 or more adjacent tiles must be activated
  1609. Requirements: Move level must be 3 or higher
  1610. I Want a Theme Song Water Impact: Power 25
  1611. I Want a Theme Song Water Impact: Power โ†‘ 25
  1612. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1613.  
  1614. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1615. Requirements: 1 or more adjacent tiles must be activated
  1616. Requirements: Move level must be 3 or higher
  1617. I Want a Theme Song Water Impact: Power 25
  1618. I Want a Theme Song Water Impact: Power โ†‘ 25
  1619. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1620. ==============================END===================================
  1621.  
  1622. No. 46 Shauntal (Fall 2024) & Froslass (Femaleโ™€๏ธ)
  1623.  
  1624. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1625. HP 10
  1626. HP 10
  1627. Color Grid: ๐ŸŸฆ Blue (Stat)
  1628.  
  1629. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1630. Sp. Atk 5
  1631. Sp. Atk 5
  1632. Color Grid: ๐ŸŸฆ Blue (Stat)
  1633.  
  1634. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1635. Defense 5
  1636. Defense 5
  1637. Color Grid: ๐ŸŸฆ Blue (Stat)
  1638.  
  1639. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1640. Sp. Atk 5
  1641. Sp. Atk 5
  1642. Color Grid: ๐ŸŸฆ Blue (Stat)
  1643.  
  1644. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1645. Sp. Def 5
  1646. Sp. Def 5
  1647. Color Grid: ๐ŸŸฆ Blue (Stat)
  1648.  
  1649. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1650. Speed 5
  1651. Speed 5
  1652. Color Grid: ๐ŸŸฆ Blue (Stat)
  1653.  
  1654. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1655. Requirements: 1 or more adjacent tiles must be activated
  1656. HP 10
  1657. HP 10
  1658. Color Grid: ๐ŸŸฆ Blue (Stat)
  1659.  
  1660. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1661. Requirements: 1 or more adjacent tiles must be activated
  1662. Defense 5
  1663. Defense 5
  1664. Color Grid: ๐ŸŸฆ Blue (Stat)
  1665.  
  1666. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1667. Requirements: 1 or more adjacent tiles must be activated
  1668. Sp. Def 5
  1669. Sp. Def 5
  1670. Color Grid: ๐ŸŸฆ Blue (Stat)
  1671.  
  1672. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1673. Requirements: 1 or more adjacent tiles must be activated
  1674. Powder Snow: Power 2
  1675. Powder Snow: Power โ†‘ 2
  1676. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1677.  
  1678. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1679. Requirements: 1 or more adjacent tiles must be activated
  1680. Powder Snow: Power 2
  1681. Powder Snow: Power โ†‘ 2
  1682. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1683.  
  1684. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1685. Requirements: 1 or more adjacent tiles must be activated
  1686. Requirements: Move level must be 2 or higher
  1687. Powder Snow: Power 2
  1688. Powder Snow: Power โ†‘ 2
  1689. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1690.  
  1691. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1692. Requirements: 1 or more adjacent tiles must be activated
  1693. Speed 5
  1694. Speed 5
  1695. Color Grid: ๐ŸŸฆ Blue (Stat)
  1696.  
  1697. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1698. Requirements: 1 or more adjacent tiles must be activated
  1699. Requirements: Move level must be 2 or higher
  1700. Powder Snow: Move Gauge Refresh 3
  1701. Move: Powder Snow Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1702. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1703.  
  1704. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1705. Requirements: 1 or more adjacent tiles must be activated
  1706. Requirements: Move level must be 3 or higher
  1707. 1st S-Move: Team Accuracy โ†“ & Evasiveness โ†“ 2
  1708. Lowers the accuracy and evasiveness of all opposing sync pairs by two stat ranks the first time the userโ€™s sync move is used each battle.
  1709. Color Grid: ๐ŸŸจ Yellow (Passive)
  1710.  
  1711. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1712. Requirements: 1 or more adjacent tiles must be activated
  1713. Requirements: Move level must be 2 or higher
  1714. First Aid 2
  1715. Restores the userโ€™s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
  1716. Color Grid: ๐ŸŸจ Yellow (Passive)
  1717.  
  1718. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1719. Requirements: 1 or more adjacent tiles must be activated
  1720. Requirements: Move level must be 3 or higher
  1721. Debut: Team 7 Stats โ†“ 1
  1722. Lowers the Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, and evasiveness of all opposing sync pairs by one stat rank the first time the user enters a battle each battle.
  1723. Color Grid: ๐ŸŸจ Yellow (Passive)
  1724.  
  1725. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1726. Requirements: 1 or more adjacent tiles must be activated
  1727. Defense 5
  1728. Defense 5
  1729. Color Grid: ๐ŸŸฆ Blue (Stat)
  1730.  
  1731. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1732. Requirements: 1 or more adjacent tiles must be activated
  1733. Sp. Def 5
  1734. Sp. Def 5
  1735. Color Grid: ๐ŸŸฆ Blue (Stat)
  1736.  
  1737. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1738. Requirements: 1 or more adjacent tiles must be activated
  1739. Blizzard of Cursed Ice: Power 2
  1740. Blizzard of Cursed Ice: Power โ†‘ 2
  1741. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1742.  
  1743. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1744. Requirements: 1 or more adjacent tiles must be activated
  1745. Requirements: Move level must be 2 or higher
  1746. Blizzard of Cursed Ice: Power 2
  1747. Blizzard of Cursed Ice: Power โ†‘ 2
  1748. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1749.  
  1750. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1751. Requirements: 1 or more adjacent tiles must be activated
  1752. Blizzard of Cursed Ice: Power 2
  1753. Blizzard of Cursed Ice: Power โ†‘ 2
  1754. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1755.  
  1756. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1757. Requirements: 1 or more adjacent tiles must be activated
  1758. Requirements: Move level must be 2 or higher
  1759. Interview Time!: MP Refresh 2
  1760. Move: Interview Time! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1761. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1762.  
  1763. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1764. Requirements: 1 or more adjacent tiles must be activated
  1765. Requirements: Move level must be 2 or higher
  1766. Interview Time!: Critical Eye 1
  1767. Move: Interview Time! Raises the userโ€™s critical-hit rate by one stat rank when its move is successful.
  1768. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1769.  
  1770. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1771. Requirements: 1 or more adjacent tiles must be activated
  1772. Requirements: Move level must be 3 or higher
  1773. Brainpower
  1774. The more the userโ€™s Sp.ย Atk is raised, the more it powers up the userโ€™s sync move.
  1775. Color Grid: ๐ŸŸจ Yellow (Passive)
  1776.  
  1777. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1778. Requirements: 1 or more adjacent tiles must be activated
  1779. Requirements: Move level must be 3 or higher
  1780. 1st S-Move: Restore B-Move MP 1
  1781. Restores one MP of the userโ€™s buddy move the first time its sync move is used each battle.
  1782. Color Grid: ๐ŸŸจ Yellow (Passive)
  1783.  
  1784. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1785. Requirements: 1 or more adjacent tiles must be activated
  1786. Sp. Atk 5
  1787. Sp. Atk 5
  1788. Color Grid: ๐ŸŸฆ Blue (Stat)
  1789.  
  1790. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1791. Requirements: 1 or more adjacent tiles must be activated
  1792. Blizzard of Cursed Ice: Power 2
  1793. Blizzard of Cursed Ice: Power โ†‘ 2
  1794. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1795.  
  1796. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1797. Requirements: 1 or more adjacent tiles must be activated
  1798. Blizzard of Cursed Ice: Power 2
  1799. Blizzard of Cursed Ice: Power โ†‘ 2
  1800. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1801.  
  1802. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1803. Requirements: 1 or more adjacent tiles must be activated
  1804. Defense 5
  1805. Defense 5
  1806. Color Grid: ๐ŸŸฆ Blue (Stat)
  1807.  
  1808. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1809. Requirements: 1 or more adjacent tiles must be activated
  1810. Requirements: Move level must be 2 or higher
  1811. Hail: MP Refresh 2
  1812. Move: Hail Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1813. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1814.  
  1815. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1816. Requirements: 1 or more adjacent tiles must be activated
  1817. Requirements: Move level must be 2 or higher
  1818. Hail: Interference Immunity
  1819. Prevents the user from flinching, becoming confused, or becoming trapped during a hailstorm.
  1820. Color Grid: ๐ŸŸจ Yellow (Passive)
  1821.  
  1822. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1823. Requirements: 1 or more adjacent tiles must be activated
  1824. Requirements: Move level must be 3 or higher
  1825. Hail Hit: Sp. Def โ†“ 9
  1826. Lowers the targetโ€™s Sp.ย Def by one stat rank when the userโ€™s attack move is successful during a hailstorm.
  1827. Color Grid: ๐ŸŸจ Yellow (Passive)
  1828.  
  1829. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1830. Requirements: 1 or more adjacent tiles must be activated
  1831. Requirements: Move level must be 2 or higher
  1832. Hail Immunity
  1833. Status conditions cannot be inflicted on the user during a hailstorm.
  1834. Color Grid: ๐ŸŸจ Yellow (Passive)
  1835.  
  1836. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1837. Requirements: 1 or more adjacent tiles must be activated
  1838. Requirements: Move level must be 3 or higher
  1839. Hail: Move: Sync Move Boost โ†‘4 9
  1840. Move: Hail Increases the userโ€™s Sync Moveย โ†‘ Next effect by four ranks when its move is successful.
  1841. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1842.  
  1843. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1844. Requirements: 1 or more adjacent tiles must be activated
  1845. HP 10
  1846. HP 10
  1847. Color Grid: ๐ŸŸฆ Blue (Stat)
  1848.  
  1849. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1850. Requirements: 1 or more adjacent tiles must be activated
  1851. Speed 5
  1852. Speed 5
  1853. Color Grid: ๐ŸŸฆ Blue (Stat)
  1854.  
  1855. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1856. Requirements: 1 or more adjacent tiles must be activated
  1857. Sp. Atk 5
  1858. Sp. Atk 5
  1859. Color Grid: ๐ŸŸฆ Blue (Stat)
  1860.  
  1861. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1862. Requirements: 1 or more adjacent tiles must be activated
  1863. Powder Snow: Power 2
  1864. Powder Snow: Power โ†‘ 2
  1865. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1866.  
  1867. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1868. Requirements: 1 or more adjacent tiles must be activated
  1869. Powder Snow: Power 2
  1870. Powder Snow: Power โ†‘ 2
  1871. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1872.  
  1873. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1874. Requirements: 1 or more adjacent tiles must be activated
  1875. Sp. Atk 5
  1876. Sp. Atk 5
  1877. Color Grid: ๐ŸŸฆ Blue (Stat)
  1878.  
  1879. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1880. Requirements: 1 or more adjacent tiles must be activated
  1881. Requirements: Move level must be 2 or higher
  1882. Sp. Def 10
  1883. Sp. Def 10
  1884. Color Grid: ๐ŸŸฆ Blue (Stat)
  1885.  
  1886. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1887. Requirements: 1 or more adjacent tiles must be activated
  1888. Requirements: Move level must be 2 or higher
  1889. Healing Hail 1
  1890. Restores the userโ€™s HP whenever its Pokรฉmon takes an action during a hailstorm.
  1891. Color Grid: ๐ŸŸจ Yellow (Passive)
  1892.  
  1893. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1894. Requirements: 1 or more adjacent tiles must be activated
  1895. Requirements: Move level must be 2 or higher
  1896. Hasty Hail 2
  1897. Quickly charges the move gauge during a hailstorm.
  1898. Color Grid: ๐ŸŸจ Yellow (Passive)
  1899.  
  1900. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1901. Requirements: 1 or more adjacent tiles must be activated
  1902. Requirements: Move level must be 3 or higher
  1903. Hail Alert 5
  1904. Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field.
  1905. Color Grid: ๐ŸŸจ Yellow (Passive)
  1906.  
  1907. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1908. Requirements: 1 or more adjacent tiles must be activated
  1909. Requirements: Move level must be 3 or higher
  1910. Hail: Team Moves โ†‘ 2
  1911. Powers up the moves of all allied sync pairs during a hailstorm.
  1912. Color Grid: ๐ŸŸจ Yellow (Passive)
  1913.  
  1914. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1915. Requirements: 1 or more adjacent tiles must be activated
  1916. Requirements: Move level must be 3 or higher
  1917. Lost Soul on a Snowy Mountain Frost Beam: Power 25
  1918. Lost Soul on a Snowy Mountain Frost Beam: Power โ†‘ 25
  1919. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1920.  
  1921. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1922. Requirements: 1 or more adjacent tiles must be activated
  1923. Requirements: Move level must be 3 or higher
  1924. Lost Soul on a Snowy Mountain Frost Beam: Power 25
  1925. Lost Soul on a Snowy Mountain Frost Beam: Power โ†‘ 25
  1926. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1927.  
  1928.  
  1929. ==============================END===================================
  1930. No. 103 Lillie & Clefairy (Femaleโ™€๏ธ)
  1931. Cell 49 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1932. Requirements: 1 or more adjacent tiles must be activated
  1933. HP 40
  1934. HP 40
  1935. Color Grid: ๐ŸŸฆ Blue (Stat)
  1936. Grid Expand Unlock: 25-10-2024 06:00:00
  1937.  
  1938. Cell 50 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1939. Requirements: 1 or more adjacent tiles must be activated
  1940. Requirements: Move level must be 2 or higher
  1941. Sentry Entry 2
  1942. Raises the userโ€™s Defense by two stat ranks when it enters a battle.
  1943. Color Grid: ๐ŸŸจ Yellow (Passive)
  1944. Grid Expand Unlock: 25-10-2024 06:00:00
  1945.  
  1946. Cell 51 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1947. Requirements: 1 or more adjacent tiles must be activated
  1948. Requirements: Move level must be 3 or higher
  1949. Wise Entry 2
  1950. Raises the userโ€™s Sp. Def by two stat ranks when it enters a battle.
  1951. Color Grid: ๐ŸŸจ Yellow (Passive)
  1952. Grid Expand Unlock: 25-10-2024 06:00:00
  1953.  
  1954. Cell 52 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1955. Requirements: 1 or more adjacent tiles must be activated
  1956. Defense 20
  1957. Defense 20
  1958. Color Grid: ๐ŸŸฆ Blue (Stat)
  1959. Grid Expand Unlock: 25-10-2024 06:00:00
  1960.  
  1961. Cell 53 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1962. Requirements: 1 or more adjacent tiles must be activated
  1963. Requirements: Move level must be 2 or higher
  1964. Quick Tempo
  1965. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  1966. Color Grid: ๐ŸŸจ Yellow (Passive)
  1967. Grid Expand Unlock: 25-10-2024 06:00:00
  1968.  
  1969. Cell 54 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1970. Requirements: 1 or more adjacent tiles must be activated
  1971. Requirements: Move level must be 3 or higher
  1972. Endurance
  1973. When the user enters battle with full HP, applies the Enduring effect to it.
  1974. Color Grid: ๐ŸŸจ Yellow (Passive)
  1975. Grid Expand Unlock: 25-10-2024 06:00:00
  1976.  
  1977.  
  1978.  
  1979.  
  1980.  
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