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- Week 1 Patch Notes
- This patch will be deployed for both clients and servers Thursday, March 30, 5PM KST/1AM PDT/8AM UTC
- Out-game
- Added Oceanian & South American servers
- Server Performance/Stability
- Resolved an issue where game server performance would degrade over time
- Resolved several server crash issues
- Client Stability
- Resolved several client crash issues
- Client Optimization
- Added View Distance setting to graphics options
- Gameplay
- Adjusted movement speed of endgame play zones
- Adjusted weapon sound volume in the lobby
- UI
- Removed crosshair while in a vehicle and not in the aiming state
- Added ability to see item durability state directly in vicinity pane
- Bug fixes
- Fixed a bug with the volume of crouch walking
- Partially addressed performance degradation when opening inventory
- Fixed a problem which would allow characters to go under the map in certain areas
- Removed the depth of field effect when spectating in team-play modes.
- Fixed a bug with the character creation system
- Fixed an issue in the REVIVE system where a player would get stuck in the revive animation when the downed player died
- Fixed a bug which would cause the PLAYERUNKNOWN hi-top trainers to render incorrectly
- Fixed a bug where a character would receive damage from vehicles while behind trees/walls
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