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Mar 29th, 2017
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  1. Week 1 Patch Notes
  2.  
  3. This patch will be deployed for both clients and servers Thursday, March 30, 5PM KST/1AM PDT/8AM UTC
  4.  
  5. Out-game
  6.  
  7. Added Oceanian & South American servers
  8.  
  9. Server Performance/Stability
  10.  
  11. Resolved an issue where game server performance would degrade over time
  12. Resolved several server crash issues
  13.  
  14. Client Stability
  15.  
  16. Resolved several client crash issues
  17.  
  18. Client Optimization
  19.  
  20. Added View Distance setting to graphics options
  21.  
  22. Gameplay
  23.  
  24. Adjusted movement speed of endgame play zones
  25. Adjusted weapon sound volume in the lobby
  26.  
  27. UI
  28.  
  29. Removed crosshair while in a vehicle and not in the aiming state
  30. Added ability to see item durability state directly in vicinity pane
  31.  
  32. Bug fixes
  33.  
  34. Fixed a bug with the volume of crouch walking
  35. Partially addressed performance degradation when opening inventory
  36. Fixed a problem which would allow characters to go under the map in certain areas
  37. Removed the depth of field effect when spectating in team-play modes.
  38. Fixed a bug with the character creation system
  39. Fixed an issue in the REVIVE system where a player would get stuck in the revive animation when the downed player died
  40. Fixed a bug which would cause the PLAYERUNKNOWN hi-top trainers to render incorrectly
  41. Fixed a bug where a character would receive damage from vehicles while behind trees/walls
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