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Jun 22nd, 2017
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C++ 0.34 KB | None | 0 0
  1.     void OnUpdate(GameObject* go, uint32 diff)
  2.     {
  3.         if (!go)
  4.         {
  5.             return;
  6.         }
  7.         if(!mInitDone)
  8.         {
  9.             GetScript()->OnInitialize(go);
  10.             GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN);
  11.             mInitDone = true;
  12.         }
  13.         GetScript()->OnUpdate(diff);
  14.     }
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