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- void OnUpdate(GameObject* go, uint32 diff)
- {
- if (!go)
- {
- return;
- }
- if(!mInitDone)
- {
- GetScript()->OnInitialize(go);
- GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN);
- mInitDone = true;
- }
- GetScript()->OnUpdate(diff);
- }
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