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- <?xml version="1.0" encoding="utf-8"?>
- <RogueConfiguration xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
- <LicenseKey>00000000-0000-0000-0000-000000000000</LicenseKey> <!-- The license key of the product from ImperialPlugins -->
- <RogueMode>PvE</RogueMode> <!-- The mode for activating Rogue. PvE means that the player has to run /rogue to enable rogue. PvP means that dealing damage to a player and setting them to a lower health than 75 will change our status to rogue. -->
- <RogueTiers>
- <RogueTier>
- <Time>60000</Time> <!-- The time that the player has to stay alive and without damaging anyone in order to clear rogue. -->
- <EffectId>30000</EffectId> <!-- The ID of the UI Effect to be displayed when the player enters this tier. -->
- <SurvivedEffectId>30007</SurvivedEffectId> <!-- The ID of the UI Effect to be displayed when the player survives this tier. -->
- <SurvivedCommandRewards> <!-- A list of commands to be ran if the player survives. {0} in this case means the rogue player. -->
- <Command>experience {0} 500</Command>
- </SurvivedCommandRewards>
- <KilledCommandRewards> <!-- A list of commands to be ran if the player gets killed. {0} in this case means whover killed the rogue player. -->
- <Command>experience {0} 1000</Command>
- </KilledCommandRewards>
- <KilledCommandPenalties> <!-- A list of commands to be ran if the player gets killed. {0} in this case means the rogue player. -->
- <Command>experience {0} -500</Command>
- </KilledCommandPenalties>
- </RogueTier>
- <RogueTier>
- <Time>120000</Time>
- <EffectId>30001</EffectId>
- <SurvivedEffectId>30008</SurvivedEffectId>
- <SurvivedCommandRewards>
- <Command>experience {0} 1000</Command>
- </SurvivedCommandRewards>
- <KilledCommandRewards>
- <Command>experience {0} 2000</Command>
- </KilledCommandRewards>
- <KilledCommandPenalties>
- <Command>experience {0} -1000</Command>
- </KilledCommandPenalties>
- </RogueTier>
- <RogueTier>
- <Time>180000</Time>
- <EffectId>30002</EffectId>
- <SurvivedEffectId>30009</SurvivedEffectId>
- <SurvivedCommandRewards>
- <Command>experience {0} 2000</Command>
- </SurvivedCommandRewards>
- <KilledCommandRewards>
- <Command>experience {0} 4000</Command>
- </KilledCommandRewards>
- <KilledCommandPenalties>
- <Command>experience {0} -2000</Command>
- </KilledCommandPenalties>
- </RogueTier>
- <RogueTier>
- <Time>240000</Time>
- <EffectId>30003</EffectId>
- <SurvivedEffectId>30010</SurvivedEffectId>
- <SurvivedCommandRewards>
- <Command>experience {0} 3000</Command>
- </SurvivedCommandRewards>
- <KilledCommandRewards>
- <Command>experience {0} 6000</Command>
- </KilledCommandRewards>
- <KilledCommandPenalties>
- <Command>experience {0} -3000</Command>
- </KilledCommandPenalties>
- </RogueTier>
- <RogueTier>
- <Time>300000</Time>
- <EffectId>30004</EffectId>
- <SurvivedEffectId>30011</SurvivedEffectId>
- <SurvivedCommandRewards>
- <Command>experience {0} 4000</Command>
- </SurvivedCommandRewards>
- <KilledCommandRewards>
- <Command>experience {0} 8000</Command>
- </KilledCommandRewards>
- <KilledCommandPenalties>
- <Command>experience {0} -4000</Command>
- </KilledCommandPenalties>
- </RogueTier>
- <RogueTier>
- <Time>360000</Time>
- <EffectId>30005</EffectId>
- <SurvivedEffectId>30012</SurvivedEffectId>
- <SurvivedCommandRewards>
- <Command>experience {0} 5000</Command>
- </SurvivedCommandRewards>
- <KilledCommandRewards>
- <Command>experience {0} 10000</Command>
- </KilledCommandRewards>
- <KilledCommandPenalties>
- <Command>experience {0} -5000</Command>
- </KilledCommandPenalties>
- </RogueTier>
- <RogueTier>
- <Time>360000</Time>
- <EffectId>30006</EffectId>
- <SurvivedEffectId>30012</SurvivedEffectId>
- <SurvivedCommandRewards>
- <Command>experience {0} 6000</Command>
- </SurvivedCommandRewards>
- <KilledCommandRewards>
- <Command>experience {0} 12000</Command>
- </KilledCommandRewards>
- <KilledCommandPenalties>
- <Command>experience {0} -6000</Command>
- </KilledCommandPenalties>
- </RogueTier>
- </RogueTiers>
- <ManhuntTiers>
- <ManhuntTier>
- <TimeToSurvive>10</TimeToSurvive> <!-- The time that the player has to stay alive near the objective landmark in order to clear manhunt. -->
- <DistanceToClear>100</DistanceToClear> <!-- The distance that the player has to stay within the objective landmark in order to clear manhunt. -->
- <EffectId>30013</EffectId> <!-- The ID of the UI Effect to be displayed when the player enters this tier. -->
- <ClearedEffectId>30020</ClearedEffectId> <!-- The ID of the UI Effect to be displayed when the player clears this tier. -->
- <SurvivedCommandRewards> <!-- A list of commands to be ran if the player survives. {0} in this case means the rogue player. -->
- <Command>experience {0} 7000</Command>
- </SurvivedCommandRewards>
- <KilledCommandRewards> <!-- A list of commands to be ran if the player gets killed. {0} in this case means whover killed the rogue player. -->
- <Command>experience {0} 14000</Command>
- </KilledCommandRewards>
- <KilledCommandPenalties> <!-- A list of commands to be ran if the player gets killed. {0} in this case means the rogue player. -->
- <Command>experience {0} -7000</Command>
- </KilledCommandPenalties>
- </ManhuntTier>
- <ManhuntTier>
- <TimeToSurvive>15</TimeToSurvive>
- <DistanceToClear>90</DistanceToClear>
- <EffectId>30014</EffectId>
- <ClearedEffectId>30021</ClearedEffectId>
- <SurvivedCommandRewards>
- <Command>experience {0} 8000</Command>
- </SurvivedCommandRewards>
- <KilledCommandRewards>
- <Command>experience {0} 16000</Command>
- </KilledCommandRewards>
- <KilledCommandPenalties>
- <Command>experience {0} -8000</Command>
- </KilledCommandPenalties>
- </ManhuntTier>
- <ManhuntTier>
- <TimeToSurvive>20</TimeToSurvive>
- <DistanceToClear>80</DistanceToClear>
- <EffectId>30015</EffectId>
- <ClearedEffectId>30022</ClearedEffectId>
- <SurvivedCommandRewards>
- <Command>experience {0} 9000</Command>
- </SurvivedCommandRewards>
- <KilledCommandRewards>
- <Command>experience {0} 18000</Command>
- </KilledCommandRewards>
- <KilledCommandPenalties>
- <Command>experience {0} -9000</Command>
- </KilledCommandPenalties>
- </ManhuntTier>
- <ManhuntTier>
- <TimeToSurvive>25</TimeToSurvive>
- <DistanceToClear>70</DistanceToClear>
- <EffectId>30016</EffectId>
- <ClearedEffectId>30023</ClearedEffectId>
- <SurvivedCommandRewards>
- <Command>experience {0} 10000</Command>
- </SurvivedCommandRewards>
- <KilledCommandRewards>
- <Command>experience {0} 20000</Command>
- </KilledCommandRewards>
- <KilledCommandPenalties>
- <Command>experience {0} -10000</Command>
- </KilledCommandPenalties>
- </ManhuntTier>
- <ManhuntTier>
- <TimeToSurvive>30</TimeToSurvive>
- <DistanceToClear>60</DistanceToClear>
- <EffectId>30017</EffectId>
- <ClearedEffectId>30024</ClearedEffectId>
- <SurvivedCommandRewards>
- <Command>experience {0} 11000</Command>
- </SurvivedCommandRewards>
- <KilledCommandRewards>
- <Command>experience {0} 22000</Command>
- </KilledCommandRewards>
- <KilledCommandPenalties>
- <Command>experience {0} -11000</Command>
- </KilledCommandPenalties>
- </ManhuntTier>
- <ManhuntTier>
- <TimeToSurvive>35</TimeToSurvive>
- <DistanceToClear>50</DistanceToClear>
- <EffectId>30018</EffectId>
- <ClearedEffectId>30025</ClearedEffectId>
- <SurvivedCommandRewards>
- <Command>experience {0} 12000</Command>
- </SurvivedCommandRewards>
- <KilledCommandRewards>
- <Command>experience {0} 24000</Command>
- </KilledCommandRewards>
- <KilledCommandPenalties>
- <Command>experience {0} -12000</Command>
- </KilledCommandPenalties>
- </ManhuntTier>
- <ManhuntTier>
- <TimeToSurvive>40</TimeToSurvive>
- <DistanceToClear>40</DistanceToClear>
- <EffectId>30019</EffectId>
- <ClearedEffectId>30025</ClearedEffectId>
- <SurvivedCommandRewards>
- <Command>experience {0} 13000</Command>
- </SurvivedCommandRewards>
- <KilledCommandRewards>
- <Command>experience {0} 26000</Command>
- </KilledCommandRewards>
- <KilledCommandPenalties>
- <Command>experience {0} -13000</Command>
- </KilledCommandPenalties>
- </ManhuntTier>
- </ManhuntTiers>
- </RogueConfiguration>
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