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Dec 8th, 2019
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <RogueConfiguration xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3.   <LicenseKey>00000000-0000-0000-0000-000000000000</LicenseKey> <!-- The license key of the product from ImperialPlugins -->
  4.   <RogueMode>PvE</RogueMode> <!-- The mode for activating Rogue. PvE means that the player has to run /rogue to enable rogue. PvP means that dealing damage to a player and setting them to a lower health than 75 will change our status to rogue. -->
  5.   <RogueTiers>
  6.     <RogueTier>
  7.       <Time>60000</Time> <!-- The time that the player has to stay alive and without damaging anyone in order to clear rogue. -->
  8.       <EffectId>30000</EffectId> <!-- The ID of the UI Effect to be displayed when the player enters this tier. -->
  9.       <SurvivedEffectId>30007</SurvivedEffectId> <!-- The ID of the UI Effect to be displayed when the player survives this tier. -->
  10.       <SurvivedCommandRewards> <!-- A list of commands to be ran if the player survives. {0} in this case means the rogue player. -->
  11.         <Command>experience {0} 500</Command>
  12.       </SurvivedCommandRewards>
  13.       <KilledCommandRewards> <!-- A list of commands to be ran if the player gets killed. {0} in this case means whover killed the rogue player. -->
  14.         <Command>experience {0} 1000</Command>
  15.       </KilledCommandRewards>
  16.       <KilledCommandPenalties> <!-- A list of commands to be ran if the player gets killed. {0} in this case means the rogue player. -->
  17.         <Command>experience {0} -500</Command>
  18.       </KilledCommandPenalties>
  19.     </RogueTier>
  20.     <RogueTier>
  21.       <Time>120000</Time>
  22.       <EffectId>30001</EffectId>
  23.       <SurvivedEffectId>30008</SurvivedEffectId>
  24.       <SurvivedCommandRewards>
  25.         <Command>experience {0} 1000</Command>
  26.       </SurvivedCommandRewards>
  27.       <KilledCommandRewards>
  28.         <Command>experience {0} 2000</Command>
  29.       </KilledCommandRewards>
  30.       <KilledCommandPenalties>
  31.         <Command>experience {0} -1000</Command>
  32.       </KilledCommandPenalties>
  33.     </RogueTier>
  34.     <RogueTier>
  35.       <Time>180000</Time>
  36.       <EffectId>30002</EffectId>
  37.       <SurvivedEffectId>30009</SurvivedEffectId>
  38.       <SurvivedCommandRewards>
  39.         <Command>experience {0} 2000</Command>
  40.       </SurvivedCommandRewards>
  41.       <KilledCommandRewards>
  42.         <Command>experience {0} 4000</Command>
  43.       </KilledCommandRewards>
  44.       <KilledCommandPenalties>
  45.         <Command>experience {0} -2000</Command>
  46.       </KilledCommandPenalties>
  47.     </RogueTier>
  48.     <RogueTier>
  49.       <Time>240000</Time>
  50.       <EffectId>30003</EffectId>
  51.       <SurvivedEffectId>30010</SurvivedEffectId>
  52.       <SurvivedCommandRewards>
  53.         <Command>experience {0} 3000</Command>
  54.       </SurvivedCommandRewards>
  55.       <KilledCommandRewards>
  56.         <Command>experience {0} 6000</Command>
  57.       </KilledCommandRewards>
  58.       <KilledCommandPenalties>
  59.         <Command>experience {0} -3000</Command>
  60.       </KilledCommandPenalties>
  61.     </RogueTier>
  62.     <RogueTier>
  63.       <Time>300000</Time>
  64.       <EffectId>30004</EffectId>
  65.       <SurvivedEffectId>30011</SurvivedEffectId>
  66.       <SurvivedCommandRewards>
  67.         <Command>experience {0} 4000</Command>
  68.       </SurvivedCommandRewards>
  69.       <KilledCommandRewards>
  70.         <Command>experience {0} 8000</Command>
  71.       </KilledCommandRewards>
  72.       <KilledCommandPenalties>
  73.         <Command>experience {0} -4000</Command>
  74.       </KilledCommandPenalties>
  75.     </RogueTier>
  76.     <RogueTier>
  77.       <Time>360000</Time>
  78.       <EffectId>30005</EffectId>
  79.       <SurvivedEffectId>30012</SurvivedEffectId>
  80.       <SurvivedCommandRewards>
  81.         <Command>experience {0} 5000</Command>
  82.       </SurvivedCommandRewards>
  83.       <KilledCommandRewards>
  84.         <Command>experience {0} 10000</Command>
  85.       </KilledCommandRewards>
  86.       <KilledCommandPenalties>
  87.         <Command>experience {0} -5000</Command>
  88.       </KilledCommandPenalties>
  89.     </RogueTier>
  90.     <RogueTier>
  91.       <Time>360000</Time>
  92.       <EffectId>30006</EffectId>
  93.       <SurvivedEffectId>30012</SurvivedEffectId>
  94.       <SurvivedCommandRewards>
  95.         <Command>experience {0} 6000</Command>
  96.       </SurvivedCommandRewards>
  97.       <KilledCommandRewards>
  98.         <Command>experience {0} 12000</Command>
  99.       </KilledCommandRewards>
  100.       <KilledCommandPenalties>
  101.         <Command>experience {0} -6000</Command>
  102.       </KilledCommandPenalties>
  103.     </RogueTier>
  104.   </RogueTiers>
  105.   <ManhuntTiers>
  106.     <ManhuntTier>
  107.       <TimeToSurvive>10</TimeToSurvive> <!-- The time that the player has to stay alive near the objective landmark in order to clear manhunt. -->
  108.       <DistanceToClear>100</DistanceToClear> <!-- The distance that the player has to stay within the objective landmark in order to clear manhunt. -->
  109.       <EffectId>30013</EffectId> <!-- The ID of the UI Effect to be displayed when the player enters this tier. -->
  110.       <ClearedEffectId>30020</ClearedEffectId> <!-- The ID of the UI Effect to be displayed when the player clears this tier. -->
  111.       <SurvivedCommandRewards> <!-- A list of commands to be ran if the player survives. {0} in this case means the rogue player. -->
  112.         <Command>experience {0} 7000</Command>
  113.       </SurvivedCommandRewards>
  114.       <KilledCommandRewards> <!-- A list of commands to be ran if the player gets killed. {0} in this case means whover killed the rogue player. -->
  115.         <Command>experience {0} 14000</Command>
  116.       </KilledCommandRewards>
  117.       <KilledCommandPenalties> <!-- A list of commands to be ran if the player gets killed. {0} in this case means the rogue player. -->
  118.         <Command>experience {0} -7000</Command>
  119.       </KilledCommandPenalties>
  120.     </ManhuntTier>
  121.     <ManhuntTier>
  122.       <TimeToSurvive>15</TimeToSurvive>
  123.       <DistanceToClear>90</DistanceToClear>
  124.       <EffectId>30014</EffectId>
  125.       <ClearedEffectId>30021</ClearedEffectId>
  126.       <SurvivedCommandRewards>
  127.         <Command>experience {0} 8000</Command>
  128.       </SurvivedCommandRewards>
  129.       <KilledCommandRewards>
  130.         <Command>experience {0} 16000</Command>
  131.       </KilledCommandRewards>
  132.       <KilledCommandPenalties>
  133.         <Command>experience {0} -8000</Command>
  134.       </KilledCommandPenalties>
  135.     </ManhuntTier>
  136.     <ManhuntTier>
  137.       <TimeToSurvive>20</TimeToSurvive>
  138.       <DistanceToClear>80</DistanceToClear>
  139.       <EffectId>30015</EffectId>
  140.       <ClearedEffectId>30022</ClearedEffectId>
  141.       <SurvivedCommandRewards>
  142.         <Command>experience {0} 9000</Command>
  143.       </SurvivedCommandRewards>
  144.       <KilledCommandRewards>
  145.         <Command>experience {0} 18000</Command>
  146.       </KilledCommandRewards>
  147.       <KilledCommandPenalties>
  148.         <Command>experience {0} -9000</Command>
  149.       </KilledCommandPenalties>
  150.     </ManhuntTier>
  151.     <ManhuntTier>
  152.       <TimeToSurvive>25</TimeToSurvive>
  153.       <DistanceToClear>70</DistanceToClear>
  154.       <EffectId>30016</EffectId>
  155.       <ClearedEffectId>30023</ClearedEffectId>
  156.       <SurvivedCommandRewards>
  157.         <Command>experience {0} 10000</Command>
  158.       </SurvivedCommandRewards>
  159.       <KilledCommandRewards>
  160.         <Command>experience {0} 20000</Command>
  161.       </KilledCommandRewards>
  162.       <KilledCommandPenalties>
  163.         <Command>experience {0} -10000</Command>
  164.       </KilledCommandPenalties>
  165.     </ManhuntTier>
  166.     <ManhuntTier>
  167.       <TimeToSurvive>30</TimeToSurvive>
  168.       <DistanceToClear>60</DistanceToClear>
  169.       <EffectId>30017</EffectId>
  170.       <ClearedEffectId>30024</ClearedEffectId>
  171.       <SurvivedCommandRewards>
  172.         <Command>experience {0} 11000</Command>
  173.       </SurvivedCommandRewards>
  174.       <KilledCommandRewards>
  175.         <Command>experience {0} 22000</Command>
  176.       </KilledCommandRewards>
  177.       <KilledCommandPenalties>
  178.         <Command>experience {0} -11000</Command>
  179.       </KilledCommandPenalties>
  180.     </ManhuntTier>
  181.     <ManhuntTier>
  182.       <TimeToSurvive>35</TimeToSurvive>
  183.       <DistanceToClear>50</DistanceToClear>
  184.       <EffectId>30018</EffectId>
  185.       <ClearedEffectId>30025</ClearedEffectId>
  186.       <SurvivedCommandRewards>
  187.         <Command>experience {0} 12000</Command>
  188.       </SurvivedCommandRewards>
  189.       <KilledCommandRewards>
  190.         <Command>experience {0} 24000</Command>
  191.       </KilledCommandRewards>
  192.       <KilledCommandPenalties>
  193.         <Command>experience {0} -12000</Command>
  194.       </KilledCommandPenalties>
  195.     </ManhuntTier>
  196.     <ManhuntTier>
  197.       <TimeToSurvive>40</TimeToSurvive>
  198.       <DistanceToClear>40</DistanceToClear>
  199.       <EffectId>30019</EffectId>
  200.       <ClearedEffectId>30025</ClearedEffectId>
  201.       <SurvivedCommandRewards>
  202.         <Command>experience {0} 13000</Command>
  203.       </SurvivedCommandRewards>
  204.       <KilledCommandRewards>
  205.         <Command>experience {0} 26000</Command>
  206.       </KilledCommandRewards>
  207.       <KilledCommandPenalties>
  208.         <Command>experience {0} -13000</Command>
  209.       </KilledCommandPenalties>
  210.     </ManhuntTier>
  211.   </ManhuntTiers>
  212. </RogueConfiguration>
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