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  1. # ---------------------------------------------- #
  2. # General Configuration #
  3. # ---------------------------------------------- #
  4. # If you are unsure of how to use this file, #
  5. # but would like to change how the plugin shows #
  6. # text, visit the BukkitDev page at: #
  7. # http://dev.bukkit.org/bukkit-plugins/skillapi/ #
  8. # and look at the default configuration section #
  9. # ---------------------------------------------- #
  10. Accounts:
  11. #
  12. # The main class group used for GUI displays
  13. main-class-group: class
  14. #
  15. # Currently disabled, ignore this
  16. one-per-class: false
  17. #
  18. # The max number of accounts a normal user can use
  19. max-accounts: 3
  20. #
  21. # The max number of accounts users can have with certain permissions
  22. # must be in the format '<permission>:<accounts>'
  23. perm-accounts:
  24. - 'skillapi.account.admin:10'
  25. #
  26. # While targeting settings aren't necessary most of the time,
  27. # they can help make running ally checks much faster if
  28. # you are able to use them.
  29. Targeting:
  30. #
  31. # Whether or not all monsters are enemies.
  32. # If you are using pets that include zombies/spiders/etc,
  33. # you shouldn't enable this.
  34. # If you want to enable it for specific worlds, list out the
  35. # worlds it should apply to in a list format such as:
  36. # monsters-enemy:
  37. # - world1
  38. # - world2
  39. monsters-enemy: false
  40. #
  41. # Whether or not all passive mobs are allies.
  42. # If there are custom passive mobs that you can fight,
  43. # you should not enable this.
  44. # If you want to enable it for specific worlds, list out the
  45. # worlds it should apply to in a list format such as:
  46. # passive-ally:
  47. # - world1
  48. # - world2
  49. passive-ally: false
  50. #
  51. # Whether or not all players are allies.
  52. # If you have any PvP, this should not be enabled.
  53. # If you want to enable it for specific worlds, list out the
  54. # worlds it should apply to in a list format such as:
  55. # player-ally:
  56. # - world1
  57. # - world2
  58. player-ally: false
  59. #
  60. Saving:
  61. #
  62. # Whether or not to auto save data periodically
  63. auto-save: false
  64. #
  65. # How often to auto-save in minutes
  66. minutes: 30
  67. #
  68. # Whether or not to use an SQL database to save
  69. sql-database: false
  70. #
  71. # Details for connecting to the database
  72. sql-details:
  73. host: localhost
  74. port: 54321
  75. database: plugins
  76. username: username
  77. password: password
  78. #
  79. Classes:
  80. #
  81. # Whether or not to use SkillAPI's health system
  82. modify-health: true
  83. #
  84. # The default health for players without a class
  85. classless-hp: 20
  86. #
  87. # Whether or not non-castable auto-leveled skills are shown
  88. show-auto-skills: false
  89. #
  90. # Whether or not attributes are enabled
  91. attributes-enabled: false
  92. #
  93. # Whether or not attributes can be refunded
  94. attributes-downgrade: false
  95. #
  96. # This casts the dynamic skill for the player when they level up,
  97. # allowing you to use dynamic mechanics for level up effects. If
  98. # there is no existing dynamic skill with the name, no effect
  99. # will be played. For level-specific effects, use the level condition.
  100. level-up-skill: 'lvlup'
  101. #
  102. Mana:
  103. #
  104. # Whether or not to use SkillAPI's mana system
  105. enabled: true
  106. #
  107. # How frequently mana is gained in seconds
  108. freq: 1
  109. #
  110. Skills:
  111. #
  112. # Whether or not players are allowed to downgrade skills
  113. allow-downgrade: true
  114. #
  115. # Whether or not messages should be shown on casting a skill
  116. show-messages: true
  117. #
  118. # The radius in which to show cast messages to nearby players
  119. message-radius: 20
  120. #
  121. # Whether or not to apply damage knockback when damage is blocked
  122. # by defensive or offesnive buffs and debuffs
  123. knockback-no-damage: false
  124. #
  125. # Blocks to ignore when using the Block mechanic in dynamic skills
  126. # End values in an * to do all materials containing the value
  127. block-filter:
  128. - 'chest'
  129. - 'ender chest'
  130. - 'trapped chest'
  131. - 'redstone*'
  132. - 'wall sign'
  133. - 'sign post'
  134. #
  135. Items:
  136. #
  137. # Whether or not to check for class, level, and attribute
  138. # requirements in an item's lore
  139. lore-requirements: false
  140. #
  141. # Whether or not to check for skill requirements
  142. # in an item's lore
  143. skill-requirements: false
  144. #
  145. # Whether or not to check for stat bonuses in an item's lore
  146. lore-attributes: false
  147. #
  148. # Whether or not to drop weapons when unable to use them
  149. drop-weapon: false
  150. #
  151. # The text used for class requirements in the lore
  152. lore-class-text: '職業制限: '
  153. #
  154. # The text used for skill requirements in lore
  155. lore-skill-text: 'Requires {skill}: '
  156. #
  157. # the text used for level requirements in the lore
  158. lore-level-text: 'レベル制限: '
  159. #
  160. # The text used for excluded classes in the lore
  161. lore-exclude-text: 'Excluded Class: '
  162. #
  163. # The text used for attribute requirements
  164. lore-attribute-text: '{attr} Req: '
  165. #
  166. # The text used for providing attributes
  167. attribute-text: '{attr}: '
  168. #
  169. # How many players to check for the requirements each tick
  170. # This should be increased on larger servers to prevent
  171. # large delays before the same player is checked again
  172. players-per-check: 1
  173. #
  174. GUI:
  175. #
  176. # Whether or not to lock the health bar to 10 hearts
  177. # This does not affect total health, only the display
  178. old-health-bar: false
  179. #
  180. # Whether or not to force SkillAPI to override
  181. # health scaling of other plugins
  182. force-scaling: false
  183. #
  184. # This is what to display using the level bar, if anything.
  185. # Options are: none, mana, level
  186. level-bar: level
  187. #
  188. # This is what to display using the food bar, if anything.
  189. # Options are: none, mana, exp
  190. food-bar: none
  191. #
  192. # Whether or not to use the action bar
  193. use-action-bar: true
  194. #
  195. # The text to display on the action bar.
  196. # Available filters:
  197. # {combo} - the player's current click combo
  198. # {class} - the player's main class name
  199. # {level} - the player's main class level
  200. # {exp} - the player's main class exp
  201. # {expReq} - the player's main class required experience
  202. # {expLeft} - the player's main class experience until the next level
  203. # {health} - the player's current health
  204. # {maxHealth} - the player's max health
  205. # {mana} - the player's current mana
  206. # {maxMana} - the player's max mana
  207. # {name} - the name of the player
  208. # {attr} - the player's attribute points
  209. # {sp} - the player's main class skill points
  210. # {value:<key>} - a skill value
  211. action-bar-text: '&e&l-&a&l[&f {class} &a&l]&e&l-&a&l[&e&lLevel {level} &a&l]&e&l-&a&l[&c&lHP {health} / {maxHealth} &a&l]&e&l-&a&l[&b&lMana {mana} / {maxMana} &a&l]&e-&e {combo}'
  212. #
  213. # Whether or not to use title messages
  214. title-enabled: false
  215. #
  216. # Duration for title messages in seconds
  217. title-duration: 3
  218. #
  219. # Fade in time for title messages in seconds
  220. title-fade-in: 0.5
  221. #
  222. # Fade out time for title messages in seconds
  223. title-fade-out: 0.5
  224. #
  225. # Messages to display using the Title bar
  226. # Second lines of messages will be displayed in the subtitle
  227. # Ones you can use include:
  228. # level_up
  229. # exp_gained
  230. # exp_lost
  231. # status
  232. title-messages:
  233. - level_up
  234. - exp_lost
  235. #
  236. # Whether or not to display class information on a scoreboard
  237. scoreboard-enabled: false
  238. #
  239. # Whether or not to add a prefix to players with their class name
  240. show-class-name: true
  241. #
  242. # Whether or not to display a player's level below their name
  243. show-class-level: true
  244. #
  245. # The text to show with the player's level when enabled.
  246. # This always appears as {level} {text}
  247. class-level-text: 'Level'
  248. #
  249. # Whether or not to use map trees instead of the regular ones
  250. # View map.yml for further customization for this option
  251. # Also add more schemes by adding folders in the "img" folder
  252. # Allow for both map skill trees and regular ones by setting
  253. # this to "partial"
  254. map-tree-enabled: false
  255. #
  256. Click Combos:
  257. #
  258. # Whether or not to use click combinations
  259. enabled: false
  260. #
  261. # Whether or not players can customize their combos
  262. allow-custom: false
  263. #
  264. # Whether or not left clicks are allowed at all
  265. use-click-left: true
  266. #
  267. # Whether or not right clicks are allowed at all
  268. use-click-right: true
  269. #
  270. # Whether or not shift clicks are allowed at all
  271. use-click-shift: false
  272. #
  273. # How many clicks are needed to perform a combo
  274. combo-size: 4
  275. #
  276. # Inactivity time in seconds before clicks for a combo are reset
  277. click-time: 1.0
  278. #
  279. Skill Bar:
  280. #
  281. # Whether or not to use skill bars
  282. enabled: false
  283. #
  284. # Whether or not to show skill cooldowns in the skill bar
  285. show-cooldown: true
  286. #
  287. # The item to use as a placeholder in the skill bar
  288. empty-icon:
  289. material: PUMPKIN_SEEDS
  290. data: 0
  291. text: '&7Unassigned'
  292. #
  293. # The default layout for skill bars
  294. # Players can customize unlocked slots
  295. layout:
  296. 1:
  297. skill: true
  298. locked: false
  299. 2:
  300. skill: true
  301. locked: false
  302. 3:
  303. skill: true
  304. locked: false
  305. 4:
  306. skill: true
  307. locked: false
  308. 5:
  309. skill: true
  310. locked: false
  311. 6:
  312. skill: false
  313. locked: false
  314. 7:
  315. skill: false
  316. locked: false
  317. 8:
  318. skill: false
  319. locked: false
  320. 9:
  321. skill: false
  322. locked: false
  323. #
  324. Experience:
  325. #
  326. # Whether or not to use vanilla exp drops for class exp
  327. # Note: any dropped exp will not count towards class exp,
  328. # only enabled sources will count. By default, this is only
  329. # mob deaths.
  330. use-exp-orbs: true
  331. #
  332. # Whether or not to prevent gaining experience from mobs
  333. # spawned via a mob spawner block
  334. block-mob-spawner: true
  335. #
  336. # Whether or not to prevent gaining experience from mobs
  337. # spawned via a mob spawn egg
  338. block-mob-egg: true
  339. #
  340. # Whether or not to prevent gaining experience while
  341. # in creative mode
  342. block-creative: true
  343. #
  344. # Whether or not to display a message when gaining experience
  345. exp-message-enabled: true
  346. #
  347. # Whether or not to display a message when gaining a level
  348. level-message-enabled: true
  349. #
  350. # Whether or not to show a message when losing exp de to dying
  351. lose-exp-message: true
  352. #
  353. # The formula used for calculating required experience
  354. # The formula is: x*lvl*lvl + y*lvl + z
  355. formula:
  356. x: 1
  357. y: 8
  358. z: 16
  359. #
  360. # Whether or not to use a custom equation
  361. use-custom: true
  362. #
  363. # The custom formula to use with 'lvl' being the current player level
  364. custom-formula: '25(1.1^(lvl-1))'
  365. #
  366. # The experience yields from each mob type
  367. # When exp orbs are enabled, these values are ignored
  368. yields:
  369. blaze: 10
  370. cavespider: 5
  371. creeper: 3
  372. elderguardian: 10
  373. enderdragon: 400
  374. enderman: 5
  375. endermite: 3
  376. ghast: 5
  377. giant: 20
  378. guardian: 10
  379. irongolem: 10
  380. magmacube: 1
  381. pigzombie: 5
  382. player: 5
  383. shulker: 5
  384. silverfish: 2
  385. skeleton: 3
  386. slime: 1
  387. spider: 3
  388. witch: 3
  389. wither: 500
  390. witherskeleton: 5
  391. zombie: 2
  392. #
  393. # How much logging to do when loading SkillAPI
  394. # When testing setting up skills/classes, increase this to 1-5
  395. Logging:
  396. #
  397. # Logs for loading attributes
  398. attribute-load: 0
  399. #
  400. # Logs for attack/defense buffs applying
  401. buff: 0
  402. #
  403. # Logs for registration of skills and classes
  404. registration: 0
  405. #
  406. # Logs for GUI updates
  407. gui: 0
  408. #
  409. # Logs for mana updates
  410. mana: 0
  411. #
  412. Worlds:
  413. #
  414. # Whether or not to enable the world restriction
  415. enable: false
  416. #
  417. # Whether or not to use the list as an enabling list
  418. # If true, only worlds in the list will let players use SkillAPI
  419. # If false, any world not in the list will let players use SkillAPI
  420. use-as-enabling: true
  421. #
  422. # The worlds to include in the enable/disable list
  423. worlds:
  424. - world
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