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Christoffer07700Extr

{[(**S H A R K L U S T E R**)]}

Aug 4th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer
  166. print("Complete! Running...")
  167.  
  168. --//====================================================\\--
  169. --|| NOW THIS IS WHAT I CALL {[(**S H A R K L U S T E R**)]}
  170. --\\====================================================//--
  171.  
  172. wait(0.2)
  173.  
  174.  
  175.  
  176. Player = game:GetService("Players").LocalPlayer
  177. PlayerGui = Player.PlayerGui
  178. Cam = workspace.CurrentCamera
  179. Backpack = Player.Backpack
  180. Character = Player.Character
  181. Humanoid = Character.Humanoid
  182. Mouse = Player:GetMouse()
  183. RootPart = Character["HumanoidRootPart"]
  184. Torso = Character["Torso"]
  185. Head = Character["Head"]
  186. RightArm = Character["Right Arm"]
  187. LeftArm = Character["Left Arm"]
  188. RightLeg = Character["Right Leg"]
  189. LeftLeg = Character["Left Leg"]
  190. RootJoint = RootPart["RootJoint"]
  191. Neck = Torso["Neck"]
  192. RightShoulder = Torso["Right Shoulder"]
  193. LeftShoulder = Torso["Left Shoulder"]
  194. RightHip = Torso["Right Hip"]
  195. LeftHip = Torso["Left Hip"]
  196. local ban = Instance.new("Sound",Character)
  197. ban.SoundId = "rbxassetid://524240084"
  198. ban.Looped = true
  199. ban.Pitch = 1
  200. ban.Volume = 5
  201. ban:Play()
  202.  
  203. IT = Instance.new
  204. CF = CFrame.new
  205. VT = Vector3.new
  206. RAD = math.rad
  207. C3 = Color3.new
  208. UD2 = UDim2.new
  209. BRICKC = BrickColor.new
  210. ANGLES = CFrame.Angles
  211. EULER = CFrame.fromEulerAnglesXYZ
  212. COS = math.cos
  213. ACOS = math.acos
  214. SIN = math.sin
  215. ASIN = math.asin
  216. ABS = math.abs
  217. MRANDOM = math.random
  218. FLOOR = math.floor
  219.  
  220. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  221. local NEWMESH = IT(MESH)
  222. if MESH == "SpecialMesh" then
  223. NEWMESH.MeshType = MESHTYPE
  224. if MESHID ~= "nil" and MESHID ~= "" then
  225. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  226. end
  227. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  228. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  229. end
  230. end
  231. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  232. NEWMESH.Scale = SCALE
  233. NEWMESH.Parent = PARENT
  234. return NEWMESH
  235. end
  236.  
  237. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  238. local NEWPART = IT("Part")
  239. NEWPART.formFactor = FORMFACTOR
  240. NEWPART.Reflectance = REFLECTANCE
  241. NEWPART.Transparency = TRANSPARENCY
  242. NEWPART.CanCollide = false
  243. NEWPART.Locked = true
  244. NEWPART.Anchored = true
  245. if ANCHOR == false then
  246. NEWPART.Anchored = false
  247. end
  248. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  249. NEWPART.Name = NAME
  250. NEWPART.Size = SIZE
  251. NEWPART.Position = Torso.Position
  252. NEWPART.Material = MATERIAL
  253. NEWPART:BreakJoints()
  254. NEWPART.Parent = PARENT
  255. return NEWPART
  256. end
  257.  
  258. function CharacterFade(COLOR,TIMER)
  259. coroutine.resume(coroutine.create(function()
  260. local FADE = IT("Model",Effects)
  261. for _, c in pairs(Character:GetChildren()) do
  262. if c.ClassName == "Part" and c ~= RootPart then
  263. local FADER = c:Clone()
  264. FADER.Color = COLOR
  265. FADER.CFrame = c.CFrame
  266. FADER.Parent = FADE
  267. FADER.Anchored = true
  268. FADER.Transparency = 0.25
  269. FADER:BreakJoints()
  270. FADER.Material = "Glass"
  271. FADER:ClearAllChildren()
  272. if FADER.Name == "Head" then
  273. FADER.Size = VT(1,1,1)
  274. end
  275. end
  276. end
  277. local TRANS = 0.75/TIMER
  278. for i = 1, TIMER do
  279. Swait()
  280. for _, c in pairs(FADE:GetChildren()) do
  281. if c.ClassName == "Part" then
  282. c.Transparency = c.Transparency + TRANS
  283. end
  284. end
  285. end
  286. FADE:remove()
  287. end))
  288. end
  289.  
  290. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  291. function WACKYEFFECT(Table)
  292. local TYPE = (Table.EffectType or "Sphere")
  293. local SIZE = (Table.Size or VT(1,1,1))
  294. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  295. local TRANSPARENCY = (Table.Transparency or 0)
  296. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  297. local CFRAME = (Table.CFrame or Torso.CFrame)
  298. local MOVEDIRECTION = (Table.MoveToPos or nil)
  299. local ROTATION1 = (Table.RotationX or 0)
  300. local ROTATION2 = (Table.RotationY or 0)
  301. local ROTATION3 = (Table.RotationZ or 0)
  302. local MATERIAL = (Table.Material or "Neon")
  303. local COLOR = (Table.Color or C3(1,1,1))
  304. local TIME = (Table.Time or 45)
  305. local SOUNDID = (Table.SoundID or nil)
  306. local SOUNDPITCH = (Table.SoundPitch or nil)
  307. local SOUNDVOLUME = (Table.SoundVolume or nil)
  308. coroutine.resume(coroutine.create(function()
  309. local PLAYSSOUND = false
  310. local SOUND = nil
  311. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  312. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  313. PLAYSSOUND = true
  314. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  315. end
  316. EFFECT.Color = COLOR
  317. local MSH = nil
  318. if TYPE == "Sphere" then
  319. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  320. elseif TYPE == "Block" then
  321. MSH = IT("BlockMesh",EFFECT)
  322. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  323. elseif TYPE == "Wave" then
  324. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  325. elseif TYPE == "Ring" then
  326. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  327. elseif TYPE == "Slash" then
  328. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  329. elseif TYPE == "Round Slash" then
  330. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  331. elseif TYPE == "Swirl" then
  332. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  333. elseif TYPE == "Skull" then
  334. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  335. elseif TYPE == "Crystal" then
  336. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  337. end
  338. if MSH ~= nil then
  339. local MOVESPEED = nil
  340. if MOVEDIRECTION ~= nil then
  341. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  342. end
  343. local GROWTH = SIZE - ENDSIZE
  344. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  345. if TYPE == "Block" then
  346. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  347. else
  348. EFFECT.CFrame = CFRAME
  349. end
  350. for LOOP = 1, TIME+1 do
  351. Swait()
  352. MSH.Scale = MSH.Scale - GROWTH/TIME
  353. if TYPE == "Wave" then
  354. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  355. end
  356. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  357. if TYPE == "Block" then
  358. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  359. else
  360. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  361. end
  362. if MOVEDIRECTION ~= nil then
  363. local ORI = EFFECT.Orientation
  364. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  365. EFFECT.Orientation = ORI
  366. end
  367. end
  368. if PLAYSSOUND == false then
  369. EFFECT:remove()
  370. else
  371. repeat Swait() until SOUND.Playing == false
  372. EFFECT:remove()
  373. end
  374. else
  375. if PLAYSSOUND == false then
  376. EFFECT:remove()
  377. else
  378. repeat Swait() until SOUND.Playing == false
  379. EFFECT:remove()
  380. end
  381. end
  382. end))
  383. end
  384.  
  385. --//=================================\\
  386. --|| CUSTOMIZATION
  387. --\\=================================//
  388.  
  389. Player_Size = 1 --Size of the player.
  390. Animation_Speed = 3
  391. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  392.  
  393. local Speed = 16
  394. local Effects2 = {}
  395.  
  396. --//=================================\\
  397. --|| END OF CUSTOMIZATION
  398. --\\=================================//
  399.  
  400. local function weldBetween(a, b)
  401. local weldd = Instance.new("ManualWeld")
  402. weldd.Part0 = a
  403. weldd.Part1 = b
  404. weldd.C0 = CFrame.new()
  405. weldd.C1 = b.CFrame:inverse() * a.CFrame
  406. weldd.Parent = a
  407. return weldd
  408. end
  409.  
  410. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  411. local acs = Instance.new("Part")
  412. acs.CanCollide = false
  413. acs.Anchored = false
  414. acs.Size = Vector3.new(0,0,0)
  415. acs.CFrame = attachmentpart.CFrame
  416. acs.Parent = Character
  417. acs.BrickColor = color
  418. local meshs = Instance.new("SpecialMesh")
  419. meshs.MeshId = mesh
  420. meshs.TextureId = texture
  421. meshs.Parent = acs
  422. meshs.Scale = scale
  423. meshs.Offset = offset
  424. weldBetween(attachmentpart,acs)
  425. end
  426.  
  427. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  428. if TYPE == "Gem" then
  429. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  430. acs.Anchored = false
  431. acs.CanCollide = false
  432. acs.CFrame = PART.CFrame
  433. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  434. weldBetween(PART,acs)
  435. elseif TYPE == "Skull" then
  436. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  437. acs.Anchored = false
  438. acs.CanCollide = false
  439. acs.CFrame = PART.CFrame
  440. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  441. weldBetween(PART,acs)
  442. elseif TYPE == "Eye" then
  443. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  444. acs.Anchored = false
  445. acs.CanCollide = false
  446. acs.CFrame = PART.CFrame
  447. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  448. weldBetween(PART,acs)
  449. end
  450. end
  451.  
  452. --//=================================\\
  453. --|| USEFUL VALUES
  454. --\\=================================//
  455.  
  456. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  457. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  458. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  459. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  460. local CHANGEDEFENSE = 0
  461. local CHANGEDAMAGE = 0
  462. local CHANGEMOVEMENT = 0
  463. local ANIM = "Idle"
  464. local ATTACK = false
  465. local EQUIPPED = false
  466. local HOLD = false
  467. local COMBO = 1
  468. local Rooted = false
  469. local SINE = 0
  470. local KEYHOLD = false
  471. local CHANGE = 2 / Animation_Speed
  472. local WALKINGANIM = false
  473. local WALK = 0
  474. local VALUE1 = false
  475. local HITFLOOR = nil
  476. local VALUE2 = false
  477. local ROBLOXIDLEANIMATION = IT("Animation")
  478. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  479. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  480. --ROBLOXIDLEANIMATION.Parent = Humanoid
  481. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  482. WEAPONGUI.Name = "Weapon GUI"
  483. local Weapon = IT("Model")
  484. Weapon.Name = "Adds"
  485. local Delete = IT("Model",Character)
  486. Delete.Name = "Banlist"
  487. local Effects = IT("Folder", Weapon)
  488. Effects.Name = "Effects"
  489. local ANIMATOR = Humanoid.Animator
  490. local ANIMATE = Character.Animate
  491. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  492. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  493. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  494. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  495. local UNANCHOR = true
  496.  
  497. local SKILLTEXTCOLOR = C3(1,0,0)
  498.  
  499. --//=================================\\
  500. --\\=================================//
  501.  
  502.  
  503. --//=================================\\
  504. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  505. --\\=================================//
  506.  
  507. ArtificialHB = Instance.new("BindableEvent", script)
  508. ArtificialHB.Name = "ArtificialHB"
  509.  
  510. script:WaitForChild("ArtificialHB")
  511.  
  512. frame = Frame_Speed
  513. tf = 0
  514. allowframeloss = false
  515. tossremainder = false
  516. lastframe = tick()
  517. script.ArtificialHB:Fire()
  518.  
  519. game:GetService("RunService").Heartbeat:connect(function(s, p)
  520. tf = tf + s
  521. if tf >= frame then
  522. if allowframeloss then
  523. script.ArtificialHB:Fire()
  524. lastframe = tick()
  525. else
  526. for i = 1, math.floor(tf / frame) do
  527. script.ArtificialHB:Fire()
  528. end
  529. lastframe = tick()
  530. end
  531. if tossremainder then
  532. tf = 0
  533. else
  534. tf = tf - frame * math.floor(tf / frame)
  535. end
  536. end
  537. end)
  538.  
  539. --//=================================\\
  540. --\\=================================//
  541.  
  542.  
  543.  
  544.  
  545.  
  546. --//=================================\\
  547. --|| SOME FUNCTIONS
  548. --\\=================================//
  549.  
  550. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  551. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  552. end
  553.  
  554. function PositiveAngle(NUMBER)
  555. if NUMBER >= 0 then
  556. NUMBER = 0
  557. end
  558. return NUMBER
  559. end
  560.  
  561. function NegativeAngle(NUMBER)
  562. if NUMBER <= 0 then
  563. NUMBER = 0
  564. end
  565. return NUMBER
  566. end
  567.  
  568. function Swait(NUMBER)
  569. if NUMBER == 0 or NUMBER == nil then
  570. ArtificialHB.Event:wait()
  571. else
  572. for i = 1, NUMBER do
  573. ArtificialHB.Event:wait()
  574. end
  575. end
  576. end
  577.  
  578. function QuaternionFromCFrame(cf)
  579. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  580. local trace = m00 + m11 + m22
  581. if trace > 0 then
  582. local s = math.sqrt(1 + trace)
  583. local recip = 0.5 / s
  584. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  585. else
  586. local i = 0
  587. if m11 > m00 then
  588. i = 1
  589. end
  590. if m22 > (i == 0 and m00 or m11) then
  591. i = 2
  592. end
  593. if i == 0 then
  594. local s = math.sqrt(m00 - m11 - m22 + 1)
  595. local recip = 0.5 / s
  596. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  597. elseif i == 1 then
  598. local s = math.sqrt(m11 - m22 - m00 + 1)
  599. local recip = 0.5 / s
  600. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  601. elseif i == 2 then
  602. local s = math.sqrt(m22 - m00 - m11 + 1)
  603. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  604. end
  605. end
  606. end
  607.  
  608. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  609. local xs, ys, zs = x + x, y + y, z + z
  610. local wx, wy, wz = w * xs, w * ys, w * zs
  611. local xx = x * xs
  612. local xy = x * ys
  613. local xz = x * zs
  614. local yy = y * ys
  615. local yz = y * zs
  616. local zz = z * zs
  617. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  618. end
  619.  
  620. function QuaternionSlerp(a, b, t)
  621. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  622. local startInterp, finishInterp;
  623. if cosTheta >= 0.0001 then
  624. if (1 - cosTheta) > 0.0001 then
  625. local theta = ACOS(cosTheta)
  626. local invSinTheta = 1 / SIN(theta)
  627. startInterp = SIN((1 - t) * theta) * invSinTheta
  628. finishInterp = SIN(t * theta) * invSinTheta
  629. else
  630. startInterp = 1 - t
  631. finishInterp = t
  632. end
  633. else
  634. if (1 + cosTheta) > 0.0001 then
  635. local theta = ACOS(-cosTheta)
  636. local invSinTheta = 1 / SIN(theta)
  637. startInterp = SIN((t - 1) * theta) * invSinTheta
  638. finishInterp = SIN(t * theta) * invSinTheta
  639. else
  640. startInterp = t - 1
  641. finishInterp = t
  642. end
  643. end
  644. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  645. end
  646.  
  647. function Clerp(a, b, t)
  648. local qa = {QuaternionFromCFrame(a)}
  649. local qb = {QuaternionFromCFrame(b)}
  650. local ax, ay, az = a.x, a.y, a.z
  651. local bx, by, bz = b.x, b.y, b.z
  652. local _t = 1 - t
  653. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  654. end
  655.  
  656. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  657. local frame = IT("Frame")
  658. frame.BackgroundTransparency = TRANSPARENCY
  659. frame.BorderSizePixel = BORDERSIZEPIXEL
  660. frame.Position = POSITION
  661. frame.Size = SIZE
  662. frame.BackgroundColor3 = COLOR
  663. frame.BorderColor3 = BORDERCOLOR
  664. frame.Name = NAME
  665. frame.Parent = PARENT
  666. return frame
  667. end
  668.  
  669. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  670. local label = IT("TextLabel")
  671. label.BackgroundTransparency = 1
  672. label.Size = UD2(1, 0, 1, 0)
  673. label.Position = UD2(0, 0, 0, 0)
  674. label.TextColor3 = TEXTCOLOR
  675. label.TextStrokeTransparency = STROKETRANSPARENCY
  676. label.TextTransparency = TRANSPARENCY
  677. label.FontSize = TEXTFONTSIZE
  678. label.Font = TEXTFONT
  679. label.BorderSizePixel = BORDERSIZEPIXEL
  680. label.TextScaled = false
  681. label.Text = TEXT
  682. label.Name = NAME
  683. label.Parent = PARENT
  684. return label
  685. end
  686.  
  687. function NoOutlines(PART)
  688. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  689. end
  690.  
  691.  
  692. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  693. local NEWWELD = IT(TYPE)
  694. NEWWELD.Part0 = PART0
  695. NEWWELD.Part1 = PART1
  696. NEWWELD.C0 = C0
  697. NEWWELD.C1 = C1
  698. NEWWELD.Parent = PARENT
  699. return NEWWELD
  700. end
  701.  
  702. local SOUND = IT("Sound",nil)
  703.  
  704. function CreateSound(ID, PARENT, VOLUME, PITCH)
  705. local NEWSOUND = nil
  706. coroutine.resume(coroutine.create(function()
  707. NEWSOUND = SOUND:Clone()
  708. NEWSOUND.Parent = PARENT
  709. NEWSOUND.Volume = VOLUME
  710. NEWSOUND.Pitch = PITCH
  711. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  712. Swait()
  713. NEWSOUND:play()
  714. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  715. end))
  716. return NEWSOUND
  717. end
  718.  
  719. function CFrameFromTopBack(at, top, back)
  720. local right = top:Cross(back)
  721. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  722. end
  723.  
  724. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  725. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  726. local mesh = IT("SpecialMesh",wave)
  727. mesh.MeshType = "FileMesh"
  728. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  729. mesh.Scale = SIZE
  730. mesh.Offset = VT(0,0,-SIZE.X/8)
  731. wave.CFrame = CFRAME
  732. coroutine.resume(coroutine.create(function(PART)
  733. for i = 1, WAIT do
  734. Swait()
  735. mesh.Scale = mesh.Scale + GROW
  736. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  737. if DOESROT == true then
  738. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  739. end
  740. wave.Transparency = wave.Transparency + (0.5/WAIT)
  741. if wave.Transparency > 0.99 then
  742. wave:remove()
  743. end
  744. end
  745. end))
  746. end
  747.  
  748. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  749. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  750. local mesh = IT("SpecialMesh",wave)
  751. mesh.MeshType = "Sphere"
  752. mesh.Scale = SIZE
  753. mesh.Offset = VT(0,0,0)
  754. wave.CFrame = CFRAME
  755. coroutine.resume(coroutine.create(function(PART)
  756. for i = 1, WAIT do
  757. Swait()
  758. mesh.Scale = mesh.Scale + GROW
  759. wave.Transparency = wave.Transparency + (1/WAIT)
  760. if wave.Transparency > 0.99 then
  761. wave:remove()
  762. end
  763. end
  764. end))
  765. end
  766.  
  767. function MakeForm(PART,TYPE)
  768. if TYPE == "Cyl" then
  769. local MSH = IT("CylinderMesh",PART)
  770. elseif TYPE == "Ball" then
  771. local MSH = IT("SpecialMesh",PART)
  772. MSH.MeshType = "Sphere"
  773. elseif TYPE == "Wedge" then
  774. local MSH = IT("SpecialMesh",PART)
  775. MSH.MeshType = "Wedge"
  776. end
  777. end
  778.  
  779. function CheckTableForString(Table, String)
  780. for i, v in pairs(Table) do
  781. if string.find(string.lower(String), string.lower(v)) then
  782. return true
  783. end
  784. end
  785. return false
  786. end
  787.  
  788. function CheckIntangible(Hit)
  789. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  790. if Hit and Hit.Parent then
  791. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  792. return true
  793. end
  794. end
  795. return false
  796. end
  797.  
  798. Debris = game:GetService("Debris")
  799.  
  800. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  801. local Direction = CFrame.new(StartPos, Vec).lookVector
  802. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  803. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  804. if RayHit and CheckIntangible(RayHit) then
  805. if DelayIfHit then
  806. wait()
  807. end
  808. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  809. end
  810. return RayHit, RayPos, RayNormal
  811. end
  812.  
  813. function turnto(position)
  814. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  815. end
  816.  
  817. --//=================================\\
  818. --|| WEAPON CREATION
  819. --\\=================================//
  820.  
  821. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  822. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(1,1,1), VT(0, 2.7, 0))
  823. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  824.  
  825. for _, c in pairs(Weapon:GetChildren()) do
  826. if c.ClassName == "Part" then
  827. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  828. end
  829. end
  830.  
  831. Weapon.Parent = Character
  832.  
  833. local SKILLTEXTCOLOR = C3(1,0,0)
  834. local SKILLFONT = "Antique"
  835. local SKILLTEXTSIZE = 6
  836.  
  837. Humanoid.Died:connect(function()
  838. ATTACK = true
  839. end)
  840. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  841. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  842. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  843. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  844.  
  845. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E + HOLD] Dash", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  846. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  847. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[CLICK + HOLD] Ban", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  848. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ban Storm", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  849.  
  850. --//=================================\\
  851. --|| DAMAGING
  852. --\\=================================//
  853.  
  854. function BAN(CHARACTER)
  855. local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  856. naeeym2.AlwaysOnTop = false
  857. naeeym2.Size = UDim2.new(5,35,2,35)
  858. naeeym2.StudsOffset = Vector3.new(0,1,0)
  859. naeeym2.Name = "BAN"
  860. local tecks2 = Instance.new("TextLabel",naeeym2)
  861. tecks2.BackgroundTransparency = 1
  862. tecks2.TextScaled = true
  863. tecks2.BorderSizePixel = 0
  864. tecks2.Text = "BANNED FROM SERVER"
  865. tecks2.Font = "Code"
  866. tecks2.TextSize = 30
  867. tecks2.TextStrokeTransparency = 1
  868. tecks2.TextColor3 = Color3.new(1,0,0)
  869. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  870. tecks2.Size = UDim2.new(1,0,0.5,0)
  871. tecks2.Parent = naeeym2
  872. local NewCharacter = IT("Model",Effects)
  873. NewCharacter.Name = "Ow im ded ;-;"
  874. for _, c in pairs(CHARACTER:GetDescendants()) do
  875. if c:IsA("BasePart") and c.Transparency == 0 then
  876. if c.Parent == CHARACTER then
  877. getbloody(c,5)
  878. end
  879. c:BreakJoints()
  880. c.Material = "Glass"
  881. c.Color = C3(0.5,0,0)
  882. c.CanCollide = true
  883. c.Transparency = 0.2
  884. if c:FindFirstChildOfClass("SpecialMesh") then
  885. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  886. end
  887. if c.Name == "Head" then
  888. c:ClearAllChildren()
  889. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  890. end
  891. if c.ClassName == "MeshPart" then
  892. c.TextureID = ""
  893. end
  894. if c:FindFirstChildOfClass("BodyPosition") then
  895. c:FindFirstChildOfClass("BodyPosition"):remove()
  896. end
  897. if c:FindFirstChildOfClass("ParticleEmitter") then
  898. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  899. end
  900. c.Parent = NewCharacter
  901. c.Name = "DeadPart"
  902. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  903. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  904. end
  905. end
  906. CHARACTER:remove()
  907. Debris:AddItem(NewCharacter,5)
  908. end
  909.  
  910. function ApplyAoE(POSITION,RANGE,BRUTAL)
  911. local CHILDREN = workspace:GetDescendants()
  912. for index, CHILD in pairs(CHILDREN) do
  913. if CHILD.ClassName == "Model" and CHILD ~= Character then
  914. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  915. if HUM then
  916. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  917. if TORSO then
  918. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  919. if BRUTAL == true then
  920. Kill(CHILD)
  921. else
  922. CHILD:BreakJoints()
  923. end
  924. end
  925. end
  926. end
  927. end
  928. end
  929. end
  930.  
  931. function BANNEAREST(POS,RANGE)
  932. for i,v in ipairs(workspace:GetChildren()) do
  933. local body = v:GetChildren()
  934. for part = 1, #body do
  935. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  936. if(body[part].Position - POS).Magnitude < RANGE then
  937. if v:FindFirstChildOfClass("Humanoid") then
  938. BAN(v)
  939. if game.Players:FindFirstChild(v.Name) then
  940. local Value = IT("BoolValue",Delete)
  941. Value.Name = v.Name
  942. end
  943. end
  944. end
  945. end
  946. end
  947. end
  948. end
  949.  
  950. local asd = Instance.new("ParticleEmitter")
  951. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  952. asd.LightEmission = .1
  953. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  954. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  955. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  956. asd.Transparency = bbb
  957. asd.Size = aaa
  958. asd.ZOffset = .9
  959. asd.Acceleration = Vector3.new(0, -15, 0)
  960. asd.LockedToPart = false
  961. asd.EmissionDirection = "Back"
  962. asd.Lifetime = NumberRange.new(1, 2)
  963. asd.Rotation = NumberRange.new(-100, 100)
  964. asd.RotSpeed = NumberRange.new(-100, 100)
  965. asd.Speed = NumberRange.new(10)
  966. asd.Enabled = false
  967. asd.VelocitySpread = 999
  968.  
  969. function getbloody(victim,amount)
  970. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  971. PART.CFrame = victim.CFrame
  972. local HITPLAYERSOUNDS = {"414517163","414517163"}
  973. Debris:AddItem(PART,5)
  974. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  975. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  976. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  977. local prtcl = asd:Clone()
  978. prtcl.Parent = PART
  979. prtcl:Emit(amount*10)
  980. end
  981.  
  982. local Particle = IT("ParticleEmitter",nil)
  983. Particle.Enabled = false
  984. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  985. Particle.LightEmission = 0.5
  986. Particle.Rate = 150
  987. Particle.ZOffset = 1
  988. Particle.Rotation = NumberRange.new(-180, 180)
  989. Particle.RotSpeed = NumberRange.new(-180, 180)
  990. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  991. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  992.  
  993. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  994. function ParticleEmitter(Table)
  995. local PRTCL = Particle:Clone()
  996. local Speed = Table.Speed or 5
  997. local Drag = Table.Drag or 0
  998. local Size1 = Table.Size1 or 1
  999. local Size2 = Table.Size2 or 5
  1000. local Lifetime1 = Table.Lifetime1 or 1
  1001. local Lifetime2 = Table.Lifetime2 or 1.5
  1002. local Parent = Table.Parent or Torso
  1003. local Emit = Table.Emit or 100
  1004. local Offset = Table.Offset or 360
  1005. local Acel = Table.Acel or VT(0,0,0)
  1006. local Enabled = Table.Enabled or false
  1007. PRTCL.Parent = Parent
  1008. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1009. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1010. PRTCL.Speed = NumberRange.new(Speed)
  1011. PRTCL.VelocitySpread = Offset
  1012. PRTCL.Drag = Drag
  1013. PRTCL.Acceleration = Acel
  1014. if Enabled == false then
  1015. PRTCL:Emit(Emit)
  1016. Debris:AddItem(PRTCL,Lifetime2)
  1017. else
  1018. PRTCL.Enabled = true
  1019. end
  1020. return PRTCL
  1021. end
  1022.  
  1023. --//=================================\\
  1024. --|| ATTACK FUNCTIONS AND STUFF
  1025. --\\=================================//
  1026.  
  1027. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1028. if FLOOR ~= nil then
  1029. coroutine.resume(coroutine.create(function()
  1030. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1031. PART.CFrame = CF(POSITION)
  1032. for i = 1, 45 do
  1033. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1034. RingPiece.Material = FLOOR.Material
  1035. RingPiece.Color = FLOOR.Color
  1036. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1037. Debris:AddItem(RingPiece,SWAIT/100)
  1038. end
  1039. PART:remove()
  1040. end))
  1041. end
  1042. end
  1043.  
  1044. function Ban()
  1045. ATTACK = true
  1046. Rooted = false
  1047. repeat
  1048. for i=0, 0.2, 0.1 / Animation_Speed do
  1049. Swait()
  1050. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  1051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1057. end
  1058. for i=0, 0.08, 0.1 / Animation_Speed do
  1059. Swait()
  1060. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1067. end
  1068. for i=0, 0.08, 0.1 / Animation_Speed do
  1069. Swait()
  1070. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1075. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1077. end
  1078. CreateSound("147722910", Effects, 10, 1)
  1079. BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  1080. if HITFLOOR ~= nil then
  1081. CreateSound("289842971", HandlePart, 10, 1)
  1082. CreateSound("289842971", HandlePart, 10, 1)
  1083. CreateSound("289842971", HandlePart, 10, 1)
  1084. CreateSound("289842971", HandlePart, 10, 1)
  1085. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  1086. end
  1087. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0))
  1088. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0))
  1089. for i=0, 0.1, 0.1 / Animation_Speed do
  1090. Swait()
  1091. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1098. end
  1099. if HOLD == true then
  1100. for i=0, 0.08, 0.1 / Animation_Speed do
  1101. Swait()
  1102. if HOLD == false then
  1103. break
  1104. end
  1105. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1106. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1112. end
  1113. end
  1114. until HOLD == false
  1115. for i=0, 1, 0.1 / Animation_Speed do
  1116. Swait()
  1117. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1118. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1122. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1124. end
  1125. for i=0, 5, 0.1 / Animation_Speed do
  1126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1127. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1128. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1129. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1130. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1131. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1133. end
  1134. ATTACK = false
  1135. Rooted = false
  1136. end
  1137.  
  1138. function BanStorm()
  1139. ATTACK = true
  1140. Rooted = false
  1141. repeat
  1142. for i=0, 0.2, 0.1 / Animation_Speed do
  1143. Swait()
  1144. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  1145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1149. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1151. end
  1152. for i=0, 0.08, 0.1 / Animation_Speed do
  1153. Swait()
  1154. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1155. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1161. end
  1162. for i=0, 0.08, 0.1 / Animation_Speed do
  1163. Swait()
  1164. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1169. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1171. end
  1172. CreateSound("147722910", Effects, 10, 1)
  1173. BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  1174. if HITFLOOR ~= nil then
  1175. CreateSound("414517163", HandlePart, 10, 1)
  1176. CreateSound("414517163", HandlePart, 10, 1)
  1177. CreateSound("414517163", HandlePart, 10, 1)
  1178. CreateSound("414517163", HandlePart, 10, 1)
  1179. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(225,0,225),35)
  1180. end
  1181. CreateWave(VT(225,0,225),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(3,3,3))
  1182. CreateWave(VT(225,0,225),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(3,3,3))
  1183. for i=0, 0.1, 0.1 / Animation_Speed do
  1184. Swait()
  1185. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1192. end
  1193. if HOLD == false then
  1194. for i=0, 0.08, 0.01 / Animation_Speed do
  1195. Swait()
  1196. if HOLD == false then
  1197. break
  1198. end
  1199. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1206. end
  1207. end
  1208. until HOLD == false
  1209. for i=0, 1, 0.1 / Animation_Speed do
  1210. Swait()
  1211. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1212. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1215. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1216. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1218. end
  1219. for i=0, 5, 0.1 / Animation_Speed do
  1220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1221. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1227. end
  1228. ATTACK = false
  1229. Rooted = false
  1230. end
  1231.  
  1232. function Dash()
  1233. ATTACK = true
  1234. Rooted = true
  1235. local SOUND = CreateSound(0, Torso, 1, 1, true)
  1236. local LOOP = 0
  1237. repeat
  1238. LOOP = LOOP + 1
  1239. Swait()
  1240. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace)
  1241. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character)
  1242. if HITFLOOR then
  1243. CharacterFade(C3(0.5,0,0),35)
  1244. HITPOS = HITPOS + VT(0,3.5,0)
  1245. local POS = RootPart.Position
  1246. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1247. RootPart.Velocity = VT(0,0,0)
  1248. RootPart.RotVelocity = VT(0,0,0)
  1249. end
  1250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
  1251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1254. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256. until KEYHOLD == false
  1257. coroutine.resume(coroutine.create(function()
  1258. for i = 1, 20 do
  1259. Swait()
  1260. SOUND.Volume = SOUND.Volume - 1/20
  1261. end
  1262. SOUND:remove()
  1263. end))
  1264. if LOOP > 50 then
  1265. CreateSound(0,Torso,5,MRANDOM(8,13)/10,false)
  1266. for i = 1, 100 do
  1267. Swait()
  1268. RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3)
  1269. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1270. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1275. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1277. end
  1278. end
  1279. ATTACK = false
  1280. Rooted = false
  1281. end
  1282.  
  1283. --//=================================\\
  1284. --|| ASSIGN THINGS TO KEYS
  1285. --\\=================================//
  1286.  
  1287. function MouseDown(Mouse)
  1288. HOLD = true
  1289. if ATTACK == false then
  1290. Ban()
  1291. end
  1292. end
  1293.  
  1294. function MouseUp(Mouse)
  1295. HOLD = false
  1296. end
  1297.  
  1298. function KeyDown(Key)
  1299. KEYHOLD = true
  1300. if Key == "q" and ATTACK == false then
  1301. local pos = RootPart.Position
  1302. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  1303. CreateSound("769380905", Torso, 10, 1)
  1304. end
  1305.  
  1306. if Key == "x" then
  1307. BanStorm()
  1308. end
  1309.  
  1310. if Key == "e" then
  1311. Dash()
  1312. end
  1313. end
  1314.  
  1315. function KeyUp(Key)
  1316. KEYHOLD = false
  1317. end
  1318.  
  1319. Mouse.Button1Down:connect(function(NEWKEY)
  1320. MouseDown(NEWKEY)
  1321. end)
  1322. Mouse.Button1Up:connect(function(NEWKEY)
  1323. MouseUp(NEWKEY)
  1324. end)
  1325. Mouse.KeyDown:connect(function(NEWKEY)
  1326. KeyDown(NEWKEY)
  1327. end)
  1328. Mouse.KeyUp:connect(function(NEWKEY)
  1329. KeyUp(NEWKEY)
  1330. end)
  1331.  
  1332. --//=================================\\
  1333. --\\=================================//
  1334.  
  1335.  
  1336. function unanchor()
  1337. if UNANCHOR == true then
  1338. g = Character:GetChildren()
  1339. for i = 1, #g do
  1340. if g[i].ClassName == "Part" then
  1341. g[i].Anchored = false
  1342. end
  1343. end
  1344. end
  1345. end
  1346.  
  1347.  
  1348. --//=================================\\
  1349. --|| WRAP THE WHOLE SCRIPT UP
  1350. --\\=================================//
  1351.  
  1352. Humanoid.Changed:connect(function(Jump)
  1353. if Jump == "Jump" and (Disable_Jump == true) then
  1354. Humanoid.Jump = false
  1355. end
  1356. end)
  1357.  
  1358. Speed = 23
  1359.  
  1360. while true do
  1361. Swait()
  1362. ANIMATE.Parent = nil
  1363. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1364. IDLEANIMATION:Play()
  1365. SINE = SINE + CHANGE
  1366. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1367. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1368. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1369. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1370. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1371. if ATTACK == false then
  1372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1373. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1374. end
  1375. if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  1376. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1377. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1378. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1379. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1380. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  1381. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1382. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1383. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1384. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1385. end
  1386. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1387. ANIM = "Jump"
  1388. if ATTACK == false then
  1389. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1390. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1394. end
  1395. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1396. ANIM = "Fall"
  1397. if ATTACK == false then
  1398. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1403. end
  1404. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1405. ANIM = "Idle"
  1406. if ATTACK == false then
  1407. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1412. end
  1413. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1414. ANIM = "Walk"
  1415. WALK = WALK + 1 / Animation_Speed
  1416. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1417. WALK = 0
  1418. if WALKINGANIM == true then
  1419. WALKINGANIM = false
  1420. elseif WALKINGANIM == false then
  1421. WALKINGANIM = true
  1422. end
  1423. end
  1424. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1425. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1426. if ATTACK == false then
  1427. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1430. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1432. end
  1433. end
  1434. unanchor()
  1435. Humanoid.MaxHealth = "inf"
  1436. Humanoid.Health = "inf"
  1437. if Rooted == false then
  1438. Disable_Jump = false
  1439. Humanoid.WalkSpeed = Speed
  1440. elseif Rooted == true then
  1441. Disable_Jump = true
  1442. Humanoid.WalkSpeed = 0
  1443. end
  1444. local MATHS = {"0","1"}
  1445. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1446. Humanoid.PlatformStand = false
  1447. local GAME = game.Players:GetChildren()
  1448. for PLAYER = 1, #GAME do
  1449. local PLAY = GAME[PLAYER]
  1450. if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  1451. PLAY.Character:remove()
  1452. end
  1453. end
  1454. end
  1455.  
  1456. --//=================================\\
  1457. --\\=================================//
  1458.  
  1459.  
  1460.  
  1461.  
  1462.  
  1463. --//====================================================\\--
  1464. --|| END OF SCRIPT
  1465. --\\====================================================//--
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