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  1. Log file open, 04/01/15 16:38:14
  2. LogInit:Display: Running engine for game: Aircraft
  3. LogInit: Version: 4.7.3-2479750+++depot+UE4-Releases+4.7
  4. LogInit: API Version: 2455222
  5. LogInit: Compiled (64-bit): Mar 15 2015 23:20:45
  6. LogInit: Compiled with Visual C++: 18.00.21005.01
  7. LogInit: Build Configuration: Development
  8. LogInit: Branch Name: ++depot+UE4-Releases+4.7
  9. LogInit: Command line:
  10. LogInit: Base directory: C:/Program Files/Epic Games/4.7/Engine/Binaries/Win64/
  11. LogInit: Rocket: 1
  12. [2015.04.01-14.38.14:727][ 0]LogTaskGraph: Started task graph with 3 named threads and 5 total threads.
  13. [2015.04.01-14.38.14:807][ 0]LogOnline:Display: STEAM: Loading Steam SDK 1.30
  14. [2015.04.01-14.38.14:808][ 0]LogOnline:Warning: STEAM: Steam API disabled!
  15. [2015.04.01-14.38.14:808][ 0]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
  16. [2015.04.01-14.38.14:808][ 0]LogOnline:Warning: Unable to create OnlineSubsystem module Steam
  17. [2015.04.01-14.38.14:808][ 0]LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface
  18. [2015.04.01-14.38.14:856][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  19. [2015.04.01-14.38.14:876][ 0]LogVoice:Warning: Failed to initialize voice interface
  20. [2015.04.01-14.38.14:893][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  21. [2015.04.01-14.38.14:909][ 0]LogInit: Object subsystem initialized
  22. [2015.04.01-14.38.14:912][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
  23. [2015.04.01-14.38.14:912][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/draž/Documents/Unreal Projects/Aircraft/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  24. [2015.04.01-14.38.14:912][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
  25. [2015.04.01-14.38.14:912][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/draž/Documents/Unreal Projects/Aircraft/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  26. [2015.04.01-14.38.14:912][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
  27. [2015.04.01-14.38.14:912][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/draž/Documents/Unreal Projects/Aircraft/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  28. [2015.04.01-14.38.14:913][ 0]LogInit: Selected Device Profile: [Windows]
  29. [2015.04.01-14.38.14:913][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  30. [2015.04.01-14.38.14:922][ 0]LogInit: Computer: DRAZ-PC
  31. [2015.04.01-14.38.14:922][ 0]LogInit: User: draž
  32. [2015.04.01-14.38.14:922][ 0]LogInit: CPU Page size=4096, Cores=3
  33. [2015.04.01-14.38.14:922][ 0]LogInit: High frequency timer resolution =2.747119 MHz
  34. [2015.04.01-14.38.14:922][ 0]LogMemory: Memory total: Physical=6.0GB (6GB approx) Virtual=8192.0GB
  35. [2015.04.01-14.38.14:922][ 0]LogMemory: Platform Memory Stats for Windows
  36. [2015.04.01-14.38.14:923][ 0]LogMemory: Process Physical Memory: 48.41 MB used, 48.41 MB peak
  37. [2015.04.01-14.38.14:923][ 0]LogMemory: Process Virtual Memory: 25.51 MB used, 25.51 MB peak
  38. [2015.04.01-14.38.14:923][ 0]LogMemory: Physical Memory: 3728.13 MB used, 6143.55 MB total
  39. [2015.04.01-14.38.14:923][ 0]LogMemory: Virtual Memory: 286.04 MB used, 8388608.00 MB total
  40. [2015.04.01-14.38.14:949][ 0]LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon R9 200 Series (Feature Level 11_0)
  41. [2015.04.01-14.38.14:949][ 0]LogD3D11RHI: Adapter has 2029MB of dedicated video memory, 0MB of dedicated system memory, and 2815MB of shared system memory, 1 output[s]
  42. [2015.04.01-14.38.14:949][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  43. [2015.04.01-14.38.14:956][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  44. [2015.04.01-14.38.14:963][ 0]LogD3D11RHI: Async texture creation disabled: no driver support
  45. [2015.04.01-14.38.15:018][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
  46. [2015.04.01-14.38.15:110][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
  47. Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
  48. Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
  49. [2015.04.01-14.38.15:110][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
  50. Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...)
  51. Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
  52. [2015.04.01-14.38.15:247][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  53. [2015.04.01-14.38.18:724][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  54. [2015.04.01-14.38.19:451][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  55. [2015.04.01-14.38.19:543][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  56. [2015.04.01-14.38.19:636][ 0]LogDerivedDataCache: Loaded boot cache 0.09s 40MB C:/Users/draž/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
  57. [2015.04.01-14.38.19:636][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/draž/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
  58. [2015.04.01-14.38.19:636][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/draž/Documents/Unreal Projects/Aircraft/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  59. [2015.04.01-14.38.19:636][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  60. [2015.04.01-14.38.19:802][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  61. [2015.04.01-14.38.19:814][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/draž/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  62. [2015.04.01-14.38.20:294][ 0]LogMeshUtilities: No automatic mesh reduction module available
  63. [2015.04.01-14.38.20:294][ 0]LogMeshUtilities: No automatic mesh merging module available
  64. [2015.04.01-14.38.20:951][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
  65. [2015.04.01-14.38.22:024][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  66. [2015.04.01-14.38.22:387][ 0]SourceControl: Info Source control is disabled
  67. [2015.04.01-14.38.22:387][ 0]SourceControl: Info Source control is disabled
  68. [2015.04.01-14.38.22:388][ 0]SourceControl: Info Source control is disabled
  69. [2015.04.01-14.38.22:388][ 0]LogSourceControl: RunCommandInternalRaw: 'git version'
  70. [2015.04.01-14.38.22:388][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
  71. [2015.04.01-14.38.22:401][ 0]SourceControl: Info Source control is disabled
  72. [2015.04.01-14.38.22:668][ 0]LogObj: 24238 objects as part of root set at end of initial load.
  73. [2015.04.01-14.38.22:668][ 0]LogUObjectAllocator: 5352288 out of 0 bytes used by permanent object pool.
  74. [2015.04.01-14.38.22:793][ 0]LogEngine: Initializing Engine...
  75. [2015.04.01-14.38.25:109][ 0]LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  76. [2015.04.01-14.38.25:141][ 0]LogInit: FAudioDevice initialized.
  77. [2015.04.01-14.38.25:199][ 0]LogAIModule: Creating AISystem for world NewWorld
  78. [2015.04.01-14.38.25:244][ 0]LogDerivedDataCache: Saved boot cache 0.04s 40MB C:/Users/draž/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
  79. [2015.04.01-14.38.25:261][ 0]LogInit: Texture streaming: Enabled
  80. [2015.04.01-14.38.25:406][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
  81. [2015.04.01-14.38.25:406][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.3-2479750+++depot+UE4-Releases+4.7
  82. [2015.04.01-14.38.25:406][ 0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.3-2479750+++depot+UE4-Releases+4.7
  83. [2015.04.01-14.38.25:406][ 0]LogAnalytics: SetUserId 4476d95b44bd05a486cd9b883cd9cc34|44da3c18cf514f5daab1a66266c30656|33d4da3a-d462-4374-af42-2793ebca47df
  84. [2015.04.01-14.38.25:406][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
  85. [2015.04.01-14.38.25:434][ 0]LogInit: Transaction tracking system initialized
  86. [2015.04.01-14.38.25:679][ 0]BlueprintLog: New page: Editor Load
  87. [2015.04.01-14.38.25:724][ 0]LogAssetRegistry: FAssetRegistry took 0.0101 seconds to start up
  88. [2015.04.01-14.38.25:725][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
  89. [2015.04.01-14.38.26:493][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  90. [2015.04.01-14.38.27:000][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  91. [2015.04.01-14.38.27:319][ 0]LogLinker:Warning: Can't find file '/Game/FirstPersonBP/FirstPersonOverview'
  92. [2015.04.01-14.38.27:319][ 0]LogLinker:Warning: Can't find file '/Game/FirstPersonBP/FirstPersonOverview'
  93. [2015.04.01-14.38.27:319][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class /Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C'
  94. [2015.04.01-14.38.27:365][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
  95. [2015.04.01-14.38.27:365][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
  96. [2015.04.01-14.38.27:372][ 0]LogConsoleResponse:Display:
  97. [2015.04.01-14.38.27:560][ 0]LogCook:Display: Done creating registry. It took 0.00s.
  98. [2015.04.01-14.38.27:762][ 0]SourceControl: Info Source control is disabled
  99. [2015.04.01-14.38.27:762][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/draž/Documents/Unreal Projects/Aircraft/Content/Fps.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  100. [2015.04.01-14.38.27:763][ 0]LightingResults: New page: Lighting Build
  101. [2015.04.01-14.38.27:780][ 0]MapCheck: New page: Map Check
  102. [2015.04.01-14.38.27:780][ 0]LightingResults: New page: Lighting Build
  103. [2015.04.01-14.38.27:795][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001350FB00
  104. [2015.04.01-14.38.29:488][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  105. [2015.04.01-14.38.29:524][ 0]LogAIModule: Creating AISystem for world Fps
  106. [2015.04.01-14.38.29:524][ 0]Cmd: MAP CHECKDEP
  107. [2015.04.01-14.38.29:525][ 0]MapCheck: New page: Fps - Apr 1, 2015, 6:38:29 PM
  108. [2015.04.01-14.38.29:635][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 110.055ms to complete.
  109. [2015.04.01-14.38.29:635][ 0]LogFileHelpers: Loading map 'Fps' took 1.873
  110. [2015.04.01-14.38.29:807][ 0]LogCollectionManager: Loaded 0 collections in 0.003559 seconds
  111. [2015.04.01-14.38.29:830][ 0]LogContentBrowser: Native class hierarchy populated in 0.0235 seconds. Added 1698 classes and 263 folders.
  112. [2015.04.01-14.38.29:983][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0028 seconds. Added 1 classes and 2 folders.
  113. [2015.04.01-14.38.30:101][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  114. [2015.04.01-14.38.30:103][ 0]LogSlate:Warning: Failed to load font data from 'Veranda'
  115. [2015.04.01-14.38.30:111][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  116. [2015.04.01-14.38.30:137][ 0]LogLoad: Full Startup: 17.55 seconds (BP compile: 0.48 seconds)
  117. [2015.04.01-14.38.30:153][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Models'
  118. [2015.04.01-14.38.30:379][ 0]LogRenderer:Warning: Reallocating scene render targets to support 32x32 (Frame:2).
  119. [2015.04.01-14.38.30:586][ 0]LogRenderer:Warning: Reallocating scene render targets to support 904x744 (Frame:6).
  120. [2015.04.01-14.38.30:594][ 0]LogStaticMesh: Allocated 260x64x64 distance field atlas = 2.0Mb
  121. [2015.04.01-14.38.34:265][ 10]LogAssetRegistry: Asset discovery search completed in 8.5511 seconds
  122. [2015.04.01-14.45.51:490][535]LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere)
  123. [2015.04.01-14.45.52:292][564]LogPlayLevel: PIE: No blueprints needed recompiling
  124. [2015.04.01-14.45.52:324][564]PIE: New page: PIE session: Fps (Apr 1, 2015, 6:45:52 PM)
  125. [2015.04.01-14.45.52:330][564]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005345s)
  126. [2015.04.01-14.45.52:332][564]LogPlayLevel: PIE: World Init took: (0.002173s)
  127. [2015.04.01-14.45.52:333][564]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Fps.Fps to /Game/UEDPIE_1_Fps.Fps (0.007816s)
  128. [2015.04.01-14.45.52:437][564]LogWorld: Game class is 'AircraftMode_C'
  129. [2015.04.01-14.45.52:441][564]LogAIModule: Creating AISystem for world Fps
  130. [2015.04.01-14.45.52:445][564]LogWorld: Bringing World /Game/UEDPIE_1_Fps.Fps up for play (max tick rate 0) at 2015.04.01-16.45.52
  131. [2015.04.01-14.45.52:446][564]LogWorld: Bringing up level for play took: 0.004252
  132. [2015.04.01-14.45.52:457][564]LogVoice:Warning: Failed to initialize voice interface
  133. [2015.04.01-14.45.52:461][564]LogInit: WinSock: Socket queue 131072 / 131072
  134. [2015.04.01-14.45.54:711][564]LogSockets:Warning: Unhandled getaddrinfo() socket error! Code: 11004
  135. [2015.04.01-14.45.54:711][564]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
  136. [2015.04.01-14.45.54:711][564]LogCrashTracker:
  137.  
  138.  
  139. [2015.04.01-14.46.09:142][564]LogCrashTracker:
  140.  
  141.  
  142. [2015.04.01-14.46.09:143][564]LogWindows: === Critical error: ===
  143. Assertion failed: 0 [File:d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\sockets\private\bsdsockets\SocketSubsystemBSDPrivate.h] [Line: 94]
  144.  
  145.  
  146.  
  147. KERNELBASE.dll!UnknownFunction (0x000007fefd46940d) + 0 bytes [UnknownFile:0]
  148. UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007feed0a8014) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
  149. UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x000007feecf27818) + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
  150. UE4Editor-Core.dll!FDebug::AssertFailed() (0x000007feecf08b17) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
  151. UE4Editor-Sockets.dll!FSocketSubsystemBSDCommon::TranslateGAIErrorCode() (0x000007feee8b7fa8) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\sockets\private\bsdsockets\socketsubsystembsdprivate.h:99]
  152. UE4Editor-Sockets.dll!FSocketSubsystemBSD::GetHostByName() (0x000007feee8b02e0) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\sockets\private\bsdsockets\socketsubsystembsd.cpp:69]
  153. UE4Editor-Sockets.dll!ISocketSubsystem::GetLocalHostAddr() (0x000007feee8b11af) + 51 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\sockets\private\socketsubsystem.cpp:310]
  154. UE4Editor-Sockets.dll!ISocketSubsystem::GetLocalBindAddr() (0x000007feee8b0dbc) + 14 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\sockets\private\socketsubsystem.cpp:253]
  155. UE4Editor-OnlineSubsystemUtils.dll!UIpNetDriver::InitBase() (0x000007fee2ee0390) + 22 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:109]
  156. UE4Editor-OnlineSubsystemUtils.dll!UIpNetDriver::InitListen() (0x000007fee2ee0db0) + 34 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:152]
  157. UE4Editor-Engine.dll!UWorld::Listen() (0x000007feeaed6e90) + 32 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\world.cpp:3927]
  158. UE4Editor-Engine.dll!UGameInstance::StartPIEGameInstance() (0x000007feea890921) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\gameinstance.cpp:218]
  159. UE4Editor-UnrealEd.dll!UEditorEngine::CreatePIEGameInstance() (0x000007fee8320964) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\playlevel.cpp:2861]
  160. UE4Editor-UnrealEd.dll!UEditorEngine::SpawnIntraProcessPIEWorlds() (0x000007fee83847fb) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\playlevel.cpp:2274]
  161. UE4Editor-UnrealEd.dll!UEditorEngine::PlayInEditor() (0x000007fee8369322) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\playlevel.cpp:2227]
  162. UE4Editor-UnrealEd.dll!UEditorEngine::StartQueuedPlayMapRequest() (0x000007fee8384cd3) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\playlevel.cpp:974]
  163. UE4Editor-UnrealEd.dll!UEditorEngine::Tick() (0x000007fee80bdd24) + 13 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:1226]
  164. UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() (0x000007fee8578186) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:347]
  165. UE4Editor.exe!FEngineLoop::Tick() (0x0000000140010263) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
  166. UE4Editor.exe!GuardedMain() (0x000000014000267c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
  167. UE4Editor.exe!GuardedMainWrapper() (0x00000001400026ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  168. UE4Editor.exe!WinMain() (0x0000000140012219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
  169. UE4Editor.exe!__tmainCRTStartup() (0x0000000140013159) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  170. kernel32.dll!UnknownFunction (0x00000000773559ed) + 0 bytes [UnknownFile:0]
  171. ntdll.dll!UnknownFunction (0x000000007758c541) + 0 bytes [UnknownFile:0]
  172. ntdll.dll!UnknownFunction (0x000000007758c541) + 0 bytes [UnknownFile:0]
  173.  
  174.  
  175. [2015.04.01-14.46.09:343][564]LogExit: Executing StaticShutdownAfterError
  176. [2015.04.01-14.46.09:479][564]LogWindows: FPlatformMisc::RequestExit(1)
  177. [2015.04.01-14.46.09:479][564]Log file closed, 04/01/15 16:46:09
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