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Roblox Ruin IV (Lua) (Updated)

Jan 10th, 2018
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  1. --[[  -Ruin IV
  2.     -By makhail07.
  3.     -Discord: Superthumb#2958
  4.               __- -__
  5.               --_M_--
  6.    
  7.     Nebula Will finish the rest i'm done with this script ¯\_(ツ)_/¯
  8. --]]
  9.  
  10. print'By makhail07'
  11. print'Gauntlet by NoobyGames12'
  12.  
  13.  
  14.  
  15.  
  16.  
  17.  
  18.  
  19.  
  20.  
  21. function clerp(c1,c2,al)
  22.     local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  23.     local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  24.     for i,v in pairs(com1) do
  25.         com1[i] = v+(com2[i]-v)*al
  26.     end
  27.     return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  28. end
  29. Personality = "HOLY SHIT ANOTHER RUIN AAAAAAAAAAAAAAAA"
  30. vt = Vector3.new
  31. Effects = { }
  32. bc = BrickColor.new
  33. plr = game:service'Players'.LocalPlayer
  34. char = plr.Character
  35. Player = game.Players.LocalPlayer
  36. Character = Player.Character
  37. mouse = plr:GetMouse()
  38. humanoid = char:findFirstChild("Humanoid")
  39. torso = char:findFirstChild("Torso")
  40. if torso == nil then
  41. print'no r15 skr0d xd'
  42. end
  43. head = char.Head
  44. Head = char.Head
  45. ra = char:findFirstChild("Right Arm")
  46. la = char:findFirstChild("Left Arm")
  47. rl = char:findFirstChild("Right Leg")
  48. ll = char:findFirstChild("Left Leg")
  49. rs = torso:findFirstChild("Right Shoulder")
  50. ls = torso:findFirstChild("Left Shoulder")
  51. rh = torso:findFirstChild("Right Hip")
  52. lh = torso:findFirstChild("Left Hip")
  53. neck = torso:findFirstChild("Neck")
  54. rss = game:GetService("RunService").RenderStepped
  55. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  56. RootPart = Character.HumanoidRootPart
  57. RootJoint = RootPart.RootJoint
  58. anim = char:findFirstChild("Animate")
  59. root = char.HumanoidRootPart
  60. rootpart = char:findFirstChild("HumanoidRootPart")
  61. RootPart = char:findFirstChild("HumanoidRootPart")
  62. attack = false
  63. drinks = 0
  64. local RbxUtility = LoadLibrary("RbxUtility")
  65. local Create = RbxUtility.Create
  66. Rmode = "1"
  67. local maincolor = torso.BrickColor
  68. local maincolor2 = BrickColor.new("Really black")
  69.  
  70.  
  71. New = function(Object, Parent, Name, Data)
  72.     local Object = Instance.new(Object)
  73.     for Index, Value in pairs(Data or {}) do
  74.         Object[Index] = Value
  75.     end
  76.     Object.Parent = Parent
  77.     Object.Name = Name
  78.     return Object
  79. end
  80.  
  81. function newPart(Parent, brickcolor, transparency, anchored, cancollide, size, name)
  82.   local fp = Instance.new("Part")
  83.   fp.Parent = Parent
  84.   fp.Transparency = transparency
  85.   fp.Anchored = anchored
  86.   fp.CanCollide = cancollide
  87.   fp.Locked = true
  88.   fp.BrickColor = brickcolor
  89.   fp.Name = name
  90.   fp.Size = size
  91.   fp.Position = torso.Position
  92.   NoOutline(fp)
  93.   fp.Material = "SmoothPlastic"
  94.   fp:BreakJoints()
  95.   return fp
  96. end
  97. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  98.   local mesh = Instance.new(Mesh)
  99.   mesh.Parent = part
  100.   if Mesh == "SpecialMesh" then
  101.     mesh.MeshType = meshtype
  102.     if meshid then
  103.       mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  104.     end
  105.   end
  106.   if offset then
  107.     mesh.Offset = offset
  108.   end
  109.   mesh.Scale = scale
  110.   return mesh
  111. end
  112. function weld(parent, part0, part1, c0)
  113.   local weld = Instance.new("Weld")
  114.   weld.Parent = parent
  115.   weld.Part0 = part0
  116.   weld.Part1 = part1
  117.   weld.C0 = c0
  118.   return weld
  119. end
  120. function weld5(part0, part1, c0, c1)
  121.     weeld=Instance.new("Weld", part0)
  122.     weeld.Part0=part0
  123.     weeld.Part1=part1
  124.     weeld.C0=c0
  125.     weeld.C1=c1
  126.     return weeld
  127. end
  128. function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  129. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  130. end
  131.  
  132. function swait(num)
  133. if num==0 or num==nil then
  134. game:service'RunService'.Stepped:wait(0)
  135. else
  136. for i=0,num do
  137. game:service'RunService'.Stepped:wait(0)
  138. end
  139. end
  140. end
  141. function thread(f)
  142.   coroutine.resume(coroutine.create(f))
  143. end
  144.  
  145.  
  146.  
  147.  
  148.  
  149.  
  150.  
  151.  
  152.  
  153.  
  154.  
  155.  
  156. --Very important stuff--
  157. Player=game:GetService("Players").LocalPlayer
  158. Character=Player.Character
  159. PlayerGui=Player.PlayerGui
  160. Backpack=Player.Backpack
  161. Torso=Character.Torso
  162. Head=Character.Head
  163. Humanoid=Character.Humanoid
  164. m=Instance.new('Model',Character)
  165. LeftArm=Character["Left Arm"]
  166. LeftLeg=Character["Left Leg"]
  167. RightArm=Character["Right Arm"]
  168. RightLeg=Character["Right Leg"]
  169. LS=Torso["Left Shoulder"]
  170. LH=Torso["Left Hip"]
  171. RS=Torso["Right Shoulder"]
  172. RH=Torso["Right Hip"]
  173. Face = Head.face
  174. Neck=Torso.Neck
  175. it=Instance.new
  176. attacktype=1
  177. vt=Vector3.new
  178. cf=CFrame.new
  179. euler=CFrame.fromEulerAnglesXYZ
  180. angles=CFrame.Angles
  181. cloaked=false
  182. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  183. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  184. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  185. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  186. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  187. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  188. RootPart=Character.HumanoidRootPart
  189. RootJoint=RootPart.RootJoint
  190. RootCF=euler(-1.57,0,3.14)
  191. attack = false
  192. attackdebounce = false
  193. deb=false
  194. equipped=true
  195. hand=false
  196. MMouse=nil
  197. combo=0
  198. mana=0
  199. trispeed=.2
  200. attackmode=false
  201. local idle=0
  202. local Anim="Idle"
  203. local gun=false
  204. local shoot=false
  205. local sine = 0
  206. local change = 1
  207. player=nil
  208.  
  209. mouse=Player:GetMouse()
  210. --save shoulders
  211. RSH, LSH=nil, nil
  212. --welds
  213. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  214. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  215. LH=Torso["Left Hip"]
  216. RH=Torso["Right Hip"]
  217. TorsoColor=Torso.BrickColor
  218. function NoOutline(Part)
  219. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  220. end
  221. player=Player
  222. ch=Character
  223. RSH=ch.Torso["Right Shoulder"]
  224. LSH=ch.Torso["Left Shoulder"]
  225. --
  226. RSH.Parent=nil
  227. LSH.Parent=nil
  228. --
  229. RW.Name="Right Shoulder"
  230. RW.Part0=ch.Torso
  231. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  232. RW.C1=cf(0, 0.5, 0)
  233. RW.Part1=ch["Right Arm"]
  234. RW.Parent=ch.Torso
  235. --
  236. LW.Name="Left Shoulder"
  237. LW.Part0=ch.Torso
  238. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  239. LW.C1=cf(0, 0.5, 0)
  240. LW.Part1=ch["Left Arm"]
  241. LW.Parent=ch.Torso
  242.  
  243.  
  244. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  245.     local wld = Instance.new("Weld", wp1)
  246.     wld.Part0 = wp0
  247.     wld.Part1 = wp1
  248.     wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  249. end
  250.  
  251.  
  252. newWeld(RootPart, Torso, 0, -1, 0)
  253. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  254. newWeld(Torso, LeftLeg, -0.5, -1, 0)
  255. LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  256. newWeld(Torso, RightLeg, 0.5, -1, 0)
  257. RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  258.  
  259. Player=game:GetService('Players').LocalPlayer
  260.     Character=Player.Character
  261.     mouse=Player:GetMouse()
  262.     m=Instance.new('Model',Character)
  263.  
  264.  
  265.     local function weldBetween(a, b)
  266.         local weldd = Instance.new("ManualWeld")
  267.         weldd.Part0 = a
  268.         weldd.Part1 = b
  269.         weldd.C0 = CFrame.new()
  270.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  271.         weldd.Parent = a
  272.         return weldd
  273.     end
  274.    
  275. ArtificialHB = Instance.new("BindableEvent", script)
  276. ArtificialHB.Name = "Heartbeat"
  277.  
  278. script:WaitForChild("Heartbeat")
  279.  
  280. frame = 1 / 60
  281. tf = 0
  282. allowframeloss = false
  283. tossremainder = false
  284. lastframe = tick()
  285. script.Heartbeat:Fire()
  286.  
  287. game:GetService("RunService").Heartbeat:connect(function(s, p)
  288.     tf = tf + s
  289.     if tf >= frame then
  290.         if allowframeloss then
  291.             script.Heartbeat:Fire()
  292.             lastframe = tick()
  293.         else
  294.             for i = 1, math.floor(tf / frame) do
  295.                 script.Heartbeat:Fire()
  296.             end
  297.             lastframe = tick()
  298.         end
  299.         if tossremainder then
  300.             tf = 0
  301.         else
  302.             tf = tf - frame * math.floor(tf / frame)
  303.         end
  304.     end
  305. end)
  306.  
  307.  
  308.  
  309. CFuncs = { 
  310.     ["Part"] = {
  311.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  312.             local Part = Create("Part"){
  313.                 Parent = Parent,
  314.                 Reflectance = Reflectance,
  315.                 Transparency = Transparency,
  316.                 CanCollide = false,
  317.                 Locked = true,
  318.                 BrickColor = BrickColor.new(tostring(BColor)),
  319.                 Name = Name,
  320.                 Size = Size,
  321.                 Material = Material,
  322.             }
  323.             RemoveOutlines(Part)
  324.             return Part
  325.         end;
  326.     };
  327.    
  328.     ["Mesh"] = {
  329.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  330.             local Msh = Create(Mesh){
  331.                 Parent = Part,
  332.                 Offset = OffSet,
  333.                 Scale = Scale,
  334.             }
  335.             if Mesh == "SpecialMesh" then
  336.                 Msh.MeshType = MeshType
  337.                 Msh.MeshId = MeshId
  338.             end
  339.             return Msh
  340.         end;
  341.     };
  342.    
  343.     ["Mesh"] = {
  344.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  345.             local Msh = Create(Mesh){
  346.                 Parent = Part,
  347.                 Offset = OffSet,
  348.                 Scale = Scale,
  349.             }
  350.             if Mesh == "SpecialMesh" then
  351.                 Msh.MeshType = MeshType
  352.                 Msh.MeshId = MeshId
  353.             end
  354.             return Msh
  355.         end;
  356.     };
  357.    
  358.     ["Weld"] = {
  359.         Create = function(Parent, Part0, Part1, C0, C1)
  360.             local Weld = Create("Weld"){
  361.                 Parent = Parent,
  362.                 Part0 = Part0,
  363.                 Part1 = Part1,
  364.                 C0 = C0,
  365.                 C1 = C1,
  366.             }
  367.             return Weld
  368.         end;
  369.     };
  370.  
  371.     ["Sound"] = {
  372.         Create = function(id, par, vol, pit)
  373.             coroutine.resume(coroutine.create(function()
  374.                 local S = Create("Sound"){
  375.                     Volume = vol,
  376.                     Pitch = pit or 1,
  377.                     SoundId = id,
  378.                     Parent = par or workspace,
  379.                 }
  380.                 wait()
  381.                 S:play()
  382.                 game:GetService("Debris"):AddItem(S, 6)
  383.             end))
  384.         end;
  385.     };
  386.    
  387.     ["ParticleEmitter"] = {
  388.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  389.             local fp = Create("ParticleEmitter"){
  390.                 Parent = Parent,
  391.                 Color = ColorSequence.new(Color1, Color2),
  392.                 LightEmission = LightEmission,
  393.                 Size = Size,
  394.                 Texture = Texture,
  395.                 Transparency = Transparency,
  396.                 ZOffset = ZOffset,
  397.                 Acceleration = Accel,
  398.                 Drag = Drag,
  399.                 LockedToPart = LockedToPart,
  400.                 VelocityInheritance = VelocityInheritance,
  401.                 EmissionDirection = EmissionDirection,
  402.                 Enabled = Enabled,
  403.                 Lifetime = LifeTime,
  404.                 Rate = Rate,
  405.                 Rotation = Rotation,
  406.                 RotSpeed = RotSpeed,
  407.                 Speed = Speed,
  408.                 VelocitySpread = VelocitySpread,
  409.             }
  410.             return fp
  411.         end;
  412.     };
  413.  
  414.     CreateTemplate = {
  415.    
  416.     };
  417. }
  418.  
  419. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  420.     if hit.Parent == nil then
  421.         return
  422.     end
  423.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  424.     for _, v in pairs(hit.Parent:children()) do
  425.         if v:IsA("Humanoid") then
  426.             h = v
  427.         end
  428.     end
  429.          if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  430.          warn'No R15 allowed'
  431.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  432.          end
  433.  
  434.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  435.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  436.             if hit.Parent.DebounceHit.Value == true then
  437.                 return
  438.             end
  439.         end
  440.          if insta == true then
  441.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  442.          end
  443.         local c = Create("ObjectValue"){
  444.             Name = "creator",
  445.             Value = game:service("Players").LocalPlayer,
  446.             Parent = h,
  447.         }
  448.         game:GetService("Debris"):AddItem(c, .5)
  449.         if HitSound ~= nil and HitPitch ~= nil then
  450.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  451.         end
  452.         local Damage = math.random(99999999, 99999999)
  453.         local blocked = false
  454.         local block = hit.Parent:findFirstChild("Block")
  455.         if block ~= nil then
  456.             if block.className == "IntValue" then
  457.                 if block.Value > 0 then
  458.                     blocked = true
  459.                     block.Value = block.Value - 1
  460.                     print(block.Value)
  461.                 end
  462.             end
  463.         end
  464.         if blocked == false then
  465.             h.Health = h.Health - Damage
  466.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, torso.BrickColor.Color)
  467.         else
  468.             h.Health = h.Health - (Damage / 2)
  469.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, torso.BrickColor.Color)
  470.         end
  471.         if Type == "Knockdown" then
  472.             local hum = hit.Parent.Humanoid
  473.             hum.PlatformStand = true
  474.             coroutine.resume(coroutine.create(function(HHumanoid)
  475.                 swait(1)
  476.                 HHumanoid.PlatformStand = false
  477.             end), hum)
  478.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  479.             local bodvol = Create("BodyVelocity"){
  480.                 velocity = angle * knockback,
  481.                 P = 5000,
  482.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  483.                 Parent = hit,
  484.             }
  485.             local rl = Create("BodyAngularVelocity"){
  486.                 P = 3000,
  487.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  488.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  489.                 Parent = hit,
  490.             }
  491.             game:GetService("Debris"):AddItem(bodvol, .5)
  492.             game:GetService("Debris"):AddItem(rl, .5)
  493.         elseif Type == "Normal" then
  494.             local vp = Create("BodyVelocity"){
  495.                 P = 500,
  496.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  497.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  498.             }
  499.             if knockback > 0 then
  500.                 vp.Parent = hit.Parent.Torso
  501.             end
  502.             game:GetService("Debris"):AddItem(vp, .5)
  503.         elseif Type == "Up" then
  504.             local bodyVelocity = Create("BodyVelocity"){
  505.                 velocity = Vector3.new(0, 20, 0),
  506.                 P = 5000,
  507.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  508.                 Parent = hit,
  509.             }
  510.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  511.         elseif Type == "DarkUp" then
  512.             coroutine.resume(coroutine.create(function()
  513.                 for i = 0, 1, 0.1 do
  514.                     swait()
  515.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  516.                 end
  517.             end))
  518.             local bodyVelocity = Create("BodyVelocity"){
  519.                 velocity = Vector3.new(0, 20, 0),
  520.                 P = 5000,
  521.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  522.                 Parent = hit,
  523.             }
  524.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  525.         elseif Type == "Snare" then
  526.             local bp = Create("BodyPosition"){
  527.                 P = 2000,
  528.                 D = 100,
  529.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  530.                 position = hit.Parent.Torso.Position,
  531.                 Parent = hit.Parent.Torso,
  532.             }
  533.             game:GetService("Debris"):AddItem(bp, 1)
  534.         elseif Type == "Freeze" then
  535.             local BodPos = Create("BodyPosition"){
  536.                 P = 50000,
  537.                 D = 1000,
  538.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  539.                 position = hit.Parent.Torso.Position,
  540.                 Parent = hit.Parent.Torso,
  541.             }
  542.             local BodGy = Create("BodyGyro") {
  543.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  544.                 P = 20e+003,
  545.                 Parent = hit.Parent.Torso,
  546.                 cframe = hit.Parent.Torso.CFrame,
  547.             }
  548.             hit.Parent.Torso.Anchored = true
  549.             coroutine.resume(coroutine.create(function(Part)
  550.                 swait(1.5)
  551.                 Part.Anchored = false
  552.             end), hit.Parent.Torso)
  553.             game:GetService("Debris"):AddItem(BodPos, 3)
  554.             game:GetService("Debris"):AddItem(BodGy, 3)
  555.         end
  556.         local debounce = Create("BoolValue"){
  557.             Name = "DebounceHit",
  558.             Parent = hit.Parent,
  559.             Value = true,
  560.         }
  561.         game:GetService("Debris"):AddItem(debounce, Delay)
  562.         c = Create("ObjectValue"){
  563.             Name = "creator",
  564.             Value = Player,
  565.             Parent = h,
  566.         }
  567.         game:GetService("Debris"):AddItem(c, .5)
  568.     end
  569. end
  570.  
  571. function ShowDamage(Pos, Text, Time, Color)
  572.     local Rate = (1 / 30)
  573.     local Pos = (Pos or Vector3.new(0, 0, 0))
  574.     local Text = (Text or "")
  575.     local Time = (Time or 2)
  576.     local Color = (Color or Color3.new(1, 0, 1))
  577.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  578.     EffectPart.Anchored = true
  579.     local BillboardGui = Create("BillboardGui"){
  580.         Size = UDim2.new(3, 0, 3, 0),
  581.         Adornee = EffectPart,
  582.         Parent = EffectPart,
  583.     }
  584.     local TextLabel = Create("TextLabel"){
  585.         BackgroundTransparency = 1,
  586.         Size = UDim2.new(1, 0, 1, 0),
  587.         Text = Text,
  588.         Font = "SciFi",
  589.         TextColor3 = Color,
  590.         TextScaled = true,
  591.         Parent = BillboardGui,
  592.     }
  593.     game.Debris:AddItem(EffectPart, (Time))
  594.     EffectPart.Parent = game:GetService("Workspace")
  595.     delay(0, function()
  596.         local Frames = (Time / Rate)
  597.         for Frame = 1, Frames do
  598.             wait(Rate)
  599.             local Percent = (Frame / Frames)
  600.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  601.             TextLabel.TextTransparency = Percent
  602.         end
  603.         if EffectPart and EffectPart.Parent then
  604.             EffectPart:Destroy()
  605.         end
  606.     end)
  607. end
  608. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  609.     for _, c in pairs(workspace:children()) do
  610.         local hum = c:findFirstChild("Humanoid")
  611.         if hum ~= nil then
  612.             local head = c:findFirstChild("Torso")
  613.             if head ~= nil then
  614.                 local targ = head.Position - Part.Position
  615.                 local mag = targ.magnitude
  616.                 if mag <= Magnitude and c.Name ~= Player.Name then
  617.                     Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  618.                 end
  619.             end
  620.         end
  621.     end
  622. end
  623. EffectModel = Create("Model"){
  624.     Parent = Character,
  625.     Name = "Effects",
  626. }
  627.  
  628. Effects = {
  629.     Block = {
  630.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  631.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) -- fixed by salvo cuz roadblok upd sus
  632.             prt.Anchored = true
  633.             prt.CFrame = cframe
  634.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  635.             game:GetService("Debris"):AddItem(prt, 10)
  636.             if Type == 1 or Type == nil then
  637.                 table.insert(Effects, {
  638.                     prt,
  639.                     "Block1",
  640.                     delay,
  641.                     x3,
  642.                     y3,
  643.                     z3,
  644.                     msh
  645.                 })
  646.             elseif Type == 2 then
  647.                 table.insert(Effects, {
  648.                     prt,
  649.                     "Block2",
  650.                     delay,
  651.                     x3,
  652.                     y3,
  653.                     z3,
  654.                     msh
  655.                 })
  656.             end
  657.         end;
  658.     };
  659.  
  660.         Cylinder = {
  661.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  662.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  663.             prt.Anchored = true
  664.             prt.CFrame = cframe
  665.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  666.             game:GetService("Debris"):AddItem(prt, 10)
  667.             table.insert(Effects, {
  668.                 prt,
  669.                 "Cylinder",
  670.                 delay,
  671.                 x3,
  672.                 y3,
  673.                 z3,
  674.                 msh
  675.             })
  676.         end;
  677.     };
  678.     Head = {
  679.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  680.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  681.             prt.Anchored = true
  682.             prt.CFrame = cframe
  683.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  684.             game:GetService("Debris"):AddItem(prt, 10)
  685.             table.insert(Effects, {
  686.                 prt,
  687.                 "Cylinder",
  688.                 delay,
  689.                 x3,
  690.                 y3,
  691.                 z3,
  692.                 msh
  693.             })
  694.         end;
  695.     };
  696.    
  697.     Sphere = {
  698.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  699.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  700.             prt.Anchored = true
  701.             prt.CFrame = cframe
  702.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  703.             game:GetService("Debris"):AddItem(prt, 10)
  704.             table.insert(Effects, {
  705.                 prt,
  706.                 "Cylinder",
  707.                 delay,
  708.                 x3,
  709.                 y3,
  710.                 z3,
  711.                 msh
  712.             })
  713.         end;
  714.     };
  715.     Blood = {
  716.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  717.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  718.             prt.Anchored = true
  719.             prt.CFrame = cframe
  720.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  721.             game:GetService("Debris"):AddItem(prt, 10)
  722.             table.insert(Effects, {
  723.                 prt,
  724.                 "Blood",
  725.                 delay,
  726.                 x3,
  727.                 y3,
  728.                 z3,
  729.                 msh
  730.             })
  731.         end
  732.     },
  733.     Elect = {
  734.         Create = function(cff, x, y, z)
  735.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  736.             prt.Anchored = true
  737.             prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  738.             prt.CFrame = CFrame.new(prt.Position)
  739.             game:GetService("Debris"):AddItem(prt, 2)
  740.             local xval = math.random() / 2
  741.             local yval = math.random() / 2
  742.             local zval = math.random() / 2
  743.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  744.             table.insert(Effects, {
  745.                 prt,
  746.                 "Elec",
  747.                 0.1,
  748.                 x,
  749.                 y,
  750.                 z,
  751.                 xval,
  752.                 yval,
  753.                 zval
  754.             })
  755.         end;
  756.  
  757.     };
  758.    
  759.     Ring = {
  760.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  761.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  762.             prt.Anchored = true
  763.             prt.CFrame = cframe
  764.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  765.             game:GetService("Debris"):AddItem(prt, 10)
  766.             table.insert(Effects, {
  767.                 prt,
  768.                 "Cylinder",
  769.                 delay,
  770.                 x3,
  771.                 y3,
  772.                 z3,
  773.                 msh
  774.             })
  775.         end;
  776.     };
  777.  
  778.  
  779.     Wave = {
  780.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  781.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  782.             prt.Anchored = true
  783.             prt.CFrame = cframe
  784.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  785.             game:GetService("Debris"):AddItem(prt, 10)
  786.             table.insert(Effects, {
  787.                 prt,
  788.                 "Cylinder",
  789.                 delay,
  790.                 x3,
  791.                 y3,
  792.                 z3,
  793.                 msh
  794.             })
  795.         end;
  796.     };
  797.  
  798.     Break = {
  799.         Create = function(brickcolor, cframe, x1, y1, z1)
  800.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  801.             prt.Anchored = true
  802.             prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  803.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  804.             local num = math.random(10, 50) / 1000
  805.             game:GetService("Debris"):AddItem(prt, 10)
  806.             table.insert(Effects, {
  807.                 prt,
  808.                 "Shatter",
  809.                 num,
  810.                 prt.CFrame,
  811.                 math.random() - math.random(),
  812.                 0,
  813.                 math.random(50, 100) / 100
  814.             })
  815.         end;
  816.     };
  817.    
  818.     Fire = {
  819.         Create = function(brickcolor, cframe, x1, y1, z1, delay)
  820.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  821.             prt.Anchored = true
  822.             prt.CFrame = cframe
  823.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  824.             game:GetService("Debris"):AddItem(prt, 10)
  825.             table.insert(Effects, {
  826.                 prt,
  827.                 "Fire",
  828.                 delay,
  829.                 1,
  830.                 1,
  831.                 1,
  832.                 msh
  833.             })
  834.         end;
  835.     };
  836.  
  837.     Blast = {
  838.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  839.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  840.             prt.Anchored = true
  841.             prt.CFrame = cframe
  842.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  843.             game:GetService("Debris"):AddItem(prt, 10)
  844.             table.insert(Effects, {
  845.                 prt,
  846.                 "Block4",
  847.                 delay,
  848.                 x3,
  849.                 y3,
  850.                 z3,
  851.                 msh,
  852.                 Part
  853.             })
  854.         end
  855.     },
  856.  
  857.  
  858.     FireWave = {
  859.         Create = function(brickcolor, cframe, x1, y1, z1)
  860.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  861.             prt.Anchored = true
  862.             prt.CFrame = cframe
  863.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  864.             local d = Create("Decal"){
  865.                 Parent = prt,
  866.                 Texture = "rbxassetid://26356434",
  867.                 Face = "Top",
  868.             }
  869.             local d = Create("Decal"){
  870.                 Parent = prt,
  871.                 Texture = "rbxassetid://26356434",
  872.                 Face = "Bottom",
  873.             }
  874.             game:GetService("Debris"):AddItem(prt, 10)
  875.             table.insert(Effects, {
  876.                 prt,
  877.                 "FireWave",
  878.                 1,
  879.                 30,
  880.                 math.random(400, 600) / 100,
  881.                 msh
  882.             })
  883.         end;
  884.     };
  885.    
  886.     Ice = {
  887.         Create = function(brickcolor, cframe, x1, y1, z1, delay)
  888.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  889.             prt.Anchored = true
  890.             prt.CFrame = cframe
  891.             msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1778999", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  892.             game:GetService("Debris"):AddItem(prt, 10)
  893.             for i = 1, 5 do
  894.                 Effects.Break.Create(BrickColor.new(brickcolor), prt.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100)
  895.             end
  896.             for i = 1, 15 do
  897.                 local freezepart = CFuncs.Part.Create(EffectModel, "Neon", 0.5, 0.5, BrickColor.new("Bright blue"), "Ice Part", Vector3.new(math.random(1, 2) + math.random(), math.random(1, 2) + math.random(), math.random(1, 2) + math.random()))
  898.                 freezepart.Anchored = true
  899.                 freezepart.CanCollide = true
  900.                 freezepart.CFrame = cframe * CFrame.new(math.random(-300, 300) / 100, 1, math.random(-300, 300) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  901.                 game:GetService("Debris"):AddItem(freezepart, 10)
  902.             end
  903.             table.insert(Effects, {
  904.                 prt,
  905.                 "Ice",
  906.                 delay,
  907.                 msh,
  908.                 1,
  909.                 .2
  910.             })
  911.         end
  912.     },
  913.  
  914.     Lightning = {
  915.         Create = function(p0, p1, tym, ofs, col, th, tra, last)
  916.             local magz = (p0 - p1).magnitude
  917.             local curpos = p0
  918.             local trz = {
  919.                 -ofs,
  920.                 ofs
  921.             }
  922.             for i = 1, tym do
  923.                 local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  924.                 local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  925.                 local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  926.                 li.Material = "Neon"
  927.                 if tym == i then
  928.                     local magz2 = (curpos - p1).magnitude
  929.                     li.Size = Vector3.new(th, th, magz2)
  930.                     li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  931.                     table.insert(Effects, {
  932.                         li,
  933.                         "Disappear",
  934.                         last
  935.                     })
  936.                 else
  937.                     do
  938.                         do
  939.                             li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  940.                             curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  941.                             game.Debris:AddItem(li, 10)
  942.                             table.insert(Effects, {
  943.                                 li,
  944.                                 "Disappear",
  945.                                 last
  946.                             })
  947.                         end
  948.                     end
  949.                 end
  950.             end
  951.         end
  952.     };
  953.  
  954.     EffectTemplate = {
  955.  
  956.     };
  957. }
  958.  
  959.     Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  960.    
  961.     local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  962.     prt.Anchored = true
  963.     prt.CFrame = cframe
  964.     prt.Material = "Neon"
  965.     local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  966.     game:GetService("Debris"):AddItem(prt, 10)
  967.     coroutine.resume(coroutine.create(function(Part, Mesh)
  968.        
  969.         for i = 0, 1, delay do
  970.             swait()
  971.             Part.Transparency = i
  972.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  973.         end
  974.         Part.Parent = nil
  975.     end
  976. ), prt, msh)
  977. end
  978.  
  979.  
  980.  
  981.  
  982. function CreatePart(parent,transparency,reflectance,material,brickcolor)
  983. local p = Instance.new("Part")
  984. p.Parent = parent
  985. p.Size = Vector3.new(1,1,1)
  986. p.Transparency = transparency
  987. p.Reflectance = reflectance
  988. p.CanCollide = false
  989. p.BrickColor = brickcolor
  990. p.Material = material
  991. return p
  992. end
  993.  
  994.  
  995. function CreateMesh(parent,meshtype,x1,y1,z1)
  996. local mesh = Instance.new("SpecialMesh",parent)
  997. mesh.MeshType = meshtype
  998. mesh.Scale = Vector3.new(x1,y1,z1)
  999. return mesh
  1000. end
  1001.  
  1002. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  1003. local mesh = Instance.new("SpecialMesh",parent)
  1004. mesh.MeshType = "SpecialMesh"
  1005. mesh.MeshId = meshid
  1006. mesh.Scale = Vector3.new(x1,y1,z1)
  1007. return mesh
  1008. end
  1009.  
  1010. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  1011. local mesh = Instance.new("SpecialMesh",parent)
  1012. mesh.MeshType = "FileMesh"
  1013. mesh.MeshId = meshid
  1014. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  1015. mesh.Scale = Vector3.new(x1,y1,z1)
  1016. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  1017. return mesh
  1018. end
  1019.  
  1020. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  1021. local weld = Instance.new("Weld")
  1022. weld.Parent = parent
  1023. weld.Part0 = part0
  1024. weld.Part1 = part1
  1025. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  1026. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  1027. return weld
  1028. end
  1029.  
  1030. local m = Instance.new("Model",char)
  1031. m.Name = "GaunletModel"
  1032.  
  1033. local handle = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
  1034. CreateMesh(handle,"Brick",1.05,1.5,1.05)
  1035. CreateWeld(handle,ra,handle,0,-0.265,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1036.  
  1037.  
  1038. local handleg = CreatePart(m,0,0,"Neon",maincolor)
  1039. CreateMesh(handleg,"Brick",1.025,1.5,1.025)
  1040. CreateWeld(handleg,handle,handleg,0,0.1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1041. local handleo = CreatePart(m,0,0,"Neon",maincolor)
  1042. CreateMesh(handleo,"Brick",0.5,0.85,1.085)
  1043. CreateWeld(handleo,handle,handleo,-0.315,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1044. local handleo2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
  1045. CreateMesh(handleo2,"Brick",0.5,0.8,1.09)
  1046. CreateWeld(handleo2,handle,handleo2,-0.3175,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1047. local zi = CreatePart(m,0,0,"Neon",maincolor)
  1048. CreateMesh(zi,"Brick",0.025,1.525,1.1)
  1049. CreateWeld(zi,handle,zi,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1050.  
  1051.  
  1052. local li1 = CreatePart(m,0,0,"Neon",maincolor)
  1053. CreateMesh(li1,"Brick",0.275,0.825,0.025)
  1054. CreateWeld(li1,handleo,li1,-0.125,0,0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1055. local li2 = CreatePart(m,0,0,"Neon",maincolor)
  1056. CreateMesh(li2,"Brick",0.275,0.825,0.025)
  1057. CreateWeld(li2,handleo,li2,-0.125,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1058.  
  1059. local di = CreatePart(m,0,0,"Neon",maincolor)
  1060. CreateMesh(di,"Brick",0.3,0.3,0.3)
  1061. CreateWeld(di,handleo,di,-0.125,0,0,math.rad(45),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1062.  
  1063. local di1 = CreatePart(m,0,0,"Neon",maincolor)
  1064. CreateMesh(di1,"Brick",0.3,0.15,0.15)
  1065. CreateWeld(di1,di,di1,0,0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1066. local di2 = CreatePart(m,0,0,"Neon",maincolor)
  1067. CreateMesh(di2,"Brick",0.3,0.15,0.15)
  1068. CreateWeld(di2,di,di2,0,0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1069. local di3 = CreatePart(m,0,0,"Neon",maincolor)
  1070. CreateMesh(di3,"Brick",0.3,0.15,0.15)
  1071. CreateWeld(di3,di,di3,0,-0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1072. local di4 = CreatePart(m,0,0,"Neon",maincolor)
  1073. CreateMesh(di4,"Brick",0.3,0.15,0.15)
  1074. CreateWeld(di4,di,di4,0,-0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1075. local dio = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
  1076. CreateMesh(dio,"Brick",0.325,0.275,0.275)
  1077. CreateWeld(dio,di,dio,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1078. local dio1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
  1079. CreateMesh(dio1,"Brick",0.325,0.125,0.125)
  1080. CreateWeld(dio1,di1,dio1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1081. local dio2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
  1082. CreateMesh(dio2,"Brick",0.325,0.125,0.125)
  1083. CreateWeld(dio2,di2,dio2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1084. local dio3 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
  1085. CreateMesh(dio3,"Brick",0.325,0.125,0.125)
  1086. CreateWeld(dio3,di3,dio3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1087. local dio4 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
  1088. CreateMesh(dio4,"Brick",0.325,0.125,0.125)
  1089. CreateWeld(dio4,di4,dio4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1090.  
  1091. local sq1 = CreatePart(m,0,0,"Neon",maincolor)
  1092. CreateMesh(sq1,"Brick",0.3,0.125,0.125)
  1093. CreateWeld(sq1,handleo,sq1,-0.125,0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1094. local sq2 = CreatePart(m,0,0,"Neon",maincolor)
  1095. CreateMesh(sq2,"Brick",0.3,0.125,0.125)
  1096. CreateWeld(sq2,handleo,sq2,-0.125,-0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1097. local sq3 = CreatePart(m,0,0,"Neon",maincolor)
  1098. CreateMesh(sq3,"Brick",0.3,0.125,0.125)
  1099. CreateWeld(sq3,handleo,sq3,-0.125,0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1100. local sq4 = CreatePart(m,0,0,"Neon",maincolor)
  1101. CreateMesh(sq4,"Brick",0.3,0.125,0.125)
  1102. CreateWeld(sq4,handleo,sq4,-0.125,-0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1103.  
  1104. local sqo1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
  1105. CreateMesh(sqo1,"Brick",0.3115,0.1115,0.1115)
  1106. CreateWeld(sqo1,sq1,sqo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1107. local sqo2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
  1108. CreateMesh(sqo2,"Brick",0.3115,0.1115,0.1115)
  1109. CreateWeld(sqo2,sq2,sqo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1110. local sqo3 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
  1111. CreateMesh(sqo3,"Brick",0.3115,0.1115,0.1115)
  1112. CreateWeld(sqo3,sq3,sqo3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1113. local sqo4 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
  1114. CreateMesh(sqo4,"Brick",0.3115,0.1115,0.1115)
  1115. CreateWeld(sqo4,sq4,sqo4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1116.  
  1117. local locl = CreatePart(m,0,0,"Neon",maincolor)
  1118. CreateMesh(locl,"Brick",0.1,0.1,0.1)
  1119. CreateWeld(locl,handle,locl,0,0,0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1120.  
  1121. local dil = CreatePart(m,0,0,"Neon",maincolor)
  1122. CreateMesh(dil,"Brick",0.45,0.45,0.3)
  1123. CreateWeld(dil,locl,dil,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1124.  
  1125. local dil1 = CreatePart(m,0,0,"Neon",maincolor)
  1126. CreateMesh(dil1,"Brick",0.225,0.225,0.3)
  1127. CreateWeld(dil1,dil,dil1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1128. local dil2 = CreatePart(m,0,0,"Neon",maincolor)
  1129. CreateMesh(dil2,"Brick",0.225,0.225,0.3)
  1130. CreateWeld(dil2,dil,dil2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1131.  
  1132. local dilo = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
  1133. CreateMesh(dilo,"Brick",0.375,0.375,0.315)
  1134. CreateWeld(dilo,dil,dilo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1135. local dilo1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
  1136. CreateMesh(dilo1,"Brick",0.175,0.175,0.315)
  1137. CreateWeld(dilo1,dil1,dilo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1138. local dilo2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
  1139. CreateMesh(dilo2,"Brick",0.175,0.175,0.315)
  1140. CreateWeld(dilo2,dil2,dilo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1141.  
  1142. local locr = CreatePart(m,0,0,"Neon",maincolor)
  1143. CreateMesh(locr,"Brick",0.1,0.1,0.1)
  1144. CreateWeld(locr,handle,locr,0,0,-0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1145.  
  1146. local dir = CreatePart(m,0,0,"Neon",maincolor)
  1147. CreateMesh(dir,"Brick",0.45,0.45,0.3)
  1148. CreateWeld(dir,locr,dir,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1149.  
  1150. local dir1 = CreatePart(m,0,0,"Neon",maincolor)
  1151. CreateMesh(dir1,"Brick",0.225,0.225,0.3)
  1152. CreateWeld(dir1,dir,dir1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1153. local dir2 = CreatePart(m,0,0,"Neon",maincolor)
  1154. CreateMesh(dir2,"Brick",0.225,0.225,0.3)
  1155. CreateWeld(dir2,dir,dir2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1156.  
  1157. local diro = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
  1158. CreateMesh(diro,"Brick",0.375,0.375,0.315)
  1159. CreateWeld(diro,dir,diro,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1160. local diro1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
  1161. CreateMesh(diro1,"Brick",0.175,0.175,0.315)
  1162. CreateWeld(diro1,dir1,diro1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1163. local diro2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
  1164. CreateMesh(diro2,"Brick",0.175,0.175,0.315)
  1165. CreateWeld(diro2,dir2,diro2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1166. print'Ruin IV 25%'
  1167. wait(1)
  1168.  
  1169.  
  1170.  
  1171.  
  1172. function rayCast(Position, Direction, Range, Ignore)
  1173.   return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1174. end
  1175. function RemoveOutlines(part)
  1176.   part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1177. end
  1178.  
  1179.  
  1180.  
  1181. --These were just parts for an old knife i was going to make for psychov3 it didn't work out so well
  1182. local cors = {}
  1183.         local mas = Instance.new("Model",game:GetService("Lighting"))
  1184.         local Model1 = Instance.new("Model")
  1185.         local Part1s = Instance.new("Part")
  1186.         local Part2s = Instance.new("Part")
  1187.         local Part3s = Instance.new("Part")
  1188.         local Part4s = Instance.new("Part")
  1189.         local Weld5s = Instance.new("Weld")
  1190.         local Weld6s = Instance.new("Weld")
  1191.         local Weld7s = Instance.new("Weld")
  1192.         local Weld8s = Instance.new("Weld")
  1193.         local Part9s = Instance.new("Part")
  1194.         Model1.Name = "/shrug"
  1195.         Model1.Parent = mas
  1196.         Part1s.Name = "d"
  1197.         Part1s.Parent = Model1
  1198.         Part1s.Material = "Metal"
  1199.         Part1s.BrickColor = BrickColor.new("Really black")
  1200.         Part1s.Rotation = Vector3.new(0, 90, 0)
  1201.         Part1s.Size = Vector3.new(0.454666376, 0.549333888, 0.0500000007)
  1202.         Part1s.CFrame = CFrame.new(-28.8698483, 11.4513311, -5.31685686, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06)
  1203.         Part1s.Color = Color3.new(0.952941, 0.94902, 0.960784)
  1204.         Part1s.Position = Vector3.new(-28.8698483, 11.4513311, -5.31685686)
  1205.         Part1s.Orientation = Vector3.new(0, 90, 0)
  1206.         Part1s.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1207.         Part2s.Name = "xp"
  1208.         Part2s.Parent = Model1
  1209.         Part2s.Material = "Metal"
  1210.         Part2s.BrickColor = BrickColor.new("Really black")
  1211.         Part2s.Rotation = Vector3.new(0, 90, 0)
  1212.         Part2s.Size = Vector3.new(0.359333158, 0.549333888, 0.0500000007)
  1213.         Part2s.CFrame = CFrame.new(-28.8698502, 11.7006636, -5.26919031, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06)
  1214.         Part2s.Color = Color3.new(0.952941, 0.94902, 0.960784)
  1215.         Part2s.Position = Vector3.new(-28.8698502, 11.7006636, -5.26919031)
  1216.         Part2s.Orientation = Vector3.new(0, 90, 0)
  1217.         Part2s.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1218.         Part3s.Name = "xdd"
  1219.         Part3s.Parent = Model1
  1220.         Part3s.BrickColor = BrickColor.new("Black") --Ignore thise pl0x
  1221.         Part3s.Rotation = Vector3.new(0, 90, 0)
  1222.         Part3s.Size = Vector3.new(0.810000014, 0.149999991, 0.300000012)
  1223.         Part3s.CFrame = CFrame.new(-28.8630695, 10.2738171, -5.38322401, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06)
  1224.         Part3s.Color = Color3.new(0.627451, 0.372549, 0.207843)
  1225.         Part3s.Position = Vector3.new(-28.8630695, 10.2738171, -5.38322401)
  1226.         Part3s.Orientation = Vector3.new(0, 90, 0)
  1227.         Part3s.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1228.         Part3s.Transparency = 1
  1229.         Part3s.Material = "Slate"
  1230.         Part4s.Name = "xd"
  1231.         Part4s.Parent = Model1
  1232.         Part4s.BrickColor = BrickColor.new("Black") --Ignore thou pl0z
  1233.         Part4s.Rotation = Vector3.new(0, 90, 0)
  1234.         Part4s.Size = Vector3.new(0.370000064, 1, 0.300000012)
  1235.         Part4s.CFrame = CFrame.new(-28.8630695, 9.6988163, -5.26322365, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06)
  1236.         Part4s.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1237.         Part4s.Position = Vector3.new(-28.8630695, 9.6988163, -5.26322365)
  1238.         Part4s.Orientation = Vector3.new(0, 90, 0)
  1239.         Part4s.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1240.         Part4s.Material = "Slate"
  1241.         Part4s.Transparency = 1
  1242.         Weld5s.Parent = Part4s
  1243.         Weld5s.C0 = CFrame.new(0.00596666336, 2.00184655, -0.00677967072, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1244.         Weld5s.Part0 = Part4s
  1245.         Weld5s.Part1 = Part2s
  1246.         Weld6s.Parent = Part4s
  1247.         Weld6s.C0 = CFrame.new(0.119999886, 0.575000107, 2.38418579e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1248.         Weld6s.Part0 = Part4s
  1249.         Weld6s.Part1 = Part3s
  1250.         Weld7s.Parent = Part4s
  1251.         Weld7s.C0 = CFrame.new(0.101300001, 1.13651657, -0.00677967072, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1252.         Weld7s.Part0 = Part4s
  1253.         Weld7s.Part1 = Part9s
  1254.         Weld8s.Parent = Part4s
  1255.         Weld8s.C0 = CFrame.new(0.053633213, 1.75251412, -0.0067782402, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1256.         Weld8s.Part0 = Part4s
  1257.         Weld8s.Part1 = Part1s
  1258.         Part9s.Name = "x"
  1259.         Part9s.Parent = Model1
  1260.         Part9s.Material = "Metal"
  1261.         Part9s.BrickColor = BrickColor.new("Really black")
  1262.         Part9s.Rotation = Vector3.new(0, 90, 0)
  1263.         Part9s.Size = Vector3.new(0.549999833, 0.582667089, 0.0500000007)
  1264.         Part9s.CFrame = CFrame.new(-28.8698483, 10.8353338, -5.36452389, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06)
  1265.         Part9s.Color = Color3.new(0.952941, 0.94902, 0.960784)
  1266.         Part9s.Position = Vector3.new(-28.8698483, 10.8353338, -5.36452389)
  1267.         Part9s.Orientation = Vector3.new(0, 90, 0)
  1268.         Part9s.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1269.         for i,v in pairs(mas:GetChildren()) do
  1270.             v.Parent = game:GetService("Players").LocalPlayer.Character
  1271.             pcall(function() v:MakeJoints() end)
  1272.         end
  1273.         mas:Destroy()
  1274.         for i,v in pairs(cors) do
  1275.             spawn(function()
  1276.                 pcall(v)
  1277.             end)
  1278.         end
  1279.         local Sweld = Instance.new("Weld", Part4s)
  1280.         Sweld.Part0 = game.Players.LocalPlayer.Character["Head"]
  1281.         Sweld.Part1 = Part4s
  1282.         Sweld.C1 = CFrame.new(.4, .7, .5)
  1283.         Sweld.C0 = CFrame.Angles(0, math.rad(-90), math.rad(-35))
  1284.  
  1285.  
  1286.  
  1287.  
  1288. --These were just parts for an old knife i was going to make for psychov3 it didn't work out so well
  1289. local cors = {}
  1290.         local mas = Instance.new("Model",game:GetService("Lighting"))
  1291.         local Model0 = Instance.new("Model")
  1292.         local Part1 = Instance.new("Part")
  1293.         local Part2 = Instance.new("Part")
  1294.         local Part3 = Instance.new("Part")
  1295.         local Part4 = Instance.new("Part")
  1296.         local Weld5 = Instance.new("Weld")
  1297.         local Weld6 = Instance.new("Weld")
  1298.         local Weld7 = Instance.new("Weld")
  1299.         local Weld8 = Instance.new("Weld")
  1300.         local Part9 = Instance.new("Part")
  1301.         Model0.Name = "/shrug"
  1302.         Model0.Parent = mas
  1303.         Part1.Name = "d"
  1304.         Part1.Parent = Model0
  1305.         Part1.Material = "Metal"
  1306.         Part1.BrickColor = BrickColor.new("Really black")
  1307.         Part1.Rotation = Vector3.new(0, 90, 0)
  1308.         Part1.Size = Vector3.new(0.454666376, 0.949333888, 0.0500000007)
  1309.         Part1.CFrame = CFrame.new(-28.8698483, 11.4513311, -5.31685686, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06)
  1310.         Part1.Color = Color3.new(0.952941, 0.94902, 0.960784)
  1311.         Part1.Position = Vector3.new(-28.8698483, 11.4513311, -5.31685686)
  1312.         Part1.Orientation = Vector3.new(0, 90, 0)
  1313.         Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1314.         Part1.CanCollide = true
  1315.         Part2.Name = "xp"
  1316.         Part2.Parent = Model0
  1317.         Part2.Material = "Metal"
  1318.         Part2.BrickColor = BrickColor.new("Really black")
  1319.         Part2.Rotation = Vector3.new(0, 90, 0)
  1320.         Part2.Size = Vector3.new(0.359333158, 0.949333888, 0.0500000007)
  1321.         Part2.CFrame = CFrame.new(-28.8698502, 11.7006636, -5.26919031, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06)
  1322.         Part2.Color = Color3.new(0.952941, 0.94902, 0.960784)
  1323.         Part2.Position = Vector3.new(-28.8698502, 11.7006636, -5.26919031)
  1324.         Part2.Orientation = Vector3.new(0, 90, 0)
  1325.         Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1326.         Part2.CanCollide = true
  1327.         Part3.Name = "xdd"
  1328.         Part3.Parent = Model0
  1329.         Part3.BrickColor = BrickColor.new("Black") --Ignore thise pl0x
  1330.         Part3.Rotation = Vector3.new(0, 90, 0)
  1331.         Part3.Size = Vector3.new(0.810000014, 0.149999991, 0.300000012)
  1332.         Part3.CFrame = CFrame.new(-28.8630695, 10.2738171, -5.38322401, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06)
  1333.         Part3.Color = Color3.new(0.627451, 0.372549, 0.207843)
  1334.         Part3.Position = Vector3.new(-28.8630695, 10.2738171, -5.38322401)
  1335.         Part3.Orientation = Vector3.new(0, 90, 0)
  1336.         Part3.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1337.         Part3.Transparency = 1
  1338.         Part3.Material = "Slate"
  1339.         Part4.Name = "xd"
  1340.         Part4.Parent = Model0
  1341.         Part4.BrickColor = BrickColor.new("Black") --Ignore thou pl0z
  1342.         Part4.Rotation = Vector3.new(0, 90, 0)
  1343.         Part4.Size = Vector3.new(0.370000064, 1, 0.300000012)
  1344.         Part4.CFrame = CFrame.new(-28.8630695, 9.6988163, -5.26322365, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06)
  1345.         Part4.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1346.         Part4.Position = Vector3.new(-28.8630695, 9.6988163, -5.26322365)
  1347.         Part4.Orientation = Vector3.new(0, 90, 0)
  1348.         Part4.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1349.         Part4.Material = "Slate"
  1350.         Part4.Transparency = 1
  1351.         Weld5.Parent = Part4
  1352.         Weld5.C0 = CFrame.new(0.00596666336, 2.00184655, -0.00677967072, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1353.         Weld5.Part0 = Part4
  1354.         Weld5.Part1 = Part2
  1355.         Weld6.Parent = Part4
  1356.         Weld6.C0 = CFrame.new(0.119999886, 0.575000107, 2.38418579e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1357.         Weld6.Part0 = Part4
  1358.         Weld6.Part1 = Part3
  1359.         Weld7.Parent = Part4
  1360.         Weld7.C0 = CFrame.new(0.101300001, 1.13651657, -0.00677967072, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1361.         Weld7.Part0 = Part4
  1362.         Weld7.Part1 = Part9
  1363.         Weld8.Parent = Part4
  1364.         Weld8.C0 = CFrame.new(0.053633213, 1.75251412, -0.0067782402, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1365.         Weld8.Part0 = Part4
  1366.         Weld8.Part1 = Part1
  1367.         Part9.Name = "x"
  1368.         Part9.Parent = Model0
  1369.         Part9.Material = "Metal"
  1370.         Part9.BrickColor = BrickColor.new("Really black")
  1371.         Part9.Rotation = Vector3.new(0, 90, 0)
  1372.         Part9.Size = Vector3.new(0.549999833, 0.982667089, 0.0500000007)
  1373.         Part9.CFrame = CFrame.new(-28.8698483, 10.8353338, -5.36452389, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06)
  1374.         Part9.Color = Color3.new(0.952941, 0.94902, 0.960784)
  1375.         Part9.Position = Vector3.new(-28.8698483, 10.8353338, -5.36452389)
  1376.         Part9.Orientation = Vector3.new(0, 90, 0)
  1377.         Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1378.         Part9.CanCollide = true
  1379.         for i,v in pairs(mas:GetChildren()) do
  1380.             v.Parent = game:GetService("Players").LocalPlayer.Character
  1381.             pcall(function() v:MakeJoints() end)
  1382.         end
  1383.         mas:Destroy()
  1384.         for i,v in pairs(cors) do
  1385.             spawn(function()
  1386.                 pcall(v)
  1387.             end)
  1388.         end
  1389.         local Sweld = Instance.new("Weld", Part4)
  1390.         Sweld.Part0 = game.Players.LocalPlayer.Character["Head"]
  1391.         Sweld.Part1 = Part4
  1392.         Sweld.C1 = CFrame.new(.4, .7, .5)
  1393.         Sweld.C0 = CFrame.Angles(0, math.rad(-90), math.rad(-55))
  1394. local EC2 = Instance.new("Part")
  1395. EC2.Parent = Character
  1396. EC2.Size = Vector3.new(0.2, 0.2, 0.2)
  1397. EC2.Archivable = true
  1398. EC2.Transparency = 0
  1399. EC2.Shape = "Ball"
  1400. EC2.BrickColor = maincolor
  1401. EC2.Material = "Neon"
  1402. EC2.CanCollide = false
  1403. local mesh = Instance.new("SpecialMesh", EC2)
  1404. mesh.MeshType = "Sphere"
  1405. mesh.Scale = Vector3.new(1.2, 1.2, 1)
  1406. local weld1en = Instance.new("Weld")
  1407. weld1en.Parent = Part9
  1408. weld1en.Part0 = Part9
  1409. weld1en.Part1 = EC2
  1410. weld1en.C1 = CFrame.new(0.1, -1, 0)    
  1411.  
  1412. local EC = Instance.new("Part")
  1413. EC.Parent = Character
  1414. EC.Size = Vector3.new(0.2, 0.2, 0.2)
  1415. EC.Archivable = true
  1416. EC.Transparency = 0
  1417. EC.Shape = "Ball"
  1418. EC.BrickColor = maincolor
  1419. EC.Material = "Neon"
  1420. EC.CanCollide = false
  1421. local mesh = Instance.new("SpecialMesh", EC)
  1422. mesh.MeshType = "Sphere"
  1423. mesh.Scale = Vector3.new(1.2, 1.2, 1)
  1424. local weld1en = Instance.new("Weld")
  1425. weld1en.Parent = Part4
  1426. weld1en.Part0 = Part4
  1427. weld1en.Part1 = EC
  1428. weld1en.C1 = CFrame.new(.4, -1.7, 0)
  1429.  
  1430.  
  1431. local Core = Instance.new("Part")
  1432. Core.Parent = Character
  1433. Core.Size = Vector3.new(0.2, 0.2, 0.2)
  1434. Core.Archivable = true
  1435. Core.Transparency = 0
  1436. Core.Shape = "Ball"
  1437. Core.BrickColor = maincolor
  1438. Core.Material = "Neon"
  1439. Core.CanCollide = false
  1440. local mesh = Instance.new("SpecialMesh", Core)
  1441. mesh.MeshType = "Brick"
  1442. mesh.Scale = Vector3.new(5.2, 3.2, 6.3)
  1443. local weld1en = Instance.new("Weld")
  1444. weld1en.Parent = torso
  1445. weld1en.Part0 = torso
  1446. weld1en.Part1 = Core
  1447. weld1en.C1 = CFrame.new(0, -.6, 0)
  1448.  
  1449. local CoreInner = Instance.new("Part")
  1450. CoreInner.Parent = Character
  1451. CoreInner.Size = Vector3.new(0.2, 0.2, 0.2)
  1452. CoreInner.Archivable = true
  1453. CoreInner.Transparency = 0
  1454. CoreInner.Shape = "Ball"
  1455. CoreInner.BrickColor = BrickColor.new("Really black")
  1456. CoreInner.Material = "Neon"
  1457. CoreInner.CanCollide = false
  1458. local mesh = Instance.new("SpecialMesh", CoreInner)
  1459. mesh.MeshType = "Brick"
  1460. mesh.Scale = Vector3.new(6.2, 4.2, 6)
  1461. local weld1en = Instance.new("Weld")
  1462. weld1en.Parent = torso
  1463. weld1en.Part0 = torso
  1464. weld1en.Part1 = CoreInner
  1465. weld1en.C1 = CFrame.new(0, -.6, 0)
  1466. print'Ruin IV 50%'
  1467.  
  1468. wait(1)
  1469.  
  1470. ArmorColorParts = {}
  1471. NeonColorParts = {}
  1472. NeonColorParts2 = {}
  1473. local all, last = {}, nil
  1474. function scan(p)                        --Thank 123jl123 for this <3
  1475.   for _, v in pairs(p:GetChildren()) do
  1476.     if v:IsA("BasePart") then
  1477.       if v.BrickColor == torso.BrickColor then
  1478.         table.insert(ArmorColorParts, v)
  1479.       end
  1480.       if v.BrickColor == BrickColor.new("Really black") then
  1481.         table.insert(NeonColorParts, v)
  1482.         table.insert(NeonColorParts2, v)
  1483.       end
  1484.       if last then
  1485.         local w = Instance.new("Weld")
  1486.         w.Part0, w.Part1 = last, v
  1487.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1488.         w.Parent = last
  1489.       end
  1490.       table.insert(all, v)
  1491.       last = v
  1492.     end
  1493.     scan(v)
  1494.   end
  1495. end
  1496. scan(m)
  1497.  
  1498.  
  1499. music = Instance.new("Sound",torso)
  1500. music.SoundId = "rbxassetid://858118327"
  1501. music.Volume = 1.5
  1502. music.Looped = true
  1503. music:Play()
  1504.  
  1505.  
  1506. function oldmode()
  1507. for i, v in pairs(ArmorColorParts) do
  1508.     v.BrickColor = torso.BrickColor
  1509.     v.Material = "Neon"
  1510.     v.Transparency = 0
  1511.   end
  1512.   for i, v in pairs(NeonColorParts) do
  1513.     maincolor = BrickColor.new("Really black")
  1514.     v.BrickColor = maincolor
  1515.     v.Material = "Glass"
  1516.     v.Transparency = 0
  1517.   end
  1518. EC.BrickColor = torso.BrickColor
  1519. EC2.BrickColor = torso.BrickColor
  1520. Core.BrickColor = torso.BrickColor
  1521. CoreInner.BrickColor = BrickColor.new("Really black")
  1522. CoreInner.Material = "Glass"
  1523. Rmode = "1"
  1524. music.SoundId = "rbxassetid://858118327"
  1525. music:Play()
  1526. end
  1527.  
  1528.  
  1529. mouse.KeyDown:connect(function(key)
  1530. if key == 'q' and attack == false and Rmode == "1" then
  1531. Rmode = "2"
  1532. for i, v in pairs(ArmorColorParts) do
  1533.     v.BrickColor = BrickColor.new("Bright red")
  1534.     v.Material = "Neon"
  1535.     v.Transparency = 0
  1536.   end
  1537.   for i, v in pairs(NeonColorParts) do
  1538.     maincolor = BrickColor.new("Dark stone grey")
  1539.     v.BrickColor = maincolor
  1540.     v.Material = "Slate"
  1541.     v.Transparency = 0
  1542.   end
  1543. EC.BrickColor = BrickColor.new("Bright red")
  1544. EC2.BrickColor = BrickColor.new("Bright red")
  1545. Core.BrickColor = BrickColor.new("Bright red")
  1546. CoreInner.BrickColor = BrickColor.new("Dark stone grey")
  1547. CoreInner.Material = "Slate"
  1548. music.SoundId = "http://www.roblox.com/asset/?id=665232687"
  1549. music:play()
  1550. elseif key == "q" and Rmode == "2" and attack == false then
  1551.       Rmode = "1"
  1552.       oldmode()
  1553. end
  1554. if key == "e" and Rmode == "1" and attack == false then
  1555. Rmode = "3"
  1556. for i, v in pairs(ArmorColorParts) do
  1557.     v.BrickColor = BrickColor.new("White")
  1558.     v.Material = "Neon"
  1559.     v.Transparency = 0
  1560.   end
  1561.   for i, v in pairs(NeonColorParts) do
  1562.     maincolor = BrickColor.new("Steel blue")
  1563.     v.BrickColor = maincolor
  1564.     v.Material = "Marble"
  1565.     v.Transparency = 0
  1566.   end
  1567. EC.BrickColor = BrickColor.new("White")
  1568. EC2.BrickColor = BrickColor.new("White")
  1569. Core.BrickColor = BrickColor.new("White")
  1570. CoreInner.Material = "Marble"
  1571. CoreInner.BrickColor = BrickColor.new("Steel blue")
  1572. music.SoundId = "http://www.roblox.com/asset/?id=860594509"
  1573. music:play()
  1574. elseif key == "e" and Rmode == "3" and attack == false then
  1575.       Rmode = "1"
  1576.       oldmode()
  1577. end
  1578. if key == "r" and Rmode == "1" and attack == false then --This one was for the old script ;(
  1579. Rmode ="4"
  1580. for i, v in pairs(ArmorColorParts) do
  1581.     v.BrickColor = BrickColor.new("Really black")
  1582.     v.Material = "Neon"
  1583.     v.Transparency = 0
  1584.   end
  1585.   for i, v in pairs(NeonColorParts) do
  1586.     maincolor = BrickColor.new("New Yeller")
  1587.     v.BrickColor = maincolor
  1588.     v.Material = "Metal"
  1589.     v.Transparency = 0
  1590.   end
  1591. EC.BrickColor = BrickColor.new("New Yeller")
  1592. EC2.BrickColor = BrickColor.new("New Yeller")
  1593. Core.BrickColor = BrickColor.new("Really black")
  1594. CoreInner.BrickColor = BrickColor.new("New Yeller")
  1595. CoreInner.Material = "Metal"
  1596. music.SoundId = "http://www.roblox.com/asset/?id=346175829"
  1597. music:play()
  1598. elseif key == "r" and Rmode == "4" and attack == false then
  1599. Rmode = "1"
  1600. oldmode()
  1601. end
  1602. if key == "t" and Rmode == "1" and attack == false then
  1603. Rmode = "5"
  1604. for i, v in pairs(ArmorColorParts) do
  1605.     v.BrickColor = BrickColor.new("Really red")
  1606.     v.Material = "Slate"
  1607.     v.Transparency = 0
  1608.   end
  1609.   for i, v in pairs(NeonColorParts) do
  1610.     maincolor = BrickColor.new("Bright red")
  1611.     v.BrickColor = maincolor
  1612.     v.Material = "Granite"
  1613.     v.Transparency = 0
  1614.   end
  1615. EC.BrickColor = BrickColor.new("Really red")
  1616. EC2.BrickColor = BrickColor.new("Really red")
  1617. Core.BrickColor = BrickColor.new("Really red")
  1618. CoreInner.BrickColor = BrickColor.new("Bright red")
  1619. CoreInner.Material = "Slate"
  1620. music.SoundId = "http://www.roblox.com/asset/?id=250923014"
  1621. music:play()
  1622. char["God Mode"].WalkSpeed = 50
  1623. elseif key == "t" and Rmode == "5" and attack == false then
  1624. Rmode = "1"
  1625. oldmode()
  1626. char["God Mode"].WalkSpeed = 50
  1627. end
  1628. end)
  1629.  
  1630.  
  1631.  
  1632.  
  1633.  
  1634. mouse.KeyDown:connect(function(key)
  1635. if key == 'z' and attack == false and Rmode == "3" then
  1636. TheInnerCore()
  1637. end
  1638. if key == 'x' and attack == false and Rmode == "5" then
  1639. ROCKINBOI()
  1640. end
  1641. if key == 'c' and attack == false then
  1642. TheRuinsSacredWordsII()
  1643. end
  1644. end)
  1645.  
  1646.  
  1647.  
  1648.  
  1649.  
  1650.  
  1651.  
  1652.  
  1653. zawarudo = Instance.new("Sound",char)
  1654. zawarudo.Volume = 5
  1655. zawarudo.SoundId = "http://www.roblox.com/asset/?id=1055792303"
  1656.  
  1657.  
  1658.  
  1659.  
  1660.  
  1661.  
  1662.  
  1663. function TheInnerCore()
  1664. attack = true
  1665.  
  1666. char["God Mode"].WalkSpeed = 50
  1667. for i = 1, 10 do
  1668. swait(.1)
  1669. LW.C0=clerp(LW.C0,cf(-1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(10),math.rad(-90)),.3)
  1670. RW.C0=clerp(RW.C0,cf(1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(10),math.rad(90)),.3)
  1671. swait(.1)
  1672. end
  1673. for i = 0,2,0.1 do
  1674. swait()
  1675. LW.C0=clerp(LW.C0,cf(-1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(25),math.rad(-90)),.3)
  1676. RW.C0=clerp(RW.C0,cf(1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(-25),math.rad(90)),.3)
  1677. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-45),math.rad(0),math.rad(0)),.3)
  1678. end
  1679. zawarudo:Play()
  1680. local Charge = Instance.new("Part",game.Workspace)
  1681. Charge.CanCollide = false
  1682. Charge.Size = Vector3.new(1,1,1)
  1683. Charge.Transparency = 0
  1684. Charge.BottomSurface = 0
  1685. Charge.TopSurface = 0
  1686. Charge.Anchored = true
  1687. Charge.CFrame = CoreInner.CFrame + CoreInner.CFrame.lookVector
  1688. local C2 = Instance.new("Part",game.Workspace)
  1689. C2.CanCollide = false
  1690. C2.Size = Vector3.new(1,1,1)
  1691. C2.Transparency = 0
  1692. C2.BottomSurface = 0
  1693. C2.TopSurface = 0
  1694. C2.Anchored = true
  1695. C2.CFrame = CoreInner.CFrame + CoreInner.CFrame.lookVector
  1696. local tracem = Instance.new("SpecialMesh",Charge)
  1697. tracem.MeshType = "Brick"
  1698. tracem.Scale = Vector3.new(1,1,1)
  1699. local T2 = Instance.new("SpecialMesh",C2)
  1700. T2.MeshType = "Brick"
  1701. T2.Scale = Vector3.new(1,1,1)
  1702. for i = 1, 16 do
  1703. wait(.01)
  1704. C2.Transparency = C2.Transparency + .1
  1705. Charge.Transparency = Charge.Transparency + .1
  1706. Charge.CFrame = Charge.CFrame * CFrame.fromEulerAnglesXYZ(0.2,0.2,0.2)
  1707. C2.CFrame = C2.CFrame * CFrame.fromEulerAnglesXYZ(-0.2,-0.2,-0.2)
  1708. end
  1709. wait(.6)
  1710. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=188959311", torso, 1.4, 1)
  1711. local IceCirlce = Instance.new("Part",game.Workspace)  --I so spelled it wrong for a reason :)
  1712. IceCirlce.BrickColor = BrickColor.new("Steel blue")
  1713. IceCirlce.CanCollide = false
  1714. IceCirlce.Size = Vector3.new(10,10,10)
  1715. IceCirlce.BottomSurface = 0
  1716. IceCirlce.TopSurface = 0
  1717. IceCirlce.Anchored = true
  1718. IceCirlce.CFrame = char.Torso.CFrame
  1719. IceCirlce.Material = "Marble"
  1720. local IceCirlceT = Instance.new("SpecialMesh",IceCirlce)
  1721. IceCirlceT.MeshType = "Sphere"
  1722. IceCirlceT.Scale = Vector3.new(10,10,10)
  1723. for i = 1, 9 do
  1724. wait(.01)
  1725. IceCirlce.Transparency = IceCirlce.Transparency + .1
  1726. MagnitudeDamage(IceCirlce, 45, 40, 55, 50, "Freeze", "848764845", .6)
  1727. end
  1728. wait(.01)
  1729. IceCirlce:Destroy()
  1730. Charge:Destroy()
  1731. C2:Destroy()
  1732. wait(1)
  1733. attack = false
  1734. char["God Mode"].WalkSpeed = 50
  1735. end
  1736.  
  1737.  
  1738. function ROCKINBOI()
  1739. attack = true
  1740. local con = Head.Touched:connect(function(hit)
  1741.         Damage(Torso, hit, 15, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://146163522", 1)
  1742.         end)
  1743. for i = 0,1,0.10 do
  1744. swait()
  1745. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-45),math.rad(0),math.rad(0)),.3)
  1746. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -.9, 0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0)), 0.4)
  1747. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-46), math.rad(4), math.rad(-5)), 0.8)
  1748. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-46), math.rad(-4), math.rad(5)), 0.8)
  1749. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-3),math.rad(-10)),.3)
  1750. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0, 0) * angles(math.rad(-50), math.rad(-3), math.rad(-10)),.2)
  1751. end
  1752.  
  1753.  
  1754. for i = 0,1,0.10 do
  1755. swait()
  1756. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(45),math.rad(0),math.rad(0)),.3)
  1757. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -.9, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.4)
  1758. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(46), math.rad(4), math.rad(-5)), 0.8)
  1759. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(46), math.rad(-4), math.rad(5)), 0.8)
  1760. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(50),math.rad(3),math.rad(10)),.3)
  1761. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0, 0) * angles(math.rad(-50), math.rad(-3), math.rad(-10)),.2)
  1762. end
  1763. for i = 0,1,0.10 do
  1764. swait()
  1765. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-45),math.rad(0),math.rad(0)),.3)
  1766. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -.9, 0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0)), 0.4)
  1767. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-46), math.rad(4), math.rad(-5)), 0.8)
  1768. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-46), math.rad(-4), math.rad(5)), 0.8)
  1769. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-3),math.rad(-10)),.3)
  1770. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0, 0) * angles(math.rad(-50), math.rad(-3), math.rad(-10)),.2)
  1771. end
  1772.  
  1773.  
  1774. for i = 0,1,0.10 do
  1775. swait()
  1776. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(45),math.rad(0),math.rad(0)),.3)
  1777. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -.9, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.4)
  1778. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(46), math.rad(4), math.rad(-5)), 0.8)
  1779. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(46), math.rad(-4), math.rad(5)), 0.8)
  1780. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(50),math.rad(3),math.rad(10)),.3)
  1781. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0, 0) * angles(math.rad(-50), math.rad(-3), math.rad(-10)),.2)
  1782. end
  1783. for i = 0,1,0.10 do
  1784. swait()
  1785. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-45),math.rad(0),math.rad(0)),.3)
  1786. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -.9, 0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0)), 0.4)
  1787. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-46), math.rad(4), math.rad(-5)), 0.8)
  1788. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-46), math.rad(-4), math.rad(5)), 0.8)
  1789. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-3),math.rad(-10)),.3)
  1790. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0, 0) * angles(math.rad(-50), math.rad(-3), math.rad(-10)),.2)
  1791. end
  1792.  
  1793.  
  1794. for i = 0,1,0.10 do
  1795. swait()
  1796. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(45),math.rad(0),math.rad(0)),.3)
  1797. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -.9, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.4)
  1798. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(46), math.rad(4), math.rad(-5)), 0.8)
  1799. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(46), math.rad(-4), math.rad(5)), 0.8)
  1800. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(50),math.rad(3),math.rad(10)),.3)
  1801. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0, 0) * angles(math.rad(-50), math.rad(-3), math.rad(-10)),.2)
  1802. end
  1803. attack = false
  1804.  
  1805. con:Disconnect()
  1806. end
  1807.  
  1808. function TheRuinsSacredWordsII()
  1809. attack = true
  1810. for i = 0,4,0.1 do
  1811. swait()
  1812. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2.5, -2) * CFrame.Angles(math.rad(0), math.rad(0.05*math.cos(sine/60)), math.rad(0)), 0.4)
  1813. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(15+4*math.cos(sine/60)),math.rad(0),math.rad(0)),0.07)
  1814. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5+0.04*math.sin(sine/25), -0.35) * angles(math.rad(90 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-70)), 0.1)
  1815. LW.C0=clerp(LW.C0,cf(-1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(4*math.cos(sine/60)),math.rad(-5*math.cos(sine/60))),.3)
  1816. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(-90*math.cos(sine/60))), 0.8)
  1817. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, .5, -.6) * CFrame.Angles(math.rad(0), math.rad(-5*math.cos(sine/60)), math.rad(6)), 0.1)
  1818. end
  1819. wait(.5)
  1820. for i = 0,4,0.1 do
  1821. swait()
  1822. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.cos(sine/60)),math.rad(0),math.rad(0)),0.07)
  1823. end
  1824.  
  1825. local Ring = Instance.new("Part",workspace)
  1826. Ring.Size = Vector3.new(12, 12, 20)
  1827. Ring.BrickColor = CoreInner.BrickColor
  1828. local RingEffect = Instance.new("FileMesh",Ring)
  1829. RingEffect.MeshId = "rbxassetid://3270017"
  1830. RingEffect.Scale = Vector3.new(1.3, 1.3, 0.4)
  1831. Ring.CanCollide = false
  1832. Ring.Anchored = true
  1833. Ring.CFrame = Ring.CFrame:lerp(Ring.CFrame * CFrame.new(0, 0, -22), 0.4)
  1834. Ring.CFrame = Ring.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  1835. Ring.CFrame = torso.CFrame * CFrame.new(0,-3,0)
  1836. Ring.CFrame = Ring.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1837. for i = 0.14,1,0.015 do
  1838. swait()
  1839. Ring.CFrame = Ring.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.2)
  1840. Ring.Transparency = Ring.Transparency + 0.03
  1841. RingEffect.Scale = RingEffect.Scale + Vector3.new(2,2,1.8)
  1842. end
  1843. wait(.5)
  1844. attack = false
  1845. Ring:remove()
  1846. end
  1847.  
  1848.  
  1849.  
  1850.  
  1851. function attackone()
  1852. attack = true
  1853. local con = LeftLeg.Touched:connect(function(hit)
  1854.         Damage(Torso, hit, 10, 20, math.random(1, 5), "Knockdown", RootPart, .2, "rbxassetid://146163522", 1)
  1855.         end)
  1856. for i = 0,2,0.1 do
  1857. swait()
  1858. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(6), math.rad(0)), 0.4)
  1859. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4-2),math.rad(0),math.rad(0)),.2)
  1860. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10) + -math.sin(sine/8)/1.2,math.rad(5* math.cos(sine / 8)),math.rad(15 + 1.25 * math.cos(sine / 8))),.3)
  1861. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10) + math.sin(sine/8)/1.2,math.rad(5* math.cos(sine / 8)),math.rad(-15 - 1.25 * math.cos(sine / 8))),.3)
  1862. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0.06) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(90)), 0.8)
  1863. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.76, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  1864. end
  1865. con:Disconnect()
  1866. attack = false
  1867.  
  1868.  
  1869.  
  1870.  
  1871.  
  1872.  
  1873. end
  1874.  
  1875.  
  1876. function attacktwo()
  1877. attack = true
  1878. local con = ra.Touched:connect(function(hit)
  1879.         Damage(Torso, hit, 25, 36, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149409", 1)
  1880.         end)
  1881. for i = 0,1,0.12 do
  1882. swait()
  1883. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  1884. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(21), math.rad(97)),.2)
  1885. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  1886. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, -0.6) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-16)), 0.8)
  1887. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)), 0.8)
  1888. end
  1889.  
  1890. for i = 0,2,0.1 do
  1891. swait()
  1892. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -3) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.4)
  1893. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  1894. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(-80), math.rad(-60)),.2)
  1895. end
  1896. con:Disconnect()
  1897. attack = false
  1898.  
  1899.  
  1900.  
  1901.  
  1902.  
  1903.  
  1904. end
  1905.  
  1906.  
  1907.  
  1908. function attackthree()
  1909. attack = true
  1910. local con = la.Touched:connect(function(hit)
  1911.         Damage(Torso, hit, 15, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://146163522", 1)
  1912.         end)
  1913. for i = 0,1,0.12 do
  1914. swait()
  1915. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  1916. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, 0.8) * angles(math.rad(90), math.rad(-10), math.rad(90)), 0.1)
  1917. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  1918. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(-4)), 0.8)
  1919. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  1920. end
  1921.  
  1922.  
  1923. for i = 0,2,0.1 do
  1924. swait()
  1925. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  1926. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
  1927. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  1928. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-90), math.rad(-90)),.2)
  1929. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(-6)), 0.8)
  1930. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-5), math.rad(6)), 0.8)
  1931. end
  1932. con:Disconnect()
  1933. attack = false
  1934. end
  1935.  
  1936. function attackfour()
  1937. attack = true
  1938. local con = la.Touched:connect(function(hit)
  1939.         Damage(Torso, hit, 35, 45, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://146163522", 1)
  1940.         end)
  1941. for i = 0,2,0.1 do
  1942. swait()
  1943. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  1944. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, 0.8) * angles(math.rad(90), math.rad(-10), math.rad(90)), 0.1)
  1945. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  1946. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(-4)), 0.8)
  1947. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  1948. end
  1949.  
  1950. for i = 0,2,0.1 do
  1951. swait()
  1952. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  1953. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  1954. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  1955. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  1956. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  1957. end
  1958. con:Disconnect()
  1959. attack = false
  1960. end
  1961.  
  1962.  
  1963.  
  1964.  
  1965.  
  1966. mouse.Button1Down:connect(function()
  1967.  if attack==false then
  1968.                 if attacktype==1 then
  1969.                         attack=true
  1970.                         attacktype=2
  1971.                         attackone()
  1972.                 elseif attacktype==2 then
  1973.                         attack=true
  1974.                         attacktype=3
  1975.                         attacktwo()
  1976.                 elseif attacktype==3 then
  1977.                         attack=true
  1978.                         attacktype=4
  1979.                         attackthree()
  1980.                 elseif attacktype==4 then
  1981.                         attack=true
  1982.                         attacktype=1
  1983.                         attackfour()
  1984.              
  1985.                 end
  1986.         end
  1987. end)
  1988.  
  1989. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  1990. ff.Visible = false
  1991. Humanoid.Name = "Base"
  1992. Humanoid.MaxHealth = 9e99
  1993. Humanoid.Health = 9e99
  1994. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  1995.   if Humanoid.Health > 0.1 and Humanoid.Health < 9e99 then
  1996.     Humanoid.MaxHealth = 9e99
  1997.     Humanoid.Health = 9e99
  1998.   end
  1999. end)
  2000.  
  2001.  
  2002. --animations--
  2003. local sine = 0
  2004. local change = 1
  2005. local val = 0
  2006. Humanoid.Animator.Parent = nil
  2007. idleanim=.4
  2008. print'Ruin IV 100%'
  2009. print'Ruin IV Loaded'
  2010. while true do
  2011. swait()
  2012. sine = sine + change
  2013. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2014. local velderp=RootPart.Velocity.y
  2015. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2016. if equipped==true or equipped==false then
  2017. if attack==false then
  2018. idle=idle+1
  2019. else
  2020. idle=0
  2021. end
  2022. if idle>=500 then
  2023. if attack==false then
  2024. --Sheath() xdxdxdxdxd
  2025. end
  2026. end
  2027. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2028. Anim="Jump"
  2029. if attack==false then
  2030. change = 2
  2031. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2032. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0 + 360 * math.cos (sine / 30)),math.rad(0),math.rad(0)),.3)
  2033. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  2034. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(10)), 0.3)
  2035. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  2036. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
  2037. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
  2038. elseif attack==false and Rmode=="4" then
  2039. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2040. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2041. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),.3)
  2042. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.3)
  2043. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.3)
  2044. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.8)
  2045. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.8)
  2046. end
  2047. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2048. Anim="Fall"
  2049. change = 1
  2050. if attack==false then
  2051. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2052. RH.C0=clerp(RH.C0,cf(1,0.20,-0.25)*angles(math.rad(90),math.rad(90),math.rad(90))*angles(math.rad(90),math.rad(90),math.rad(90)),.3)
  2053. LH.C0=clerp(LH.C0,cf(-1,-0.70,-0.25)*angles(math.rad(90),math.rad(-90),math.rad(90))*angles(math.rad(90),math.rad(90),math.rad(90)),.3)
  2054. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2055. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3)
  2056. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), 0.3)
  2057. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3)
  2058. elseif attack==false and Rmode=="4" then
  2059. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2060. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.4)
  2061. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(5), math.rad(10), math.rad(20)), 0.3)
  2062. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-5), math.rad(-10), math.rad(-20)), 0.3)
  2063. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  2064. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3)
  2065. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.8)
  2066. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2067. end
  2068.  
  2069.  
  2070.  
  2071.  
  2072. --idle--
  2073. elseif torvel<1 and hitfloor~=nil then
  2074. Anim="Idle"
  2075. if attack==false and Rmode=="1" then
  2076. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2077. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/25)),math.rad(0),math.rad(0)),.2)
  2078. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  2079. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  2080. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.55+0.05*math.cos(sine/25)+ -math.sin(sine/25)/40,0)*angles(math.rad(5-2.5*math.cos(sine/25)),math.rad(0),math.rad(10+5*math.cos(sine/25))+ math.sin(sine/25)/20),0.15)
  2081. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.55+0.05*math.cos(sine/25)+ -math.sin(sine/25)/40,0)*angles(math.rad(5-2.5*math.cos(sine/25)),math.rad(0),math.rad(-10-5*math.cos(sine/25))+ -math.sin(sine/25)/20),0.15)
  2082. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.05*math.cos(sine/25), 0.1) * CFrame.Angles(math.rad(-8), math.rad(5*math.cos(sine/60)), math.rad(-6)), 0.1)
  2083. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(8), math.rad(-5*math.cos(sine/60)), math.rad(6)), 0.1)
  2084. elseif attack==false and Rmode=="2" then
  2085. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  2086. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  2087. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/25)),math.rad(0),math.rad(0)),.2)
  2088. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5+0.04*math.sin(sine/25), -0.35) * angles(math.rad(90 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-50)), 0.1)
  2089. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5+0.04*math.sin(sine/25), -0.35) * angles(math.rad(70 - 1 * math.cos(sine / 25)), math.rad(-7), math.rad(70)), 0.1)
  2090. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.05*math.cos(sine/25), 0.1) * CFrame.Angles(math.rad(-8), math.rad(5*math.cos(sine/60)), math.rad(-6)), 0.1)
  2091. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(8), math.rad(-5*math.cos(sine/60)), math.rad(6)), 0.1)
  2092. elseif attack==false and Rmode=="3" then
  2093. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2094. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  2095. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  2096. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/25)),math.rad(0),math.rad(0)),.2)
  2097. RW.C0=clerp(RW.C0,cf(1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(-15),math.rad(15)),.3)
  2098. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5+0.04*math.sin(sine/25), -0.45) * angles(math.rad(70 - 1 * math.cos(sine / 25)), math.rad(-7), math.rad(70)), 0.1)
  2099. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.05*math.cos(sine/25), 0.1) * CFrame.Angles(math.rad(-8), math.rad(5*math.cos(sine/60)), math.rad(-6)), 0.1)
  2100. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(8), math.rad(-5*math.cos(sine/60)), math.rad(6)), 0.1)
  2101. elseif attack==false and Rmode=="4" then
  2102. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/25)),math.rad(5),math.rad(5)),.2)
  2103. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  2104. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.8)
  2105. RW.C0=clerp(RW.C0,cf(1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(-15),math.rad(25)),.3)
  2106. LW.C0=clerp(LW.C0,cf(-1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(4),math.rad(-5)),.3)
  2107. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.05*math.cos(sine/25), 0.1) * CFrame.Angles(math.rad(0), math.rad(5*math.cos(sine/60)), math.rad(-6)), 0.1)
  2108. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-5*math.cos(sine/60)), math.rad(6)), 0.1)
  2109. elseif attack==false and Rmode=="5" then
  2110. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2111. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -.9-0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.4)
  2112. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(26), math.rad(4), math.rad(-5)), 0.8)
  2113. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(26), math.rad(-4), math.rad(5)), 0.8)
  2114. RW.C0=clerp(RW.C0,cf(1.5,0.55+0.05*math.cos(sine/25),0)*angles(math.rad(35),math.rad(3),math.rad(10)),.3)
  2115. LW.C0=clerp(LW.C0, CFrame.new(-1.5,0.55+0.05*math.cos(sine/25), 0)*angles(math.rad(35), math.rad(-3), math.rad(-10)),.2)
  2116. end
  2117.  
  2118.  
  2119.  
  2120. --walk--
  2121. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  2122. Anim="Walk"
  2123. if attack==false and Rmode=="1" then
  2124. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2125. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2)
  2126. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05, 0) * CFrame.Angles(math.rad(0), math.rad(0.05) + math.sin(sine/8)/5.2, math.rad(0)), 0.8)
  2127. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/8)),math.rad(0),math.rad(0)),.2)
  2128. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10) + -math.sin(sine/8)/1.2,math.rad(5* math.cos(sine / 8)),math.rad(15 + 1.25 * math.cos(sine / 8))),.3)
  2129. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10) + math.sin(sine/8)/1.2,math.rad(5* math.cos(sine / 8)),math.rad(-15 - 1.25 * math.cos(sine / 8))),.3)
  2130. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/8)/2, 0 *math.sin(sine/8)/2) * CFrame.Angles(math.rad(-1) + -math.sin(sine/8)/1.2, math.rad(0), 0), .8)
  2131. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/8)/2,0 *-math.sin(sine/8)/2) * CFrame.Angles(math.rad(-1) + math.sin(sine/8)/1.2, math.rad(0), 0), .8)
  2132. elseif attack==false and Rmode=="2" then
  2133. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2134. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2)
  2135. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/7.5), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/15)), 0, 0), 0.8)
  2136. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/18)),math.rad(0),math.rad(0)),.2)
  2137. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 25 * math.cos(sine / 8)),math.rad(0),math.rad(10 + 1.25 * math.cos(sine / 16))),.3)
  2138. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 25 * math.cos(sine / 8)),math.rad(0),math.rad(-10 - 1.25 * math.cos(sine / 16))),.3)
  2139. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/8)/2, 0 *math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/8)/1.2, math.rad(0), 0), .8)
  2140. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/8)/2,0 *-math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/8)/1.2, math.rad(0), 0), .8)
  2141. elseif attack==false and Rmode=="3" then
  2142. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2143. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.2)* angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  2144. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/8), 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/8)), math.rad(0.05) + math.sin(sine/8)/5.2, 0), 0.8)
  2145. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+5*math.cos(sine/8)),math.rad(0),math.rad(0)),.2)
  2146. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2)
  2147. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2)
  2148. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/8)/2, 0 *math.sin(sine/8)/2) * CFrame.Angles(math.rad(-15) + -math.sin(sine/8)/1.2, math.rad(0), 0), .8)
  2149. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/8)/2,0 *-math.sin(sine/8)/2) * CFrame.Angles(math.rad(-15) + math.sin(sine/8)/1.2, math.rad(0), 0), .8)
  2150. elseif attack==false and Rmode=="4" then
  2151. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2152. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2)
  2153. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/8), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/8)), 0, 0), 0.8)
  2154. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/8)),math.rad(0),math.rad(0)),.2)
  2155. RW.C0 = clerp(RW.C0, CFrame.new(.9, 0.5, -0.5) * angles(math.rad(90), math.rad(-80), math.rad(-40)),.2)
  2156. LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5, -0.7) * angles(math.rad(50), math.rad(0), math.rad(90)),.2)
  2157. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/8)/2, 0 *math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/8)/1.2, math.rad(0), 0), .8)
  2158. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/8)/2,0 *-math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/8)/1.2, math.rad(0), 0), .8)
  2159. elseif attack==false and Rmode=="5" then
  2160. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2161. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2)
  2162. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05* math.cos(sine / 8), 0) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.8)
  2163. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2164. RW.C0=clerp(RW.C0,cf(1.5,0.5,0.06)*angles(math.rad(0 - 35 * math.cos(sine / 15)),math.rad(5* math.cos(sine / 15)),math.rad(10 + 1.25 * math.cos(sine / 15))),.3)
  2165. LW.C0=clerp(LW.C0,cf(-1.5,0.5,-0.06)*angles(math.rad(0 + 35 * math.cos(sine / 15)),math.rad(5* math.cos(sine / 15)),math.rad(-10 - 1.25 * math.cos(sine / 15))),.3)
  2166. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/15)/2, 0.06 *math.sin(sine/15)/2) * CFrame.Angles(math.rad(26) + -math.sin(sine/15)/1.2, math.rad(4), math.rad(-5)), .8)
  2167. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/15)/2,-0.06 *-math.sin(sine/15)/2) * CFrame.Angles(math.rad(26) + math.sin(sine/15)/1.2, math.rad(-4), math.rad(5)), .8)
  2168. end
  2169.  
  2170.  
  2171.  
  2172.  
  2173.  
  2174. elseif torvel>=9999999999999999999999 and hitfloor~=nil then
  2175. Anim="Run"
  2176. if attack==false then
  2177. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2178. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2)
  2179. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/7.5), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/15)), 0, 0), 0.8)
  2180. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/18)),math.rad(0),math.rad(0)),.2)
  2181. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 25 * math.cos(sine / 8)),math.rad(0),math.rad(10 + 1.25 * math.cos(sine / 16))),.3)
  2182. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 25 * math.cos(sine / 8)),math.rad(0),math.rad(-10 - 1.25 * math.cos(sine / 16))),.3)
  2183. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/8)/2, 0 *math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/8)/1.2, math.rad(0), 0), .8)
  2184. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/8)/2,0 *-math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/8)/1.2, math.rad(0), 0), .8)
  2185. end
  2186. end
  2187. end
  2188. end
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