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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.0f2 (292b93d75a2c)
  4. Forcing GfxDevice: Direct3D 11
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: AMD Radeon (TM) R9 390 Series (ID=0x67b0)
  9. Vendor:
  10. VRAM: 8168 MB
  11. Driver: 22.19.677.257
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 7.484 seconds
  14. <RI> Initializing input.
  15.  
  16. <RI> Input initialized.
  17.  
  18. <RI> Initialized touch support.
  19.  
  20. UnloadTime: 501.879874 ms
  21. 2019-11-20T13:18:18 0.107 INF [Steamworks.NET] SteamAPI_Init() ok
  22. 2019-11-20T13:18:18 0.194 INF Texture quality is set to 1
  23. 2019-11-20T13:18:18 0.195 INF Precaching...
  24. 2019-11-20T13:18:18 0.312 INF Precaching file: 7DaysToDie_Data/resources.assets
  25. 2019-11-20T13:18:21 2.921 INF [EAC] Not loading, not started from launcher
  26. Could not open file C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/resources.assets for read
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/File/OpenFileCache.cpp Line: 56)
  29.  
  30. Unknown error occurred while loading 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/resources.assets'.
  31.  
  32. (Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 221)
  33.  
  34. 2019-11-20T13:18:58 40.739 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  35. 2019-11-20T13:18:59 41.857 INF Precaching file: Data/Bundles/blocktextureatlases
  36. 2019-11-20T13:19:28 70.341 INF Precaching file: Data/Bundles/terraintextures
  37. 2019-11-20T13:19:40 82.252 INF Precaching done
  38. 2019-11-20T13:19:40 82.254 INF Loading main scene
  39. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  40. UnloadTime: 2.957490 ms
  41. 2019-11-20T13:19:40 82.844 INF Awake
  42. 2019-11-20T13:19:41 83.067 WRN Localization: Duplicate key "xuiWater" found! Please check Localization file. Skipping entry...
  43. Localization language: English
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. 2019-11-20T13:19:41 83.132 INF Version: Alpha 18.1 (b8) Compatibility Version: Alpha 18.1, Build: Windows 64 Bit
  48. 2019-11-20T13:19:41 83.133 INF System information:
  49. 2019-11-20T13:19:41 83.133 INF OS: Windows 10 (10.0.0) 64bit
  50. 2019-11-20T13:19:41 83.134 INF CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (cores: 8)
  51. 2019-11-20T13:19:41 83.134 INF RAM: 16326 MB
  52. 2019-11-20T13:19:41 83.135 INF GPU: AMD Radeon (TM) R9 390 Series (8168 MB)
  53. 2019-11-20T13:19:41 83.143 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
  54. 2019-11-20T13:19:41 83.143 INF Last played version: Alpha 18.1
  55. 2019-11-20T13:19:41 83.146 INF Local UTC offset: -5 hours
  56. 2019-11-20T13:19:41 83.166 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -window-mode exclusive -show-screen-selector -force-d3d11 -logfile C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2019-11-20__13-17-49.txt
  57. 2019-11-20T13:19:41 83.169 INF Not running in Big Picture Mode, no on-screen keyboard available
  58. 2019-11-20T13:19:41 83.169 INF Starting PlayerInputManager...
  59. 2019-11-20T13:19:41 83.435 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
  60. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
  61. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
  62. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
  63. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
  64. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
  65. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
  66. 2019-11-20T13:19:41 83.660 INF Starting UserProfileManager...
  67. 2019-11-20T13:19:41 83.788 INF Occlusion: Awake
  68. 2019-11-20T13:19:41 83.804 INF ApplyAllOptions streaming True, budget 7351.2 MB
  69. 2019-11-20T13:19:41 83.807 INF ApplyAllOptions current screen 1280 x 720, 60hz, window 1280 x 720, fullscreen True ExclusiveFullScreen
  70. 2019-11-20T13:19:41 83.807 INF Texture quality is set to 1
  71. 2019-11-20T13:19:41 83.807 INF ApplyTextureFilter 1, AF Enable
  72. 2019-11-20T13:19:46 88.171 INF [MODS] No mods folder found
  73. 2019-11-20T13:19:47 89.847 INF Loading permissions file at 'C:\Users\Dennis\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  74. 2019-11-20T13:19:50 92.145 INF Loading permissions file done.
  75. 2019-11-20T13:19:50 92.327 INF Awake done in 9483 ms
  76. 2019-11-20T13:19:50 92.454 INF Reloading serveradmin.xml
  77. 2019-11-20T13:19:50 92.455 INF Loading permissions file at 'C:\Users\Dennis\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  78. 2019-11-20T13:19:50 92.457 INF Loading permissions file done.
  79. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  80. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
  81. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  82.  
  83. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 4021.
  84. Total: 140.357829 ms (FindLiveObjects: 0.374745 ms CreateObjectMapping: 0.184683 ms MarkObjects: 139.628831 ms DeleteObjects: 0.168546 ms)
  85.  
  86. 2019-11-20T13:19:51 93.307 INF User joined: lighosts07
  87. 2019-11-20T13:20:38 140.404 INF UMA Overlay loading took 38296 ms
  88. 2019-11-20T13:20:38 140.413 INF UMA Slot loading took 8 ms
  89. 2019-11-20T13:20:54 155.947 INF LoadTextureArraysForQuality quality -1 to 1, reload False
  90. 2019-11-20T13:20:56 158.366 ERR Invalid magic bytes in world header
  91. 2019-11-20T13:20:56 158.366 WRN Failed loading world header file: C:\Users\Dennis\AppData\Roaming\7DaysToDie\Saves\Voluya Territory\Terminator/main.ttw
  92. 2019-11-20T13:20:56 158.368 INF Trying backup header: C:\Users\Dennis\AppData\Roaming\7DaysToDie\Saves\Voluya Territory\Terminator/main.ttw.bak
  93. 2019-11-20T13:20:56 158.373 ERR Invalid magic bytes in world header
  94. 2019-11-20T13:20:56 158.374 ERR Failed loading backup header file!
  95. 2019-11-20T13:20:57 159.229 INF WorldStaticData.Init() needed 17.289s
  96. 2019-11-20T13:20:57 159.568 INF [Steamworks.NET] Login ok.
  97. 2019-11-20T13:20:57 159.823 INF AchievementManager: Received stats and achievements from Steam
  98. 2019-11-20T13:21:15 177.694 ERR Invalid magic bytes in world header
  99. 2019-11-20T13:21:15 177.695 WRN Failed loading world header file: C:\Users\Dennis\AppData\Roaming\7DaysToDie\Saves\Voluya Territory\Terminator/main.ttw
  100. 2019-11-20T13:21:15 177.697 INF Trying backup header: C:\Users\Dennis\AppData\Roaming\7DaysToDie\Saves\Voluya Territory\Terminator/main.ttw.bak
  101. 2019-11-20T13:21:15 177.697 ERR Invalid magic bytes in world header
  102. 2019-11-20T13:21:15 177.699 ERR Failed loading backup header file!
  103. NullReferenceException: Object reference not set to an instance of an object
  104. at XUiC_NewContinueGame.GameModeChanged (GameMode _newMode) [0x00000] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  105. at XUiC_NewContinueGame.SavesList_OnSelectionChanged (XUiC_ListEntry`1[T] _previousEntry, XUiC_ListEntry`1[T] _newEntry) [0x00056] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  106. at XUiC_List`1[T].OnSelectionChanged (XUiC_ListEntry`1[T] _previousEntry, XUiC_ListEntry`1[T] _newEntry) [0x00010] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  107. at XUiC_List`1[T].set_SelectedEntry (XUiC_ListEntry`1[T] value) [0x0009d] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  108. at XUiC_List`1[T].set_SelectedEntryIndex (System.Int32 value) [0x00052] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  109. at XUiC_NewContinueGame.OnOpen () [0x001c6] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  110. at XUiController.OnOpen () [0x00017] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  111. at XUiWindowGroup.OnOpen () [0x00006] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  112. at GUIWindowManager.Open (GUIWindow _w, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x000d0] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  113. at GUIWindowManager.Open (System.String _windowName, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x00065] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  114. at XUiC_MainMenu.CheckProfile (System.String _windowToOpen) [0x0006d] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  115. at XUiC_MainMenu.btnContinueGame_OnPressed (XUiController _sender, OnPressEventArgs _e) [0x0000c] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  116. at XUiC_SimpleButton.Btn_OnPress (XUiController _sender, OnPressEventArgs _e) [0x00010] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  117. at XUiController.OnPressed (OnPressEventArgs _e) [0x00011] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  118. at XUiController.Pressed (System.Int32 mouseButton) [0x00007] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  119. at XUiView.OnClick (UnityEngine.GameObject _go) [0x0005d] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  120. at UIEventListener.OnClick () [0x00014] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  121. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  122. UICamera:Notify(GameObject, String, Object)
  123. UICamera:ProcessTouch(Boolean, Boolean, Boolean)
  124. UICamera:ProcessMouse()
  125. UICamera:ProcessTouches()
  126. UICamera:Update()
  127.  
  128. (Filename: <9d3ce62bccb44fc0b638ccdfcdc35c56> Line: 0)
  129.  
  130. 2019-11-20T13:21:21 183.770 ERR Invalid magic bytes in world header
  131. 2019-11-20T13:21:21 183.770 WRN Failed loading world header file: C:\Users\Dennis\AppData\Roaming\7DaysToDie\Saves\Voluya Territory\Terminator/main.ttw
  132. 2019-11-20T13:21:21 183.772 INF Trying backup header: C:\Users\Dennis\AppData\Roaming\7DaysToDie\Saves\Voluya Territory\Terminator/main.ttw.bak
  133. 2019-11-20T13:21:21 183.772 ERR Invalid magic bytes in world header
  134. 2019-11-20T13:21:21 183.774 ERR Failed loading backup header file!
  135. NullReferenceException: Object reference not set to an instance of an object
  136. at XUiC_NewContinueGame.GameModeChanged (GameMode _newMode) [0x00000] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  137. at XUiC_NewContinueGame.SavesList_OnSelectionChanged (XUiC_ListEntry`1[T] _previousEntry, XUiC_ListEntry`1[T] _newEntry) [0x00056] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  138. at XUiC_List`1[T].OnSelectionChanged (XUiC_ListEntry`1[T] _previousEntry, XUiC_ListEntry`1[T] _newEntry) [0x00010] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  139. at XUiC_List`1[T].set_SelectedEntry (XUiC_ListEntry`1[T] value) [0x0009d] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  140. at XUiC_List`1[T].set_SelectedEntryIndex (System.Int32 value) [0x00052] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  141. at XUiC_NewContinueGame.OnOpen () [0x001c6] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  142. at XUiController.OnOpen () [0x00017] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  143. at XUiWindowGroup.OnOpen () [0x00006] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  144. at GUIWindowManager.Open (GUIWindow _w, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x000d0] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  145. at GUIWindowManager.Open (System.String _windowName, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x00065] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  146. at XUiC_MainMenu.CheckProfile (System.String _windowToOpen) [0x0006d] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  147. at XUiC_MainMenu.btnContinueGame_OnPressed (XUiController _sender, OnPressEventArgs _e) [0x0000c] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  148. at XUiC_SimpleButton.Btn_OnPress (XUiController _sender, OnPressEventArgs _e) [0x00010] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  149. at XUiController.OnPressed (OnPressEventArgs _e) [0x00011] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  150. at XUiController.Pressed (System.Int32 mouseButton) [0x00007] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  151. at XUiView.OnClick (UnityEngine.GameObject _go) [0x0005d] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  152. at UIEventListener.OnClick () [0x00014] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
  153. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  154. UICamera:Notify(GameObject, String, Object)
  155. UICamera:ProcessTouch(Boolean, Boolean, Boolean)
  156. UICamera:ProcessMouse()
  157. UICamera:ProcessTouches()
  158. UICamera:Update()
  159.  
  160. (Filename: <9d3ce62bccb44fc0b638ccdfcdc35c56> Line: 0)
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