AisieFelestra

Player Log TARKIN ITEM EXPORTER 24TH AUG 2025

Aug 23rd, 2025
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  1. Mono path[0] = 'D:/SPT TARKOV/EscapeFromTarkov_Data/Managed'
  2. Mono config path = 'D:/SPT TARKOV/MonoBleedingEdge/etc'
  3. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/data-000001BF238B9040.dll
  4. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/data-000001BF37BE4040.dll
  5. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/data-000001BF38A8C040.dll
  6. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
  7. Unity memory allocator detected: MetaXRAudio native memory allocations will be tracked.
  8. Initialize engine version: 2022.3.43f1 (85497d293fa1)
  9. [Subsystems] Discovering subsystems at path D:/SPT TARKOV/EscapeFromTarkov_Data/UnitySubsystems
  10. GfxDevice: creating device client; threaded=1; jobified=1
  11. Direct3D:
  12. Version: Direct3D 11.0 [level 11.1]
  13. Renderer: NVIDIA GeForce RTX 3080 Ti (ID=0x2208)
  14. Vendor: NVIDIA
  15. VRAM: 12086 MB
  16. Driver: 32.0.15.8088
  17. Begin MonoManager ReloadAssembly
  18. - Loaded All Assemblies, in 0.049 seconds
  19. - Finished resetting the current domain, in 0.001 seconds
  20. Shader 'Effects/Explosions/DistortionFresnel': fallback shader 'Effects/Distortion/Free/CullOff' not found
  21. Shader 'p0/Reflective/Bumped Specular Mask': fallback shader 'p0/Reflective/Bumped Specular Mask 2' not found
  22. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  23. <RI> Initializing input.
  24. <RI> Input initialized.
  25. dxgi: swapchain SetFullscreenState failed (887a0022).
  26. <RI> Initialized touch support.
  27. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
  28. UnloadTime: 0.776100 ms
  29. Applying Acoustic Propagation Settings: [acoustic model = AcousticRayTracing], [diffraction = True],
  30. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise
  31. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise.dll
  32. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise.dll
  33. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise
  34. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise
  35. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise.dll
  36. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise.dll
  37. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise
  38. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise
  39. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise.dll
  40. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise.dll
  41. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise
  42. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise
  43. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise.dll
  44. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise.dll
  45. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise
  46. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD
  47. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD.dll
  48. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD.dll
  49. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD
  50. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD
  51. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD.dll
  52. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD.dll
  53. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD
  54. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD
  55. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD.dll
  56. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD.dll
  57. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD
  58. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD
  59. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD.dll
  60. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD.dll
  61. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD
  62. Meta XR Audio Native Interface initialized with Unity plugin
  63. Setting spatial voice limit: 196
  64. [Message: BepInEx] BepInEx 5.4.22.0 - EscapeFromTarkov (24/8/2025 8:22:30 AM)
  65. [Info : BepInEx] Running under Unity v0.16.1.3539
  66. [Info : BepInEx] CLR runtime version: 4.0.30319.42000
  67. [Info : BepInEx] Supports SRE: True
  68. [Info : BepInEx] System platform: Bits64, Windows
  69. [Message: BepInEx] Preloader started
  70. [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.22.0]
  71. [Info : BepInEx] Loaded 1 patcher method from [spt-prepatch 3.11.3.0]
  72. [Info : BepInEx] 2 patcher plugins loaded
  73. [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
  74. [Info : BepInEx] Patching [Assembly-CSharp] with [SPT.PrePatch.SPTPrePatcher]
  75. [Message: BepInEx] Preloader finished
  76. [Message: BepInEx] Chainloader ready
  77. [Message: BepInEx] Chainloader started
  78. [Info : BepInEx] 6 plugins to load
  79. [Info : BepInEx] Loading [Configuration Manager 18.0.1]
  80. [Info : BepInEx] Loading [SPT.Core 3.11.3]
  81. [Info : SPT.Core] Loading: SPT.Core
  82. [Info :ModulePatch] Enabled patch ConsistencySinglePatch
  83. [Info :ModulePatch] Enabled patch ConsistencyMultiPatch
  84. [Info :ModulePatch] Enabled patch GameValidationPatch
  85. [Info :ModulePatch] Enabled patch BattlEyePatch
  86. [Info :ModulePatch] Enabled patch SslCertificatePatch
  87. [Info :ModulePatch] Enabled patch UnityWebRequestPatch
  88. [Debug :ModulePatch] WebSocketSslValidationPatch Type: MobileTlsContext
  89. [Debug :ModulePatch] WebSocketSslValidationPatch Method: ValidateCertificate
  90. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/data-000001BFEED914F0.dll
  91. [Info :ModulePatch] Enabled patch WebSocketSslValidationPatch
  92. [Info : SPT.Core] Completed: SPT.Core
  93. [Info : BepInEx] Loading [SPT.Custom 3.11.3]
  94. [Info :SPT.Custom] Loading: SPT.Custom
  95. [Info :ModulePatch] Enabled patch EasyAssetsPatch
  96. [Info :ModulePatch] Enabled patch EasyBundlePatch
  97. [Info :ModulePatch] Enabled patch DisableNonHalloweenExitsDuringEventPatch
  98. [Info :ModulePatch] Enabled patch SendFleaListingTaxAmountToServerPatch
  99. [Info :ModulePatch] Enabled patch AddTraitorScavsPatch
  100. [Info :RequestHandler] [REQUEST]: /singleplayer/bosstypes
  101. [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/bosstypes
  102. [Info :ModulePatch] Enabled patch CustomAiPatch
  103. [Info :ModulePatch] Enabled patch SaveSettingsToSptFolderPatch
  104. [Info :ModulePatch] Enabled patch PatchPlayerPrefsSetInt
  105. [Info :ModulePatch] Enabled patch PatchPlayerPrefsSetFloat
  106. [Info :ModulePatch] Enabled patch PatchPlayerPrefsSetString
  107. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/data-000001BFEED92100.dll
  108. [Info :ModulePatch] Enabled patch PatchPlayerPrefsGetInt
  109. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/data-000001BFEED92D10.dll
  110. [Info :ModulePatch] Enabled patch PatchPlayerPrefsGetFloat
  111. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/data-000001BFEED8E4B0.dll
  112. [Info :ModulePatch] Enabled patch PatchPlayerPrefsGetString
  113. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/data-000001BFEED94530.dll
  114. [Info :ModulePatch] Enabled patch PatchPlayerPrefsHasKey
  115. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/data-000001BFEED95D50.dll
  116. [Info :ModulePatch] Enabled patch PatchPlayerPrefsDeleteKey
  117. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/data-000001BFEED98180.dll
  118. [Info :ModulePatch] Enabled patch PatchPlayerPrefsDeleteAll
  119. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/data-000001BFEED95140.dll
  120. [Info :ModulePatch] Enabled patch PatchPlayerPrefsSave
  121. [Info :ModulePatch] Enabled patch QTEPatch
  122. [Info :ModulePatch] Enabled patch RedirectClientImageRequestsPatch
  123. [Info :ModulePatch] Enabled patch DisableGameModeAdjustButtonPatch
  124. [Info :ModulePatch] Enabled patch FixPmcSpawnParamsNullErrorPatch
  125. [Info :ModulePatch] Enabled patch SetPreRaidSettingsScreenDefaultsPatch
  126. [Info :ModulePatch] Enabled patch CoreDifficultyPatch
  127. [Info :ModulePatch] Enabled patch BotDifficultyPatch
  128. [Info :ModulePatch] Enabled patch VersionLabelPatch
  129. [Info :ModulePatch] Enabled patch FixScavWarNullErrorWithMarkOfUnknownPatch
  130. [Info :ModulePatch] Enabled patch MergeScavPmcQuestsOnInventoryLoadPatch
  131. [Info :ModulePatch] Enabled patch CopyPmcQuestsAndWishlistToPlayerScavPatch
  132. [Info :ModulePatch] Enabled patch FixBossesHavingNoFollowersOnMediumAiAmount
  133. [Info :ModulePatch] Enabled patch FixAirdropCrashPatch
  134. [Info :ModulePatch] Enabled patch FixAirdropFlareDisposePatch
  135. [Info :ModulePatch] Enabled patch AllowAirdropsInPvEPatch
  136. [Info :ModulePatch] Enabled patch MemoryCollectionPatch
  137. [Info :ModulePatch] Enabled patch BotsControllerInitPatch
  138. [Info :ModulePatch] Enabled patch BotsEventsControllerActivatePatch
  139. [Info :ModulePatch] Enabled patch EnablePrestigeTabPatch
  140. [Debug :ModulePatch] MatchStartServerLocationPatch Type: Struct353
  141. [Debug :ModulePatch] MatchStartServerLocationPatch Method: MoveNext
  142. [Debug :ModulePatch] MatchStartServerLocationPatch Nested Type: Class1384
  143. [Info :ModulePatch] Enabled patch MatchStartServerLocationPatch
  144. [Info :ModulePatch] Enabled patch SpawnPointAIPlayerBotLimitPatch
  145. [Info :ModulePatch] Enabled patch SpawnPointNearestPlayerAIPatch
  146. [Info :SPT.Custom] Completed: SPT.Custom
  147. [Info : BepInEx] Loading [SPT.Debugging 3.11.3]
  148. [Info :SPT.Debugging] Loading: SPT.Debugging
  149. [Info :ModulePatch] Enabled patch EndRaidDebug
  150. [Info :ModulePatch] Enabled patch LoggerClassLogPatch
  151. [Info :ModulePatch] Enabled patch ReloadClientPatch
  152. [Info :ModulePatch] Enabled patch EnableDebugCommandsPatch
  153. [Info :SPT.Debugging] Completed: SPT.Debugging
  154. [Info : BepInEx] Loading [SPT.Singleplayer 3.11.3]
  155. [Info :SPT.Singleplayer] Loading: SPT.SinglePlayer
  156. [Info :ModulePatch] Enabled patch TinnitusFixPatch
  157. [Debug :ModulePatch] EmptyInfilFixPatch Type: BaseLocalGame`1
  158. [Debug :ModulePatch] EmptyInfilFixPatch Method: vmethod_6
  159. [Info :ModulePatch] Enabled patch EmptyInfilFixPatch
  160. [Info :ModulePatch] Enabled patch OverrideMaxAiAliveInRaidValuePatch
  161. [Info :ModulePatch] Enabled patch FixPostScavRaidXpShowingZeroPatch
  162. [Info :ModulePatch] Enabled patch DisablePMCExtractsForScavsPatch
  163. [Info :ModulePatch] Enabled patch ScavExfilPatch
  164. [Debug :ModulePatch] ScavProfileLoadPatch Type: Struct353
  165. [Debug :ModulePatch] ScavProfileLoadPatch Method: MoveNext
  166. [Info :ModulePatch] Enabled patch ScavProfileLoadPatch
  167. [Debug :ModulePatch] ScavPrefabLoadPatch Type: Struct354
  168. [Debug :ModulePatch] ScavPrefabLoadPatch Method: MoveNext
  169. [Info :ModulePatch] Enabled patch ScavPrefabLoadPatch
  170. [Info :ModulePatch] Enabled patch DisableReadyLocationReadyPatch
  171. [Info :ModulePatch] Enabled patch LoadOfflineRaidScreenPatch
  172. [Info :ModulePatch] Enabled patch AmmoUsedCounterPatch
  173. [Info :ModulePatch] Enabled patch PluginErrorNotifierPatch
  174. [Info :ModulePatch] Enabled patch MapReadyButtonPatch
  175. [Info :ModulePatch] Enabled patch RemoveUsedBotProfilePatch
  176. [Debug :ModulePatch] ScavLateStartPatch Type: TarkovApplication
  177. [Debug :ModulePatch] ScavLateStartPatch Method: method_45
  178. [Info :ModulePatch] Enabled patch ScavLateStartPatch
  179. [Info :ModulePatch] Enabled patch ScavSellAllPriceStorePatch
  180. [Info :ModulePatch] Enabled patch ScavSellAllRequestPatch
  181. [Info :ModulePatch] Enabled patch ScavRepAdjustmentPatch
  182. [Info :ModulePatch] Enabled patch DisableWelcomeToPVEModeMessagePatch
  183. [Info :ModulePatch] Enabled patch DisableMatchmakerPlayerPreviewButtonsPatch
  184. [Info :ModulePatch] Enabled patch EnableRefForPVEPatch
  185. [Info :ModulePatch] Enabled patch EnableRefIntermScreenPatch
  186. [Info :ModulePatch] Enabled patch EnablePlayerScavPatch
  187. [Info :ModulePatch] Enabled patch ScavFoundInRaidPatch
  188. [Info :ModulePatch] Enabled patch GetProfileAtEndOfRaidPatch
  189. [Info :ModulePatch] Enabled patch SendPlayerScavProfileToServerAfterRaidPatch
  190. [Info :ModulePatch] Enabled patch RemoveStashUpgradeLabelPatch
  191. [Info :ModulePatch] Enabled patch RemoveClothingItemExternalObtainLabelPatch
  192. [Info :ModulePatch] Enabled patch ForceRaidModeToLocalPatch
  193. [Info :ModulePatch] Enabled patch ScavIsPlayerEnemyPatch
  194. [Info :ModulePatch] Enabled patch FirearmControllerShowIncompatibleNotificationClass
  195. [Info :ModulePatch] Enabled patch FixKeyAlreadyExistsErrorOnAchievementPatch
  196. [Info :ModulePatch] Enabled patch ScavPrestigeFixPatch
  197. [Info :ModulePatch] Enabled patch DisableDevMaskCheckPatch
  198. [Info :ModulePatch] Enabled patch RemoveStopwatchAllocationsEveryBotFramePatch
  199. [Info :ModulePatch] Enabled patch RemoveStopwatchAllocationsEveryCoverPointFramePatch
  200. [Info :ModulePatch] Enabled patch DisableUseBSGServersCheckbox
  201. [Info :ModulePatch] Enabled patch PmcBotSidePatch
  202. [Info :ModulePatch] Enabled patch QuestAchievementRewardInRaidPatch
  203. [Info :ModulePatch] Enabled patch FixUnityWarningSpamFromAirdropsPatch
  204. [Info :SPT.Singleplayer] Completed: SPT.SinglePlayer
  205. [Info : BepInEx] Loading [TarkinItemExporter 1.2.0]
  206. [Info :ModulePatch] Enabled patch PatchGetUniqueName
  207. [Info :ModulePatch] Enabled patch PatchMSFT_LOD
  208. Injected Hidden/Blit/BlendOverlay (UnityEngine.Shader) in TextureConverter
  209. Injected Hidden/Blit/ChannelMixer (UnityEngine.Shader) in TextureConverter
  210. Injected Hidden/Blit/ChannelToGrayscale (UnityEngine.Shader) in TextureConverter
  211. Injected Hidden/Blit/CombineR (UnityEngine.Shader) in TextureConverter
  212. Injected Hidden/Blit/FillAlpha (UnityEngine.Shader) in TextureConverter
  213. Injected Hidden/Blit/Invert (UnityEngine.Shader) in TextureConverter
  214. Injected Hidden/MetalGlossChannelSwap (UnityEngine.Shader) in TextureConverter
  215. Injected Hidden/MetalGlossOcclusionChannelSwap (UnityEngine.Shader) in TextureConverter
  216. Injected Hidden/Blit/Multiply (UnityEngine.Shader) in TextureConverter
  217. Injected Hidden/Blit/NormalChannel (UnityEngine.Shader) in TextureConverter
  218. Injected Hidden/Blit/Power (UnityEngine.Shader) in TextureConverter
  219. Injected Hidden/Blit/SetAlphaFromTexture (UnityEngine.Shader) in TextureConverter
  220. Injected Hidden/Blit/BlendOverlay (UnityEngine.Shader) in UnityGLTF
  221. Injected Hidden/Blit/ChannelMixer (UnityEngine.Shader) in UnityGLTF
  222. Injected Hidden/Blit/ChannelToGrayscale (UnityEngine.Shader) in UnityGLTF
  223. Injected Hidden/Blit/CombineR (UnityEngine.Shader) in UnityGLTF
  224. Injected Hidden/Blit/FillAlpha (UnityEngine.Shader) in UnityGLTF
  225. Injected Hidden/Blit/Invert (UnityEngine.Shader) in UnityGLTF
  226. Injected Hidden/MetalGlossChannelSwap (UnityEngine.Shader) in UnityGLTF
  227. Injected Hidden/MetalGlossOcclusionChannelSwap (UnityEngine.Shader) in UnityGLTF
  228. Injected Hidden/Blit/Multiply (UnityEngine.Shader) in UnityGLTF
  229. Injected Hidden/Blit/NormalChannel (UnityEngine.Shader) in UnityGLTF
  230. Injected Hidden/Blit/Power (UnityEngine.Shader) in UnityGLTF
  231. Injected Hidden/Blit/SetAlphaFromTexture (UnityEngine.Shader) in UnityGLTF
  232. [Info :ModulePatch] Enabled patch PatchItemSpecificationsPanel
  233. [Info :ModulePatch] Enabled patch PatchUIInput
  234. [Message: BepInEx] Chainloader startup complete
  235. Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
  236. Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes.
  237. Skipped command line argument:D:\SPT TARKOV\EscapeFromTarkov.exe
  238. Skipped command line argument:-force-gfx-jobs
  239. Skipped command line argument:native
  240. key:token value:68aa5d020004e8890104fab0
  241. key:config value:{'BackendUrl':'https://127.0.0.1:6969','MatchingVersion':'live','Version':'live'}
  242. PlayerLoopSystems:
  243. UnityEngine.PlayerLoop.TimeUpdate
  244. UnityEngine.PlayerLoop.TimeUpdate+WaitForLastPresentationAndUpdateTime
  245. UnityEngine.PlayerLoop.Initialization
  246. UnityEngine.PlayerLoop.Initialization+ProfilerStartFrame
  247. UnityEngine.PlayerLoop.Initialization+UpdateCameraMotionVectors
  248. UnityEngine.PlayerLoop.Initialization+DirectorSampleTime
  249. UnityEngine.PlayerLoop.Initialization+AsyncUploadTimeSlicedUpdate
  250. UnityEngine.PlayerLoop.Initialization+SynchronizeInputs
  251. UnityEngine.PlayerLoop.Initialization+SynchronizeState
  252. UnityEngine.PlayerLoop.Initialization+XREarlyUpdate
  253. UnityEngine.PlayerLoop.EarlyUpdate
  254. CustomPlayerLoopSystem.FrameCounter
  255. CustomPlayerLoopSystem.StartOfFrame
  256. UnityEngine.PlayerLoop.EarlyUpdate+PollPlayerConnection
  257. UnityEngine.PlayerLoop.EarlyUpdate+GpuTimestamp
  258. UnityEngine.PlayerLoop.EarlyUpdate+AnalyticsCoreStatsUpdate
  259. UnityEngine.PlayerLoop.EarlyUpdate+UnityWebRequestUpdate
  260. UnityEngine.PlayerLoop.EarlyUpdate+ExecuteMainThreadJobs
  261. UnityEngine.PlayerLoop.EarlyUpdate+ProcessMouseInWindow
  262. UnityEngine.PlayerLoop.EarlyUpdate+ClearIntermediateRenderers
  263. UnityEngine.PlayerLoop.EarlyUpdate+ClearLines
  264. UnityEngine.PlayerLoop.EarlyUpdate+PresentBeforeUpdate
  265. UnityEngine.PlayerLoop.EarlyUpdate+ResetFrameStatsAfterPresent
  266. UnityEngine.PlayerLoop.EarlyUpdate+UpdateAsyncInstantiate
  267. UnityEngine.PlayerLoop.EarlyUpdate+UpdateAsyncReadbackManager
  268. UnityEngine.PlayerLoop.EarlyUpdate+UpdateStreamingManager
  269. UnityEngine.PlayerLoop.EarlyUpdate+UpdateTextureStreamingManager
  270. UnityEngine.PlayerLoop.EarlyUpdate+UpdatePreloading
  271. UnityEngine.PlayerLoop.EarlyUpdate+UpdateContentLoading
  272. UnityEngine.PlayerLoop.EarlyUpdate+RendererNotifyInvisible
  273. UnityEngine.PlayerLoop.EarlyUpdate+PlayerCleanupCachedData
  274. UnityEngine.PlayerLoop.EarlyUpdate+UpdateMainGameViewRect
  275. UnityEngine.PlayerLoop.EarlyUpdate+UpdateCanvasRectTransform
  276. UnityEngine.PlayerLoop.EarlyUpdate+XRUpdate
  277. UnityEngine.PlayerLoop.EarlyUpdate+UpdateInputManager
  278. UnityEngine.PlayerLoop.EarlyUpdate+ProcessRemoteInput
  279. UnityEngine.PlayerLoop.EarlyUpdate+ScriptRunDelayedStartupFrame
  280. UnityEngine.PlayerLoop.EarlyUpdate+UpdateKinect
  281. UnityEngine.PlayerLoop.EarlyUpdate+DeliverIosPlatformEvents
  282. UnityEngine.PlayerLoop.EarlyUpdate+ARCoreUpdate
  283. UnityEngine.PlayerLoop.EarlyUpdate+DispatchEventQueueEvents
  284. UnityEngine.PlayerLoop.EarlyUpdate+Physics2DEarlyUpdate
  285. UnityEngine.PlayerLoop.EarlyUpdate+PhysicsResetInterpolatedTransformPosition
  286. UnityEngine.PlayerLoop.EarlyUpdate+SpriteAtlasManagerUpdate
  287. UnityEngine.PlayerLoop.EarlyUpdate+PerformanceAnalyticsUpdate
  288. UnityEngine.PlayerLoop.FixedUpdate
  289. CustomPlayerLoopSystem.StartOfFixedUpdate
  290. UnityEngine.PlayerLoop.FixedUpdate+ClearLines
  291. UnityEngine.PlayerLoop.FixedUpdate+NewInputFixedUpdate
  292. UnityEngine.PlayerLoop.FixedUpdate+DirectorFixedSampleTime
  293. UnityEngine.PlayerLoop.FixedUpdate+AudioFixedUpdate
  294. UnityEngine.PlayerLoop.FixedUpdate+ScriptRunBehaviourFixedUpdate
  295. UnityEngine.PlayerLoop.FixedUpdate+DirectorFixedUpdate
  296. UnityEngine.PlayerLoop.FixedUpdate+LegacyFixedAnimationUpdate
  297. UnityEngine.PlayerLoop.FixedUpdate+XRFixedUpdate
  298. UnityEngine.PlayerLoop.FixedUpdate+PhysicsFixedUpdate
  299. UnityEngine.PlayerLoop.FixedUpdate+Physics2DFixedUpdate
  300. UnityEngine.PlayerLoop.FixedUpdate+PhysicsClothFixedUpdate
  301. UnityEngine.PlayerLoop.FixedUpdate+DirectorFixedUpdatePostPhysics
  302. UnityEngine.PlayerLoop.FixedUpdate+ScriptRunDelayedFixedFrameRate
  303. CustomPlayerLoopSystem.EndOfFixedUpdate
  304. UnityEngine.PlayerLoop.PreUpdate
  305. UnityEngine.PlayerLoop.PreUpdate+PhysicsUpdate
  306. UnityEngine.PlayerLoop.PreUpdate+Physics2DUpdate
  307. UnityEngine.PlayerLoop.PreUpdate+PhysicsClothUpdate
  308. UnityEngine.PlayerLoop.PreUpdate+CheckTexFieldInput
  309. UnityEngine.PlayerLoop.PreUpdate+IMGUISendQueuedEvents
  310. UnityEngine.PlayerLoop.PreUpdate+NewInputUpdate
  311. UnityEngine.PlayerLoop.PreUpdate+SendMouseEvents
  312. UnityEngine.PlayerLoop.PreUpdate+AIUpdate
  313. UnityEngine.PlayerLoop.PreUpdate+WindUpdate
  314. UnityEngine.PlayerLoop.PreUpdate+UpdateVideo
  315. CustomPlayerLoopSystem.UNetUpdate
  316. CustomPlayerLoopSystem.PostUNetUpdate
  317. CustomPlayerLoopSystem.DataProviderSyncUpdate
  318. CustomPlayerLoopSystem.GlobalEventsClear
  319. CustomPlayerLoopSystem.GlobalEventsApply
  320. UnityEngine.PlayerLoop.Update
  321. CustomPlayerLoopSystem.StartOfUpdate
  322. UnityEngine.PlayerLoop.Update+ScriptRunBehaviourUpdate
  323. UnityEngine.PlayerLoop.Update+ScriptRunDelayedDynamicFrameRate
  324. UnityEngine.PlayerLoop.Update+ScriptRunDelayedTasks
  325. UnityEngine.PlayerLoop.Update+DirectorUpdate
  326. CustomPlayerLoopSystem.EndOfUpdate
  327. UnityEngine.PlayerLoop.PreLateUpdate
  328. UnityEngine.PlayerLoop.PreLateUpdate+AIUpdatePostScript
  329. UnityEngine.PlayerLoop.PreLateUpdate+DirectorUpdateAnimationBegin
  330. UnityEngine.PlayerLoop.PreLateUpdate+LegacyAnimationUpdate
  331. UnityEngine.PlayerLoop.PreLateUpdate+DirectorUpdateAnimationEnd
  332. UnityEngine.PlayerLoop.PreLateUpdate+DirectorDeferredEvaluate
  333. UnityEngine.PlayerLoop.PreLateUpdate+UIElementsUpdatePanels
  334. UnityEngine.PlayerLoop.PreLateUpdate+EndGraphicsJobsAfterScriptUpdate
  335. UnityEngine.PlayerLoop.PreLateUpdate+ConstraintManagerUpdate
  336. UnityEngine.PlayerLoop.PreLateUpdate+ParticleSystemBeginUpdateAll
  337. UnityEngine.PlayerLoop.PreLateUpdate+Physics2DLateUpdate
  338. UnityEngine.PlayerLoop.PreLateUpdate+PhysicsLateUpdate
  339. UnityEngine.PlayerLoop.PreLateUpdate+ScriptRunBehaviourLateUpdate
  340. UnityEngine.PlayerLoop.PostLateUpdate
  341. CustomPlayerLoopSystem.StartOfPostLateUpdate
  342. UnityEngine.PlayerLoop.PostLateUpdate+PlayerSendFrameStarted
  343. UnityEngine.PlayerLoop.PostLateUpdate+DirectorLateUpdate
  344. UnityEngine.PlayerLoop.PostLateUpdate+ScriptRunDelayedDynamicFrameRate
  345. UnityEngine.PlayerLoop.PostLateUpdate+PhysicsSkinnedClothBeginUpdate
  346. UnityEngine.PlayerLoop.PostLateUpdate+UpdateRectTransform
  347. UnityEngine.PlayerLoop.PostLateUpdate+PlayerUpdateCanvases
  348. UnityEngine.PlayerLoop.PostLateUpdate+UpdateAudio
  349. UnityEngine.PlayerLoop.PostLateUpdate+VFXUpdate
  350. UnityEngine.PlayerLoop.PostLateUpdate+ParticleSystemEndUpdateAll
  351. UnityEngine.PlayerLoop.PostLateUpdate+EndGraphicsJobsAfterScriptLateUpdate
  352. UnityEngine.PlayerLoop.PostLateUpdate+UpdateCustomRenderTextures
  353. UnityEngine.PlayerLoop.PostLateUpdate+XRPostLateUpdate
  354. UnityEngine.PlayerLoop.PostLateUpdate+UpdateAllRenderers
  355. UnityEngine.PlayerLoop.PostLateUpdate+UpdateLightProbeProxyVolumes
  356. UnityEngine.PlayerLoop.PostLateUpdate+EnlightenRuntimeUpdate
  357. UnityEngine.PlayerLoop.PostLateUpdate+UpdateAllSkinnedMeshes
  358. UnityEngine.PlayerLoop.PostLateUpdate+ProcessWebSendMessages
  359. UnityEngine.PlayerLoop.PostLateUpdate+SortingGroupsUpdate
  360. UnityEngine.PlayerLoop.PostLateUpdate+UpdateVideoTextures
  361. UnityEngine.PlayerLoop.PostLateUpdate+UpdateVideo
  362. UnityEngine.PlayerLoop.PostLateUpdate+DirectorRenderImage
  363. UnityEngine.PlayerLoop.PostLateUpdate+PlayerEmitCanvasGeometry
  364. UnityEngine.PlayerLoop.PostLateUpdate+PlayerRenderUIEBatchModeOffscreen
  365. UnityEngine.PlayerLoop.PostLateUpdate+PhysicsSkinnedClothFinishUpdate
  366. UnityEngine.PlayerLoop.PostLateUpdate+FinishFrameRendering
  367. UnityEngine.PlayerLoop.PostLateUpdate+BatchModeUpdate
  368. UnityEngine.PlayerLoop.PostLateUpdate+PlayerSendFrameComplete
  369. UnityEngine.PlayerLoop.PostLateUpdate+UpdateCaptureScreenshot
  370. UnityEngine.PlayerLoop.PostLateUpdate+PresentAfterDraw
  371. UnityEngine.PlayerLoop.PostLateUpdate+ClearImmediateRenderers
  372. UnityEngine.PlayerLoop.PostLateUpdate+PlayerSendFramePostPresent
  373. UnityEngine.PlayerLoop.PostLateUpdate+UpdateResolution
  374. UnityEngine.PlayerLoop.PostLateUpdate+InputEndFrame
  375. UnityEngine.PlayerLoop.PostLateUpdate+TriggerEndOfFrameCallbacks
  376. UnityEngine.PlayerLoop.PostLateUpdate+GUIClearEvents
  377. UnityEngine.PlayerLoop.PostLateUpdate+ShaderHandleErrors
  378. UnityEngine.PlayerLoop.PostLateUpdate+ResetInputAxis
  379. UnityEngine.PlayerLoop.PostLateUpdate+ThreadedLoadingDebug
  380. UnityEngine.PlayerLoop.PostLateUpdate+ProfilerSynchronizeStats
  381. UnityEngine.PlayerLoop.PostLateUpdate+MemoryFrameMaintenance
  382. UnityEngine.PlayerLoop.PostLateUpdate+ExecuteGameCenterCallbacks
  383. UnityEngine.PlayerLoop.PostLateUpdate+XRPreEndFrame
  384. UnityEngine.PlayerLoop.PostLateUpdate+ProfilerEndFrame
  385. UnityEngine.PlayerLoop.PostLateUpdate+GraphicsWarmupPreloadedShaders
  386. UnityEngine.PlayerLoop.PostLateUpdate+ObjectDispatcherPostLateUpdate
  387. CustomPlayerLoopSystem.EndOfFrame
  388. No Meta XR Audio Room found, setting default room
  389. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise
  390. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise.dll
  391. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise.dll
  392. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise
  393. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise
  394. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise.dll
  395. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise.dll
  396. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise
  397. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise
  398. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise.dll
  399. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise.dll
  400. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise
  401. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise
  402. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise.dll
  403. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise.dll
  404. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise
  405. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD
  406. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD.dll
  407. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD.dll
  408. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD
  409. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD
  410. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD.dll
  411. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD.dll
  412. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD
  413. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD
  414. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD.dll
  415. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD.dll
  416. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD
  417. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD
  418. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD.dll
  419. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD.dll
  420. Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD
  421. Meta XR Audio Native Interface initialized with Unity plugin
  422. Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
  423. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
  424. UnloadTime: 0.205300 ms
  425. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 7932.
  426. Total: 10.377900 ms (FindLiveObjects: 0.221100 ms CreateObjectMapping: 0.090700 ms MarkObjects: 10.033000 ms DeleteObjects: 0.032800 ms)
  427.  
  428. [Debug :ModulePatch] output Nlog: Info : Current DSP buffer length: 1024, buffers num: 4
  429. Skipped command line argument:D:\SPT TARKOV\EscapeFromTarkov.exe
  430. Skipped command line argument:-force-gfx-jobs
  431. Skipped command line argument:native
  432. key:token value:68aa5d020004e8890104fab0
  433. key:config value:{'BackendUrl':'https://127.0.0.1:6969','MatchingVersion':'live','Version':'live'}
  434. [Debug :ModulePatch] output Nlog: Info : Application awaken, updateQueue:'Update'
  435. [Debug :ModulePatch] output Nlog: Info : Assert.raiseExceptions:'True'
  436. [Debug :ModulePatch] output Nlog: Info : Application obfuscation succeed.
  437. [Debug :ModulePatch] output Nlog: Info : driveType:SSD swapDriveType:SSD
  438. [Info :RequestHandler] [REQUEST]: /singleplayer/settings/version
  439. [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/version
  440. [Info :RequestHandler] [REQUEST]: /singleplayer/release
  441. [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/release
  442. [Info :RequestHandler] [REQUEST]: /singleplayer/enableBSGlogging
  443. [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/enableBSGlogging
  444. [Info :RequestHandler] [REQUEST]: /singleplayer/moddedTraders
  445. [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/moddedTraders
  446. [Debug : BepInEx] [UnityInput] Using LegacyInputSystem
  447. Failed to change display to ExclusiveFullscreen...reverting to FullscreenWindow
  448. [Info :RequestHandler] [REQUEST]: /singleplayer/bundles
  449. [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/bundles
  450. dxgi: swapchain SetFullscreenState failed (887a0022).
  451. Failed to change display to ExclusiveFullscreen...reverting to FullscreenWindow
  452. Shader 'Effects/Explosions/DistortionFresnel': fallback shader 'Effects/Distortion/Free/CullOff' not found
  453. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  454. Shader 'p0/Reflective/Bumped Specular Mask': fallback shader 'p0/Reflective/Bumped Specular Mask 2' not found
  455. Shader 'Terrain/Bumped Specular Snow': dependency 'AddPassShader' shader 'Hidden/Nature/Terrain/Bumped Specular AddPass' not found
  456. Shader 'RainyShaders/Terrain_Rainy_Shader ': dependency 'AddPassShader' shader 'Hidden/Nature/Terrain/Bumped Specular AddPass' not found
  457. Shader 'Terrain/Bumped Specular': dependency 'AddPassShader' shader 'Hidden/Nature/Terrain/Bumped Specular AddPass' not found
  458. Shader 'p0/Reflective/Bumped Specular Mask Compound': fallback shader 'p0/Reflective/Bumped Specular Mask 2' not found
  459. Shader 'TextMeshPro/Distance Field Overlay': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  460. Unloading 5 Unused Serialized files (Serialized files now loaded: 3)
  461. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
  462. UnloadTime: 0.453600 ms
  463. Unloading 3498 unused Assets to reduce memory usage. Loaded Objects now: 70808.
  464. Total: 24.191600 ms (FindLiveObjects: 3.115400 ms CreateObjectMapping: 0.754900 ms MarkObjects: 17.450800 ms DeleteObjects: 2.870300 ms)
  465.  
  466. [Info :RequestHandler] [REQUEST]: /singleplayer/settings/version
  467. [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/version
  468. [Info :ModulePatch] Server version: SPT 3.11.3 - 7a9a34
  469. Unloading 10 Unused Serialized files (Serialized files now loaded: 4)
  470. UnloadTime: 1.035400 ms
  471. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 332787.
  472. Total: 64.664900 ms (FindLiveObjects: 15.548500 ms CreateObjectMapping: 3.724200 ms MarkObjects: 44.768900 ms DeleteObjects: 0.622900 ms)
  473.  
  474. The referenced script (Unknown) on this Behaviour is missing!
  475. The referenced script (EFT.SinglePlayerApplication) on this Behaviour is missing!
  476. The referenced script on this Behaviour (Game Object '----APPLICATION----') is missing!
  477. A scripted object (probably EFT.SinglePlayerApplication?) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes)
  478. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  479. The referenced script on this Behaviour (Game Object 'EditorDecalManager') is missing!
  480. The referenced script on this Behaviour (Game Object 'stub') is missing!
  481. The referenced script on this Behaviour (Game Object 'UnculledObjectRenderer') is missing!
  482. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  483. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  484. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  485. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  486. ERROR: Shader Particles/Flare shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  487. ERROR: Shader Particles/Flare shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  488. ERROR: Shader Particles/Flare shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  489. ERROR: Shader Particles/Flare shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  490. The referenced script on this Behaviour (Game Object '<null>') is missing!
  491. The referenced script on this Behaviour (Game Object '<null>') is missing!
  492. The referenced script on this Behaviour (Game Object '<null>') is missing!
  493. The referenced script on this Behaviour (Game Object '<null>') is missing!
  494. The referenced script on this Behaviour (Game Object '<null>') is missing!
  495. The referenced script on this Behaviour (Game Object '<null>') is missing!
  496. ERROR: Shader Particles/Flare shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  497. The referenced script on this Behaviour (Game Object '<null>') is missing!
  498. The referenced script on this Behaviour (Game Object '<null>') is missing!
  499. The referenced script on this Behaviour (Game Object '<null>') is missing!
  500. The referenced script on this Behaviour (Game Object '<null>') is missing!
  501. The referenced script on this Behaviour (Game Object '<null>') is missing!
  502. The referenced script on this Behaviour (Game Object '<null>') is missing!
  503. The referenced script on this Behaviour (Game Object '<null>') is missing!
  504. The referenced script on this Behaviour (Game Object '<null>') is missing!
  505. The referenced script on this Behaviour (Game Object '<null>') is missing!
  506. The referenced script on this Behaviour (Game Object '<null>') is missing!
  507. The referenced script on this Behaviour (Game Object '<null>') is missing!
  508. The referenced script on this Behaviour (Game Object '<null>') is missing!
  509. The referenced script on this Behaviour (Game Object '<null>') is missing!
  510. The referenced script on this Behaviour (Game Object '<null>') is missing!
  511. The referenced script on this Behaviour (Game Object '<null>') is missing!
  512. The referenced script on this Behaviour (Game Object '<null>') is missing!
  513. The referenced script on this Behaviour (Game Object '<null>') is missing!
  514. The referenced script on this Behaviour (Game Object '<null>') is missing!
  515. The referenced script on this Behaviour (Game Object '<null>') is missing!
  516. [Info :RequestHandler] [REQUEST]: /singleplayer/log
  517. [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/log
  518. [Info :RequestHandler] [REQUEST]: /singleplayer/log
  519. [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/log
  520. [Info :RequestHandler] [REQUEST]: /singleplayer/log
  521. [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/log
  522. Shader 'TextMeshPro/Distance Field Overlay': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  523. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  524. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  525. Couldn't create a Convex Mesh from source mesh "item_barter_household_shampoo_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  526. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  527. Shader 'TextMeshPro/Distance Field Overlay': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  528. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Source).
  529. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  530. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  531. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  532. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  533. Can not play a disabled audio source
  534. Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for D:/SPT TARKOV/EscapeFromTarkov_Data/sharedassets161.resource
  535. [Info :RequestHandler] [REQUEST]: /singleplayer/settings/raid/menu
  536. [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/raid/menu
  537. The referenced script (EFT.SinglePlayerApplication) on this Behaviour is missing!
  538. The referenced script on this Behaviour (Game Object '--- Application ---') is missing!
  539. A scripted object (probably EFT.SinglePlayerApplication?) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes)
  540. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  541. Unloading 90 Unused Serialized files (Serialized files now loaded: 192)
  542. UnloadTime: 8.368000 ms
  543. Unloading 9764 unused Assets to reduce memory usage. Loaded Objects now: 711166.
  544. Total: 179.225600 ms (FindLiveObjects: 40.378600 ms CreateObjectMapping: 10.346600 ms MarkObjects: 112.976700 ms DeleteObjects: 15.523000 ms)
  545.  
  546. The referenced script on this Behaviour (Game Object 'Sand_decal_06_A (25)') is missing!
  547. The referenced script on this Behaviour (Game Object 'ai_coverplace (80)') is missing!
  548. The referenced script on this Behaviour (Game Object 'ai_coverplace (46)') is missing!
  549. The referenced script on this Behaviour (Game Object 'ai_coverplace (37)') is missing!
  550. The referenced script on this Behaviour (Game Object 'ai_coverplace (30)') is missing!
  551. The referenced script on this Behaviour (Game Object 'ai_coverplace (25)') is missing!
  552. The referenced script on this Behaviour (Game Object 'ai_coverplace (33)') is missing!
  553. The referenced script on this Behaviour (Game Object 'ai_coverplace (92)') is missing!
  554. The referenced script on this Behaviour (Game Object 'ai_coverplace (4)') is missing!
  555. The referenced script on this Behaviour (Game Object 'ai_coverplace (51)') is missing!
  556. The referenced script on this Behaviour (Game Object 'ai_coverplace (39)') is missing!
  557. The referenced script on this Behaviour (Game Object 'ai_coverplace (73)') is missing!
  558. The referenced script on this Behaviour (Game Object 'ai_coverplace') is missing!
  559. The referenced script on this Behaviour (Game Object 'ai_coverplace (71)') is missing!
  560. The referenced script on this Behaviour (Game Object 'ai_coverplace (21)') is missing!
  561. The referenced script on this Behaviour (Game Object 'ai_coverplace (65)') is missing!
  562. The referenced script on this Behaviour (Game Object 'ai_coverplace (22)') is missing!
  563. The referenced script on this Behaviour (Game Object 'ai_coverplace (31)') is missing!
  564. The referenced script on this Behaviour (Game Object 'ai_coverplace (2)') is missing!
  565. The referenced script on this Behaviour (Game Object 'ai_coverplace (8)') is missing!
  566. The referenced script on this Behaviour (Game Object 'ai_coverplace (67)') is missing!
  567. The referenced script on this Behaviour (Game Object 'ai_coverplace (86)') is missing!
  568. The referenced script on this Behaviour (Game Object 'ai_coverplace (63)') is missing!
  569. The referenced script on this Behaviour (Game Object 'ai_coverplace (43)') is missing!
  570. The referenced script on this Behaviour (Game Object 'ai_coverplace (45)') is missing!
  571. The referenced script on this Behaviour (Game Object 'ai_coverplace (89)') is missing!
  572. The referenced script on this Behaviour (Game Object 'ai_coverplace (48)') is missing!
  573. The referenced script on this Behaviour (Game Object 'ai_coverplace (88)') is missing!
  574. The referenced script on this Behaviour (Game Object 'ai_coverplace (1)') is missing!
  575. The referenced script on this Behaviour (Game Object 'ai_coverplace (17)') is missing!
  576. The referenced script on this Behaviour (Game Object 'ai_coverplace (93)') is missing!
  577. The referenced script on this Behaviour (Game Object 'ai_coverplace (15)') is missing!
  578. The referenced script on this Behaviour (Game Object 'ai_coverplace (74)') is missing!
  579. The referenced script on this Behaviour (Game Object 'ai_coverplace (12)') is missing!
  580. The referenced script on this Behaviour (Game Object 'ai_coverplace (3)') is missing!
  581. The referenced script on this Behaviour (Game Object 'ai_coverplace (5)') is missing!
  582. The referenced script on this Behaviour (Game Object 'ai_coverplace (76)') is missing!
  583. The referenced script on this Behaviour (Game Object 'ai_coverplace (58)') is missing!
  584. The referenced script on this Behaviour (Game Object 'ai_coverplace (54)') is missing!
  585. The referenced script on this Behaviour (Game Object 'ai_coverplace (55)') is missing!
  586. The referenced script on this Behaviour (Game Object 'ai_coverplace (53)') is missing!
  587. The referenced script on this Behaviour (Game Object 'ai_coverplace (52)') is missing!
  588. The referenced script on this Behaviour (Game Object 'ai_coverplace (36)') is missing!
  589. The referenced script on this Behaviour (Game Object 'ai_coverplace (87)') is missing!
  590. The referenced script on this Behaviour (Game Object 'ai_coverplace (50)') is missing!
  591. The referenced script on this Behaviour (Game Object 'ai_coverplace (70)') is missing!
  592. The referenced script on this Behaviour (Game Object 'ai_coverplace (60)') is missing!
  593. The referenced script on this Behaviour (Game Object 'ai_coverplace (27)') is missing!
  594. The referenced script on this Behaviour (Game Object 'ai_coverplace (59)') is missing!
  595. The referenced script on this Behaviour (Game Object 'ai_coverplace (14)') is missing!
  596. The referenced script on this Behaviour (Game Object 'ai_coverplace (72)') is missing!
  597. The referenced script on this Behaviour (Game Object 'ai_coverplace (32)') is missing!
  598. The referenced script on this Behaviour (Game Object 'ai_coverplace (28)') is missing!
  599. The referenced script on this Behaviour (Game Object 'ai_coverplace (75)') is missing!
  600. The referenced script on this Behaviour (Game Object 'ai_coverplace (6)') is missing!
  601. The referenced script on this Behaviour (Game Object 'ai_coverplace (34)') is missing!
  602. The referenced script on this Behaviour (Game Object 'ai_coverplace (84)') is missing!
  603. The referenced script on this Behaviour (Game Object 'ai_coverplace (9)') is missing!
  604. The referenced script on this Behaviour (Game Object 'ai_coverplace (19)') is missing!
  605. The referenced script on this Behaviour (Game Object 'ai_coverplace (20)') is missing!
  606. The referenced script on this Behaviour (Game Object 'ai_coverplace (44)') is missing!
  607. The referenced script on this Behaviour (Game Object 'ai_coverplace (79)') is missing!
  608. The referenced script on this Behaviour (Game Object 'ai_coverplace (10)') is missing!
  609. The referenced script on this Behaviour (Game Object 'ai_coverplace (66)') is missing!
  610. The referenced script on this Behaviour (Game Object 'ai_coverplace (38)') is missing!
  611. The referenced script on this Behaviour (Game Object 'ai_coverplace (64)') is missing!
  612. The referenced script on this Behaviour (Game Object 'ai_coverplace (90)') is missing!
  613. The referenced script on this Behaviour (Game Object 'ai_coverplace (26)') is missing!
  614. The referenced script on this Behaviour (Game Object 'ai_coverplace (82)') is missing!
  615. The referenced script on this Behaviour (Game Object 'ai_coverplace (41)') is missing!
  616. The referenced script on this Behaviour (Game Object 'ai_coverplace (68)') is missing!
  617. The referenced script on this Behaviour (Game Object 'ai_coverplace (85)') is missing!
  618. The referenced script on this Behaviour (Game Object 'ai_coverplace (61)') is missing!
  619. The referenced script on this Behaviour (Game Object 'ai_coverplace (78)') is missing!
  620. The referenced script on this Behaviour (Game Object 'ai_coverplace (42)') is missing!
  621. The referenced script on this Behaviour (Game Object 'ai_coverplace (40)') is missing!
  622. The referenced script on this Behaviour (Game Object 'ai_coverplace (13)') is missing!
  623. The referenced script on this Behaviour (Game Object 'ai_coverplace (11)') is missing!
  624. The referenced script on this Behaviour (Game Object 'ai_coverplace (83)') is missing!
  625. The referenced script on this Behaviour (Game Object 'ai_coverplace (69)') is missing!
  626. The referenced script on this Behaviour (Game Object 'ai_coverplace (56)') is missing!
  627. The referenced script on this Behaviour (Game Object 'ai_coverplace (91)') is missing!
  628. The referenced script on this Behaviour (Game Object 'ai_coverplace (7)') is missing!
  629. The referenced script on this Behaviour (Game Object 'ai_coverplace (77)') is missing!
  630. The referenced script on this Behaviour (Game Object 'ai_coverplace (16)') is missing!
  631. The referenced script on this Behaviour (Game Object 'ai_coverplace (23)') is missing!
  632. The referenced script on this Behaviour (Game Object 'ai_coverplace (35)') is missing!
  633. The referenced script on this Behaviour (Game Object 'ai_coverplace (81)') is missing!
  634. The referenced script on this Behaviour (Game Object 'ai_coverplace (29)') is missing!
  635. The referenced script on this Behaviour (Game Object 'ai_coverplace (47)') is missing!
  636. The referenced script on this Behaviour (Game Object 'ai_coverplace (57)') is missing!
  637. The referenced script on this Behaviour (Game Object 'ai_coverplace (62)') is missing!
  638. The referenced script on this Behaviour (Game Object 'ai_coverplace (49)') is missing!
  639. The referenced script on this Behaviour (Game Object 'ai_coverplace (24)') is missing!
  640. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
  641. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
  642. [Info :RequestHandler] [REQUEST]: /singleplayer/settings/getRaidTime
  643. [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/getRaidTime
  644. Couldn't create a Convex Mesh from source mesh "item_barter_household_shampoo_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  645. BoxCollider does not support negative scale or size.
  646. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  647. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue (3)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  648. BoxCollider does not support negative scale or size.
  649. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  650. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
  651. BoxCollider does not support negative scale or size.
  652. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  653. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on_blue (17)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  654. BoxCollider does not support negative scale or size.
  655. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  656. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (1)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  657. BoxCollider does not support negative scale or size.
  658. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  659. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  660. BoxCollider does not support negative scale or size.
  661. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  662. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (9)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  663. BoxCollider does not support negative scale or size.
  664. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  665. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
  666. BoxCollider does not support negative scale or size.
  667. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  668. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  669. BoxCollider does not support negative scale or size.
  670. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  671. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (4)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  672. BoxCollider does not support negative scale or size.
  673. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  674. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
  675. BoxCollider does not support negative scale or size.
  676. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  677. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (5)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  678. BoxCollider does not support negative scale or size.
  679. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  680. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  681. BoxCollider does not support negative scale or size.
  682. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  683. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
  684. BoxCollider does not support negative scale or size.
  685. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  686. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (13)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  687. BoxCollider does not support negative scale or size.
  688. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  689. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_blue (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  690. BoxCollider does not support negative scale or size.
  691. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  692. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Office/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
  693. BoxCollider does not support negative scale or size.
  694. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  695. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (15)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  696. BoxCollider does not support negative scale or size.
  697. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  698. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_blue (18)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  699. BoxCollider does not support negative scale or size.
  700. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  701. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_blue (16)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  702. BoxCollider does not support negative scale or size.
  703. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  704. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  705. BoxCollider does not support negative scale or size.
  706. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  707. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (10)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  708. BoxCollider does not support negative scale or size.
  709. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  710. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
  711. BoxCollider does not support negative scale or size.
  712. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  713. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
  714. BoxCollider does not support negative scale or size.
  715. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  716. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (14)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  717. BoxCollider does not support negative scale or size.
  718. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  719. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (8)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  720. BoxCollider does not support negative scale or size.
  721. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  722. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  723. BoxCollider does not support negative scale or size.
  724. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  725. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
  726. BoxCollider does not support negative scale or size.
  727. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  728. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
  729. BoxCollider does not support negative scale or size.
  730. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  731. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
  732. BoxCollider does not support negative scale or size.
  733. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  734. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
  735. BoxCollider does not support negative scale or size.
  736. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  737. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
  738. BoxCollider does not support negative scale or size.
  739. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  740. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_green (3)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  741. BoxCollider does not support negative scale or size.
  742. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  743. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_green/Plafond_lamp_02_bulb_BALLISTIC_glass"
  744. BoxCollider does not support negative scale or size.
  745. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  746. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
  747. BoxCollider does not support negative scale or size.
  748. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  749. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on_white (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  750. BoxCollider does not support negative scale or size.
  751. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  752. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on_white+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  753. BoxCollider does not support negative scale or size.
  754. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  755. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on_white+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  756. BoxCollider does not support negative scale or size.
  757. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  758. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
  759. BoxCollider does not support negative scale or size.
  760. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  761. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
  762. BoxCollider does not support negative scale or size.
  763. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  764. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
  765. BoxCollider does not support negative scale or size.
  766. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  767. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
  768. BoxCollider does not support negative scale or size.
  769. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  770. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  771. BoxCollider does not support negative scale or size.
  772. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  773. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
  774. BoxCollider does not support negative scale or size.
  775. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  776. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  777. BoxCollider does not support negative scale or size.
  778. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  779. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  780. BoxCollider does not support negative scale or size.
  781. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  782. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  783. BoxCollider does not support negative scale or size.
  784. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  785. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  786. BoxCollider does not support negative scale or size.
  787. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  788. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  789. BoxCollider does not support negative scale or size.
  790. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  791. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  792. BoxCollider does not support negative scale or size.
  793. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  794. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  795. BoxCollider does not support negative scale or size.
  796. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  797. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  798. BoxCollider does not support negative scale or size.
  799. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  800. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  801. BoxCollider does not support negative scale or size.
  802. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  803. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  804. BoxCollider does not support negative scale or size.
  805. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  806. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  807. BoxCollider does not support negative scale or size.
  808. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  809. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  810. BoxCollider does not support negative scale or size.
  811. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  812. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  813. BoxCollider does not support negative scale or size.
  814. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  815. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  816. BoxCollider does not support negative scale or size.
  817. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  818. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  819. BoxCollider does not support negative scale or size.
  820. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  821. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  822. BoxCollider does not support negative scale or size.
  823. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  824. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  825. BoxCollider does not support negative scale or size.
  826. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  827. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  828. BoxCollider does not support negative scale or size.
  829. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  830. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  831. BoxCollider does not support negative scale or size.
  832. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  833. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  834. BoxCollider does not support negative scale or size.
  835. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  836. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  837. BoxCollider does not support negative scale or size.
  838. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  839. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on (1)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  840. BoxCollider does not support negative scale or size.
  841. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  842. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  843. BoxCollider does not support negative scale or size.
  844. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  845. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  846. BoxCollider does not support negative scale or size.
  847. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  848. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  849. BoxCollider does not support negative scale or size.
  850. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  851. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on (3)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  852. BoxCollider does not support negative scale or size.
  853. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  854. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  855. BoxCollider does not support negative scale or size.
  856. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  857. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  858. BoxCollider does not support negative scale or size.
  859. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  860. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  861. BoxCollider does not support negative scale or size.
  862. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  863. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  864. BoxCollider does not support negative scale or size.
  865. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  866. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  867. BoxCollider does not support negative scale or size.
  868. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  869. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  870. BoxCollider does not support negative scale or size.
  871. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  872. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  873. BoxCollider does not support negative scale or size.
  874. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  875. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  876. BoxCollider does not support negative scale or size.
  877. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  878. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  879. BoxCollider does not support negative scale or size.
  880. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  881. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  882. BoxCollider does not support negative scale or size.
  883. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  884. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  885. BoxCollider does not support negative scale or size.
  886. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  887. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  888. BoxCollider does not support negative scale or size.
  889. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  890. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  891. BoxCollider does not support negative scale or size.
  892. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  893. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  894. BoxCollider does not support negative scale or size.
  895. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  896. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  897. BoxCollider does not support negative scale or size.
  898. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  899. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  900. BoxCollider does not support negative scale or size.
  901. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  902. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  903. BoxCollider does not support negative scale or size.
  904. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  905. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  906. BoxCollider does not support negative scale or size.
  907. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  908. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  909. BoxCollider does not support negative scale or size.
  910. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  911. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  912. BoxCollider does not support negative scale or size.
  913. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  914. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  915. BoxCollider does not support negative scale or size.
  916. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  917. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_02/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  918. BoxCollider does not support negative scale or size.
  919. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  920. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  921. BoxCollider does not support negative scale or size.
  922. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  923. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_02/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  924. BoxCollider does not support negative scale or size.
  925. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  926. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  927. BoxCollider does not support negative scale or size.
  928. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  929. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  930. BoxCollider does not support negative scale or size.
  931. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  932. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  933. BoxCollider does not support negative scale or size.
  934. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  935. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  936. BoxCollider does not support negative scale or size.
  937. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  938. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  939. BoxCollider does not support negative scale or size.
  940. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  941. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  942. BoxCollider does not support negative scale or size.
  943. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  944. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  945. BoxCollider does not support negative scale or size.
  946. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  947. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  948. BoxCollider does not support negative scale or size.
  949. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  950. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  951. BoxCollider does not support negative scale or size.
  952. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  953. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  954. BoxCollider does not support negative scale or size.
  955. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  956. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  957. BoxCollider does not support negative scale or size.
  958. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  959. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  960. BoxCollider does not support negative scale or size.
  961. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  962. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  963. BoxCollider does not support negative scale or size.
  964. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  965. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_02/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  966. BoxCollider does not support negative scale or size.
  967. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  968. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  969. BoxCollider does not support negative scale or size.
  970. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  971. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  972. BoxCollider does not support negative scale or size.
  973. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  974. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  975. BoxCollider does not support negative scale or size.
  976. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  977. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  978. BoxCollider does not support negative scale or size.
  979. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  980. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  981. BoxCollider does not support negative scale or size.
  982. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  983. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  984. BoxCollider does not support negative scale or size.
  985. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  986. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  987. BoxCollider does not support negative scale or size.
  988. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  989. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  990. BoxCollider does not support negative scale or size.
  991. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  992. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  993. BoxCollider does not support negative scale or size.
  994. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  995. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  996. BoxCollider does not support negative scale or size.
  997. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  998. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  999. BoxCollider does not support negative scale or size.
  1000. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1001. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  1002. BoxCollider does not support negative scale or size.
  1003. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1004. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  1005. BoxCollider does not support negative scale or size.
  1006. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1007. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  1008. BoxCollider does not support negative scale or size.
  1009. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1010. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  1011. BoxCollider does not support negative scale or size.
  1012. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1013. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  1014. BoxCollider does not support negative scale or size.
  1015. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1016. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  1017. BoxCollider does not support negative scale or size.
  1018. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1019. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  1020. BoxCollider does not support negative scale or size.
  1021. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1022. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  1023. BoxCollider does not support negative scale or size.
  1024. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1025. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  1026. BoxCollider does not support negative scale or size.
  1027. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1028. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  1029. BoxCollider does not support negative scale or size.
  1030. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1031. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  1032. BoxCollider does not support negative scale or size.
  1033. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1034. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  1035. BoxCollider does not support negative scale or size.
  1036. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1037. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  1038. BoxCollider does not support negative scale or size.
  1039. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1040. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  1041. BoxCollider does not support negative scale or size.
  1042. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1043. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  1044. BoxCollider does not support negative scale or size.
  1045. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1046. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  1047. BoxCollider does not support negative scale or size.
  1048. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1049. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  1050. BoxCollider does not support negative scale or size.
  1051. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1052. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  1053. BoxCollider does not support negative scale or size.
  1054. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1055. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "TRANSITS/Road_to_woods"
  1056. BoxCollider does not support negative scale or size.
  1057. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1058. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  1059. BoxCollider does not support negative scale or size.
  1060. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1061. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (2)"
  1062. BoxCollider does not support negative scale or size.
  1063. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1064. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  1065. BoxCollider does not support negative scale or size.
  1066. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1067. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  1068. BoxCollider does not support negative scale or size.
  1069. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1070. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  1071. BoxCollider does not support negative scale or size.
  1072. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1073. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  1074. BoxCollider does not support negative scale or size.
  1075. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1076. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  1077. BoxCollider does not support negative scale or size.
  1078. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1079. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  1080. BoxCollider does not support negative scale or size.
  1081. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1082. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  1083. BoxCollider does not support negative scale or size.
  1084. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1085. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  1086. BoxCollider does not support negative scale or size.
  1087. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1088. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  1089. BoxCollider does not support negative scale or size.
  1090. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1091. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  1092. BoxCollider does not support negative scale or size.
  1093. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1094. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_UpperFloor_room_3/AudioTriggerArea"
  1095. BoxCollider does not support negative scale or size.
  1096. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1097. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  1098. BoxCollider does not support negative scale or size.
  1099. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1100. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  1101. BoxCollider does not support negative scale or size.
  1102. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1103. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  1104. BoxCollider does not support negative scale or size.
  1105. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1106. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  1107. BoxCollider does not support negative scale or size.
  1108. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1109. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  1110. BoxCollider does not support negative scale or size.
  1111. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1112. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  1113. BoxCollider does not support negative scale or size.
  1114. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1115. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  1116. BoxCollider does not support negative scale or size.
  1117. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1118. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  1119. BoxCollider does not support negative scale or size.
  1120. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1121. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  1122. BoxCollider does not support negative scale or size.
  1123. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1124. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  1125. BoxCollider does not support negative scale or size.
  1126. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1127. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  1128. BoxCollider does not support negative scale or size.
  1129. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1130. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  1131. BoxCollider does not support negative scale or size.
  1132. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1133. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  1134. BoxCollider does not support negative scale or size.
  1135. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1136. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  1137. BoxCollider does not support negative scale or size.
  1138. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1139. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  1140. BoxCollider does not support negative scale or size.
  1141. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1142. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  1143. BoxCollider does not support negative scale or size.
  1144. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1145. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (1)"
  1146. BoxCollider does not support negative scale or size.
  1147. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1148. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  1149. BoxCollider does not support negative scale or size.
  1150. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1151. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  1152. BoxCollider does not support negative scale or size.
  1153. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1154. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (1)"
  1155. BoxCollider does not support negative scale or size.
  1156. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1157. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  1158. BoxCollider does not support negative scale or size.
  1159. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1160. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  1161. BoxCollider does not support negative scale or size.
  1162. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1163. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  1164. BoxCollider does not support negative scale or size.
  1165. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1166. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  1167. BoxCollider does not support negative scale or size.
  1168. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1169. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  1170. BoxCollider does not support negative scale or size.
  1171. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1172. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  1173. BoxCollider does not support negative scale or size.
  1174. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1175. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  1176. BoxCollider does not support negative scale or size.
  1177. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1178. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  1179. BoxCollider does not support negative scale or size.
  1180. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1181. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  1182. BoxCollider does not support negative scale or size.
  1183. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1184. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  1185. BoxCollider does not support negative scale or size.
  1186. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1187. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  1188. BoxCollider does not support negative scale or size.
  1189. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1190. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  1191. BoxCollider does not support negative scale or size.
  1192. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1193. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  1194. BoxCollider does not support negative scale or size.
  1195. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1196. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  1197. BoxCollider does not support negative scale or size.
  1198. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1199. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  1200. BoxCollider does not support negative scale or size.
  1201. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1202. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  1203. BoxCollider does not support negative scale or size.
  1204. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1205. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  1206. BoxCollider does not support negative scale or size.
  1207. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1208. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  1209. BoxCollider does not support negative scale or size.
  1210. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1211. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  1212. BoxCollider does not support negative scale or size.
  1213. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1214. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  1215. BoxCollider does not support negative scale or size.
  1216. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1217. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  1218. BoxCollider does not support negative scale or size.
  1219. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1220. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  1221. BoxCollider does not support negative scale or size.
  1222. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1223. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  1224. BoxCollider does not support negative scale or size.
  1225. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1226. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  1227. BoxCollider does not support negative scale or size.
  1228. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1229. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  1230. BoxCollider does not support negative scale or size.
  1231. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1232. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  1233. BoxCollider does not support negative scale or size.
  1234. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1235. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  1236. BoxCollider does not support negative scale or size.
  1237. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1238. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  1239. BoxCollider does not support negative scale or size.
  1240. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1241. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (2)"
  1242. BoxCollider does not support negative scale or size.
  1243. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1244. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  1245. BoxCollider does not support negative scale or size.
  1246. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1247. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  1248. BoxCollider does not support negative scale or size.
  1249. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1250. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  1251. BoxCollider does not support negative scale or size.
  1252. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1253. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  1254. BoxCollider does not support negative scale or size.
  1255. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1256. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea (1)"
  1257. BoxCollider does not support negative scale or size.
  1258. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1259. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea (2)"
  1260. BoxCollider does not support negative scale or size.
  1261. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1262. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  1263. BoxCollider does not support negative scale or size.
  1264. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1265. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  1266. BoxCollider does not support negative scale or size.
  1267. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1268. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  1269. BoxCollider does not support negative scale or size.
  1270. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1271. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  1272. BoxCollider does not support negative scale or size.
  1273. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1274. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
  1275. BoxCollider does not support negative scale or size.
  1276. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1277. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
  1278. BoxCollider does not support negative scale or size.
  1279. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1280. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
  1281. BoxCollider does not support negative scale or size.
  1282. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1283. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
  1284. BoxCollider does not support negative scale or size.
  1285. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1286. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  1287. BoxCollider does not support negative scale or size.
  1288. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1289. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  1290. BoxCollider does not support negative scale or size.
  1291. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1292. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  1293. BoxCollider does not support negative scale or size.
  1294. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1295. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  1296. BoxCollider does not support negative scale or size.
  1297. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1298. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  1299. BoxCollider does not support negative scale or size.
  1300. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1301. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  1302. BoxCollider does not support negative scale or size.
  1303. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1304. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  1305. BoxCollider does not support negative scale or size.
  1306. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1307. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  1308. BoxCollider does not support negative scale or size.
  1309. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1310. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  1311. BoxCollider does not support negative scale or size.
  1312. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1313. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  1314. BoxCollider does not support negative scale or size.
  1315. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1316. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  1317. BoxCollider does not support negative scale or size.
  1318. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1319. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  1320. BoxCollider does not support negative scale or size.
  1321. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1322. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  1323. BoxCollider does not support negative scale or size.
  1324. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1325. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  1326. BoxCollider does not support negative scale or size.
  1327. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1328. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  1329. BoxCollider does not support negative scale or size.
  1330. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1331. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  1332. BoxCollider does not support negative scale or size.
  1333. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1334. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
  1335. BoxCollider does not support negative scale or size.
  1336. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1337. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
  1338. BoxCollider does not support negative scale or size.
  1339. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1340. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
  1341. BoxCollider does not support negative scale or size.
  1342. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1343. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
  1344. BoxCollider does not support negative scale or size.
  1345. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1346. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/UpperFloor/UpperFloor_room_3/AudioTriggerArea"
  1347. BoxCollider does not support negative scale or size.
  1348. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1349. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
  1350. BoxCollider does not support negative scale or size.
  1351. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1352. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
  1353. BoxCollider does not support negative scale or size.
  1354. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1355. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
  1356. BoxCollider does not support negative scale or size.
  1357. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1358. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
  1359. BoxCollider does not support negative scale or size.
  1360. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1361. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
  1362. BoxCollider does not support negative scale or size.
  1363. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1364. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
  1365. BoxCollider does not support negative scale or size.
  1366. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1367. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
  1368. BoxCollider does not support negative scale or size.
  1369. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1370. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
  1371. BoxCollider does not support negative scale or size.
  1372. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1373. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
  1374. BoxCollider does not support negative scale or size.
  1375. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1376. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
  1377. BoxCollider does not support negative scale or size.
  1378. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1379. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
  1380. BoxCollider does not support negative scale or size.
  1381. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1382. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
  1383. BoxCollider does not support negative scale or size.
  1384. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1385. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
  1386. BoxCollider does not support negative scale or size.
  1387. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1388. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
  1389. BoxCollider does not support negative scale or size.
  1390. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1391. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
  1392. BoxCollider does not support negative scale or size.
  1393. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1394. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
  1395. BoxCollider does not support negative scale or size.
  1396. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1397. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  1398. BoxCollider does not support negative scale or size.
  1399. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1400. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  1401. BoxCollider does not support negative scale or size.
  1402. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1403. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  1404. BoxCollider does not support negative scale or size.
  1405. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1406. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  1407. BoxCollider does not support negative scale or size.
  1408. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1409. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea (1)"
  1410. BoxCollider does not support negative scale or size.
  1411. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1412. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea (2)"
  1413. BoxCollider does not support negative scale or size.
  1414. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1415. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  1416. BoxCollider does not support negative scale or size.
  1417. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1418. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  1419. BoxCollider does not support negative scale or size.
  1420. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1421. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  1422. BoxCollider does not support negative scale or size.
  1423. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1424. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  1425. BoxCollider does not support negative scale or size.
  1426. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1427. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  1428. [Info :RequestHandler] [REQUEST]: /singleplayer/settings/bot/difficulties
  1429. [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/bot/difficulties
  1430. [Info :RequestHandler] [REQUEST]: /singleplayer/settings/bot/difficulty/core/core
  1431. [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/bot/difficulty/core/core
  1432. [Warning:ModulePatch] __instance.BotHalloweenEvent._spawner is null skip Activate
  1433. [Info :ModulePatch] __instance.BotHalloweenEvent._spawner is not null run Activate
  1434. [Info :RequestHandler] [REQUEST]: /singleplayer/settings/bot/maxCap/factory4_day
  1435. [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/bot/maxCap/factory4_day
  1436. [Info :ModulePatch] Set max bot cap for: factory4_day from: 36 to: 11
  1437. NullReferenceException: Object reference not set to an instance of an object
  1438. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1439. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1440. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1441. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1442. UnityEngine.Logger:LogException(Exception, Object)
  1443. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1444.  
  1445. NullReferenceException: Object reference not set to an instance of an object
  1446. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1447. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1448. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1449. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1450. UnityEngine.Logger:LogException(Exception, Object)
  1451. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1452.  
  1453. NullReferenceException: Object reference not set to an instance of an object
  1454. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1455. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1456. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1457. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1458. UnityEngine.Logger:LogException(Exception, Object)
  1459. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1460.  
  1461. NullReferenceException: Object reference not set to an instance of an object
  1462. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1463. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1464. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1465. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1466. UnityEngine.Logger:LogException(Exception, Object)
  1467. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1468.  
  1469. NullReferenceException: Object reference not set to an instance of an object
  1470. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1471. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1472. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1473. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1474. UnityEngine.Logger:LogException(Exception, Object)
  1475. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1476.  
  1477. NullReferenceException: Object reference not set to an instance of an object
  1478. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1479. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1480. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1481. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1482. UnityEngine.Logger:LogException(Exception, Object)
  1483. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1484.  
  1485. NullReferenceException: Object reference not set to an instance of an object
  1486. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1487. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1488. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1489. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1490. UnityEngine.Logger:LogException(Exception, Object)
  1491. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1492.  
  1493. NullReferenceException: Object reference not set to an instance of an object
  1494. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1495. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1496. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1497. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1498. UnityEngine.Logger:LogException(Exception, Object)
  1499. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1500.  
  1501. NullReferenceException: Object reference not set to an instance of an object
  1502. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1503. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1504. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1505. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1506. UnityEngine.Logger:LogException(Exception, Object)
  1507. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1508.  
  1509. NullReferenceException: Object reference not set to an instance of an object
  1510. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1511. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1512. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1513. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1514. UnityEngine.Logger:LogException(Exception, Object)
  1515. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1516.  
  1517. NullReferenceException: Object reference not set to an instance of an object
  1518. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1519. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1520. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1521. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1522. UnityEngine.Logger:LogException(Exception, Object)
  1523. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1524.  
  1525. NullReferenceException: Object reference not set to an instance of an object
  1526. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1527. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1528. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1529. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1530. UnityEngine.Logger:LogException(Exception, Object)
  1531. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1532.  
  1533. NullReferenceException: Object reference not set to an instance of an object
  1534. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1535. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1536. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1537. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1538. UnityEngine.Logger:LogException(Exception, Object)
  1539. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1540.  
  1541. NullReferenceException: Object reference not set to an instance of an object
  1542. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1543. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1544. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1545. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1546. UnityEngine.Logger:LogException(Exception, Object)
  1547. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1548.  
  1549. NullReferenceException: Object reference not set to an instance of an object
  1550. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1551. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1552. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1553. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1554. UnityEngine.Logger:LogException(Exception, Object)
  1555. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1556.  
  1557. NullReferenceException: Object reference not set to an instance of an object
  1558. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1559. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1560. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1561. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1562. UnityEngine.Logger:LogException(Exception, Object)
  1563. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1564.  
  1565. NullReferenceException: Object reference not set to an instance of an object
  1566. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1567. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1568. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1569. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1570. UnityEngine.Logger:LogException(Exception, Object)
  1571. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1572.  
  1573. NullReferenceException: Object reference not set to an instance of an object
  1574. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1575. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1576. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1577. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1578. UnityEngine.Logger:LogException(Exception, Object)
  1579. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1580.  
  1581. NullReferenceException: Object reference not set to an instance of an object
  1582. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1583. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1584. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1585. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1586. UnityEngine.Logger:LogException(Exception, Object)
  1587. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1588.  
  1589. NullReferenceException: Object reference not set to an instance of an object
  1590. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1591. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1592. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1593. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1594. UnityEngine.Logger:LogException(Exception, Object)
  1595. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1596.  
  1597. NullReferenceException: Object reference not set to an instance of an object
  1598. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1599. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1600. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1601. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1602. UnityEngine.Logger:LogException(Exception, Object)
  1603. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1604.  
  1605. NullReferenceException: Object reference not set to an instance of an object
  1606. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1607. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1608. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1609. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1610. UnityEngine.Logger:LogException(Exception, Object)
  1611. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1612.  
  1613. NullReferenceException: Object reference not set to an instance of an object
  1614. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1615. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1616. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1617. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1618. UnityEngine.Logger:LogException(Exception, Object)
  1619. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1620.  
  1621. NullReferenceException: Object reference not set to an instance of an object
  1622. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1623. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1624. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1625. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1626. UnityEngine.Logger:LogException(Exception, Object)
  1627. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1628.  
  1629. NullReferenceException: Object reference not set to an instance of an object
  1630. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1631. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1632. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1633. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1634. UnityEngine.Logger:LogException(Exception, Object)
  1635. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1636.  
  1637. NullReferenceException: Object reference not set to an instance of an object
  1638. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1639. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1640. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1641. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1642. UnityEngine.Logger:LogException(Exception, Object)
  1643. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1644.  
  1645. NullReferenceException: Object reference not set to an instance of an object
  1646. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1647. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1648. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1649. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1650. UnityEngine.Logger:LogException(Exception, Object)
  1651. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1652.  
  1653. NullReferenceException: Object reference not set to an instance of an object
  1654. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1655. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1656. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1657. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1658. UnityEngine.Logger:LogException(Exception, Object)
  1659. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1660.  
  1661. NullReferenceException: Object reference not set to an instance of an object
  1662. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1663. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1664. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1665. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1666. UnityEngine.Logger:LogException(Exception, Object)
  1667. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1668.  
  1669. NullReferenceException: Object reference not set to an instance of an object
  1670. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1671. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1672. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1673. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1674. UnityEngine.Logger:LogException(Exception, Object)
  1675. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1676.  
  1677. NullReferenceException: Object reference not set to an instance of an object
  1678. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1679. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1680. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1681. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1682. UnityEngine.Logger:LogException(Exception, Object)
  1683. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1684.  
  1685. NullReferenceException: Object reference not set to an instance of an object
  1686. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1687. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1688. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1689. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1690. UnityEngine.Logger:LogException(Exception, Object)
  1691. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1692.  
  1693. NullReferenceException: Object reference not set to an instance of an object
  1694. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1695. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1696. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1697. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1698. UnityEngine.Logger:LogException(Exception, Object)
  1699. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1700.  
  1701. NullReferenceException: Object reference not set to an instance of an object
  1702. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1703. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1704. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1705. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1706. UnityEngine.Logger:LogException(Exception, Object)
  1707. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1708.  
  1709. NullReferenceException: Object reference not set to an instance of an object
  1710. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1711. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1712. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1713. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1714. UnityEngine.Logger:LogException(Exception, Object)
  1715. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1716.  
  1717. NullReferenceException: Object reference not set to an instance of an object
  1718. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1719. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1720. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1721. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1722. UnityEngine.Logger:LogException(Exception, Object)
  1723. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1724.  
  1725. NullReferenceException: Object reference not set to an instance of an object
  1726. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1727. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1728. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1729. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1730. UnityEngine.Logger:LogException(Exception, Object)
  1731. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1732.  
  1733. NullReferenceException: Object reference not set to an instance of an object
  1734. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1735. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1736. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1737. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1738. UnityEngine.Logger:LogException(Exception, Object)
  1739. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1740.  
  1741. NullReferenceException: Object reference not set to an instance of an object
  1742. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1743. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1744. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1745. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1746. UnityEngine.Logger:LogException(Exception, Object)
  1747. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1748.  
  1749. NullReferenceException: Object reference not set to an instance of an object
  1750. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1751. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1752. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1753. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1754. UnityEngine.Logger:LogException(Exception, Object)
  1755. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1756.  
  1757. NullReferenceException: Object reference not set to an instance of an object
  1758. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1759. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1760. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1761. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1762. UnityEngine.Logger:LogException(Exception, Object)
  1763. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1764.  
  1765. NullReferenceException: Object reference not set to an instance of an object
  1766. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1767. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1768. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1769. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1770. UnityEngine.Logger:LogException(Exception, Object)
  1771. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1772.  
  1773. NullReferenceException: Object reference not set to an instance of an object
  1774. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1775. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1776. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1777. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1778. UnityEngine.Logger:LogException(Exception, Object)
  1779. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1780.  
  1781. NullReferenceException: Object reference not set to an instance of an object
  1782. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1783. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1784. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1785. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1786. UnityEngine.Logger:LogException(Exception, Object)
  1787. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1788.  
  1789. NullReferenceException: Object reference not set to an instance of an object
  1790. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1791. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1792. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1793. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1794. UnityEngine.Logger:LogException(Exception, Object)
  1795. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1796.  
  1797. NullReferenceException: Object reference not set to an instance of an object
  1798. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1799. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1800. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1801. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1802. UnityEngine.Logger:LogException(Exception, Object)
  1803. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1804.  
  1805. NullReferenceException: Object reference not set to an instance of an object
  1806. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1807. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1808. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1809. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1810. UnityEngine.Logger:LogException(Exception, Object)
  1811. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1812.  
  1813. NullReferenceException: Object reference not set to an instance of an object
  1814. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1815. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1816. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1817. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1818. UnityEngine.Logger:LogException(Exception, Object)
  1819. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1820.  
  1821. NullReferenceException: Object reference not set to an instance of an object
  1822. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1823. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1824. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1825. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1826. UnityEngine.Logger:LogException(Exception, Object)
  1827. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1828.  
  1829. NullReferenceException: Object reference not set to an instance of an object
  1830. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1831. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1832. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1833. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1834. UnityEngine.Logger:LogException(Exception, Object)
  1835. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1836.  
  1837. NullReferenceException: Object reference not set to an instance of an object
  1838. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1839. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1840. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1841. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1842. UnityEngine.Logger:LogException(Exception, Object)
  1843. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1844.  
  1845. NullReferenceException: Object reference not set to an instance of an object
  1846. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1847. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1848. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1849. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1850. UnityEngine.Logger:LogException(Exception, Object)
  1851. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1852.  
  1853. NullReferenceException: Object reference not set to an instance of an object
  1854. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1855. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1856. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1857. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1858. UnityEngine.Logger:LogException(Exception, Object)
  1859. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1860.  
  1861. NullReferenceException: Object reference not set to an instance of an object
  1862. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1863. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1864. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1865. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1866. UnityEngine.Logger:LogException(Exception, Object)
  1867. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1868.  
  1869. NullReferenceException: Object reference not set to an instance of an object
  1870. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1871. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1872. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1873. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1874. UnityEngine.Logger:LogException(Exception, Object)
  1875. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1876.  
  1877. NullReferenceException: Object reference not set to an instance of an object
  1878. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1879. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1880. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1881. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1882. UnityEngine.Logger:LogException(Exception, Object)
  1883. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1884.  
  1885. NullReferenceException: Object reference not set to an instance of an object
  1886. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1887. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1888. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1889. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1890. UnityEngine.Logger:LogException(Exception, Object)
  1891. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1892.  
  1893. NullReferenceException: Object reference not set to an instance of an object
  1894. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1895. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1896. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1897. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1898. UnityEngine.Logger:LogException(Exception, Object)
  1899. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1900.  
  1901. NullReferenceException: Object reference not set to an instance of an object
  1902. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1903. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1904. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1905. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1906. UnityEngine.Logger:LogException(Exception, Object)
  1907. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1908.  
  1909. NullReferenceException: Object reference not set to an instance of an object
  1910. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1911. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1912. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1913. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1914. UnityEngine.Logger:LogException(Exception, Object)
  1915. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1916.  
  1917. NullReferenceException: Object reference not set to an instance of an object
  1918. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1919. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1920. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1921. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1922. UnityEngine.Logger:LogException(Exception, Object)
  1923. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1924.  
  1925. NullReferenceException: Object reference not set to an instance of an object
  1926. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1927. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1928. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1929. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1930. UnityEngine.Logger:LogException(Exception, Object)
  1931. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1932.  
  1933. NullReferenceException: Object reference not set to an instance of an object
  1934. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1935. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1936. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1937. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1938. UnityEngine.Logger:LogException(Exception, Object)
  1939. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1940.  
  1941. NullReferenceException: Object reference not set to an instance of an object
  1942. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1943. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1944. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1945. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1946. UnityEngine.Logger:LogException(Exception, Object)
  1947. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1948.  
  1949. NullReferenceException: Object reference not set to an instance of an object
  1950. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1951. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1952. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1953. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1954. UnityEngine.Logger:LogException(Exception, Object)
  1955. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1956.  
  1957. NullReferenceException: Object reference not set to an instance of an object
  1958. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1959. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1960. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1961. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1962. UnityEngine.Logger:LogException(Exception, Object)
  1963. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1964.  
  1965. NullReferenceException: Object reference not set to an instance of an object
  1966. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1967. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1968. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1969. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1970. UnityEngine.Logger:LogException(Exception, Object)
  1971. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1972.  
  1973. NullReferenceException: Object reference not set to an instance of an object
  1974. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1975. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1976. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1977. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1978. UnityEngine.Logger:LogException(Exception, Object)
  1979. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1980.  
  1981. NullReferenceException: Object reference not set to an instance of an object
  1982. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1983. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1984. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1985. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1986. UnityEngine.Logger:LogException(Exception, Object)
  1987. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1988.  
  1989. NullReferenceException: Object reference not set to an instance of an object
  1990. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1991. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1992. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1993. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  1994. UnityEngine.Logger:LogException(Exception, Object)
  1995. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  1996.  
  1997. NullReferenceException: Object reference not set to an instance of an object
  1998. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  1999. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2000. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2001. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2002. UnityEngine.Logger:LogException(Exception, Object)
  2003. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2004.  
  2005. NullReferenceException: Object reference not set to an instance of an object
  2006. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2007. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2008. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2009. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2010. UnityEngine.Logger:LogException(Exception, Object)
  2011. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2012.  
  2013. NullReferenceException: Object reference not set to an instance of an object
  2014. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2015. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2016. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2017. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2018. UnityEngine.Logger:LogException(Exception, Object)
  2019. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2020.  
  2021. NullReferenceException: Object reference not set to an instance of an object
  2022. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2023. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2024. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2025. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2026. UnityEngine.Logger:LogException(Exception, Object)
  2027. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2028.  
  2029. NullReferenceException: Object reference not set to an instance of an object
  2030. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2031. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2032. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2033. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2034. UnityEngine.Logger:LogException(Exception, Object)
  2035. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2036.  
  2037. NullReferenceException: Object reference not set to an instance of an object
  2038. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2039. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2040. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2041. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2042. UnityEngine.Logger:LogException(Exception, Object)
  2043. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2044.  
  2045. NullReferenceException: Object reference not set to an instance of an object
  2046. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2047. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2048. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2049. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2050. UnityEngine.Logger:LogException(Exception, Object)
  2051. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2052.  
  2053. NullReferenceException: Object reference not set to an instance of an object
  2054. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2055. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2056. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2057. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2058. UnityEngine.Logger:LogException(Exception, Object)
  2059. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2060.  
  2061. NullReferenceException: Object reference not set to an instance of an object
  2062. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2063. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2064. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2065. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2066. UnityEngine.Logger:LogException(Exception, Object)
  2067. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2068.  
  2069. NullReferenceException: Object reference not set to an instance of an object
  2070. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2071. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2072. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2073. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2074. UnityEngine.Logger:LogException(Exception, Object)
  2075. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2076.  
  2077. NullReferenceException: Object reference not set to an instance of an object
  2078. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2079. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2080. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2081. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2082. UnityEngine.Logger:LogException(Exception, Object)
  2083. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2084.  
  2085. NullReferenceException: Object reference not set to an instance of an object
  2086. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2087. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2088. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2089. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2090. UnityEngine.Logger:LogException(Exception, Object)
  2091. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2092.  
  2093. NullReferenceException: Object reference not set to an instance of an object
  2094. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2095. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2096. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2097. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2098. UnityEngine.Logger:LogException(Exception, Object)
  2099. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2100.  
  2101. NullReferenceException: Object reference not set to an instance of an object
  2102. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2103. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2104. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2105. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2106. UnityEngine.Logger:LogException(Exception, Object)
  2107. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2108.  
  2109. NullReferenceException: Object reference not set to an instance of an object
  2110. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2111. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2112. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2113. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2114. UnityEngine.Logger:LogException(Exception, Object)
  2115. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2116.  
  2117. NullReferenceException: Object reference not set to an instance of an object
  2118. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2119. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2120. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2121. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2122. UnityEngine.Logger:LogException(Exception, Object)
  2123. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2124.  
  2125. NullReferenceException: Object reference not set to an instance of an object
  2126. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2127. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2128. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2129. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2130. UnityEngine.Logger:LogException(Exception, Object)
  2131. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2132.  
  2133. NullReferenceException: Object reference not set to an instance of an object
  2134. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2135. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2136. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2137. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2138. UnityEngine.Logger:LogException(Exception, Object)
  2139. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2140.  
  2141. NullReferenceException: Object reference not set to an instance of an object
  2142. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2143. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2144. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2145. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2146. UnityEngine.Logger:LogException(Exception, Object)
  2147. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2148.  
  2149. NullReferenceException: Object reference not set to an instance of an object
  2150. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2151. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2152. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2153. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2154. UnityEngine.Logger:LogException(Exception, Object)
  2155. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2156.  
  2157. NullReferenceException: Object reference not set to an instance of an object
  2158. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2159. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2160. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2161. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2162. UnityEngine.Logger:LogException(Exception, Object)
  2163. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2164.  
  2165. NullReferenceException: Object reference not set to an instance of an object
  2166. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2167. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2168. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2169. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2170. UnityEngine.Logger:LogException(Exception, Object)
  2171. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2172.  
  2173. NullReferenceException: Object reference not set to an instance of an object
  2174. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2175. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2176. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2177. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2178. UnityEngine.Logger:LogException(Exception, Object)
  2179. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2180.  
  2181. NullReferenceException: Object reference not set to an instance of an object
  2182. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2183. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2184. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2185. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2186. UnityEngine.Logger:LogException(Exception, Object)
  2187. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2188.  
  2189. NullReferenceException: Object reference not set to an instance of an object
  2190. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2191. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2192. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2193. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2194. UnityEngine.Logger:LogException(Exception, Object)
  2195. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2196.  
  2197. NullReferenceException: Object reference not set to an instance of an object
  2198. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2199. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2200. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2201. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2202. UnityEngine.Logger:LogException(Exception, Object)
  2203. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2204.  
  2205. NullReferenceException: Object reference not set to an instance of an object
  2206. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2207. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2208. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2209. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2210. UnityEngine.Logger:LogException(Exception, Object)
  2211. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2212.  
  2213. NullReferenceException: Object reference not set to an instance of an object
  2214. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2215. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2216. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2217. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2218. UnityEngine.Logger:LogException(Exception, Object)
  2219. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2220.  
  2221. NullReferenceException: Object reference not set to an instance of an object
  2222. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2223. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2224. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2225. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2226. UnityEngine.Logger:LogException(Exception, Object)
  2227. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2228.  
  2229. NullReferenceException: Object reference not set to an instance of an object
  2230. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2231. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2232. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2233. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2234. UnityEngine.Logger:LogException(Exception, Object)
  2235. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2236.  
  2237. NullReferenceException: Object reference not set to an instance of an object
  2238. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2239. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2240. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2241. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2242. UnityEngine.Logger:LogException(Exception, Object)
  2243. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2244.  
  2245. NullReferenceException: Object reference not set to an instance of an object
  2246. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2247. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2248. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2249. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2250. UnityEngine.Logger:LogException(Exception, Object)
  2251. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2252.  
  2253. NullReferenceException: Object reference not set to an instance of an object
  2254. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2255. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2256. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2257. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2258. UnityEngine.Logger:LogException(Exception, Object)
  2259. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2260.  
  2261. NullReferenceException: Object reference not set to an instance of an object
  2262. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2263. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2264. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2265. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2266. UnityEngine.Logger:LogException(Exception, Object)
  2267. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2268.  
  2269. NullReferenceException: Object reference not set to an instance of an object
  2270. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2271. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2272. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2273. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2274. UnityEngine.Logger:LogException(Exception, Object)
  2275. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2276.  
  2277. NullReferenceException: Object reference not set to an instance of an object
  2278. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2279. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2280. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2281. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2282. UnityEngine.Logger:LogException(Exception, Object)
  2283. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2284.  
  2285. NullReferenceException: Object reference not set to an instance of an object
  2286. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2287. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2288. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2289. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2290. UnityEngine.Logger:LogException(Exception, Object)
  2291. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2292.  
  2293. NullReferenceException: Object reference not set to an instance of an object
  2294. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2295. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2296. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2297. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2298. UnityEngine.Logger:LogException(Exception, Object)
  2299. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2300.  
  2301. NullReferenceException: Object reference not set to an instance of an object
  2302. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2303. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2304. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2305. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2306. UnityEngine.Logger:LogException(Exception, Object)
  2307. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2308.  
  2309. NullReferenceException: Object reference not set to an instance of an object
  2310. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2311. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2312. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2313. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2314. UnityEngine.Logger:LogException(Exception, Object)
  2315. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2316.  
  2317. NullReferenceException: Object reference not set to an instance of an object
  2318. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2319. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2320. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2321. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2322. UnityEngine.Logger:LogException(Exception, Object)
  2323. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2324.  
  2325. NullReferenceException: Object reference not set to an instance of an object
  2326. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2327. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2328. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2329. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2330. UnityEngine.Logger:LogException(Exception, Object)
  2331. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2332.  
  2333. NullReferenceException: Object reference not set to an instance of an object
  2334. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2335. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2336. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2337. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2338. UnityEngine.Logger:LogException(Exception, Object)
  2339. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2340.  
  2341. NullReferenceException: Object reference not set to an instance of an object
  2342. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2343. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2344. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2345. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2346. UnityEngine.Logger:LogException(Exception, Object)
  2347. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2348.  
  2349. NullReferenceException: Object reference not set to an instance of an object
  2350. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2351. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2352. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2353. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2354. UnityEngine.Logger:LogException(Exception, Object)
  2355. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2356.  
  2357. NullReferenceException: Object reference not set to an instance of an object
  2358. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2359. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2360. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2361. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2362. UnityEngine.Logger:LogException(Exception, Object)
  2363. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2364.  
  2365. NullReferenceException: Object reference not set to an instance of an object
  2366. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2367. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2368. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2369. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2370. UnityEngine.Logger:LogException(Exception, Object)
  2371. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2372.  
  2373. NullReferenceException: Object reference not set to an instance of an object
  2374. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2375. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2376. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2377. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2378. UnityEngine.Logger:LogException(Exception, Object)
  2379. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2380.  
  2381. NullReferenceException: Object reference not set to an instance of an object
  2382. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2383. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2384. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2385. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2386. UnityEngine.Logger:LogException(Exception, Object)
  2387. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2388.  
  2389. NullReferenceException: Object reference not set to an instance of an object
  2390. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2391. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2392. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2393. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2394. UnityEngine.Logger:LogException(Exception, Object)
  2395. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2396.  
  2397. NullReferenceException: Object reference not set to an instance of an object
  2398. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2399. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2400. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2401. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2402. UnityEngine.Logger:LogException(Exception, Object)
  2403. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2404.  
  2405. NullReferenceException: Object reference not set to an instance of an object
  2406. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2407. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2408. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2409. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2410. UnityEngine.Logger:LogException(Exception, Object)
  2411. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2412.  
  2413. NullReferenceException: Object reference not set to an instance of an object
  2414. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2415. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2416. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2417. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2418. UnityEngine.Logger:LogException(Exception, Object)
  2419. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2420.  
  2421. NullReferenceException: Object reference not set to an instance of an object
  2422. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2423. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2424. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2425. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2426. UnityEngine.Logger:LogException(Exception, Object)
  2427. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2428.  
  2429. NullReferenceException: Object reference not set to an instance of an object
  2430. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2431. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2432. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2433. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2434. UnityEngine.Logger:LogException(Exception, Object)
  2435. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2436.  
  2437. NullReferenceException: Object reference not set to an instance of an object
  2438. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2439. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2440. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2441. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2442. UnityEngine.Logger:LogException(Exception, Object)
  2443. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2444.  
  2445. NullReferenceException: Object reference not set to an instance of an object
  2446. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2447. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2448. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2449. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2450. UnityEngine.Logger:LogException(Exception, Object)
  2451. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2452.  
  2453. NullReferenceException: Object reference not set to an instance of an object
  2454. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2455. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2456. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2457. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2458. UnityEngine.Logger:LogException(Exception, Object)
  2459. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2460.  
  2461. NullReferenceException: Object reference not set to an instance of an object
  2462. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2463. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2464. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2465. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2466. UnityEngine.Logger:LogException(Exception, Object)
  2467. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2468.  
  2469. NullReferenceException: Object reference not set to an instance of an object
  2470. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2471. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2472. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2473. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2474. UnityEngine.Logger:LogException(Exception, Object)
  2475. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2476.  
  2477. NullReferenceException: Object reference not set to an instance of an object
  2478. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2479. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2480. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2481. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2482. UnityEngine.Logger:LogException(Exception, Object)
  2483. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2484.  
  2485. NullReferenceException: Object reference not set to an instance of an object
  2486. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2487. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2488. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2489. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2490. UnityEngine.Logger:LogException(Exception, Object)
  2491. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2492.  
  2493. NullReferenceException: Object reference not set to an instance of an object
  2494. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2495. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2496. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2497. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2498. UnityEngine.Logger:LogException(Exception, Object)
  2499. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2500.  
  2501. NullReferenceException: Object reference not set to an instance of an object
  2502. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2503. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2504. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2505. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2506. UnityEngine.Logger:LogException(Exception, Object)
  2507. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2508.  
  2509. NullReferenceException: Object reference not set to an instance of an object
  2510. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2511. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2512. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2513. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2514. UnityEngine.Logger:LogException(Exception, Object)
  2515. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2516.  
  2517. NullReferenceException: Object reference not set to an instance of an object
  2518. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2519. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2520. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2521. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2522. UnityEngine.Logger:LogException(Exception, Object)
  2523. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2524.  
  2525. NullReferenceException: Object reference not set to an instance of an object
  2526. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2527. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2528. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2529. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2530. UnityEngine.Logger:LogException(Exception, Object)
  2531. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2532.  
  2533. NullReferenceException: Object reference not set to an instance of an object
  2534. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2535. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2536. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2537. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2538. UnityEngine.Logger:LogException(Exception, Object)
  2539. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2540.  
  2541. NullReferenceException: Object reference not set to an instance of an object
  2542. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2543. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2544. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2545. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2546. UnityEngine.Logger:LogException(Exception, Object)
  2547. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2548.  
  2549. NullReferenceException: Object reference not set to an instance of an object
  2550. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2551. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2552. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2553. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2554. UnityEngine.Logger:LogException(Exception, Object)
  2555. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2556.  
  2557. NullReferenceException: Object reference not set to an instance of an object
  2558. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2559. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2560. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2561. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2562. UnityEngine.Logger:LogException(Exception, Object)
  2563. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2564.  
  2565. NullReferenceException: Object reference not set to an instance of an object
  2566. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2567. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2568. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2569. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2570. UnityEngine.Logger:LogException(Exception, Object)
  2571. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2572.  
  2573. NullReferenceException: Object reference not set to an instance of an object
  2574. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2575. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2576. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2577. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2578. UnityEngine.Logger:LogException(Exception, Object)
  2579. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2580.  
  2581. NullReferenceException: Object reference not set to an instance of an object
  2582. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2583. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2584. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2585. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2586. UnityEngine.Logger:LogException(Exception, Object)
  2587. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2588.  
  2589. NullReferenceException: Object reference not set to an instance of an object
  2590. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2591. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2592. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2593. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2594. UnityEngine.Logger:LogException(Exception, Object)
  2595. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2596.  
  2597. NullReferenceException: Object reference not set to an instance of an object
  2598. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2599. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2600. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2601. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2602. UnityEngine.Logger:LogException(Exception, Object)
  2603. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2604.  
  2605. NullReferenceException: Object reference not set to an instance of an object
  2606. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2607. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2608. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2609. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2610. UnityEngine.Logger:LogException(Exception, Object)
  2611. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2612.  
  2613. NullReferenceException: Object reference not set to an instance of an object
  2614. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2615. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2616. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2617. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2618. UnityEngine.Logger:LogException(Exception, Object)
  2619. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2620.  
  2621. NullReferenceException: Object reference not set to an instance of an object
  2622. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2623. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2624. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2625. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2626. UnityEngine.Logger:LogException(Exception, Object)
  2627. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2628.  
  2629. NullReferenceException: Object reference not set to an instance of an object
  2630. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2631. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2632. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2633. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2634. UnityEngine.Logger:LogException(Exception, Object)
  2635. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2636.  
  2637. NullReferenceException: Object reference not set to an instance of an object
  2638. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2639. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2640. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2641. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2642. UnityEngine.Logger:LogException(Exception, Object)
  2643. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2644.  
  2645. NullReferenceException: Object reference not set to an instance of an object
  2646. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2647. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2648. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2649. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2650. UnityEngine.Logger:LogException(Exception, Object)
  2651. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2652.  
  2653. NullReferenceException: Object reference not set to an instance of an object
  2654. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2655. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2656. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2657. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2658. UnityEngine.Logger:LogException(Exception, Object)
  2659. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2660.  
  2661. NullReferenceException: Object reference not set to an instance of an object
  2662. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2663. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2664. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2665. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2666. UnityEngine.Logger:LogException(Exception, Object)
  2667. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2668.  
  2669. NullReferenceException: Object reference not set to an instance of an object
  2670. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2671. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2672. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2673. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2674. UnityEngine.Logger:LogException(Exception, Object)
  2675. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2676.  
  2677. NullReferenceException: Object reference not set to an instance of an object
  2678. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2679. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2680. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2681. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2682. UnityEngine.Logger:LogException(Exception, Object)
  2683. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2684.  
  2685. NullReferenceException: Object reference not set to an instance of an object
  2686. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2687. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2688. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2689. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2690. UnityEngine.Logger:LogException(Exception, Object)
  2691. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2692.  
  2693. NullReferenceException: Object reference not set to an instance of an object
  2694. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2695. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2696. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2697. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2698. UnityEngine.Logger:LogException(Exception, Object)
  2699. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2700.  
  2701. NullReferenceException: Object reference not set to an instance of an object
  2702. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2703. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2704. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2705. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2706. UnityEngine.Logger:LogException(Exception, Object)
  2707. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2708.  
  2709. NullReferenceException: Object reference not set to an instance of an object
  2710. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2711. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2712. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2713. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2714. UnityEngine.Logger:LogException(Exception, Object)
  2715. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2716.  
  2717. NullReferenceException: Object reference not set to an instance of an object
  2718. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2719. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2720. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2721. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2722. UnityEngine.Logger:LogException(Exception, Object)
  2723. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2724.  
  2725. NullReferenceException: Object reference not set to an instance of an object
  2726. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2727. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2728. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2729. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2730. UnityEngine.Logger:LogException(Exception, Object)
  2731. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2732.  
  2733. NullReferenceException: Object reference not set to an instance of an object
  2734. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2735. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2736. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2737. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2738. UnityEngine.Logger:LogException(Exception, Object)
  2739. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2740.  
  2741. NullReferenceException: Object reference not set to an instance of an object
  2742. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2743. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2744. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2745. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2746. UnityEngine.Logger:LogException(Exception, Object)
  2747. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2748.  
  2749. NullReferenceException: Object reference not set to an instance of an object
  2750. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2751. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2752. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2753. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2754. UnityEngine.Logger:LogException(Exception, Object)
  2755. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2756.  
  2757. NullReferenceException: Object reference not set to an instance of an object
  2758. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2759. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2760. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2761. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2762. UnityEngine.Logger:LogException(Exception, Object)
  2763. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2764.  
  2765. NullReferenceException: Object reference not set to an instance of an object
  2766. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2767. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2768. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2769. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2770. UnityEngine.Logger:LogException(Exception, Object)
  2771. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2772.  
  2773. NullReferenceException: Object reference not set to an instance of an object
  2774. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2775. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2776. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2777. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2778. UnityEngine.Logger:LogException(Exception, Object)
  2779. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2780.  
  2781. NullReferenceException: Object reference not set to an instance of an object
  2782. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2783. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2784. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2785. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2786. UnityEngine.Logger:LogException(Exception, Object)
  2787. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2788.  
  2789. NullReferenceException: Object reference not set to an instance of an object
  2790. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2791. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2792. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2793. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2794. UnityEngine.Logger:LogException(Exception, Object)
  2795. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2796.  
  2797. NullReferenceException: Object reference not set to an instance of an object
  2798. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2799. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2800. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2801. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2802. UnityEngine.Logger:LogException(Exception, Object)
  2803. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2804.  
  2805. NullReferenceException: Object reference not set to an instance of an object
  2806. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2807. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2808. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2809. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2810. UnityEngine.Logger:LogException(Exception, Object)
  2811. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2812.  
  2813. NullReferenceException: Object reference not set to an instance of an object
  2814. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2815. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2816. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2817. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2818. UnityEngine.Logger:LogException(Exception, Object)
  2819. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2820.  
  2821. NullReferenceException: Object reference not set to an instance of an object
  2822. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2823. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2824. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2825. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2826. UnityEngine.Logger:LogException(Exception, Object)
  2827. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2828.  
  2829. NullReferenceException: Object reference not set to an instance of an object
  2830. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2831. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2832. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2833. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2834. UnityEngine.Logger:LogException(Exception, Object)
  2835. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2836.  
  2837. NullReferenceException: Object reference not set to an instance of an object
  2838. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2839. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2840. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2841. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2842. UnityEngine.Logger:LogException(Exception, Object)
  2843. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2844.  
  2845. NullReferenceException: Object reference not set to an instance of an object
  2846. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2847. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2848. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2849. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2850. UnityEngine.Logger:LogException(Exception, Object)
  2851. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2852.  
  2853. NullReferenceException: Object reference not set to an instance of an object
  2854. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2855. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2856. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2857. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2858. UnityEngine.Logger:LogException(Exception, Object)
  2859. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2860.  
  2861. NullReferenceException: Object reference not set to an instance of an object
  2862. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2863. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2864. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2865. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2866. UnityEngine.Logger:LogException(Exception, Object)
  2867. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2868.  
  2869. NullReferenceException: Object reference not set to an instance of an object
  2870. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2871. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2872. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2873. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2874. UnityEngine.Logger:LogException(Exception, Object)
  2875. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2876.  
  2877. NullReferenceException: Object reference not set to an instance of an object
  2878. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2879. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2880. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2881. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2882. UnityEngine.Logger:LogException(Exception, Object)
  2883. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2884.  
  2885. NullReferenceException: Object reference not set to an instance of an object
  2886. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2887. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2888. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2889. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2890. UnityEngine.Logger:LogException(Exception, Object)
  2891. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2892.  
  2893. NullReferenceException: Object reference not set to an instance of an object
  2894. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2895. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2896. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2897. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2898. UnityEngine.Logger:LogException(Exception, Object)
  2899. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2900.  
  2901. NullReferenceException: Object reference not set to an instance of an object
  2902. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2903. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2904. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2905. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2906. UnityEngine.Logger:LogException(Exception, Object)
  2907. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2908.  
  2909. NullReferenceException: Object reference not set to an instance of an object
  2910. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2911. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2912. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2913. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2914. UnityEngine.Logger:LogException(Exception, Object)
  2915. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2916.  
  2917. NullReferenceException: Object reference not set to an instance of an object
  2918. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2919. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2920. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2921. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2922. UnityEngine.Logger:LogException(Exception, Object)
  2923. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2924.  
  2925. NullReferenceException: Object reference not set to an instance of an object
  2926. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2927. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2928. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2929. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2930. UnityEngine.Logger:LogException(Exception, Object)
  2931. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2932.  
  2933. NullReferenceException: Object reference not set to an instance of an object
  2934. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2935. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2936. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2937. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2938. UnityEngine.Logger:LogException(Exception, Object)
  2939. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2940.  
  2941. NullReferenceException: Object reference not set to an instance of an object
  2942. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2943. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2944. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2945. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2946. UnityEngine.Logger:LogException(Exception, Object)
  2947. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2948.  
  2949. NullReferenceException: Object reference not set to an instance of an object
  2950. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2951. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2952. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2953. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2954. UnityEngine.Logger:LogException(Exception, Object)
  2955. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2956.  
  2957. NullReferenceException: Object reference not set to an instance of an object
  2958. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2959. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2960. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2961. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2962. UnityEngine.Logger:LogException(Exception, Object)
  2963. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2964.  
  2965. NullReferenceException: Object reference not set to an instance of an object
  2966. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2967. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2968. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2969. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2970. UnityEngine.Logger:LogException(Exception, Object)
  2971. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2972.  
  2973. NullReferenceException: Object reference not set to an instance of an object
  2974. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2975. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2976. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2977. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2978. UnityEngine.Logger:LogException(Exception, Object)
  2979. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2980.  
  2981. NullReferenceException: Object reference not set to an instance of an object
  2982. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2983. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2984. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2985. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2986. UnityEngine.Logger:LogException(Exception, Object)
  2987. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2988.  
  2989. NullReferenceException: Object reference not set to an instance of an object
  2990. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2991. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2992. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2993. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  2994. UnityEngine.Logger:LogException(Exception, Object)
  2995. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  2996.  
  2997. NullReferenceException: Object reference not set to an instance of an object
  2998. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  2999. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  3000. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  3001. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  3002. UnityEngine.Logger:LogException(Exception, Object)
  3003. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  3004.  
  3005. NullReferenceException: Object reference not set to an instance of an object
  3006. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  3007. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  3008. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  3009. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  3010. UnityEngine.Logger:LogException(Exception, Object)
  3011. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  3012.  
  3013. NullReferenceException: Object reference not set to an instance of an object
  3014. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  3015. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  3016. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  3017. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  3018. UnityEngine.Logger:LogException(Exception, Object)
  3019. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  3020.  
  3021. NullReferenceException: Object reference not set to an instance of an object
  3022. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  3023. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  3024. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  3025. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  3026. UnityEngine.Logger:LogException(Exception, Object)
  3027. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  3028.  
  3029. NullReferenceException: Object reference not set to an instance of an object
  3030. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  3031. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  3032. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  3033. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  3034. UnityEngine.Logger:LogException(Exception, Object)
  3035. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  3036.  
  3037. NullReferenceException: Object reference not set to an instance of an object
  3038. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  3039. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  3040. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  3041. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  3042. UnityEngine.Logger:LogException(Exception, Object)
  3043. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  3044.  
  3045. NullReferenceException: Object reference not set to an instance of an object
  3046. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  3047. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  3048. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  3049. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  3050. UnityEngine.Logger:LogException(Exception, Object)
  3051. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  3052.  
  3053. NullReferenceException: Object reference not set to an instance of an object
  3054. at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
  3055. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  3056. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  3057. Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
  3058. UnityEngine.Logger:LogException(Exception, Object)
  3059. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  3060.  
  3061. Unloading 156 Unused Serialized files (Serialized files now loaded: 300)
  3062. Unloading 22263 unused Assets to reduce memory usage. Loaded Objects now: 610204.
  3063. Total: 194.213600 ms (FindLiveObjects: 32.597600 ms CreateObjectMapping: 9.157300 ms MarkObjects: 120.835900 ms DeleteObjects: 31.622200 ms)
  3064.  
  3065. Unloading 9 Unused Serialized files (Serialized files now loaded: 298)
  3066. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
  3067. UnloadTime: 7.718500 ms
  3068. Unloading 136 unused Assets to reduce memory usage. Loaded Objects now: 641826.
  3069. Total: 164.456200 ms (FindLiveObjects: 34.170200 ms CreateObjectMapping: 9.193600 ms MarkObjects: 118.879400 ms DeleteObjects: 2.212600 ms)
  3070.  
  3071. The referenced script (Unknown) on this Behaviour is missing!
  3072. The referenced script (EFT.SinglePlayerApplication) on this Behaviour is missing!
  3073. The referenced script on this Behaviour (Game Object '----APPLICATION----') is missing!
  3074. A scripted object (probably EFT.SinglePlayerApplication?) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes)
  3075. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3076. The referenced script on this Behaviour (Game Object 'EditorDecalManager') is missing!
  3077. The referenced script on this Behaviour (Game Object 'stub') is missing!
  3078. The referenced script on this Behaviour (Game Object 'UnculledObjectRenderer') is missing!
  3079. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  3080. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  3081. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  3082. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  3083. Closing file archive:/CAB-65ac1d9017c2b9478bc169ca73f1982c/CAB-65ac1d9017c2b9478bc169ca73f1982c.resS
  3084. Could not open file archive:/CAB-65ac1d9017c2b9478bc169ca73f1982c/CAB-65ac1d9017c2b9478bc169ca73f1982c.resS for read
  3085. async texture load: failed to load MaskWindow from archive:/CAB-65ac1d9017c2b9478bc169ca73f1982c/CAB-65ac1d9017c2b9478bc169ca73f1982c.resS
  3086. AsyncUploadManager: Failed to close file archive:/CAB-d13db947cfa6627f5118c9aad0bf4843/CAB-d13db947cfa6627f5118c9aad0bf4843.resS. Ensure all async operations are complete before unloading bundles.
  3087. Closing file archive:/CAB-d13db947cfa6627f5118c9aad0bf4843/CAB-d13db947cfa6627f5118c9aad0bf4843.resS
  3088. Could not open file archive:/CAB-d13db947cfa6627f5118c9aad0bf4843/CAB-d13db947cfa6627f5118c9aad0bf4843.resS for read
  3089. async texture load: failed to load weapon_kac_sr25_762x51_LOD0_nrm from archive:/CAB-d13db947cfa6627f5118c9aad0bf4843/CAB-d13db947cfa6627f5118c9aad0bf4843.resS
  3090. Closing file archive:/CAB-65ac1d9017c2b9478bc169ca73f1982c/CAB-65ac1d9017c2b9478bc169ca73f1982c.resS
  3091. Could not open file archive:/CAB-65ac1d9017c2b9478bc169ca73f1982c/CAB-65ac1d9017c2b9478bc169ca73f1982c.resS for read
  3092. async texture load: failed to load MaskCamera from archive:/CAB-65ac1d9017c2b9478bc169ca73f1982c/CAB-65ac1d9017c2b9478bc169ca73f1982c.resS
  3093. Closing file archive:/CAB-d13db947cfa6627f5118c9aad0bf4843/CAB-d13db947cfa6627f5118c9aad0bf4843.resS
  3094. Could not open file archive:/CAB-d13db947cfa6627f5118c9aad0bf4843/CAB-d13db947cfa6627f5118c9aad0bf4843.resS for read
  3095. async texture load: failed to load weapon_kac_sr25_762x51_LOD0_gloss from archive:/CAB-d13db947cfa6627f5118c9aad0bf4843/CAB-d13db947cfa6627f5118c9aad0bf4843.resS
  3096. Closing file archive:/CAB-a565cacb43f8aed619e311c9a7a0ddba/CAB-a565cacb43f8aed619e311c9a7a0ddba.resS
  3097. Could not open file archive:/CAB-a565cacb43f8aed619e311c9a7a0ddba/CAB-a565cacb43f8aed619e311c9a7a0ddba.resS for read
  3098. async texture load: failed to load handguard_ar10_noveske_sws_n6_quadrail_LOD0_gloss from archive:/CAB-a565cacb43f8aed619e311c9a7a0ddba/CAB-a565cacb43f8aed619e311c9a7a0ddba.resS
  3099. Closing file archive:/CAB-7b28b659f7978f1021b8077367f0d97e/CAB-7b28b659f7978f1021b8077367f0d97e.resS
  3100. Could not open file archive:/CAB-7b28b659f7978f1021b8077367f0d97e/CAB-7b28b659f7978f1021b8077367f0d97e.resS for read
  3101. async texture load: failed to load pistolgrip_ar15_stark_ar_rifle_grip_LOD0_nrm from archive:/CAB-7b28b659f7978f1021b8077367f0d97e/CAB-7b28b659f7978f1021b8077367f0d97e.resS
  3102. Closing file archive:/CAB-d13db947cfa6627f5118c9aad0bf4843/CAB-d13db947cfa6627f5118c9aad0bf4843.resS
  3103. Could not open file archive:/CAB-d13db947cfa6627f5118c9aad0bf4843/CAB-d13db947cfa6627f5118c9aad0bf4843.resS for read
  3104. async texture load: failed to load weapon_kac_sr25_762x51_LOD1_diff from archive:/CAB-d13db947cfa6627f5118c9aad0bf4843/CAB-d13db947cfa6627f5118c9aad0bf4843.resS
  3105. [Info :RequestHandler] [REQUEST]: /singleplayer/settings/raid/menu
  3106. [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/raid/menu
  3107. The referenced script (EFT.SinglePlayerApplication) on this Behaviour is missing!
  3108. The referenced script on this Behaviour (Game Object '--- Application ---') is missing!
  3109. A scripted object (probably EFT.SinglePlayerApplication?) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes)
  3110. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3111. Unloading 84 Unused Serialized files (Serialized files now loaded: 485)
  3112. UnloadTime: 5.525900 ms
  3113. Unloading 7564 unused Assets to reduce memory usage. Loaded Objects now: 758170.
  3114. Total: 229.840200 ms (FindLiveObjects: 42.628500 ms CreateObjectMapping: 10.889500 ms MarkObjects: 163.088000 ms DeleteObjects: 13.233500 ms)
  3115.  
  3116. The referenced script on this Behaviour (Game Object 'Sand_decal_06_A (25)') is missing!
  3117. The referenced script on this Behaviour (Game Object 'ai_coverplace (80)') is missing!
  3118. The referenced script on this Behaviour (Game Object 'ai_coverplace (46)') is missing!
  3119. The referenced script on this Behaviour (Game Object 'ai_coverplace (37)') is missing!
  3120. The referenced script on this Behaviour (Game Object 'ai_coverplace (30)') is missing!
  3121. The referenced script on this Behaviour (Game Object 'ai_coverplace (25)') is missing!
  3122. The referenced script on this Behaviour (Game Object 'ai_coverplace (33)') is missing!
  3123. The referenced script on this Behaviour (Game Object 'ai_coverplace (92)') is missing!
  3124. The referenced script on this Behaviour (Game Object 'ai_coverplace (4)') is missing!
  3125. The referenced script on this Behaviour (Game Object 'ai_coverplace (51)') is missing!
  3126. The referenced script on this Behaviour (Game Object 'ai_coverplace (39)') is missing!
  3127. The referenced script on this Behaviour (Game Object 'ai_coverplace (73)') is missing!
  3128. The referenced script on this Behaviour (Game Object 'ai_coverplace') is missing!
  3129. The referenced script on this Behaviour (Game Object 'ai_coverplace (71)') is missing!
  3130. The referenced script on this Behaviour (Game Object 'ai_coverplace (21)') is missing!
  3131. The referenced script on this Behaviour (Game Object 'ai_coverplace (65)') is missing!
  3132. The referenced script on this Behaviour (Game Object 'ai_coverplace (22)') is missing!
  3133. The referenced script on this Behaviour (Game Object 'ai_coverplace (31)') is missing!
  3134. The referenced script on this Behaviour (Game Object 'ai_coverplace (2)') is missing!
  3135. The referenced script on this Behaviour (Game Object 'ai_coverplace (8)') is missing!
  3136. The referenced script on this Behaviour (Game Object 'ai_coverplace (67)') is missing!
  3137. The referenced script on this Behaviour (Game Object 'ai_coverplace (86)') is missing!
  3138. The referenced script on this Behaviour (Game Object 'ai_coverplace (63)') is missing!
  3139. The referenced script on this Behaviour (Game Object 'ai_coverplace (43)') is missing!
  3140. The referenced script on this Behaviour (Game Object 'ai_coverplace (45)') is missing!
  3141. The referenced script on this Behaviour (Game Object 'ai_coverplace (89)') is missing!
  3142. The referenced script on this Behaviour (Game Object 'ai_coverplace (48)') is missing!
  3143. The referenced script on this Behaviour (Game Object 'ai_coverplace (88)') is missing!
  3144. The referenced script on this Behaviour (Game Object 'ai_coverplace (1)') is missing!
  3145. The referenced script on this Behaviour (Game Object 'ai_coverplace (17)') is missing!
  3146. The referenced script on this Behaviour (Game Object 'ai_coverplace (93)') is missing!
  3147. The referenced script on this Behaviour (Game Object 'ai_coverplace (15)') is missing!
  3148. The referenced script on this Behaviour (Game Object 'ai_coverplace (74)') is missing!
  3149. The referenced script on this Behaviour (Game Object 'ai_coverplace (12)') is missing!
  3150. The referenced script on this Behaviour (Game Object 'ai_coverplace (3)') is missing!
  3151. The referenced script on this Behaviour (Game Object 'ai_coverplace (5)') is missing!
  3152. The referenced script on this Behaviour (Game Object 'ai_coverplace (76)') is missing!
  3153. The referenced script on this Behaviour (Game Object 'ai_coverplace (58)') is missing!
  3154. The referenced script on this Behaviour (Game Object 'ai_coverplace (54)') is missing!
  3155. The referenced script on this Behaviour (Game Object 'ai_coverplace (55)') is missing!
  3156. The referenced script on this Behaviour (Game Object 'ai_coverplace (53)') is missing!
  3157. The referenced script on this Behaviour (Game Object 'ai_coverplace (52)') is missing!
  3158. The referenced script on this Behaviour (Game Object 'ai_coverplace (36)') is missing!
  3159. The referenced script on this Behaviour (Game Object 'ai_coverplace (87)') is missing!
  3160. The referenced script on this Behaviour (Game Object 'ai_coverplace (50)') is missing!
  3161. The referenced script on this Behaviour (Game Object 'ai_coverplace (70)') is missing!
  3162. The referenced script on this Behaviour (Game Object 'ai_coverplace (60)') is missing!
  3163. The referenced script on this Behaviour (Game Object 'ai_coverplace (27)') is missing!
  3164. The referenced script on this Behaviour (Game Object 'ai_coverplace (59)') is missing!
  3165. The referenced script on this Behaviour (Game Object 'ai_coverplace (14)') is missing!
  3166. The referenced script on this Behaviour (Game Object 'ai_coverplace (72)') is missing!
  3167. The referenced script on this Behaviour (Game Object 'ai_coverplace (32)') is missing!
  3168. The referenced script on this Behaviour (Game Object 'ai_coverplace (28)') is missing!
  3169. The referenced script on this Behaviour (Game Object 'ai_coverplace (75)') is missing!
  3170. The referenced script on this Behaviour (Game Object 'ai_coverplace (6)') is missing!
  3171. The referenced script on this Behaviour (Game Object 'ai_coverplace (34)') is missing!
  3172. The referenced script on this Behaviour (Game Object 'ai_coverplace (84)') is missing!
  3173. The referenced script on this Behaviour (Game Object 'ai_coverplace (9)') is missing!
  3174. The referenced script on this Behaviour (Game Object 'ai_coverplace (19)') is missing!
  3175. The referenced script on this Behaviour (Game Object 'ai_coverplace (20)') is missing!
  3176. The referenced script on this Behaviour (Game Object 'ai_coverplace (44)') is missing!
  3177. The referenced script on this Behaviour (Game Object 'ai_coverplace (79)') is missing!
  3178. The referenced script on this Behaviour (Game Object 'ai_coverplace (10)') is missing!
  3179. The referenced script on this Behaviour (Game Object 'ai_coverplace (66)') is missing!
  3180. The referenced script on this Behaviour (Game Object 'ai_coverplace (38)') is missing!
  3181. The referenced script on this Behaviour (Game Object 'ai_coverplace (64)') is missing!
  3182. The referenced script on this Behaviour (Game Object 'ai_coverplace (90)') is missing!
  3183. The referenced script on this Behaviour (Game Object 'ai_coverplace (26)') is missing!
  3184. The referenced script on this Behaviour (Game Object 'ai_coverplace (82)') is missing!
  3185. The referenced script on this Behaviour (Game Object 'ai_coverplace (41)') is missing!
  3186. The referenced script on this Behaviour (Game Object 'ai_coverplace (68)') is missing!
  3187. The referenced script on this Behaviour (Game Object 'ai_coverplace (85)') is missing!
  3188. The referenced script on this Behaviour (Game Object 'ai_coverplace (61)') is missing!
  3189. The referenced script on this Behaviour (Game Object 'ai_coverplace (78)') is missing!
  3190. The referenced script on this Behaviour (Game Object 'ai_coverplace (42)') is missing!
  3191. The referenced script on this Behaviour (Game Object 'ai_coverplace (40)') is missing!
  3192. The referenced script on this Behaviour (Game Object 'ai_coverplace (13)') is missing!
  3193. The referenced script on this Behaviour (Game Object 'ai_coverplace (11)') is missing!
  3194. The referenced script on this Behaviour (Game Object 'ai_coverplace (83)') is missing!
  3195. The referenced script on this Behaviour (Game Object 'ai_coverplace (69)') is missing!
  3196. The referenced script on this Behaviour (Game Object 'ai_coverplace (56)') is missing!
  3197. The referenced script on this Behaviour (Game Object 'ai_coverplace (91)') is missing!
  3198. The referenced script on this Behaviour (Game Object 'ai_coverplace (7)') is missing!
  3199. The referenced script on this Behaviour (Game Object 'ai_coverplace (77)') is missing!
  3200. The referenced script on this Behaviour (Game Object 'ai_coverplace (16)') is missing!
  3201. The referenced script on this Behaviour (Game Object 'ai_coverplace (23)') is missing!
  3202. The referenced script on this Behaviour (Game Object 'ai_coverplace (35)') is missing!
  3203. The referenced script on this Behaviour (Game Object 'ai_coverplace (81)') is missing!
  3204. The referenced script on this Behaviour (Game Object 'ai_coverplace (29)') is missing!
  3205. The referenced script on this Behaviour (Game Object 'ai_coverplace (47)') is missing!
  3206. The referenced script on this Behaviour (Game Object 'ai_coverplace (57)') is missing!
  3207. The referenced script on this Behaviour (Game Object 'ai_coverplace (62)') is missing!
  3208. The referenced script on this Behaviour (Game Object 'ai_coverplace (49)') is missing!
  3209. The referenced script on this Behaviour (Game Object 'ai_coverplace (24)') is missing!
  3210. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
  3211. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
  3212. [Info :RequestHandler] [REQUEST]: /singleplayer/settings/getRaidTime
  3213. [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/getRaidTime
  3214. BoxCollider does not support negative scale or size.
  3215. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3216. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue (3)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3217. BoxCollider does not support negative scale or size.
  3218. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3219. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3220. BoxCollider does not support negative scale or size.
  3221. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3222. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on_blue (17)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3223. BoxCollider does not support negative scale or size.
  3224. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3225. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (1)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3226. BoxCollider does not support negative scale or size.
  3227. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3228. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3229. BoxCollider does not support negative scale or size.
  3230. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3231. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (9)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3232. BoxCollider does not support negative scale or size.
  3233. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3234. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3235. BoxCollider does not support negative scale or size.
  3236. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3237. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3238. BoxCollider does not support negative scale or size.
  3239. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3240. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (4)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3241. BoxCollider does not support negative scale or size.
  3242. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3243. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3244. BoxCollider does not support negative scale or size.
  3245. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3246. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (5)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3247. BoxCollider does not support negative scale or size.
  3248. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3249. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3250. BoxCollider does not support negative scale or size.
  3251. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3252. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3253. BoxCollider does not support negative scale or size.
  3254. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3255. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (13)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3256. BoxCollider does not support negative scale or size.
  3257. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3258. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_blue (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3259. BoxCollider does not support negative scale or size.
  3260. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3261. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Office/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3262. BoxCollider does not support negative scale or size.
  3263. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3264. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (15)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3265. BoxCollider does not support negative scale or size.
  3266. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3267. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_blue (18)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3268. BoxCollider does not support negative scale or size.
  3269. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3270. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_blue (16)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3271. BoxCollider does not support negative scale or size.
  3272. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3273. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3274. BoxCollider does not support negative scale or size.
  3275. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3276. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (10)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3277. BoxCollider does not support negative scale or size.
  3278. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3279. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3280. BoxCollider does not support negative scale or size.
  3281. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3282. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3283. BoxCollider does not support negative scale or size.
  3284. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3285. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (14)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3286. BoxCollider does not support negative scale or size.
  3287. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3288. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (8)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3289. BoxCollider does not support negative scale or size.
  3290. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3291. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3292. BoxCollider does not support negative scale or size.
  3293. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3294. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3295. BoxCollider does not support negative scale or size.
  3296. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3297. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3298. BoxCollider does not support negative scale or size.
  3299. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3300. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3301. BoxCollider does not support negative scale or size.
  3302. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3303. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3304. BoxCollider does not support negative scale or size.
  3305. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3306. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3307. BoxCollider does not support negative scale or size.
  3308. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3309. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_green (3)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3310. BoxCollider does not support negative scale or size.
  3311. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3312. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_green/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3313. BoxCollider does not support negative scale or size.
  3314. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3315. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3316. BoxCollider does not support negative scale or size.
  3317. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3318. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on_white (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3319. BoxCollider does not support negative scale or size.
  3320. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3321. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on_white+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3322. BoxCollider does not support negative scale or size.
  3323. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3324. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on_white+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3325. BoxCollider does not support negative scale or size.
  3326. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3327. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3328. BoxCollider does not support negative scale or size.
  3329. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3330. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3331. BoxCollider does not support negative scale or size.
  3332. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3333. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3334. BoxCollider does not support negative scale or size.
  3335. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3336. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3337. BoxCollider does not support negative scale or size.
  3338. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3339. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3340. BoxCollider does not support negative scale or size.
  3341. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3342. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3343. BoxCollider does not support negative scale or size.
  3344. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3345. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3346. BoxCollider does not support negative scale or size.
  3347. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3348. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3349. BoxCollider does not support negative scale or size.
  3350. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3351. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3352. BoxCollider does not support negative scale or size.
  3353. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3354. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3355. BoxCollider does not support negative scale or size.
  3356. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3357. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3358. BoxCollider does not support negative scale or size.
  3359. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3360. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3361. BoxCollider does not support negative scale or size.
  3362. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3363. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3364. BoxCollider does not support negative scale or size.
  3365. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3366. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3367. BoxCollider does not support negative scale or size.
  3368. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3369. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3370. BoxCollider does not support negative scale or size.
  3371. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3372. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3373. BoxCollider does not support negative scale or size.
  3374. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3375. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3376. BoxCollider does not support negative scale or size.
  3377. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3378. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3379. BoxCollider does not support negative scale or size.
  3380. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3381. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3382. BoxCollider does not support negative scale or size.
  3383. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3384. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3385. BoxCollider does not support negative scale or size.
  3386. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3387. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3388. BoxCollider does not support negative scale or size.
  3389. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3390. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3391. BoxCollider does not support negative scale or size.
  3392. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3393. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3394. BoxCollider does not support negative scale or size.
  3395. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3396. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3397. BoxCollider does not support negative scale or size.
  3398. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3399. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3400. BoxCollider does not support negative scale or size.
  3401. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3402. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3403. BoxCollider does not support negative scale or size.
  3404. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3405. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3406. BoxCollider does not support negative scale or size.
  3407. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3408. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on (1)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3409. BoxCollider does not support negative scale or size.
  3410. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3411. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3412. BoxCollider does not support negative scale or size.
  3413. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3414. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3415. BoxCollider does not support negative scale or size.
  3416. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3417. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3418. BoxCollider does not support negative scale or size.
  3419. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3420. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on (3)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3421. BoxCollider does not support negative scale or size.
  3422. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3423. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3424. BoxCollider does not support negative scale or size.
  3425. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3426. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3427. BoxCollider does not support negative scale or size.
  3428. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3429. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3430. BoxCollider does not support negative scale or size.
  3431. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3432. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3433. BoxCollider does not support negative scale or size.
  3434. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3435. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3436. BoxCollider does not support negative scale or size.
  3437. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3438. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3439. BoxCollider does not support negative scale or size.
  3440. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3441. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3442. BoxCollider does not support negative scale or size.
  3443. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3444. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3445. BoxCollider does not support negative scale or size.
  3446. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3447. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3448. BoxCollider does not support negative scale or size.
  3449. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3450. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3451. BoxCollider does not support negative scale or size.
  3452. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3453. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3454. BoxCollider does not support negative scale or size.
  3455. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3456. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3457. BoxCollider does not support negative scale or size.
  3458. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3459. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3460. BoxCollider does not support negative scale or size.
  3461. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3462. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3463. BoxCollider does not support negative scale or size.
  3464. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3465. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3466. BoxCollider does not support negative scale or size.
  3467. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3468. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3469. BoxCollider does not support negative scale or size.
  3470. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3471. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3472. BoxCollider does not support negative scale or size.
  3473. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3474. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3475. BoxCollider does not support negative scale or size.
  3476. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3477. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3478. BoxCollider does not support negative scale or size.
  3479. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3480. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3481. BoxCollider does not support negative scale or size.
  3482. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3483. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3484. BoxCollider does not support negative scale or size.
  3485. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3486. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_02/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3487. BoxCollider does not support negative scale or size.
  3488. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3489. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3490. BoxCollider does not support negative scale or size.
  3491. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3492. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_02/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3493. BoxCollider does not support negative scale or size.
  3494. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3495. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3496. BoxCollider does not support negative scale or size.
  3497. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3498. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3499. BoxCollider does not support negative scale or size.
  3500. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3501. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3502. BoxCollider does not support negative scale or size.
  3503. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3504. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3505. BoxCollider does not support negative scale or size.
  3506. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3507. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3508. BoxCollider does not support negative scale or size.
  3509. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3510. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3511. BoxCollider does not support negative scale or size.
  3512. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3513. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3514. BoxCollider does not support negative scale or size.
  3515. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3516. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3517. BoxCollider does not support negative scale or size.
  3518. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3519. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3520. BoxCollider does not support negative scale or size.
  3521. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3522. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3523. BoxCollider does not support negative scale or size.
  3524. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3525. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3526. BoxCollider does not support negative scale or size.
  3527. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3528. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3529. BoxCollider does not support negative scale or size.
  3530. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3531. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3532. BoxCollider does not support negative scale or size.
  3533. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3534. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_02/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3535. BoxCollider does not support negative scale or size.
  3536. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3537. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3538. BoxCollider does not support negative scale or size.
  3539. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3540. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3541. BoxCollider does not support negative scale or size.
  3542. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3543. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3544. BoxCollider does not support negative scale or size.
  3545. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3546. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3547. BoxCollider does not support negative scale or size.
  3548. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3549. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3550. BoxCollider does not support negative scale or size.
  3551. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3552. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3553. BoxCollider does not support negative scale or size.
  3554. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3555. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3556. BoxCollider does not support negative scale or size.
  3557. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3558. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3559. BoxCollider does not support negative scale or size.
  3560. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3561. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3562. BoxCollider does not support negative scale or size.
  3563. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3564. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3565. BoxCollider does not support negative scale or size.
  3566. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3567. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3568. BoxCollider does not support negative scale or size.
  3569. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3570. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3571. BoxCollider does not support negative scale or size.
  3572. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3573. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3574. BoxCollider does not support negative scale or size.
  3575. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3576. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3577. BoxCollider does not support negative scale or size.
  3578. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3579. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3580. BoxCollider does not support negative scale or size.
  3581. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3582. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3583. BoxCollider does not support negative scale or size.
  3584. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3585. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3586. BoxCollider does not support negative scale or size.
  3587. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3588. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3589. BoxCollider does not support negative scale or size.
  3590. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3591. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3592. BoxCollider does not support negative scale or size.
  3593. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3594. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3595. BoxCollider does not support negative scale or size.
  3596. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3597. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3598. BoxCollider does not support negative scale or size.
  3599. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3600. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3601. BoxCollider does not support negative scale or size.
  3602. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3603. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3604. BoxCollider does not support negative scale or size.
  3605. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3606. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3607. BoxCollider does not support negative scale or size.
  3608. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3609. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3610. BoxCollider does not support negative scale or size.
  3611. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3612. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3613. BoxCollider does not support negative scale or size.
  3614. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3615. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3616. BoxCollider does not support negative scale or size.
  3617. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3618. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3619. BoxCollider does not support negative scale or size.
  3620. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3621. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  3622. BoxCollider does not support negative scale or size.
  3623. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3624. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "TRANSITS/Road_to_woods"
  3625. BoxCollider does not support negative scale or size.
  3626. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3627. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  3628. BoxCollider does not support negative scale or size.
  3629. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3630. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (2)"
  3631. BoxCollider does not support negative scale or size.
  3632. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3633. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  3634. BoxCollider does not support negative scale or size.
  3635. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3636. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  3637. BoxCollider does not support negative scale or size.
  3638. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3639. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  3640. BoxCollider does not support negative scale or size.
  3641. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3642. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  3643. BoxCollider does not support negative scale or size.
  3644. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3645. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  3646. BoxCollider does not support negative scale or size.
  3647. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3648. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  3649. BoxCollider does not support negative scale or size.
  3650. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3651. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  3652. BoxCollider does not support negative scale or size.
  3653. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3654. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  3655. BoxCollider does not support negative scale or size.
  3656. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3657. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  3658. BoxCollider does not support negative scale or size.
  3659. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3660. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  3661. BoxCollider does not support negative scale or size.
  3662. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3663. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_UpperFloor_room_3/AudioTriggerArea"
  3664. BoxCollider does not support negative scale or size.
  3665. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3666. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  3667. BoxCollider does not support negative scale or size.
  3668. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3669. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  3670. BoxCollider does not support negative scale or size.
  3671. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3672. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  3673. BoxCollider does not support negative scale or size.
  3674. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3675. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  3676. BoxCollider does not support negative scale or size.
  3677. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3678. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  3679. BoxCollider does not support negative scale or size.
  3680. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3681. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  3682. BoxCollider does not support negative scale or size.
  3683. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3684. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  3685. BoxCollider does not support negative scale or size.
  3686. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3687. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  3688. BoxCollider does not support negative scale or size.
  3689. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3690. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  3691. BoxCollider does not support negative scale or size.
  3692. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3693. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  3694. BoxCollider does not support negative scale or size.
  3695. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3696. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  3697. BoxCollider does not support negative scale or size.
  3698. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3699. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  3700. BoxCollider does not support negative scale or size.
  3701. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3702. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  3703. BoxCollider does not support negative scale or size.
  3704. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3705. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  3706. BoxCollider does not support negative scale or size.
  3707. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3708. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  3709. BoxCollider does not support negative scale or size.
  3710. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3711. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  3712. BoxCollider does not support negative scale or size.
  3713. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3714. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (1)"
  3715. BoxCollider does not support negative scale or size.
  3716. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3717. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  3718. BoxCollider does not support negative scale or size.
  3719. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3720. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  3721. BoxCollider does not support negative scale or size.
  3722. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3723. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (1)"
  3724. BoxCollider does not support negative scale or size.
  3725. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3726. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  3727. BoxCollider does not support negative scale or size.
  3728. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3729. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  3730. BoxCollider does not support negative scale or size.
  3731. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3732. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  3733. BoxCollider does not support negative scale or size.
  3734. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3735. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  3736. BoxCollider does not support negative scale or size.
  3737. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3738. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  3739. BoxCollider does not support negative scale or size.
  3740. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3741. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  3742. BoxCollider does not support negative scale or size.
  3743. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3744. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  3745. BoxCollider does not support negative scale or size.
  3746. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3747. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  3748. BoxCollider does not support negative scale or size.
  3749. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3750. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  3751. BoxCollider does not support negative scale or size.
  3752. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3753. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  3754. BoxCollider does not support negative scale or size.
  3755. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3756. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  3757. BoxCollider does not support negative scale or size.
  3758. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3759. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  3760. BoxCollider does not support negative scale or size.
  3761. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3762. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  3763. BoxCollider does not support negative scale or size.
  3764. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3765. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  3766. BoxCollider does not support negative scale or size.
  3767. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3768. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  3769. BoxCollider does not support negative scale or size.
  3770. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3771. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  3772. BoxCollider does not support negative scale or size.
  3773. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3774. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  3775. BoxCollider does not support negative scale or size.
  3776. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3777. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  3778. BoxCollider does not support negative scale or size.
  3779. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3780. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  3781. BoxCollider does not support negative scale or size.
  3782. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3783. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  3784. BoxCollider does not support negative scale or size.
  3785. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3786. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  3787. BoxCollider does not support negative scale or size.
  3788. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3789. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  3790. BoxCollider does not support negative scale or size.
  3791. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3792. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  3793. BoxCollider does not support negative scale or size.
  3794. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3795. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  3796. BoxCollider does not support negative scale or size.
  3797. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3798. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  3799. BoxCollider does not support negative scale or size.
  3800. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3801. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  3802. BoxCollider does not support negative scale or size.
  3803. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3804. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  3805. BoxCollider does not support negative scale or size.
  3806. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3807. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  3808. BoxCollider does not support negative scale or size.
  3809. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3810. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (2)"
  3811. BoxCollider does not support negative scale or size.
  3812. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3813. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  3814. BoxCollider does not support negative scale or size.
  3815. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3816. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  3817. BoxCollider does not support negative scale or size.
  3818. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3819. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  3820. BoxCollider does not support negative scale or size.
  3821. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3822. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  3823. BoxCollider does not support negative scale or size.
  3824. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3825. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea (1)"
  3826. BoxCollider does not support negative scale or size.
  3827. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3828. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea (2)"
  3829. BoxCollider does not support negative scale or size.
  3830. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3831. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  3832. BoxCollider does not support negative scale or size.
  3833. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3834. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  3835. BoxCollider does not support negative scale or size.
  3836. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3837. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  3838. BoxCollider does not support negative scale or size.
  3839. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3840. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  3841. BoxCollider does not support negative scale or size.
  3842. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3843. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
  3844. BoxCollider does not support negative scale or size.
  3845. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3846. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
  3847. BoxCollider does not support negative scale or size.
  3848. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3849. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
  3850. BoxCollider does not support negative scale or size.
  3851. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3852. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
  3853. BoxCollider does not support negative scale or size.
  3854. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3855. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  3856. BoxCollider does not support negative scale or size.
  3857. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3858. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  3859. BoxCollider does not support negative scale or size.
  3860. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3861. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  3862. BoxCollider does not support negative scale or size.
  3863. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3864. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  3865. BoxCollider does not support negative scale or size.
  3866. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3867. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  3868. BoxCollider does not support negative scale or size.
  3869. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3870. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  3871. BoxCollider does not support negative scale or size.
  3872. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3873. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  3874. BoxCollider does not support negative scale or size.
  3875. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3876. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  3877. BoxCollider does not support negative scale or size.
  3878. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3879. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  3880. BoxCollider does not support negative scale or size.
  3881. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3882. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  3883. BoxCollider does not support negative scale or size.
  3884. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3885. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  3886. BoxCollider does not support negative scale or size.
  3887. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3888. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  3889. BoxCollider does not support negative scale or size.
  3890. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3891. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  3892. BoxCollider does not support negative scale or size.
  3893. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3894. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  3895. BoxCollider does not support negative scale or size.
  3896. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3897. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  3898. BoxCollider does not support negative scale or size.
  3899. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3900. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  3901. BoxCollider does not support negative scale or size.
  3902. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3903. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
  3904. BoxCollider does not support negative scale or size.
  3905. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3906. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
  3907. BoxCollider does not support negative scale or size.
  3908. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3909. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
  3910. BoxCollider does not support negative scale or size.
  3911. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3912. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
  3913. BoxCollider does not support negative scale or size.
  3914. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3915. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/UpperFloor/UpperFloor_room_3/AudioTriggerArea"
  3916. BoxCollider does not support negative scale or size.
  3917. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3918. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
  3919. BoxCollider does not support negative scale or size.
  3920. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3921. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
  3922. BoxCollider does not support negative scale or size.
  3923. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3924. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
  3925. BoxCollider does not support negative scale or size.
  3926. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3927. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
  3928. BoxCollider does not support negative scale or size.
  3929. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3930. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
  3931. BoxCollider does not support negative scale or size.
  3932. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3933. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
  3934. BoxCollider does not support negative scale or size.
  3935. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3936. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
  3937. BoxCollider does not support negative scale or size.
  3938. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3939. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
  3940. BoxCollider does not support negative scale or size.
  3941. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3942. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
  3943. BoxCollider does not support negative scale or size.
  3944. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3945. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
  3946. BoxCollider does not support negative scale or size.
  3947. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3948. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
  3949. BoxCollider does not support negative scale or size.
  3950. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3951. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
  3952. BoxCollider does not support negative scale or size.
  3953. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3954. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
  3955. BoxCollider does not support negative scale or size.
  3956. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3957. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
  3958. BoxCollider does not support negative scale or size.
  3959. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3960. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
  3961. BoxCollider does not support negative scale or size.
  3962. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3963. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
  3964. BoxCollider does not support negative scale or size.
  3965. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3966. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  3967. BoxCollider does not support negative scale or size.
  3968. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3969. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  3970. BoxCollider does not support negative scale or size.
  3971. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3972. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  3973. BoxCollider does not support negative scale or size.
  3974. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3975. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  3976. BoxCollider does not support negative scale or size.
  3977. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3978. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea (1)"
  3979. BoxCollider does not support negative scale or size.
  3980. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3981. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea (2)"
  3982. BoxCollider does not support negative scale or size.
  3983. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3984. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  3985. BoxCollider does not support negative scale or size.
  3986. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3987. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  3988. BoxCollider does not support negative scale or size.
  3989. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3990. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  3991. BoxCollider does not support negative scale or size.
  3992. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3993. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  3994. BoxCollider does not support negative scale or size.
  3995. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3996. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  3997. [Warning:ModulePatch] __instance.BotHalloweenEvent._spawner is null skip Activate
  3998. [Info :ModulePatch] __instance.BotHalloweenEvent._spawner is not null run Activate
  3999. [Info :RequestHandler] [REQUEST]: /singleplayer/settings/bot/maxCap/factory4_day
  4000. [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/bot/maxCap/factory4_day
  4001. [Info :ModulePatch] Set max bot cap for: factory4_day from: 36 to: 11
  4002. Calling Animator.GotoState on Synchronize layer
  4003. Unloading 155 Unused Serialized files (Serialized files now loaded: 520)
  4004. Unloading 22418 unused Assets to reduce memory usage. Loaded Objects now: 645630.
  4005. Total: 230.823600 ms (FindLiveObjects: 36.060900 ms CreateObjectMapping: 10.964100 ms MarkObjects: 150.425100 ms DeleteObjects: 33.373100 ms)
  4006.  
  4007. Unloading 9 Unused Serialized files (Serialized files now loaded: 518)
  4008. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
  4009. UnloadTime: 7.450800 ms
  4010. Unloading 136 unused Assets to reduce memory usage. Loaded Objects now: 677246.
  4011. Total: 185.808200 ms (FindLiveObjects: 36.081600 ms CreateObjectMapping: 10.347700 ms MarkObjects: 137.040100 ms DeleteObjects: 2.338500 ms)
  4012.  
  4013. The referenced script (Unknown) on this Behaviour is missing!
  4014. The referenced script (EFT.SinglePlayerApplication) on this Behaviour is missing!
  4015. The referenced script on this Behaviour (Game Object '----APPLICATION----') is missing!
  4016. A scripted object (probably EFT.SinglePlayerApplication?) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes)
  4017. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4018. The referenced script on this Behaviour (Game Object 'EditorDecalManager') is missing!
  4019. The referenced script on this Behaviour (Game Object 'stub') is missing!
  4020. The referenced script on this Behaviour (Game Object 'UnculledObjectRenderer') is missing!
  4021. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  4022. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  4023. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  4024. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  4025. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  4026. Shader 'TextMeshPro/Distance Field Overlay': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  4027. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Source).
  4028. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  4029. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  4030. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  4031. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  4032. Can not play a disabled audio source
  4033. Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for D:/SPT TARKOV/EscapeFromTarkov_Data/sharedassets161.resource
  4034. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\weapons\sr25\weapon_kac_sr25_762x51_container.bundle
  4035. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\charges\charge_ar10_kac_charging_handle_std.bundle
  4036. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\magazines\mag_ar10_magpul_pmag_sr_gen_3_762x51_20.bundle
  4037. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\pistol grips\pistolgrip_ar15_naroh_arms_gral_s.bundle
  4038. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\recievers\reciever_ar10_kac_sr25_upper_std.bundle
  4039. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\barrels\barrel_ar10_kac_508mm_762x51.bundle
  4040. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\gasblock\gas_block_ar10_cmmg_low_profile.bundle
  4041. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\muzzle\muzzle_ar10_lantac_bmd_adapter_a3_762x51.bundle
  4042. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\muzzle\muzzle_ar10_lantac_dgn762b_muzzle_brake_762x51.bundle
  4043. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\muzzle\muzzle_base_lantac_blast_mitigation_device_762x51.bundle
  4044. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\handguards\handguard_ar10_kac_urx4_14_5_inch.bundle
  4045. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\mounts\mount_m_lok_magpul_4,1_inch_picatinny_rail_section.bundle
  4046. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\foregrips\foregrip_all_zenit_b25u_rk_1.bundle
  4047. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\mounts\mount_m_lok_magpul_2,5_inch_picatinny_rail_section.bundle
  4048. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\tactical\tactical_all_surefire_x400_vis_laser.bundle
  4049. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\sights front\sight_front_all_magpul_mbus_gen2.bundle
  4050. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\mounts\mount_all_lobaev_dvl_std.bundle
  4051. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\scopes\scope_30mm_eotech_vudu_1_6x24.bundle
  4052. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\sights rear\sight_rear_all_magpul_mbus_gen2.bundle
  4053. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_strike_industries_advenced_receiver_extension.bundle
  4054. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_magpul_moe_carbine_blk.bundle
  4055. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_magpul_rubber_butt_pad.bundle
  4056. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\weapons\sr25\client_assets.bundle
  4057. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\foregrips\foregrip_all_zenit_rk_x_lod1_texture
  4058. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\hands\bear\bear_hands_watch_texture.bundles
  4059. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\hands\bear\bear_watch.bundle
  4060. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\sights front\sight_front_all_magpul_mbus_gen2_gloss_nrm
  4061. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\sights rear\sight_rear_all_magpul_mbus_gen2_gloss_nrm
  4062. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_high_standart_m4ss_lod0_textures.bundle
  4063. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_strike_industries_advanced_receiver_extension
  4064. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_strike_industries_advanced_receiver_extension_gloss_nrm
  4065. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_magpul_moe_carbine_mesh
  4066. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_magpul_moe_carbine_textures.bundle
  4067. [Info :TarkinItemExporter] Read assets...
  4068. [Info :TarkinItemExporter] Process assets...
  4069. [Info :TarkinItemExporter] Parse assets...
  4070. [Info :TarkinItemExporter] Finished loading 33 files with 1455 exportable assets and 783 assets failed to read
  4071. [Info :TarkinItemExporter] charge_ar10_kac_charging_handle_std_LOD0: mesh unreadable, requires reimport. Attempting...
  4072. [Info :TarkinItemExporter] charge_ar10_kac_charging_handle_std_LOD0: success reimporting and replacing mesh
  4073. [Info :TarkinItemExporter] charge_ar10_kac_charging_handle_std_LOD1: mesh unreadable, requires reimport. Attempting...
  4074. [Info :TarkinItemExporter] charge_ar10_kac_charging_handle_std_LOD1: success reimporting and replacing mesh
  4075. [Info :TarkinItemExporter] mag_ar10_magpul_pmag_sr_gen_3_762x51_20_LOD0: mesh unreadable, requires reimport. Attempting...
  4076. [Info :TarkinItemExporter] mag_ar10_magpul_pmag_sr_gen_3_762x51_20_LOD0: success reimporting and replacing mesh
  4077. [Info :TarkinItemExporter] mag_ar10_magpul_pmag_sr_gen_3_762x51_20_LOD1: mesh unreadable, requires reimport. Attempting...
  4078. [Info :TarkinItemExporter] mag_ar10_magpul_pmag_sr_gen_3_762x51_20_LOD1: success reimporting and replacing mesh
  4079. [Info :TarkinItemExporter] pistolgrip_ar15_naroh_arms_gral_s_LOD0: mesh unreadable, requires reimport. Attempting...
  4080. [Info :TarkinItemExporter] pistolgrip_ar15_naroh_arms_gral_s_LOD0: success reimporting and replacing mesh
  4081. [Info :TarkinItemExporter] pistolgrip_ar15_naroh_arms_gral_s_LOD1: mesh unreadable, requires reimport. Attempting...
  4082. [Info :TarkinItemExporter] pistolgrip_ar15_naroh_arms_gral_s_LOD1: success reimporting and replacing mesh
  4083. [Info :TarkinItemExporter] barrel_ar10_kac_508mm_762x51_LOD0: mesh unreadable, requires reimport. Attempting...
  4084. [Info :TarkinItemExporter] barrel_ar10_kac_508mm_762x51_LOD0: success reimporting and replacing mesh
  4085. [Info :TarkinItemExporter] barrel_ar10_kac_508mm_762x51_LOD1: mesh unreadable, requires reimport. Attempting...
  4086. [Info :TarkinItemExporter] barrel_ar10_kac_508mm_762x51_LOD1: success reimporting and replacing mesh
  4087. [Info :TarkinItemExporter] gas_block_ar10_cmmg_low_profile_LOD0: mesh unreadable, requires reimport. Attempting...
  4088. [Info :TarkinItemExporter] gas_block_ar10_cmmg_low_profile_LOD0: success reimporting and replacing mesh
  4089. [Info :TarkinItemExporter] gas_block_ar10_cmmg_low_profile_LOD1: mesh unreadable, requires reimport. Attempting...
  4090. [Info :TarkinItemExporter] gas_block_ar10_cmmg_low_profile_LOD1: success reimporting and replacing mesh
  4091. [Info :TarkinItemExporter] muzzle_ar10_lantac_dgn762b_muzzle_brake_762x51_LOD0: mesh unreadable, requires reimport. Attempting...
  4092. [Info :TarkinItemExporter] muzzle_ar10_lantac_dgn762b_muzzle_brake_762x51_LOD0: success reimporting and replacing mesh
  4093. [Info :TarkinItemExporter] muzzle_ar10_lantac_dgn762b_muzzle_brake_762x51_LOD1: mesh unreadable, requires reimport. Attempting...
  4094. [Info :TarkinItemExporter] muzzle_ar10_lantac_dgn762b_muzzle_brake_762x51_LOD1: success reimporting and replacing mesh
  4095. [Info :TarkinItemExporter] muzzle_base_lantac_blast_mitigation_device_762x51_LOD0: mesh unreadable, requires reimport. Attempting...
  4096. [Info :TarkinItemExporter] muzzle_base_lantac_blast_mitigation_device_762x51_LOD0: success reimporting and replacing mesh
  4097. [Info :TarkinItemExporter] muzzle_base_lantac_blast_mitigation_device_762x51_LOD1: mesh unreadable, requires reimport. Attempting...
  4098. [Info :TarkinItemExporter] muzzle_base_lantac_blast_mitigation_device_762x51_LOD1: success reimporting and replacing mesh
  4099. [Info :TarkinItemExporter] muzzle_ar10_lantac_bmd_adapter_a3_762x51_LOD0: mesh unreadable, requires reimport. Attempting...
  4100. [Info :TarkinItemExporter] muzzle_ar10_lantac_bmd_adapter_a3_762x51_LOD0: success reimporting and replacing mesh
  4101. [Info :TarkinItemExporter] muzzle_ar10_lantac_bmd_adapter_a3_762x51_LOD1: mesh unreadable, requires reimport. Attempting...
  4102. [Info :TarkinItemExporter] muzzle_ar10_lantac_bmd_adapter_a3_762x51_LOD1: success reimporting and replacing mesh
  4103. [Info :TarkinItemExporter] handguard_ar10_kac_urx4_14_5_inch_LOD0: mesh unreadable, requires reimport. Attempting...
  4104. [Info :TarkinItemExporter] handguard_ar10_kac_urx4_14_5_inch_LOD0: success reimporting and replacing mesh
  4105. [Info :TarkinItemExporter] handguard_ar10_kac_urx4_14_5_inch_LOD1: mesh unreadable, requires reimport. Attempting...
  4106. [Info :TarkinItemExporter] handguard_ar10_kac_urx4_14_5_inch_LOD1: success reimporting and replacing mesh
  4107. [Info :TarkinItemExporter] foregrip_all_zenit_b25u_rk_1_LOD0: mesh unreadable, requires reimport. Attempting...
  4108. [Info :TarkinItemExporter] foregrip_all_zenit_b25u_rk_1_LOD0: success reimporting and replacing mesh
  4109. [Info :TarkinItemExporter] foregrip_all_zenit_b25u_rk_1_LOD1: mesh unreadable, requires reimport. Attempting...
  4110. [Info :TarkinItemExporter] foregrip_all_zenit_b25u_rk_1_LOD1: success reimporting and replacing mesh
  4111. [Info :TarkinItemExporter] mount_m_lok_magpul_4,1_inch_picatinny_rail_section_LOD0: mesh unreadable, requires reimport. Attempting...
  4112. [Info :TarkinItemExporter] mount_m_lok_magpul_4,1_inch_picatinny_rail_section_LOD0: success reimporting and replacing mesh
  4113. [Info :TarkinItemExporter] mount_m_lok_magpul_4,1_inch_picatinny_rail_section_LOD1: mesh unreadable, requires reimport. Attempting...
  4114. [Info :TarkinItemExporter] mount_m_lok_magpul_4,1_inch_picatinny_rail_section_LOD1: success reimporting and replacing mesh
  4115. [Info :TarkinItemExporter] flashlight_glass_LOD0: mesh unreadable, requires reimport. Attempting...
  4116. [Info :TarkinItemExporter] flashlight_glass_LOD0: success reimporting and replacing mesh
  4117. [Info :TarkinItemExporter] switch_000_LOD0: mesh unreadable, requires reimport. Attempting...
  4118. [Info :TarkinItemExporter] switch_000_LOD0: success reimporting and replacing mesh
  4119. [Info :TarkinItemExporter] switch_type_000_LOD0: mesh unreadable, requires reimport. Attempting...
  4120. [Info :TarkinItemExporter] switch_type_000_LOD0: success reimporting and replacing mesh
  4121. [Info :TarkinItemExporter] tactical_all_surefire_x400_vis_laser_LOD0: mesh unreadable, requires reimport. Attempting...
  4122. [Info :TarkinItemExporter] tactical_all_surefire_x400_vis_laser_LOD0: success reimporting and replacing mesh
  4123. [Info :TarkinItemExporter] tactical_all_surefire_x400_vis_laser_LOD1: mesh unreadable, requires reimport. Attempting...
  4124. [Info :TarkinItemExporter] tactical_all_surefire_x400_vis_laser_LOD1: success reimporting and replacing mesh
  4125. [Info :TarkinItemExporter] mount_m_lok_magpul_2,5_inch_picatinny_rail_section_LOD0: mesh unreadable, requires reimport. Attempting...
  4126. [Info :TarkinItemExporter] mount_m_lok_magpul_2,5_inch_picatinny_rail_section_LOD0: success reimporting and replacing mesh
  4127. [Info :TarkinItemExporter] mount_m_lok_magpul_2,5_inch_picatinny_rail_section_LOD1: mesh unreadable, requires reimport. Attempting...
  4128. [Info :TarkinItemExporter] mount_m_lok_magpul_2,5_inch_picatinny_rail_section_LOD1: success reimporting and replacing mesh
  4129. [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_base_LOD0: mesh unreadable, requires reimport. Attempting...
  4130. [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_base_LOD0: success reimporting and replacing mesh
  4131. [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_base_LOD1: mesh unreadable, requires reimport. Attempting...
  4132. [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_base_LOD1: success reimporting and replacing mesh
  4133. [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_folded_LOD0: mesh unreadable, requires reimport. Attempting...
  4134. [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_folded_LOD0: success reimporting and replacing mesh
  4135. [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_folded_LOD1: mesh unreadable, requires reimport. Attempting...
  4136. [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_folded_LOD1: success reimporting and replacing mesh
  4137. [Info :TarkinItemExporter] switch_000_LOD0: mesh unreadable, requires reimport. Attempting...
  4138. [Info :TarkinItemExporter] switch_000_LOD0: success reimporting and replacing mesh
  4139. [Info :TarkinItemExporter] linza_mode_000: mesh unreadable, requires reimport. Attempting...
  4140. [Info :TarkinItemExporter] linza_mode_000: success reimporting and replacing mesh
  4141. [Info :TarkinItemExporter] backLens: mesh unreadable, requires reimport. Attempting...
  4142. [Info :TarkinItemExporter] backLens: success reimporting and replacing mesh
  4143. [Info :TarkinItemExporter] scope_30mm_eotech_vudu_1_6x24_LOD0: mesh unreadable, requires reimport. Attempting...
  4144. [Info :TarkinItemExporter] scope_30mm_eotech_vudu_1_6x24_LOD0: success reimporting and replacing mesh
  4145. [Info :TarkinItemExporter] scope_30mm_eotech_vudu_1_6x24_LOD1: mesh unreadable, requires reimport. Attempting...
  4146. [Info :TarkinItemExporter] scope_30mm_eotech_vudu_1_6x24_LOD1: success reimporting and replacing mesh
  4147. [Info :TarkinItemExporter] mount_all_lobaev_dvl_std_LOD0: mesh unreadable, requires reimport. Attempting...
  4148. [Info :TarkinItemExporter] mount_all_lobaev_dvl_std_LOD0: success reimporting and replacing mesh
  4149. [Info :TarkinItemExporter] mount_all_lobaev_dvl_std_LOD1: mesh unreadable, requires reimport. Attempting...
  4150. [Info :TarkinItemExporter] mount_all_lobaev_dvl_std_LOD1: success reimporting and replacing mesh
  4151. [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_base_LOD0: mesh unreadable, requires reimport. Attempting...
  4152. [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_base_LOD0: success reimporting and replacing mesh
  4153. [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_base_LOD1: mesh unreadable, requires reimport. Attempting...
  4154. [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_base_LOD1: success reimporting and replacing mesh
  4155. [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_folded_LOD0: mesh unreadable, requires reimport. Attempting...
  4156. [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_folded_LOD0: success reimporting and replacing mesh
  4157. [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_folded_LOD1: mesh unreadable, requires reimport. Attempting...
  4158. [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_folded_LOD1: success reimporting and replacing mesh
  4159. [Info :TarkinItemExporter] reciever_ar10_kac_sr25_upper_std_LOD0: mesh unreadable, requires reimport. Attempting...
  4160. [Info :TarkinItemExporter] reciever_ar10_kac_sr25_upper_std_LOD0: success reimporting and replacing mesh
  4161. [Info :TarkinItemExporter] reciever_ar10_kac_sr25_upper_std_LOD1: mesh unreadable, requires reimport. Attempting...
  4162. [Info :TarkinItemExporter] reciever_ar10_kac_sr25_upper_std_LOD1: success reimporting and replacing mesh
  4163. [Info :TarkinItemExporter] stock_ar15_magpul_rubber_butt_pad_LOD0: mesh unreadable, requires reimport. Attempting...
  4164. [Info :TarkinItemExporter] stock_ar15_magpul_rubber_butt_pad_LOD0: success reimporting and replacing mesh
  4165. [Info :TarkinItemExporter] stock_ar15_magpul_rubber_butt_pad_LOD1: mesh unreadable, requires reimport. Attempting...
  4166. [Info :TarkinItemExporter] stock_ar15_magpul_rubber_butt_pad_LOD1: success reimporting and replacing mesh
  4167. [Info :TarkinItemExporter] stock_ar15_magpul_moe_carbine_LOD0: mesh unreadable, requires reimport. Attempting...
  4168. [Info :TarkinItemExporter] stock_ar15_magpul_moe_carbine_LOD0: success reimporting and replacing mesh
  4169. [Info :TarkinItemExporter] stock_ar15_magpul_moe_carbine_LOD1: mesh unreadable, requires reimport. Attempting...
  4170. [Info :TarkinItemExporter] stock_ar15_magpul_moe_carbine_LOD1: success reimporting and replacing mesh
  4171. [Info :TarkinItemExporter] stock_ar15_colt_stock_tube_std_LOD0: mesh unreadable, requires reimport. Attempting...
  4172. [Info :TarkinItemExporter] stock_ar15_colt_stock_tube_std_LOD0: success reimporting and replacing mesh
  4173. [Info :TarkinItemExporter] stock_ar15_strike_industries_advanced_receiver_extension_LOD0: mesh unreadable, requires reimport. Attempting...
  4174. [Info :TarkinItemExporter] stock_ar15_strike_industries_advanced_receiver_extension_LOD0: success reimporting and replacing mesh
  4175. [Info :TarkinItemExporter] stock_ar15_strike_industries_advanced_receiver_extension_LOD1: mesh unreadable, requires reimport. Attempting...
  4176. [Info :TarkinItemExporter] stock_ar15_strike_industries_advanced_receiver_extension_LOD1: success reimporting and replacing mesh
  4177. [Info :TarkinItemExporter] weapon_kac_sr25_bolt_LOD0: mesh unreadable, requires reimport. Attempting...
  4178. [Info :TarkinItemExporter] weapon_kac_sr25_bolt_LOD0: success reimporting and replacing mesh
  4179. [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_LOD0: mesh unreadable, requires reimport. Attempting...
  4180. [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_LOD0: success reimporting and replacing mesh
  4181. [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_right_LOD0: mesh unreadable, requires reimport. Attempting...
  4182. [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_right_LOD0: success reimporting and replacing mesh
  4183. [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_right_00_LOD0: mesh unreadable, requires reimport. Attempting...
  4184. [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_right_00_LOD0: success reimporting and replacing mesh
  4185. [Info :TarkinItemExporter] weapon_kac_sr25_762x51_LOD0: mesh unreadable, requires reimport. Attempting...
  4186. [Info :TarkinItemExporter] weapon_kac_sr25_762x51_LOD0: success reimporting and replacing mesh
  4187. [Info :TarkinItemExporter] weapon_kac_sr25_762x51_LOD1: mesh unreadable, requires reimport. Attempting...
  4188. [Info :TarkinItemExporter] weapon_kac_sr25_762x51_LOD1: success reimporting and replacing mesh
  4189. [Info :TarkinItemExporter] weapon_kac_sr25_release_LOD0: mesh unreadable, requires reimport. Attempting...
  4190. [Info :TarkinItemExporter] weapon_kac_sr25_release_LOD0: success reimporting and replacing mesh
  4191. [Info :TarkinItemExporter] sr25e2_mag_release_left_LOD0: mesh unreadable, requires reimport. Attempting...
  4192. [Info :TarkinItemExporter] sr25e2_mag_release_left_LOD0: success reimporting and replacing mesh
  4193. [Info :TarkinItemExporter] weapon_kac_sr25_selector_LOD0: mesh unreadable, requires reimport. Attempting...
  4194. [Info :TarkinItemExporter] weapon_kac_sr25_selector_LOD0: success reimporting and replacing mesh
  4195. [Info :TarkinItemExporter] weapon_kac_sr25_trigger_LOD0: mesh unreadable, requires reimport. Attempting...
  4196. [Info :TarkinItemExporter] weapon_kac_sr25_trigger_LOD0: success reimporting and replacing mesh
  4197. [Info :TarkinItemExporter] Handling LODs...
  4198. [Info :TarkinItemExporter] Writing to disk: C:\Users\user\OneDrive\Documents\Escape from Tarkov\ExportedGLTF\weapon_kac_sr25_762x51_1083122409
  4199. [Info :TarkinItemExporter] Successful export with UnityGLTF. Output to: C:\Users\user\OneDrive\Documents\Escape from Tarkov\ExportedGLTF\weapon_kac_sr25_762x51_1083122409
  4200. Calling Animator.GotoState on Synchronize layer
  4201. [Info :RequestHandler] [REQUEST]: /singleplayer/settings/raid/menu
  4202. [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/raid/menu
  4203. Calling Animator.GotoState on Synchronize layer
  4204. The referenced script (EFT.SinglePlayerApplication) on this Behaviour is missing!
  4205. The referenced script on this Behaviour (Game Object '--- Application ---') is missing!
  4206. A scripted object (probably EFT.SinglePlayerApplication?) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes)
  4207. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4208. Unloading 87 Unused Serialized files (Serialized files now loaded: 591)
  4209. UnloadTime: 4.439700 ms
  4210. Unloading 7656 unused Assets to reduce memory usage. Loaded Objects now: 774369.
  4211. Total: 298.699400 ms (FindLiveObjects: 47.844900 ms CreateObjectMapping: 11.350500 ms MarkObjects: 222.215200 ms DeleteObjects: 17.288400 ms)
  4212.  
  4213. The referenced script on this Behaviour (Game Object 'Sand_decal_06_A (25)') is missing!
  4214. The referenced script on this Behaviour (Game Object 'ai_coverplace (80)') is missing!
  4215. The referenced script on this Behaviour (Game Object 'ai_coverplace (46)') is missing!
  4216. The referenced script on this Behaviour (Game Object 'ai_coverplace (37)') is missing!
  4217. The referenced script on this Behaviour (Game Object 'ai_coverplace (30)') is missing!
  4218. The referenced script on this Behaviour (Game Object 'ai_coverplace (25)') is missing!
  4219. The referenced script on this Behaviour (Game Object 'ai_coverplace (33)') is missing!
  4220. The referenced script on this Behaviour (Game Object 'ai_coverplace (92)') is missing!
  4221. The referenced script on this Behaviour (Game Object 'ai_coverplace (4)') is missing!
  4222. The referenced script on this Behaviour (Game Object 'ai_coverplace (51)') is missing!
  4223. The referenced script on this Behaviour (Game Object 'ai_coverplace (39)') is missing!
  4224. The referenced script on this Behaviour (Game Object 'ai_coverplace (73)') is missing!
  4225. The referenced script on this Behaviour (Game Object 'ai_coverplace') is missing!
  4226. The referenced script on this Behaviour (Game Object 'ai_coverplace (71)') is missing!
  4227. The referenced script on this Behaviour (Game Object 'ai_coverplace (21)') is missing!
  4228. The referenced script on this Behaviour (Game Object 'ai_coverplace (65)') is missing!
  4229. The referenced script on this Behaviour (Game Object 'ai_coverplace (22)') is missing!
  4230. The referenced script on this Behaviour (Game Object 'ai_coverplace (31)') is missing!
  4231. The referenced script on this Behaviour (Game Object 'ai_coverplace (2)') is missing!
  4232. The referenced script on this Behaviour (Game Object 'ai_coverplace (8)') is missing!
  4233. The referenced script on this Behaviour (Game Object 'ai_coverplace (67)') is missing!
  4234. The referenced script on this Behaviour (Game Object 'ai_coverplace (86)') is missing!
  4235. The referenced script on this Behaviour (Game Object 'ai_coverplace (63)') is missing!
  4236. The referenced script on this Behaviour (Game Object 'ai_coverplace (43)') is missing!
  4237. The referenced script on this Behaviour (Game Object 'ai_coverplace (45)') is missing!
  4238. The referenced script on this Behaviour (Game Object 'ai_coverplace (89)') is missing!
  4239. The referenced script on this Behaviour (Game Object 'ai_coverplace (48)') is missing!
  4240. The referenced script on this Behaviour (Game Object 'ai_coverplace (88)') is missing!
  4241. The referenced script on this Behaviour (Game Object 'ai_coverplace (1)') is missing!
  4242. The referenced script on this Behaviour (Game Object 'ai_coverplace (17)') is missing!
  4243. The referenced script on this Behaviour (Game Object 'ai_coverplace (93)') is missing!
  4244. The referenced script on this Behaviour (Game Object 'ai_coverplace (15)') is missing!
  4245. The referenced script on this Behaviour (Game Object 'ai_coverplace (74)') is missing!
  4246. The referenced script on this Behaviour (Game Object 'ai_coverplace (12)') is missing!
  4247. The referenced script on this Behaviour (Game Object 'ai_coverplace (3)') is missing!
  4248. The referenced script on this Behaviour (Game Object 'ai_coverplace (5)') is missing!
  4249. The referenced script on this Behaviour (Game Object 'ai_coverplace (76)') is missing!
  4250. The referenced script on this Behaviour (Game Object 'ai_coverplace (58)') is missing!
  4251. The referenced script on this Behaviour (Game Object 'ai_coverplace (54)') is missing!
  4252. The referenced script on this Behaviour (Game Object 'ai_coverplace (55)') is missing!
  4253. The referenced script on this Behaviour (Game Object 'ai_coverplace (53)') is missing!
  4254. The referenced script on this Behaviour (Game Object 'ai_coverplace (52)') is missing!
  4255. The referenced script on this Behaviour (Game Object 'ai_coverplace (36)') is missing!
  4256. The referenced script on this Behaviour (Game Object 'ai_coverplace (87)') is missing!
  4257. The referenced script on this Behaviour (Game Object 'ai_coverplace (50)') is missing!
  4258. The referenced script on this Behaviour (Game Object 'ai_coverplace (70)') is missing!
  4259. The referenced script on this Behaviour (Game Object 'ai_coverplace (60)') is missing!
  4260. The referenced script on this Behaviour (Game Object 'ai_coverplace (27)') is missing!
  4261. The referenced script on this Behaviour (Game Object 'ai_coverplace (59)') is missing!
  4262. The referenced script on this Behaviour (Game Object 'ai_coverplace (14)') is missing!
  4263. The referenced script on this Behaviour (Game Object 'ai_coverplace (72)') is missing!
  4264. The referenced script on this Behaviour (Game Object 'ai_coverplace (32)') is missing!
  4265. The referenced script on this Behaviour (Game Object 'ai_coverplace (28)') is missing!
  4266. The referenced script on this Behaviour (Game Object 'ai_coverplace (75)') is missing!
  4267. The referenced script on this Behaviour (Game Object 'ai_coverplace (6)') is missing!
  4268. The referenced script on this Behaviour (Game Object 'ai_coverplace (34)') is missing!
  4269. The referenced script on this Behaviour (Game Object 'ai_coverplace (84)') is missing!
  4270. The referenced script on this Behaviour (Game Object 'ai_coverplace (9)') is missing!
  4271. The referenced script on this Behaviour (Game Object 'ai_coverplace (19)') is missing!
  4272. The referenced script on this Behaviour (Game Object 'ai_coverplace (20)') is missing!
  4273. The referenced script on this Behaviour (Game Object 'ai_coverplace (44)') is missing!
  4274. The referenced script on this Behaviour (Game Object 'ai_coverplace (79)') is missing!
  4275. The referenced script on this Behaviour (Game Object 'ai_coverplace (10)') is missing!
  4276. The referenced script on this Behaviour (Game Object 'ai_coverplace (66)') is missing!
  4277. The referenced script on this Behaviour (Game Object 'ai_coverplace (38)') is missing!
  4278. The referenced script on this Behaviour (Game Object 'ai_coverplace (64)') is missing!
  4279. The referenced script on this Behaviour (Game Object 'ai_coverplace (90)') is missing!
  4280. The referenced script on this Behaviour (Game Object 'ai_coverplace (26)') is missing!
  4281. The referenced script on this Behaviour (Game Object 'ai_coverplace (82)') is missing!
  4282. The referenced script on this Behaviour (Game Object 'ai_coverplace (41)') is missing!
  4283. The referenced script on this Behaviour (Game Object 'ai_coverplace (68)') is missing!
  4284. The referenced script on this Behaviour (Game Object 'ai_coverplace (85)') is missing!
  4285. The referenced script on this Behaviour (Game Object 'ai_coverplace (61)') is missing!
  4286. The referenced script on this Behaviour (Game Object 'ai_coverplace (78)') is missing!
  4287. The referenced script on this Behaviour (Game Object 'ai_coverplace (42)') is missing!
  4288. The referenced script on this Behaviour (Game Object 'ai_coverplace (40)') is missing!
  4289. The referenced script on this Behaviour (Game Object 'ai_coverplace (13)') is missing!
  4290. The referenced script on this Behaviour (Game Object 'ai_coverplace (11)') is missing!
  4291. The referenced script on this Behaviour (Game Object 'ai_coverplace (83)') is missing!
  4292. The referenced script on this Behaviour (Game Object 'ai_coverplace (69)') is missing!
  4293. The referenced script on this Behaviour (Game Object 'ai_coverplace (56)') is missing!
  4294. The referenced script on this Behaviour (Game Object 'ai_coverplace (91)') is missing!
  4295. The referenced script on this Behaviour (Game Object 'ai_coverplace (7)') is missing!
  4296. The referenced script on this Behaviour (Game Object 'ai_coverplace (77)') is missing!
  4297. The referenced script on this Behaviour (Game Object 'ai_coverplace (16)') is missing!
  4298. The referenced script on this Behaviour (Game Object 'ai_coverplace (23)') is missing!
  4299. The referenced script on this Behaviour (Game Object 'ai_coverplace (35)') is missing!
  4300. The referenced script on this Behaviour (Game Object 'ai_coverplace (81)') is missing!
  4301. The referenced script on this Behaviour (Game Object 'ai_coverplace (29)') is missing!
  4302. The referenced script on this Behaviour (Game Object 'ai_coverplace (47)') is missing!
  4303. The referenced script on this Behaviour (Game Object 'ai_coverplace (57)') is missing!
  4304. The referenced script on this Behaviour (Game Object 'ai_coverplace (62)') is missing!
  4305. The referenced script on this Behaviour (Game Object 'ai_coverplace (49)') is missing!
  4306. The referenced script on this Behaviour (Game Object 'ai_coverplace (24)') is missing!
  4307. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
  4308. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
  4309. [Info :RequestHandler] [REQUEST]: /singleplayer/settings/getRaidTime
  4310. [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/getRaidTime
  4311. BoxCollider does not support negative scale or size.
  4312. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4313. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue (3)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4314. BoxCollider does not support negative scale or size.
  4315. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4316. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4317. BoxCollider does not support negative scale or size.
  4318. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4319. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on_blue (17)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4320. BoxCollider does not support negative scale or size.
  4321. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4322. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (1)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4323. BoxCollider does not support negative scale or size.
  4324. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4325. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4326. BoxCollider does not support negative scale or size.
  4327. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4328. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (9)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4329. BoxCollider does not support negative scale or size.
  4330. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4331. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4332. BoxCollider does not support negative scale or size.
  4333. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4334. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4335. BoxCollider does not support negative scale or size.
  4336. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4337. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (4)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4338. BoxCollider does not support negative scale or size.
  4339. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4340. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4341. BoxCollider does not support negative scale or size.
  4342. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4343. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (5)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4344. BoxCollider does not support negative scale or size.
  4345. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4346. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4347. BoxCollider does not support negative scale or size.
  4348. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4349. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4350. BoxCollider does not support negative scale or size.
  4351. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4352. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (13)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4353. BoxCollider does not support negative scale or size.
  4354. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4355. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_blue (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4356. BoxCollider does not support negative scale or size.
  4357. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4358. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Office/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4359. BoxCollider does not support negative scale or size.
  4360. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4361. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (15)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4362. BoxCollider does not support negative scale or size.
  4363. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4364. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_blue (18)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4365. BoxCollider does not support negative scale or size.
  4366. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4367. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_blue (16)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4368. BoxCollider does not support negative scale or size.
  4369. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4370. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4371. BoxCollider does not support negative scale or size.
  4372. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4373. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (10)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4374. BoxCollider does not support negative scale or size.
  4375. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4376. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4377. BoxCollider does not support negative scale or size.
  4378. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4379. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4380. BoxCollider does not support negative scale or size.
  4381. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4382. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (14)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4383. BoxCollider does not support negative scale or size.
  4384. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4385. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (8)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4386. BoxCollider does not support negative scale or size.
  4387. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4388. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4389. BoxCollider does not support negative scale or size.
  4390. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4391. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4392. BoxCollider does not support negative scale or size.
  4393. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4394. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4395. BoxCollider does not support negative scale or size.
  4396. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4397. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4398. BoxCollider does not support negative scale or size.
  4399. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4400. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4401. BoxCollider does not support negative scale or size.
  4402. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4403. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4404. BoxCollider does not support negative scale or size.
  4405. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4406. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_green (3)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4407. BoxCollider does not support negative scale or size.
  4408. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4409. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_green/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4410. BoxCollider does not support negative scale or size.
  4411. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4412. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4413. BoxCollider does not support negative scale or size.
  4414. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4415. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on_white (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4416. BoxCollider does not support negative scale or size.
  4417. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4418. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on_white+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4419. BoxCollider does not support negative scale or size.
  4420. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4421. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on_white+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4422. BoxCollider does not support negative scale or size.
  4423. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4424. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4425. BoxCollider does not support negative scale or size.
  4426. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4427. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4428. BoxCollider does not support negative scale or size.
  4429. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4430. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4431. BoxCollider does not support negative scale or size.
  4432. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4433. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4434. BoxCollider does not support negative scale or size.
  4435. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4436. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4437. BoxCollider does not support negative scale or size.
  4438. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4439. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4440. BoxCollider does not support negative scale or size.
  4441. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4442. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4443. BoxCollider does not support negative scale or size.
  4444. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4445. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4446. BoxCollider does not support negative scale or size.
  4447. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4448. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4449. BoxCollider does not support negative scale or size.
  4450. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4451. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4452. BoxCollider does not support negative scale or size.
  4453. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4454. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4455. BoxCollider does not support negative scale or size.
  4456. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4457. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4458. BoxCollider does not support negative scale or size.
  4459. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4460. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4461. BoxCollider does not support negative scale or size.
  4462. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4463. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4464. BoxCollider does not support negative scale or size.
  4465. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4466. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4467. BoxCollider does not support negative scale or size.
  4468. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4469. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4470. BoxCollider does not support negative scale or size.
  4471. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4472. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4473. BoxCollider does not support negative scale or size.
  4474. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4475. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4476. BoxCollider does not support negative scale or size.
  4477. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4478. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4479. BoxCollider does not support negative scale or size.
  4480. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4481. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4482. BoxCollider does not support negative scale or size.
  4483. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4484. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4485. BoxCollider does not support negative scale or size.
  4486. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4487. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4488. BoxCollider does not support negative scale or size.
  4489. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4490. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4491. BoxCollider does not support negative scale or size.
  4492. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4493. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4494. BoxCollider does not support negative scale or size.
  4495. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4496. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4497. BoxCollider does not support negative scale or size.
  4498. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4499. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4500. BoxCollider does not support negative scale or size.
  4501. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4502. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4503. BoxCollider does not support negative scale or size.
  4504. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4505. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on (1)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4506. BoxCollider does not support negative scale or size.
  4507. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4508. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4509. BoxCollider does not support negative scale or size.
  4510. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4511. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4512. BoxCollider does not support negative scale or size.
  4513. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4514. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4515. BoxCollider does not support negative scale or size.
  4516. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4517. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on (3)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4518. BoxCollider does not support negative scale or size.
  4519. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4520. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on+/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4521. BoxCollider does not support negative scale or size.
  4522. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4523. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4524. BoxCollider does not support negative scale or size.
  4525. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4526. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4527. BoxCollider does not support negative scale or size.
  4528. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4529. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4530. BoxCollider does not support negative scale or size.
  4531. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4532. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4533. BoxCollider does not support negative scale or size.
  4534. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4535. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4536. BoxCollider does not support negative scale or size.
  4537. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4538. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4539. BoxCollider does not support negative scale or size.
  4540. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4541. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4542. BoxCollider does not support negative scale or size.
  4543. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4544. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4545. BoxCollider does not support negative scale or size.
  4546. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4547. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4548. BoxCollider does not support negative scale or size.
  4549. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4550. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4551. BoxCollider does not support negative scale or size.
  4552. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4553. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4554. BoxCollider does not support negative scale or size.
  4555. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4556. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4557. BoxCollider does not support negative scale or size.
  4558. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4559. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4560. BoxCollider does not support negative scale or size.
  4561. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4562. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4563. BoxCollider does not support negative scale or size.
  4564. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4565. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4566. BoxCollider does not support negative scale or size.
  4567. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4568. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4569. BoxCollider does not support negative scale or size.
  4570. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4571. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4572. BoxCollider does not support negative scale or size.
  4573. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4574. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4575. BoxCollider does not support negative scale or size.
  4576. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4577. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4578. BoxCollider does not support negative scale or size.
  4579. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4580. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4581. BoxCollider does not support negative scale or size.
  4582. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4583. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_02/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4584. BoxCollider does not support negative scale or size.
  4585. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4586. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4587. BoxCollider does not support negative scale or size.
  4588. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4589. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_02/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4590. BoxCollider does not support negative scale or size.
  4591. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4592. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4593. BoxCollider does not support negative scale or size.
  4594. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4595. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4596. BoxCollider does not support negative scale or size.
  4597. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4598. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4599. BoxCollider does not support negative scale or size.
  4600. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4601. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4602. BoxCollider does not support negative scale or size.
  4603. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4604. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4605. BoxCollider does not support negative scale or size.
  4606. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4607. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4608. BoxCollider does not support negative scale or size.
  4609. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4610. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4611. BoxCollider does not support negative scale or size.
  4612. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4613. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4614. BoxCollider does not support negative scale or size.
  4615. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4616. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4617. BoxCollider does not support negative scale or size.
  4618. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4619. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4620. BoxCollider does not support negative scale or size.
  4621. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4622. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4623. BoxCollider does not support negative scale or size.
  4624. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4625. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4626. BoxCollider does not support negative scale or size.
  4627. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4628. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4629. BoxCollider does not support negative scale or size.
  4630. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4631. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_02/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4632. BoxCollider does not support negative scale or size.
  4633. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4634. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4635. BoxCollider does not support negative scale or size.
  4636. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4637. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4638. BoxCollider does not support negative scale or size.
  4639. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4640. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4641. BoxCollider does not support negative scale or size.
  4642. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4643. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4644. BoxCollider does not support negative scale or size.
  4645. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4646. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4647. BoxCollider does not support negative scale or size.
  4648. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4649. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4650. BoxCollider does not support negative scale or size.
  4651. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4652. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4653. BoxCollider does not support negative scale or size.
  4654. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4655. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4656. BoxCollider does not support negative scale or size.
  4657. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4658. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4659. BoxCollider does not support negative scale or size.
  4660. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4661. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4662. BoxCollider does not support negative scale or size.
  4663. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4664. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4665. BoxCollider does not support negative scale or size.
  4666. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4667. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4668. BoxCollider does not support negative scale or size.
  4669. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4670. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4671. BoxCollider does not support negative scale or size.
  4672. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4673. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4674. BoxCollider does not support negative scale or size.
  4675. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4676. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4677. BoxCollider does not support negative scale or size.
  4678. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4679. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4680. BoxCollider does not support negative scale or size.
  4681. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4682. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4683. BoxCollider does not support negative scale or size.
  4684. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4685. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4686. BoxCollider does not support negative scale or size.
  4687. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4688. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4689. BoxCollider does not support negative scale or size.
  4690. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4691. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4692. BoxCollider does not support negative scale or size.
  4693. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4694. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4695. BoxCollider does not support negative scale or size.
  4696. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4697. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4698. BoxCollider does not support negative scale or size.
  4699. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4700. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4701. BoxCollider does not support negative scale or size.
  4702. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4703. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4704. BoxCollider does not support negative scale or size.
  4705. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4706. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4707. BoxCollider does not support negative scale or size.
  4708. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4709. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4710. BoxCollider does not support negative scale or size.
  4711. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4712. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4713. BoxCollider does not support negative scale or size.
  4714. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4715. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4716. BoxCollider does not support negative scale or size.
  4717. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4718. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
  4719. BoxCollider does not support negative scale or size.
  4720. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4721. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "TRANSITS/Road_to_woods"
  4722. BoxCollider does not support negative scale or size.
  4723. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4724. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  4725. BoxCollider does not support negative scale or size.
  4726. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4727. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (2)"
  4728. BoxCollider does not support negative scale or size.
  4729. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4730. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  4731. BoxCollider does not support negative scale or size.
  4732. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4733. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  4734. BoxCollider does not support negative scale or size.
  4735. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4736. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  4737. BoxCollider does not support negative scale or size.
  4738. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4739. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  4740. BoxCollider does not support negative scale or size.
  4741. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4742. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  4743. BoxCollider does not support negative scale or size.
  4744. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4745. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  4746. BoxCollider does not support negative scale or size.
  4747. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4748. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  4749. BoxCollider does not support negative scale or size.
  4750. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4751. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  4752. BoxCollider does not support negative scale or size.
  4753. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4754. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  4755. BoxCollider does not support negative scale or size.
  4756. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4757. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  4758. BoxCollider does not support negative scale or size.
  4759. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4760. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_UpperFloor_room_3/AudioTriggerArea"
  4761. BoxCollider does not support negative scale or size.
  4762. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4763. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  4764. BoxCollider does not support negative scale or size.
  4765. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4766. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  4767. BoxCollider does not support negative scale or size.
  4768. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4769. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  4770. BoxCollider does not support negative scale or size.
  4771. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4772. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  4773. BoxCollider does not support negative scale or size.
  4774. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4775. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  4776. BoxCollider does not support negative scale or size.
  4777. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4778. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  4779. BoxCollider does not support negative scale or size.
  4780. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4781. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  4782. BoxCollider does not support negative scale or size.
  4783. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4784. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  4785. BoxCollider does not support negative scale or size.
  4786. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4787. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  4788. BoxCollider does not support negative scale or size.
  4789. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4790. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  4791. BoxCollider does not support negative scale or size.
  4792. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4793. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  4794. BoxCollider does not support negative scale or size.
  4795. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4796. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  4797. BoxCollider does not support negative scale or size.
  4798. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4799. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  4800. BoxCollider does not support negative scale or size.
  4801. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4802. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  4803. BoxCollider does not support negative scale or size.
  4804. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4805. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  4806. BoxCollider does not support negative scale or size.
  4807. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4808. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  4809. BoxCollider does not support negative scale or size.
  4810. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4811. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (1)"
  4812. BoxCollider does not support negative scale or size.
  4813. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4814. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  4815. BoxCollider does not support negative scale or size.
  4816. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4817. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  4818. BoxCollider does not support negative scale or size.
  4819. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4820. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (1)"
  4821. BoxCollider does not support negative scale or size.
  4822. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4823. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  4824. BoxCollider does not support negative scale or size.
  4825. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4826. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  4827. BoxCollider does not support negative scale or size.
  4828. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4829. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  4830. BoxCollider does not support negative scale or size.
  4831. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4832. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  4833. BoxCollider does not support negative scale or size.
  4834. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4835. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  4836. BoxCollider does not support negative scale or size.
  4837. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4838. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  4839. BoxCollider does not support negative scale or size.
  4840. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4841. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  4842. BoxCollider does not support negative scale or size.
  4843. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4844. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  4845. BoxCollider does not support negative scale or size.
  4846. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4847. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  4848. BoxCollider does not support negative scale or size.
  4849. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4850. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  4851. BoxCollider does not support negative scale or size.
  4852. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4853. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  4854. BoxCollider does not support negative scale or size.
  4855. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4856. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  4857. BoxCollider does not support negative scale or size.
  4858. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4859. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  4860. BoxCollider does not support negative scale or size.
  4861. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4862. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  4863. BoxCollider does not support negative scale or size.
  4864. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4865. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  4866. BoxCollider does not support negative scale or size.
  4867. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4868. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  4869. BoxCollider does not support negative scale or size.
  4870. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4871. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  4872. BoxCollider does not support negative scale or size.
  4873. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4874. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
  4875. BoxCollider does not support negative scale or size.
  4876. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4877. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  4878. BoxCollider does not support negative scale or size.
  4879. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4880. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
  4881. BoxCollider does not support negative scale or size.
  4882. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4883. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  4884. BoxCollider does not support negative scale or size.
  4885. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4886. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
  4887. BoxCollider does not support negative scale or size.
  4888. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4889. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  4890. BoxCollider does not support negative scale or size.
  4891. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4892. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  4893. BoxCollider does not support negative scale or size.
  4894. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4895. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  4896. BoxCollider does not support negative scale or size.
  4897. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4898. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
  4899. BoxCollider does not support negative scale or size.
  4900. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4901. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  4902. BoxCollider does not support negative scale or size.
  4903. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4904. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
  4905. BoxCollider does not support negative scale or size.
  4906. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4907. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (2)"
  4908. BoxCollider does not support negative scale or size.
  4909. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4910. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  4911. BoxCollider does not support negative scale or size.
  4912. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4913. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  4914. BoxCollider does not support negative scale or size.
  4915. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4916. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  4917. BoxCollider does not support negative scale or size.
  4918. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4919. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  4920. BoxCollider does not support negative scale or size.
  4921. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4922. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea (1)"
  4923. BoxCollider does not support negative scale or size.
  4924. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4925. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea (2)"
  4926. BoxCollider does not support negative scale or size.
  4927. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4928. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  4929. BoxCollider does not support negative scale or size.
  4930. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4931. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  4932. BoxCollider does not support negative scale or size.
  4933. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4934. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  4935. BoxCollider does not support negative scale or size.
  4936. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4937. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
  4938. BoxCollider does not support negative scale or size.
  4939. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4940. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
  4941. BoxCollider does not support negative scale or size.
  4942. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4943. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
  4944. BoxCollider does not support negative scale or size.
  4945. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4946. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
  4947. BoxCollider does not support negative scale or size.
  4948. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4949. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
  4950. BoxCollider does not support negative scale or size.
  4951. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4952. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  4953. BoxCollider does not support negative scale or size.
  4954. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4955. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  4956. BoxCollider does not support negative scale or size.
  4957. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4958. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  4959. BoxCollider does not support negative scale or size.
  4960. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4961. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  4962. BoxCollider does not support negative scale or size.
  4963. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4964. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  4965. BoxCollider does not support negative scale or size.
  4966. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4967. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  4968. BoxCollider does not support negative scale or size.
  4969. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4970. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  4971. BoxCollider does not support negative scale or size.
  4972. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4973. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
  4974. BoxCollider does not support negative scale or size.
  4975. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4976. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  4977. BoxCollider does not support negative scale or size.
  4978. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4979. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  4980. BoxCollider does not support negative scale or size.
  4981. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4982. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  4983. BoxCollider does not support negative scale or size.
  4984. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4985. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  4986. BoxCollider does not support negative scale or size.
  4987. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4988. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  4989. BoxCollider does not support negative scale or size.
  4990. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4991. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  4992. BoxCollider does not support negative scale or size.
  4993. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4994. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  4995. BoxCollider does not support negative scale or size.
  4996. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  4997. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
  4998. BoxCollider does not support negative scale or size.
  4999. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5000. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
  5001. BoxCollider does not support negative scale or size.
  5002. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5003. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
  5004. BoxCollider does not support negative scale or size.
  5005. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5006. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
  5007. BoxCollider does not support negative scale or size.
  5008. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5009. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
  5010. BoxCollider does not support negative scale or size.
  5011. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5012. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/UpperFloor/UpperFloor_room_3/AudioTriggerArea"
  5013. BoxCollider does not support negative scale or size.
  5014. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5015. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
  5016. BoxCollider does not support negative scale or size.
  5017. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5018. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
  5019. BoxCollider does not support negative scale or size.
  5020. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5021. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
  5022. BoxCollider does not support negative scale or size.
  5023. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5024. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
  5025. BoxCollider does not support negative scale or size.
  5026. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5027. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
  5028. BoxCollider does not support negative scale or size.
  5029. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5030. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
  5031. BoxCollider does not support negative scale or size.
  5032. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5033. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
  5034. BoxCollider does not support negative scale or size.
  5035. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5036. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
  5037. BoxCollider does not support negative scale or size.
  5038. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5039. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
  5040. BoxCollider does not support negative scale or size.
  5041. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5042. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
  5043. BoxCollider does not support negative scale or size.
  5044. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5045. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
  5046. BoxCollider does not support negative scale or size.
  5047. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5048. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
  5049. BoxCollider does not support negative scale or size.
  5050. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5051. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
  5052. BoxCollider does not support negative scale or size.
  5053. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5054. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
  5055. BoxCollider does not support negative scale or size.
  5056. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5057. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
  5058. BoxCollider does not support negative scale or size.
  5059. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5060. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
  5061. BoxCollider does not support negative scale or size.
  5062. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5063. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  5064. BoxCollider does not support negative scale or size.
  5065. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5066. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  5067. BoxCollider does not support negative scale or size.
  5068. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5069. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  5070. BoxCollider does not support negative scale or size.
  5071. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5072. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  5073. BoxCollider does not support negative scale or size.
  5074. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5075. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea (1)"
  5076. BoxCollider does not support negative scale or size.
  5077. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5078. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea (2)"
  5079. BoxCollider does not support negative scale or size.
  5080. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5081. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  5082. BoxCollider does not support negative scale or size.
  5083. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5084. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  5085. BoxCollider does not support negative scale or size.
  5086. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5087. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  5088. BoxCollider does not support negative scale or size.
  5089. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5090. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  5091. BoxCollider does not support negative scale or size.
  5092. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  5093. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
  5094. [Warning:ModulePatch] __instance.BotHalloweenEvent._spawner is null skip Activate
  5095. [Info :ModulePatch] __instance.BotHalloweenEvent._spawner is not null run Activate
  5096. [Info :RequestHandler] [REQUEST]: /singleplayer/settings/bot/maxCap/factory4_day
  5097. [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/bot/maxCap/factory4_day
  5098. [Info :ModulePatch] Set max bot cap for: factory4_day from: 36 to: 11
  5099. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\weapons\sr25\weapon_kac_sr25_762x51_container.bundle
  5100. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\charges\charge_ar10_kac_charging_handle_std.bundle
  5101. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\magazines\mag_ar10_magpul_pmag_sr_gen_3_762x51_20.bundle
  5102. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\pistol grips\pistolgrip_ar15_naroh_arms_gral_s.bundle
  5103. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\recievers\reciever_ar10_kac_sr25_upper_std.bundle
  5104. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\barrels\barrel_ar10_kac_508mm_762x51.bundle
  5105. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\gasblock\gas_block_ar10_cmmg_low_profile.bundle
  5106. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\muzzle\muzzle_ar10_lantac_bmd_adapter_a3_762x51.bundle
  5107. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\muzzle\muzzle_ar10_lantac_dgn762b_muzzle_brake_762x51.bundle
  5108. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\muzzle\muzzle_base_lantac_blast_mitigation_device_762x51.bundle
  5109. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\handguards\handguard_ar10_kac_urx4_14_5_inch.bundle
  5110. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\mounts\mount_m_lok_magpul_4,1_inch_picatinny_rail_section.bundle
  5111. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\foregrips\foregrip_all_zenit_b25u_rk_1.bundle
  5112. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\mounts\mount_m_lok_magpul_2,5_inch_picatinny_rail_section.bundle
  5113. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\tactical\tactical_all_surefire_x400_vis_laser.bundle
  5114. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\sights front\sight_front_all_magpul_mbus_gen2.bundle
  5115. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\mounts\mount_all_lobaev_dvl_std.bundle
  5116. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\scopes\scope_30mm_eotech_vudu_1_6x24.bundle
  5117. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\sights rear\sight_rear_all_magpul_mbus_gen2.bundle
  5118. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_strike_industries_advenced_receiver_extension.bundle
  5119. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_magpul_moe_carbine_blk.bundle
  5120. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_magpul_rubber_butt_pad.bundle
  5121. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\weapons\sr25\client_assets.bundle
  5122. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\foregrips\foregrip_all_zenit_rk_x_lod1_texture
  5123. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\hands\bear\bear_hands_watch_texture.bundles
  5124. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\hands\bear\bear_watch.bundle
  5125. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\sights front\sight_front_all_magpul_mbus_gen2_gloss_nrm
  5126. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\sights rear\sight_rear_all_magpul_mbus_gen2_gloss_nrm
  5127. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_high_standart_m4ss_lod0_textures.bundle
  5128. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_strike_industries_advanced_receiver_extension
  5129. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_strike_industries_advanced_receiver_extension_gloss_nrm
  5130. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_magpul_moe_carbine_mesh
  5131. [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_magpul_moe_carbine_textures.bundle
  5132. [Info :TarkinItemExporter] Read assets...
  5133. [Info :TarkinItemExporter] Process assets...
  5134. [Info :TarkinItemExporter] Parse assets...
  5135. [Info :TarkinItemExporter] Finished loading 33 files with 1455 exportable assets and 783 assets failed to read
  5136. [Info :TarkinItemExporter] charge_ar10_kac_charging_handle_std_LOD0: mesh unreadable, requires reimport. Attempting...
  5137. [Info :TarkinItemExporter] charge_ar10_kac_charging_handle_std_LOD0: success reimporting and replacing mesh
  5138. [Info :TarkinItemExporter] charge_ar10_kac_charging_handle_std_LOD1: mesh unreadable, requires reimport. Attempting...
  5139. [Info :TarkinItemExporter] charge_ar10_kac_charging_handle_std_LOD1: success reimporting and replacing mesh
  5140. [Info :TarkinItemExporter] mag_ar10_magpul_pmag_sr_gen_3_762x51_20_LOD0: mesh unreadable, requires reimport. Attempting...
  5141. [Info :TarkinItemExporter] mag_ar10_magpul_pmag_sr_gen_3_762x51_20_LOD0: success reimporting and replacing mesh
  5142. [Info :TarkinItemExporter] mag_ar10_magpul_pmag_sr_gen_3_762x51_20_LOD1: mesh unreadable, requires reimport. Attempting...
  5143. [Info :TarkinItemExporter] mag_ar10_magpul_pmag_sr_gen_3_762x51_20_LOD1: success reimporting and replacing mesh
  5144. [Info :TarkinItemExporter] pistolgrip_ar15_naroh_arms_gral_s_LOD0: mesh unreadable, requires reimport. Attempting...
  5145. [Info :TarkinItemExporter] pistolgrip_ar15_naroh_arms_gral_s_LOD0: success reimporting and replacing mesh
  5146. [Info :TarkinItemExporter] pistolgrip_ar15_naroh_arms_gral_s_LOD1: mesh unreadable, requires reimport. Attempting...
  5147. [Info :TarkinItemExporter] pistolgrip_ar15_naroh_arms_gral_s_LOD1: success reimporting and replacing mesh
  5148. [Info :TarkinItemExporter] barrel_ar10_kac_508mm_762x51_LOD0: mesh unreadable, requires reimport. Attempting...
  5149. [Info :TarkinItemExporter] barrel_ar10_kac_508mm_762x51_LOD0: success reimporting and replacing mesh
  5150. [Info :TarkinItemExporter] barrel_ar10_kac_508mm_762x51_LOD1: mesh unreadable, requires reimport. Attempting...
  5151. [Info :TarkinItemExporter] barrel_ar10_kac_508mm_762x51_LOD1: success reimporting and replacing mesh
  5152. [Info :TarkinItemExporter] gas_block_ar10_cmmg_low_profile_LOD0: mesh unreadable, requires reimport. Attempting...
  5153. [Info :TarkinItemExporter] gas_block_ar10_cmmg_low_profile_LOD0: success reimporting and replacing mesh
  5154. [Info :TarkinItemExporter] gas_block_ar10_cmmg_low_profile_LOD1: mesh unreadable, requires reimport. Attempting...
  5155. [Info :TarkinItemExporter] gas_block_ar10_cmmg_low_profile_LOD1: success reimporting and replacing mesh
  5156. [Info :TarkinItemExporter] muzzle_ar10_lantac_dgn762b_muzzle_brake_762x51_LOD0: mesh unreadable, requires reimport. Attempting...
  5157. [Info :TarkinItemExporter] muzzle_ar10_lantac_dgn762b_muzzle_brake_762x51_LOD0: success reimporting and replacing mesh
  5158. [Info :TarkinItemExporter] muzzle_ar10_lantac_dgn762b_muzzle_brake_762x51_LOD1: mesh unreadable, requires reimport. Attempting...
  5159. [Info :TarkinItemExporter] muzzle_ar10_lantac_dgn762b_muzzle_brake_762x51_LOD1: success reimporting and replacing mesh
  5160. [Info :TarkinItemExporter] muzzle_base_lantac_blast_mitigation_device_762x51_LOD0: mesh unreadable, requires reimport. Attempting...
  5161. [Info :TarkinItemExporter] muzzle_base_lantac_blast_mitigation_device_762x51_LOD0: success reimporting and replacing mesh
  5162. [Info :TarkinItemExporter] muzzle_base_lantac_blast_mitigation_device_762x51_LOD1: mesh unreadable, requires reimport. Attempting...
  5163. [Info :TarkinItemExporter] muzzle_base_lantac_blast_mitigation_device_762x51_LOD1: success reimporting and replacing mesh
  5164. [Info :TarkinItemExporter] muzzle_ar10_lantac_bmd_adapter_a3_762x51_LOD0: mesh unreadable, requires reimport. Attempting...
  5165. [Info :TarkinItemExporter] muzzle_ar10_lantac_bmd_adapter_a3_762x51_LOD0: success reimporting and replacing mesh
  5166. [Info :TarkinItemExporter] muzzle_ar10_lantac_bmd_adapter_a3_762x51_LOD1: mesh unreadable, requires reimport. Attempting...
  5167. [Info :TarkinItemExporter] muzzle_ar10_lantac_bmd_adapter_a3_762x51_LOD1: success reimporting and replacing mesh
  5168. [Info :TarkinItemExporter] handguard_ar10_kac_urx4_14_5_inch_LOD0: mesh unreadable, requires reimport. Attempting...
  5169. [Info :TarkinItemExporter] handguard_ar10_kac_urx4_14_5_inch_LOD0: success reimporting and replacing mesh
  5170. [Info :TarkinItemExporter] handguard_ar10_kac_urx4_14_5_inch_LOD1: mesh unreadable, requires reimport. Attempting...
  5171. [Info :TarkinItemExporter] handguard_ar10_kac_urx4_14_5_inch_LOD1: success reimporting and replacing mesh
  5172. [Info :TarkinItemExporter] foregrip_all_zenit_b25u_rk_1_LOD0: mesh unreadable, requires reimport. Attempting...
  5173. [Info :TarkinItemExporter] foregrip_all_zenit_b25u_rk_1_LOD0: success reimporting and replacing mesh
  5174. [Info :TarkinItemExporter] foregrip_all_zenit_b25u_rk_1_LOD1: mesh unreadable, requires reimport. Attempting...
  5175. [Info :TarkinItemExporter] foregrip_all_zenit_b25u_rk_1_LOD1: success reimporting and replacing mesh
  5176. [Info :TarkinItemExporter] mount_m_lok_magpul_4,1_inch_picatinny_rail_section_LOD0: mesh unreadable, requires reimport. Attempting...
  5177. [Info :TarkinItemExporter] mount_m_lok_magpul_4,1_inch_picatinny_rail_section_LOD0: success reimporting and replacing mesh
  5178. [Info :TarkinItemExporter] mount_m_lok_magpul_4,1_inch_picatinny_rail_section_LOD1: mesh unreadable, requires reimport. Attempting...
  5179. [Info :TarkinItemExporter] mount_m_lok_magpul_4,1_inch_picatinny_rail_section_LOD1: success reimporting and replacing mesh
  5180. [Info :TarkinItemExporter] flashlight_glass_LOD0: mesh unreadable, requires reimport. Attempting...
  5181. [Info :TarkinItemExporter] flashlight_glass_LOD0: success reimporting and replacing mesh
  5182. [Info :TarkinItemExporter] switch_000_LOD0: mesh unreadable, requires reimport. Attempting...
  5183. [Info :TarkinItemExporter] switch_000_LOD0: success reimporting and replacing mesh
  5184. [Info :TarkinItemExporter] switch_type_000_LOD0: mesh unreadable, requires reimport. Attempting...
  5185. [Info :TarkinItemExporter] switch_type_000_LOD0: success reimporting and replacing mesh
  5186. [Info :TarkinItemExporter] tactical_all_surefire_x400_vis_laser_LOD0: mesh unreadable, requires reimport. Attempting...
  5187. [Info :TarkinItemExporter] tactical_all_surefire_x400_vis_laser_LOD0: success reimporting and replacing mesh
  5188. [Info :TarkinItemExporter] tactical_all_surefire_x400_vis_laser_LOD1: mesh unreadable, requires reimport. Attempting...
  5189. [Info :TarkinItemExporter] tactical_all_surefire_x400_vis_laser_LOD1: success reimporting and replacing mesh
  5190. [Info :TarkinItemExporter] mount_m_lok_magpul_2,5_inch_picatinny_rail_section_LOD0: mesh unreadable, requires reimport. Attempting...
  5191. [Info :TarkinItemExporter] mount_m_lok_magpul_2,5_inch_picatinny_rail_section_LOD0: success reimporting and replacing mesh
  5192. [Info :TarkinItemExporter] mount_m_lok_magpul_2,5_inch_picatinny_rail_section_LOD1: mesh unreadable, requires reimport. Attempting...
  5193. [Info :TarkinItemExporter] mount_m_lok_magpul_2,5_inch_picatinny_rail_section_LOD1: success reimporting and replacing mesh
  5194. [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_base_LOD0: mesh unreadable, requires reimport. Attempting...
  5195. [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_base_LOD0: success reimporting and replacing mesh
  5196. [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_base_LOD1: mesh unreadable, requires reimport. Attempting...
  5197. [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_base_LOD1: success reimporting and replacing mesh
  5198. [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_folded_LOD0: mesh unreadable, requires reimport. Attempting...
  5199. [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_folded_LOD0: success reimporting and replacing mesh
  5200. [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_folded_LOD1: mesh unreadable, requires reimport. Attempting...
  5201. [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_folded_LOD1: success reimporting and replacing mesh
  5202. [Info :TarkinItemExporter] switch_000_LOD0: mesh unreadable, requires reimport. Attempting...
  5203. [Info :TarkinItemExporter] switch_000_LOD0: success reimporting and replacing mesh
  5204. [Info :TarkinItemExporter] linza_mode_000: mesh unreadable, requires reimport. Attempting...
  5205. [Info :TarkinItemExporter] linza_mode_000: success reimporting and replacing mesh
  5206. [Info :TarkinItemExporter] backLens: mesh unreadable, requires reimport. Attempting...
  5207. [Info :TarkinItemExporter] backLens: success reimporting and replacing mesh
  5208. [Info :TarkinItemExporter] scope_30mm_eotech_vudu_1_6x24_LOD0: mesh unreadable, requires reimport. Attempting...
  5209. [Info :TarkinItemExporter] scope_30mm_eotech_vudu_1_6x24_LOD0: success reimporting and replacing mesh
  5210. [Info :TarkinItemExporter] scope_30mm_eotech_vudu_1_6x24_LOD1: mesh unreadable, requires reimport. Attempting...
  5211. [Info :TarkinItemExporter] scope_30mm_eotech_vudu_1_6x24_LOD1: success reimporting and replacing mesh
  5212. [Info :TarkinItemExporter] mount_all_lobaev_dvl_std_LOD0: mesh unreadable, requires reimport. Attempting...
  5213. [Info :TarkinItemExporter] mount_all_lobaev_dvl_std_LOD0: success reimporting and replacing mesh
  5214. [Info :TarkinItemExporter] mount_all_lobaev_dvl_std_LOD1: mesh unreadable, requires reimport. Attempting...
  5215. [Info :TarkinItemExporter] mount_all_lobaev_dvl_std_LOD1: success reimporting and replacing mesh
  5216. [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_base_LOD0: mesh unreadable, requires reimport. Attempting...
  5217. [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_base_LOD0: success reimporting and replacing mesh
  5218. [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_base_LOD1: mesh unreadable, requires reimport. Attempting...
  5219. [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_base_LOD1: success reimporting and replacing mesh
  5220. [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_folded_LOD0: mesh unreadable, requires reimport. Attempting...
  5221. [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_folded_LOD0: success reimporting and replacing mesh
  5222. [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_folded_LOD1: mesh unreadable, requires reimport. Attempting...
  5223. [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_folded_LOD1: success reimporting and replacing mesh
  5224. [Info :TarkinItemExporter] reciever_ar10_kac_sr25_upper_std_LOD0: mesh unreadable, requires reimport. Attempting...
  5225. [Info :TarkinItemExporter] reciever_ar10_kac_sr25_upper_std_LOD0: success reimporting and replacing mesh
  5226. [Info :TarkinItemExporter] reciever_ar10_kac_sr25_upper_std_LOD1: mesh unreadable, requires reimport. Attempting...
  5227. [Info :TarkinItemExporter] reciever_ar10_kac_sr25_upper_std_LOD1: success reimporting and replacing mesh
  5228. [Info :TarkinItemExporter] stock_ar15_magpul_rubber_butt_pad_LOD0: mesh unreadable, requires reimport. Attempting...
  5229. [Info :TarkinItemExporter] stock_ar15_magpul_rubber_butt_pad_LOD0: success reimporting and replacing mesh
  5230. [Info :TarkinItemExporter] stock_ar15_magpul_rubber_butt_pad_LOD1: mesh unreadable, requires reimport. Attempting...
  5231. [Info :TarkinItemExporter] stock_ar15_magpul_rubber_butt_pad_LOD1: success reimporting and replacing mesh
  5232. [Info :TarkinItemExporter] stock_ar15_magpul_moe_carbine_LOD0: mesh unreadable, requires reimport. Attempting...
  5233. [Info :TarkinItemExporter] stock_ar15_magpul_moe_carbine_LOD0: success reimporting and replacing mesh
  5234. [Info :TarkinItemExporter] stock_ar15_magpul_moe_carbine_LOD1: mesh unreadable, requires reimport. Attempting...
  5235. [Info :TarkinItemExporter] stock_ar15_magpul_moe_carbine_LOD1: success reimporting and replacing mesh
  5236. [Info :TarkinItemExporter] stock_ar15_colt_stock_tube_std_LOD0: mesh unreadable, requires reimport. Attempting...
  5237. [Info :TarkinItemExporter] stock_ar15_colt_stock_tube_std_LOD0: success reimporting and replacing mesh
  5238. [Info :TarkinItemExporter] stock_ar15_strike_industries_advanced_receiver_extension_LOD0: mesh unreadable, requires reimport. Attempting...
  5239. [Info :TarkinItemExporter] stock_ar15_strike_industries_advanced_receiver_extension_LOD0: success reimporting and replacing mesh
  5240. [Info :TarkinItemExporter] stock_ar15_strike_industries_advanced_receiver_extension_LOD1: mesh unreadable, requires reimport. Attempting...
  5241. [Info :TarkinItemExporter] stock_ar15_strike_industries_advanced_receiver_extension_LOD1: success reimporting and replacing mesh
  5242. [Info :TarkinItemExporter] weapon_kac_sr25_bolt_LOD0: mesh unreadable, requires reimport. Attempting...
  5243. [Info :TarkinItemExporter] weapon_kac_sr25_bolt_LOD0: success reimporting and replacing mesh
  5244. [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_LOD0: mesh unreadable, requires reimport. Attempting...
  5245. [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_LOD0: success reimporting and replacing mesh
  5246. [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_right_LOD0: mesh unreadable, requires reimport. Attempting...
  5247. [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_right_LOD0: success reimporting and replacing mesh
  5248. [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_right_00_LOD0: mesh unreadable, requires reimport. Attempting...
  5249. [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_right_00_LOD0: success reimporting and replacing mesh
  5250. [Info :TarkinItemExporter] weapon_kac_sr25_762x51_LOD0: mesh unreadable, requires reimport. Attempting...
  5251. [Info :TarkinItemExporter] weapon_kac_sr25_762x51_LOD0: success reimporting and replacing mesh
  5252. [Info :TarkinItemExporter] weapon_kac_sr25_762x51_LOD1: mesh unreadable, requires reimport. Attempting...
  5253. [Info :TarkinItemExporter] weapon_kac_sr25_762x51_LOD1: success reimporting and replacing mesh
  5254. [Info :TarkinItemExporter] weapon_kac_sr25_release_LOD0: mesh unreadable, requires reimport. Attempting...
  5255. [Info :TarkinItemExporter] weapon_kac_sr25_release_LOD0: success reimporting and replacing mesh
  5256. [Info :TarkinItemExporter] sr25e2_mag_release_left_LOD0: mesh unreadable, requires reimport. Attempting...
  5257. [Info :TarkinItemExporter] sr25e2_mag_release_left_LOD0: success reimporting and replacing mesh
  5258. [Info :TarkinItemExporter] weapon_kac_sr25_selector_LOD0: mesh unreadable, requires reimport. Attempting...
  5259. [Info :TarkinItemExporter] weapon_kac_sr25_selector_LOD0: success reimporting and replacing mesh
  5260. [Info :TarkinItemExporter] weapon_kac_sr25_trigger_LOD0: mesh unreadable, requires reimport. Attempting...
  5261. [Info :TarkinItemExporter] weapon_kac_sr25_trigger_LOD0: success reimporting and replacing mesh
  5262. [Info :TarkinItemExporter] Handling LODs...
  5263. [Info :TarkinItemExporter] Writing to disk: C:\Users\user\OneDrive\Documents\Escape from Tarkov\ExportedGLTF\weapon_kac_sr25_762x51_1083122409
  5264. [Info :TarkinItemExporter] Successful export with UnityGLTF. Output to: C:\Users\user\OneDrive\Documents\Escape from Tarkov\ExportedGLTF\weapon_kac_sr25_762x51_1083122409
  5265. Calling Animator.GotoState on Synchronize layer
  5266. Unloading 155 Unused Serialized files (Serialized files now loaded: 513)
  5267. Unloading 22703 unused Assets to reduce memory usage. Loaded Objects now: 652699.
  5268. Total: 308.241900 ms (FindLiveObjects: 46.325000 ms CreateObjectMapping: 10.407100 ms MarkObjects: 199.386500 ms DeleteObjects: 52.122900 ms)
  5269.  
  5270. Unloading 9 Unused Serialized files (Serialized files now loaded: 511)
  5271. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
  5272. UnloadTime: 7.200800 ms
  5273. Unloading 136 unused Assets to reduce memory usage. Loaded Objects now: 684309.
  5274. Total: 229.614700 ms (FindLiveObjects: 35.523500 ms CreateObjectMapping: 9.824600 ms MarkObjects: 182.111000 ms DeleteObjects: 2.155000 ms)
  5275.  
  5276. The referenced script (Unknown) on this Behaviour is missing!
  5277. The referenced script (EFT.SinglePlayerApplication) on this Behaviour is missing!
  5278. The referenced script on this Behaviour (Game Object '----APPLICATION----') is missing!
  5279. A scripted object (probably EFT.SinglePlayerApplication?) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes)
  5280. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  5281. The referenced script on this Behaviour (Game Object 'EditorDecalManager') is missing!
  5282. The referenced script on this Behaviour (Game Object 'stub') is missing!
  5283. The referenced script on this Behaviour (Game Object 'UnculledObjectRenderer') is missing!
  5284. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  5285. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  5286. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  5287. Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
  5288.  
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