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- Mono path[0] = 'D:/SPT TARKOV/EscapeFromTarkov_Data/Managed'
- Mono config path = 'D:/SPT TARKOV/MonoBleedingEdge/etc'
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/data-000001BF238B9040.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/data-000001BF37BE4040.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/data-000001BF38A8C040.dll
- [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
- Unity memory allocator detected: MetaXRAudio native memory allocations will be tracked.
- Initialize engine version: 2022.3.43f1 (85497d293fa1)
- [Subsystems] Discovering subsystems at path D:/SPT TARKOV/EscapeFromTarkov_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1; jobified=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 3080 Ti (ID=0x2208)
- Vendor: NVIDIA
- VRAM: 12086 MB
- Driver: 32.0.15.8088
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.049 seconds
- - Finished resetting the current domain, in 0.001 seconds
- Shader 'Effects/Explosions/DistortionFresnel': fallback shader 'Effects/Distortion/Free/CullOff' not found
- Shader 'p0/Reflective/Bumped Specular Mask': fallback shader 'p0/Reflective/Bumped Specular Mask 2' not found
- Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
- <RI> Initializing input.
- <RI> Input initialized.
- dxgi: swapchain SetFullscreenState failed (887a0022).
- <RI> Initialized touch support.
- [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
- UnloadTime: 0.776100 ms
- Applying Acoustic Propagation Settings: [acoustic model = AcousticRayTracing], [diffraction = True],
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD
- Meta XR Audio Native Interface initialized with Unity plugin
- Setting spatial voice limit: 196
- [Message: BepInEx] BepInEx 5.4.22.0 - EscapeFromTarkov (24/8/2025 8:22:30 AM)
- [Info : BepInEx] Running under Unity v0.16.1.3539
- [Info : BepInEx] CLR runtime version: 4.0.30319.42000
- [Info : BepInEx] Supports SRE: True
- [Info : BepInEx] System platform: Bits64, Windows
- [Message: BepInEx] Preloader started
- [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.22.0]
- [Info : BepInEx] Loaded 1 patcher method from [spt-prepatch 3.11.3.0]
- [Info : BepInEx] 2 patcher plugins loaded
- [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
- [Info : BepInEx] Patching [Assembly-CSharp] with [SPT.PrePatch.SPTPrePatcher]
- [Message: BepInEx] Preloader finished
- [Message: BepInEx] Chainloader ready
- [Message: BepInEx] Chainloader started
- [Info : BepInEx] 6 plugins to load
- [Info : BepInEx] Loading [Configuration Manager 18.0.1]
- [Info : BepInEx] Loading [SPT.Core 3.11.3]
- [Info : SPT.Core] Loading: SPT.Core
- [Info :ModulePatch] Enabled patch ConsistencySinglePatch
- [Info :ModulePatch] Enabled patch ConsistencyMultiPatch
- [Info :ModulePatch] Enabled patch GameValidationPatch
- [Info :ModulePatch] Enabled patch BattlEyePatch
- [Info :ModulePatch] Enabled patch SslCertificatePatch
- [Info :ModulePatch] Enabled patch UnityWebRequestPatch
- [Debug :ModulePatch] WebSocketSslValidationPatch Type: MobileTlsContext
- [Debug :ModulePatch] WebSocketSslValidationPatch Method: ValidateCertificate
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/data-000001BFEED914F0.dll
- [Info :ModulePatch] Enabled patch WebSocketSslValidationPatch
- [Info : SPT.Core] Completed: SPT.Core
- [Info : BepInEx] Loading [SPT.Custom 3.11.3]
- [Info :SPT.Custom] Loading: SPT.Custom
- [Info :ModulePatch] Enabled patch EasyAssetsPatch
- [Info :ModulePatch] Enabled patch EasyBundlePatch
- [Info :ModulePatch] Enabled patch DisableNonHalloweenExitsDuringEventPatch
- [Info :ModulePatch] Enabled patch SendFleaListingTaxAmountToServerPatch
- [Info :ModulePatch] Enabled patch AddTraitorScavsPatch
- [Info :RequestHandler] [REQUEST]: /singleplayer/bosstypes
- [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/bosstypes
- [Info :ModulePatch] Enabled patch CustomAiPatch
- [Info :ModulePatch] Enabled patch SaveSettingsToSptFolderPatch
- [Info :ModulePatch] Enabled patch PatchPlayerPrefsSetInt
- [Info :ModulePatch] Enabled patch PatchPlayerPrefsSetFloat
- [Info :ModulePatch] Enabled patch PatchPlayerPrefsSetString
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/data-000001BFEED92100.dll
- [Info :ModulePatch] Enabled patch PatchPlayerPrefsGetInt
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/data-000001BFEED92D10.dll
- [Info :ModulePatch] Enabled patch PatchPlayerPrefsGetFloat
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/data-000001BFEED8E4B0.dll
- [Info :ModulePatch] Enabled patch PatchPlayerPrefsGetString
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/data-000001BFEED94530.dll
- [Info :ModulePatch] Enabled patch PatchPlayerPrefsHasKey
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/data-000001BFEED95D50.dll
- [Info :ModulePatch] Enabled patch PatchPlayerPrefsDeleteKey
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/data-000001BFEED98180.dll
- [Info :ModulePatch] Enabled patch PatchPlayerPrefsDeleteAll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/data-000001BFEED95140.dll
- [Info :ModulePatch] Enabled patch PatchPlayerPrefsSave
- [Info :ModulePatch] Enabled patch QTEPatch
- [Info :ModulePatch] Enabled patch RedirectClientImageRequestsPatch
- [Info :ModulePatch] Enabled patch DisableGameModeAdjustButtonPatch
- [Info :ModulePatch] Enabled patch FixPmcSpawnParamsNullErrorPatch
- [Info :ModulePatch] Enabled patch SetPreRaidSettingsScreenDefaultsPatch
- [Info :ModulePatch] Enabled patch CoreDifficultyPatch
- [Info :ModulePatch] Enabled patch BotDifficultyPatch
- [Info :ModulePatch] Enabled patch VersionLabelPatch
- [Info :ModulePatch] Enabled patch FixScavWarNullErrorWithMarkOfUnknownPatch
- [Info :ModulePatch] Enabled patch MergeScavPmcQuestsOnInventoryLoadPatch
- [Info :ModulePatch] Enabled patch CopyPmcQuestsAndWishlistToPlayerScavPatch
- [Info :ModulePatch] Enabled patch FixBossesHavingNoFollowersOnMediumAiAmount
- [Info :ModulePatch] Enabled patch FixAirdropCrashPatch
- [Info :ModulePatch] Enabled patch FixAirdropFlareDisposePatch
- [Info :ModulePatch] Enabled patch AllowAirdropsInPvEPatch
- [Info :ModulePatch] Enabled patch MemoryCollectionPatch
- [Info :ModulePatch] Enabled patch BotsControllerInitPatch
- [Info :ModulePatch] Enabled patch BotsEventsControllerActivatePatch
- [Info :ModulePatch] Enabled patch EnablePrestigeTabPatch
- [Debug :ModulePatch] MatchStartServerLocationPatch Type: Struct353
- [Debug :ModulePatch] MatchStartServerLocationPatch Method: MoveNext
- [Debug :ModulePatch] MatchStartServerLocationPatch Nested Type: Class1384
- [Info :ModulePatch] Enabled patch MatchStartServerLocationPatch
- [Info :ModulePatch] Enabled patch SpawnPointAIPlayerBotLimitPatch
- [Info :ModulePatch] Enabled patch SpawnPointNearestPlayerAIPatch
- [Info :SPT.Custom] Completed: SPT.Custom
- [Info : BepInEx] Loading [SPT.Debugging 3.11.3]
- [Info :SPT.Debugging] Loading: SPT.Debugging
- [Info :ModulePatch] Enabled patch EndRaidDebug
- [Info :ModulePatch] Enabled patch LoggerClassLogPatch
- [Info :ModulePatch] Enabled patch ReloadClientPatch
- [Info :ModulePatch] Enabled patch EnableDebugCommandsPatch
- [Info :SPT.Debugging] Completed: SPT.Debugging
- [Info : BepInEx] Loading [SPT.Singleplayer 3.11.3]
- [Info :SPT.Singleplayer] Loading: SPT.SinglePlayer
- [Info :ModulePatch] Enabled patch TinnitusFixPatch
- [Debug :ModulePatch] EmptyInfilFixPatch Type: BaseLocalGame`1
- [Debug :ModulePatch] EmptyInfilFixPatch Method: vmethod_6
- [Info :ModulePatch] Enabled patch EmptyInfilFixPatch
- [Info :ModulePatch] Enabled patch OverrideMaxAiAliveInRaidValuePatch
- [Info :ModulePatch] Enabled patch FixPostScavRaidXpShowingZeroPatch
- [Info :ModulePatch] Enabled patch DisablePMCExtractsForScavsPatch
- [Info :ModulePatch] Enabled patch ScavExfilPatch
- [Debug :ModulePatch] ScavProfileLoadPatch Type: Struct353
- [Debug :ModulePatch] ScavProfileLoadPatch Method: MoveNext
- [Info :ModulePatch] Enabled patch ScavProfileLoadPatch
- [Debug :ModulePatch] ScavPrefabLoadPatch Type: Struct354
- [Debug :ModulePatch] ScavPrefabLoadPatch Method: MoveNext
- [Info :ModulePatch] Enabled patch ScavPrefabLoadPatch
- [Info :ModulePatch] Enabled patch DisableReadyLocationReadyPatch
- [Info :ModulePatch] Enabled patch LoadOfflineRaidScreenPatch
- [Info :ModulePatch] Enabled patch AmmoUsedCounterPatch
- [Info :ModulePatch] Enabled patch PluginErrorNotifierPatch
- [Info :ModulePatch] Enabled patch MapReadyButtonPatch
- [Info :ModulePatch] Enabled patch RemoveUsedBotProfilePatch
- [Debug :ModulePatch] ScavLateStartPatch Type: TarkovApplication
- [Debug :ModulePatch] ScavLateStartPatch Method: method_45
- [Info :ModulePatch] Enabled patch ScavLateStartPatch
- [Info :ModulePatch] Enabled patch ScavSellAllPriceStorePatch
- [Info :ModulePatch] Enabled patch ScavSellAllRequestPatch
- [Info :ModulePatch] Enabled patch ScavRepAdjustmentPatch
- [Info :ModulePatch] Enabled patch DisableWelcomeToPVEModeMessagePatch
- [Info :ModulePatch] Enabled patch DisableMatchmakerPlayerPreviewButtonsPatch
- [Info :ModulePatch] Enabled patch EnableRefForPVEPatch
- [Info :ModulePatch] Enabled patch EnableRefIntermScreenPatch
- [Info :ModulePatch] Enabled patch EnablePlayerScavPatch
- [Info :ModulePatch] Enabled patch ScavFoundInRaidPatch
- [Info :ModulePatch] Enabled patch GetProfileAtEndOfRaidPatch
- [Info :ModulePatch] Enabled patch SendPlayerScavProfileToServerAfterRaidPatch
- [Info :ModulePatch] Enabled patch RemoveStashUpgradeLabelPatch
- [Info :ModulePatch] Enabled patch RemoveClothingItemExternalObtainLabelPatch
- [Info :ModulePatch] Enabled patch ForceRaidModeToLocalPatch
- [Info :ModulePatch] Enabled patch ScavIsPlayerEnemyPatch
- [Info :ModulePatch] Enabled patch FirearmControllerShowIncompatibleNotificationClass
- [Info :ModulePatch] Enabled patch FixKeyAlreadyExistsErrorOnAchievementPatch
- [Info :ModulePatch] Enabled patch ScavPrestigeFixPatch
- [Info :ModulePatch] Enabled patch DisableDevMaskCheckPatch
- [Info :ModulePatch] Enabled patch RemoveStopwatchAllocationsEveryBotFramePatch
- [Info :ModulePatch] Enabled patch RemoveStopwatchAllocationsEveryCoverPointFramePatch
- [Info :ModulePatch] Enabled patch DisableUseBSGServersCheckbox
- [Info :ModulePatch] Enabled patch PmcBotSidePatch
- [Info :ModulePatch] Enabled patch QuestAchievementRewardInRaidPatch
- [Info :ModulePatch] Enabled patch FixUnityWarningSpamFromAirdropsPatch
- [Info :SPT.Singleplayer] Completed: SPT.SinglePlayer
- [Info : BepInEx] Loading [TarkinItemExporter 1.2.0]
- [Info :ModulePatch] Enabled patch PatchGetUniqueName
- [Info :ModulePatch] Enabled patch PatchMSFT_LOD
- Injected Hidden/Blit/BlendOverlay (UnityEngine.Shader) in TextureConverter
- Injected Hidden/Blit/ChannelMixer (UnityEngine.Shader) in TextureConverter
- Injected Hidden/Blit/ChannelToGrayscale (UnityEngine.Shader) in TextureConverter
- Injected Hidden/Blit/CombineR (UnityEngine.Shader) in TextureConverter
- Injected Hidden/Blit/FillAlpha (UnityEngine.Shader) in TextureConverter
- Injected Hidden/Blit/Invert (UnityEngine.Shader) in TextureConverter
- Injected Hidden/MetalGlossChannelSwap (UnityEngine.Shader) in TextureConverter
- Injected Hidden/MetalGlossOcclusionChannelSwap (UnityEngine.Shader) in TextureConverter
- Injected Hidden/Blit/Multiply (UnityEngine.Shader) in TextureConverter
- Injected Hidden/Blit/NormalChannel (UnityEngine.Shader) in TextureConverter
- Injected Hidden/Blit/Power (UnityEngine.Shader) in TextureConverter
- Injected Hidden/Blit/SetAlphaFromTexture (UnityEngine.Shader) in TextureConverter
- Injected Hidden/Blit/BlendOverlay (UnityEngine.Shader) in UnityGLTF
- Injected Hidden/Blit/ChannelMixer (UnityEngine.Shader) in UnityGLTF
- Injected Hidden/Blit/ChannelToGrayscale (UnityEngine.Shader) in UnityGLTF
- Injected Hidden/Blit/CombineR (UnityEngine.Shader) in UnityGLTF
- Injected Hidden/Blit/FillAlpha (UnityEngine.Shader) in UnityGLTF
- Injected Hidden/Blit/Invert (UnityEngine.Shader) in UnityGLTF
- Injected Hidden/MetalGlossChannelSwap (UnityEngine.Shader) in UnityGLTF
- Injected Hidden/MetalGlossOcclusionChannelSwap (UnityEngine.Shader) in UnityGLTF
- Injected Hidden/Blit/Multiply (UnityEngine.Shader) in UnityGLTF
- Injected Hidden/Blit/NormalChannel (UnityEngine.Shader) in UnityGLTF
- Injected Hidden/Blit/Power (UnityEngine.Shader) in UnityGLTF
- Injected Hidden/Blit/SetAlphaFromTexture (UnityEngine.Shader) in UnityGLTF
- [Info :ModulePatch] Enabled patch PatchItemSpecificationsPanel
- [Info :ModulePatch] Enabled patch PatchUIInput
- [Message: BepInEx] Chainloader startup complete
- Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
- Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes.
- Skipped command line argument:D:\SPT TARKOV\EscapeFromTarkov.exe
- Skipped command line argument:-force-gfx-jobs
- Skipped command line argument:native
- key:token value:68aa5d020004e8890104fab0
- key:config value:{'BackendUrl':'https://127.0.0.1:6969','MatchingVersion':'live','Version':'live'}
- PlayerLoopSystems:
- UnityEngine.PlayerLoop.TimeUpdate
- UnityEngine.PlayerLoop.TimeUpdate+WaitForLastPresentationAndUpdateTime
- UnityEngine.PlayerLoop.Initialization
- UnityEngine.PlayerLoop.Initialization+ProfilerStartFrame
- UnityEngine.PlayerLoop.Initialization+UpdateCameraMotionVectors
- UnityEngine.PlayerLoop.Initialization+DirectorSampleTime
- UnityEngine.PlayerLoop.Initialization+AsyncUploadTimeSlicedUpdate
- UnityEngine.PlayerLoop.Initialization+SynchronizeInputs
- UnityEngine.PlayerLoop.Initialization+SynchronizeState
- UnityEngine.PlayerLoop.Initialization+XREarlyUpdate
- UnityEngine.PlayerLoop.EarlyUpdate
- CustomPlayerLoopSystem.FrameCounter
- CustomPlayerLoopSystem.StartOfFrame
- UnityEngine.PlayerLoop.EarlyUpdate+PollPlayerConnection
- UnityEngine.PlayerLoop.EarlyUpdate+GpuTimestamp
- UnityEngine.PlayerLoop.EarlyUpdate+AnalyticsCoreStatsUpdate
- UnityEngine.PlayerLoop.EarlyUpdate+UnityWebRequestUpdate
- UnityEngine.PlayerLoop.EarlyUpdate+ExecuteMainThreadJobs
- UnityEngine.PlayerLoop.EarlyUpdate+ProcessMouseInWindow
- UnityEngine.PlayerLoop.EarlyUpdate+ClearIntermediateRenderers
- UnityEngine.PlayerLoop.EarlyUpdate+ClearLines
- UnityEngine.PlayerLoop.EarlyUpdate+PresentBeforeUpdate
- UnityEngine.PlayerLoop.EarlyUpdate+ResetFrameStatsAfterPresent
- UnityEngine.PlayerLoop.EarlyUpdate+UpdateAsyncInstantiate
- UnityEngine.PlayerLoop.EarlyUpdate+UpdateAsyncReadbackManager
- UnityEngine.PlayerLoop.EarlyUpdate+UpdateStreamingManager
- UnityEngine.PlayerLoop.EarlyUpdate+UpdateTextureStreamingManager
- UnityEngine.PlayerLoop.EarlyUpdate+UpdatePreloading
- UnityEngine.PlayerLoop.EarlyUpdate+UpdateContentLoading
- UnityEngine.PlayerLoop.EarlyUpdate+RendererNotifyInvisible
- UnityEngine.PlayerLoop.EarlyUpdate+PlayerCleanupCachedData
- UnityEngine.PlayerLoop.EarlyUpdate+UpdateMainGameViewRect
- UnityEngine.PlayerLoop.EarlyUpdate+UpdateCanvasRectTransform
- UnityEngine.PlayerLoop.EarlyUpdate+XRUpdate
- UnityEngine.PlayerLoop.EarlyUpdate+UpdateInputManager
- UnityEngine.PlayerLoop.EarlyUpdate+ProcessRemoteInput
- UnityEngine.PlayerLoop.EarlyUpdate+ScriptRunDelayedStartupFrame
- UnityEngine.PlayerLoop.EarlyUpdate+UpdateKinect
- UnityEngine.PlayerLoop.EarlyUpdate+DeliverIosPlatformEvents
- UnityEngine.PlayerLoop.EarlyUpdate+ARCoreUpdate
- UnityEngine.PlayerLoop.EarlyUpdate+DispatchEventQueueEvents
- UnityEngine.PlayerLoop.EarlyUpdate+Physics2DEarlyUpdate
- UnityEngine.PlayerLoop.EarlyUpdate+PhysicsResetInterpolatedTransformPosition
- UnityEngine.PlayerLoop.EarlyUpdate+SpriteAtlasManagerUpdate
- UnityEngine.PlayerLoop.EarlyUpdate+PerformanceAnalyticsUpdate
- UnityEngine.PlayerLoop.FixedUpdate
- CustomPlayerLoopSystem.StartOfFixedUpdate
- UnityEngine.PlayerLoop.FixedUpdate+ClearLines
- UnityEngine.PlayerLoop.FixedUpdate+NewInputFixedUpdate
- UnityEngine.PlayerLoop.FixedUpdate+DirectorFixedSampleTime
- UnityEngine.PlayerLoop.FixedUpdate+AudioFixedUpdate
- UnityEngine.PlayerLoop.FixedUpdate+ScriptRunBehaviourFixedUpdate
- UnityEngine.PlayerLoop.FixedUpdate+DirectorFixedUpdate
- UnityEngine.PlayerLoop.FixedUpdate+LegacyFixedAnimationUpdate
- UnityEngine.PlayerLoop.FixedUpdate+XRFixedUpdate
- UnityEngine.PlayerLoop.FixedUpdate+PhysicsFixedUpdate
- UnityEngine.PlayerLoop.FixedUpdate+Physics2DFixedUpdate
- UnityEngine.PlayerLoop.FixedUpdate+PhysicsClothFixedUpdate
- UnityEngine.PlayerLoop.FixedUpdate+DirectorFixedUpdatePostPhysics
- UnityEngine.PlayerLoop.FixedUpdate+ScriptRunDelayedFixedFrameRate
- CustomPlayerLoopSystem.EndOfFixedUpdate
- UnityEngine.PlayerLoop.PreUpdate
- UnityEngine.PlayerLoop.PreUpdate+PhysicsUpdate
- UnityEngine.PlayerLoop.PreUpdate+Physics2DUpdate
- UnityEngine.PlayerLoop.PreUpdate+PhysicsClothUpdate
- UnityEngine.PlayerLoop.PreUpdate+CheckTexFieldInput
- UnityEngine.PlayerLoop.PreUpdate+IMGUISendQueuedEvents
- UnityEngine.PlayerLoop.PreUpdate+NewInputUpdate
- UnityEngine.PlayerLoop.PreUpdate+SendMouseEvents
- UnityEngine.PlayerLoop.PreUpdate+AIUpdate
- UnityEngine.PlayerLoop.PreUpdate+WindUpdate
- UnityEngine.PlayerLoop.PreUpdate+UpdateVideo
- CustomPlayerLoopSystem.UNetUpdate
- CustomPlayerLoopSystem.PostUNetUpdate
- CustomPlayerLoopSystem.DataProviderSyncUpdate
- CustomPlayerLoopSystem.GlobalEventsClear
- CustomPlayerLoopSystem.GlobalEventsApply
- UnityEngine.PlayerLoop.Update
- CustomPlayerLoopSystem.StartOfUpdate
- UnityEngine.PlayerLoop.Update+ScriptRunBehaviourUpdate
- UnityEngine.PlayerLoop.Update+ScriptRunDelayedDynamicFrameRate
- UnityEngine.PlayerLoop.Update+ScriptRunDelayedTasks
- UnityEngine.PlayerLoop.Update+DirectorUpdate
- CustomPlayerLoopSystem.EndOfUpdate
- UnityEngine.PlayerLoop.PreLateUpdate
- UnityEngine.PlayerLoop.PreLateUpdate+AIUpdatePostScript
- UnityEngine.PlayerLoop.PreLateUpdate+DirectorUpdateAnimationBegin
- UnityEngine.PlayerLoop.PreLateUpdate+LegacyAnimationUpdate
- UnityEngine.PlayerLoop.PreLateUpdate+DirectorUpdateAnimationEnd
- UnityEngine.PlayerLoop.PreLateUpdate+DirectorDeferredEvaluate
- UnityEngine.PlayerLoop.PreLateUpdate+UIElementsUpdatePanels
- UnityEngine.PlayerLoop.PreLateUpdate+EndGraphicsJobsAfterScriptUpdate
- UnityEngine.PlayerLoop.PreLateUpdate+ConstraintManagerUpdate
- UnityEngine.PlayerLoop.PreLateUpdate+ParticleSystemBeginUpdateAll
- UnityEngine.PlayerLoop.PreLateUpdate+Physics2DLateUpdate
- UnityEngine.PlayerLoop.PreLateUpdate+PhysicsLateUpdate
- UnityEngine.PlayerLoop.PreLateUpdate+ScriptRunBehaviourLateUpdate
- UnityEngine.PlayerLoop.PostLateUpdate
- CustomPlayerLoopSystem.StartOfPostLateUpdate
- UnityEngine.PlayerLoop.PostLateUpdate+PlayerSendFrameStarted
- UnityEngine.PlayerLoop.PostLateUpdate+DirectorLateUpdate
- UnityEngine.PlayerLoop.PostLateUpdate+ScriptRunDelayedDynamicFrameRate
- UnityEngine.PlayerLoop.PostLateUpdate+PhysicsSkinnedClothBeginUpdate
- UnityEngine.PlayerLoop.PostLateUpdate+UpdateRectTransform
- UnityEngine.PlayerLoop.PostLateUpdate+PlayerUpdateCanvases
- UnityEngine.PlayerLoop.PostLateUpdate+UpdateAudio
- UnityEngine.PlayerLoop.PostLateUpdate+VFXUpdate
- UnityEngine.PlayerLoop.PostLateUpdate+ParticleSystemEndUpdateAll
- UnityEngine.PlayerLoop.PostLateUpdate+EndGraphicsJobsAfterScriptLateUpdate
- UnityEngine.PlayerLoop.PostLateUpdate+UpdateCustomRenderTextures
- UnityEngine.PlayerLoop.PostLateUpdate+XRPostLateUpdate
- UnityEngine.PlayerLoop.PostLateUpdate+UpdateAllRenderers
- UnityEngine.PlayerLoop.PostLateUpdate+UpdateLightProbeProxyVolumes
- UnityEngine.PlayerLoop.PostLateUpdate+EnlightenRuntimeUpdate
- UnityEngine.PlayerLoop.PostLateUpdate+UpdateAllSkinnedMeshes
- UnityEngine.PlayerLoop.PostLateUpdate+ProcessWebSendMessages
- UnityEngine.PlayerLoop.PostLateUpdate+SortingGroupsUpdate
- UnityEngine.PlayerLoop.PostLateUpdate+UpdateVideoTextures
- UnityEngine.PlayerLoop.PostLateUpdate+UpdateVideo
- UnityEngine.PlayerLoop.PostLateUpdate+DirectorRenderImage
- UnityEngine.PlayerLoop.PostLateUpdate+PlayerEmitCanvasGeometry
- UnityEngine.PlayerLoop.PostLateUpdate+PlayerRenderUIEBatchModeOffscreen
- UnityEngine.PlayerLoop.PostLateUpdate+PhysicsSkinnedClothFinishUpdate
- UnityEngine.PlayerLoop.PostLateUpdate+FinishFrameRendering
- UnityEngine.PlayerLoop.PostLateUpdate+BatchModeUpdate
- UnityEngine.PlayerLoop.PostLateUpdate+PlayerSendFrameComplete
- UnityEngine.PlayerLoop.PostLateUpdate+UpdateCaptureScreenshot
- UnityEngine.PlayerLoop.PostLateUpdate+PresentAfterDraw
- UnityEngine.PlayerLoop.PostLateUpdate+ClearImmediateRenderers
- UnityEngine.PlayerLoop.PostLateUpdate+PlayerSendFramePostPresent
- UnityEngine.PlayerLoop.PostLateUpdate+UpdateResolution
- UnityEngine.PlayerLoop.PostLateUpdate+InputEndFrame
- UnityEngine.PlayerLoop.PostLateUpdate+TriggerEndOfFrameCallbacks
- UnityEngine.PlayerLoop.PostLateUpdate+GUIClearEvents
- UnityEngine.PlayerLoop.PostLateUpdate+ShaderHandleErrors
- UnityEngine.PlayerLoop.PostLateUpdate+ResetInputAxis
- UnityEngine.PlayerLoop.PostLateUpdate+ThreadedLoadingDebug
- UnityEngine.PlayerLoop.PostLateUpdate+ProfilerSynchronizeStats
- UnityEngine.PlayerLoop.PostLateUpdate+MemoryFrameMaintenance
- UnityEngine.PlayerLoop.PostLateUpdate+ExecuteGameCenterCallbacks
- UnityEngine.PlayerLoop.PostLateUpdate+XRPreEndFrame
- UnityEngine.PlayerLoop.PostLateUpdate+ProfilerEndFrame
- UnityEngine.PlayerLoop.PostLateUpdate+GraphicsWarmupPreloadedShaders
- UnityEngine.PlayerLoop.PostLateUpdate+ObjectDispatcherPostLateUpdate
- CustomPlayerLoopSystem.EndOfFrame
- No Meta XR Audio Room found, setting default room
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioWwise
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioWwise
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/MetaXRAudioFMOD
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD.dll
- Fallback handler could not load library D:/SPT TARKOV/EscapeFromTarkov_Data/MonoBleedingEdge/libMetaXRAudioFMOD
- Meta XR Audio Native Interface initialized with Unity plugin
- Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
- [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
- UnloadTime: 0.205300 ms
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 7932.
- Total: 10.377900 ms (FindLiveObjects: 0.221100 ms CreateObjectMapping: 0.090700 ms MarkObjects: 10.033000 ms DeleteObjects: 0.032800 ms)
- [Debug :ModulePatch] output Nlog: Info : Current DSP buffer length: 1024, buffers num: 4
- Skipped command line argument:D:\SPT TARKOV\EscapeFromTarkov.exe
- Skipped command line argument:-force-gfx-jobs
- Skipped command line argument:native
- key:token value:68aa5d020004e8890104fab0
- key:config value:{'BackendUrl':'https://127.0.0.1:6969','MatchingVersion':'live','Version':'live'}
- [Debug :ModulePatch] output Nlog: Info : Application awaken, updateQueue:'Update'
- [Debug :ModulePatch] output Nlog: Info : Assert.raiseExceptions:'True'
- [Debug :ModulePatch] output Nlog: Info : Application obfuscation succeed.
- [Debug :ModulePatch] output Nlog: Info : driveType:SSD swapDriveType:SSD
- [Info :RequestHandler] [REQUEST]: /singleplayer/settings/version
- [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/version
- [Info :RequestHandler] [REQUEST]: /singleplayer/release
- [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/release
- [Info :RequestHandler] [REQUEST]: /singleplayer/enableBSGlogging
- [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/enableBSGlogging
- [Info :RequestHandler] [REQUEST]: /singleplayer/moddedTraders
- [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/moddedTraders
- [Debug : BepInEx] [UnityInput] Using LegacyInputSystem
- Failed to change display to ExclusiveFullscreen...reverting to FullscreenWindow
- [Info :RequestHandler] [REQUEST]: /singleplayer/bundles
- [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/bundles
- dxgi: swapchain SetFullscreenState failed (887a0022).
- Failed to change display to ExclusiveFullscreen...reverting to FullscreenWindow
- Shader 'Effects/Explosions/DistortionFresnel': fallback shader 'Effects/Distortion/Free/CullOff' not found
- Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
- Shader 'p0/Reflective/Bumped Specular Mask': fallback shader 'p0/Reflective/Bumped Specular Mask 2' not found
- Shader 'Terrain/Bumped Specular Snow': dependency 'AddPassShader' shader 'Hidden/Nature/Terrain/Bumped Specular AddPass' not found
- Shader 'RainyShaders/Terrain_Rainy_Shader ': dependency 'AddPassShader' shader 'Hidden/Nature/Terrain/Bumped Specular AddPass' not found
- Shader 'Terrain/Bumped Specular': dependency 'AddPassShader' shader 'Hidden/Nature/Terrain/Bumped Specular AddPass' not found
- Shader 'p0/Reflective/Bumped Specular Mask Compound': fallback shader 'p0/Reflective/Bumped Specular Mask 2' not found
- Shader 'TextMeshPro/Distance Field Overlay': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
- Unloading 5 Unused Serialized files (Serialized files now loaded: 3)
- [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
- UnloadTime: 0.453600 ms
- Unloading 3498 unused Assets to reduce memory usage. Loaded Objects now: 70808.
- Total: 24.191600 ms (FindLiveObjects: 3.115400 ms CreateObjectMapping: 0.754900 ms MarkObjects: 17.450800 ms DeleteObjects: 2.870300 ms)
- [Info :RequestHandler] [REQUEST]: /singleplayer/settings/version
- [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/version
- [Info :ModulePatch] Server version: SPT 3.11.3 - 7a9a34
- Unloading 10 Unused Serialized files (Serialized files now loaded: 4)
- UnloadTime: 1.035400 ms
- Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 332787.
- Total: 64.664900 ms (FindLiveObjects: 15.548500 ms CreateObjectMapping: 3.724200 ms MarkObjects: 44.768900 ms DeleteObjects: 0.622900 ms)
- The referenced script (Unknown) on this Behaviour is missing!
- The referenced script (EFT.SinglePlayerApplication) on this Behaviour is missing!
- The referenced script on this Behaviour (Game Object '----APPLICATION----') is missing!
- A scripted object (probably EFT.SinglePlayerApplication?) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- The referenced script on this Behaviour (Game Object 'EditorDecalManager') is missing!
- The referenced script on this Behaviour (Game Object 'stub') is missing!
- The referenced script on this Behaviour (Game Object 'UnculledObjectRenderer') is missing!
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
- ERROR: Shader Particles/Flare shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- ERROR: Shader Particles/Flare shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- ERROR: Shader Particles/Flare shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- ERROR: Shader Particles/Flare shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- ERROR: Shader Particles/Flare shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- [Info :RequestHandler] [REQUEST]: /singleplayer/log
- [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/log
- [Info :RequestHandler] [REQUEST]: /singleplayer/log
- [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/log
- [Info :RequestHandler] [REQUEST]: /singleplayer/log
- [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/log
- Shader 'TextMeshPro/Distance Field Overlay': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
- Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
- Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
- Couldn't create a Convex Mesh from source mesh "item_barter_household_shampoo_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
- Shader 'TextMeshPro/Distance Field Overlay': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Source).
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
- Can not play a disabled audio source
- Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for D:/SPT TARKOV/EscapeFromTarkov_Data/sharedassets161.resource
- [Info :RequestHandler] [REQUEST]: /singleplayer/settings/raid/menu
- [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/raid/menu
- The referenced script (EFT.SinglePlayerApplication) on this Behaviour is missing!
- The referenced script on this Behaviour (Game Object '--- Application ---') is missing!
- A scripted object (probably EFT.SinglePlayerApplication?) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- Unloading 90 Unused Serialized files (Serialized files now loaded: 192)
- UnloadTime: 8.368000 ms
- Unloading 9764 unused Assets to reduce memory usage. Loaded Objects now: 711166.
- Total: 179.225600 ms (FindLiveObjects: 40.378600 ms CreateObjectMapping: 10.346600 ms MarkObjects: 112.976700 ms DeleteObjects: 15.523000 ms)
- The referenced script on this Behaviour (Game Object 'Sand_decal_06_A (25)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (80)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (46)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (37)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (30)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (25)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (33)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (92)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (4)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (51)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (39)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (73)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (71)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (21)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (65)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (22)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (31)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (2)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (8)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (67)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (86)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (63)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (43)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (45)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (89)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (48)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (88)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (1)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (17)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (93)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (15)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (74)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (12)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (3)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (5)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (76)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (58)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (54)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (55)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (53)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (52)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (36)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (87)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (50)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (70)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (60)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (27)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (59)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (14)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (72)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (32)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (28)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (75)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (6)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (34)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (84)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (9)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (19)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (20)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (44)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (79)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (10)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (66)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (38)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (64)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (90)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (26)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (82)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (41)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (68)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (85)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (61)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (78)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (42)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (40)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (13)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (11)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (83)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (69)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (56)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (91)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (7)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (77)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (16)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (23)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (35)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (81)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (29)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (47)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (57)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (62)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (49)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (24)') is missing!
- [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
- [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
- [Info :RequestHandler] [REQUEST]: /singleplayer/settings/getRaidTime
- [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/getRaidTime
- Couldn't create a Convex Mesh from source mesh "item_barter_household_shampoo_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue (3)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on_blue (17)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (1)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (9)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (4)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (5)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (13)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_blue (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Office/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (15)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_blue (18)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_blue (16)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (10)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (14)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (8)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_green (3)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_green/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on_white (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on_white+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on_white+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on (1)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on (3)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_02/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_02/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_02/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "TRANSITS/Road_to_woods"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (2)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_UpperFloor_room_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (1)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (1)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (2)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea (1)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea (2)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/UpperFloor/UpperFloor_room_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea (1)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea (2)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- [Info :RequestHandler] [REQUEST]: /singleplayer/settings/bot/difficulties
- [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/bot/difficulties
- [Info :RequestHandler] [REQUEST]: /singleplayer/settings/bot/difficulty/core/core
- [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/bot/difficulty/core/core
- [Warning:ModulePatch] __instance.BotHalloweenEvent._spawner is null skip Activate
- [Info :ModulePatch] __instance.BotHalloweenEvent._spawner is not null run Activate
- [Info :RequestHandler] [REQUEST]: /singleplayer/settings/bot/maxCap/factory4_day
- [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/bot/maxCap/factory4_day
- [Info :ModulePatch] Set max bot cap for: factory4_day from: 36 to: 11
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- NullReferenceException: Object reference not set to an instance of an object
- at CullingManager.Update () [0x00023] in <13b3da31885d4b8d827d4190298e367f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- Unloading 156 Unused Serialized files (Serialized files now loaded: 300)
- Unloading 22263 unused Assets to reduce memory usage. Loaded Objects now: 610204.
- Total: 194.213600 ms (FindLiveObjects: 32.597600 ms CreateObjectMapping: 9.157300 ms MarkObjects: 120.835900 ms DeleteObjects: 31.622200 ms)
- Unloading 9 Unused Serialized files (Serialized files now loaded: 298)
- [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
- UnloadTime: 7.718500 ms
- Unloading 136 unused Assets to reduce memory usage. Loaded Objects now: 641826.
- Total: 164.456200 ms (FindLiveObjects: 34.170200 ms CreateObjectMapping: 9.193600 ms MarkObjects: 118.879400 ms DeleteObjects: 2.212600 ms)
- The referenced script (Unknown) on this Behaviour is missing!
- The referenced script (EFT.SinglePlayerApplication) on this Behaviour is missing!
- The referenced script on this Behaviour (Game Object '----APPLICATION----') is missing!
- A scripted object (probably EFT.SinglePlayerApplication?) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- The referenced script on this Behaviour (Game Object 'EditorDecalManager') is missing!
- The referenced script on this Behaviour (Game Object 'stub') is missing!
- The referenced script on this Behaviour (Game Object 'UnculledObjectRenderer') is missing!
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
- Closing file archive:/CAB-65ac1d9017c2b9478bc169ca73f1982c/CAB-65ac1d9017c2b9478bc169ca73f1982c.resS
- Could not open file archive:/CAB-65ac1d9017c2b9478bc169ca73f1982c/CAB-65ac1d9017c2b9478bc169ca73f1982c.resS for read
- async texture load: failed to load MaskWindow from archive:/CAB-65ac1d9017c2b9478bc169ca73f1982c/CAB-65ac1d9017c2b9478bc169ca73f1982c.resS
- AsyncUploadManager: Failed to close file archive:/CAB-d13db947cfa6627f5118c9aad0bf4843/CAB-d13db947cfa6627f5118c9aad0bf4843.resS. Ensure all async operations are complete before unloading bundles.
- Closing file archive:/CAB-d13db947cfa6627f5118c9aad0bf4843/CAB-d13db947cfa6627f5118c9aad0bf4843.resS
- Could not open file archive:/CAB-d13db947cfa6627f5118c9aad0bf4843/CAB-d13db947cfa6627f5118c9aad0bf4843.resS for read
- async texture load: failed to load weapon_kac_sr25_762x51_LOD0_nrm from archive:/CAB-d13db947cfa6627f5118c9aad0bf4843/CAB-d13db947cfa6627f5118c9aad0bf4843.resS
- Closing file archive:/CAB-65ac1d9017c2b9478bc169ca73f1982c/CAB-65ac1d9017c2b9478bc169ca73f1982c.resS
- Could not open file archive:/CAB-65ac1d9017c2b9478bc169ca73f1982c/CAB-65ac1d9017c2b9478bc169ca73f1982c.resS for read
- async texture load: failed to load MaskCamera from archive:/CAB-65ac1d9017c2b9478bc169ca73f1982c/CAB-65ac1d9017c2b9478bc169ca73f1982c.resS
- Closing file archive:/CAB-d13db947cfa6627f5118c9aad0bf4843/CAB-d13db947cfa6627f5118c9aad0bf4843.resS
- Could not open file archive:/CAB-d13db947cfa6627f5118c9aad0bf4843/CAB-d13db947cfa6627f5118c9aad0bf4843.resS for read
- async texture load: failed to load weapon_kac_sr25_762x51_LOD0_gloss from archive:/CAB-d13db947cfa6627f5118c9aad0bf4843/CAB-d13db947cfa6627f5118c9aad0bf4843.resS
- Closing file archive:/CAB-a565cacb43f8aed619e311c9a7a0ddba/CAB-a565cacb43f8aed619e311c9a7a0ddba.resS
- Could not open file archive:/CAB-a565cacb43f8aed619e311c9a7a0ddba/CAB-a565cacb43f8aed619e311c9a7a0ddba.resS for read
- async texture load: failed to load handguard_ar10_noveske_sws_n6_quadrail_LOD0_gloss from archive:/CAB-a565cacb43f8aed619e311c9a7a0ddba/CAB-a565cacb43f8aed619e311c9a7a0ddba.resS
- Closing file archive:/CAB-7b28b659f7978f1021b8077367f0d97e/CAB-7b28b659f7978f1021b8077367f0d97e.resS
- Could not open file archive:/CAB-7b28b659f7978f1021b8077367f0d97e/CAB-7b28b659f7978f1021b8077367f0d97e.resS for read
- async texture load: failed to load pistolgrip_ar15_stark_ar_rifle_grip_LOD0_nrm from archive:/CAB-7b28b659f7978f1021b8077367f0d97e/CAB-7b28b659f7978f1021b8077367f0d97e.resS
- Closing file archive:/CAB-d13db947cfa6627f5118c9aad0bf4843/CAB-d13db947cfa6627f5118c9aad0bf4843.resS
- Could not open file archive:/CAB-d13db947cfa6627f5118c9aad0bf4843/CAB-d13db947cfa6627f5118c9aad0bf4843.resS for read
- async texture load: failed to load weapon_kac_sr25_762x51_LOD1_diff from archive:/CAB-d13db947cfa6627f5118c9aad0bf4843/CAB-d13db947cfa6627f5118c9aad0bf4843.resS
- [Info :RequestHandler] [REQUEST]: /singleplayer/settings/raid/menu
- [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/raid/menu
- The referenced script (EFT.SinglePlayerApplication) on this Behaviour is missing!
- The referenced script on this Behaviour (Game Object '--- Application ---') is missing!
- A scripted object (probably EFT.SinglePlayerApplication?) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- Unloading 84 Unused Serialized files (Serialized files now loaded: 485)
- UnloadTime: 5.525900 ms
- Unloading 7564 unused Assets to reduce memory usage. Loaded Objects now: 758170.
- Total: 229.840200 ms (FindLiveObjects: 42.628500 ms CreateObjectMapping: 10.889500 ms MarkObjects: 163.088000 ms DeleteObjects: 13.233500 ms)
- The referenced script on this Behaviour (Game Object 'Sand_decal_06_A (25)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (80)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (46)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (37)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (30)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (25)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (33)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (92)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (4)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (51)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (39)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (73)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (71)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (21)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (65)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (22)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (31)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (2)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (8)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (67)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (86)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (63)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (43)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (45)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (89)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (48)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (88)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (1)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (17)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (93)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (15)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (74)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (12)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (3)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (5)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (76)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (58)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (54)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (55)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (53)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (52)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (36)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (87)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (50)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (70)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (60)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (27)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (59)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (14)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (72)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (32)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (28)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (75)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (6)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (34)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (84)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (9)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (19)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (20)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (44)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (79)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (10)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (66)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (38)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (64)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (90)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (26)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (82)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (41)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (68)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (85)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (61)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (78)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (42)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (40)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (13)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (11)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (83)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (69)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (56)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (91)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (7)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (77)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (16)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (23)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (35)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (81)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (29)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (47)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (57)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (62)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (49)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (24)') is missing!
- [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
- [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
- [Info :RequestHandler] [REQUEST]: /singleplayer/settings/getRaidTime
- [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/getRaidTime
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue (3)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on_blue (17)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (1)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (9)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (4)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (5)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (13)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_blue (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Office/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (15)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_blue (18)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_blue (16)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (10)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (14)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (8)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_green (3)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_green/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on_white (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on_white+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on_white+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on (1)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on (3)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_02/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_02/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_02/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "TRANSITS/Road_to_woods"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (2)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_UpperFloor_room_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (1)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (1)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (2)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea (1)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea (2)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/UpperFloor/UpperFloor_room_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea (1)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea (2)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- [Warning:ModulePatch] __instance.BotHalloweenEvent._spawner is null skip Activate
- [Info :ModulePatch] __instance.BotHalloweenEvent._spawner is not null run Activate
- [Info :RequestHandler] [REQUEST]: /singleplayer/settings/bot/maxCap/factory4_day
- [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/bot/maxCap/factory4_day
- [Info :ModulePatch] Set max bot cap for: factory4_day from: 36 to: 11
- Calling Animator.GotoState on Synchronize layer
- Unloading 155 Unused Serialized files (Serialized files now loaded: 520)
- Unloading 22418 unused Assets to reduce memory usage. Loaded Objects now: 645630.
- Total: 230.823600 ms (FindLiveObjects: 36.060900 ms CreateObjectMapping: 10.964100 ms MarkObjects: 150.425100 ms DeleteObjects: 33.373100 ms)
- Unloading 9 Unused Serialized files (Serialized files now loaded: 518)
- [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
- UnloadTime: 7.450800 ms
- Unloading 136 unused Assets to reduce memory usage. Loaded Objects now: 677246.
- Total: 185.808200 ms (FindLiveObjects: 36.081600 ms CreateObjectMapping: 10.347700 ms MarkObjects: 137.040100 ms DeleteObjects: 2.338500 ms)
- The referenced script (Unknown) on this Behaviour is missing!
- The referenced script (EFT.SinglePlayerApplication) on this Behaviour is missing!
- The referenced script on this Behaviour (Game Object '----APPLICATION----') is missing!
- A scripted object (probably EFT.SinglePlayerApplication?) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- The referenced script on this Behaviour (Game Object 'EditorDecalManager') is missing!
- The referenced script on this Behaviour (Game Object 'stub') is missing!
- The referenced script on this Behaviour (Game Object 'UnculledObjectRenderer') is missing!
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
- Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
- Shader 'TextMeshPro/Distance Field Overlay': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Source).
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
- Can not play a disabled audio source
- Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for D:/SPT TARKOV/EscapeFromTarkov_Data/sharedassets161.resource
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\weapons\sr25\weapon_kac_sr25_762x51_container.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\charges\charge_ar10_kac_charging_handle_std.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\magazines\mag_ar10_magpul_pmag_sr_gen_3_762x51_20.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\pistol grips\pistolgrip_ar15_naroh_arms_gral_s.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\recievers\reciever_ar10_kac_sr25_upper_std.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\barrels\barrel_ar10_kac_508mm_762x51.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\gasblock\gas_block_ar10_cmmg_low_profile.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\muzzle\muzzle_ar10_lantac_bmd_adapter_a3_762x51.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\muzzle\muzzle_ar10_lantac_dgn762b_muzzle_brake_762x51.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\muzzle\muzzle_base_lantac_blast_mitigation_device_762x51.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\handguards\handguard_ar10_kac_urx4_14_5_inch.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\mounts\mount_m_lok_magpul_4,1_inch_picatinny_rail_section.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\foregrips\foregrip_all_zenit_b25u_rk_1.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\mounts\mount_m_lok_magpul_2,5_inch_picatinny_rail_section.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\tactical\tactical_all_surefire_x400_vis_laser.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\sights front\sight_front_all_magpul_mbus_gen2.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\mounts\mount_all_lobaev_dvl_std.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\scopes\scope_30mm_eotech_vudu_1_6x24.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\sights rear\sight_rear_all_magpul_mbus_gen2.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_strike_industries_advenced_receiver_extension.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_magpul_moe_carbine_blk.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_magpul_rubber_butt_pad.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\weapons\sr25\client_assets.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\foregrips\foregrip_all_zenit_rk_x_lod1_texture
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\hands\bear\bear_hands_watch_texture.bundles
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\hands\bear\bear_watch.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\sights front\sight_front_all_magpul_mbus_gen2_gloss_nrm
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\sights rear\sight_rear_all_magpul_mbus_gen2_gloss_nrm
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_high_standart_m4ss_lod0_textures.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_strike_industries_advanced_receiver_extension
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_strike_industries_advanced_receiver_extension_gloss_nrm
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_magpul_moe_carbine_mesh
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_magpul_moe_carbine_textures.bundle
- [Info :TarkinItemExporter] Read assets...
- [Info :TarkinItemExporter] Process assets...
- [Info :TarkinItemExporter] Parse assets...
- [Info :TarkinItemExporter] Finished loading 33 files with 1455 exportable assets and 783 assets failed to read
- [Info :TarkinItemExporter] charge_ar10_kac_charging_handle_std_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] charge_ar10_kac_charging_handle_std_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] charge_ar10_kac_charging_handle_std_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] charge_ar10_kac_charging_handle_std_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] mag_ar10_magpul_pmag_sr_gen_3_762x51_20_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] mag_ar10_magpul_pmag_sr_gen_3_762x51_20_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] mag_ar10_magpul_pmag_sr_gen_3_762x51_20_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] mag_ar10_magpul_pmag_sr_gen_3_762x51_20_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] pistolgrip_ar15_naroh_arms_gral_s_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] pistolgrip_ar15_naroh_arms_gral_s_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] pistolgrip_ar15_naroh_arms_gral_s_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] pistolgrip_ar15_naroh_arms_gral_s_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] barrel_ar10_kac_508mm_762x51_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] barrel_ar10_kac_508mm_762x51_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] barrel_ar10_kac_508mm_762x51_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] barrel_ar10_kac_508mm_762x51_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] gas_block_ar10_cmmg_low_profile_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] gas_block_ar10_cmmg_low_profile_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] gas_block_ar10_cmmg_low_profile_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] gas_block_ar10_cmmg_low_profile_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] muzzle_ar10_lantac_dgn762b_muzzle_brake_762x51_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] muzzle_ar10_lantac_dgn762b_muzzle_brake_762x51_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] muzzle_ar10_lantac_dgn762b_muzzle_brake_762x51_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] muzzle_ar10_lantac_dgn762b_muzzle_brake_762x51_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] muzzle_base_lantac_blast_mitigation_device_762x51_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] muzzle_base_lantac_blast_mitigation_device_762x51_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] muzzle_base_lantac_blast_mitigation_device_762x51_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] muzzle_base_lantac_blast_mitigation_device_762x51_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] muzzle_ar10_lantac_bmd_adapter_a3_762x51_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] muzzle_ar10_lantac_bmd_adapter_a3_762x51_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] muzzle_ar10_lantac_bmd_adapter_a3_762x51_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] muzzle_ar10_lantac_bmd_adapter_a3_762x51_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] handguard_ar10_kac_urx4_14_5_inch_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] handguard_ar10_kac_urx4_14_5_inch_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] handguard_ar10_kac_urx4_14_5_inch_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] handguard_ar10_kac_urx4_14_5_inch_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] foregrip_all_zenit_b25u_rk_1_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] foregrip_all_zenit_b25u_rk_1_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] foregrip_all_zenit_b25u_rk_1_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] foregrip_all_zenit_b25u_rk_1_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] mount_m_lok_magpul_4,1_inch_picatinny_rail_section_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] mount_m_lok_magpul_4,1_inch_picatinny_rail_section_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] mount_m_lok_magpul_4,1_inch_picatinny_rail_section_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] mount_m_lok_magpul_4,1_inch_picatinny_rail_section_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] flashlight_glass_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] flashlight_glass_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] switch_000_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] switch_000_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] switch_type_000_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] switch_type_000_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] tactical_all_surefire_x400_vis_laser_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] tactical_all_surefire_x400_vis_laser_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] tactical_all_surefire_x400_vis_laser_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] tactical_all_surefire_x400_vis_laser_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] mount_m_lok_magpul_2,5_inch_picatinny_rail_section_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] mount_m_lok_magpul_2,5_inch_picatinny_rail_section_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] mount_m_lok_magpul_2,5_inch_picatinny_rail_section_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] mount_m_lok_magpul_2,5_inch_picatinny_rail_section_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_base_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_base_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_base_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_base_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_folded_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_folded_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_folded_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_folded_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] switch_000_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] switch_000_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] linza_mode_000: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] linza_mode_000: success reimporting and replacing mesh
- [Info :TarkinItemExporter] backLens: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] backLens: success reimporting and replacing mesh
- [Info :TarkinItemExporter] scope_30mm_eotech_vudu_1_6x24_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] scope_30mm_eotech_vudu_1_6x24_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] scope_30mm_eotech_vudu_1_6x24_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] scope_30mm_eotech_vudu_1_6x24_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] mount_all_lobaev_dvl_std_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] mount_all_lobaev_dvl_std_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] mount_all_lobaev_dvl_std_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] mount_all_lobaev_dvl_std_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_base_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_base_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_base_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_base_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_folded_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_folded_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_folded_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_folded_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] reciever_ar10_kac_sr25_upper_std_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] reciever_ar10_kac_sr25_upper_std_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] reciever_ar10_kac_sr25_upper_std_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] reciever_ar10_kac_sr25_upper_std_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] stock_ar15_magpul_rubber_butt_pad_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] stock_ar15_magpul_rubber_butt_pad_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] stock_ar15_magpul_rubber_butt_pad_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] stock_ar15_magpul_rubber_butt_pad_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] stock_ar15_magpul_moe_carbine_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] stock_ar15_magpul_moe_carbine_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] stock_ar15_magpul_moe_carbine_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] stock_ar15_magpul_moe_carbine_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] stock_ar15_colt_stock_tube_std_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] stock_ar15_colt_stock_tube_std_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] stock_ar15_strike_industries_advanced_receiver_extension_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] stock_ar15_strike_industries_advanced_receiver_extension_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] stock_ar15_strike_industries_advanced_receiver_extension_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] stock_ar15_strike_industries_advanced_receiver_extension_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] weapon_kac_sr25_bolt_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] weapon_kac_sr25_bolt_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_right_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_right_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_right_00_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_right_00_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] weapon_kac_sr25_762x51_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] weapon_kac_sr25_762x51_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] weapon_kac_sr25_762x51_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] weapon_kac_sr25_762x51_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] weapon_kac_sr25_release_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] weapon_kac_sr25_release_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] sr25e2_mag_release_left_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] sr25e2_mag_release_left_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] weapon_kac_sr25_selector_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] weapon_kac_sr25_selector_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] weapon_kac_sr25_trigger_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] weapon_kac_sr25_trigger_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] Handling LODs...
- [Info :TarkinItemExporter] Writing to disk: C:\Users\user\OneDrive\Documents\Escape from Tarkov\ExportedGLTF\weapon_kac_sr25_762x51_1083122409
- [Info :TarkinItemExporter] Successful export with UnityGLTF. Output to: C:\Users\user\OneDrive\Documents\Escape from Tarkov\ExportedGLTF\weapon_kac_sr25_762x51_1083122409
- Calling Animator.GotoState on Synchronize layer
- [Info :RequestHandler] [REQUEST]: /singleplayer/settings/raid/menu
- [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/raid/menu
- Calling Animator.GotoState on Synchronize layer
- The referenced script (EFT.SinglePlayerApplication) on this Behaviour is missing!
- The referenced script on this Behaviour (Game Object '--- Application ---') is missing!
- A scripted object (probably EFT.SinglePlayerApplication?) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- Unloading 87 Unused Serialized files (Serialized files now loaded: 591)
- UnloadTime: 4.439700 ms
- Unloading 7656 unused Assets to reduce memory usage. Loaded Objects now: 774369.
- Total: 298.699400 ms (FindLiveObjects: 47.844900 ms CreateObjectMapping: 11.350500 ms MarkObjects: 222.215200 ms DeleteObjects: 17.288400 ms)
- The referenced script on this Behaviour (Game Object 'Sand_decal_06_A (25)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (80)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (46)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (37)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (30)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (25)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (33)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (92)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (4)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (51)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (39)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (73)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (71)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (21)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (65)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (22)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (31)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (2)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (8)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (67)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (86)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (63)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (43)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (45)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (89)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (48)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (88)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (1)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (17)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (93)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (15)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (74)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (12)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (3)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (5)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (76)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (58)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (54)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (55)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (53)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (52)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (36)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (87)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (50)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (70)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (60)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (27)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (59)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (14)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (72)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (32)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (28)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (75)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (6)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (34)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (84)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (9)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (19)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (20)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (44)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (79)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (10)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (66)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (38)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (64)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (90)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (26)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (82)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (41)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (68)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (85)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (61)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (78)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (42)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (40)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (13)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (11)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (83)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (69)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (56)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (91)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (7)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (77)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (16)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (23)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (35)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (81)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (29)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (47)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (57)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (62)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (49)') is missing!
- The referenced script on this Behaviour (Game Object 'ai_coverplace (24)') is missing!
- [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
- [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
- [Info :RequestHandler] [REQUEST]: /singleplayer/settings/getRaidTime
- [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/getRaidTime
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue (3)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on_blue (17)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (1)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (9)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (4)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (5)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (13)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_blue (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Office/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (15)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_blue (18)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_blue (16)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (10)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_blue/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (14)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_blue (8)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on_blue (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_red/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on_green (3)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on_green/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on_white (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on_white+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on_white+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on_white+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on_white/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_B_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on (2)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on (1)+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_01+/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_03/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_on (3)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_ON/Plafond_lamp_02_A_on+/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_02/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_ON/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_01/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_ON/Area_04/Plafond_lamp_02_A_on/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_02/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_02/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_02/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off (1)/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_02/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_03/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_03/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_04/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Workshop/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_Basement/Lamp_OFF/Area_01/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SBG_Factory_Rework_Day_Light/OO/Area_04/Lamp_OFF/Plafond_lamp_02_A_off/Plafond_lamp_02_bulb_BALLISTIC_glass"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "TRANSITS/Road_to_woods"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (2)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_UpperFloor_room_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (1)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (1)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ServerSpatialController/ServerRoom_stairs_R_2/AudioTriggerArea (2)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea (1)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea (2)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_1/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/UpperFloor/UpperFloor_room_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_4/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_5/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_1/stairs_R_3/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea (1)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea (2)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Factory_Sound_Rework:/SpatialAudioSystem/Underground_New/Underground_New_2/Stairs_2/stairs_R_2/AudioTriggerArea"
- [Warning:ModulePatch] __instance.BotHalloweenEvent._spawner is null skip Activate
- [Info :ModulePatch] __instance.BotHalloweenEvent._spawner is not null run Activate
- [Info :RequestHandler] [REQUEST]: /singleplayer/settings/bot/maxCap/factory4_day
- [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/bot/maxCap/factory4_day
- [Info :ModulePatch] Set max bot cap for: factory4_day from: 36 to: 11
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\weapons\sr25\weapon_kac_sr25_762x51_container.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\charges\charge_ar10_kac_charging_handle_std.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\magazines\mag_ar10_magpul_pmag_sr_gen_3_762x51_20.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\pistol grips\pistolgrip_ar15_naroh_arms_gral_s.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\recievers\reciever_ar10_kac_sr25_upper_std.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\barrels\barrel_ar10_kac_508mm_762x51.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\gasblock\gas_block_ar10_cmmg_low_profile.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\muzzle\muzzle_ar10_lantac_bmd_adapter_a3_762x51.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\muzzle\muzzle_ar10_lantac_dgn762b_muzzle_brake_762x51.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\muzzle\muzzle_base_lantac_blast_mitigation_device_762x51.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\handguards\handguard_ar10_kac_urx4_14_5_inch.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\mounts\mount_m_lok_magpul_4,1_inch_picatinny_rail_section.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\foregrips\foregrip_all_zenit_b25u_rk_1.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\mounts\mount_m_lok_magpul_2,5_inch_picatinny_rail_section.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\tactical\tactical_all_surefire_x400_vis_laser.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\sights front\sight_front_all_magpul_mbus_gen2.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\mounts\mount_all_lobaev_dvl_std.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\scopes\scope_30mm_eotech_vudu_1_6x24.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\sights rear\sight_rear_all_magpul_mbus_gen2.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_strike_industries_advenced_receiver_extension.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_magpul_moe_carbine_blk.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_magpul_rubber_butt_pad.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\weapons\sr25\client_assets.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\foregrips\foregrip_all_zenit_rk_x_lod1_texture
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\hands\bear\bear_hands_watch_texture.bundles
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\hands\bear\bear_watch.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\sights front\sight_front_all_magpul_mbus_gen2_gloss_nrm
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\sights rear\sight_rear_all_magpul_mbus_gen2_gloss_nrm
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_high_standart_m4ss_lod0_textures.bundle
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_strike_industries_advanced_receiver_extension
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_strike_industries_advanced_receiver_extension_gloss_nrm
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_magpul_moe_carbine_mesh
- [Info :TarkinItemExporter] Loading D:\SPT TARKOV\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\stocks\stock_ar15_magpul_moe_carbine_textures.bundle
- [Info :TarkinItemExporter] Read assets...
- [Info :TarkinItemExporter] Process assets...
- [Info :TarkinItemExporter] Parse assets...
- [Info :TarkinItemExporter] Finished loading 33 files with 1455 exportable assets and 783 assets failed to read
- [Info :TarkinItemExporter] charge_ar10_kac_charging_handle_std_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] charge_ar10_kac_charging_handle_std_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] charge_ar10_kac_charging_handle_std_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] charge_ar10_kac_charging_handle_std_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] mag_ar10_magpul_pmag_sr_gen_3_762x51_20_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] mag_ar10_magpul_pmag_sr_gen_3_762x51_20_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] mag_ar10_magpul_pmag_sr_gen_3_762x51_20_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] mag_ar10_magpul_pmag_sr_gen_3_762x51_20_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] pistolgrip_ar15_naroh_arms_gral_s_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] pistolgrip_ar15_naroh_arms_gral_s_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] pistolgrip_ar15_naroh_arms_gral_s_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] pistolgrip_ar15_naroh_arms_gral_s_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] barrel_ar10_kac_508mm_762x51_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] barrel_ar10_kac_508mm_762x51_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] barrel_ar10_kac_508mm_762x51_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] barrel_ar10_kac_508mm_762x51_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] gas_block_ar10_cmmg_low_profile_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] gas_block_ar10_cmmg_low_profile_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] gas_block_ar10_cmmg_low_profile_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] gas_block_ar10_cmmg_low_profile_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] muzzle_ar10_lantac_dgn762b_muzzle_brake_762x51_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] muzzle_ar10_lantac_dgn762b_muzzle_brake_762x51_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] muzzle_ar10_lantac_dgn762b_muzzle_brake_762x51_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] muzzle_ar10_lantac_dgn762b_muzzle_brake_762x51_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] muzzle_base_lantac_blast_mitigation_device_762x51_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] muzzle_base_lantac_blast_mitigation_device_762x51_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] muzzle_base_lantac_blast_mitigation_device_762x51_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] muzzle_base_lantac_blast_mitigation_device_762x51_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] muzzle_ar10_lantac_bmd_adapter_a3_762x51_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] muzzle_ar10_lantac_bmd_adapter_a3_762x51_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] muzzle_ar10_lantac_bmd_adapter_a3_762x51_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] muzzle_ar10_lantac_bmd_adapter_a3_762x51_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] handguard_ar10_kac_urx4_14_5_inch_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] handguard_ar10_kac_urx4_14_5_inch_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] handguard_ar10_kac_urx4_14_5_inch_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] handguard_ar10_kac_urx4_14_5_inch_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] foregrip_all_zenit_b25u_rk_1_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] foregrip_all_zenit_b25u_rk_1_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] foregrip_all_zenit_b25u_rk_1_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] foregrip_all_zenit_b25u_rk_1_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] mount_m_lok_magpul_4,1_inch_picatinny_rail_section_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] mount_m_lok_magpul_4,1_inch_picatinny_rail_section_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] mount_m_lok_magpul_4,1_inch_picatinny_rail_section_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] mount_m_lok_magpul_4,1_inch_picatinny_rail_section_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] flashlight_glass_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] flashlight_glass_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] switch_000_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] switch_000_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] switch_type_000_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] switch_type_000_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] tactical_all_surefire_x400_vis_laser_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] tactical_all_surefire_x400_vis_laser_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] tactical_all_surefire_x400_vis_laser_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] tactical_all_surefire_x400_vis_laser_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] mount_m_lok_magpul_2,5_inch_picatinny_rail_section_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] mount_m_lok_magpul_2,5_inch_picatinny_rail_section_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] mount_m_lok_magpul_2,5_inch_picatinny_rail_section_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] mount_m_lok_magpul_2,5_inch_picatinny_rail_section_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_base_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_base_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_base_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_base_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_folded_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_folded_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_folded_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] sight_front_all_magpul_mbus_gen2_folded_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] switch_000_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] switch_000_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] linza_mode_000: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] linza_mode_000: success reimporting and replacing mesh
- [Info :TarkinItemExporter] backLens: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] backLens: success reimporting and replacing mesh
- [Info :TarkinItemExporter] scope_30mm_eotech_vudu_1_6x24_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] scope_30mm_eotech_vudu_1_6x24_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] scope_30mm_eotech_vudu_1_6x24_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] scope_30mm_eotech_vudu_1_6x24_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] mount_all_lobaev_dvl_std_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] mount_all_lobaev_dvl_std_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] mount_all_lobaev_dvl_std_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] mount_all_lobaev_dvl_std_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_base_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_base_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_base_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_base_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_folded_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_folded_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_folded_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] sight_rear_all_magpul_mbus_gen2_folded_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] reciever_ar10_kac_sr25_upper_std_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] reciever_ar10_kac_sr25_upper_std_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] reciever_ar10_kac_sr25_upper_std_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] reciever_ar10_kac_sr25_upper_std_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] stock_ar15_magpul_rubber_butt_pad_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] stock_ar15_magpul_rubber_butt_pad_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] stock_ar15_magpul_rubber_butt_pad_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] stock_ar15_magpul_rubber_butt_pad_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] stock_ar15_magpul_moe_carbine_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] stock_ar15_magpul_moe_carbine_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] stock_ar15_magpul_moe_carbine_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] stock_ar15_magpul_moe_carbine_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] stock_ar15_colt_stock_tube_std_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] stock_ar15_colt_stock_tube_std_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] stock_ar15_strike_industries_advanced_receiver_extension_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] stock_ar15_strike_industries_advanced_receiver_extension_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] stock_ar15_strike_industries_advanced_receiver_extension_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] stock_ar15_strike_industries_advanced_receiver_extension_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] weapon_kac_sr25_bolt_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] weapon_kac_sr25_bolt_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_right_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_right_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_right_00_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] weapon_kac_sr25_bolt_catch_right_00_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] weapon_kac_sr25_762x51_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] weapon_kac_sr25_762x51_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] weapon_kac_sr25_762x51_LOD1: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] weapon_kac_sr25_762x51_LOD1: success reimporting and replacing mesh
- [Info :TarkinItemExporter] weapon_kac_sr25_release_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] weapon_kac_sr25_release_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] sr25e2_mag_release_left_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] sr25e2_mag_release_left_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] weapon_kac_sr25_selector_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] weapon_kac_sr25_selector_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] weapon_kac_sr25_trigger_LOD0: mesh unreadable, requires reimport. Attempting...
- [Info :TarkinItemExporter] weapon_kac_sr25_trigger_LOD0: success reimporting and replacing mesh
- [Info :TarkinItemExporter] Handling LODs...
- [Info :TarkinItemExporter] Writing to disk: C:\Users\user\OneDrive\Documents\Escape from Tarkov\ExportedGLTF\weapon_kac_sr25_762x51_1083122409
- [Info :TarkinItemExporter] Successful export with UnityGLTF. Output to: C:\Users\user\OneDrive\Documents\Escape from Tarkov\ExportedGLTF\weapon_kac_sr25_762x51_1083122409
- Calling Animator.GotoState on Synchronize layer
- Unloading 155 Unused Serialized files (Serialized files now loaded: 513)
- Unloading 22703 unused Assets to reduce memory usage. Loaded Objects now: 652699.
- Total: 308.241900 ms (FindLiveObjects: 46.325000 ms CreateObjectMapping: 10.407100 ms MarkObjects: 199.386500 ms DeleteObjects: 52.122900 ms)
- Unloading 9 Unused Serialized files (Serialized files now loaded: 511)
- [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
- UnloadTime: 7.200800 ms
- Unloading 136 unused Assets to reduce memory usage. Loaded Objects now: 684309.
- Total: 229.614700 ms (FindLiveObjects: 35.523500 ms CreateObjectMapping: 9.824600 ms MarkObjects: 182.111000 ms DeleteObjects: 2.155000 ms)
- The referenced script (Unknown) on this Behaviour is missing!
- The referenced script (EFT.SinglePlayerApplication) on this Behaviour is missing!
- The referenced script on this Behaviour (Game Object '----APPLICATION----') is missing!
- A scripted object (probably EFT.SinglePlayerApplication?) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- The referenced script on this Behaviour (Game Object 'EditorDecalManager') is missing!
- The referenced script on this Behaviour (Game Object 'stub') is missing!
- The referenced script on this Behaviour (Game Object 'UnculledObjectRenderer') is missing!
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
- Renderer 'light_CellPlafonds_holder_LOD0' is registered with more than one LODGroup ('light_CellPlafonds_holder (2)' and 'light_CellPlafonds_holder_LOD0').
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