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May 4th, 2017
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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\mmajko\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf" "c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\maps\cp_stairs"
  5.  
  6. Valve Software - vbsp.exe (May 19 2009)
  7. 2 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\materials
  9. Loading c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\maps\cp_stairs.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. FixTjuncs...
  16. PruneNodes...
  17. WriteBSP...
  18. done (0)
  19. writing c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\maps\cp_stairs.prt...Building visibility clusters...
  20. done (0)
  21. Creating default LDR cubemaps for env_cubemap using skybox materials:
  22. skybox/sky_day01_01*.vmt
  23. ! Run buildcubemaps in the engine to get the correct cube maps.
  24. Creating default HDR cubemaps for env_cubemap using skybox materials:
  25. skybox/sky_day01_01*.vmt
  26. ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Finding displacement neighbors...
  28. Finding lightmap sample positions...
  29. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  30. Building Physics collision data...
  31. Displacement 2 has bad geometry near -2560.00 768.00 -0.50
  32. Can't compile displacement physics, exiting. Texture is HARVEST/GROUND_TO_GREEN_GRASS_002
  33.  
  34.  
  35. ** Executing...
  36. ** Command: "c:\program files (x86)\steam\steamapps\mmajko\sourcesdk\bin\orangebox\bin\vvis.exe"
  37. ** Parameters: -game "c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf" "c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\maps\cp_stairs"
  38.  
  39. Valve Software - vvis.exe (May 19 2009)
  40. 2 threads
  41. reading c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\maps\cp_stairs.bsp
  42. Error opening c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\maps\cp_stairs.bsp
  43.  
  44. ** Executing...
  45. ** Command: "c:\program files (x86)\steam\steamapps\mmajko\sourcesdk\bin\orangebox\bin\vrad.exe"
  46. ** Parameters: -game "c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf" "c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\maps\cp_stairs"
  47.  
  48. Valve Software - vrad.exe SSE (May 19 2009)
  49.  
  50. Valve Radiosity Simulator
  51. 2 threads
  52. [Reading texlights from 'lights.rad']
  53. [34 texlights parsed from 'lights.rad']
  54.  
  55. Loading c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\maps\cp_stairs.bsp
  56. Error opening c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\maps\cp_stairs.bsp
  57.  
  58. ** Executing...
  59. ** Command: Copy File
  60. ** Parameters: "c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\maps\cp_stairs.bsp" "c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\maps\cp_stairs.bsp"
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