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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\mmajko\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf" "c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\maps\cp_stairs"
- Valve Software - vbsp.exe (May 19 2009)
- 2 threads
- materialPath: c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\materials
- Loading c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\maps\cp_stairs.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\maps\cp_stairs.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- Displacement 2 has bad geometry near -2560.00 768.00 -0.50
- Can't compile displacement physics, exiting. Texture is HARVEST/GROUND_TO_GREEN_GRASS_002
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\mmajko\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf" "c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\maps\cp_stairs"
- Valve Software - vvis.exe (May 19 2009)
- 2 threads
- reading c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\maps\cp_stairs.bsp
- Error opening c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\maps\cp_stairs.bsp
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\mmajko\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf" "c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\maps\cp_stairs"
- Valve Software - vrad.exe SSE (May 19 2009)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\maps\cp_stairs.bsp
- Error opening c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\maps\cp_stairs.bsp
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\maps\cp_stairs.bsp" "c:\program files (x86)\steam\steamapps\mmajko\team fortress 2\tf\maps\cp_stairs.bsp"
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