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- Autistic stock weapon max damage per second (Note that these numbers assume all weapons hit point-blank for maximum damage possible, don't take into account reload time and ignore critical hits in most cases. They also do not take into account projectile travel time for weapons such as the Rocket Launcher, so numbers may be higher than is actually possible.)
- Scout:
- Scattergun- 168 DPS
- Pistol- 129.4 DPS
- Bat- 70 DPS
- Soldier:
- Rocket Launcher- 140 DPS
- Shotgun- 144 DPS
- Shovel- 81.25 DPS
- Pyro:
- Flamethrower- 173.3 DPS
- Shotgun- 144 DPS
- Fire Axe- 81.25 DPS
- Demoman:
- Grenade Launcher- 166.67 DPS
- Stickybomb Launcher¹- 100.35 DPS
- Bottle- 81.25 DPS
- Heavy:
- Minigun- ~520 DPS
- Shotgun- 144 DPS
- Fists- 81.25 DPS
- Engineer:
- Shotgun- 144 DPS
- Pistol- 129.4 DPS
- Wrench- 81.25 DPS
- Sentry Gun (Lv 1)- 64 DPS
- Sentry Gun (Lv 2)- 128 DPS
- Sentry Gun (Lv 3 bullets)- 128 DPS
- Sentry Gun (Lv 3 rockets²)- 50 DPS
- Medic:
- Syringe Gun- 120 DPS
- Medigun- Can't deal damage idiot
- Bonesaw- 81.25 DPS
- Sniper:
- Sniper Rifle (unscoped bodyshots)- 33.33 DPS
- Sniper Rifle (uncharged headshots)- 88.24 DPS
- Sniper Rifle (fully charged bodyshots)- 31.25 DPS
- Sniper Rifle (fully charged headshots)- 93.75 DPS
- SMG- 120 DPS
- Kukri- 81.25 DPS
- Spy:
- Revolver- 103.45 DPS
- Sapper (to buildings)- 25 DPS
- Knife (not counting backstabs)- 50 DPS
- ¹ Stickybombs take an additional .135 seconds to detonate, in addition to the 0.7 second activation time (before the detonation can be triggered) and the 0.6 second firing speed. The number given assumes takes all these into account and also assumes that the stickies do maximum damage (144) each detonation, which is rare.
- ² Rockets from level 3 sentry guns are fired at a rate of 1 every 3 seconds. Falloff on rocket damage is calculated based on the distance from the engineer to the target, not the sentry gun to the target. The number given assumes the rockets deal maximum damage with no falloff occurring.
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