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- local me = Ply"oh"
- if CLIENT then
- hook.Add("UdpdatePlayerPhysicsAnimation", "physplayer_test", function(ply, ent)
- end)
- else
- hook.Add("PlayerPhysicsMove", "physplayer_test", function(ply, phys)
- phys:Wake()
- if ply:KeyDown(IN_FORWARD) then
- --phys:AddVelocity(ply:GetAimVector() * 500)
- phys:EnableGravity(false)
- phys:AddAngleVelocity((phys:GetAngles() - Angle(90,0,0)) * 1 - phys:GetAngleVelocity()*0.8)
- end
- end)
- me:SetPlayerPhysics(true)
- end
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