Python1320

Untitled

Jan 9th, 2011
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  1. local me = Ply"oh"
  2.  
  3. if CLIENT then
  4.     hook.Add("UdpdatePlayerPhysicsAnimation", "physplayer_test", function(ply, ent)
  5.  
  6.     end)
  7. else
  8.     hook.Add("PlayerPhysicsMove", "physplayer_test", function(ply, phys)
  9.         phys:Wake()
  10.         if ply:KeyDown(IN_FORWARD) then
  11.             --phys:AddVelocity(ply:GetAimVector() * 500)
  12.             phys:EnableGravity(false)
  13.            
  14.             phys:AddAngleVelocity((phys:GetAngles() - Angle(90,0,0)) * 1 - phys:GetAngleVelocity()*0.8)
  15.         end
  16.     end)
  17.    
  18.     me:SetPlayerPhysics(true)
  19. end
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