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  1. Shrine Priestess- custom class (plus 1 con for getting class)
  2. Starting Features:
  3. ~
  4. Aware: (Enduring Soul Feature)
  5. Static
  6. Effect: You may sleep and have just as much awareness to sound, feeling, and smell as if you are awake. You also instinctually sense danger while asleep and can wake up instantly. If you have the status affliction Sleep, treat it as normal non-status afflicted sleep. You do not need to make perception checks with a penalty while asleep.
  7. ~
  8. Voltorb Flip: (Trainer Feature)
  9. Prerequisites: 12 CON or 12 INT or 12 WIS
  10. At-Will
  11. Trigger: A human or pokémon tries to pry into your mind to read it.
  12. Effect: Roll 1d20 and add either your CON, INT or WIS modifier to the roll. If the roll is 13 or higher, you begin to think of an elaborate game of Voltorb Flip. The person reading your mind cannot read anything other than the game of Voltorb Flip in your mind and all other thoughts, secrets and bits of knowledge are safe from the mind reader. If Voltorb Flip is successful, any attempts to read your mind are unsuccessful for the next hour.
  13. ~
  14. Earned Abilities:
  15. ~
  16. I’ve Heard About This Place Before: (Trainer Feature)
  17. Prerequisites: Pokémon Trainer, INT 12
  18. Daily
  19. Target: A Town or City
  20. Effect: Roll 1d20 and add your WIS and INT modifiers. If you roll higher than 12, you know local lore, Gym specialties, major sights, and the names of important persons related to the town or city.
  21. ~
  22. Hold Your Breath! (Trainer Feature)
  23. Prerequisites: Pokémon Trainer, CON 13
  24. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  25. Trigger: Your pokémon is targeted by a Move listed below.
  26. Effect: Use when one of you pokémon is targeted by one of these Moves: Muddy Water, Poison Gas, Poisonpowder, Smog, Stun Spore, Surf, Sweet Scent, and Whirlpool. The foe must roll +2 during Accuracy Check to hit your pokémon.
  27. ~
  28. Cover Your Ears! (Trainer Feature)
  29. Prerequisites: Pokémon Trainer, WIS 13
  30. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  31. Trigger: Your pokémon is targeted by a Move listed below.
  32. Effect: Use when one of you pokémon is targeted by one of these Moves: Bug Buzz, Chatter, Grasswhistle, Growl, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, Uproar, Yawn. The foe must roll +2 during Accuracy Check to hit your pokémon.
  33. ~
  34. Close Your Eyes! (Trainer Feature)
  35. Prerequisites: Pokémon Trainer, INT 13
  36. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  37. Trigger: Your pokémon is targeted by a Move listed below.
  38. Effect: Use when one of you pokémon is targeted by one of these Moves: Attract, Astonish, Captivate, Charm, Encore, Follow Me, Flash, Glare, Hypnosis, Leer, Mean Look, Sand-Attack, Scary Face, Sleep Powder, Spore, Tail Whip, Taunt, Teeter Dance. The foe must roll +2 during Accuracy Check to hit your pokémon.
  39. ~
  40. Soul’s Protection: Enduring Soul Feature
  41. Prerequisites: Enduring Soul, a pokémon with the Move Protect
  42. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  43. Trigger: You are hit by a Move.
  44. Effect: Use the Move Protect.
  45. ~
  46. Move Recognition League Battler Feature
  47. Prerequisites: League Battler, 5 Official Matches won
  48. Static
  49. Target: Your opponent’s pokémon in an Official Match.
  50. Effect: When the Target uses a Move that it has already used in that encounter, it must roll 2 higher on
  51. Accuracy Check to hit.
  52. ~
  53. Light Healing Power: Healer Feature
  54. Daily – Every 4 levels gained, you may perform this Feature another time per day.
  55. Target: Pokémon or Trainers.
  56. Effect: Roll 1d20 and add twice your INT modifier. The target heals that many Hit Points. Using this on a target leaves discoverable psychic residue.
  57. ~
  58. Massage Therapy: (Massage Therapist Feature)
  59. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  60. Trigger: A Pokémon.
  61. Effect: The target is temporarily at full happiness and appears more appealing. If they level up without a
  62. Negative incident within 10 minutes of Massage Therapy and have met all previous requirements for
  63. Evolution, evolution is guaranteed.
  64. ~
  65. Food Scavenger: Survivalist Feature
  66. Daily - Every 10 levels gained, you may perform this Feature another time per day.
  67. Target: Anywhere on a Route.
  68. Effect: Roll 1d20 and add your DEX modifier. If the total exceeds 12, you find enough food and water for a whole day for up to seven humans and/or pokémon.
  69. ~
  70. Please Don’t Die On Me! (Shrine maiden feature)
  71. You may perform this feature once a day for every ten levels you have.
  72. Target: A trainer or pokémon who is dying or failed their death saving throw.
  73. Effect: You may subtract 10 from the death saving roll. If the person already failed theirs they may reroll it but cannot subtract ten from it. This feature does not work on the trainer with this feature.
  74. ~
  75. Breaking the Barrier (shrine maiden feature)
  76. Target: A pokémon with loyalty 3 or 4 that is over level 30.
  77. Effect: You may teach that pokémon one move they can’t normally learn (though it is up to the gm to pick which moves they can or can’t learn). After they learn a move with this feature this feature may never be used on that pokémon again.
  78. ~
  79. Understanding (shrine maiden feature)
  80. Target: Any pokémon
  81. Effect: You can understand what any pokémon is trying to say to you or someone else. However legendary pokémon can choose wither or not you understand them or not.
  82. ~
  83. I Can Take a Hit: Trainer Feature
  84. Prerequisites: Pokémon Trainer, CON 13
  85. Effect: When taking damage from anything reduce that damage by 5. This does not reduce the cost of activating Features that require HP loss.
  86. ~
  87. I Can Take a Hit +: Trainer Feature
  88. Prerequisites: I Can Take a Hit, CON 17
  89. Effect: When taking damage from anything reduce that damage by 10. This does not reduce the cost of activating Features that require HP loss. This Feature replaces I Can Take a Hit.
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