theunpromisedone3

Chrono Trigger Technique Details

May 25th, 2015
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  1. Here's the technique list, sorted by character, and with extra information wherever I think it belongs. Before getting to the list, here are a few terms, some borrowed from the JP version, that I use throughout the page:
  2.  
  3. Damage Types
  4. 体  Inflicts physical damage (or is at least considered physical for counterattacks). The kanji means "body", and seems appropriate enough.
  5. 天  Inflicts damage of Crono's element. Means "sky" or "heaven", not "lightning".
  6. 水  Inflicts damage of Marle and Frog's element. Means "water".
  7. 火  Inflicts damage of Lucca's element. Means "fire".
  8. 冥  Inflicts damage of Magus's element. Means "dark".
  9. ※  Inflicts non-elemental magical damage.
  10. N/A  Doesn't target enemies.
  11. -  Undetermined.
  12. Targeting Examples
  13. Ally  Any single ally  Aura, Cure Beam
  14. Allies  All allies, regardless of positioning  Heal Beam, Aura Whirl
  15. Enemy  Any single enemy  Rocket Punch, Drill Kick
  16. Enemies  All enemies, regardless of positioning  Laser Whirl, Icewater
  17. Zone  The target enemy and all enemies within a set distance from it  Whirlslash, Reaction Bomb
  18. Near  All enemies within a set distance from the user  Circle Bomb, Double Bomb
  19. Ray  All enemies along the ray from the user through the target enemy, even those beyond it  Wind Scythe, Sword Fling
  20. Line  The target enemy and all enemies between it and the user  Flamethrower
  21. Horizontal  All enemies along the horizontal line through the target  Falcon Slash, Line Bomb
  22. General stat and damage algorithm information
  23.  
  24. I'll be getting into technique power and expected damage or healing output below, so it makes sense to first cover some of the basics.
  25. How defense works:
  26.  
  27. Physical damage is reduced by roughly 0.39% (1/256) for every point of defense power. Most monsters have a defense power of 127, which reduces damage taken by roughly half. Monsters that are "weak" against physical simply have a lower defense. Typical damage as shown below will assume that the target has 127 defense.
  28.  
  29. Magical damage is reduced by roughly 1% for every point of magic defense. This is why even a slight increase near the maximum value of 99 has a drastic effect on the amount of magic damage taken—having 95 magic defense instead of 99 means you take 5% damage instead of 1%, or five times as much. Monster magic defense works similarly, though they also have individual resistances to each of the four elements. Most monsters have a magic defense of 50, which reduces damage by roughly half. Monsters that are "weak" against magic more often than not simply have a lower magic defense. Typical damage as shown below will assume that the target has 50 magic defense and no particular resistance or vulnerability to the attack type.
  30. How attack works:
  31.  
  32. Different characters use different formulas to determine attack power:
  33. Crono, Robo, Frog, and Magus: Attack power = weapon attack x5/9 + power x12/9
  34. Marle and Lucca: Attack power = weapon attack x6/9 + hit rate x6/9
  35. Ayla (also used for Robo Tackle): Attack power = level x level x1/45 + power x16/9
  36.  
  37. However, attack damage works the same way for everyone once attack power is calculated. Assuming the default monster defense of 127, player attack damage = (attack power x2) + random factor. This random factor is mostly dependent on hit rate for Marle and Lucca, level for Ayla, and power for the other four characters. Higher values will increase the variability, but always by increasing maximum damage. Editing memory to set power (for most characters), hit rate (for Marle or Lucca), or level (for Ayla) to zero results in no variation. However, there does still seem to be a slight increase over the expected result.
  38.  
  39. Physical techniques typically inflict damage equal to [(attack power) x (skill power x1/4)] + (random factor). Again, the random factor is more strongly influenced by power (or level when applicable) than weapon strength. Multihit techniques additionally divide damage per hit by the total number of hits (so that the skill power reflects the total damage), and Robo Tackle and Ayla's techniques appear to use (skill power x9/40) in place of (skill power x1/4). A bit odd, but it fits the results.
  40.  
  41. While there is no magic attack stat shown, magical attacks typically inflict damage equal to [(level + magic) x (spell power x2/5)] + (random factor). The random factor is more strongly influenced by magic than level, and, like the physical random factor, increases variability by raising maximum damage. Editing memory to set magic to zero results in no variation. However, as with physical attacks, there does still seem to be a slight increase over the expected result.
  42.  
  43. Healing abilities typically recover [(magic) x (spell power)] + (random factor). The random factor is affected by magic, and increases variability by raising maximum effect, as usual. Editing memory to set magic to zero results in zero healing, unsurprisingly.
  44.  
  45. Abilities with effect based on lost HP (Frog Drop and Dinosaur) inflict damage equal to [(maximum HP - current HP) x 5/16] + (random factor). Individual skill power doesn't seem to exist for these. As usual, the random factor raises the maximum damage, and it increases variability as the amount of missing HP increases.
  46.  
  47. A critical hit (normal attacks only) doubles final damage, including the random factor. The exceptions are that Crono's Suzaku instead quadruples damage during critical hits (as stated in the weapon's description) and Ayla's Sturdy Fist (level 96+) instead automatically hits for 9999 (maximum) damage on a critical hit.
  48.  
  49. Berserk status (typically from a Berserk Ring) seems to give a simple +50% increase to physical damage. The Solar Glasses seem to give a straight +25% increase and the Rainbow Glasses a straight +50% increase to all forms of damage, but neither has any effect on healing.
  50.  
  51. Technique List Contents
  52. Crono Marle Lucca Robo Frog Ayla Magus
  53. Duo Trio
  54.  
  55. My biggest gripe with the NA version lies in the descriptions. Note that every JP description plainly states the element (for magic attacks) and most are clear about the effect range. Not so in the NA version. While the damage type for many skills is apparent enough from the name, some are uninformative, and the NA descriptions typically leave you guessing. "Slash attack"? "Damage enemies in bomb area"? "Rocket Roll multi-attack"? Those tell nothing about damage type. Effect ranges are often worse, with several attacks described as "multiple" in a game that has numerous types of multiple targeting, and some, like "Ultimate Laser", that don't so much as mention an effect range. Then there are the ones that essentially just repeat the technique name, like "Attack enemy w/ Spire" and "Attack w/ Gatling Kick". Marle and Lucca's cooperative techniques are probably the worst, combining all three failures into the most uninspired descriptions the game has. The first one is "Attack enemies w/ Antipode" and fails to mention the damage type, the range, or really anything beyond the technique name (which the name already tells you, of course) and the fact that it's an attack. The other two are even worse, merely tacking a number onto the first one without any other indication of increasing power, and there's absolutely no indication that the third variant targets all enemies rather than a zone. Come on, is that really the best they could do?
  56.  
  57. Crono's Techniques
  58. かいてんぎり
  59.  飛びこみまわりにいる敵をきる Whirlslash
  60.  Leap in and slice nearby enemies Cyclone
  61.  Spin-cut nearby enemies MP: 2
  62. Type: 体
  63. Hits: Zone
  64.  
  65. It took me a while, back when I started, to figure out what the ぎり (giri) in all these attack names is, but it's actually quite simple. Take the verb 切る (kiru), or any of the varients that mean aproximately "to cut", noun-ify as 切り (kiri), and then tack it onto another word for the pronounciation shift to 'giri'. That's right, it just means "cut", or "slash", which sounds better IMO.
  66.  
  67. Power = 10. Typical damage = (weapon attack x5/9 + power x4/3) x2.5 + random factor, or 125% of normal attack damage.
  68. かまいたち
  69.  かまいたちを飛ばして攻撃/天 Wind Scythe
  70.  Let a wind scythe fly to attack / Sky Slash
  71.  Slash attack MP: 2
  72. Type: 天
  73. Hits: Ray
  74.  
  75. かまいたち is listed in my dictionary as a cut caused by a whirlwind. I've seen several attacks with this name in various anime and video games, and they all involve extremely violent winds that have a tendency to rip things to shreds. A Japanese-Japanese dictionary I checked refers to a phenomenon (usually occuring in extreme cold) in which the vacuum caused by tiny whirlwinds cuts the body like a scythe, even without anything solid touching it. I've changed my mind repeatedly about how to translate it, but I think I'm sticking with this version.
  76.  
  77. Power = 10. Typical damage = (level + magic) x4 + random factor.
  78. ★サンダー
  79.  敵単体にかみなりの魔法/天 ★Thunder
  80.  Thunder magic on an enemy / Sky ★Lightning
  81.  Attack using Lightning MP: 2
  82. Type: 天
  83. Hits: Enemy
  84.  
  85. Crono must visit Spekkio at the Farthest Reaches of Time and unlock the ability to use magic in order to learn ★Thunder (and later techniques).
  86.  
  87. Power = 12. Typical damage = (level + magic) x4.8 + random factor.
  88.  
  89. ★Thunder is slightly stronger than ★Ice, ★Fire, or ★Water, but Crono's low magic stat means that it will normally only outperform ★Water.
  90. ぜんりょくぎり
  91.  敵単体にきりこみ2倍ダメージ Fierce Slash
  92.  Slice into an enemy, 2x damage Spincut
  93.  2x damage MP: 4
  94. Type: 体
  95. Hits: Enemy
  96.  
  97. Power = 16. Typical damage = (weapon attack x5/9 + power x4/3) x4 + random factor, or 200% of normal attack damage.
  98.  
  99. As advertised, this inflicts double the damage of a normal attack, meaning you're essentially paying 4 MP for a guaranteed critical hit.
  100. ★サンダガ
  101.  敵全体にかみなり魔法/天 ★Thundaga
  102.  Thunder magic on all enemies / Sky ★Lightning2
  103.  Strikes all enemies MP: 8
  104. Type: 天
  105. Hits: Enemies
  106.  
  107. Crono is the only magic-user to get the strike-all attack spell as the fifth technique instead of the sixth.
  108.  
  109. Power = 14. Typical damage = (level + magic) x5.6 + random factor.
  110.  
  111. ★Thundaga is exactly as strong as Marle's ★Icega, Lucca's ★Figa, and Frog's ★Waterga, but Crono's low magic makes it the weakest of the four in practice.
  112. ★レイズ
  113.  味方単体の戦闘不能をなおす ★Raise
  114.  Cure an ally's incapacitation ★Life
  115.  Bring ally back to life MP: 10
  116. Type: N/A
  117. Hits: Ally
  118.  
  119. Power = 10. Amount healed = magic x10 + random factor.
  120. みだれぎり
  121.  敵単体に4連続攻撃 Frenzied Slash
  122.  Series of four attacks on an enemy Confuse
  123.  Attack enemy w/ Confuse 4 times MP: 12
  124. Type: 体
  125. Hits: Enemy
  126.  
  127. Power = 29 (split between four hits). Typical damage = (5/9 weapon attack + power x4/3) x1.8125 + random factor, or 90.625% of normal attack damage, per hit. Since there are four hits, the total damage is 362.5% of normal attack damage.
  128. ★シャイニング
  129.  敵全体にせいなる最強魔法/天 ★Shining
  130.  Ultimate holy magic on all enemies / Sky ★Luminaire
  131.  Ultimate damage on all enemies MP: 20
  132. Type: 天
  133. Hits: Enemies
  134.  
  135. The JP version states outright what I had long suspected: This is conceptually a holy attack spell.
  136.  
  137. Power = 50. Typical damage = (level + magic) x20 + random factor.
  138.  
  139. ★Shining is stronger than any other single-character magic attack in the game, at least at equal level and magic power. Even with Crono's poor magic stat, it's still quite impressive, though ★Flare and ★Dark Matter typically hit harder in practice because of that.
  140.  
  141. Marle's Techniques
  142. オーラ
  143.  味方単体にHP回復/小 Aura
  144.  Recover HP for an ally / Small Aura
  145.  Restore ally's HP (Some) MP: 1
  146. Type: N/A
  147. Hits: Ally
  148.  
  149. Power = 5. Amount healed = magic x5 + random factor.
  150.  
  151. Fairly weak, but it's inexpensive and available almost immediately.
  152. ちょうはつ
  153.  敵単体をこんらんさせる Provoke
  154.  Confuse an enemy Provoke
  155.  Confuse enemy MP: 1
  156. Type: -
  157. Hits: Enemy
  158.  
  159. I rarely use it, but it costs next to nothing and can be an effective way to neutralize an enemy for a while.
  160. ★アイス
  161.  敵単体に氷の魔法/水 ★Ice
  162.  Ice magic on an enemy / Water ★Ice
  163.  Attack enemy w/ Ice MP: 2
  164. Type: 水
  165. Hits: Enemy
  166.  
  167. Marle must visit Spekkio at the Farthest Reaches of Time and unlock the ability to use magic in order to learn ★Ice (and later techniques).
  168.  
  169. Power = 11. Typical damage = (level + magic) x4.4 + random factor.
  170. ★ケアル
  171.  味方単体にHP回復/中 ★Cure
  172.  Recover HP for an ally / Mid ★Cure
  173.  Heal ally (More) MP: 2
  174. Type: N/A
  175. Hits: Ally
  176.  
  177. Power = 14. Amount healed = magic x14 + random factor.
  178.  
  179. Surprisingly powerful for the low cost, and significantly more MP-efficient than ★Curega or Aura.
  180. ★ヘイスト
  181.  味方単体の行動待ち時間を1/2 ★Haste
  182.  Halve an ally's action wait time ★Haste
  183.  Cut ally's wait time by 1/2 MP: 6
  184. Type: N/A
  185. Hits: Ally
  186.  
  187. ...by causing Haste status, also provided by wearing a Haste Helm.
  188. ★アイスガ
  189.  敵全体に氷の魔法/水 ★Icega
  190.  Ice magic on all enemies / Water ★Ice 2
  191.  Damage all enemies w/ Ice 2 MP: 8
  192. Type: 水
  193. Hits: Enemies
  194.  
  195. Power = 14. Typical damage = (level + magic) x5.6 + random factor.
  196. ★ケアルガ
  197.  味方単体のHP回復/大 ★Curega
  198.  Recover HP for an ally / Large ★Cure 2
  199.  Heal ally (Full) MP: 5
  200. Type: N/A
  201. Hits: Ally
  202.  
  203. Power = 24. Amount healed = magic x24 + random factor.
  204.  
  205. The NA version is mistaken. Though the spell is quite powerful, it still depends on magic and won't always fully heal unless Marle's is high enough, typically reaching 999 healing somewhere around 40 magic. However, this is not usually an issue, since her magic increases quickly enough that it may be that high already (which happens at level 37) by the time she learns ★Curega. Furthermore, no character naturally reaches even 800 HP until level 40, so it's even less significant.
  206.  
  207. Incidentally, avoid using this spell once Marle's magic reaches about 70 (if not sooner), since ★Cure will usually heal 999 by then for a fraction of the cost.
  208. ★アレイズ
  209.  味方単体の戦闘不能+HP全回復 ★Araise
  210.  Cure an ally's incapacitation + recover all HP ★Life 2
  211.  Revive & restore all HP MP: 15
  212. Type: N/A
  213. Hits: Ally
  214.  
  215. Works as described, regardless of Marle's magic or level, or any other factors. Amount healed = target's max HP.
  216.  
  217. Lucca's Techniques
  218. かえんほうしゃ
  219.  直線上のすべての敵に火炎攻撃/火 Flamethrower
  220.  Flame attack on all enemies on a line / Fire Flame Toss
  221.  Hit all enemies on a line MP: 1
  222. Type: 火
  223. Hits: Line
  224.  
  225. Power = 6. Typical damage = (level + magic) x2.4 + random factor.
  226.  
  227. Yes, it's weak—Crono's Wind Slash will outperform it despite his low magic—but consider that it only costs a single MP and has some multitargeting capability.
  228. さいみんおんぱ
  229.  敵全体を眠らせる Hypnosonic
  230.  Put all enemies to sleep Hypno Wave
  231.  Put enemies to sleep MP: 1
  232. Type: -
  233. Hits: Enemies
  234.  
  235. I rarely use it, but it costs hardly anything and can let you avoid being attacked as much. Sleeping enemies also take slightly more damage.
  236. ★ファイア
  237.  敵単体に火の魔法/火 ★Fire
  238.  Fire magic on an enemy / Fire ★Fire
  239.  Fire damage / one enemy MP: 2
  240. Type: 火
  241. Hits: Enemy
  242.  
  243. Lucca must visit Spekkio at the Farthest Reaches of Time and unlock the ability to use magic in order to learn ★Fire (and later techniques).
  244.  
  245. Power = 11. Typical damage = (level + magic) x4.4 + random factor.
  246. ナパームボム
  247.  円はんいの敵にボム/火 Napalm Bomb
  248.  Bomb enemies in a radius / Fire Napalm
  249.  Damage enemies in bomb area MP: 3
  250. Type: 火
  251. Hits: Zone
  252.  
  253. Power = 12. Typical damage = (level + magic) x4.8 + random factor.
  254.  
  255. Lucca's bomb skills depend on her hit rate for accuracy, but are magic attacks in every other way. You'll rarely, if ever, see a miss regardless.
  256. ★プロテクト
  257.  味方単体に物理防御力を上げる ★Protect
  258.  Raise an ally's physical defense ★Protect
  259.  Ups ally's phys. def. MP: 6
  260. Type: N/A
  261. Hits: Ally
  262.  
  263. ...by causing Protect status, also provided by wearing a Protect Helm or using a Protect Ball.
  264. ★ファイガ
  265.  敵全体に火の魔法/火 ★Figa
  266.  Fire magic on all enemies / Fire ★Fire 2
  267.  Fire damage / all enemies MP: 8
  268. Type: 火
  269. Hits: Enemies
  270.  
  271. Power = 14. Typical damage = (level + magic) x5.6 + random factor.
  272. メガトンボム
  273.  円はんいの敵に超ボム/火 Megaton Bomb
  274.  Ultrabomb enemies in a radius / Fire Mega Bomb
  275.  Damage enemies in bomb area MP: 15
  276. Type: 火
  277. Hits: Zone
  278.  
  279. Power = 32. Typical damage = (level + magic) x12.8 + random factor.
  280.  
  281. Lucca's bomb skills depend on her hit rate for accuracy, but are magic attacks in every other way. You'll rarely, if ever, see a miss regardless.
  282. ★フレア
  283.  敵全体に最強火炎魔法/火 ★Flare
  284.  Ultimate flame magic on all enemies / Fire ★Flare
  285.  Strongest Fire magic attack MP: 20
  286. Type: 火
  287. Hits: Enemies
  288.  
  289. Power = 42. Typical damage = (level + magic) x16.8 + random factor.
  290.  
  291. Only slightly less efficient than Megaton Bomb, and the higher power and wider range typically make up for that. ★Flare has the second highest raw power of any single-character magic in the game, and typically inflicts the most damage in practice thanks to Crono's low magic.
  292.  
  293. Robo's Techniques
  294. ロケットパンチ
  295.  敵単体にパンチを飛ばして攻撃 Rocket Punch
  296.  Let a punch fly to attack an enemy RocketPunch
  297.  Punch enemy MP: 1
  298. Type: 体
  299. Hits: Enemy
  300.  
  301. Power = 11. Typical damage = (weapon attack x5/9 + power x4/3) x2.75 + random factor, or 137.5% of normal attack damage.
  302.  
  303. Unremarkable, but the cost is minimal. It's a bit more useful in Fire Punch, the one cooperative technique that uses it, thanks to an added area effect.
  304. ケアルビーム
  305.  味方単体にHP回復/小 Cure Beam
  306.  Recover HP for an ally / Small Cure Beam
  307.  Resotre ally's HP (Some) MP: 2
  308. Type: N/A
  309. Hits: Ally
  310.  
  311. Power = 14. Amount healed = magic x14. Robo's healing techniques do not appear to be affected by a random factor.
  312.  
  313. Impressive power, but Robo's magic stat is quite poor. Even so, it's good for the cost and early availability, typically outdoing Marle's Aura by over 30%.
  314. かいてんレーザー
  315.  敵全体に回転レーザー攻撃/冥 Laser Whirl
  316.  Whirling laser attack on all enemies / Dark Laser Spin
  317.  Laser Spin / all enemies MP: 3
  318. Type: 冥
  319. Hits: Enemies
  320.  
  321. Power = 10. Typical damage = (level + magic) x4 + random factor.
  322.  
  323. This is likely to be both your first all-enemy attack and your first Dark attack. It's not particularly powerful, especially given Robo's low magic, but it still comes in handy for a while. Expect the damage to be slightly better than Crono's Wind Scythe, assuming similar levels and no magic boosts.
  324. ロボタックル
  325.  敵単体に体当たり攻撃 Robo Tackle
  326.  Bodyslam attack on an enemy Robo Tackle
  327.  Tackle enemy MP: 4
  328. Type: 体
  329. Hits: Enemy
  330.  
  331. Power = 21. Typical damage = (level x level x1/45 + power x16/9) x4.725 + random factor.
  332.  
  333. Robo Tackle is unusual in that Robo's attack power is calculated as though he were Ayla. In other words, his equipped weapon doesn't affect the damage, only his level (which has more effect than usual) and power. The Crisis Arm's multipliers also do not apply.
  334. ヒールビーム
  335.  味方全体にHP回復/小 Heal Beam
  336.  Recover HP for all allies / Small Heal Beam
  337.  Restore all allies' HP (Some) MP: 3
  338. Type: N/A
  339. Hits: Allies
  340.  
  341. Power = 10. Amount healed = magic x10. Robo's healing techniques do not appear to be affected by a random factor.
  342.  
  343. Weaker than Cure Beam, and Robo's magic stat is still poor. However, it does heal the entire party at once. Assuming equal levels and no extra magic boosts used, the amount healed tends to be maginally better than Marle's Aura in practice, which makes it comparable to a solo version of Aura Whirl or Aura Beam.
  344. マシンガンパンチ
  345.  敵単体に連続パンチ攻撃 Machine Gun Punch
  346.  Series of punch attacks on an enemy Uzzi Punch
  347.  Hit enemy w/ Multi-Punch MP: 12
  348. Type: 体
  349. Hits: Enemy
  350.  
  351. Power = 25. Typical damage = (weapon attack x5/9 + power x4/3) x6.25 + random factor, or 312.5% of normal attack damage.
  352.  
  353. Not as powerful as Crono's equally expensive Frenzied Slash, but that's still a fairly good multiplier.
  354. サークルボム
  355.  自分のまわりの敵に熱炎攻撃/火 Circle Bomb
  356.  Searing flame attack on enemies around self / Fire Area Bomb
  357.  Damage enemy w/ Meltbeam MP: 14
  358. Type: 火
  359. Hits: Near
  360.  
  361. Power = 30. Typical damage = (level + magic) x12 + random factor.
  362.  
  363. Robo's low magic stat strikes again. Though Circle Bomb is inherently nearly as powerful as Lucca's Megaton Bomb, typical output is about a third less.
  364. エレキアタック
  365.  敵全体にフルパワー電撃攻撃/天 Elec Attack
  366.  Full-power electric shock attack on all enemies / Sky Shock
  367.  Damage all enemies w/ Max Shock MP: 17
  368. Type: 天
  369. Hits: Enemies
  370.  
  371. Power = 40. Typical damage = (level + magic) x16 + random factor.
  372.  
  373. The high innate power means this typically hits for about twice the damage of Lucca's ★Figa and outperforms ★Dark Mist despite Robo's low magic. With everyone's magic and level maxed out, Elec Attack ties with Tail Tornado for third most powerful single-character magic attack, beating ★Dark Matter.
  374.  
  375. Frog's Techniques
  376. ベロロン
  377.  ベロでなめて味方単体に回復/小 Slurp
  378.  Lick with tongue to recover HP for an ally / Small Slurp
  379.  Restore ally's HP (Some) MP: 1
  380. Type: N/A
  381. Hits: Ally
  382.  
  383. ベロ (BERO) is slang for tongue. ロン (RON) is probably supposed to be a licking noise. Put the two together, and...
  384.  
  385. Power = 5. Amount healed = magic x5 + random factor.
  386.  
  387. Between the small multiplier and Frog's fairly low magic stat, this is easily the weakest healing skill in the game.
  388. ベロロンぎり
  389.  敵単体をベロで引き込んで剣できる Slurp Slash
  390.  Reel in an enemy with tongue and slash with sword Slurp Cut
  391.  Snag and Slash enemy MP: 2
  392. Type: 体
  393. Hits: Enemy
  394.  
  395. Certain enemies can't be dragged around, and Slurp Slash will always miss them.
  396.  
  397. Power = 11. Typical damage = (weapon attack x5/9 + power x4/3) x2.75 + random factor, or 137.5% of normal attack damage.
  398.  
  399. As unremarkable as Robo's Rocket Punch but twice as expensive to use, it's more worthwhile in cooperative techniques than on its own.
  400. ★ウォーター
  401.  敵単体に水の魔法/水 ★Water
  402.  Water magic on an enemy / Water ★Water
  403.  Damage enemy w/ Water MP: 2
  404. Type: 水
  405. Hits: Enemy
  406.  
  407. Frog must visit Spekkio at the Farthest Reaches of Time and unlock the ability to use magic in order to learn ★Water (and later techniques).
  408.  
  409. Power = 11. Typical damage = (level + magic) x4.4 + random factor.
  410. ★ヒール
  411.  味方全体にHP回復/中 ★Heal
  412.  Recover HP for all allies / Mid ★Heal
  413.  Restore allies' HP (More) MP: 2
  414. Type: N/A
  415. Hits: Allies
  416.  
  417. Power = 6. Amount healed = magic x6 + random factor.
  418.  
  419. Though better than Slurp, ★Heal is still noticably weaker than Marle's Aura (and Robo's Heal Beam, for that matter, despite the descriptions), unless you beef up Frog's magic stat. On the other hand, it's inexpensive and heals the whole party at once.
  420. ジャンプぎり
  421.  敵単体にジャンプぎり Jump Slash
  422.  Jump slash an enemy Leap Slash
  423.  Leap-slash an enemy MP: 4
  424. Type: 体
  425. Hits: Enemy
  426.  
  427. Power = 18. Typical damage = (weapon attack x5/9 + power x4/3) x4.5 + random factor, or 225% of normal attack damage.
  428.  
  429. Stronger than Crono's similar Fierce Slash technique, but with the same cost.
  430. ★ウォータガ
  431.  敵全体に水の魔法/水 ★Waterga
  432.  Water magic on all enemies / Water ★Water 2
  433.  Damage all enemies w/ Water MP: 8
  434. Type: 水
  435. Hits: Enemies
  436.  
  437. Power = 14. Typical damage = (level + magic) x5.6 + random factor.
  438. ★ケアルガ
  439.  味方単体にHP回復/大 ★Curega
  440.  Recover HP for an ally / Large ★Cure 2
  441.  Restore ally's HP (Full) MP: 5
  442. Type: N/A
  443. Hits: Ally
  444.  
  445. Power = 24. Amount healed = magic x24 + random factor.
  446.  
  447. The NA version is mistaken. Though the spell is quite powerful, it still depends on magic and won't always fully heal unless Frog's is high enough, typically reaching 999 healing somewhere around 40 magic. This is much more noticeable than with Marle, since Frog doesn't naturally reach 40 magic until level 67, so you're far more likely to learn the skill before he hits that value. Furthermore, all characters have 999 HP by level 60, making the question of whether he can hit 999 healing or not a more meaningful one.
  448.  
  449. In practice, thanks to his much lower magic, Frog's ★Curega is only slightly more effective than Marle's ★Cure, assuming similar levels and no magic boosts.
  450. かえるおとし
  451.  敵全体にHPが少ないほどダメージ Frog Drop
  452.  Damage all enemies, more with lower HP Frog Squash
  453.  Low HP = greater damage MP: 15
  454. Type: 体
  455. Hits: Enemies
  456.  
  457. Typical damage = (maximum HP - current HP) x3.125 + random factor.
  458.  
  459. Though amusing to watch, I rarely use this one, since I tend to avoid anything that only works well when the user is badly hurt. If you don't mind the risk, though, it can be effective, reaching over 3,100 damage at its best (1/999 HP), which is between ★Dark Matter and ★Flare as cast at level 99 (which also means 99 magic for those two). Since Frog only needs to reach level 55 to hit the HP cap of 999, he can make quite an impact at a comparatively low level.
  460.  
  461. Ayla's Techniques
  462. キッス
  463.  味方単体にHP/小+ステータス回復 Kiss
  464.  Recover HP / Small + Cure status for an ally Kiss
  465.  HP(Some) & Status restored MP: 1
  466. Type: N/A
  467. Hits: Ally
  468.  
  469. Power = 14. Amount healed = magic x14 + random factor.
  470.  
  471. Good power, but Ayla's magic stat is abysmal. In practice, Kiss tends to be marginally weaker than Marle's Aura, but a few Magic Capsules can reverse that...
  472. まるまじろキック
  473.  敵単体にとびげり攻撃 Ballmadillo Kick
  474.  Dropkick attack on an enemy Rollo Kick
  475.  Rollokick an enemy MP: 2
  476. Type: 体
  477. Hits: Enemy
  478.  
  479. Power = 14. Typical damage = (level x level x1/45 + power x16/9) x3.15 + random factor, or 157.5% of normal attack damage.
  480.  
  481. Ballmadillo is an enemy name. To be consistent, the NA version name ought to be "Roly Kick", but it isn't.
  482. ひっかきかみつき
  483.  敵単体にひっかき攻撃 Tooth and Nail
  484.  Clawing attack on an enemy Cat attack
  485.  A savage cat attack MP: 3
  486. Type: 体
  487. Hits: Enemy
  488.  
  489. Power = 20. Typical damage = (level x level x1/45 + power x16/9) x4.5 + random factor, or 225% of normal attack damage.
  490.  
  491. The English idiom seemed appropriate, given that the literal translation is "clawing and biting".
  492. がんせきなげ
  493.  敵単体をなげとばす Rock Throw
  494.  Hurl an enemy Rock Throw
  495.  Stone an enemy MP: 4
  496. Type: 体
  497. Hits: Enemy
  498.  
  499. Certain enemies are unthrowable, and Rock Throw will always miss them.
  500.  
  501. Power = 30. Typical damage = (level x level x1/45 + power x16/9) x6.75 + random factor, or 337.5% of normal attack damage.
  502. いろじかけ
  503.  敵単体にウフ~ン。アイテムをもらう Flirt
  504.  Put the moves on an enemy. Get an item. Charm
  505.  Steal from enemy MP: 4
  506. Type: -
  507. Hits: Enemy
  508.  
  509. いろじかけ (irojikake) refers to using sex appeal to get what you want. ウワ~ン (UWA~N) isn't a word; it's more of a wowed noise.
  510. しっぽたつまき
  511.  自分のまわりの敵にたつまき攻撃 Tail Tornado
  512.  Tornado attack on enemies around self Tail Spin
  513.  Damage enemies w/ Tailspin MP: 10
  514. Type: ※
  515. Hits: Near
  516.  
  517. Power = 40. Typical damage = (level + magic) x16 + random factor.
  518.  
  519. Tail Tornado is special in that it's one of only two techniques in the game to inflict damage that is neither physical nor elemental (the other is Poyozo Dance). This means it can damage even foes that are immune to physical and null or absorb all elements (so are meant to be invincible), which is interesting, if not truly useful.
  520.  
  521. This is also Ayla's only magic attack, and it's surprisingly powerful... or at least, it would be if her magic stat weren't so low.
  522. きょうりゅう
  523.  敵全体にHPが少ないほどダメージ Dinosaur
  524.  Damage all enemies, more with lower HP Dino Tail
  525.  Low HP = greater damage MP: 15
  526. Type: 体
  527. Hits: Enemies
  528.  
  529. Typical damage = (maximum HP - current HP) x3.125 + random factor.
  530.  
  531. Ayla's faster HP growth makes this better than Frog's equivalent skill, despite the lower cost and earlier position in the skill list. Other than those differences, it appears to be functionally identical to Frog Drop.
  532. 3だんキック
  533.  敵単体に3連続キック Triple Kick
  534.  Series of three kicks on an enemy Triple Kick
  535.  Damage enemy w/ Triple Kick MP: 20
  536. Type: 体
  537. Hits: Enemy
  538.  
  539. Power = 37 (split between three hits). Typical damage = (level x level x1/45 + power x16/9) x2.775 + random factor, or 138.75% of normal attack damage, per hit. Since there are three hits, the total damage is 416.25% of normal attack damage.
  540.  
  541. Magus's Techniques
  542. ★サンダガ
  543.  敵全体にかみなり魔法/天 ★Thundaga
  544.  Thunder magic on all enemies / Sky ★Lightning2
  545.  Damage enemies w/ Lightning MP: 8
  546. Type: 天
  547. Hits: Enemies
  548.  
  549. Power = 18. Typical damage = (level + magic) x7.2 + random factor.
  550.  
  551. This is more powerful than Crono's ★Thundaga, especially given Crono's relatively poor magic stat. Even at equal levels and magic, this version has nearly 30% more raw power.
  552. ★アイスガ
  553.  敵全体に氷の魔法/水 ★Icega
  554.  Ice magic on all enemies / Water ★Ice 2
  555.  Damage enemies w/ Ice MP: 8
  556. Type: 水
  557. Hits: Enemies
  558.  
  559. Power = 18. Typical damage = (level + magic) x7.2 + random factor.
  560.  
  561. This is more powerful than Marle's ★Icega. At equal levels and magic, this version has nearly 30% more raw power.
  562. ★ファイガ
  563.  敵全体に火の魔法/火 ★Figa
  564.  Fire magic on all enemies / Fire ★Fire 2
  565.  Damage enemies w/ Fire MP: 8
  566. Type: 火
  567. Hits: Enemies
  568.  
  569. Power = 18. Typical damage = (level + magic) x7.2 + random factor.
  570.  
  571. This is more powerful than Lucca's ★Figa. At equal levels and magic, this version has nearly 30% more raw power.
  572. ★ダークボム
  573.  敵円はんいに暗黒ボム/冥 ★Dark Bomb
  574.  Darkness bomb on enemies in radius / Dark ★Dark Bomb
  575.  Damage enemies w/ Darkbomb MP: 8
  576. Type: 冥
  577. Hits: Zone
  578.  
  579. Power = 25. Typical damage = (level + magic) x10 + random factor.
  580. ★マジックバリア
  581.  味方単体の魔法防御力を上げる ★Magic Barrier
  582.  Raise an ally's magic defense ★Magic Wall
  583.  Ups ally's Mag. def MP: 8
  584. Type: N/A
  585. Hits: Ally
  586.  
  587. ...by causing Barrier status, also provided by wearing a Prism Dress or using a Barrier Ball.
  588. ★ダークミスト
  589.  敵全体に暗黒魔法/冥 ★Dark Mist
  590.  Darkness magic on all enemies / Dark ★Dark Mist
  591.  Damage enemies w/ Darkmist MP: 10
  592. Type: 冥
  593. Hits: Enemies
  594.  
  595. Power = 25. Typical damage = (level + magic) x10 + random factor.
  596.  
  597. ★Dark Mist is no more damaging than ★Dark Bomb. Use ★Dark Bomb whenever the enemies are grouped together.
  598. ★ブラックホール
  599.  敵円はんいに生死のせんたく ★Black Hole
  600.  Chooses life or death for enemies in radius ★Black Hole
  601.  Power of Life/Death MP: 15
  602. Type: -
  603. Hits: Near
  604.  
  605. ★Black Hole is an instant death attack on all enemies near the caster. Any enemies that avoid dying outright are unaffected.
  606. ★ダークマター
  607.  敵全体に最強暗黒魔法/冥 ★Dark Matter
  608.  Ultimate darkness magic on all enemies / Dark ★DarkMatter
  609.  Black magic damage MP: 20
  610. Type: 冥
  611. Hits: Enemies
  612.  
  613. Power = 38. Typical damage = (level + magic) x15.2 + random factor.
  614.  
  615. After the improved versions of the other characters' spells, and the way that ★Dark Mist is even stronger than those, ★Dark Matter disappoints, having less raw power than ★Shining, ★Flare, and even Elec Attack and Tail Tornado. Magus does have a high innate magic stat that helps make up for it, but Lucca's is nearly as high, and that combined with ★Flare's raw power means ★Dark Matter just can't keep up.
  616.  
  617. Duo Techniques
  618.  
  619. Using cooperative techniques typically provides a bonus to power or area of effect as compared with using the corresponding individual techniques.
  620.  
  621. I haven't been able to find power data for combinaton techs in the ROM, so all power values from here on are estimates based on empirical data. Data collected strongly suggests that total cooperative tech power is determined by applying a multiplier—often a bonus, but sometimes 100% (effect is unchanged) or even 0% (effect is ignored) instead—to each individual tech, then adding the results together. For example, Ice Sword, which combines Crono's Fierce Slash with Marle's ★Ice, inflicts damage roughly equal to (125% of Fierce Slash damage) + (125% of ★Ice damage). Aura Whirl, in contrast, heals an amount roughly equal to (0% of Whirlslash damage) + (100% of Aura healing), or simply the same healing as Aura by itself (but spread to all characters).
  622.  
  623. Another neat bit that was lost in the translation is that the original Japanese version of the game lists the contributing techniques in the description of cooperative techniques on the tech menu screen, rather than simply listing the costs for each character and letting you guess from there. Given that the final effect of the combined technique is based on the strength of the component techniques, it's nice to know what they are.
  624. Crono + Marle
  625. かいてんオーラ
  626.  味方全体にHP回復/小 Aura Whirl
  627.  Recover HP for all allies / Small Aura Whirl
  628.  Restore allies' HP (Some)
  629. Crono: Whirlslash (2 MP) Marle: Aura (1 MP) Type: N/A
  630. Hits: Allies
  631.  
  632. Amount healed = (Marle's magic) x5 + random factor. Crono's stats have no effect.
  633.  
  634. Equivalent to using Aura on everyone at once, which is often worthwhile.
  635. アイスソード
  636.  敵単体に氷の魔法剣ぎり/水 Ice Sword
  637.  Ice sword magic slash on an enemy / Water Ice Sword
  638.  Ice Sword attack / single
  639. Crono: Fierce Slash (4 MP) Marle: ★Ice (2 MP) Type: 水
  640. Hits: Enemy
  641.  
  642. Typical damage = (Crono's attack power) x5 + (Marle's level + Marle's magic) x5.5 + random factor.
  643.  
  644. +25% bonus damage over using Fierce Slash and ★Ice independently, at no additional cost, with impressive teamwork as an extra bonus.
  645. アイスガソード
  646.  敵円はんいに氷の魔法剣ぎり/水 Icega Sword
  647.  Ice sword magic slash on enemies in radius / Water Ice Sword 2
  648.  Ice Sword attack / multiple
  649. Crono: Frenzied Slash (12 MP) Marle: ★Icega (8 MP) Type: 水
  650. Hits: Zone
  651.  
  652. Typical damage = (Crono's attack power) x7.25 + (Marle's level + Marle's magic) x5.6 + random factor.
  653.  
  654. The damage is essentially the same as using Frenzied Slash and ★Icega independently, but the damage type and area targeting may work to your advantage.
  655.  
  656. Crono + Lucca
  657. かえんしゃりん
  658.  敵円はんいに炎の回転ぎり/火 Blaze Wheel
  659.  Flaming whirlslash on enemies in radius / Fire Fire Whirl
  660.  Flame Whirl attack
  661. Crono: Whirlslash (2 MP) Lucca: Flamethrower (1 MP) Type: 火
  662. Hits: Zone
  663.  
  664. Typical damage = (Crono's attack power) x2.5 + (Lucca's level + Lucca's magic) x2.4 + random factor.
  665.  
  666. The damage is essentially the same as using Whirlslash and Flamethrower independently, but the damage type and especially the area effect may work to your advantage. Honestly, Flamethrower's targeting is rarely convenient, so effectively changing it can come in handy.
  667. ファイアソード
  668.  敵単体に火の魔法剣ぎり/火 Fire Sword
  669.  Fire sword magic slash on an enemy / Fire Fire Sword
  670.  Fire Sword attack / single
  671. Crono: Fierce Slash (4 MP) Lucca: ★Fire (2 MP) Type: 火
  672. Hits: Enemy
  673.  
  674. Typical damage = (Crono's attack power) x5 + (Lucca's level + Lucca's magic) x5.5 + random factor.
  675.  
  676. +25% bonus damage over using Fierce Slash and ★Fire independently, at no additional cost, making it the Fire equivalent of Crono and Marle's Ice Sword.
  677. ファイガソード
  678.  敵円はんいに火の魔法剣ぎり/火 Figa Sword
  679.  Fire sword magic slash on enemies in radius / Fire FireSword 2
  680.  Fire Sword attack / multiple
  681. Crono: Frenzied Slash (12 MP) Lucca: ★Figa (8 MP) Type: 火
  682. Hits: Zone
  683.  
  684. Typical damage = (Crono's attack power) x7.25 + (Lucca's level + Lucca's magic) x5.6 + random factor.
  685.  
  686. The damage is essentially the same as using Frenzied Slash and ★Figa independently, but the damage type and area targeting may work to your advantage. As with its predecessor, this is equivalent to Crono and Marle's Icega sword except for the element.
  687.  
  688. Crono + Robo
  689. こうそくかいてん
  690.  敵全体にフル回転レーザー攻撃/冥 Rapid Whirl
  691.  Full Laser Whirl attack on all enemies / Dark Rocket Roll
  692.  Rocket Roll multi-attack
  693. Crono: Whirlslash (2 MP) Robo: Laser Whirl (3 MP) Type: 冥
  694. Hits: Enemies
  695.  
  696. Typical damage = (Robo's level + Robo's magic) x6 + random factor. Crono's stats have no effect.
  697.  
  698. 50% stronger than Robo's Laser Whirl. Whether that's worth spending Crono's effort on is debatable, but keep in mind that that all-target attacks are rare early on.
  699. だいかいてんぎり
  700.  クロノぶんまわしぎり Great Whirlslash
  701.  Fierce revolving Crono slash Max Cyclone
  702.  Crono's Max Cyclone
  703. Crono: Fierce Slash (4 MP) Robo: Laser Whirl (3 MP) Type: 体
  704. Hits: Near (Robo)
  705.  
  706. The ぶん (bun) in the description makes it more sudden, forceful, or violent. (compare to compounds like 打ん投げる or 打っ飛ばす).
  707.  
  708. Typical damage = (Crono's attack power) x8 + random factor. Robo's stats have no effect.
  709.  
  710. Double the damage of Crono's Fierce Slash, with the potential to hit multiple enemies, but the targeting can be problematic.
  711. スーパーエレキ
  712.  敵全体にフルエレキアタック/天 Super Elec
  713.  Full Elec Attack on all enemies / Sky Super Volt
  714.  Super Volt attack
  715. Crono: ★Thundaga (8 MP) Robo: Elec Attack (17 MP) Type: 天
  716. Hits: Enemies
  717.  
  718. Typical damage = (Crono's level + Crono's magic) x7 + (Robo's level + Robo's magic) x20 + random factor.
  719.  
  720. That's a +25% bonus to damage as compared to using the component techniques independently.
  721.  
  722. Crono + Frog
  723. エクッスぎり
  724.  敵単体にクロスぎり X-Slash
  725.  Cross-slash an enemy X Strike
  726.  Attack enemy w/ X Strike
  727. Crono: Whirlslash (2 MP) Frog: Slurp Slash (2 MP) Type: 体
  728. Hits: Enemy
  729.  
  730. Typical damage = (Crono's attack power) x3.125 + (Frog's attack power) x3.4375 + random factor.
  731.  
  732. Though you lose the area effect of Crono's Whirlslash, combining it with Slurp Slash gives both a +25% boost to damage. Mostly useful early in the game.
  733. やいばのたき
  734.  敵単体にたき落下ぎり/水 Blade Waterfall
  735.  Waterfall drop-slash on an enemy / Water SwordStream
  736.  Attack enemy w/ Sword Stream
  737. Crono: Fierce Slash (4 MP) Frog: ★Water (2 MP) Type: 水
  738. Hits: Enemy
  739.  
  740. Typical damage = (Crono's attack power) x5 + (Frog's level + Frog's magic) x5.5 + random factor.
  741.  
  742. +25% bonus damage, which makes this equivalent to Crono and Marle's Ice Sword, except that Frog's lower magic stat leaves it weaker in practice.
  743. ひらいしん
  744.  敵単体に剣さしかみなり落し/天 Lightning Rod
  745.  Sword stab and thunderfall on an enemy / Sky Spire
  746.  Attack enemy w/ Spire
  747. Crono: ★Thundaga (8 MP) Frog: Jump Slash (4 MP) Type: 天
  748. Hits: Enemy
  749.  
  750. Typical damage = (Crono's level + Crono's magic) x11.2 + (Frog's attack power) x4.5 + random factor.
  751.  
  752. Frog's Jump Slash gets no bonus damage, but Crono's ★Thundaga is doubled to make up for the reduced area of effect.
  753.  
  754. Crono + Ayla
  755. ドリルキック
  756.  敵単体にきりもみキック Drill Kick
  757.  Spindive kick an enemy Drill Kick
  758.  Attack enemy w/ Drill Kick
  759. Crono: Whirlslash (2 MP) Ayla: Ballmadillo Kick (2 MP) Type: 体
  760. Hits: Enemy
  761.  
  762. Typical damage = (Ayla's attack power) x5.5125 + random factor. Crono's stats have no effect.
  763.  
  764. The power is 175% of a simple Ballmadillo Kick, so you're not getting all that much out of this.
  765. かみなりかみつき
  766.  敵単体にサンダーかみつき/天 Thunder Chomp
  767.  Thunder bite an enemy / Sky Volt Bite
  768.  Attack enemy w/ Volt Bite
  769. Crono: ★Thunder (2 MP) Ayla: Tooth and Nail (3 MP) Type: 天
  770. Hits: Enemy
  771.  
  772. The JP name (kaminari kamitsuki) sounds almost poetic with the balanced syllables and repetition.
  773.  
  774. Typical damage = (Ayla's attack power) x9 + random factor. Crono's stats have no effect.
  775.  
  776. Double the power of Tooth and Nail, plus a frequently useful change in damage type.
  777. ハヤブサぎり
  778.  敵よこ直線に全力クロノなげ Falcon Slash
  779.  Throw Crono full-strength at enemies on a horizontal line Falcon Hit
  780.  Crono's Falcon Hit
  781. Crono: Fierce Slash (4 MP) Ayla: Rock Throw (4 MP) Type: 体
  782. Hits: Horizontal
  783.  
  784. Typical damage = (Crono's attack power) x8 + random factor. Ayla's stats have no effect.
  785.  
  786. Double the power of Crono's Fierce Slash, combined with an uncommon targetting type that sometimes comes in handy.
  787.  
  788. Marle + Lucca
  789. はんさようボム
  790.  敵円はんいに水火ボム魔法/冥 Reaction Bomb
  791.  Fire/Water magic bomb on enemies in radius / Dark Antipode
  792.  Attack enemies w/ Antipode
  793. Marle: ★Ice (2 MP) Lucca: ★Fire (2 MP) Type: 冥
  794. Hits: Zone
  795.  
  796. Typical damage = (Marle's level + Marle's magic) x4.4 + (Lucca's level + Lucca's magic) x4.4 + random factor.
  797.  
  798. No extra damage as compared to casting ★Ice and ★Fire independently, but there's a bonus area effect, and it's a good early source of Dark damage. ★Dark Bomb is stronger, but also costs more and isn't available until much later.
  799. はんさようボム2
  800.  敵円はんいに水火ボム強魔法/冥 Reaction Bomb 2
  801.  Potent Fire/Water magic bomb on enemies in radius / Dark Antipode 2
  802.  Attack enemies w/ Antipode 2
  803. Marle: ★Icega (8 MP) Lucca: ★Figa (8 MP) Type: 冥
  804. Hits: Zone
  805.  
  806. Typical damage = (Marle's level + Marle's magic) x8.4 + (Lucca's level + Lucca's magic) x8.4 + random factor.
  807.  
  808. +50% bonus power over using ★Icega and ★Figa alone, at the expense of a reduced effect range.
  809. はんさようボム3
  810.  敵全体に水火ボム超魔法/冥 Reaction Bomb 3
  811.  Extreme Fire/Water magic bomb on all enemies / Dark Antipode 3
  812.  Attack enemies w/ Antipode 3
  813. Marle: ★Icega (8 MP) Lucca: ★Flare (20 MP) Type: 冥
  814. Hits: Enemies
  815.  
  816. Typical damage = (Marle's level + Marle's magic) x7 + (Lucca's level + Lucca's magic) x21 + random factor.
  817.  
  818. The +25% bonus over using ★Icega and ★Flare independently is well worth it if you're trying to hit everything hard.
  819.  
  820. Marle + Robo
  821. オーラビーム
  822.  味方全体にHP回復/小 Aura Beam
  823.  Recover HP for all allies / Small Aura Beam
  824.  Restore allies' HP (Some)
  825. Marle: Aura (1 MP) Robo: Cure Beam (2 MP) Type: N/A
  826. Hits: Allies
  827.  
  828. Amount healed = (Marle's magic) x5 + random factor. Robo's stats have no effect.
  829.  
  830. Equivalent to using Aura on everyone at once, and identical in effect to Crono and Marle's Aura Whirl.
  831. アイスタックル
  832.  敵単体に氷の魔法ロボ/水 Ice Tackle
  833.  Ice Robo magic on an enemy / Water Ice Tackle
  834.  Attack enemy w/ Glacier
  835. Marle: ★Ice (2 MP) Robo: Robo Tackle (4 MP) Type: 水
  836. Hits: Enemy
  837.  
  838. Typical damage = (Marle's magic + Marle's level) x6.6 + Robo's (level x level x1/45 + power x16/9) x7.0875 + random factor.
  839.  
  840. +50% bonus damage over the individual techniques makes this particularly worthwhile.
  841. ケアルガウィンド
  842.  味方全体にHP回復/大 Curega Wind
  843.  Recover HP for all allies / Large Cure Touch
  844.  Restore allies' HP (Full)
  845. Marle: ★Curega (5 MP) Robo: Heal Beam (3 MP) Type: N/A
  846. Hits: Allies
  847.  
  848. Amount healed = (Marle's magic) x24 + random factor. Robo's stats have no effect.
  849.  
  850. Equivalent to using ★Curega on everyone at once. Not bad, but rarely necessary.
  851.  
  852. Marle + Frog
  853. アイスウォーター
  854.  敵全体に氷シャワー/水 Icewater
  855.  Ice shower on all enemies / Water Ice Water
  856.  Attack enemies w/ Ice Water
  857. Marle: ★Ice (2 MP) Frog: ★Water (2 MP) Type: 水
  858. Hits: Enemies
  859.  
  860. Typical damage = (Marle's level + Marle's magic) x4.4 + (Frog's level + Frog's magic) x4.4 + random factor.
  861.  
  862. No extra damage as compared to casting ★Ice and ★Water independently, but hitting all enemies makes it incredibly useful, especially given the low cost and early availability. Though you'd get more damage by casting ★Icega and ★Waterga, the increase is less than 30%, and the cost is four times as much.
  863. ひょうが
  864.  敵単体に特大つらら攻撃/水 Glacier
  865.  Oversized icicle attack on an enemy / Water Glacier
  866.  Massive Ice attack
  867. Marle: ★Icega (8 MP) Frog: ★Waterga (8 MP) Type: 水
  868. Hits: Enemy
  869.  
  870. Typical damage = (Marle's level + Marle's magic) x8.4 + (Frog's level + Frog's magic) x8.4 + random factor.
  871.  
  872. Focusing ★Icega and ★Waterga onto a single enemy yields a +50% damage bonus to both.
  873. ダブルケアルガ
  874.  味方全体にHP+ステータス全回復 Double Curega
  875.  Recover all HP + Cure status for all allies Double Cure
  876.  Restore allies' HP & Status
  877. Marle: ★Curega (5 MP) Frog: ★Curega (5 MP) Type: N/A
  878. Hits: Allies
  879.  
  880. This fully heals all characters, regardless of any stats other than the max HP of the targets.
  881.  
  882. Rather expensive for the effect, though curing status is a nice bonus.
  883.  
  884. Marle + Ayla
  885. ダブルいろじかけ
  886.  敵単体にウフ~ン。アイテムをもらう Double Flirt
  887.  Put the moves on an enemy. Get an item. Twin Charm
  888.  Steal from enemy
  889. Marle: Provoke (1 MP) Ayla: Flirt (4 MP) Type: -
  890. Hits: Enemy
  891.  
  892. See my notes for Ayla's Flirt, as they also apply here. This has exactly the same effect as Ayla's Flirt, but (presumably) a higher success rate. Although some enemies do have two items to steal, they aren't technique-specific, and you can get both with either technique. If you're after items, just give Ayla the Captivating Bra, and save Marle's turns for something else, unless you just like turning the screen pink.
  893. こおりなげ
  894.  敵円はんいに氷みだれなげ/水 Ice Throw
  895.  Wildly fling ice at enemies in radius / Water Ice Toss
  896.  Attack enemy w/ Ice Toss
  897. Marle: ★Ice (2 MP) Ayla: Rock Throw (4 MP) Type: 水
  898. Hits: Zone
  899.  
  900. Typical damage = (Marle's level + Marle's magic) x4.4 + (Ayla's attack power) x6.75 + random factor.
  901.  
  902. No extra damage, but you do get an area effect out of the combination.
  903. ひょうがなげ
  904.  敵円にはんいに特大氷一発なげ/水 Glacier Throw
  905.  Fling an oversized ice chunk at enemies in radius / Water Cube Toss
  906.  Attack enemy w/ Cube Toss
  907. Marle: ★Icega (8 MP) Ayla: Rock Throw (4 MP) Type: 水
  908. Hits: Zone
  909.  
  910. Typical damage = (Marle's level + Marle's magic) x7 + (Ayla's attack power) x8.4375 + random factor.
  911.  
  912. +25% extra damage when used together, and the area of effect sort of splits the difference between the two.
  913.  
  914. Lucca + Robo
  915. ファイアパンチ
  916.  敵円はんいに炎のパンチ/火 Fire Punch
  917.  Flame punch on enemies in radius / Fire Fire Punch
  918.  Burn enemies w/ Fire Punch
  919. Lucca: ★Fire (2 MP) Robo: Rocket Punch (1 MP) Type: 火
  920. Hits: Zone
  921.  
  922. Typical damage = (Lucca's level + Lucca's magic) x4.4 + (Robo's attack power) x2.75 + random factor.
  923.  
  924. No extra damage, but the wider range can come in handy.
  925. ファイガタックル
  926.  敵単体に炎の魔法ロボ/火 Figa Tackle
  927.  Flame Robo magic on an enemy / Fire Fire Tackle
  928.  Burn enemy w/ Fire Tackle
  929. Lucca: ★Figa (8 MP) Robo: Robo Tackle (4 MP) Type: 火
  930. Hits: Enemy
  931.  
  932. Typical damage = (Lucca's magic + Lucca's level) x8.4 + Robo's (level x level x1/45 + power x16/9) x7.0875 + random factor.
  933.  
  934. +50% bonus damage makes this similar to Marle and Robo's Ice Tackle, but much less efficient, thanks to ★Figa's high cost to damage ratio.
  935. ダブルボム
  936.  ロボのまわりに最強ボム/火 Double Bomb
  937.  Ultimate bomb to enemies around Robo / Fire DoublevBomb
  938.  Robo's Max Bomb attack
  939. Lucca: Megaton Bomb (15 MP) Robo: Circle Bomb (14 MP) Type: 火
  940. Hits: Near (Robo)
  941.  
  942. I can't help but wonder whether that ' v ' is a typo, and if not, what it's supposed to mean.
  943.  
  944. Typical damage = (Lucca's magic + Lucca's level) x19.2 + (Robo's magic + Robo's level) x18.0 + random factor.
  945.  
  946. +50% bonus damage over the individual techniques, though the effect range can be difficult to work with.
  947.  
  948. Lucca + Frog
  949. レッドニードル
  950.  敵単体に炎のジャンプぎり/火 Red Needle
  951.  Flaming jump slash at an enemy / Fire Red Pin
  952.  Burn enemy w/ Flame Slash
  953. Lucca: ★Fire (2 MP) Frog: Jump Slash (4 MP) Type: 火
  954. Hits: Enemy
  955.  
  956. Typical damage = (Lucca's level + Lucca's magic) x5.5 + (Frog's attack power) x5.625 + random factor.
  957.  
  958. +25% bonus damage makes this very similar to Crono and Lucca's Fire Sword, but Jump Slash's higher base power gives it an edge.
  959. ラインボム
  960.  敵よこ直線にボム嵐/火 Line Bomb
  961.  Bomb storm on enemies along a horizontal line / Fire Line Bomb
  962.  Bomb enemies on a line
  963. Lucca: Megaton Bomb (15 MP) Frog: Jump Slash (4 MP) Type: 火
  964. Hits: Horizontal
  965.  
  966. Typical damage = (Lucca's level + Lucca's magic) x12.8 + random factor. Frog's stats have no effect.
  967.  
  968. It's just Lucca's Megaton Bomb, but with different targeting. Frog contributes nothing to the damage, and there's no bonus either. I'm frankly disappointed.
  969. カエルフレア
  970.  敵全体に最大技2重殺 Frog Flare
  971.  Double ultimate tech slaughter on all enemies / Fire Frog Flare
  972.  Ult. 2x damage / multiple
  973. Lucca: ★Flare (20 MP) Frog: Frog Drop (15 MP) Type: 火
  974. Hits: Enemies
  975.  
  976. Typical damage = (Lucca's magic + Lucca's level) x21 + Frog's (maximum HP - current HP) x3.90625 + random factor.
  977.  
  978. ★Flare and Frog Drop each get a +25% damage bonus when used together, but keep in mind that Frog needs to be badly hurt to get the full effect. If you don't mind the risk, though, Frog Flare exceeds 8000 damage with Lucca at level 99 and Frog's health at 1/999, making it the deadliest attack in the game under these conditions, trio techniques included.
  979.  
  980. Lucca + Ayla
  981. ほのおげり
  982.  敵単体に炎の魔法キック/火 Flame Kick
  983.  Flame kick magic at an enemy / Fire Flame Kick
  984.  Burn enemy w/ Flame Kick
  985. Lucca: ★Fire (2 MP) Ayla: Ballmadillo Kick (2 MP) Type: 火
  986. Hits: Enemy
  987.  
  988. Typical damage = (Lucca's level + Lucca's magic) x5.5 + (Ayla's attack power) x3.9375 + random factor.
  989.  
  990. +25% bonus damage on both makes this pretty good for the low cost.
  991. かえんたつまき
  992.  敵全体に炎のたつまき/火 Blaze Tornado
  993.  Flaming tornado on all enemies / Fire Fire Whirl
  994.  Burn enemy w/ Fire Whirl
  995. Lucca: ★Figa (8 MP) Ayla: Tail Tornado (10 MP) Type: 火
  996. Hits: Enemies
  997.  
  998. Typical damage = (Lucca's level + Lucca's magic) x8.4 + (Ayla's level + Ayla's magic) x24 + random factor.
  999.  
  1000. Striking all enemies with an extra +50% damage, this would be amazingly powerful if only Ayla's magic weren't so poor. It's still quite good even so.
  1001. ほのお3だんげり
  1002.  敵単体に炎の超魔法キック/火 Triple Flame Kick
  1003.  Ultra flame kick magic on an enemy / Fire Blaze Kick
  1004.  Burn enemy w/ Blaze Kick
  1005. Lucca: ★Figa (8 MP) Ayla: Triple Kick (20 MP) Type: 火
  1006. Hits: Enemy
  1007.  
  1008. Typical damage = (Lucca's level + Lucca's magic) x7 + (Ayla's attack power) x10.40625 + random factor.
  1009.  
  1010. Adding a +25% damage bonus, it's not a bad skill by any means, but Blaze Tornado will outdo it at high levels despite Ayla's low magic.
  1011.  
  1012. Robo + Frog
  1013. ぶんなげソード
  1014.  カエルぶんなげぎり Sword Fling
  1015.  Fierce Frog throw-slash Blade Toss
  1016.  Frog's Blade Toss
  1017. Robo: Laser Whirl (3 MP) Frog: Slurp Slash (2 MP) Type: 体
  1018. Hits: Ray
  1019.  
  1020. Typical damage = (Frog's attack power) x5.5 + random factor. Robo's stats have no effect.
  1021.  
  1022. Double the damage of Slurp Slash, though that's not a very powerful technique to begin with.
  1023. シャボンプレス
  1024.  敵単体にロボ落下 Soap Press
  1025.  Drop Robo on an enemy Bubble Snap
  1026.  Robo's Bubble Snap
  1027. Robo: Robo Tackle (4 MP) Frog: ★Water (2 MP) Type: 体
  1028. Hits: Enemy
  1029.  
  1030. Typical damage = Robo's (level x level x1/45 + power x16/9) x9.45 + random factor. Frog's stats have no effect.
  1031.  
  1032. Double the damage of Robo Tackle, which may make it worth Frog's effort.
  1033. ケアルガウェイブ
  1034.  味方全体にHP回復/大 Curega Wave
  1035.  Recover HP for all allies / Large Cure Wave
  1036.  Restore all allies' HP (Full)
  1037. Robo: Heal Beam (3 MP) Frog: ★Curega (5 MP) Type: N/A
  1038. Hits: Allies
  1039.  
  1040. Amount healed = (Frog's magic) x24 + random factor. Robo's stats have no effect.
  1041.  
  1042. Equivalent to using ★Curega on everyone at once. Though identical to Curega Wind in theory, Frog's lower magic stat makes it weaker in practice.
  1043.  
  1044. Robo + Ayla
  1045. おたちだい
  1046.  敵全体に『ストップ』 Limelight
  1047.  [Stop] on all enemies Boogie
  1048.  Halts all enemies
  1049. Robo: Robo Tackle (4 MP) Ayla: Flirt (4 MP) Type: -
  1050. Hits: Enemies
  1051.  
  1052. Specifically, おたちだい (otachidai) refers the stand where important people (like the royal family) stand when greeting, etc., large groups of people.
  1053. だいかいてんげり
  1054.  敵単体にきりもみキック Great Whirlkick
  1055.  Spindive kick an enemy Spin Kick
  1056.  Attack enemy w/ Spin Kick
  1057. Robo: Robo Tackle (4 MP) Ayla: Ballmadillo Kick (2 MP) Type: 体
  1058. Hits: Enemy
  1059.  
  1060. Typical damage = (Ayla's attack power) x6.3 + random factor. Robo's stats have no effect.
  1061.  
  1062. Double the damage of Ballmadillo Kick, which is reasonably good but nothing exceptional.
  1063. じごくなげ
  1064.  敵単体にキャッチボール Hell Throw
  1065.  Play catch with an enemy Beast Toss
  1066.  Hurl an enemy!
  1067. Robo: Machine Gun Punch (12 MP) Ayla: Rock Throw (4 MP) Type: 体
  1068. Hits: Enemy
  1069.  
  1070. As with Rock Throw, certain enemies are unthrowable, and Hell Throw will always miss them.
  1071.  
  1072. Typical damage = (Robo's attack power) x7.8125 + (Ayla's attack power) x8.4375 + random factor.
  1073.  
  1074. Both attacks are fairly strong to begin with, and this adds on an extra +25% damage.
  1075.  
  1076. Frog + Ayla
  1077. ベロロンキッス
  1078.  味方全体にHP+ステータス異常回復 Slurp Kiss
  1079.  Recover HP + Cure abnormal status for all allies Slurp Kiss
  1080.  Restore all allies' HP & Status
  1081. Frog: Slurp (1 MP) Ayla: Kiss (1 MP) Type: N/A
  1082. Hits: Allies
  1083.  
  1084. Amount healed = (Ayla's magic) x28 + random factor.
  1085.  
  1086. Twice as strong as Kiss, and it works on everyone at once. It's respectable even with very low magic, but boosting Ayla's magic can easily make it as good as Double Curega for a fraction of the cost.
  1087. シャボンタックル
  1088.  敵単体にエイラ落下 Soap Tackle
  1089.  Drop Ayla on an enemy Bubble Hit
  1090.  Attack enemy w/ Bubble Hit
  1091. Frog: ★Water (2 MP) Ayla: Ballmadillo Kick (2 MP) Type: 体
  1092. Hits: Enemy
  1093.  
  1094. Typical damage = (Ayla's attack power) x6.3 + random factor. Frog's stats have no effect.
  1095.  
  1096. Double the damage of Ballmadillo Kick, making this equivalent to Robo and Ayla's Great Whirlkick, but less costly.
  1097. あぐらおちぎり
  1098.  敵単体にじごく落下 Cross-Legged Drop-Slash
  1099.  Hell drop on an enemy Drop Kick
  1100.  Inferno Toss
  1101. Frog: Jump Slash (4 MP) Ayla: Triple Kick (20 MP) Type: 体
  1102. Hits: Enemy
  1103.  
  1104. Confused about the name? Take a good look at Ayla when she lands...
  1105.  
  1106. Typical damage = (Frog's attack power) x6.75 + (Ayla's attack power) x8.325 + random factor.
  1107.  
  1108. Jump Slash gets a respectable +50% bonus, but Triple Kick unfortunately receives no bonus.
  1109.  
  1110. Trio Techniques
  1111. Crono + Marle + Lucca
  1112. ミックスデルタ
  1113.  敵全体に天火水のぶっつけ魔法/冥 Mix Delta
  1114.  Fierce Sky/Fire/Water magic strike on all enemies / Dark Delta Force
  1115.  Elemental damage / multiple Type: 冥
  1116. Hits: Enemies
  1117. Crono: ★Thungada (8 MP) Marle: ★Icega (8 MP) Lucca: ★Figa (8 MP)
  1118.  
  1119. Typical damage = (Crono's level + Crono's magic) x7 + (Marle's level + Marle's magic) x7 + (Lucca's level + Lucca's magic) x7 + random factor.
  1120.  
  1121. Combining the three spells gives each of them a +25% power boost. This is typically stronger than ★Shining, though not by much if Crono's stats are maxed.
  1122.  
  1123. Crono + Marle + Robo
  1124. キープアレイズ
  1125.  味方全体に1回だけ戦闘不能自動回復 Keep Araise
  1126.  Autorecover from incapacitation once only for all allies Lifeline
  1127.  Revive / restore allies once Type: N/A
  1128. Hits: Allies
  1129. Crono: Whirlslash (2 MP) Marle: ★Araise (15 MP) Robo: Laser Whirl (3 MP)
  1130.  
  1131. The automatic recovery is once per casting, so you can recast to renew the effect. Low-level playthroughs typically depend on this as the difficulty increases.
  1132.  
  1133. Amount healed when reviving is exactly the revived character's magic power times five, regardless of caster stats.
  1134.  
  1135. Crono + Marle + Frog
  1136. アークインパルス
  1137.  敵単体に氷の魔法剣ジャンプぎり/水 Arc Impulse
  1138.  Ice sword magic jump slash on an enemy / Water Arc Impulse
  1139.  Attack w/ Ice Slash Type: 水
  1140. Hits: Enemy
  1141. Crono: Fierce Slash (4 MP) Marle: ★Icega (8 MP) Frog: Jump Slash (4 MP)
  1142.  
  1143. Typical damage = (Crono's attack power) x5 + (Marle's level + Marle's magic) x7 + (Frog's attack power) x5.625 + random factor.
  1144.  
  1145. Combining the three skills gives each of them a +25% power boost, though using multi-target ★Icega for a single-target attack is a bit wasteful of MP.
  1146.  
  1147. Crono + Marle + Ayla
  1148. ファイナルキック
  1149.  敵単体に天と水のぶっつけキック/冥 Final Kick
  1150.  Fierce Sky and Water kick on an enemy / Dark Final Kick
  1151.  Attack w/ Final Kick Type: 冥
  1152. Hits: Enemy
  1153. Crono: ★Thundaga (8 MP) Marle: ★Icega (8 MP) Ayla: Triple Kick (20 MP)
  1154.  
  1155. Typical damage = (Crono's level + Crono's magic) x7 + (Marle's level + Marle's magic) x7 + (Ayla's attack power) x10.40625 + random factor.
  1156.  
  1157. All three techniques get a +25% bonus to damage, which is particularly nice for Triple Kick.
  1158.  
  1159. Crono + Lucca + Robo
  1160. ファイガサークル
  1161.  クロノぶんまわし炎ぎり/火 Figa Circle
  1162.  Fierce revolving Crono flame slash / Fire Fire Zone
  1163.  Crono's Fire Zone Type: 火
  1164. Hits: Near (Robo)
  1165. Crono: Fierce Slash (4 MP) Lucca: ★Figa (8 MP) Robo: Laser Whirl (3 MP)
  1166.  
  1167. Typical damage = (Crono's attack power) x8 + (Lucca's level + Lucca's magic) x7 + random factor.
  1168.  
  1169. Basically, you're adding ★Figa, with a reduced area of effect but a +25% damage bonus, to Crono and Robo's Great Whirlslash.
  1170.  
  1171. Crono + Lucca + Frog
  1172. デルタストーム
  1173.  敵全体に天火水のぶっつけ魔法/冥 Delta Storm
  1174.  Fierce Sky/Fire/Water magic strike on all enemies / Dark Delta Storm
  1175.  Elemental attack / multiple Type: 冥
  1176. Hits: Enemies
  1177. Crono: ★Thundaga (8 MP) Lucca: ★Figa (8 MP) Frog: ★Waterga (8 MP)
  1178.  
  1179. Typical damage = (Crono's level + Crono's magic) x7 + (Lucca's level + Lucca's magic) x7 + (Frog's level + Frog's magic) x7 + random factor.
  1180.  
  1181. Combining the three spells gives each of them a +25% power boost. It's just like Mix Delta, except that Frog's lower magic stat makes it weaker in practice.
  1182.  
  1183. Crono + Lucca + Ayla
  1184. ガトリングキック
  1185.  敵単体に天と火のぶっつけキック/冥 Gatling Kick
  1186.  Fierce Sky and Fire kick on an enemy / Dark Gatling Kick
  1187.  Attack w/ Gatling Kick Type: 冥
  1188. Hits: Enemy
  1189. Crono: ★Thundaga (8 MP) Lucca: ★Figa (8 MP) Ayla: Triple Kick (20 MP)
  1190.  
  1191. Typical damage = (Crono's level + Crono's magic) x7 + (Lucca's level + Lucca's magic) x7 + (Ayla's attack power) x10.40625 + random factor.
  1192.  
  1193. All three techniques get a +25% bonus to damage, making this equivalent to Final Kick, but typically slightly stronger due to Lucca's high magic stat.
  1194.  
  1195. Crono + Robo + Frog
  1196. トリプルアタック
  1197.  敵単体に3人アタック Triple Attack
  1198.  Trio attack on one enemy Triple Raid
  1199.  Delta Attack Type: 体
  1200. Hits: Enemy
  1201. Crono: Whirlslash (2 MP) Robo: Robo Tackle (4 MP) Frog: Slurp Slash (2 MP)
  1202.  
  1203. Typical damage = (Crono's attack power) x3.125 + Robo's (level x level x1/45 + power x16/9) x5.90625 + (Frog's attack power) x3.4375 + random factor.
  1204.  
  1205. X-Slash with Robo Tackle, boosted +25% just like Whirlslash and Slurp Slash are, thrown in for good measure. Similar to 3-D Attack, but more affordable.
  1206.  
  1207. Crono + Robo + Ayla
  1208. ビックトルネード
  1209.  敵全体に3人回転たつまき/冥 Big Tornado
  1210.  Trio tornado whirl on all enemies / Dark Twister
  1211.  Trio Whirl / multiple Type: 冥
  1212. Hits: Enemies
  1213. Crono: Whirlslash (2 MP) Robo: Laser Whirl (3 MP) Ayla: Tail Tornado (10 MP)
  1214.  
  1215. "Big" ought to be ビッグ, not ビック, but I'm pretty sure it's what they meant. ビックトルネード is apparently also a ranged attack for a character in a fighting game called "Fighter's History", and the only English guide I've been able to find calls it "Big Tornado". Incidentally, both the move and the button combination strongly resemble Ryu's Hadoken from "Street Fighter II". In fact, the whole game was so much like SF2 that Capcom sued for copyright infringement (but lost).
  1216.  
  1217. Typical damage = (Crono's attack power) x3.75 + (Robo's level + Robo's magic) x6 + (Ayla's level + Ayla's magic) x24 + random factor.
  1218.  
  1219. Tail Tornado is the only technique here with much power behind it, and Ayla's low magic hinders it. Still, everything gets a respectable +50% boost.
  1220.  
  1221. Crono + Frog + Ayla
  1222. 3じげんアタック
  1223.  敵単体に3人クロスアタック 3-D Attack
  1224.  Trio cross attack on one enemy 3D Attack
  1225.  Delta Attack Type: 体
  1226. Hits: Enemy
  1227. Crono: Whirlslash (2 MP) Frog: Slurp (2 MP) Ayla: Triple Kick (20 MP)
  1228.  
  1229. Typical damage = (Crono's attack power) x3.125 + (Frog's attack power) x3.4375 + (Ayla's attack power) x10.40625 + random factor.
  1230.  
  1231. X-Slash with Triple Kick, boosted +25% just like Whirlslash and Slurp Slash are, thrown in for good measure. Similar to Triple Attack, but more powerful.
  1232.  
  1233. White Stone + Marle + Lucca + Ayla
  1234. ポヨゾーダンス
  1235.  敵全体に?魔法+『こんらん』 Poyozo Dance
  1236.  ? Magic + Confusion on all enemies PoyozoDance
  1237.  Damage w/ ? Magic & Chaos Type: ※
  1238. Hits: Enemies
  1239. Marle: Provoke (1 MP) Lucca: Hypnosonic (1 MP) Ayla: Tail Tornado (10 MP)
  1240.  
  1241. Poyozo Dance is special in that it's one of only two techniques in the game to inflict damage that is neither physical nor elemental (the other is Ayla's Tail Tornado). This means it can damage even foes that are immune to physical and null or absorb all elements (so are meant to be invincible), not that there's any real purpose to doing so.
  1242.  
  1243. Typical damage = (Ayla's level + Ayla's magic) x16 + random factor. Marle and Lucca's stats have no effect.
  1244.  
  1245. This just extends Tail Tornado to all enemies and throws in a status ailment and some comical effects. No damage bonus, but at least Marle and Lucca barely have to spend anything. Additionally, there aren't many player-usable status attack skills, this is the only one that also inflicts damage.
  1246.  
  1247. Black Stone + Marle + Lucca + Magus
  1248. ダークエターナル
  1249.  敵全体に超最強暗黒魔法/冥 Dark Eternal
  1250.  Transultimate darkness magic on all enemies / Dark DarkEternal
  1251.  Ultimate Dark Bomb Type: 冥
  1252. Hits: Enemies
  1253. Marle: ★Icega (8 MP) Lucca: ★Figa (8 MP) Magus: ★Dark Matter (20 MP)
  1254.  
  1255. Typical damage = (Marle's level + Marle's magic) x7 + (Lucca's level + Lucca's magic) x7 + (Magus's level + Magus's magic) x19 + random factor.
  1256.  
  1257. All spells get a +25% bonus from the combination. Each character also has a high magic stat, making this reliably one of the game's most powerful attacks.
  1258.  
  1259. Gold Stone + Marle + Robo + Frog
  1260. グランドリーム
  1261.  『新生グランドリオン』の敵全物理 Grandream
  1262.  The all-enemy physical of the [Reborn Grandleon] Grand Dream
  1263.  Phys. Att. w/ NewMasamune Type: 体
  1264. Hits: Enemies
  1265. Marle: ★Araise (15 MP) Robo: Heal Beam (3 MP) Frog: Frog Drop (15 MP)
  1266.  
  1267. To use Grandream, Frog must have the both the Gold Stone and the reborn Grandleon equipped. The first version of the Grandleon will not work.
  1268.  
  1269. Interesting that Marle and Robo contribute healing techniques...
  1270.  
  1271. Typical damage = Frog's (maximum HP - current HP) x7.8125 + random factor. Marle and Robo's stats have no effect.
  1272.  
  1273. It works just like Frog Drop, but with a +150% bonus. This raises the potential damage to around 7,800, but keep in mind that Frog must be badly hurt to get the full output, and Frog Flare works better at high levels anyway. Nice special effects, though.
  1274.  
  1275. Blue Stone + Lucca + Robo + Magus
  1276. オメガフレア
  1277.  敵全体に最大出力レーザー/冥 Omega Flare
  1278.  Maximum-output laser on all enemies / Dark Omega Flare
  1279.  Ultimate Laser Type: 冥
  1280. Hits: Enemies
  1281. Lucca: ★Flare (20 MP) Robo: Laser Whirl (3 MP) Magus: ★Dark Bomb (8 MP)
  1282.  
  1283. Typical damage = (Lucca's level + Lucca's magic) x21 + (Robo's level + Robo's magic) x5 + (Magus's level + Magus's magic) x12.5 + random factor.
  1284.  
  1285. All techniques get a +25% bonus. While Robo's low magic stat hampers the damage somewhat, he doesn't contribute a large portion of the power anyway. Most of it comes from ★Flare and ★Dark Bomb, and both are sure to pack plenty of punch, making this the single deadliest player attack in the game that doesn't require Frog to be badly hurt.
  1286.  
  1287. Silver Stone + Robo + Frog + Ayla
  1288. ストライクスピン
  1289.  敵単体にたつまきジャンプぎり Strike Spin
  1290.  Tornado jump-slash on one enemy Spin Strike
  1291.  Damage w/ Whirl Jump Cut Type: 体
  1292. Hits: Enemy
  1293. Robo: Robo Tackle (4 MP) Frog: Jump Slash (4 MP) Ayla: Tail Tornado (10 MP)
  1294.  
  1295. Typical damage = (Frog's attack power) x18 + random factor. Robo and Ayla's stats have no effect.
  1296.  
  1297. Four times a Jump Slash, or nine times Frog's normal attack damage. That's not bad, but it's a bit weak for a stone-invoked technique.
  1298.  
  1299.  
  1300.  
  1301. Theoretical Effectiveness Summary
  1302.  
  1303. Curious about what hits the hardest at max levels or max stats? This is the section for you. I'm also including more detailed information on the healing abilities, simply because there are fewer of them and they're easier to calculate.
  1304.  
  1305. For everything that isn't healing, I'm including two lists, one for level 99 with best weapons and no Power or Magic Capulses used or any special equipment bonuses, and one for level 99 with maxed stats (and still no special equipment bonuses).
  1306.  
  1307. All values below assume default monster defenses and exclude additional damage from random variation.
  1308. Top 10 Offensive Solo Techniques
  1309. Level 99 Maxed Stats
  1310. Rank Technique Expected Damage Rank Technique Expected Damage
  1311. 1 ★Flare 3326 1 ★Shining 3960
  1312. 2 Dinosaur 1 0~3119 2 ★Flare 3326
  1313. 2 Frog Drop 1 0~3119 3 Tail Tornado 3168
  1314. 4 ★Dark Matter 3010 4 Elec Attack 3168
  1315. 5 ★Shining 2900 5 Dinosaur 1 0~3119
  1316. 6 Megaton Bomb 2534 5 Frog Drop 1 0~3119
  1317. 7 Elec Attack 2432 7 ★Dark Matter 3010
  1318. 8 Triple Kick 2123 8 Megaton Bomb 2534
  1319. 9 Tail Tornado 2096 9 Circle Bomb 2376
  1320. 10 ★Dark Bomb 1980 10 Triple Kick 2123
  1321. 10 ★Dark Mist 1980
  1322.  
  1323. 1 Damage varies depending on the difference between the user's maximum HP and current HP. Rank is based on the maximum possible output, which occurs at 1/999 HP. In practice, skills that depend on the user's HP are unreliable.
  1324. Top 20 Offensive Techniques
  1325. Level 99 Maxed Stats
  1326. Rank Technique Expected Damage Rank Technique Expected Damage
  1327. 1 Frog Flare 1 4159~8056 1 Frog Flare 1 4159~8056
  1328. 2 Grandream 1 0~7797 2 Grandream 1 0~7797
  1329. 3 Omega Flare 7393 3 Omega Flare 7623
  1330. 4 Double Bomb 6538 4 Double Bomb 7366
  1331. 5 Dark Eternal 6513 5 Big Tornado 6893
  1332. 6 Reaction Bomb 3 5523 6 Dark Eternal 6534
  1333. 7 Gatling Kick 5055 7 Blaze Tornado 6415
  1334. 8 Final Kick 5034 8 Reaction Bomb 3 5544
  1335. 9 Big Tornado 5009 9 Gatling Kick 5426
  1336. 10 Blaze Tornado 4807 9 Final Kick 5426
  1337. 11 Strike Spin 4374 11 Super Elec 5346
  1338. 12 3-D Attack 4283 12 Strike Spin 4374
  1339. 13 Super Elec 4055 13 3-D Attack 4283
  1340. 14 Triple Flame Kick 4040 14 Mix Delta 4158
  1341. 15 Arc Impulse 4002 14 Delta Storm 4158
  1342. 16 Hell Throw 3831 16 Triple Flame Kick 4040
  1343. 17 Mix Delta 3766 17 Arc Impulse 4023
  1344. 18 Cross-Legged Drop-Slash 3763 18 ★Shining 3960
  1345. 19 Glacier Throw 3517 19 Hell Throw 3831
  1346. 20 Delta Storm 3486 20 Cross-Legged Drop-Slash 3763
  1347.  
  1348. 1 Damage varies depending on the difference between Frog's maximum HP and current HP. Rank is based on the maximum possible output, which occurs at 1/999 HP. Note that Frog Flare has a high minimum, due to ★Flare accounting for a large portion of the damage, and falls in the top 20 regardless.
  1349.  
  1350. Healing values below assume natural magic growth (no boosts from Magic Capsules or equipment). Use Ayla's level for Slurp Kiss, as Frog's doesn't matter.
  1351. Healing Technique Summary
  1352. Level Slurp ★Heal Kiss Aura Heal
  1353. Beam Cure
  1354. Beam Slurp
  1355. Kiss ★Cure ★Curega
  1356. (Frog) ★Curega
  1357. (Marle)
  1358. 10 50 60 70 75 70 98 140 210 240 360
  1359. 20 75 90 112 125 120 168 224 350 360 600
  1360. 30 105 126 154 170 180 252 308 476 504 816
  1361. 40 130 156 196 215 230 322 392 602 624 999
  1362. 50 155 186 238 260 280 392 476 728 744 999
  1363. 60 180 216 280 305 330 462 560 854 864 999
  1364. 70 205 246 322 350 380 532 644 980 984 999
  1365. 80 235 282 364 395 440 616 728 999 999 999
  1366. 90 260 312 406 440 490 686 812 999 999 999
  1367. 99 280 336 448 480 530 742 896 999 999 999
  1368.  
  1369. Aura Whirl and Aura Beam heal the same amount as Aura, so are excluded from the chart. Similarly, Curega Wind heals the same as ★Curega (Marle) and Curega Wave heals the same as ★Curega (Frog). Double Curega is also excluded since it always fully heals regardless of level.
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