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- /* Synergy by Syndicate Customs. Bladestyle by NoSloppy 2023
- Preons matched to sounds via font's config.ini
- Swing Responsive effect.*/
- StylePtr<Layers<
- /* Base blade */
- StripesX<Int<300>,Int<-4500>,Black,RotateColorsX<Variation,Rgb16<13896,65,22546>>>,
- AlphaL<StaticFire<Black,RotateColorsX<Variation,DarkOrange>,0,3,0,3000,70>,Int<16000>>,
- /* Swing color */
- AlphaL<Layers<
- HumpFlicker<Black,RotateColorsX<Variation,Rgb16<13896,65,22546>>,3>,
- AlphaL<RotateColorsX<Variation,DarkOrange>,SmoothStep<Int<4001>,Int<-10000>>>>,HoldPeakF<SwingSpeed<300>,Scale<SwingAcceleration<100>,Int<50>,Int<100>>,Scale<SwingAcceleration<>,Int<60000>,Int<10000>>>>,
- /* Random surge */
- TransitionLoop<AlphaL<Black,Int<0>>,TrConcat<TrDelayX<Scale<SlowNoise<Int<3000>>,Int<1500>,Int<5000>>>,AlphaL<Black,Int<0>>,TrSparkX<Mix<Int<25000>,Rgb<200,128,128>,Black>,Int<600>,Int<200>,Int<0>>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb16<13896,65,22546>>,Black,500>,TrFade<1000>>>,
- /* Force effect powerup. WavLen duration sync. */
- EffectSequence<EFFECT_FORCE,TransitionEffectL<TrConcat<TrSmoothFadeX<Percentage<WavLen<EFFECT_FORCE>,20>>,Strobe<Black,Rgb<0,0,80>,30,30>,TrFadeX<Percentage<WavLen<EFFECT_FORCE>,60>>,StaticFire<Blue,Strobe<Black,Cyan,30,30>,0,3,300>,TrFadeX<Percentage<WavLen<EFFECT_FORCE>,20>>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrSmoothFadeX<Percentage<WavLen<EFFECT_FORCE>,20>>,Strobe<Black,Rgb<0,80,0>,30,30>,TrFadeX<Percentage<WavLen<EFFECT_FORCE>,60>>,StaticFire<Green,Strobe<Black,GreenYellow,30,30>,0,3,300>,TrFadeX<Percentage<WavLen<EFFECT_FORCE>,20>>>,EFFECT_FORCE>>,
- /* Dim Blade 50% "Power Save" button combo */
- EffectSequence<EFFECT_POWERSAVE,AlphaL<Black,Int<16384>>,AlphaL<Black,Int<0>>>,
- /* Clash 1 - BladeAngle responsive. Flash at impact, WavLen duration sync. Size based on impact strength */
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFadeX<Percentage<WavLen<>,35>>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Scale<ClashImpactF<>,Int<4000>,Int<32768>>>>,TrFadeX<Percentage<WavLen<>,65>>>,EFFECT_CLASH>,
- /* Stab - OrangeRed stripes. WavLen duration sync. */
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeInX<Percentage<WavLen<EFFECT_STAB>,30>>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFadeX<Percentage<WavLen<EFFECT_STAB>,90>>,TrWipeX<Percentage<WavLen<EFFECT_STAB>,70>>>>,EFFECT_STAB>,
- /* Blast */
- /* Impact Flash - BC always */
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- /* Waves */
- BlastL<White,850,250,351>,
- /* Impact point afterimage */
- AlphaL<TransitionEffectL<TrConcat<TrFade<300>,Rgb<255,70,70>,TrFade<300>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- /* Impact point */
- BlastL<White,300,350,100000>,
- /* Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash */
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- /*Random Strobe Flash no dimming */
- AlphaL<TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<3000>>,Int<30>,Int<800>>>,Mix<SlowNoise<Int<1000>>,Black,Black,White,Black>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>>>,Int<32768>>,
- /* Bottom Layer Bump - random width */
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- /* Top Layer Bump - fixed width */
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- /* Begin Lockup Transition */
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- /* End Lockup Transition */
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- /* Non-Responsive Drag - BC custom drag fadeout */
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000>,SaberBase::LOCKUP_DRAG>,
- /* Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning) */
- LockupTrL<Layers<
- /*Random Strobe Flash and 16000 = 50% base blade dimming to make lb pop */
- AlphaL<Black,Int<16000>>,
- AlphaL<White,StrobeF<Scale<SlowNoise<Int<1000>>,Int<1>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- /* Begin Lightning Transition */
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- /* End Lightning Transition */
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- /* Melt - BC custom melt effects, uses twistangle<>. For OS 6 (Based on "Intensity Melt" - Fett263. Remap Fire to travel tip->emitter, Custom Begin and End Transitions) */
- LockupTrL<
- AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,Rgb16<20393,93,93>,DarkOrange>,Mix<TwistAngle<>,Rgb16<20393,93,93>,Orange>,0,4,5,4000,10>>,SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<4000>>>,
- /* Melt Begin and End transitions */
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>,AlphaL<Red,SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,TrExtend<3000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,TrFade<3000>>,TrColorCycle<1500,-2000>,SaberBase::LOCKUP_MELT>,
- /* Ignition surge */
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<600>>,EFFECT_IGNITION>,
- /* Extension and retraction */
- InOutTrL<TrWipeSparkTipX<Rgb<128,128,128>,BendTimePowInvX<Int<600>,Int<180000>>>,TrWipeInSparkTipX<AlphaL<DarkOrange,Scale<Trigger<EFFECT_RETRACTION,Percentage<WavLen<EFFECT_RETRACTION>,40>,Percentage<WavLen<EFFECT_RETRACTION>,60>,Int<1>>,Int<0>,Int<16000>>>,BendTimePowX<WavLen<EFFECT_RETRACTION>,Int<150000>>>>,
- /* PostOff effects - auto matched to which wav file is chosen */
- ColorSelect<WavNum<EFFECT_POSTOFF>,TrInstant,
- /* Emitter pop effect */
- TransitionEffectL<TrConcat<TrInstant,TrWaveX<Orange,Int<125>,Int<400>,Int<500>,Int<0>>>,EFFECT_POSTOFF>,
- /* Cool down emitter effect */
- TransitionEffectL<TrConcat<TrInstant,AlphaL<DarkOrange,Bump<Int<0>,Int<10000>>>,TrFadeX<Percentage<WavLen<>,50>>,AlphaL<DarkOrange,Bump<Int<0>,Int<8000>>>,TrFadeX<Percentage<WavLen<>,25>>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFadeX<Percentage<WavLen<>,25>>>,EFFECT_POSTOFF>>,
- /* Preons matched to sounds via font's config.ini */
- ColorSelect<WavNum<EFFECT_PREON>,TrInstant,
- /* Preon 1 */
- Layers<
- TransitionEffectL<TrConcat<TrInstant,White,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipe<75>,AlphaL<BrownNoiseFlicker<DarkOrange,Black,200>,SmoothStep<Int<16384>,Int<-1>>>,TrCenterWipe<200>,Black,TrInstant,AlphaL<Rgb16<13896,65,22546>,SmoothStep<Scale<SlowNoise<Int<8000>>,Int<0>,Int<8000>>,Int<-1>>>,TrDelay<1410>,AlphaL<Stripes<300,-1000,Black,Rgb16<13896,65,22546>>,SmoothStep<Scale<SlowNoise<Int<6000>>,Int<4000>,Int<20000>>,Int<-1>>>,TrDelay<1100>,AlphaL<Black,Int<0>>,TrCenterWipeIn<1295>,RandomBlink<30000,Rgb16<13896,65,22546>>,TrSparkX<DarkOrange,Int<300>,Int<300>,Int<0>>,AlphaL<Black,Int<0>>,TrWipe<300>,AlphaL<RandomFlicker<Orange,Black>,Bump<Int<0>,Int<35000>>>,TrFade<370>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<1125>,AlphaL<Black,Int<0>>,TrFade<300>,StaticFire<Black,Strobe<Red,DarkOrange,75,35>,0,5,0,2500,25>,TrDelay<285>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<3020>,White,TrDelay<25>,RandomFlicker<Orange,Black>,TrFade<200>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<4565>,SparkleL<DarkOrange,200,2000>,TrFade<1550>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<6115>,AlphaL<Black,Int<0>>,TrFade<1164>,StaticFire<Black,Strobe<Red,DarkOrange,75,35>,0,5,0,2500,15>,TrInstant>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<6115>,AlphaL<Black,Int<0>>,TrWipeIn<635>,Stripes<300,-1000,Black,Rgb16<13896,65,22546>>,TrWipeIn<529>,Black,TrInstant,White,TrDelay<10>>,EFFECT_PREON>>,
- /* Preon 2 */
- Layers<
- TransitionEffectL<TrConcat<TrColorCycle<4800,1>,Rgb16<13896,65,22546>,TrFade<100>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<1575>,AlphaL<Black,Int<0>>,TrCenterWipe<900>,RandomBlink<30000,Black,Rgb<128,0,0>>,TrCenterWipe<775>,Stripes<300,-4500,Black,Rgb16<13896,65,22546>>,TrInstant,BlinkingX<AlphaL<Stripes<3000,-4500,Black,DarkOrange>,Int<16000>>,Black,Int<100>,Int<500>>,TrDelay<800>,AlphaL<Stripes<3000,-4500,Black,DarkOrange>,Int<16000>>,TrFade<350>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<3888>,AlphaL<Black,Int<0>>,TrWipe<800>,StaticFire<Black,Strobe<Red,DarkOrange,75,35>,100,5,100,2500>,TrSparkX<DarkOrange,Int<100>,Int<100>,Int<32768>>>,EFFECT_PREON>>>,
- /* On-Demand Volume Level */
- TransitionEffectL<TrConcat<TrExtendX<Int<1000>,TrSmoothFade<200>>,AlphaL<Gradient<Blue,Green>,SmoothStep<VolumeLevel,Int<-1>>>,TrSmoothFade<500>>,EFFECT_VOLUME_LEVEL>,
- /* On-Demand Battery Level */
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
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