Guest User

Untitled

a guest
Jul 17th, 2013
61
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Pawn 0.84 KB | None | 0 0
  1. /*
  2. native GetOffset(Float:x, Float:y, Float:, Float:angle, Float:offx, Float:offy, Float:offz, &Float:outx, &Float:outy, &Float:outz);
  3.  
  4. native GetOffsets(Float:x, Float:y, Float:, Float:angle, Float:offx, Float:offy, Float:offz, &Float:outx, &Float:outy, &Float:outz);
  5.  
  6. native GetOffsetCoords(Float:x, Float:y, Float:, Float:angle, Float:offx, Float:offy, Float:offz, &Float:outx, &Float:outy, &Float:outz);
  7. */
  8.  
  9. #define GetOffset GetOffsets
  10. #define GetOffset GetOffsets
  11. #define GetOffsetCoords GetOffsets
  12. stock GetOffsets(Float:x, Float:y, Float:z, Float:angle, Float:offx, Float:offy, Float:offz, &Float:outx, &Float:outy, &Float:outz)
  13. {
  14.     outx = x + (floatcos(angle, degrees) * offx) - (floatsin(angle, degrees) * offy);
  15.     outy = y + (floatsin(angle, degrees) * offx) + (floatcos(angle, degrees) * offy);
  16.  
  17.     outz = z+offz;
  18.     return 1;
  19. }
Advertisement
Add Comment
Please, Sign In to add comment