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- Tattooist
- [Class][+1 Attack or Special Attack][+1 Defense or Special Defense]
- Prerequisites: Novice General Education or Novice Intuition
- Static
- Gain the ability Color Theory with a colour of your choice and learn the Tattoos Hammer and Megalith.
- Additionally, a Tattooist can craft inks with General Education or Intuition (whichever they used to qualify for this feature) instead of Technology Education.
- Tattoo Collection
- [Ranked 5][+1 Attack or Special Attack][+1 Defense or Special Defense]
- Rank 1 Prerequisites: Tattoist
- Rank 2 Prerequisites: Tattoist, Tattoo Collection Rank 1, and Adept General Education or Adept Intuition
- Rank 3 Prerequisites: Tattoist, Tattoo Collection Rank 2, and Expert General Education or Expert Intuition
- Rank 4 Prerequisites: Tattoist, Tattoo Collection Rank 3, Superscribe
- Rank 5 Prerequisites: Tattoist, Tattoo Collection Rank 4, and Master General Education or Master Intuition
- Static
- Rank 1 Effect: Learn the Tattoos Bell, Feather and Firefly.
- Rank 2 Effect: Learn the Tattoos Cloak, Hourglass and Mindseye.
- Rank 3 Effect: Learn the Tattoos Boar, Moon and Ox.
- Rank 4 Effect: Learn the Tattoos Brazier, Prism and Moss.
- Rank 5 Effect: Learn the Tattoos Starburst, Chameleon and Crystal.
- Superscribe
- [+1 Attack or Special Attack][+1 Defense or Special Defense]
- Prerequisites: Tattooist, Tattoo Collection Rank 1, and Expert General Education or Expert Intuition
- Static
- Your body parts can hold up to two Tattoos instead of one.
- Additionally, learn the Tattoos Tentacle and Web.
- Permanent Ink
- [+1 Attack or Special Attack][+1 Defense or Special Defense]
- Prerequisites: 5 Tattoist Features
- Static
- Tattoos incribed on your body can be made permanent with an Extended Action. You can have as many permament Tattoos equal to half of the higher of your General Education or Intuition ranks. Permanent Tattoos do not fade after each use and gain a Frequency listed in its Permanent effect.
- Additionally, learn the Tattoos Shield and Tree.
- Tattoos
- Tatoos are works of art inscribed onto a creature (or the Tattooist themselves). Tattoos lie dormant on the creature (with the exception of some Permanent Tattoos) until used. Using them usually requires the creature to touch them to activate but there are some exceptions.
- A creature can have as many as six Tattoos at a time (with the exception of some skilled Tattooist who can have up to twelve) each one occupying a different body slot: Head, Body, Left Arm, Right Arm, Left Leg and Right Leg.
- Tattooist Tattoos
- Name: Bell
- Activation: Shift Action
- Duration: Scene
- Cost: 3 Blue Inks, 2 Red Inks
- Trigger: Someone gauges your power level, reads your lips or uses any effect that leaves psychic residue on you
- Range: Self
- Effect: You are immediately notified of what was attempted, who attempted it and where the creature is that attempted it.
- Permanent: The Frequency of this tattoo becomes Static.
- Name: Boar
- Activation: Standard Action
- Duration: Scene
- Cost: 2 Red Inks, 1 Purple Ink
- Range: Self
- Effect: At the beginning of each of your turns you regain 1/16th of your Maximum Hit Points.
- Permanent: The Frequency of this tattoo becomes Daily.
- Name: Brazier
- Activation: Standard Action
- Duration: Instant
- Cost: 2 Red Inks, 2 Yellow Inks
- AC: 2
- Class: Special
- Range: 15, 1 Target
- Effect: Select a creature in the Scene within 15-meters of you and in your line of sight. That creature is teleported to a square adjacent to you.
- Permanent: The Frequency of this tattoo becomes Scene x2.
- Name: Chameleon
- Activation: Standard Action
- Duration: Scene
- Cost: 1 Gold Ink, 1 Purple Ink, 1 Yellow Ink
- Target: A creature
- Range: Self, Illusion
- Effect: The user's features changes to look like the target.
- Note: This can only target creatures of the exact same size category as the user.
- Permanent: The Frequency of this tattoo becomes Daily x2.
- Name: Cloak
- Activation: Shift Action
- Duration: Scene
- Cost: 3 Blue Inks
- Trigger: User is Pushed or teleports for any reason
- Range: Self
- Effect: The user is instead not Pushed and/or does not teleport.
- Permanent: The Frequency of this tattoo becomes Daily x2.
- Name: Crystal
- Activation: Immediate Action
- Duration: Instant
- Cost: 1 Green Ink, 1 Purple Ink, 1 Yellow Ink
- Range: Self
- Effect: User regains Hit Points equal to 50% of their Maximum Hit Points.
- Permanent: The Frequency of this tattoo becomes Daily x2.
- Name: Feather
- Activation: Shift Action
- Duration: Scene
- Cost: 2 Blue Ink, 1 Red Ink
- Range: Self
- Effect: User gains Levitate 2 or if the user already has a Levitate speed, increases it by +2.
- Permanent: The Frequency of this tattoo becomes Scene.
- Name: Firefly
- Activation: Standard Action
- Duration: Scene
- Cost: 3 Yellow Inks
- Range: Self
- Effect: The user gains the Glow capability.
- Permanent: The Frequency of this tattoo becomes Static.
- Name: Hammer
- Activation: Standard Action
- Duration: Instant
- Cost: 1 Purple Ink, 2 Red Ink
- AC: 2
- Class: Status
- Range: 1 Target, Melee
- Effect: Select up to 1 Coat and/or 1 effect that requires AP to be bound to use. The coat is destroyed and the AP is unbound and its effect removed and the AP that was bound is spent afterwards.
- Permanent: The Frequency of this tattoo becomes Scene x2.
- Name: Hourglass
- Activation: Standard Action
- Duration: Scene
- Cost: 2 Yellow Ink, 1 Blue Ink
- AC: 2
- Class: Status
- Range: 1 Target, Melee
- Effect: The target is immune to any effects that interact with the targets Sleep Status Condition, except for the Status Condition itself to wake up on their own (including but not limited to Awakening, Damage, Deep Sleep, Dream Eater, Early Bird, Nightmare, etc.).
- Permanent: The Frequency of this tattoo becomes Scene.
- Name: Megalith
- Activation: Standard Action
- Duration: Scene
- Cost: 2 Gold Ink
- AC: 2
- Class: Status
- Range: 4, 1 Target
- Effect: The target ignores all penalties to Saves and Skill Checks.
- Permanent: The Frequency of this tattoo becomes Scene.
- Name: Mindseye
- Activation: Shift Action
- Duration: Scene
- Cost: 2 Blue Ink, 1 Green Ink
- Range: Self
- Effect: The user can see while blind and hear while deaf. This effect does not improve the sight or hearing of the user beyond their normal capability. Despite being able to see and hear the user is still immune to any effects that require sight or hearing.
- Permanent: The Frequency of this tattoo becomes Static.
- Name: Moon
- Activation: Swift Action
- Duration: Scene
- Cost: 1 Red Ink, 1 Blue Ink, 1 Yellow Ink
- Range: Self
- Effect: You recover 1 extra MP at the start of each round.
- Permanent: The Frequency of this tattoo becomes Daily x2.
- Name: Moss
- Activation: Swift Action
- Duration: Scene
- Cost: 1 Red Ink, 1 Yellow Ink, 1 Blue Ink
- Range: Self
- Effect: The user is immune to the Bleeding Status Condition and does not Bleed Out while Fainted or unconscious.
- Permanent: The Frequency of this tattoo becomes Static.
- Name: Ox
- Activation: Swift Action
- Duration: Instant
- Cost: 1 Gold Ink, 1 Red Ink, 1 Yellow Ink, 1 Blue Ink
- Range: Self
- Effect: The user instantly recovers up to 3 AP. If the user has full AP the user instead gains 1 temporary AP.
- Permanent: The Frequency of this tattoo becomes Daily x2.
- Name: Prism
- Activation: Standard Action
- Duration: Instant
- Cost: 1 Blue Ink, 1 Green Ink, 1 Yellow Ink, 1 Purple Ink
- AC: 2
- Class: Special
- Range: 15, 1 Target
- Effect: Select a creature in the Scene within 15-meters of you and in your line of sight. You become teleported to a square adjacent to the creature.
- Permanent: The Frequency of this tattoo becomes Scene x2.
- Name: Shield
- Activation: Standard Action
- Duration: Special
- Cost: 2 Red Ink, 1 Green Ink
- Range: Self
- Effect: You are immune to the next two Status Class attacks that target you in this Scene.
- Permanent: The Frequency of this tattoo becomes Daily x2.
- Name: Starburst
- Activation: Free Action
- Duration: Instant
- Cost: 2 Green Ink, 2 Red Ink, 2 Blue Ink, 2 Purple Ink, 2 Gold Ink, 2 Yellow Ink
- Range: Self
- Trigger: The user is reduced to 0 or less Hit Points from a Status Condition, damage or an opponents effect.
- Effect: The users Hit Points is set to 50% of their injured Maximum Hit Points. The user does not suffer any injuries from the damage that triggered this effect. The users Combat Stages are set to their default Combat Stages and all Status Conditions are removed from the user.
- Permanent: This Tattoo cannot become Permanent.
- Name: Tentacle
- Activation: Standard Action
- Duration: Special
- Cost: 2 Green Ink, 1 Purple Ink
- AC: 2
- Class: Status
- Range: 12, 1 Target
- Effect: Select a Target currently using Levitate or Sky movement capability. The target instantly falls until they hit the ground and whichever movement capability they were using becomes disabled for the next 5 rounds.
- While their movement capability is disabled it is effectively 0 and unusable.
- Permanent: The Frequency of this tattoo becomes Scene x2.
- Name: Tree
- Activation: Standard Action
- Duration: Instant
- Cost: 5 Green Ink
- Range: Self
- Effect: The user is cured of up to 1 Persistent Status Condition and 1 Volatile Status Condition.
- Permanent: The Frequency of this tattoo becomes Scene.
- Name: Web
- Activation: Standard Action
- Duration: Special
- Cost: 1 Green Ink, 1 Yellow Ink
- AC: 2
- Class: Status
- Range: 6, 1 Target
- Effect: The Target becomes Entangled.
- Entangled:
- While a Target is Entangled, they are unable to use any action except to Writhe. Writhing causes the Target to make an Acrobatics Check opposed by the users General Education Check or an Athletics Check opposed by the users Intuition Check. If the Target does not roll equal to or greater than the user, they remained Entangled. The Target gains a +3 bonus to the Athletics or Acrobatics Check for each consecutive round they are Entangled.
- Permanent: The Frequency of this tattoo becomes Scene.
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