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L4D2 The Last Stand - Changelog_Talker.txt

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  1. - The L4D1 survivors will now say special incapicitated lines after leaping off the bridge (after the bridge leap line plays) regardless of whether or not they successfully restart the generator.
  2.  
  3. - Any L4D1 survivor who goes down after the Bridge Leap line will NOT constantly shout for help regardless if the generator has been restarted.
  4.  
  5. - All Survivors will now be able to shout unique "Help me!" lines whenever they are incapicitated. What lines they say depends on how much bleedout health they have. Additionally, "Help me!" lines will no longer be spammed whenever a survivor is downed. (Currently for the L4D2 survivors)
  6.  
  7. - Survivors are more likely say "Thanks <Name>" whenever they are either revived or has recieved an item from someone. They will also respond with a "You're Welcome, <name>" at a 30% chance (50% for generic and Hotel sets).
  8.  
  9. - Changes to conversational sequences in intros of L4D2 campaigns.
  10.  
  11. - Survivors should now be more likely to comment on certain info_remarkables whereas it was otherwise near-impossible.
  12.  
  13. - L4D2 survivors are less likely to use generic "through here!" lines whenever they approach certain info_remarkables.
  14.  
  15. - L4D2 survivors will also have specific Safehouse transitioning lines for certain maps. (Removed other instances of certain info_remarkables to prevent those lines from repeating)
  16.  
  17. - L4D2 survivors will now have specific "Near Finale" dialogue lines for each official campaign.
  18.  
  19. - L4D2 survivors will rock out to the concert finale if their hard health is above 40.
  20.  
  21. - L4D2 survivors may also say something whenever another survivor teamkills someone.
  22.  
  23. - Survivors will use specific "I'm sorry" quotes (Blaming themselves) after they have attacked a teammate.
  24.  
  25. - Survivors will no longer say that they need to heal when they are pulled up from a ledge. (After that survivor has been downed once without healing)
  26.  
  27. - Certain survivors will now accurately spot applicable weapons as their archetype.
  28.  
  29. - Ellis will now share a story about Keith during The Passing's Chapter 2 starting saferoom and before the finale starts on Chapter 3.
  30.  
  31. - Threw out all grouped checks for optimization.
  32.  
  33. - The finale conversation between both groups of survivors will now have a fair chance of playing (Whoever is the intro actor will have a priority over others, but the more uncommon of those will still play)
  34.  
  35. - Fixed Francis never having the first say in the outro of The Passing.
  36.  
  37. - Other outros for The Passing will now also have a fair chance of playing. All conditions set up for them will still have to be met.
  38.  
  39. - Whenever a Charger is harassing Nick, Zoey, on The Passing, may make a remark about it.
  40.  
  41. - Fixed L4D1 survivors not responding to Nick thanking them when running to the car.
  42.  
  43. - The L4D2 survivor who pushes the elevator button will now be able to comment before the finale starts.
  44.  
  45. - Survivors will no longer sound their lost calls if they are the only survivor alive.
  46.  
  47. - Ellis will have a delayed reaction to realizing that Jimmy Gibbs is no longer present at the mall.
  48.  
  49. - Whitaker will have an intro whenever a survivor enters the gunstore.
  50.  
  51. - L4D2 survivors will have specific NearFinale and NearCheckpoint lines for official maps.
  52.  
  53. - Nick and Ellis may occasionally make remarks on The Parish: Bridge and have Tank Specific lines. - Coach and Rochelle have a unique GoingToDie line for the Bridge chapter - Coach will have a very special line to say when he's B/W and reloading with the Tank Present.
  54.  
  55. - All survivors will have a different way of starting the conversation with the Soldiers if the conversation goes on long enough.
  56.  
  57. - Ellis may point out that the soldiers are talking about them when Soldier 2 mentions "flashes on the west bank".
  58.  
  59. - L4D2 survivors will occasionally express that they are rocking out during the concert finale. Their hard health must be above 40.
  60.  
  61. - L4D2 survivors will also have tank specific lines during the concert finale.
  62.  
  63. - Ellis may question why the boat is taking so long during the finale of Swamp Fever.
  64.  
  65. - All The Passing Chapter 1 intros have a fair chance of playing.
  66.  
  67. - Reactions to Ellis' stories will depend on the chapter. Additional reactions if interrupted early by leaving the saferoom.
  68.  
  69. - Francis will FINALLY be able to say that he's found boat. Even if it is a car... (Note: Bill or Louis must be the one to get the first line in the intro.)
  70.  
  71. - Optimizations for multiple points of interests that provoke the same response. (Stepping out of the gasstation on Hard Rain chapter 3 is an example)
  72.  
  73. - L4D2 Survivors will no longer have any speech errors depending on who the Jockey rides: "That ain't right for a man to be ridden like that."
  74.  
  75. - Survivors reaction to someone dying will reflected by how many survivors remain alive. (On another note, survivors will no longer call out other survivors by name when they die)
  76.  
  77. - Definitive fix for Nick never saying any of his Witchville lines. (They work on the same "I hear a Witch" set up, but only if the survivors progress far enough into the map)
  78.  
  79. - Nick or Rochelle is guaranteed to tease ellis if they spot the wedding first (if Zoey is in the intro of The Passing and if Ellis is alive at the time)
  80.  
  81. 1/20/2020
  82.  
  83. - Improved conversations for the L4D1 survivors, and fixed things not properly addressed when ported to L4D2.
  84.  
  85. - Ellis and Louis Should now have something to say when picking up a knife.
  86.  
  87. - Louis will now say that the Tank kill is for Bill when the Bill is no longer alive.
  88.  
  89. - Improvements for spotting the safehouse and entering the finale area for the L4D1 survivors
  90.  
  91. - Possibly Fixed L4D2 survivors never saying "I hear a..." Lines for SI other than the Hunter, Jockey, and witch
  92.  
  93. - Fixed L4D1 survivors never saying their special incapicitated lines on The Sacrifice: Port
  94.  
  95. - L4D1 Survivors will not say anything upon restarting the generator on the Sacrifice port. Nor will they say anything upon the generator being successfully restarted. (To clarify: This prevents their Pain related lines from sounding as they are meant to take damage upon restarting the generator. Their incapicitated lines do not count)
  96.  
  97. - L4D1 Survivors will now be able to Call out certain weapons by their archetype
  98.  
  99. - L4D1 survivors will now have appropriate lines to say when picking up the other weapons of the same archetype (Silenced SMG, AK Rifle, etc.)
  100.  
  101. - Nick will now use his C1 SurvivorMourning lines for both Chapter's 1 and 2 of Dead Center
  102.  
  103. - L4D2 survivor quiet "reloading" lines will now only play on Hard Rain Chapter 2 (Players must enter WitchVille)
  104.  
  105. - L4D2's "Hurry up" lines will be quieter in Hard Rain Chapter 2 (Players must enter WitchVille)
  106.  
  107. - Added an extremely rare intro for DeathToll that is a reference to a popular internet series.
  108.  
  109. - L4D1 survivors will now have reactions to the Witch Chasing them, the same goes for the moment she gets startled.
  110.  
  111. - L4D1 survivors will now react to picking up melee weapons, M60, and Chainsaw.
  112.  
  113. - All L4D2 survivors should now have friendly fire lines whenever the tank is present.
  114.  
  115. - L4D1 survivors now have proper "HELP" lines when incapicitated.
  116.  
  117. - Certain L4D2 survivors will have map specific reactions. Also improved early interruptions via leaving the checkpoint.
  118.  
  119. - L4D1 survivors will now comment on grabbing a gascan and starting a scavenge round.
  120.  
  121. - L4D2 survivors will have special ScavengeStart lines when starting a round on the Atrium map.
  122.  
  123. - ScavengeStart Lines should have a 30 second cooldown.
  124.  
  125. - Cleanup of duplicate rules that results in the same weapon pickuplines regardless of whether or not they're in the saferoom.
  126.  
  127. - Survivors should now say something when picking up adrenaline, defibrillators, and VomitJars.
  128.  
  129. - Every item picked up (Except for the M60 and Chainsaw) will have a 30% chance of firing a voiceline. This includes any CSS Weapons. (They will NEVER fire in the starting areas of each level for the sake of intros being uninterrupted. Certain L4D2 instances are exempt. And they will never sound when the survivors reach the end saferoom, no exceptions.)
  130.  
  131. - Adressed an issue where the map check for Crash course prevents its intro from playing.
  132.  
  133. - Louis will have a 2% chance of saying something whenever picking up any css weapon.
  134.  
  135.  
  136. 1/24/2020:
  137.  
  138. - Fixed certain survivors deathscreaming whenever someone else dies.
  139.  
  140. - Fixed Reloading instances so that tank instances are guaranteed to play whenever a tank is active.
  141.  
  142. - Fixed map specific tank kill lines never playing if you are speaking when you get the kill (Results in the generic tank kill line)
  143.  
  144. - Optimization and cleanup.
  145.  
  146. - Fixed survivors not complaining about the crows in The Sacrifice Chapter 2. (Problem originally created during Optimizations and cleanup)
  147.  
  148. - Fixed multiple The Sacrifice intros playing at once.
  149.  
  150. - TankKill lines should no longer sound generic Kill confirmation lines.
  151.  
  152. - All L4D1 Non-Tank Kill confirmation lines will have a 40% chance of playing
  153.  
  154. - Survivors should now be silent when restarting the generator on The Sacrifice.
  155.  
  156. - L4D1 survivors will now also remain silent when taking considerable damage AFTER they have jumped off the bridge. (This is to refrain from interfering with their special incapicitation lines.
  157.  
  158. - L4D1 survivors should now have proper "HELP" lines when incapicitated. (They will still remain silent on The Sacrifice after someone leaps off the bridge)
  159.  
  160. - Gave the soldier on Blood Harvest one extra possible line to say before anyone touches the radio.
  161.  
  162. - Soldier 1 will now nag survivors to enter the chopper on The Parish - Bridge (Requires provided scenes.image)
  163.  
  164. - Improvements to the gunshop scenario.
  165.  
  166. - After the gunshop, Rochelle will sound a new set of SI kill lines signifying her enjoyment of firearms. It will work for all SI except for the Tank, and there is no distance requirement. She will not say anything when killing an SI before this event. This will only be for Chapter 2 of Dead Center.
  167.  
  168. - Fixed errors when suggesting that Ellis uses his first aid.
  169.  
  170. - Corrected certain map requirements on transitions.
  171.  
  172. - Fixed Nick and Ellis saying Gunshop weapon pickup lines after pressing the gundoor button.
  173.  
  174. - All gun shop weapon pick up lines will not sound if Nick, Ellis, or Rochelle picks up a... Molotov, First Aid Kit, Ammo, Pipe Bomb, VomitJar, Pills, Adrenaline, or the Laser Sight upgrade.
  175.  
  176. - When in the gunshop, Rochelle will be indecesive about what gun she should take/use for the next five weapon pickups.
  177.  
  178. - L4D1 Survivors will now be able to say their FinaleTriggered lines on Blood Harvest.
  179.  
  180. - Fixed Coach calling Nick by name before using the elevator on the Hotel map.
  181.  
  182. - L4D1 Survivors should now call to get to the farm house from a farther distance.
  183.  
  184. - Francis should now be able to more easily comment on the radio on Blood Harvest.
  185.  
  186. - Thanks to Rayman1103's finale scripts, L4D1's finales for No Mercy, Death Toll, Dead Air, and Blood Harvest will now properly time their vehicle intransit lines. (While I do plan to change what lines are said, there are a few things missing that I need in order for the complete version to work)
  187.  
  188. - Fixed an error in the Dead Center Chapter 4 intro not continuing.
  189.  
  190. - Perfected the elevator conversation's potential.
  191.  
  192. - Moved Coach's Jimmy Gibbs zombie line to a potential C1M4 Finale start line, Rochelle or Ellis will reply to that.
  193.  
  194. - Ellis will now have more things to say he gets the C1M4 Finale Start line. He will also have one extra line when filling the car with gas.
  195.  
  196. - Fixed an error regarding a certain Elevator Hello sequence not playing entirely.
  197.  
  198. - Improved interactions when survivors pick up the first weapon on the roof of The Vannah. Additionally, survivors will no longer be able to sound those lines if they haven't already when they remark on the first zombies.
  199.  
  200. - The survivor who picks up the first weapon at the roof of The Vannah will no longer be able to say their line if the item they picked up is... A first aid kit.
  201.  
  202. - The L4D2 survivor who gets the first SI kill at The Vannah will be the one who makes the reaction (The reaction will depend on if the first kill is by a firearm or melee weapon. Melee victims CANNOT be: Tank, Boomer, Smoker. And some lines have been moved around as a result of this change.)
  203.  
  204. - Nick's Hard Rain GoingToDie lines will no longer play on custom campaigns that uses Hard Rain's mission/campaign file.
  205.  
  206. - Nick's The Parish GoingToDie ("I am not going to die in this city") will now no longer check for "l4d2_5" and will instead sound on Chapters 2, 3, and 4 of that campaign.
  207.  
  208. - Nick's The Parish GoingToDie ("I have not... come this far... to die now...") will now only be played on The Parish's Bridge chapter.
  209.  
  210. - L4D2 survivors will no longer say their standard killconfirmation lines in The Vannah. Everyone but Rochelle will resume doing so in the next chapter.
  211.  
  212. - Coach will have a 1% chance of triggering a Gmod Idiot Box Easter Egg whenever he kills a Jockey on Dark Carnival Chapter 4.
  213.  
  214. - Fixed an error on the intro of Dark Carnival Chapter 3.
  215.  
  216. - Fixed L4D2 survivors identifying healing items and throwables as weapons.
  217.  
  218. - Fixed Ellis calling out survivors by name via friendly fire lines whenever fellow teammate attacks him at The Vannah.
  219.  
  220. - Ellis asking Nick if he remembers running on the Screaming Oak has been moved to a possible remark made in the middle of the Bayou on Swamp Fever Chapter 1.
  221.  
  222. - The survivor who is about to push the witch over the edge should no longer warn others about pushing the witch over the edge.
  223.  
  224. - Fixed the first set of survivor nags not playing (before picking up the radio on The Parish - Bridge, whilst not broken in vanilla, one slight change I've done earlier ended up breaking it.)
  225.  
  226. - L4D1 survivors will now say their Nice Shot lines to Bill should he kill an SI.
  227.  
  228. - There is a 30% chance for a special conversation to happen after killing the tank on Dead Center: Streets.
  229.  
  230. - After restarting the generator on The Sacrifice, the survivor who goes down as a result will no longer have their final line interrupted by their playerhelp calls when incapped, even if they are blank. (They will still keep the survivor silent should they fail to restart the generator).
  231.  
  232. - The remaining three L4D1 survivors (Francis, Louis, and Zoey.) Will no longer complain when letting go of the generator button on The Sacrifice when the generator is supposed to be restarted. (Originally meant to be played only in Crash Course)
  233.  
  234. - Fixed some errors in The Sacrifice's Chapter 3 intro not completly playing.
  235.  
  236. - The AC130 Pilot should now be able to warn the L4D1 survivors of the wave following the first tank's death.
  237.  
  238. - Fixed Zoey, Louis, and Francis not having any reaction to the witch initiating her aggro toward them.
  239.  
  240. - Each L4D1 survivor has a chance to say the first "Get to the bridge" line on The Sacrifice. A nag will initiate after and will stop once the Bridge button has been pressed.
  241.  
  242. - The L4D1 Survivor that presses the Bridge button on The Sacrifice will say the next line prior to the generator breaking.
  243.  
  244. - The AC130 Pilot should now be able to alert the survivors about the horde shortly after the first tank's death. (This is no longer a plane intransit instance, but more of a MegaMobWarning after the first tank dies.)
  245.  
  246. - The L4D1 Survivors have a 60 second cooldown for calling out a specific survivor getting pounced by a hunter (once sounded)
  247.  
  248. - Revised the timing of the AC130 Pilot's lines when triggering the finale so it's not instantaneous. He will always say "Hold em off for me while I fuel up." the moment the finale starts.
  249.  
  250. - L4d1 survivors should now use proper sorry lines after attacking a teammate.
  251.  
  252. - Fixed Ellis KillSteal instances.
  253.  
  254. - L4D2 survivors will now properly respond to startling the witch bride.
  255.  
  256. - Fixed StartDry point on Swamp Fever's Chapter 2. (This fix was done with a _commentary.txt change.)
  257.  
  258. - Fixed Rochelle never commenting on the bathtub with Ellis close by (This fix was done with a _commentary.txt change.)
  259.  
  260. - Three points of interest changes on Dead Center Chapter 2 (Requires the _commentary.txt file for that particular map)
  261.  
  262. - Improved conversations and points of interests on Swamp Fever.
  263.  
  264. - Optimizations for conversation.txt
  265.  
  266. - Fixed instances of suggestions to heal being spammed when Coach is injured.
  267.  
  268. - Improved Whitaker interactions during his cola errand. He will also comment when a survivor goes down before delivering his non-diet cola.
  269.  
  270. - Elevator Intros should now by fully compatible for any circumstance (Note: There is no intro if there is only one survivor remaining)
  271.  
  272. - Fixed SurvivorDied instances firing with the incorrect # of survivors alive (They will now react properly)
  273.  
  274. - Fixed SurvivorDied instances for certain two survivors being the only ones alive.
  275.  
  276. - Fixed survivors not saying anything when equipping lasersights. (Thank you, Rayman1103 for pointing out this typo.)
  277.  
  278. - Fixed Louis not calling out an MP5 as a Machinegun
  279.  
  280. - Survivors should no longer call out prop weapons (Gascan, firework crates, propane tanks and oxygen tanks) as weapons.
  281.  
  282. - L4D2 survivors will now have something to say for any scavenging instance when they need to secure 20 more gascans.
  283.  
  284. - YouAreWelcome responses will now use FromIs to ensure accuracy.
  285.  
  286. - Survivors will now thank the person who shares an item with them (Pain Pills, Adrenaline)
  287.  
  288. - Whoever rescues a survivor via rescue closet will now voice a line.
  289.  
  290. - Fixed Zoey never saying the SMG Pickup line when she picks up the unsilenced SMG.
  291.  
  292. (For Lt. Rocky)
  293.  
  294. - Moved both Rochelle's EntranceSign remarks to two chapter 1 points of interests.
  295.  
  296. - Readjusted some responses for certain points of interests in The Fairgrounds so it wouln't be as repetitive.
  297.  
  298. - Survivors are now guaranteed to trigger their special reloading and lookout lines while the concert is live, however, only one survivor is able to do so at a time within (at least) 20 seconds of each other. During this cooldown period, Reloading and lookout instances will only result in a blank response (health factor still applies).
  299.  
  300. 2/6/2020:
  301.  
  302. - Fixed an issue where the survivors (nick mostly) would call out the saferoom twice on The Passing: Bedlam
  303.  
  304. - Cleanup of non-existant responses
  305.  
  306. - When startling the witch, survivors should no longer sound their witch chasing lines upon the moment they startle her.
  307.  
  308. - All L4D2 survivors will have a unique line when startling the witch bride.
  309.  
  310. - Fixed L4D1 survivors somehow never commenting on the train car containing the tank (After killing the tank)
  311.  
  312. 2/7/2020:
  313.  
  314. - Cleaned up duplicate lines from Jockey related instances.
  315.  
  316. - "Filled in some missing blanks" on The Sacrifice (Voicelines of a different variant/tone)
  317.  
  318. - Fixed The Sacrifice related intros where "Any" should have been "self" instead
  319.  
  320. - L4D2 Survivors may react to certain things with "What?"
  321.  
  322. - Improved "I hear a witch" instances.
  323.  
  324. - Improved Ellis' and Rochelle's reaction when the bridge gets destroyed on The Parish Chapter 3.
  325.  
  326. - Fixed an issue where both Nick and Ellis were to say their leaving saferoom lines on The Parish Chapter 5 after the other has answered the radio.
  327.  
  328. - All survivors are now able to trip the offhighway point of interest from the same distance.
  329.  
  330. - Improved certain gravenags on The Parish Chapter 3.
  331.  
  332. 2/8/2020
  333.  
  334. - Ellis will no longer say anything when being the first on the freeway in The Parish Chapter 3.
  335.  
  336. - Got rid of non-existant contexts for c5m3onbridge
  337.  
  338. - Fixed an issue regarding c5m3bodies being impossible to activate.*
  339.  
  340. - Improved the interactions for C5M2People*
  341.  
  342. *(Survivors will make the conclusion in Chapter 3, Coach will never jump to conclusions in Chapter 2)
  343.  
  344. - Fixed Ellis calling out the safehouse twice on The Parish Chapter 2
  345.  
  346. - Thanks to .lmp files provided by Rayman, the L4D2 survivor who opens the Save4Less store doors will sound their "C1M2AlarmDoor" line. The L4D1 survivor who unhooks the Train in Blood Harvest Chapter 3 will also say their TrainUnhooked line.
  347.  
  348. - Fixed bridgedown instance on Blood Harvest Chapter 3.
  349.  
  350. - For testing purposes, all PlayerHelp (while incapped) cooldowns are now halfed
  351.  
  352. - Thanks to Rayman's watchful eye, Zoey will now be able to scream when getting pounced by a hunter.
  353.  
  354.  
  355. 2/10/2020
  356.  
  357. - L4D2 survivors will now have ReviveMeInterrupted instances. They will be Hurt<> sounds which will depend on the player's bleedout health. (They should be timed to play when the survivor hits the floor again)
  358.  
  359. - Fixed L4D1 SurvivorDied Instances, now, only one survivor is able to say something at a time. (Additionally, L4D1 survivors will no longer say "It's just you and me left" when it comes to The Passing's Port Finale.)
  360.  
  361. - L4D2 survivors will now have SurvivorBotNoteHumanAttention moments. Also improved L4D1 SurvivorBotNoteHumanAttention instances. (For non-battlefield instances, the response will fire when in the start area in each chapter.)
  362.  
  363. - L4D1 Survivors will say something upon pouring a gascan in the objective and securing the last can needed to finish the Scavenge Round.
  364.  
  365. - L4d1 survivors will now have a 50% chance of saying their reloading lines regardless if the survivor is on Team 2 or Team 4.
  366.  
  367. - L4d1 survivors will never say their generic "reloading" lines whenever a tank is present and active on the map.
  368.  
  369. - Added one extra applicable line to Whitaker.
  370.  
  371. - L4D1 survivors now have something to say when spotting Adrenaline, Defibrillators, Upgraded Ammo Packs.
  372.  
  373. - L4D1 Survivors will now have a 50% chance of saying something when picking up a laser sight.
  374.  
  375. - L4D1 survivors will now be excited when using the Chainsaw.
  376.  
  377. - Fixed an issue where Bill will say his generic NearFinale line on Blood Harvest
  378.  
  379. - Fixed an issue where Zoey will say her Generic NearFinale line on Dead Air
  380.  
  381.  
  382. 2/11/2020
  383.  
  384. - Fixed an issue where Nick never calls out SMG's and sniper rifles.
  385.  
  386. - Fixed an issue where Louis will never issue the proper apologies after attacking a teammate.
  387.  
  388. - L4D1 survivors will now have something to say when starting the van on Dead Air Chapter 4.
  389.  
  390. - Fixed a broken criteria regarding Manager's (Louis) status (Is alive? Is dead?)*
  391.  
  392. *This will also fix any instances that requires that Louis be alive. (Not "Who")
  393.  
  394. - Zoey will use her hurry up lines instead if Louis is dead before reaching the safehouse on Dead Air Chapter 4.
  395.  
  396. - Fixed issue with Coach triggering C5M2People and C5M3Bodies which uses the same response.
  397.  
  398. - Fixed Louis using Bill's lines when spotting L4D2 items.
  399.  
  400. 2/12/2020
  401.  
  402. - Survivors will no longer call out the Witch when she is startled
  403.  
  404. - Improved the contexts needed for teamkill lines to be sounded.
  405.  
  406. - Nick will no longer say "At least I made it" if he is not the only one alive (CloseTransition)
  407.  
  408. - Switched from "ConceptWitchStartAttack" to "IsFaultConcept + WitchHarassment" (No change of the lines)
  409.  
  410. 2/13/2020
  411.  
  412. - All survivors will use their suggestions to use a first aid kit when the entire group has been out of combat for more than 20 seconds to prevent spamming. (They must also not be speaking)
  413.  
  414. - The contexts that are applied when calling for Virgil (Plantation) and reaching out to the two soldiers (Bridge) will now be identical. (Optimizations)
  415.  
  416. - L4D2 survivors will no longer call out survivors by name suggesting that they heal with a first aid at The Vannah.
  417.  
  418. - Fixed an issue where Ellis will never start the intro in Liberty Mall's Atrium
  419.  
  420. - Fixed an issue where Nick still has an odds factor when it comes to reloading while the tank is present.
  421.  
  422. - Moved two of Rochelle's Tank Reloading lines to being Dead Center - Chapter 2 exclusive
  423.  
  424. - The survivor who presses the button on the tower in The Parish - Chapter 2 will be the one to declare that the alarm has been disabled.
  425.  
  426. - The alarm related lines for the Gauntlet on The Parish - Chapter 2 will now rely on a single context. (Optimizations)
  427.  
  428. - L4D2 survivors will sound their gauntlet reloading lines (as long as a tank isn't active) on The Parish - Chapter 2 regardless if Nick is alive or dead.
  429.  
  430. - Ellis will now say his manhole story about Keith when reaching the Manhole on The Parish Chapter 3
  431.  
  432. - Fixed and improved C2M1DoneFalling.
  433.  
  434. - Moved C2M1Searchlights to the wrecked semi, so that survivors can now comment on it from the bridge. (New _commentary.txt, survivors on the main road will have to move in closer in order to spot it.)
  435.  
  436. - Renamed "c2m1searchlightsa" to "c2m1searchlights"
  437.  
  438. - If Nick finds Bill's corpse, then uses the "Look!" vocalizer to call out Zoey or Francis, a short conversation will initiate.
  439.  
  440. - Zoey will use her "Get to your car, Ellis." under the same concept as the generic set (Note: From has to be Mechanic)
  441.  
  442. - The Rayford Under the River tour sign is now a remark point for survivors after the intro concludes (Cannot leave the starting area).
  443.  
  444. - FriendlyFire responses should be "NoResponse" to prevent voicelines from being interrupted.
  445.  
  446. - Transitions should now be more accurate based on the speaker's intensity, and how many players are alive.
  447.  
  448. 2/14/2020
  449.  
  450. - Concert Reloading and lookout lines during cooldown will be "NoResponse" instead of blanks to prevent any voiceline interruption
  451.  
  452. - WitchGettingAngry and Witch chasing lines will no longer play on The Passing - Chapter 1 and Hard Rain - Chapter 2 (Important tip for talker developers. NEVER use a group check that involves "!=" or else that group check will be broken by definition)
  453.  
  454. - The survivor who opens the alarmed doors or breaks the window in Liberty Mall will be the one to shout their "Turn off the alarm!" line. (The lines will have a half-a-second predelay.)
  455.  
  456. - The survivor who reaches the security switch first in Liberty Mall will be the one to declare that the alarm has been disabled.
  457.  
  458. - Got rid of a ton of duplicates in orator.txt
  459.  
  460. - All survivors will have a reaction to the Howitzer destroying the barricade. (This will happen even if the map is in survival mode)
  461.  
  462. - Bill will now say something for when the fire dies out on Crash Course - Chapter 1
  463.  
  464. - All L4D1 survivors will have a separate reaction when failing to restart the generator on Crash Course (letting go of the button)
  465.  
  466. - All Survivor Pains on The Sacrifice after someone jumps off the bridge will result in "NoResponse" instead of blanks to prevent voiceline interruptions.
  467.  
  468. 2/15/2020
  469.  
  470. - Rochelle will now ask if anyone knows how to make a Hurricane and explain that it's a drink.
  471.  
  472. - The Sacrifice's Generator criteria are now converted to counters instead of setting a value (No real change)
  473.  
  474. - Nick should now reply to Rochelle when she asks if Nick is meeting some other friends. (The Vannah)
  475.  
  476. - Fixed an issue where Louis will never sound his Howitzer response.
  477.  
  478. - L4D2 survivors will no longer sound character specific (general) friendly fire lines whenever there's an active tank somewheres on the map.
  479.  
  480. - Fixed an issue where Francis will never sound a special MegaMob Warning on Crash Course - Chapter 1
  481.  
  482. - Francis will now issue a response to himself when he sees the sign stating "I hate Mondays."
  483.  
  484. - Overhauled C5M4's airstrike reactions*
  485.  
  486. *(The proper context is in counter form [uses less criterions overall], uses less concepts with one extra context requirement, less response tables used in orator.txt, survivors make the proper reactions if they witniss the airstrikes from either indoors or outdoors [Outdoor reactions do not add to the context's counter and will be guaranteed to play when fired])
  487.  
  488. *(When the survivor reacts, the airstrike counter should go up by one. This is to prevent the reactions under constant airstrikes from sounding too soon. The orator for the first two C5M4BombInt's, not including the intro, will now have a 40% chance of firing. Outdoors reactions are still guaranteed.)
  489.  
  490. - Ellis' manhole story will now be interrupted normally.
  491.  
  492. - Fixed Coach saying his "20More" lines when there are only 10 gascans left to get.
  493.  
  494. 2/16/2020
  495.  
  496. - Fixed faulty friendly fire timers for all survivors (Now, each survivor has their own 10 second cooldown between each of their ff lines.)
  497.  
  498. - Fixed Ellis not having a proper response to Rochelle's question when being revived.
  499.  
  500. - Rochelle and coach may have a conversation about fried okra in chapter 2
  501.  
  502. - Optimized the coaster run on Dark Carnival Chapter 3
  503.  
  504. - Fixed certin responses for the wedding.
  505.  
  506. - Removed any unnecessary criterions
  507.  
  508. - Applicable L4D2 survivors may have a C1 set of TankPound lines
  509.  
  510. - Survivors will no longer sound their generic "I hear a witch" lines for The Passing - Chapter 1 and Hard Rain - Chapter 2
  511.  
  512. - All C3M2ComingHomes are now TalkIdles
  513.  
  514. - Rochelle will no longer use generic weapon pickup lines for Chapter 1 and 2 of Dead Center. (Item pickups such as First aids and adrenaline shots, and special pickup instances such as the SMG outside the elevator and the gunstore pickups are unaffected)
  515.  
  516. - Optimized Hard Rain instances for orator.txt (Less response tables used)
  517.  
  518. - Tank reloading lines should now have a ten second cooldown.
  519.  
  520. - Restored one point of interest exclusive to Bill on Blood Harvest Chapter 5 (We're out of track)
  521.  
  522. - Restored two points of interest where Bill may get lost in the cornfield prior to entering the farmhouse.
  523.  
  524. - Restored the other point of interest linked to the sign signifying the outpost (Climbing on the traincar)
  525.  
  526. - Moved the outpost point to the center of the ledge so it's not so far to the left before dropping down into the cornfield. It should be easier to remark on it as a result. ("The honest-to-god military!")
  527.  
  528. - Moved the sixth point of interest to where it can be activated despite being in the cornfield ("Get to the farm house")
  529.  
  530. - Instances/Remarks where Bill is lost in the cornfield in Blood Harvest Chapter 5 will now use "DistanceToClosestSurvivor" instead of three distance checks for each individual survivor. (Warning: The "Real Zoey Unlock" sourcemod plugin is interfering with the Distance criterions [and possibly other criterions somehow] it is advised that you disable the plugin for now.)
  531.  
  532. 2/17/2020
  533.  
  534. - Further optimizations to orator.txt (all instances which results in a lone, blank response will now only use a single response table.)
  535.  
  536. - Improved the gate scenario in Dark Carnival - Chapter 4, all survivors are now able to make the callout and response. Also, the first callout is timed so that it will play after the gate has been opened instead of being a TalkIdle (which can trigger before the gate is open)
  537.  
  538. - Improved the Coaster Start, now, all survivors should say something when the gates open.
  539.  
  540. - Moved concert contexts to orator.txt
  541.  
  542. - Coach will never rock out to the concert if he's disappointed at the discovery of the Midnight Riders using taped music for their concerts. (Restored "CoachMadAtRiders" functionality)
  543.  
  544. - Added two lines in relation to the concert map
  545.  
  546. - Restored Rochelle's witchville lines (Forgot to recorrect some data. Sorry)
  547.  
  548. - Disabled a separate set of Coach's "I hear a witch" for The Passing Chapter 1 and Hard Rain Chapter 2
  549.  
  550. - Fixed an issue where Zoey might use Bill's voice when picking up L4D2 items. (Thanks, "Raggae From Nontendo", for reporting!)
  551.  
  552. - Fixed Louis not saying his proper Nearcheckpoint line on Dead Air chapter 4.
  553.  
  554. - Fixed Francis not sounding his proper NearCheckpoint line on Blood Harvest Chapter 3
  555.  
  556. - Survivors will no longer suggest for others to heal with a first aid kit while incapicitated
  557.  
  558. 2/18/2020
  559.  
  560. - Corrected a typo on the grenade type. (No voiceline change)
  561.  
  562. - L4D2 survivors will now use grenadecareful whenever a player uses throwables whenever a witch is around.
  563.  
  564. - All survivors' GrenadeCareful will never sound if a Tank is alive somewheres on the map.
  565.  
  566. - Threw out a useless TalkIdle from Virgil.txt
  567.  
  568. - All escape instances will now use a single context + proper concepts (FinalVehicleSpotted/GetToVehicle instead of TalkIdles)
  569.  
  570. - Escape lines will be proper for their applicable campaigns (No using duplicate lines for multiple campaigns).
  571.  
  572. - L4D1 survivors' finaletriggered instances will now use a single context. (_auto_Finale, RIP "SaidRadioTriggered")
  573.  
  574. - All "GetToVehicle" instances will be using two different timers so that the same survivor will no longer say their GetToVehicle lines twice in a row. (They may be at a slower rate, if you have a suggestion for the timers for each official map, let me know!)
  575.  
  576. - All "TimerGate" instances will now use "TimerLock" contexts instead (Got rid of TimerGate contexts for optimization, no difference)
  577.  
  578. - The survivors should no longer complain about the bridge breaking if someone has already jumped off prior (The Sacrifice).
  579.  
  580. - Almost all survivor timer related stuff will now be using timer contexts (_auto_TimerLockGambler, etc. All others have been removed for optimizations.)
  581.  
  582. - The Passing's outro will start 0.5 seconds once triggered. (This is to guarantee the outro being fully displayed, subtitles and audio.)
  583.  
  584. - Survivors will no longer have to avoid combat in order to sound their "Restart the generator" talkidles on Crash Course.
  585.  
  586. 2/19/2020
  587.  
  588. - Restored L4D2 Survivors' The Passing Outros + other relevant lines.
  589.  
  590. - L4D1 Tank Kills during the finale + the mega mob warnings after the first tank on Dead Air + Triggering the finale on Dead Air will result in a print " " response, this will prevent any interruptions to the current speech since the result was originally blank anyways.
  591.  
  592. - Fixed L4D2 survivors calling out the saferoom twice on The Passing Chapter 2... Again. And Swamp Fever Chapter 1.
  593.  
  594. - Everyone except for Bill will have a finale specific Tank Kill line on Crash Course for its first tank only. Bill's response will be blank instead.
  595.  
  596. - All survivors will use the same "PlayerNiceShot" response. The Passing - Port will have their own separate sets, but uses the same response*
  597.  
  598. *(Further, all general subject related NiceShot responses will have a 10% chance of playing. The Passing - Port will remain at 70%)
  599.  
  600. - Bill will now have NiceShot responses.
  601.  
  602. - The L4D2 survivors will now have a 50% chance to use their reloading lines. (Concert and Tanks are exempt)
  603.  
  604. 2/20/2020
  605.  
  606. - Bill will now have 3 more lines when killing a Tank with ease.
  607.  
  608. - All survivors will now use the same "YouAreWelcome" response when reviving a friend. The same conditions must be met for all characters using that response.
  609.  
  610. - The Loss easter egg is now available for both Coach/Ellis. The survivor who activates the remark will be the one who can do the easter egg. (Note: For Ellis, you simply need to use "Look!" whenever Louis is close enough. You do not need to look at him.)
  611.  
  612. 2/21/2020
  613.  
  614. - Rochelle will question if Alligators are fed chicken at the end of the tour.
  615.  
  616. - Fixed Coach and Rochelle not using their quiet "HurryUp" lines when in Witchville.
  617.  
  618. - L4D2 survivors will have FinalVehicleSpotted/GetToVehicle lines for the Cold Stream campaign.
  619.  
  620. - Spaced out lines said during the run on the Screaming Oak.
  621.  
  622. - The AC130 pilot's megamob warnings for the second half of the finale will depend on the FinaleStage context instead of if the survivors managed to kill the first tank (more accurate, needs Rayman's fix).
  623.  
  624. - All WitchGettingAngry instances will use Print " " instead of the survivor's blank responses.
  625.  
  626. - Rochelle and Coach leaving the saferoom on c5m5_bridge will result in a print " " response.
  627.  
  628. - Various finale instances will completely disable SI warnings and callouts, and Megamob warnings, this is to prevent their lines from being sounded and breaking immersion with other story critical events.
  629.  
  630. - Nick must now be out of the start area in The Vannah to say his cop line. (It was getting in the way of the intro.)
  631.  
  632. - Coach will never ask Nick if he's played ball in The Vannah.
  633.  
  634. - Tank kills on The Veterans' Memorial Bridge will always result in the killer saying their line. (Can only happen once per character, except for Nick)
  635.  
  636. 2/22/2020
  637.  
  638. - Other survivors will now no longer call out weapons and SI + Other things when the escape is ready.
  639.  
  640. - Fixed an issue where Rochelle saying her C3M4GateBlow line will not prompt the GetToVehicle lines for Swamp Fever.
  641.  
  642. - Fixed an issue where timing the first radio interaction will still allow Soldier 2 to say the one line that applies the BuzzardRun context.
  643.  
  644. 2/23/2020
  645.  
  646. - Fixed an issue where the Chopper lines for Cold Stream would not play.*
  647.  
  648. - This will also ensure that once the FinalVehicleSpotted concept fires, all SI callouts and item spots/pickups, etc will be disabled.
  649.  
  650. - NearFinale concepts for The Parish and The Passing will result in a Print " " response instead of a blank.
  651.  
  652. - Coach may respond to Nick when asked about the smell in the pens.
  653.  
  654. - Ellis will now call out the saferoom in the tunnel of love properly.
  655.  
  656. - All carousel related instances will use the Alarm context instead.
  657.  
  658. - The talk idles for the carousel will no longer use the "_auto_SawTunnelOfLove" context. It will instead use "SaidSafeSpotAhead".
  659.  
  660. - Survivors will use generic "Look out!" lines when the spitter spits on Dead Center Chapter 1 and 2.
  661.  
  662. - 2/24/2020
  663.  
  664. - Moved one of Rochelle's C3M4NearFinale line to "c3m4radio" ("Do you think someone's still out there?") Ellis will reply if he is near. His NearFinale line has been replaced with a generic "Down here".
  665.  
  666. - Removed two lines from Dark Carnival's intro to prevent lines from repeating.
  667.  
  668. - Coach may have a reply if either Nick or Rochelle says to hurry up at the Dark Carnival slides.
  669.  
  670. - Using general finale contexts for the L4D1 finales. Threw out everything in finales_dlc2 that was not being used. (Greatly optimized)
  671.  
  672. 2/25/2020
  673.  
  674. - Converted Ellis'/Rochelle's LeavingInitialCheckpoint lines on C6M1 into a conversation (Ellis must be the first one to leave)
  675.  
  676. - Reloading lines and ThrowGrenade lines are now blocked if the rescue vehicle has been spotted.
  677.  
  678. - Fixed the Historic Tour info_remarkable being out of place.
  679.  
  680. - Touched up on car alarm instances, they should now be fully functional on c5m3_cemetary along with any other map.*
  681.  
  682. (Continuous CarAlarm panic events on c5m3_cemetary will allow only one survivor to complain. This will work on a range system using "randomnum" If the "randomnum" is between one number and another, then that survivor will issue the complaint, etc. The range determination and its order depends on who is listed first in terror_player.txt at the very bottom of its document.)
  683.  
  684. - The ConceptPanicEvent instances as of this update will have an additional criterion ensuring that the PanicType IS "CarAlarm". More may be identified and be put to use.
  685.  
  686. - All survivors will issue a taunt if they successfully shutout the tank. (This will never happen during applicable, story critical moments such as finales to prevent interrupting those key story moments - also, survival mode.)
  687.  
  688. - Added another fault to the list of possible faults.
  689.  
  690. - Overhauled the gunstore scenario even further. Restored the original timings/moments.
  691.  
  692. - The remark which will prompt a response from whitaker will now ALSO use Print " "
  693.  
  694. - Virgil on c3m4_plantation will no longer rely on the _auto_Button2 contexts for his pre-finale lines. Instead, they will rely on _auto_Finale. (No change)
  695.  
  696. - Even more optimizations to orator.txt
  697.  
  698. - Survivors will have a 30% chance to thank the specific survivor that game them the item whereever necessary.
  699.  
  700. 2/26/2020
  701.  
  702. - Fixed an issue where Coach would use Rochelle's voice when receiving an item from zoey (outside of c6m3_port)
  703.  
  704. - Made some itemdonor responses and bybridge remarks exclusive to the intro actor on c6m3_port
  705.  
  706. - Filled in some additional blanks for The Passing.
  707.  
  708. - Fixed the "WorldC6M2_InSewerLadder1" point.
  709.  
  710. - Fixed the "WorldC6M2_JukeBox" point.
  711.  
  712. - Fixed the "WorldC1M1StairsSign" point.
  713.  
  714. - Fixed the "WorldC6M1_WeddingWarn1" point.
  715.  
  716. - Fixed the "info_carboat" point. (The Sacrifice - Chapter 1)
  717.  
  718. - Info_remarkable points that take place during the gauntlet to the saferoom will no longer have the "NotInCombat" criteria.
  719.  
  720. - C2M1Falling will have a duplicate set that will only work for The Passing - Chapter 2 (uses the same speakresponseconcept)
  721.  
  722. 2/27/2020
  723.  
  724. - Fixed an issue where a random survivor would respond to virgil when the finale starts.
  725.  
  726. - Blocked generic megamob warnings from playing when the gravel event happens.
  727.  
  728. - Survivors will have the proper reactions to uncommon infected depending on the current map.
  729.  
  730. - Restored c2m4_evac points for Nick.
  731.  
  732. - All predelays on "ToTheRescue" lines have been removed, along with the context applied when sounding the lines via vocalizer.
  733.  
  734. - Disabled "ConceptPlayerTonguePullStart". There is another concept that works just as well.
  735.  
  736. - Moved two appropriate lines to c1m4escape in the wake of the latest accessory update.
  737.  
  738. - Corrected an issue regarding Ellis' c6m3_bybridge. + Filled in the remaining scenes for him.
  739.  
  740. - Readjusted the predelays for C1M4Escape lines to be in sync with the car beginning to move.*
  741.  
  742. *(Further readjusted)
  743.  
  744. - Readjusted the chance of c6m3_outro3 (with at least one extra criteria) so that the chancetofire will be at 20%.
  745.  
  746. 2/28/2020
  747.  
  748. - All itemdonor response will ensure that the itemtype being donated is "healing" (Pain pills or adrenaline).
  749.  
  750. - Ellis will now have a fair chance of remarking on c5m4alley
  751.  
  752. 2/29/2020
  753.  
  754. - Fixed/Restored hostpital02_path03 (Thanks to Edison for reporting)
  755.  
  756. - Improved Dark Carnival Chapter 1 intro*
  757.  
  758. *(The intro itself will consist on moaning about the traffic being blocked, further, when any survivor but Ellis leaves the safearea, he will request that he says goodbye to the stock car alone. Then say goodbye as long as he is in the safe area too. [May improve further so that Ellis must be completely alone in the safespot, can't find the criterias for that...] He cannot be the first to leave the safe area and must stay in until the interaction is done.)
  759.  
  760. 3/1/2020
  761.  
  762. - Fixed Rochelle somehow not responding to Ellis on a very specific line during the elevator convo in the atrium (Thanks to Edison for reporting!)
  763.  
  764. - LedgeHangings will now apply a context as to not instantly use generic help calls when they start hanging from the ledge.
  765.  
  766. - Louis will now say something about the rifle range if he is currently holding any AR during the elevator ride to the 28th floor.*
  767.  
  768. *(Louis will now have one additional line for it, please get the accessory again to fix.)
  769.  
  770. - Bill will have an extra line for "I'll see peace back on Earth"**
  771.  
  772. **(Please get the accessory to fix that)
  773.  
  774. - The Beta Soldiers have made a return thanks to ion!***
  775.  
  776. ***(If the Beta Soldiers are "selected" for the radio, then there will be no chopper nags from said soldiers.)
  777.  
  778. Improved the chapter intros to The Passing.****
  779.  
  780. ****(Chapter 1, Talk contexts have been properly applied so that the toursign remark will happen AFTER the intro is done - and while the survivors are in the safezone. Improved the circumstances required in order for certain intro lines to be played.)
  781.  
  782. ****(Chapter 2, Talk contexts have been properly applied. Improved Nick's response to coach's under-the-river tour intro so that Nick would think about assaulting francis if he is the intro actor. Cut out some unnecessary concepts. The intros will end if anyone leaves the saferoom. If Ellis is the first one out, he will be guaranteed to say a line.)
  783.  
  784. ****(Chapter 3, Talk contexts have been properly applied. The intro will end if anyone leaves the saferoom.)
  785.  
  786. Improved the chapter intros to The Sacrifice.*****
  787.  
  788. *****(Chapter 1, Talk contexts have been applied. Talk:0:0 will apply when the first survivor leaves the safe area, this will not interrupt the current intros.)
  789.  
  790. *****(Chapter 2, Talk contexts have been applied. The intro will be cut short and Talk:0:0 will apply when the first survivor leaves the saferoom.)
  791.  
  792. *****(Chapter 3, Same as Chapter 2)
  793.  
  794. - Removed the through park info_remarkable at the start of The Passing Chapter 1
  795.  
  796. - Moved many revive lines from finales_dlc2 to their respective <survivor>.txt
  797.  
  798. - Reviving survivors should now be compatible between both survivor sets.
  799.  
  800. 3/2/2020
  801.  
  802. - Ensured that Rochelle will respond to one of Coach's food remarks on C2M2.
  803.  
  804. - IntroC2M1 will now only play on Dark Carnival (For some reason, this concept gets fired on cold stream as well... Who would have known.)
  805.  
  806. - L4D1 ConceptBotMovingToBattleStation will never play if a finale is in progress.
  807.  
  808. 3/3/2020
  809.  
  810. - Overhauled the entirety of Cold Stream.*
  811.  
  812. *(Too many to list. Check it out for yourself!)
  813.  
  814. - Blocked MegaMob callouts when NearFinale is activated on Blood Harvest for 60 seconds.
  815.  
  816. - Ellis' C6M2 (The Passing - Chapter 2) transition will now require that Zoey is the intro actor.
  817.  
  818. - Ellis, Nick, and Rochelle will no longer say that the smoker has them (simple choking sounds) if the map is Dead Center Chapter 1 or Dead Center Chapter 2
  819.  
  820. 3/4/2020
  821.  
  822. - Virgil will now have an outro line when the escape scene activates on c3m4_plantation (Swamp Fever Chapter 4)
  823.  
  824. 3/5/2020
  825.  
  826. - Overhauled No Mercy Chapter 5 to be completely compatible!
  827.  
  828. - Rochelle's pain while incapped will now use IncapicitatedInjury0X instead of HurtCritical (Thanks to Edison for reporting!)
  829.  
  830. - Fixed an issue where Louis answering the radio will bug out John Slater due to a misapplied context.
  831.  
  832. - Fixed Rochelle's pain scenes (Thanks, Edison for reporting!)
  833.  
  834. - Fixed an issue where Zoey being the one to touch the radio first will cause ECHO's Radio operator to continue nagging throughout the finale.
  835.  
  836. 3/6/2020
  837.  
  838. - Louis will now protest saying that the L4D2 survivors are NOT vampires.
  839.  
  840. - Fixed the rest of Rochelle's pain lines.
  841.  
  842. - Fixed one Confirmation response to John Slater not applying the context needed for him to stop nagging.
  843.  
  844. - Removed an unnecessary context from Francis answering the radio (second) on Blood Harvest Chapter 5
  845.  
  846. - Blocked Nick's Zoey specific Tattoo remark if she is mentioned by name in the saferoom intro. (The Passing Chapter 2)
  847.  
  848. - Corrected a misnamed concept criteria for the special wedding warns.
  849.  
  850. - The wedding warnings for Nick and Rochelle where they make fun of Zoey will now only activate if Ellis has shown noticable affection for her.
  851.  
  852. - Removed the chance factor for C2M1DoneFalling (Except for one) so that they will not activate long after the actual slide down the hill.
  853.  
  854. - Survivors will no longer read the gas sign on c4m2_sugarmill_a if someone's already called out the saferoom. ("There's gas in the saferoom")
  855.  
  856. - Blocked "I hear a witch" instances if a gauntlet event is currently active.
  857.  
  858. - If the L4D1 survivors call out the saferoom prior to entering the warehouse on Crash Course Chapter 1, then generic saferoom callouts will no longer play.
  859.  
  860. - Slightly optimized the seestation responses for Nick/Ellis/Rochelle
  861.  
  862. - Blocked certain remarks/lines if the survivors have already activated the elevator on c4m2_sugarmill_a
  863.  
  864. - Corrected an incorrect concept criterion for rochelle in The Parish's intro
  865.  
  866. - Gave Rochelle an extra line to reply to Nick on The Parish's intro: ("You mean that blurry line on the horizon...")
  867.  
  868. - Slight tweaks to c2m1searchlights
  869.  
  870. - Restored "WorldC1M1KnowBoomer" for Coach/Nick
  871.  
  872. - Ellis will have a unique SurvivorDied line at The Vannah (first death, before knowing each other's names)
  873.  
  874. - Restored WorldC1M2Abandoned
  875.  
  876. - Rochelle's BoomerReaction01 will now only play at The Vannah for the first time of getting biled. (After the bile has worn off)
  877.  
  878. 3/10/2020
  879.  
  880. - Blocked generic megamob warnings when certain events are triggered.
  881.  
  882. 3/14/2020
  883.  
  884. - All survivors will have an equal chance of interrupting Ellis' story on certain maps (except for The Passing Chapter 3 Pre-Finale) certain survivors will still have specific responses for that map if they interrupt)
  885.  
  886. 3/17/2020
  887.  
  888. - HulkShutOuts will now require that everyone is alive at the time of the Tank's death.
  889.  
  890. 3/19/2020
  891.  
  892. - Corrected two entries for Rochelle on Cold Stream Chapter 3.
  893.  
  894. - The Parish will now have an outro for Papa Gator (and/or Rescue 7) and one survivor at random. (Ellis must be alive if he gets the line, Coach and Nick need to have everyone alive if they get the line, and Rochelle needs Ellis alive. Certain lines had to be cut from other instances.)
  895.  
  896. 3/20/2020
  897.  
  898. - Restored some lines for the intro of Hard Rain chapter 5.
  899.  
  900. - Removed check for Nick being in the safe area for the second line of the intro.
  901.  
  902. 3/21/2020
  903.  
  904. - Altered The Parish's outro a tad. Survivors will say something post bridge destruction if... The Beta soldiers are selected, or if Papa Gator gets the first line in the outro. (Note, everyone must still be alive and in the helicopter for this to happen)
  905.  
  906. 3/23/2020
  907.  
  908. - Blocked various things from triggering on unrelated gamemodes
  909.  
  910. - Fixed survivors never using the safehouse specific remark on Crash Course Chapter 1
  911.  
  912. - Improved Iscrashcourse02_path06 for Francis
  913.  
  914. - Fixed context for survivors pouring the last gas can in scavenge.
  915.  
  916. - L4D1 survivors can spot melee weapons.
  917.  
  918. - L4D1 survivors can spot Bile Jars
  919.  
  920. - Blanks used for the L4D1 survivors to ask for a first aid kit will now use print " " as to not interrupt their current speech.
  921.  
  922. - Fixed Zoey never saying her SecondPistol pickup lines.
  923.  
  924. 3/26/2020
  925.  
  926. - Fixed an inappropaiate intro for The Passing Chapter 2 playing if Zoey is NOT the intro actor ("Sweety... It's just a car.")
  927.  
  928. - Fixed a broken context applied when opening the second gate on The Passing Chapter 2
  929.  
  930. - Applied talk contexts to the intro of Dead Center to prevent first weapon pickups from interrupting the intro.
  931.  
  932. - Putting the cola in will no longer interrupt the survivors' current scene (will use print " "), further, any talking related criterias for those will no longer exist for that particular concept.
  933.  
  934. - There is a small chance for the movie intro for L4D2 to be used on Dead Center (With Ellis getting the first intro line, 5%)
  935.  
  936. - Guaranteed that Nick would say his special Tier 1 weapon line on C6M1_Riverbank in COOP (After store remark)
  937.  
  938. - Coach will no longer trigger "RelaxedSigh" and "ConceptPlayer.CoverMeC1RCoach2" at the same time on c1m1_hotel
  939.  
  940. 3/27/2020
  941.  
  942. - Restored many lines for Crash Course
  943.  
  944. - Moved two info_remarkable points from Crash Course Chapter 2 to Crash Course Chapter 1 (Bulletin Board, Copy Papers)
  945.  
  946. - Fixed Magazine Rack point for Louis
  947.  
  948. - Applied talkbiker contexts for certain info_remarkable points for Francis on The Sacrifice Chapter 1
  949.  
  950. 3/28/2020
  951.  
  952. - Removed two of Bill's generic Tank kill lines.
  953.  
  954. - Fixed Francis using his first swearing when he unpresses the generator during the crash course finale.
  955.  
  956. 3/29/2020
  957.  
  958. - Got rid of the only line for Bill picking up the chainsaw (will now use the same pickups for the grenade launcher and M60)
  959.  
  960. - The talkidle nags for opening the plane door on Swamp Fever - Chapter 2 will now only activate on Swamp Fever Chapter 2
  961.  
  962. - PlayerReloadingC502Run lines will now only activate on The Parish Chapter 2
  963.  
  964. 3/31/2020
  965.  
  966. - Fixed Rochelle using generic story interruptions when she cuts off Ellis when he tells his story to the L4D1 survivors.
  967.  
  968. - One info_remarkable point for Dead Air - Chapter 4 will no longer require the entire team to be out of combat for at least 10 seconds.
  969.  
  970. - L4D1 survivors should no longer use SurvivorBotNoteHumanAttention when they are currently speaking.
  971.  
  972. - Threw out some unnecessary lines for certain rules (forceweight 1)
  973.  
  974. - Improved the churchguy scenario further so that certain conversation paths will not end with the typical "Ding dong! DING DONG!" line.
  975.  
  976. 4/1/2020
  977.  
  978. *NO, I DO NOT OBSERVE APRIL FOOLS DAY ANYMORE. EVERYTHING FOR TODAY WILL BE AS NORMAL*
  979.  
  980. - Fixed Rochelle having the wrong reply for the movie intro.
  981.  
  982. - Fixed one searchlight reply not having IssuerReallyClose for its criteria.
  983.  
  984. - Ellis' killsteals now uses IssuerReallyClose and must also use AlsoWarn for the non-boss Si
  985.  
  986. - Louis will now reply to either Ellis or Rochelle telling him to get ready for incoming tanks on The Passing - Port (His special tank callout will stay just in case they ever want to work again)
  987.  
  988. - The wedding warns will never happen if the witch is either not present, or is somehow already dead prior to reaching it.
  989.  
  990. - Default vocalizers will now use IsNotSpeaking to assure that the voicelines will not be spammed as much. Certain vocalizers will now also use IsNotVersus to prevent annoyance in that gamemode.
  991.  
  992. - Lumped in generic spotweapon lines for specific weapon callouts.
  993.  
  994. - Fixed intro for Hard Rain - Chapter 5 never playing.
  995.  
  996. - Fixed one of Whitaker's intro lines never playing.
  997.  
  998. - The gun store door will now open whenever Whitaker is finished with his intro after the survivor pressed the button. (It will no longer open 12 seconds after pressing the button regardless of intro)
  999.  
  1000. - Fixed Bill using the wrong response when spotting hunters.
  1001.  
  1002. 4/2/2020
  1003.  
  1004. - The survivor who pushes the gunstore button is no longer guaranteed to be the one to accept Whitaker's offer.
  1005.  
  1006. - Whitaker intros are guaranteed to be short when playing on Versus modes.
  1007.  
  1008. - Whitaker will not say anything prior to destroying the tanker in versus modes.
  1009.  
  1010. - The tanker will now be destroyed after Whitaker finishes the line after the cola has been delivered.
  1011.  
  1012. - Fixed remaining C1M2FirstOutsideResponses never playing.
  1013.  
  1014. - Added a new remarkable point where whitaker will urge the survivors to put the cola in the slot (He will never say it the moment the survivors start the animation. It will only be activated if the player has the colabottles equipped.)
  1015.  
  1016. - The info_remarkable point when walking out of the Save4Less Store will now require your activeweapon to be "ColaBottles" to activate it.
  1017.  
  1018. - The survivor that reacts to the tanker getting obliterated will be the one who delivers Whitaker's Cola.
  1019.  
  1020. - Fixed one ending to the Dead Center Chapter 1 intro somehow disabling many things until the elevator ride.
  1021.  
  1022. 4/3/2020
  1023.  
  1024. - Fixed Conceptc5m4floatend so that the actual survivor will say something other than the orator entity itself.
  1025.  
  1026. - Removed an unnecessary application of context when Nick breaks the Toy Store's window in liberty mall.
  1027.  
  1028. - Fixed an issue where the activator of the panic event at Liberty Mall would not be the one to say the first alarm line.
  1029.  
  1030. - The responses issued when an airstrike happens on The Parish - Chapter 4 will use print " ".
  1031.  
  1032. - Removed an unnecessary application of context when Rochelle disables the alarm in Liberty Mall.
  1033.  
  1034. 4/4/2020
  1035.  
  1036. - Rochelle will now remark about the tower when in the trailer.
  1037.  
  1038. - Changed NearFinale lines for Swamp Fever.
  1039.  
  1040. - Further tweaks to the ChurchGuy
  1041.  
  1042. 4/8/2020
  1043.  
  1044. - Optimizations to suggesting to other survivors to heal. (Will now use the same concept using "From" as a factor for specific quotes)
  1045.  
  1046. - Moved the c2m4_pens points to be slightly upwards so that the remark can actually be made.
  1047.  
  1048. - Coach's "HeardWitch" (3%) will no longer play on Dead Center Chapter 1 or Chapter 2
  1049.  
  1050. - L4D2 survivors will no longer say "KillThatLight" lines if the map is Dead Center Chapter 1 or Chapter 2
  1051.  
  1052. - Nick will now only break the bad news to Coach about the Midnight Riders if he's nearby and alive (10% chance)
  1053.  
  1054. 4/9/2020
  1055.  
  1056. - Even MORE ChurchGuy tweaks.
  1057.  
  1058. - The signs remark for Nick inside the starting saferoom on Chapter 3 will now be guaranteed to play if he reaches the sign first (before someone remarks on the bodies)
  1059.  
  1060. - Bill will now no longer randomly shout for help when constricted by a smoker.
  1061.  
  1062. - Fixed an issue where Francis could still remark on the radio after it has been interacted with.
  1063.  
  1064. - Restored many WorldSigns lines and responses. (The Parish) The sign remark in The Parish - Chapter 2 starting saferoom will now serve as an intro to that chapter as a guaranteed remarkable point.
  1065.  
  1066. 4/12/2020
  1067.  
  1068. - Improved the coaster scenario vastly.
  1069.  
  1070. - Ellis will now have a unique transition line for Dark Carnival Chapter 2.
  1071.  
  1072. - Dark Carnival - Chapter 3 will now have slightly tweaked intros.
  1073.  
  1074. - Fixed an issue where contexts aren't applied when leaving the starting area on The Sacrifice - Chapter 1.
  1075.  
  1076. - Slight addition to an intro on Dark Carnival - Chapter 5.
  1077.  
  1078. - Fixed an issue where Nick/Rochelle would never say their second line after picking up the SMG after the elevator at The Vannah. (Whacking things in the head was fun, but.../I'm not a fan of guns, but...)
  1079.  
  1080. - Added a new info_remarkable point at the Midnight Riders' banners.
  1081.  
  1082. - MAJOR improvements to Hard Rain.
  1083.  
  1084. - Fixed an issue where Coach will never say his idle line on Hard Rain Chapter 1.
  1085.  
  1086. - Fixed improper contexts being applied for c4m1_nogas
  1087.  
  1088. 4/13/2020
  1089.  
  1090. - More additions to Hard Rain.
  1091.  
  1092. - Completely restored all lines that could be said when the Ferry crosses the river on Swamp Fever - Chapter 1
  1093.  
  1094.  
  1095. 4/14/2020
  1096.  
  1097. - Cleaned up the C2M1Falling concept used for The Passing Chapter 2
  1098.  
  1099. - A couple more info_remarkable points will no longer require "NotInCombat" since they happen during a gauntlet to the saferoom on The Passing - Chapter 2
  1100.  
  1101. - Coach will now react to the Disco Pants and Haircuts store in Liberty Mall.
  1102.  
  1103. - Rochelle will no longer use generic "This way" when remarking on C1M3ThisWay.
  1104.  
  1105. - Further improvements to Whitaker's gunshop conversations.
  1106.  
  1107. - Improvements to Dead Center - Chapter 2 info_remarkables
  1108.  
  1109. - Responses to the Dark Carnival - Chapter 2 intro will no longer specify the map. (But you'll still need to be in the start area)
  1110.  
  1111. - Additional lines for Rochelle killing any SI post gunstore.
  1112.  
  1113. - Louis will now have dying quotes when he has less than 100 bleedout health.
  1114.  
  1115.  
  1116. 4/16/2020
  1117.  
  1118. - Witchville (HeardWitch) lines will no longer sound if the safehouse has been spotted. (Hard Rain - Chapter 2)
  1119.  
  1120. - Coach responding to himself and other survivors responding to him will be based on proximity to the other survivors and random chance (The Parish - Chapter 2 remark intro).
  1121.  
  1122. - There is now a 1 second delay for EatPills lines.
  1123.  
  1124. - Louis and Zoey will now warn not to shoot the nearby alarmed cars.
  1125.  
  1126. - Fixed an issue where Nick never says the first line in Swamp Fever - Chapter 3.
  1127.  
  1128. - Overhauled the safehouse intro methods for every campaign to be identical (With the exception of a few special cases).
  1129.  
  1130. - Fixed certain Midnight Riders lines for the Dark Carnival Chapter 2 intro still specifying a map.
  1131.  
  1132. - Fixed Rochelle never responding to Coach if he gets the first line on Swamp Fever - Chapter 2 intro
  1133.  
  1134. - Rochelle will no longer say "Hunter on him" every time someone gets pounced.
  1135.  
  1136. 4/17/2020
  1137.  
  1138. - Added the Roadcrew uncommon SpecialType for modders who wish to make use of this.
  1139.  
  1140. - Added "SubjectIsA" for Witch for future use.
  1141.  
  1142. - Fixed an issue where the intro on Hard Rain - Chapter 3 would loop.
  1143.  
  1144. - Corrected the Talk context on the TalkIdle used to start the Hard Rain - Chapter 3 intro for some survivors not lasting until someone leaves the saferoom
  1145.  
  1146. - The actor that fires the PlayerAskReady concept will now have to not currently be speaking as to prevent spamming.
  1147.  
  1148. - If Zoey is the first player to leave the safe area on Dead Air - Chapter 1, she will say her "Through the greenhouse" line.
  1149.  
  1150. - The L4D1 survivors will now spot laser sights. (Uses the same response for spotting other L4D2 items)
  1151.  
  1152. - Fixed "SaidSpot" context to be "worldSaidSpot". (The cooldowns for automatically spotting weapons will now finally work!)
  1153.  
  1154. 4/18/2020
  1155.  
  1156. - Added new elevator conversations that will play on Dead Center Chapter 1.
  1157.  
  1158. - Tweaked existing elevator conversations on Dead Center Chapter 1
  1159.  
  1160. - Added one more line to Nick's ConceptC1M2SafeRoomb3
  1161.  
  1162. - Added and tweaked potential intros to Dead Center - Chapter 1
  1163.  
  1164. - Additional lines for the main intro of Dead Center - Chapter 1
  1165.  
  1166. - The ConceptPlayerLockTheDoorCheckPoint for Hard Rain - Chapter 2 will now use "norepeat" for all L4D2 survivors
  1167.  
  1168. 4/19/2020
  1169.  
  1170. - Added one potential line for Ellis to say for his "C5M3SeeGraveyard06"
  1171.  
  1172. - Ellis' remark for c5m3freeway has been converted into a remark for c5m3safezone
  1173.  
  1174. - Tweaks to C5M3GraveNags
  1175.  
  1176. - Rochelle will now have a "Pick up the radio" line when they hear the soldiers (Not to be confused with her "Oh, thank God, soldiers!" line)
  1177.  
  1178. - Additions for Ellis/Rochelle when Ellis lowers the bridge on The Parish - Chapter 5
  1179.  
  1180. 4/20/2020
  1181.  
  1182. - Moved one of Coach's RockingOut lines to be his final line for the Dark Carnival - Chapter 5 intro ("These zombies better be ready to rock")
  1183.  
  1184. - Added one extra line in its place ^.
  1185.  
  1186. - Corrected Nick never saying "Sure, why not." when he asks about Whitaker's terms.
  1187.  
  1188. - Survivors will now say "Push the button" when the entire team is in the elevator. (Dead Center - Hotel)
  1189.  
  1190. - Ellis will now have a couple of extra lines should he pick up the SMG first in Dead Center - Chapter 1
  1191.  
  1192. - The fail safe for Whitaker to open the door will automatically activate after 45 seconds of pushing the button.
  1193.  
  1194. - The fail safe of Whitaker destroying the tanker will automatically happen 15 seconds after the survivor delivers the cola.
  1195.  
  1196. - Corrected a lack of response from Coach during one of the ElevatorHellos on Dead Center Chapter 1
  1197.  
  1198. - Zoey will now have something to say after a survivor calls out the truck finally getting down on Crash Course Chapter 2
  1199.  
  1200. - Corrected an intro in The Passing - Chapter 2 playing despite Zoey not being present in the Chapter 1 intro
  1201.  
  1202. - Fixed an incorrect context being applied when remarking the cane field on Hard Rain - Chapter 3
  1203.  
  1204. - Generic Tank Kill instances (L4D2 survivors) will no longer play during finales
  1205.  
  1206. - Fixed a problem where Zoey would only say one line for Crash Course's "GetToVehicle"
  1207.  
  1208. - Crash Course's Chapter 2 intro will now work on the TalkIdle system instead of relying on info_remarkables (Saves on a lot of unused contexts/info_remarkables)
  1209.  
  1210. - Fixed an issue where Coach does not complain that the Merry-Go-Round has started if he were the one to open the gate
  1211.  
  1212. - Fixed a transition for Ellis on Dark Carnival - Chapter 2
  1213.  
  1214. - Ellis will now have something different to say when he starts the Carousel on Dark Carnival - Chapter 2
  1215.  
  1216. - Ellis and Rochelle may now comment on the Entrance Sign in Dark Carnival - Chapter 2
  1217.  
  1218. 4/21/2020
  1219.  
  1220. - Ellis' transition line on Dark Carnival - Chapter 2 has now been converted to the reaction to the Carousel starting up.
  1221.  
  1222. - Fixed an issue where Nick and Ellis starting the Carousel will not apply Specialwarns and Megamob warning contexts
  1223.  
  1224. - Improved Dialogue for Nick starting the Carousel on Dark Carnival - Chapter 2
  1225.  
  1226. - The Helicopter nags on The Parish - Chapter 5 will now target "orator_chopper" instead of "orator" (no noticeable change)
  1227.  
  1228. - Slight tweaks for C5M2People
  1229.  
  1230. - Fixed an issue where Ellis leaving the saferoom first on Dark Carnival - Chapter 5 will not apply Talk:0:0.
  1231.  
  1232. - Fixed an issue where Ellis throwing a molotov will still sound a line when the escape vehicle is ready
  1233.  
  1234. - Rochelle's first Okra point will now trigger when she is 200 units within range (instead of 500)
  1235.  
  1236. - Ellis' kiddieland remark will now apply the foodbreak context.
  1237.  
  1238. - Added an extra info_remarkable for c2m2_kettlecorn
  1239.  
  1240. - Added an extra info_remarkable for c2m2_cottoncandy
  1241.  
  1242. - Added two extra info_remarkables for c2m2_lilpeanut
  1243.  
  1244. - Fixed an incorrect context applied on c2m3_swanroom
  1245.  
  1246. - Fixed Rochelle never commenting on c2m4_upbarn
  1247.  
  1248. - Changed the location of one of c2m2_favoriteride
  1249.  
  1250. - *MAJOR* info_remarkable overhaul to optimize the talker
  1251. > All info_remarkable points that have the same criteria to activate (and have the same contexts applied) will now have the same targetname and contextualsubject.
  1252. > All rules that have those points but have the same criteria to activate have now been thrown out. It will now apply on that one rule/response for those points.
  1253.  
  1254. 4/22/2020
  1255.  
  1256. - Nick will now tell Ellis to test the second gate on The Passing Chapter 2. (The instance of Nick giving Ellis a healing item will no longer happen)
  1257.  
  1258. - The info_remarkable on The Passing Chapter 2 for the second gate will no longer require NotInCombat
  1259.  
  1260. - Concept_c4m1_rainresponse will no longer require "SecondsSinceCombat2" since NotInCombat is already present
  1261.  
  1262. - The TalkIdle after finding the out of gas sign on Hard Rain Chapter 1 will set the NoGasGate to 2 when fired.
  1263.  
  1264. - Fixed an incorrect intro playing if Zoey is the intro actor on The Passing - Chapter 3
  1265.  
  1266. 4/23/3030
  1267.  
  1268. - Corrected the name of a rule that's used if Rochelle leaves the safe area in Scavenge mode on Dead Center - Atrium
  1269.  
  1270. - Default Vocalizations + Friendly fires will no longer use story related and/or irrelevant lines. (Few exceptions)
  1271.  
  1272. - All survivors' AlertGiveItemCombat instances will now focus on intensity instead of actually being in combat
  1273.  
  1274. - Restored all relevant Vocalizer voicelines for the L4D2 survivors
  1275.  
  1276. 4/24/2020
  1277.  
  1278. - The WeddingWarn info_remarkables will now use the same contextualsubject.
  1279.  
  1280. - Applied context to the orator whenever the survivor burns the barricade on Dead Air Chapter 3.
  1281.  
  1282. - airport04_08, airport03_02, and airport03_03 will now use their respective, yet idential, names to cut down on rules used.
  1283.  
  1284. - Survivor specific friendly fire responses will require that the player must not be OnThirdStrike
  1285.  
  1286. 4/26/2020
  1287.  
  1288. - Commented out "TankDominated" rules as to prevent annoyance.
  1289.  
  1290. - Reworked Tank Kill instances. Healthy responses now require that your health be at 40 or above. Otherwise, health 39 and below will trigger NotHealthy variants. (When Healthy, Being near Ellis will have a 20% of Ellis claiming the tank kill instead of any other SI)
  1291.  
  1292. - Healthy Tank kill responses will use General KillConfirmation without anyone replying to it.
  1293.  
  1294. - Fixed an issue where Ellis killing the Tank on Dead Center - Chapter 2 would not prompt the conversation. (Random chance no longer applies for any survivor.)
  1295.  
  1296. 4/28/2020
  1297.  
  1298. - Further tweaks to the Dead Center Chapter 1 intro, now, the actual lines used in the L4D2 intro video will be played in that particular sequence (variants of those lines will apply), instead of being different versions of it.
  1299.  
  1300. - Further tweaks to the elevator conversation on Dead Center Chapter 1
  1301.  
  1302. - Fixed an issue where Nick and Whitaker may take too long to respond to each other.
  1303.  
  1304. - Louis' remark on the minigun on No Mercy Chapter 5 will no longer activate if the finale has already started.
  1305.  
  1306. - CommentJockey responses will no longer use "Subject". It will instead use "From"
  1307.  
  1308. - Reworked CommentJockey for Nick.
  1309.  
  1310. - Reworked Tank Kill instances for the L4D1 survivors
  1311.  
  1312. - Fixed an issue where a different context was applied upon killing the tank in the finale of Crash Course
  1313.  
  1314. - Fixed an issue where the L4D1 survivors would still use their tank kill lines on the finale of The Sacrifice
  1315.  
  1316. - Removed unnecessary contexts applied when starting the generators on The Sacrifice
  1317.  
  1318. - Fixed an issue where Bill killing a tank on the finale of Crash Course would not apply any context
  1319.  
  1320. - Applied Talk contexts for the first SI kill on Dead Center - Chapter 1
  1321.  
  1322. - Generic PlayerTransitions will now contain only non-story related lines
  1323.  
  1324. - Restored lines for the L4D1 survivors when they want to throw something to the L4D2 survivors on The Passing (+ No more generic "look here" or "take this")
  1325.  
  1326. - Bill will now have instances of attracting a player to throw an item to them like Zoey and Francis
  1327.  
  1328. 4/29/2020
  1329.  
  1330. - Fixed a typo for nick's MovieIntro on Dead Center (Thanks to VladFRY for reporting)
  1331.  
  1332. - Fixed Ellis someone not saying anything when using a defibrillator to bring back a dead teammate (Thanks to VladFRY for reporting.)
  1333.  
  1334. - Coach will now specifically say that he's throwing a molotov. (Thanks to VladFRY for suggesting.)
  1335.  
  1336. 4/30/2020
  1337.  
  1338. - Fixed an improper context being applied if Coach calls out the rain on Hard Rain - Chapter 1
  1339.  
  1340. - Rochelle will now only tell Coach to "Be Nice" when he calls out the witch on Dead Center - Chapter 2
  1341.  
  1342. - Removed a line for Ellis originally meant to be played on The Passing - Chapter 3
  1343.  
  1344. - Corrected a wrong response/reply being issued on the Dead Center - Chapter 1 intro.
  1345.  
  1346. - Got rid of one instance of Francis' WitchGettingAngry with Louis being near due to inaccuracy. (And also because that line is meant for The Sacrifice)
  1347.  
  1348. - WitchGettingAngry responses will now only use one rule per survivor. (Removed WitchGettingAngry2)
  1349.  
  1350. 5/1/2020
  1351.  
  1352. - Tweaked the elevator conversation so that Coach will not introduce himself twice. (Thanks, VladFRY for reporting!)
  1353. + Further elevator conversation additions
  1354.  
  1355. 5/2/2020
  1356.  
  1357. - The survivors will now call out the plane, THEN realize that the plane will crashland on Dead Air - Chapter 5
  1358.  
  1359. - Sometimes, Francis may appear excited after the plane crashes on Dead Air - Chapter 5. (Guaranteed if Francis makes the realization.)
  1360.  
  1361. - Corrected Contexts for TalkIdle (Nagging to fire the Howitzer on Crash Course - Chapter 1)
  1362.  
  1363. - Added more Crash Course lines for the L4D1 survivors + tweaks to the Crash Course campaign.
  1364.  
  1365. - The L4D1 survivors will now nag to start the generator the first time on Crash Course Chapter 2 (Activates only after spotting the truck on the lift.)
  1366.  
  1367. - Louis' Alley line for Francis will now activate in Crash Course - Chapter 1 instead of Crash Course - Chapter 2
  1368.  
  1369. - Destroying the barricade with the Howitzer will have only Francis or Zoey saying something in Coop/Versus. In survival, everyone will show excitement.
  1370.  
  1371. - The intro to Crash Course Chapter 1 should no longer be solely dependent on if Francis is present.
  1372.  
  1373. - Crash Course's intro will now have only intro lines for that specific campaign.
  1374.  
  1375. 5/3/2020
  1376.  
  1377. - Reorganized the alarm related lines for The Parish - Chapter 2
  1378.  
  1379. - Rochelle will have one extra line she could say when remarking on the alarm sign, and might be the one to make the first line when the alarm goes off.
  1380.  
  1381. - Ellis will say something if any of the other L4D2 survivors turn off the alarm on c5m2_park
  1382.  
  1383. - Moved three of Ellis' First SMG pickup on Dead Center - Chapter 1 to be played when he is the first to enter Whitaker's gun store.
  1384.  
  1385. - Tweaked the Dead Center - Chapter 1 even further (Ellis will call out the building being on file after Rochelle tells Nick to knock it off., this is if it hasn't been noted already)
  1386.  
  1387. - Deleted unused talker files.
  1388.  
  1389. 5/4/2020
  1390.  
  1391. - Fixed an issue where certain Ellis lines where he accepts Whitaker offer came with an inappropaiate 10 second delay
  1392.  
  1393. - C4EnterCover and C4Exitcover (For the L4D2 survivors) will use "NoResponse" instead of a blank.
  1394.  
  1395. - Added two of Francis' community lines to the elevator conversation on No Mercy - Chapter 4
  1396.  
  1397. - Corrected a criteria for a specific elevator conversation on No Mercy - Chapter 4
  1398.  
  1399. - Removed odds factor from the start of the elevator conversation for No Mercy - Chapter 4 (Louis' rifle range line will still have a 30% chance, now.)
  1400.  
  1401. - Fixed an issue where Zoey would use Louis' voice when using pouring a gascan
  1402.  
  1403. - Fixed an issue where Coach killing the tank does not trigger a kill line.
  1404.  
  1405. - Fixed an issue where killing the tank at exactly 40 HP does not trigger a generic tank kill line.
  1406.  
  1407. - Fixed Nick not warning others of SI properly on Dead Center Chapter 1
  1408.  
  1409. - Gave Bill something to say when remarking on the truck before the finale starts on Crash Course
  1410.  
  1411. - The AC130 pilot on Dead Air will tell survivors right away when the plane is full
  1412.  
  1413. - Coach will reply to Nick's first TankReloading line for the concert
  1414.  
  1415. 5/5/2020
  1416.  
  1417. - Set up a range system for No Mercy's elevator convo and The Passing's outro. (This uses "randomnum" + forceweight x in an attempt to get variety in voicelines.)
  1418.  
  1419. - Extended the range system to be used for the FerryCrossing info_remarkable on Swamp Fever Chapter 1
  1420.  
  1421. - Corrected Nick not giving a proper response during the FerryCrossing moment on the topic of Whispering Oaks and the Screaming Oak.
  1422.  
  1423. - Tweaked one outro for Francis in The Passing using the same odds factor and weight.
  1424.  
  1425. 5/6/2020
  1426.  
  1427. - Improved the conversation for Ellis and Nick reacting to the freeway getting bombed on The Parish - Chapter 3
  1428.  
  1429. - Rochelle will now comment directly about the outhouse in front of the Plantation. (This line will no longer be a NearFinale line)
  1430.  
  1431. - Got rid of duplicate IsNotSpeakingWeight0 criteria for blank info_remarkable responses.
  1432.  
  1433. - Moved one of Coach's Generic NearCheckpoint lines to be played on the proper chapter (Swamp Fever - Chapter 3)
  1434.  
  1435. - Extended the RNG Range system/method to be used when Coach remarks on the sign near the saferoom exit on The Parish - Chapter 2
  1436.  
  1437. - Applied Talk contexts to c7m1_harborblocked so that the other info_remarkable point nearby won't be activated by Francis.
  1438.  
  1439. 5/7/2020
  1440.  
  1441. - Fixed Churchguy using the wrong concept for his ding dong lines.
  1442.  
  1443. - All survivors should now be able to manually and automatically spot all valid weapons in the vanilla game. (This includes the CSS weapons)
  1444.  
  1445. - Cleaned up a bunch of other "SpotWeapon" instances so that they are consistent across all survivors
  1446.  
  1447. 5/8/2020
  1448.  
  1449. - Extended the RNG Range system to be used on The Passing's Chapter 1 intro
  1450.  
  1451. - Coach leaving the Starting Area on The Passing - Chapter 1 will use "NoResponse"
  1452.  
  1453. - Leaving the Starting area on The Passing - Chapter 1 will prompt a teammate to warn you not to continue without a first aid kit.
  1454.  
  1455. 5/9/2020
  1456.  
  1457. - Got rid of map specific ConceptSurvivorLeavingInitialCheckpoint rules for The Sacrifice - Chapter's 2 & 3 (There are generic versions that functions identically.)
  1458.  
  1459. - Conceptc6m3_outro3 will now use IsNotIncapicitated.
  1460.  
  1461. 5/10/2020
  1462.  
  1463. - Fixed an incorrect context applied when Nick uses his TalkIdle for the plane door.
  1464.  
  1465. - The TalkIdle for the plane door will no longer work if a Tank is present in the map. (But it will resume once that tank dies, thanks to Salad for suggesting.)
  1466.  
  1467. 5/11/2020
  1468.  
  1469. - Removed irrelevant lines when picking up a chainsaw.
  1470.  
  1471. - Fixed an incorrect reply for Ellis during one of the Ferry Crossing conversations.
  1472.  
  1473. - Nick will now comment on the FeedGators point.
  1474.  
  1475. - Further tweaks to Swamp Fever - Chapter 1's intro and FerryCrossing.
  1476.  
  1477. - Removed many "SurvivalMode" related contexts, criterions and responses for Crash Course (Now updated for the func_orator entity(ies)) to consider the gamemode.
  1478.  
  1479. - Threw out unnecessary criteria for C7M3FinalSpeak<> for all L4D1 survivors.
  1480.  
  1481. - Corrected C7M3FinalSpeakNamvet for Zoey so that it follows the same patterns as the rest. (It should work now)
  1482.  
  1483. 5/12/2020
  1484.  
  1485. - Removed one of Nick's lines from the IsWorldC1M1First remark.
  1486.  
  1487. 5/13/2020
  1488.  
  1489. - ChurchGuy will now have a versus exclusive response. (To test)
  1490.  
  1491.  
  1492. 5/14/2020
  1493.  
  1494. - Zoey's and Francis' "Get to the Farm House!" remark will no longer play after a survivor touches the radio for the first time. (Thanks to Niels_L for reporting.)
  1495.  
  1496. - Tweaked ConceptC7M2CrowsFlySpeak for all L4D1 survivors just in case. (Formatting)
  1497.  
  1498. - PanicEvent + CarAlarm for all survivors (for the second and third car shot in The Parish - Chapter 3) will now all use the same "25% chance to fire" criterion
  1499.  
  1500. - Generic PanicEvent + CarAlarm for the L4D2 survivors will no longer use story related voicelines.
  1501.  
  1502. 5/15/2020
  1503.  
  1504. - Fixed several incorrect criterions used for the orator's gamemode criterion for the Crash Course campaign. (Thanks to Lt. Rocky for reporting!)
  1505.  
  1506. - Fixed an incorrect timing on one particular line of the Crash Course intro.
  1507.  
  1508. - The Plane Door and Ferry's TalkIdle nags will use _auto_TimerLock contexts. They will also occur at slower paces (Thanks to Rocky for suggesting)
  1509.  
  1510. - Readjusted timers for both the Ferry Nag and the Plane Door Nag (Thanks to Lt. Rocky for suggesting!)
  1511.  
  1512. 5/18/2020
  1513.  
  1514. - Fixed an issue where a L4D2 survivor could remark on the Historic Tour sign just before the conversation on The Passing - Chapter 1 (Thanks, Lt. Rocky for reporting)
  1515.  
  1516. - Included a check for the damagetype to NOT be DMG_BLAST (explosive damage) for certain FriendlyFire rules (Thanks, Lt. Rocky for reporting)
  1517.  
  1518. 5/19/2020
  1519.  
  1520. - Removed unnecessary context applications for the ends of saferoom/chapter 1 intros (Many campaigns).
  1521.  
  1522. - Removed L4D2 survivor rules for leaving the saferoom on The Passing - Chapters 2 and 3 (That does NOT prompt a genuine voiceline response - Generic variants already exist)
  1523.  
  1524. - Optimized C7M3WaveOver to preserve the same functionality and use less materials
  1525.  
  1526. - Got rid of the Talk context application when spotting the "rescue vehicle" on The Sacrifice.
  1527.  
  1528. - Saferoom intro rules that activate via TalkIdle that does not have the "NotInCombat" criteria will now have it to remain consistent with the other maps. (Same applies for not having IsInStartArea)
  1529.  
  1530. - Removed a rule for Ellis leaving the starting area on Dark Carnival - Chapter 1 (Generic variant exists)
  1531.  
  1532. - Got rid of unnecessary criteria for the intro responses for The Parish - Chapter 5
  1533.  
  1534. - Applied SaidLeavingSafeArea to leaving the saferoom on The Parish - Chapter 5 to avoid the generic variant being fired
  1535.  
  1536. - Fixed an issue where Rochelle never says her "Pick up the radio" line on The Parish - Chapter 5
  1537.  
  1538. 5/20/2020
  1539.  
  1540. - Deleted lingering "NotSurvivalMode" criterias in certain rules
  1541.  
  1542. - Got rid of irrelevant speaks for ConceptCallForRescue (No LostCalls should be in there)
  1543.  
  1544. - Changed the two lines Bill will say when he restarts the Generator on Crash Course
  1545.  
  1546. - The remaining safehouse and chapter 1 intros should now follow their respective formats
  1547.  
  1548. - Corrected a line in a potential saferoom convo on The Passing Chapter 2
  1549.  
  1550. - Corrected an incorrect rule used for Nick's PlayerTransition for Hard Rain - Chapter 3
  1551.  
  1552. - Corrected an incorrect context application for WarnHeardSpitter (Both for the c1 and generic variants)
  1553.  
  1554. - L4D2 survivors will now have cola pickup rules for both picking up the cola bottle for the very first time (world) and subsequent pickups
  1555.  
  1556. - Moved Coach's FriendlyFire15 scene to his C1M1 variant.
  1557.  
  1558. 5/21/2020
  1559.  
  1560. - Added Criterias for GoingToDie complaints so that the survivor can't be in the saferoom to trigger it.
  1561.  
  1562. - Added a missing criterion for SaidGoingToDieC5M5 (Not a world context)
  1563.  
  1564. - Corrected context applications to reviving a survivor (both regularly, and ledges), healing themself, and healing others.
  1565.  
  1566. - Applied a criteria for Coach's survivor specific ConceptReviveFriendDownFinal so that it will never trigger on Dead Center - Chapter 1
  1567.  
  1568. - Got rid of two redundant revive rules for every applicable survivor.
  1569.  
  1570. - Nick's ConceptPlayerHealingOther C1 variant will now happen on Dead Center - Chapter 2
  1571.  
  1572. - Got rid of context applications on ConceptReviveFriendDownFinal
  1573.  
  1574. - Corrected EllisCrying criterion so that Ellis will now properly say the next line for his revive.
  1575.  
  1576. 5/23/2020
  1577.  
  1578. - Moved a duplicate rule (PlayerRemarkWorldC6M2_AfterGate1Coach) and converted it to be PlayerRemarkWorldC6M2_InSewer1GamblerCoach (an extra variant for when Nick is close by)
  1579.  
  1580. - Coach may have a different line for the second gate if Ellis interacts with the first gate on The Passing - Chapter 2
  1581.  
  1582. - Formatted many things for The Passing, The Sacrifice, Crash Course.
  1583.  
  1584. - Certain lines for C6M2_OpenGateX will have a predelay to time it with the gate being open enough to pass through
  1585.  
  1586. - Fixed an issue where L4D2 survivors doesn't declare that they are incapicitated on The Passing - Port on Survival and Scavenge
  1587.  
  1588. - L4D2 survivors will voice a weapon pickup line after calling out the store on The Passing Chapter 1, then picking up a T1 weapon.
  1589.  
  1590. - Applied megamob warnings to the remaining survivors when opening the First gate on The passing chapter 2
  1591.  
  1592. - Fixed a broken rule for Rochelle so that she can confirm that the team is walking through sewage on The Passing - Chapter 2
  1593.  
  1594. - Angel Wedding Warnings will now make sure that Ellis is 400 hammer units away (800 units is too far for whispered tones)
  1595.  
  1596. - Fixed a duplicate rule for InfoRemc7m1_pretank04 for Francis
  1597.  
  1598. 5/24/2020
  1599.  
  1600. - Corrected context applications for picking up a T1 shortly after calling out the store on The Passing Chapter 1 so that no more than a single survivor will say their respective pickup line
  1601.  
  1602. - Bots will specifically call out laser sights when they are picked up. The first bot to call it will say the line. (Many factors apply so that it doesn't get repeated. Thanks to Lt. Rocky for suggesting)
  1603.  
  1604. 5/25/2020
  1605.  
  1606. - Fixed an issue where Rochelle tells Ellis that the stock car is just a car when Francis was in the Chapter 1 intro.
  1607.  
  1608. - Fixed an issue where one of Whitaker's responses doesn't have him nagging after 10 seconds if Coach is "from"
  1609.  
  1610. - Corrected a context application for one of the c4m4_garagesale remarks for Rochelle.
  1611.  
  1612. - The NearFinale instances on The Sacrifice (Louis and Bill) will no longer use story related lines to avoid repeats
  1613.  
  1614. - Added the out of tunnel context for Nick's c2m3seechopper
  1615.  
  1616. - Fixed survivors never having a cooldown when deploying upgrade packs. (Credit to Lt. Rocky for accidentally pointing me to the problem)
  1617.  
  1618. - The L4D1 survivors will now have a chance to say something when picking up deployed and undeployed upgrade packs.
  1619.  
  1620.  
  1621. 5/26/2020
  1622.  
  1623. - Nick will no longer comment on c2m3_coollight and will instead, reply to Ellis with that same line. ("Dang, look at Nick's jacket." - Thanks to Lt. Rocky for suggesting.)
  1624.  
  1625. - Corrected an issue where Zoey talking an adrenaline or defibrillator will result in her saying lines when picking up pain pills.
  1626.  
  1627. - Removed duplicate criteria for Francis deploying upgraded ammo.
  1628.  
  1629. - Fixed an issue where Rochelle always calls out the helicopter after the concert.
  1630.  
  1631. - Rochelle will no longer tell Ellis that blood farmers may be alive more than once after spotting the village.
  1632.  
  1633. 5/27/2020
  1634.  
  1635. - John Slater will no longer call for the survivors to board his boat once the boat leaves.
  1636.  
  1637. - Deleted ChanceToFire70Percent from Francis' introFarm2
  1638.  
  1639. - Corrected the "IsNotSaidc2m2_carousel" and "IsNotSaidc2m4_evac" criterion for Nick
  1640.  
  1641. - The InC13M4Smoke context will no longer be a world context.
  1642.  
  1643. 5/28/2020
  1644.  
  1645. - Fixed Rochelle not telling the group where they are on the Swamp Fever chapter 1 intro.
  1646.  
  1647. 5/30/2020
  1648.  
  1649. - Moved the WorldSignStayInGroup remarkable to be in the trailer before running to the tower.
  1650.  
  1651. 6/1/2020
  1652.  
  1653. - Moved Rochellle's DLC1_C6M2_Phase2InWater01 to being a response to Nick (was formally a remark)
  1654.  
  1655. - Fixed Francis' C7M1 pretank remark so that Louis must be nearby and alive (instead of bill again)
  1656.  
  1657. - Survivors will no longer remark on IsNotSaidc7m1_pretank if someone is already interacting with the door.
  1658.  
  1659. - Removed useless rules for picking up a gun just after the elevator doors open (Rules for picking up the unsuppressed SMG, it will never be used in vanilla)
  1660.  
  1661. - Removed unnecessary contextual applications when picking up the Silenced SMG on Dead Center - Chapter 1 (<Survivor>PickedUpItem - The context is applied to the world when it should be just for that survivor)
  1662.  
  1663. 6/2/2020
  1664.  
  1665. - Moved one of Rochelle's line for spotting mud people to her first reaction on Swamp Fever - Chapter 2
  1666.  
  1667. - Picking up the Silenced SMG out of the elevator on Dead Center - Chapter 1 will now use ExtraWeight10 (Guarantees first pickup line)
  1668.  
  1669. - C11M5NearFinale response will no longer require NotInCombat
  1670.  
  1671. 6/4/2020
  1672.  
  1673. - Removed unrelated story critical lines from the churchguy scenario.
  1674.  
  1675. 6/5/2020
  1676.  
  1677. - Nick should no longer be in combat to sound witchville lines on Hard Rain - Chapter 2
  1678.  
  1679. - Fixed an issue where Nick is sounding his C1 HeardSpecial lines on every map (Charger only).
  1680.  
  1681. - PlayerWarnHeardZombie rules will now have extra requirements:
  1682.  
  1683. 1: Regular rules - Can't be alone, closest survivor must be 1200 units away, escape vehicle must not be ready. (Witch only: Instead of the rescue vehicle, it will instead require that the finale must not be started already)
  1684.  
  1685. 2: C1 rules - Can't be alone, closest survivor must be 1200 units away.
  1686.  
  1687. 6/8/2020
  1688.  
  1689. - ChargerRunningWithPlayer lines for Rochelle and Ellis will occur when getting ridden by a Jockey on Dead Center - Chapter 1 only
  1690.  
  1691. - Filled in more missing story essential voicelines.
  1692.  
  1693. - Added an info remarkable at the destroyed bridge on Dark Carnival - Chapter 1
  1694.  
  1695. - Removed Midnight Riders info_remarkable
  1696.  
  1697. - Fixed c4m4_porchlight and c4m4_playground
  1698.  
  1699. - Survivors who are downed will now sound any friendly fire lines.
  1700.  
  1701. - ConceptPlayerGroundPoundedByTank will now have cooldowns.
  1702.  
  1703. - IsFarm02_path08 will now have "Affirmative" responses instead of swearing.
  1704.  
  1705. 6/9/2020
  1706.  
  1707. - Fixed an issue on Crash Course Chapter 2 where Louis killing the first tank of the finale doesn't sound anything.
  1708.  
  1709. - Tweaks to c2m4neargate (Removes lines from C2m5 intro)
  1710.  
  1711. 6/12/2020
  1712.  
  1713. - Added and moved various lines in relation to Dark Carnival.
  1714.  
  1715. - Added one line to Ellis for Swamp Fever (Gator sign remarked by coach)
  1716.  
  1717. 6/13/2020
  1718.  
  1719. - Removed ChanceToFire40Percent from Coach's remark of C4m1_inburgertank
  1720.  
  1721. - NearFinale for Hard Rain chapter 5 has been converted to a Remark for c4m5_burgertank (The NearFinale rules will instead fire print " ")
  1722.  
  1723. 6/14/2020
  1724.  
  1725. - Witchville responses will use norepeat.
  1726.  
  1727. - Reorganized certain witchville lines to be replies instead.
  1728.  
  1729. - Removed a duplicate rule for Nick being near the checkpoint on Swamp Fever - Chapter 2
  1730.  
  1731. - Implemented the RNG range method for the following Remarks: c2m1_searchlights, c2m2_thistall, C3M2PlaneCrash
  1732.  
  1733. - Removed Talk Contextual applications from autoblank remark rules.
  1734.  
  1735. 6/15/2020
  1736.  
  1737. - Fixed a couple revised intros to Swamp Fever.
  1738.  
  1739. - Removed unnecessary contextual criterions/applications and criterias related to Swamp Fever
  1740.  
  1741. - C3M1FerryLanded responses have been converted to TalkIdles (after the ferry has arrived to carry the survivors across)
  1742.  
  1743. - Removed an unnecessary concept for Crash Course (ConceptHowitzerBurnEnd02)
  1744.  
  1745. - ConceptHowitzerFired will now have all survivor celebrate the barricade getting destroyed in all gamemodes (Except Scavenge) - DLC2BridgeClear01 lines has been moved to HowitzerBurnEnd00
  1746.  
  1747. - ConceptCrashFinaleGenerator2OnSpk for Louis will use "Got it!" lines instead of "Sweet baby!"
  1748.  
  1749. - Ellis will ask Rochelle about stuff being "Worse than Zombies" on Dead Center Chapter 1
  1750.  
  1751. - Survivors will no longer respond to Coach's HeardWitch01 line.
  1752.  
  1753. - Fixed an issue where Rochelle getting the first Idle on Dark Carnival - Chapter 3 (Saferoom) will apply the worldTalk context for a limited time
  1754.  
  1755. - Fixed Rochelle's ConceptC13M4NoticedHelicopter using the wrong line
  1756.  
  1757. - Commented out GrenadeCareful responses for now until I can figure out how to make them less spammy.
  1758.  
  1759. 6/16/2020
  1760.  
  1761. - Rochelle and Coach will no longer warn about car alarms due to their warnings using story critical scenes.
  1762.  
  1763. - The Car alarm context will last 300 seconds once activated
  1764.  
  1765. - Moved certain lines for spotting the safehouse on Hard Rain Chapter 4 to a remark on Hard Rain - Chapter 5
  1766.  
  1767. - IsWorldC3M1FerryCrossing will no longer require worldTalk. However, worldTalk will be active for the duration of the time the Ferry is returning across the bayou
  1768.  
  1769. - Removed a duplicate line used in both C6M2GateOpen concepts for Coach
  1770.  
  1771. - Rochelle will sound her proper NearCheckpoint line for Dead Center - Chapter 3, the remaining two lines have been moved to PlayerTransition for Dead Center - Chapter 3, also removed a story critical NearCheckpoint line from Rochelle's generic variants
  1772.  
  1773. - Fixed Nick's starting TalkIdle not applying proper contexts on Dark Carnival - Chapter 5
  1774.  
  1775. - Moved Nick's first c2m5 safehouse line to c2m4seechopper
  1776.  
  1777. 6/17/2020
  1778.  
  1779. - Fixed incorrect contextual application when Nick remarks on either of the boats in Hard Rain - Chapter 1
  1780.  
  1781. - Removed all "EllisMapCXMX" criterions and replaced them with their generic map variants (They both are "map" criterions)
  1782.  
  1783. - Fixed a couple more info_remarkables
  1784.  
  1785. - Renamed c5m3wargrafitti to c5m3warzone and moved it to the top of the trailer that the survivors can jump on.
  1786.  
  1787. - Heavy rework to C5M3Sniper remarks + RNG range implemented for it
  1788.  
  1789. - Fixed the concept airport03_barriera never successfully being fired due to redundant criteria. (Also removed any contextual applications and replaced their respective "IsSubjectNear800" to "IssuerClose")
  1790.  
  1791. - Removed Contextual applications, ChanceToFire10Percent, and RecentGroupInCombat2 from all ConceptAirport03FirePathCleara variants
  1792.  
  1793. - ConceptAirport03FirePathClearX will no longer prompt all survivors to respond at the same time, it will only use Any.
  1794.  
  1795. - ConceptAirport03FirePathClearX will no longer apply contexts.
  1796.  
  1797. 6/18/2020
  1798.  
  1799. - Changed the criteria for a few WorldSigns remarkables.
  1800.  
  1801. 6/19/2020
  1802.  
  1803. - Francis will have a small chance of calling the Jockey a "Little Vampire" (odds 20)
  1804.  
  1805. - Fixed an issue where survivors doesn't immediately say anything when opening the alarmed door on Dead Center - Chapter 3
  1806.  
  1807. - Survivors will no longer remark on the alarmed Windows and Door in Dead Center - Chapter 3 if the Alarm has already been activated
  1808.  
  1809. - Fixed the C1M3UpEscalator2 info_remarkable
  1810.  
  1811. - Optimized IsC1M3TurnOffAlarmX rules so that it will only use one of its kind, (Deleted rules for IsC1M3TurnOffAlarm2a, etc)
  1812.  
  1813. - The IsC1M3TurnOffAlarmX remarks will only trigger during the gauntlet event.
  1814.  
  1815. - Optimized C1M3CEDAGone
  1816.  
  1817. - Moved C1M3UpEscalator3 so that it will work for both escalator spawns
  1818.  
  1819. - Restored voicelines for Coach's IsC1M3ThisWay
  1820.  
  1821. - Restored voicelines for IsC1M3UpEscalatorX and IsC1M3DownTheEscalator
  1822.  
  1823. - Rochelle's special WarnHearHunter line will now only occur on Dead Center - Chapter 3 (Only if Coach remarks on IsC1M3FoodCourtOkay beforehand)
  1824.  
  1825. - Added the FaultName "Left4Dead" to be available for modders
  1826.  
  1827. 6/20/2020
  1828.  
  1829. - Implemented the RNG range method for Isc7m1_pretank
  1830.  
  1831. 6/21/2020
  1832.  
  1833. - Louis should now tell Francis about the boat on The Sacrifice - Chapter 3 if he is close.
  1834.  
  1835. - Fixed Coach's response for C5M3SeeGraveyard03 (Remark by Nick)
  1836.  
  1837. 6/24/2020
  1838.  
  1839. - Included Zoey's ArrivePlane0X lines for Dead Air's "GetToVehicle"
  1840.  
  1841. - Fixed an criterion required for Coach's Spitter warning on Dead Center.
  1842.  
  1843. - Certain SI reactions (Gooedbyspitter for example) will have their own exclusive C1 rules (will disable on "Know<>" contexts)
  1844.  
  1845. 6/25/2020
  1846.  
  1847. - Easter Egg for Coach if he is in the helicopter but Nick isn't (Concert)
  1848.  
  1849. - GetToVehicle rules will now mostly use the same method (there will be special cases)
  1850.  
  1851. - Slight tweak to the Hard Rain intro.
  1852.  
  1853. - PlayerRevive and Ledge save will require that the escape vehicle isn't involved (arriving, arrived)
  1854.  
  1855. - Tweaked Coach's WorldC5M5 lines to fit more in context (Reviving a player during the final run, spotting the tank during the final run will trigger a special line without the need to go in ThirdStrike, etc)
  1856.  
  1857. - Fixed an issue where only Nick is required to be present to start the Hard Rain intro
  1858.  
  1859. - Concept_c4m1Intro03 will now require that everyone is alive. If starting the campaign in a mutation where this is not the case, the intro will simply end after Virgil's second line. (Just in case it can trigger in any mutations)
  1860.  
  1861. 6/26/2020
  1862.  
  1863. - Tweaked BridgeLeap rules.
  1864.  
  1865. 6/27/2020
  1866.  
  1867. - Fixed the Saidc1m4escape context not being a world context
  1868.  
  1869. - Optimized Whitaker rules for pressing the gunstore door
  1870.  
  1871. - Added concept C7M3BridgeReady for when all survivors are on the bridge and the button unlocks (Thanks, Rayman)
  1872.  
  1873. - Optimized a few rules/responses in terror_player_addons_dlc3
  1874.  
  1875. 6/28/2020
  1876.  
  1877. - Fixed an issue with a couple GetToVehicle rules for The Sacrifice
  1878.  
  1879. - Safehouse intros activated by an info_remarkable should now use less unique criteria. (Also removed related unique criteria for those info_remarkables)
  1880.  
  1881. - Made all TalkIdles that sets up the saferoom's intro into a single rule that works with all maps. (This will delete many useless rules and ultimately optimize the talker)
  1882.  
  1883. - The Generic SurvivorLeavingCheckpoint (or leaving the starting area on the first chapter) will now apply Talk:0:0 to the world
  1884.  
  1885. - Threw out any SurvivorLeavingCheckpoint that is meant to be for a specific map, but is also blank and applies Talk:0:0 (Exemptions apply)
  1886.  
  1887. - Adjusted many rules' criteria and contextual applications in response to the previous changes
  1888.  
  1889. - Fixed an issue with The Parish's - Chapter 1 intro playing with the wrong method (instead of Ellis being the initiator via "JoinLast", it will instead use the map intended director input for "FireConceptToAny + introC5M1")
  1890.  
  1891. - introCXM1 concepts will no longer be bound to a map.
  1892.  
  1893. - Tweaked Smalltown04_Path01/02 remarks
  1894.  
  1895. 6/29/2020
  1896.  
  1897. - Removed "worldTalk" applications for C5M5_Button2 and C5M5Button2 (+ all other rules that follow that)
  1898.  
  1899. - Replaced worldTalk<>:1:5 with worldTalk:1:12 for killing the tank on Dead Center - Chapter 2
  1900.  
  1901. 6/30/2020
  1902.  
  1903. - Readjusted Ellis' LostCalls to not use campaign and Misc scenes.
  1904.  
  1905. - Adjustments for Hard Rain - Chapter 1
  1906.  
  1907. 7/1/2020
  1908.  
  1909. - Added the chapter 1 intros and remarks to the Last Stand campaign
  1910.  
  1911. - Gave IsNotSpeakingWeight0 and NotInConcat to the remarks in the Cold Stream campaign.
  1912.  
  1913. - Completed orator related rules for the panic event in The Last Stand - Chapter 1
  1914.  
  1915. 7/2/2020
  1916.  
  1917. - Removed Specific FF lines that were just louder name calls.
  1918.  
  1919. - Restored Louis' and Zoey's "NiceShot" lines.
  1920.  
  1921. 7/5/2020
  1922.  
  1923. - Restored L4D1 ReactionDisgustedXX lines for PlayerVomitInFace
  1924.  
  1925. - Restores Zoey's BoomerReactionXX lines for PlayerVomitInFace
  1926.  
  1927. 7/11/2020
  1928.  
  1929. - Fixed incorrect world context being applied when starting the generator
  1930.  
  1931. - Replaced Ellis' line for c5m2people
  1932.  
  1933. - NearFinale for c1m4 will use print " " instead, restored use for the triggered c1m4jimmyidea
  1934.  
  1935. - Added one line for Nick when transitioning from Dead Center - Chapter 3
  1936.  
  1937. - Coomented out Beta Soldier rules for The Parish
  1938.  
  1939. 7/12/2020
  1940.  
  1941. - Slight tweak to the Hard Rain Chapter 1 intro.
  1942.  
  1943. 7/13/2020
  1944.  
  1945. - The Sacrifice's intro will now use the lcs method instead of TalkIdles. (Requires scene fix)
  1946.  
  1947. - All campaigns that use the lcs_intro method will now use Trigger1 for all survivors, meaning that certain survivors are no longer required to spawn in order for the intro to start in Chapter 1's.
  1948.  
  1949. 7/14/2020
  1950.  
  1951. - Improved the Dead Center scenario to have a unique case when alone.
  1952.  
  1953. - TransitionCloseXX lines now strictly require that someone HAS to die. It is no longer bound by intensity.
  1954. (There are special cases depending on the survivor and map)
  1955.  
  1956. - The one who activates the Howitzer will now cheer the explosion.
  1957. (Everyone will still cheer in survival, though)
  1958.  
  1959. - Removed worldTalk contexts from the Hard Rain and The Parish intro rules.
  1960.  
  1961. - Removed worldTalk context application, worldTalk criterion, and the map criterion from the C5M1flyby rules
  1962.  
  1963. - The orator's c4_storm_start will now only use a single rule, removed the _auto_NotC4<>InCover criterion for the orator's rule
  1964.  
  1965. - Added worldTalk 1:4 to the talkidle for Coach and Nick for getting to the ferry on C3M1
  1966.  
  1967. - Tweaked campaign intros to be semi compatible with more starting instances (Number alive)
  1968.  
  1969. - Saferoom intros should no longer start if the survivor is the only one alive (Last Man On Earth/Lone Gunman for example)
  1970.  
  1971. - c1m4escape will trigger worldTalk:1:0
  1972.  
  1973. - c1m4escape is now more detailed. Whether or not they tell Ellis to floor it depends on if Ellis is alive AND he is not incapicitated
  1974.  
  1975. - c6m3_outro will apply worldTalk:1:0
  1976.  
  1977. - C3M4Outro will apply worldTalk:1:0
  1978.  
  1979. - C5M5Outro will apply worldTalk:1:0
  1980.  
  1981. - Fixed c2m1_carwreckage
  1982.  
  1983. - Fixed c4m3_flooded and c4m3_flooded2
  1984.  
  1985. - Fixed Nick's IsWorldC6M3_ByBridge remark.
  1986.  
  1987. - Fixed Nick's PourStarted when he's the only one alive.
  1988.  
  1989. - Fixed an issue where survivors wouldn't call out the shovel when spotting it.
  1990.  
  1991. - Nick will now grunt when killing an SI with a melee weapon.
  1992.  
  1993. - Many other various fixes.
  1994.  
  1995. 7/15/2020
  1996.  
  1997. - Moved one of Rochelle's lines to be an entrance sign remark.
  1998.  
  1999. - Improved banter about Ellis' height on Dark Carnival - Chapter 2
  2000.  
  2001. 7/18/2020
  2002.  
  2003. - Fixed incorrect contextual application when a player shoots a Scavenge Gascan.
  2004.  
  2005. - L4D1 survivors leaving the safe area to start the scavenge round will now apply the appropriate context indefinitely. (This will also reset when the round ends)
  2006.  
  2007. - Applied Talk<> contexts when attacked by SI (For remaining instances)
  2008.  
  2009. - Responses to being ridden by a jockey will now be more dynamic (Can recognize the jockey during Dead Center - Chapter 2 if called out prior)
  2010.  
  2011. 7/19/2020
  2012.  
  2013. - Survivors will no longer (automatically) warn that they heard any Si when they're in safe spots/checkpoints.
  2014.  
  2015. - Got rid of two rules for Nick and Ellis calling out the alarmed car on The Parish - Waterfront (The info_remarkable does not exist)
  2016.  
  2017. - Survivors will no longer call out generic megamob warnings when in the saferoom.
  2018.  
  2019. - Generic Megamob warnings will no longer happen in Scavenge and when the escape vehicle has been spotted
  2020.  
  2021. - The map specific MegaMob Warning for Dead Air - Chapter 5 (Finale triggered + First half) will no longer happen in survival mode.
  2022.  
  2023. - Removed contextual application that indicates the finale has started on The Parish
  2024.  
  2025. - C6M3 Niceshot rules will now require that the person must be at most 1500 units away from the issuer.
  2026.  
  2027. - Got rid of all "ScenarioJoinLast" related rules (Also deleted the criterion for JoinLast)
  2028.  
  2029. - Removed worldTalk contexts from FinalVehicleSpotted for the L4D1 survivors
  2030.  
  2031. - Fixed incorrect context applied when shooting a gascan
  2032.  
  2033. 7/20/2020
  2034.  
  2035. - Fixed an issue where John Slater would still nag the survivors to get in the boat even after the boat has already taken off.
  2036.  
  2037. - Blocked L4D1 survivors' automatic lost calls for the following events:
  2038. 1: The survivors have answered the radio for the first time on No Mercy, Death Toll, and Blood Harvest
  2039. 2: THe Churchguy hears a survivor outside of the saferoom
  2040. 3: The AC-130 Pilot calls out to them for the first time
  2041. 4: The survivors remark on the truck in Crash Course - Chapter 2 or they begin to activate the generator (Orator applies the context)
  2042. 5: The survivor is activating the first generator on The Sacrifice.
  2043.  
  2044. - Survivors will no longer say that they are activating the generator if they are the only one alive.
  2045.  
  2046. - IsAllInSafeSpot will now use "NumberOutsideSafeSpot" (0) instead of "NumberInsideSafeSpot" (4)
  2047.  
  2048. - Fixed cooldown for deploying the explosive ammo pack.
  2049.  
  2050. - The context used for picking up an item will now use a single, non-world context
  2051.  
  2052. - The context used for saying friendly fire lines will now use a single, non-world context
  2053.  
  2054. - The contexts used for Witch Attacks will now use a single, non-world context
  2055.  
  2056. - The context for attempting to heal a player with a first aid will now use a single, non-world context.
  2057.  
  2058. - ConceptAlertGiveItemStopFirstAidA and ConceptBashWithItem will now use print " "
  2059.  
  2060. 7/21/2020
  2061.  
  2062. - All generic "KilledZombie" instances will now require that the killer is not currently speaking and that the escape vehicle has not arrived yet.
  2063.  
  2064. - Moved L4D1 blank responses from terror_player to their respective talker scripts.
  2065.  
  2066. - The contexts used for the L4D1 survivors moving to a battle station marked nav will now use a single, world context (this means that only one bot at a time will say their battle station lines)
  2067.  
  2068. - Conceptc5m3OnBridge will use print " " for Rochelle and Ellis
  2069.  
  2070. - Fixed L4D1 PanicEvent rules so that the subject is NOT themselves.
  2071.  
  2072. - THe survivor who shoots the alarm car is guaranteed to swear.
  2073.  
  2074. - Slight tweaks to shooting the alarmed cars in the Parish - Chapter 3
  2075.  
  2076. 7/22/2020
  2077.  
  2078. - The context used to remark Isairport01_burning is now a world context.
  2079.  
  2080. - The context used to remark Isfarm01_camping is now a world context.
  2081.  
  2082. - Fixed Francis never responding to the plan in Crash Course - Chapter 2.
  2083.  
  2084. - Removed one reused story critical line from Coach and Ellis when being near the finale (Generic)*
  2085.  
  2086. - Removed one Generic Hurrah from Rochelle when being near the finale (Generic)*
  2087.  
  2088. (In short, all four L4D2 survivors will just shout "Almost there!" when first entering the finale area in Generic instances)*
  2089.  
  2090. - All NearFinale rules should no longer fire in Survival and Scavenge
  2091.  
  2092. - The L4D1 response for someone calling out the safehouse will now use IssuerClose
  2093.  
  2094. - Removed all map specific SafeRoomStart rules for Crash Course - Chapter 2, Crash Course - Chapter 2 specific NearFinale rules have been created in its place (NoResponse)
  2095.  
  2096. - Restored Automatic "PlayerAlsoWarn" rules for the Hunter, Smoker, and Boomer (Rules will share the same contextual circumstances)
  2097.  
  2098. - Restored manual vocalization rules for calling out the Spitter, Charger, and Jockey (Rules will share the same contextual circumstances)
  2099.  
  2100. - The special conversation where Ellis claims credit for a kill he didn't do will now happen only when he automatically calls out SI via AlsoWarn
  2101.  
  2102. 7/23/2020
  2103.  
  2104. - Blocked the Tank specific conversation when killing a tank on Dead Center - Streets in survival mode (Also ensured the conversation will not repeat in the event of multiple tanks)
  2105.  
  2106. - The map specific tank callouts for The Passing - Port will now be blocked if the map is in survival mode.
  2107.  
  2108. - Fixed Bill never calling out the Boomer, Hunter, and Smoker
  2109.  
  2110. - Blocked all remark rules for Scavenge and Survival
  2111.  
  2112. - Blocked all PlayerNearCheckpoint rules for Scavenge and Survival
  2113.  
  2114. - Blocked the Churchguy triggers for Scavenge (For the actual door/panic event, this is for Rayman to handle)
  2115.  
  2116. - Bill's ConceptFarm02_path01a will use IssuerReallyClose instead of IsSubjectNear200
  2117.  
  2118. 7/25/2020
  2119.  
  2120. - Fixed survivor bots saying their "MovingToBattleStation" Rules when they're currently speaking.
  2121.  
  2122. - Fixed an issue where survivors reacting to their first SI encounters happening when they are being attacked by said SI.
  2123.  
  2124.  
  2125. 7/26/2020
  2126.  
  2127. - Ellis will now respond to Coach when he notes "Report Unusual..." on The Parish - Chapter 1
  2128.  
  2129. - Added two extra scenes for Bill getting shot by Francis.
  2130.  
  2131. - Added one more remark for c14m2_lighthouse
  2132.  
  2133. - The PlayerNearFinale rule for c14m2_lighthouse will now issue a print " " response. (Uninterrupting blank)
  2134.  
  2135. 7/28/2020
  2136.  
  2137. - Improved The Last Stand Chapter 1 intros.
  2138.  
  2139. - The Rules used to enable Ellis to share his story about Keith will now use a Generic variant that works for all maps.
  2140.  
  2141. - Adjusted many contexts applied for both the story enabling rule and the rules where Ellis shares his story
  2142.  
  2143. - Added an additional context applied when starting the elevator in The Passing - Chapter 3: (worldTalk:0:0)
  2144.  
  2145. - If Ellis leaves the saferoom first while he is telling a story, someone will immediately interrupt him.
  2146.  
  2147. - Ellis will no longer be able to tell a story if someone leaves the saferoom.
  2148.  
  2149. - The context applied when calling for help when incapicitated will now use a single, non-world context.
  2150.  
  2151. - Removed useless criteria from Ellis' story rules that say that the gamemode cannot be Scavenge or Survival (Already has a criteria that specifies Coop)'
  2152.  
  2153. 7/29/2020
  2154.  
  2155. - Completed callout of the plane flying by and the reaction when its engine gives out.
  2156.  
  2157. 7/31/2020
  2158.  
  2159. - Fixed conversations for Whitaker continuing if the store's alarmed doors open at certain points in the convo.
  2160.  
  2161. 8/1/2020
  2162.  
  2163. - Fixed survivors making a first reaction to SI on Dead Center - Chapter 2 if they are incapped.
  2164.  
  2165. 8/4/2020
  2166.  
  2167. - Fixed an issue where Nick invokes his default rule for ConceptPlayerLockTheDoorCheckPoint
  2168.  
  2169. - Removed a line from one of ELlis' rules when responding to Rochelle about the gunstore
  2170.  
  2171. - Fixed an issue where the Survivors still invoke a talkidle when the Ferry event finishes.
  2172.  
  2173. - Fixed an issue where Ellis says he's grabbing an axe when he really grabs a guitar.
  2174.  
  2175. - Added a new info remarkable entity to Dark Carnival - Chapter 2, replaces a duplicate c2m2_burgers point.
  2176.  
  2177. - Eliminated useless rules for remarking to shut down the coaster c2m3_coasteroff (It will now use the same contextualname for all three info_remarkables)
  2178.  
  2179. 8/11/2020
  2180.  
  2181. - Applied a world context for calling for rescue from a rescue closet.
  2182.  
  2183. - Whitaker will now fire a hunting rifle when he gets interrupted by a zombie.
  2184.  
  2185. 8/15/2020
  2186.  
  2187. - Adjusted Canadian SI lines to 10%.
  2188.  
  2189. 8/16/2020
  2190.  
  2191. - Fixed an issue where Nick would give the wrong answer when asked how many players are alive in Swamp Fever - Chapter 4
  2192.  
  2193. - Fixed an issue where the PlayerIncapped lines (L4D1 survivors - The Sacrifice: Chapter 3) would fire if the player that gets incapped is currently on the bridge. (After someone jumps off)
  2194.  
  2195. - Isc4m1_InBurgerTank proximity is now 200 units
  2196.  
  2197. - The "GetToVehicle" rule for being out of the boat in Swamp Fever - Chapter 4 will now require the player's movement speed be above 200 hammer units per second
  2198.  
  2199. - Virgil's pre-finale nags now increased to 7 seconds.
  2200.  
  2201. 8/17/2020
  2202.  
  2203. - IsC3M2Start has now been converted to a map specific "SurvivorLeavingInitialCheckpoint" for Swamp Fever - Chapter 2
  2204.  
  2205. - Readjusted when the "world_auto_Finale:2:0" context gets applied.
  2206.  
  2207. 8/18/2020
  2208.  
  2209. - Spotting the tanks in The Passing - Chapter 3 in Versus mode will now use generic callouts.
  2210.  
  2211. - Halved the distance required for Zoey and Francis to suggest using the van on Dead Air - Chapter 4
  2212.  
  2213. - Fixed an issue where Survivors say their unique Tank Kill rule on The Parish - Chapter 5 in survival mode.
  2214.  
  2215. 8/26/2020
  2216.  
  2217. - Adjusted many rules. (Added "Is<>Alive" if rule had "Is<>NearXXX")
  2218.  
  2219. 8/27/2020
  2220.  
  2221. - Added MiniFinaleGetReady lines to Zoey and Francis when warning about a megamob.
  2222.  
  2223. - Disabled c2m3seechopper on versus modes.
  2224.  
  2225. 8/28/3030
  2226.  
  2227. - Added c4m4_truckwreck to c4m4_milltown_b
  2228.  
  2229. - Doubled distance for c5m3crashedheli
  2230.  
  2231. - Changed the map specific PlayerNearFinale response (again) for c3m4_plantation
  2232.  
  2233. - Ellis can now commant on c2m4_moustachio
  2234.  
  2235. 8/31/2020
  2236.  
  2237. - Fixed ConceptPlayerPourFinished on C6M3 not applying the worldTalk context.
  2238.  
  2239. - The ConceptPlayerPourFinished rules specifically for c6m3 will now require that at least one L4D1 survivors are alive.
  2240.  
  2241. 9/1/2020
  2242.  
  2243. - The WorldC1M2Abandoned remark will now require that the activator's intensity be 0.
  2244.  
  2245. - GooedBySpitter will now be blocked if the survivor is incapicitated
  2246.  
  2247. 9/2/2020
  2248.  
  2249. - Manually calling out an SI via custom vocalizers will now never apply contexts.
  2250.  
  2251. - Automatically calling out a Tank or a Witch will not reset the general timer for warning SI (I hear a...)
  2252.  
  2253. - Players can now call out ammo manually via custom vocalizers.
  2254.  
  2255. 9/3/2020
  2256.  
  2257. - Removed a rule where Ellis calls out the tank on the finale of Swamp Fever.
  2258.  
  2259. - The rule that fires when the first car alarm goes off on The Parish - Chapter 3 will cancel out any megamob warnings.
  2260.  
  2261. - The remaining talker rules that fire a blank scene in relation to The Sacrifice - Chapter 3 will now fire print " "
  2262.  
  2263. - Removed Falling-To-Death screams when Louis, Zoey, and Francis sacrifice themselves when they get incapped.
  2264.  
  2265. - Nick's World420 line is now used as an info_remarkable point. This one will only be used if no tanks are present and the finale has currently started.
  2266.  
  2267. - Ellis can now comment on IsWorldC502Smell (50% chance on approach)
  2268.  
  2269. - Rochelle can now comment on Isc5m2park
  2270.  
  2271. 9/4/2020
  2272.  
  2273. - Orators can no longer nag to get to the escape vehicle (Virgil, Soldiers,etc.) after the vehicle has already left. (This is mostly for Versus since the response keeps firing)
  2274.  
  2275. - The two soldiers on c5m5_bridge will no longer take turns nagging the survivors to get to the helicopter. (No more alternate nags)
  2276.  
  2277. 9/5/2020
  2278.  
  2279. - Tweaked escape instances to be more elaborate (No Noticable changes)
  2280. 1: Added FinalVehicleArrived to ensure that players use GetToVehicle rules accurately.
  2281. 2: Tweaked contexts to reflect escape scenarios.
  2282.  
  2283. - Disabled PlayerTransitions for c1m1_hotel (L4D2 cast only)
  2284.  
  2285. - Removed specific criteria and contextual applications when francis starts the c6m3 outro (Replaced with generic context and criteria.)
  2286.  
  2287. - Also removed specific criteria and contextual applications when survivors speak the first line of the c6m3 outro (removed entirely)
  2288.  
  2289. - Removed distance criteria for remark: WorldC1M2Abandoned
  2290.  
  2291. ToDo:
  2292.  
  2293. L4D2 Survivors: L4D1 interactions (Post-Vanilla)
  2294.  
  2295.  
  2296. Notes:
  2297. This changelog describes all changes in chronological order, certain things may have been rolled back during time of development.
  2298.  
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