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- license:
- username: 'redacted'
- password: 'redacted'
- activation-key: 'redacted'
- mysql:
- enabled: true
- database: 'db_25033'
- ip: '142.4.208.190'
- port: '3306'
- username: 'db_25033'
- password: 'a3c085b008'
- # Current preset language files are:
- # English and Dutch
- language_file: 'english.yml'
- # Features settings
- #
- # 'true' = Feature enabled | 'false' = Feature disabled
- #
- # Disabling 'stats' will also bring back the vanilla damage system
- # Disabling 'tools' will remove the usage of the tools. Also disables lockpicking chests respawn
- # Disabling 'smithing-window' will lose the ability to open the smithing window when right clicking an anvil
- # Disabling 'armor-sets' you will no longer be able to get special boosts when wearing a full set of armor
- # Disabling 'player-menu' will no longer make you have the posibility to right click players and open the special Player Menu
- # Disabling 'custom-mobs' will disable the spawning system of this plugin for only the custom mobs that are in this plugin.
- # Disabling 'chat' will remove the feature where starting with a specific character will have a function in the chat. This will also disable
- # the format of the chat in different channels (global, close-range, etc...)
- # Disabling 'magic' will remove the ability to use wands
- # Disabling 'required-level' will remove the line on items where players need a required level to perform damage on enemies
- # Disabling 'required-class' no longer forces the player to choose a class when joining
- # Disabling 'required-race' no longer forces the player to choose a race when joining
- # Disabling 'combat-log' will not display the in-combat and out-combat message
- # Disabling 'damage-indicator' will not create a hologram with the amount of damage dealt to an entity
- features:
- stats: true
- tools: true
- smithing-window: true
- armor-sets: true
- player-menu: false
- custom-mobs: true
- chat: false
- magic: true
- required-level: false
- required-class: false
- required-race: false
- combat-log: true
- damage-indicator: true
- # Class settings
- class:
- menu:
- title: '&0Classes:'
- # Race settings
- race:
- menu:
- title: '&0Races:'
- # Economy settings
- economy:
- use-essentials-money: false
- # Magic settings
- magic:
- damage:
- bloodwave: 15
- arrowlight: 35
- other:
- heal-amount: 75
- heal-range: 4
- # Chat settings
- #
- # Different function characters can not have the same character!
- # Enter '' to make this function as the default minecraft chat
- chat:
- close-range-radius:
- x: 30
- y: 40
- z: 30
- function-characters:
- global: '!'
- close-range: ''
- sell: '>'
- buy: '<'
- format:
- global: '&c[GLOBAL] &f%player%: %message%'
- close-range: '&f%player%: %message%'
- sell: '&a[OFFERING] &f%player%: %message%'
- buy: '&a[BUYING] &f%player%: %message%'
- # Level settings
- leveling:
- tools:
- exp-gained:
- min: 40
- max: 100
- starting-level: 1
- starting-exp: 0
- skills:
- exp-gained:
- min: 40
- max: 100
- # All values will be multiplied by the level of the skill
- skill-extras:
- extra-chance-farming: 2
- extra-chance-mining: 2
- extra-chance-fishing: 4
- extra-chance-smithing: 1
- extra-hitpoints: 1
- starting-level: 1
- starting-exp: 0
- use-table-algorithm: false
- table-algorithm:
- - '1:250'
- - '2:275'
- - '3:300'
- - '4:350'
- - '5:400'
- - '6:500'
- - '7:650'
- - '8:800'
- - '9:1100'
- - '10:1400'
- - '11:2000'
- - '12:2800'
- - '13:4000'
- - '14:6000'
- - '15:9000'
- - '16:14000'
- - '17:20000'
- - '18:28000'
- - '19:40000'
- - '20:65000'
- starting-exp-required: 250
- # This will get the required exp from the previous level and multiply it by the value of 'Exp-per-level-multiplier'
- # Example: 250 (level 1 required EXP) x 1.3 (multiplier) = 325 EXP required for level 2
- exp-per-level-multiplier: 1.3
- # If a mob type is not defined in this list it will have the value of 'default'
- # Use the list to get the right name for a mob https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
- # IMPORTANT: Do not remove 'default'
- gained-exp:
- BAT: 5
- BLAZE: 50
- CAVE_SPIDER: 20
- CHICKEN: 5
- COW: 5
- CREEPER: 25
- ENDER_DRAGON: 500
- ENDERMAN: 30
- ENDERMITE: 15
- GHAST: 40
- GIANT: 75
- GUARDIAN: 20
- HORSE: 5
- IRON_GOLEM: 100
- MAGMA_CUBE: 5
- MUSHROOM_COW: 5
- OCELOT: 5
- PIG: 5
- PIG_ZOMBIE: 30
- PLAYER: 0
- RABBIT: 5
- SHEEP: 5
- SILVERFISH: 25
- SKELETON: 25
- SLIME: 5
- SNOWMAN: 5
- SPIDER: 25
- SQUID: 5
- VILLAGER: 5
- WITCH: 30
- WOLF: 5
- ZOMBIE: 25
- DEFAULT: 3
- # Combat settings
- combat:
- combat-time: 30
- # World settings
- world:
- disable-storm: false
- remove-farm-land-on-step: false
- burn-hostiles: true
- random-chest-seconds-cooldown: 900
- # Death settings
- death:
- disable-death-message: false
- clear-drops: false
- entity-drops:
- weapons: true
- armor: true
- scrolls: true
- rupees: true
- chances:
- weapons: 5.0
- armor: 8.0
- scrolls: 7.0
- rupees: 10.0
- rupee-amount:
- min: 1
- max: 4
- # Inventory settings
- inventory:
- show-message-on-rupee-pickup: true
- rupee-pickup-message: '&aYou received {AMOUNT} rupee(s)'
- rupee-pickup-sound: true
- # For additional stats use percentages without giving the '%' symbol
- # If you don't want to use a potion effect, then just put 'none' in between the qoutes in the 'type' property
- # Use the names from the following link in the 'Field Summary' section as the name for the 'type' property https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
- armor-set-effects:
- manacloth:
- additional-damage: 0
- additional-defense: 0
- additional-drop-rate: 0
- effect:
- type: 'SPEED'
- level: 1
- chainmail:
- additional-damage: 0
- additional-defense: 0
- additional-drop-rate: 0
- effect:
- type: 'JUMP'
- level: 2
- iron:
- additional-damage: 10
- additional-defense: 0
- additional-drop-rate: 0
- effect:
- type: 'INCREASE_DAMAGE'
- level: 1
- leather:
- additional-damage: 0
- additional-defense: 10
- additional-drop-rate: 0
- effect:
- type: 'none'
- level: 1
- diamond:
- additional-damage: 0
- additional-defense: 10
- additional-drop-rate: 0
- effect:
- type: 'DAMAGE_RESISTANCE'
- level: 1
- # Join settings
- join:
- disable-join-message: false
- # Entity settings
- entities:
- drop-chance: 15
- rupee-from-bush-drop-chance: 0
- # NPC settings
- npc:
- holograms:
- bank: '&6&lBank'
- # Item settings
- items:
- # The items in this list is not complete. Use the value of 'DEFAULT' for the other items that you can't find in the current list down below
- # 'DEFAULT' will be the scrap worth whenever you did not define a value for an item in this list
- scrap-worth:
- DEFAULT: 3
- BOW: 3
- IRON_DAGGER: 2
- IRON_KATAR: 2
- IRON_LONGSWORD: 3
- IRON_SWORD: 3
- IRON_AXE: 3
- IRON_MACE: 3
- IRON_FLAIL: 4
- IRON_GREATSOWRD: 3
- IRON_BATTLEAXE: 4
- IRON_SPEAR: 4
- IRON_HALBERD: 4
- IRON_WARHAMMER: 4
- IRON_SCYTHE: 3
- GOLD_KATAR: 2
- GOLD_DAGGER: 2
- GOLD_LONGSWORD: 3
- GOLD_SWORD: 3
- GOLD_AXE: 3
- GOLD_MACE: 3
- GOLD_RAPIER: 4
- GOLD_CUTLASS: 2
- GOLD_FLAIL: 4
- GOLD_GREATSWORD: 3
- GOLD_BATTLEAXE: 4
- GOLD_SPEAR: 4
- GOLD_HALBERD: 4
- GOLD_WARHAMMER: 4
- GOLD_SCYTHE: 3
- CRYSTAL_LONGSWORD: 3
- CRYSTAL_SWORD: 3
- CRYSTAL_MACE: 3
- CRYSTAL_RAPIER: 3
- CRYSTAL_CUTLASS: 2
- CRYSTAL_FLAIL: 4
- CRYSTAL_GREATSWORD: 3
- CRYSTAL_BATTLEAXE: 4
- CRYSTAL_SPEAR: 4
- CRYSTAL_HALBERD: 4
- CRYSTAL_WARHAMMER: 4
- CRYSTAL_SCYTHE: 3
- GATE_GUARDIANS_BLADE: 10
- KAZEJINS_WINDSTRIKE: 10
- SUJINS_WATERSWORD: 10
- SUNGAS_THUNDERBLADE: 10
- RUBY_DRAGON_GREATSWORD: 5
- RUBY_DRAGON_SWORD: 5
- EMERALD_DRAGON_SWORD: 5
- EMERALD_DRAGON_GREATSWORD: 5
- BLAZING_HOT_FLAME_SWORD: 10
- BLAZING_HOT_FLAME_SWORD: 10
- FAIRY_SWORD_OF_LIGHT: 10
- TOPAZ_DRAGON_SWORD: 5
- TOPAZ_DRAGON_GREATSWORD: 5
- # Block settings
- blocks:
- # Set this property to 'false' to have the vanilla minecraft ore/farming block breaking
- disable-timer: false
- iron-ore-chance: 80
- gold-ore-chance: 60
- diamond-ore-chance: 25
- stone-chance: 80
- emerald-ore-chance: 50
- crop-chance: 100
- carrot-chance: 75
- potato-chance: 75
- # These units are given in seconds
- iron-ore-timer: 900
- gold-ore-timer: 900
- diamond-ore-timer: 1800
- stone-timer: 180
- emerald-ore-timer: 1800
- crop-timer: 1800
- carrot-timer: 1800
- potato-timer: 1800
- # Smithing settings
- smithing:
- smithing-window: '&0Smithing window'
- gun-window: '&0Gun smithing window'
- # This is how long it will take for items to be made in the smithing window
- smelt-time-per-ore: 2
- smelt-time-per-equipment: 10
- # Decreasing this will increase the chance of failing and destroying the crafted item
- success-chance: 100
- # What level of the hammer is required to open this category in the smithing menu
- required-level:
- dragonscale-armor: 0
- gold-weapons: 0
- crystal-weapons: 0
- dragon-weapons: 0
- legendary-weapons: 0
- # Scrolls settings
- scrolls:
- description:
- identification: 'Reveals unidentified stats for weapons and armor pieces'
- powerful-identification: 'Reveals unidentified stats for weapons and armor pieces with a possible higher chance'
- ancient: 'Improves weapon damage, on weapons only'
- dark: 'Improves HP stat, on armor only'
- prime: 'Dramtically improves weapon damage, on weapons only'
- chaos: 'Reconfigures equipment stats. Overall power will not decrease'
- additionals:
- identification: ''
- powerful-identification: ''
- ancient: '+2 Damage'
- dark: '+10 HP'
- prime: '+10 Damage, +4 Lifesteal'
- chaos: '+1(%)-3(%) of all stats on the item'
- success:
- identification: 65
- powerful-identification: 90
- ancient: 90
- dark: 30
- prime: 20
- chaos: 60
- destroy:
- identification: 0
- powerful-identification: 0
- ancient: 3
- dark: 30
- prime: 0
- chaos: 0
- # Stats settings
- #
- # You have the ability to add custom abilities by just doing the same as all of the
- # default qualities have been configured. You can change chances of getting them,
- # the color that they are supposed to be displayed with, and the min and max stats
- # they can get. Good luck!
- #
- stats:
- # The amount of how many times an item can be used. For swords the durability will decrease
- # each time you hit something with it. For armor it is being decreased for each time you get
- # damaged
- max-durability: 1000
- durability-loss:
- min: 3
- max: 5
- # The number represents the half of a heart
- # So for 1 full heart you'll have to enter 'base-hp: 2'
- base-hp: 20
- fist-damage: 3
- min-damage: 5
- # Surely passive mobs won't damage anything, so it doesn't matter what you put in the 'damage' property for those
- # kind of mobs. NEVER LEAVE IT BLANK!
- mobs:
- DEFAULT:
- damage: 10
- health: 100
- PIG:
- damage: 0
- health: 25
- COW:
- damage: 0
- health: 35
- CHICKEN:
- damage: 0
- health: 12
- ENDER_DRAGON:
- damage: 30
- health: 7500
- # Adding all of the quality chances with eachother MUST be '100' in total!
- quality-chances:
- common: 40
- decent: 25
- ordinary: 20
- rare: 10
- grand: 5
- # This can be giving with/without the '&' character.
- # Please use the colors, and use this as a helpful tool http://minecraft.gamepedia.com/Formatting_codes
- quality-colors:
- common: '&f'
- decent: '&a'
- ordinary: '&b'
- rare: '&e'
- grand: '&d'
- stats-colors:
- primary: '&f'
- secondary: '&9'
- tertiary: '&7'
- quality-levels:
- common: 0
- decent: 4
- ordinary: 10
- rare: 20
- grand: 30
- magic:
- power:
- max: 20
- start: 20
- power-added-per-click: 1
- # You can split qualities into 2 tiers. You can decide what stats each tier gets
- # Define all stats in all tiers, or else you might get errors
- tier-1:
- common:
- # These will be the range of stat value a stats can get
- min-damage: 5
- max-damage: 20
- min-defense: 2
- max-defense: 5
- min-additional-damage: 2
- max-additional-damage: 5
- min-hp-regen: 1
- max-hp-regen: 3
- min-hp: 25
- max-hp: 50
- min-agility: 0
- max-agility: 0
- min-strength: 1
- max-strength: 10
- min-endurance: 1
- max-endurance: 10
- min-dexterity: 1
- max-dexterity: 10
- min-crit-chance: 1
- max-crit-chance: 10
- min-crit-damage: 10
- max-crit-damage: 20
- min-lifesteal: 1
- max-lifesteal: 3
- decent:
- min-damage: 15
- max-damage: 35
- min-defense: 4
- max-defense: 7
- min-additional-damage: 4
- max-additional-damage: 7
- min-hp-regen: 2
- max-hp-regen: 5
- min-hp: 30
- max-hp: 55
- min-agility: 0
- max-agility: 0
- min-strength: 5
- max-strength: 15
- min-endurance: 5
- max-endurance: 15
- min-dexterity: 5
- max-dexterity: 15
- min-crit-chance: 10
- max-crit-chance: 20
- min-crit-damage: 20
- max-crit-damage: 30
- min-lifesteal: 2
- max-lifesteal: 5
- ordinary:
- min-damage: 30
- max-damage: 50
- min-defense: 5
- max-defense: 10
- min-additional-damage: 5
- max-additional-damage: 10
- min-hp-regen: 4
- max-hp-regen: 8
- min-hp: 25
- max-hp: 50
- min-agility: 0
- max-agility: 0
- min-strength: 10
- max-strength: 20
- min-endurance: 10
- max-endurance: 20
- min-dexterity: 10
- max-dexterity: 20
- min-crit-chance: 20
- max-crit-chance: 30
- min-crit-damage: 30
- max-crit-damage: 40
- min-lifesteal: 4
- max-lifesteal: 8
- rare:
- min-damage: 45
- max-damage: 65
- min-defense: 5
- max-defense: 14
- min-additional-damage: 5
- max-additional-damage: 14
- min-hp-regen: 7
- max-hp-regen: 12
- min-hp: 40
- max-hp: 60
- min-agility: 0
- max-agility: 0
- min-strength: 20
- max-strength: 30
- min-endurance: 20
- max-endurance: 30
- min-dexterity: 20
- max-dexterity: 30
- min-crit-chance: 30
- max-crit-chance: 40
- min-crit-damage: 40
- max-crit-damage: 50
- min-lifesteal: 7
- max-lifesteal: 12
- grand:
- min-damage: 65
- max-damage: 85
- min-defense: 7
- max-defense: 17
- min-additional-damage: 7
- max-additional-damage: 17
- min-hp-regen: 10
- max-hp-regen: 15
- min-hp: 45
- max-hp: 65
- min-agility: 0
- max-agility: 0
- min-strength: 35
- max-strength: 50
- min-endurance: 35
- max-endurance: 50
- min-dexterity: 35
- max-dexterity: 50
- min-crit-chance: 40
- max-crit-chance: 50
- min-crit-damage: 50
- max-crit-damage: 60
- min-lifesteal: 10
- max-lifesteal: 15
- # Tier 2 starts here
- tier-2:
- common:
- min-damage: 30
- max-damage: 55
- min-defense: 5
- max-defense: 12
- min-additional-damage: 5
- max-additional-damage: 12
- min-hp-regen: 10
- max-hp-regen: 15
- min-hp: 25
- max-hp: 50
- min-agility: 0
- max-agility: 0
- min-strength: 30
- max-strength: 40
- min-endurance: 30
- max-endurance: 40
- min-dexterity: 30
- max-dexterity: 40
- min-crit-chance: 50
- max-crit-chance: 60
- min-crit-damage: 60
- max-crit-damage: 70
- min-lifesteal: 10
- max-lifesteal: 15
- decent:
- min-damage: 45
- max-damage: 65
- min-defense: 8
- max-defense: 17
- min-additional-damage: 8
- max-additional-damage: 17
- min-hp-regen: 14
- max-hp-regen: 18
- min-hp: 30
- max-hp: 55
- min-agility: 0
- max-agility: 0
- min-strength: 40
- max-strength: 50
- min-endurance: 40
- max-endurance: 50
- min-dexterity: 40
- max-dexterity: 50
- min-crit-chance: 60
- max-crit-chance: 70
- min-crit-damage: 70
- max-crit-damage: 80
- min-lifesteal: 14
- max-lifesteal: 18
- ordinary:
- min-damage: 50
- max-damage: 85
- min-defense: 12
- max-defense: 22
- min-additional-damage: 12
- max-additional-damage: 22
- min-hp-regen: 18
- max-hp-regen: 25
- min-hp: 35
- max-hp: 60
- min-agility: 0
- max-agility: 0
- min-strength: 50
- max-strength: 65
- min-endurance: 50
- max-endurance: 65
- min-dexterity: 50
- max-dexterity: 65
- min-crit-chance: 70
- max-crit-chance: 80
- min-crit-damage: 80
- max-crit-damage: 90
- min-lifesteal: 18
- max-lifesteal: 25
- rare:
- min-damage: 75
- max-damage: 100
- min-defense: 10
- max-defense: 28
- min-additional-damage: 10
- max-additional-damage: 28
- min-hp-regen: 22
- max-hp-regen: 32
- min-hp: 40
- max-hp: 65
- min-agility: 0
- max-agility: 0
- min-strength: 65
- max-strength: 80
- min-endurance: 65
- max-endurance: 80
- min-dexterity: 65
- max-dexterity: 80
- min-crit-chance: 80
- max-crit-chance: 90
- min-crit-damage: 90
- max-crit-damage: 100
- min-lifesteal: 22
- max-lifesteal: 32
- grand:
- min-damage: 90
- max-damage: 115
- min-defense: 15
- max-defense: 33
- min-additional-damage: 15
- max-additional-damage: 33
- min-hp-regen: 30
- max-hp-regen: 38
- min-hp: 45
- max-hp: 70
- min-agility: 0
- max-agility: 0
- min-strength: 80
- max-strength: 100
- min-endurance: 80
- max-endurance: 100
- min-dexterity: 80
- max-dexterity: 100
- min-crit-chance: 90
- max-crit-chance: 100
- min-crit-damage: 100
- max-crit-damage: 100
- min-lifesteal: 30
- max-lifesteal: 38
- # Custom mob spawners settings
- # There is not (yet) a possible way to add your own personal mobs and change their behaviour
- spawners:
- NECROMANCER:
- delay: 1800
- amount: 1
- WITCH:
- delay: 900
- amount: 1
- CASTER:
- delay: 900
- amount: 1
- GHOST_MOB:
- delay: 600
- amount: 1
- BAT:
- delay: 300
- amount: 3
- SKELETON_WITH_HORSE:
- delay: 900
- amount: 1
- ZOMBIE_WITH_HORSE:
- delay: 900
- amount: 1
- WISP:
- delay: 300
- amount: 1
- WRAITH:
- delay: 1900
- amount: 1
- DRAGON:
- delay: 3600
- amount: 1
- # Clase settings
- classes:
- menu:
- title: '&0Choose a class:'
- rows: 1
- # type = Item ID
- # data = Durability for item
- # amount = The amount of items should appear
- # skull-name = Name of player to set skin for the skull item
- # Requires ยป type: 397 | data: 3
- # item-name = The name of the item
- # slot = The slot where to put the item
- items:
- warrior:
- type: 272
- data: 0
- amount: 1
- skull-name: ''
- item-name: '&6&lWarrior'
- slot: 4
- archer:
- type: 261
- data: 0
- amount: 1
- skull-name: ''
- item-name: '&6&lArcher'
- slot: 5
- mage:
- type: 377
- data: 0
- amount: 1
- skull-name: ''
- item-name: '&6&lMage'
- slot: 6
- none:
- ranged: 1.0
- melee: 1.0
- magic: 1.0
- speed: 1.0
- warrior:
- ranged: 0.5
- melee: 1.0
- magic: 1.0
- speed: 0.9
- archer:
- ranged: 2.0
- melee: 0.8
- magic: 1.25
- speed: 1.2
- mage:
- ranged: 1.25
- melee: 0.9
- magic: 2.0
- speed: 1.1
- # Race settings
- races:
- menu:
- title: '&0Choose a race:'
- rows: 1
- # type = Item ID
- # data = Durability for item
- # amount = The amount of items should appear
- # skull-name = Name of player to set skin for the skull item
- # Requires ยป type: 397 | data: 3
- # item-name = The name of the item
- # slot = The slot where to put the item
- items:
- human:
- type: 397
- data: 0
- amount: 1
- skull-name: ''
- item-name: '&6&lHuman'
- slot: 4
- elf:
- type: 38
- data: 8
- amount: 1
- skull-name: ''
- item-name: '&6&lElf'
- slot: 5
- dwarf:
- type: 274
- data: 0
- amount: 1
- skull-name: ''
- item-name: '&6&lDwarf'
- slot: 6
- none:
- ranged: 1.0
- melee: 1.0
- magic: 1.0
- speed: 1.0
- human:
- ranged: 0.5
- melee: 1.0
- magic: 1.0
- speed: 0.9
- elf:
- ranged: 2.0
- melee: 0.8
- magic: 1.25
- speed: 1.2
- dwarf:
- ranged: 1.25
- melee: 0.9
- magic: 2.0
- speed: 1.1
- stealing:
- chance: 2
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