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- MHXX Style Differences for Hunting Horn
- Guild
- - Has Flourish (directional A, allows you to play 2 notes in 1 attack).
- - If you only play one note and the first swing misses, you can still get a Pair from the second swing.
- - If you play two notes, both swings need to hit to get two Pairs
- Striker
- - Several moves have been removed:
- - Forward Slam (directional X/unsheathe from Guild).
- - Flourish (directional A from Guild).
- - Backwards Slam (neutral X+A from Guild).
- - All attacks no longer use directional inputs, instead following a linear combo system similar to other weapons:
- - A > A > A
- - Three very quick hilt stabs in a row. Not necessarily better for building your meters.
- - After the first or second stab, can use X or X+A.
- - X > X > loop
- - Counter-clockwise swing (neutral A from Guild) followed by a clockwise swing (neutral X from Guild).
- - Loops into itself (this is exactly the same as your A -> X loop from Guild!)
- - Can use X-A at any point.
- - X+A
- - Super Slam (directional X+A from Guild)
- - Since you cannot combo into any moves afterwards, you should roll.
- Aerial
- - Loses Flourish (directional A)
- - A attacks now always do a counter-clockwise swing followed by a stab, regardless of directional inputs.
- - When jumping off of a monster/teammate:
- - Press X, A, or X+A to do a two-swing attack (if sheathed, only X works)
- - You can input a second note before the second swing (works the same way as Flourish) NOTE: It's very difficult to land both notes on small/low profile monsters.
- - Pressing X, A, or X+A after landing will make you a directionless input attack (CW swing, CCW swing, Backwards Slam)
- - Pressing R after landing will make you move slightly left and play a song
- - This does not have an attack. The encore uses the normal encore attacks.
- Adept
- - Moveset is identical to Aerial (minus the forward hop and the aerial shenanigans).
- - After a successful Adept Evade (during the sprint):
- - Hitting X, A, or X+A (if sheathed, only X works) will start a 3-swing attack of two upswings and a downswing
- - You can input a second and third note before the second and third swings (works the same way as Flourish)
- - You can roll before the second or third swings.
- - After the downswing, you can do a directionless input attack, roll, or play a song (this one does have an attack).
- Brave
- - Flourish, Replay, and Idle Backwards Slam moved to Brave Sheathe
- - Y for Brave Sheathe
- - Hold Y to stay in brave stance (drains stamina)
- - X for Forward Slam
- - A for Flourish
- - X+A for Backwards Slam
- - R to play a song (can Replay)
- - Brave Mode
- - Gain Dash Evade
- - X after Evade for Clockwise Swing
- - A after Evade for Poke
- - R after Evade to play a Quick song (can Replay)
- - R from Brave Stance also plays a Quick song (can Replay)
- - Rest of moveset is similar to Guild
- Alchemy
- - No neutral X+A backslam (have to combo from Super Pound)
- - No Flourish
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