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jeck95

MHXX Hunting Horn Style Differences

Aug 23rd, 2017
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  1. MHXX Style Differences for Hunting Horn
  2.  
  3. Guild
  4.  
  5. - Has Flourish (directional A, allows you to play 2 notes in 1 attack).
  6. - If you only play one note and the first swing misses, you can still get a Pair from the second swing.
  7. - If you play two notes, both swings need to hit to get two Pairs
  8.  
  9.  
  10. Striker
  11.  
  12. - Several moves have been removed:
  13. - Forward Slam (directional X/unsheathe from Guild).
  14. - Flourish (directional A from Guild).
  15. - Backwards Slam (neutral X+A from Guild).
  16. - All attacks no longer use directional inputs, instead following a linear combo system similar to other weapons:
  17. - A > A > A
  18. - Three very quick hilt stabs in a row. Not necessarily better for building your meters.
  19. - After the first or second stab, can use X or X+A.
  20. - X > X > loop
  21. - Counter-clockwise swing (neutral A from Guild) followed by a clockwise swing (neutral X from Guild).
  22. - Loops into itself (this is exactly the same as your A -> X loop from Guild!)
  23. - Can use X-A at any point.
  24. - X+A
  25. - Super Slam (directional X+A from Guild)
  26. - Since you cannot combo into any moves afterwards, you should roll.
  27.  
  28. Aerial
  29.  
  30. - Loses Flourish (directional A)
  31. - A attacks now always do a counter-clockwise swing followed by a stab, regardless of directional inputs.
  32. - When jumping off of a monster/teammate:
  33. - Press X, A, or X+A to do a two-swing attack (if sheathed, only X works)
  34. - You can input a second note before the second swing (works the same way as Flourish) NOTE: It's very difficult to land both notes on small/low profile monsters.
  35. - Pressing X, A, or X+A after landing will make you a directionless input attack (CW swing, CCW swing, Backwards Slam)
  36. - Pressing R after landing will make you move slightly left and play a song
  37. - This does not have an attack. The encore uses the normal encore attacks.
  38.  
  39. Adept
  40.  
  41. - Moveset is identical to Aerial (minus the forward hop and the aerial shenanigans).
  42. - After a successful Adept Evade (during the sprint):
  43. - Hitting X, A, or X+A (if sheathed, only X works) will start a 3-swing attack of two upswings and a downswing
  44. - You can input a second and third note before the second and third swings (works the same way as Flourish)
  45. - You can roll before the second or third swings.
  46. - After the downswing, you can do a directionless input attack, roll, or play a song (this one does have an attack).
  47.  
  48. Brave
  49.  
  50. - Flourish, Replay, and Idle Backwards Slam moved to Brave Sheathe
  51. - Y for Brave Sheathe
  52. - Hold Y to stay in brave stance (drains stamina)
  53. - X for Forward Slam
  54. - A for Flourish
  55. - X+A for Backwards Slam
  56. - R to play a song (can Replay)
  57. - Brave Mode
  58. - Gain Dash Evade
  59. - X after Evade for Clockwise Swing
  60. - A after Evade for Poke
  61. - R after Evade to play a Quick song (can Replay)
  62. - R from Brave Stance also plays a Quick song (can Replay)
  63. - Rest of moveset is similar to Guild
  64.  
  65. Alchemy
  66.  
  67. - No neutral X+A backslam (have to combo from Super Pound)
  68. - No Flourish
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