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Nov 8th, 2022
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  1. [SystemSettings]
  2. t.MaxFPS=0
  3.  
  4. r.bForceCPUAccessToGPUSkinVerts=True
  5.  
  6. niagara.CreateShadersOnLoad=1
  7. r.CreateShadersOnLoad=1
  8.  
  9. D3D12.PSO.DiskCache=1
  10. D3D12.PSO.DriverOptimizedDiskCache=1
  11.  
  12. r.AllowOcclusionQueries=1
  13. r.Shaders.Optimize=1
  14. r.Shaders.FastMath=1
  15. r.UseShaderCaching=1
  16. r.UseShaderPredraw=1
  17. r.UseAsyncShaderPrecompilation=1
  18. r.TargetPrecompileFrameTime=13
  19. r.PredrawBatchTime=13
  20. r.AccelPredrawBatchTime=0
  21. r.AccelTargetPrecompileFrameTime=0
  22.  
  23. r.ShaderPipelineCache.StartupMode=3
  24. r.ShaderPipelineCache.Enabled=1
  25. r.ShaderPipelineCache.ReportPSO=1
  26. r.ShaderPipelineCache.GameFileMaskEnabled=0
  27. r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
  28. r.ShaderPipelineCache.BatchSize=50
  29. r.XGEShaderCompile=1
  30. r.XGEShaderCompile.Mode=1
  31. r.XGEShaderCompile.Xml.BatchGroupSize=256
  32. r.XGEShaderCompile.Xml.BatchSize=16
  33. r.XGEShaderCompile.Xml.JobTimeout=0.500000
  34.  
  35. r.GPUParticle.Simulate=1
  36. r.GTSyncType=2
  37. r.OneFrameThreadLag=1
  38. r.D3D11.UseAllowTearing=1
  39. r.D3D12.UseAllowTearing=1
  40.  
  41. r.Shadow.WholeSceneShadowCacheMb=256
  42. gc.TimeBetweenPurgingPendingKillObjects=800
  43. gc.NumRetriesBeforeForcingGC=5
  44. gc.MinDesiredObjectsPerSubTask=20
  45. s.ForceGCAfterLevelStreamedOut=0
  46. s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
  47. r.ShaderPipelineCache.BatchTime=2
  48. r.ShaderPipelineCache.BackgroundBatchTime=0
  49. r.ShaderPipelineCache.PrecompileBatchTime=0
  50.  
  51. r.Streaming.Boost=0
  52. r.Streaming.FullyLoadUsedTextures=1
  53. r.Streaming.HLODStrategy=2
  54. r.Streaming.LimitPoolSizeToVRAM=1
  55. r.Streaming.UseMaterialData=1
  56. r.Streaming.UseNewMetrics=1
  57. r.Streaming.UsePerTextureBias=1
  58. r.Streaming.MinMipForSplitRequest=1
  59. r.Streaming.HiddenPrimitiveScale=1
  60. r.Streaming.AmortizeCPUToGPUCopy=1
  61. r.Streaming.MaxNumTexturesToStreamPerFrame=3
  62. r.Streaming.NumStaticComponentsProcessedPerFrame=3
  63. r.Streaming.FramesForFullUpdate=5
  64. r.Streaming.DefragDynamicBounds=1
  65. r.Streaming.PoolSize=0
  66. r.Streaming.MaxTempMemoryAllowed=16000
  67. r.Streaming.MipBias=16
  68.  
  69. r.FinishCurrentFrame=0
  70.  
  71. r.FastVRam.Tonemap=1
  72. r.FastVRam.Upscale=1
  73. r.FastVRam.VelocityFlat=1
  74. r.FastVRam.VelocityMax=1
  75. r.FastVRam.VolumetricFog=1
  76. r.FastVRam.MotionBlur=1
  77. r.FastVRam.SceneColor=1
  78. r.FastVRam.SceneDepth=1
  79. r.FastVRam.ScreenSpaceShadowMask=1
  80. r.FastVRam.ScreenSpaceShadowMask=1
  81. r.FastVRam.HZB=1
  82. r.FastVRam.Histogram=1
  83. r.FastVRam.HistogramReduce=1
  84. r.FastVRam.LPV=1
  85. r.FastVRam.DistanceFieldNormal=1
  86. r.FastVRam.DistanceFieldShadows=1
  87. r.FastVRam.DistanceFieldTileIntersectionResources=1
  88. r.FastVRam.DistortHistory=1
  89. r.FastVRam.Distortion=1
  90. r.FastVRam.Downsample=1
  91. r.FastVRam.EyeAdaptation=1
  92. r.FastVRam.ForwardLightingCullingResources=1
  93. r.FastVRam.DistanceFieldAODownsampledBentNormal=1
  94. r.FastVRam.DistanceFieldAOHistory=1
  95. r.FastVRam.DistanceFieldAOScreenGridResources=1
  96. r.FastVRam.DistanceFieldCulledObjectBuffers=1
  97. r.FastVRam.DOFPostfilter=1
  98. r.FastVRam.DOFReduce=1
  99. r.FastVRam.DOFSetup=1
  100. r.FastVRam.CombineLUTs=1
  101. r.FastVRam.BokehDOF=1
  102. r.FastVRam.ShadowCSM=1
  103. r.FastVRam.ShadowPerObject=1
  104. r.FastVRam.PostProcessMaterial=1
  105.  
  106. r.NGX.Enable=0
  107. r.PostProcessAAQuality=5
  108. r.TemporalAA.Algorithm=1
  109. r.TemporalAASharpness=1
  110. r.TemporalAASamples=8
  111. r.TemporalAA.Upsampling=1
  112.  
  113. r.ScreenPercentage=95
  114. r.Upscale.Quality=4
  115. s.AsyncLoadingThreadEnabled=1
  116. s.AsyncLoadingTimeLimit=2
  117. s.AsyncLoadingUseFullTimeLimit=0
  118.  
  119. s.LevelStreamingActorsUpdateTimeLimit=2
  120. s.UnregisterComponentsTimeLimit=6
  121. s.IoDispatcherCacheSizeMB=512
  122. s.LevelStreamingComponentsRegistrationGranularity=1
  123. s.LevelStreamingComponentsUnregistrationGranularity=1
  124. s.MaxIncomingRequestsToStall=1
  125. s.MaxReadyRequestsToStallMB=0
  126. s.MinBulkDataSizeForAsyncLoading=0
  127. s.PriorityAsyncLoadingExtraTime=0
  128. s.PriorityLevelStreamingActorsUpdateExtraTime=2
  129.  
  130. [ConsoleVariables]
  131. AllowAsyncRenderThreadUpdates=1
  132. AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
  133. AllowAsyncRenderThreadUpdatesEditor=1
  134. s.AsyncLoadingThreadEnabled=True
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