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saiyanscaris

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Jun 15th, 2017
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  1. Fairy Ring(HA)-Ally Fairy-type Pokémon are protected from status conditions and the lowering of their stats
  2. Pyrokinesis- All Fire type moves are treated as Psychic moves at the same time, and get a 20% power up boost
  3. Power Plant- All Grass type moves are treated as Electric moves at the same time, and get a 20% power up boost
  4. Liquid Metal- All water type moves are treated as Steel moves at the same time, and get a 20% power up boost
  5. Ironise - Turns Rock-type moves into Steel-type moves.
  6. Time Eater: a pokemon has the 20% chance to repeat in the same turn the move twice.
  7. Space Dominion: a pokemon has the 20% chance to avoid the opposite move.
  8. Creator Light: Mega/Primal Arceus has no weakness; all its moves receive the stab (x1.5)
  9. Shock Absorber: negates Ground type damage
  10. Omniscale: Doubles the Pokemon's Defense
  11. Repression: Mega/Primal Giratina always attacks last
  12. Foliate: Causes all Normal type moves used by the Pokémon to become Grass type and receive a 30% boost in addition to all other modifiers.
  13. Hail Driver: Causes active hail to become permanent. This doesn't set the weather condition, however.
  14. Vitality: Pokemon heals 1/8 of its health each turn.
  15. Maestro: Powers up sound-based moves used in succession.
  16. Critical Cutter: Slash moves always result in a critical-hit.
  17. Illusory Mirror: The Pokemon's illusion becomes its shield.
  18. Fortified: Pokemon raises defenses when hit with a contact move.
  19. Big Bang: Pokemon detonates upon fainting damaging the opponent by 1/8.
  20. Phantom: Pokemon will execute its move even upon fainting.
  21. Overload: Charging, recharge turns, and negative stat loss are eliminated at the cost of HP
  22. Alloy Head: Prevents recoil damage and stat reduction.
  23. Colossus: Reduces damage taken from smaller Pokemon.
  24. Intoxicate: Normal-type moves become Poison-type moves and gives them a 2.0 power boost.
  25. Quick Draw: Gives priority to cutting moves.
  26. Rage Mode: Raises Attack each time the Pokemon is hit, at the cost of Defense.
  27. Fear Drive: Opponent loses 1/6 of their maximum HP when sleeping. Wielder regains 1/2 of the HP taken.
  28. Pearl Glow: Raises Special Attack By 2 Stages and Speed by 1 stage each time its hit by a super effective move.
  29. Giant's Bone: Doubles the attack stat.
  30. Eternal Bliss: All residual damage will heal the amount of HP it would normally reduce. Any toxic damage will only heal 1/8 of its maximum HP.
  31. Glamorous: Lowers the foe's Special Attack.
  32. Forest Friend: 40 precent chance to eat the berry its holding each turn. 80 precent chance in sun.
  33. Stable Burn: Atk rises if opponent becomes burned.
  34. Static Fall: Succesful Elec attacks lower opponents Sp.Def.
  35. Active Current: Paralyzed foes take 1/16th damage every turn.
  36. Frozen Core: Pokemon has a 1/16 chance of healing all statuses afflicted to party every turn.
  37. Typhoon: Foe loses 1/16th of health in rain except for water types.
  38. Tribe: Defense goes up 15% for every pokemon on your team.
  39. Parry: If the foe makes contact, the attack only does 50% damage and the foe loses 25% health.
  40. Tempered Shield: Defense and Speed go up one stage if hit by Fighting type move.
  41. Torn Tissue - at 50% health, Attack and Accuracy go up, Defense lowers.
  42. Windmill - Boosts the Attack stat when the Pokémon is hit by a Flying-type move. Also halves damage taken from Flying-type moves.
  43. Miasma - Doubles damage the Pokémon and its foe receive from poisoning.
  44. Photosynthesis - Restores 1/16 of the Pokemon's maximum HP each turn in sunshine.
  45. Devil Guard: Damage done by Fairy type attacks are reduced by 1/2
  46. Air Pressure - All flying-type attacks made by the wielder and it's party will always go first, will never miss and will now be 2x stronger. This ability also negates weather conditions.
  47. Draining Fang - everytime a pokemon physically attacks the foe, 1/5 of the foe's hp is drained.
  48. Demon Aura - increases the damage dealt by ghost-type and dark-type moves of all pokemon in the user's party by 2.0 precent.
  49. Anti-Gravity - the wielder will remove all gravity from the battle field causing non-flying and non-levitating pokemon float in the air and all moves, except one-hit knockout moves, will successfully strike all floating pokemon, regardless of accuracy, evasiveness and speed stats. If the move Gravity is used while Anti-gravity is in effect, Gravity will fail.
  50. Ultra Launcher: Powers up moves that don't make direct contact by 33.3 precent.
  51. Rocket Punch: Doubles punch moves damage and gives them all priority. Makes punch moves hit only 50 precent of the time though.
  52. Spirit Guard: Lowers the damage taken from ghost type moves.
  53. Steamer: This ability lets incoming special water attacks turn into steam and raising the wielder's evasiveness by 1.
  54. Aqua Body: All physical attacks (except electric and grass typed physical moves) will just go through the wielder and will not do any damage.
  55. Vine Trap: The wielder's power over nature let's it grow vines from the ground and turn the side of the opponent into an entry-hazard. pokemon, grounded, flying or levitating, shall be caught by the extending vines and deal damage and drains 1/6 of the opponent's maximum hp and lower speed down 2 stages once the opponent has been let out on the battlefield (grass typed damage is dealt). Opponents cannot escape either. Draining moves by the wielder or other allies will have 40% more power and drainage.
  56. Beautiful: The wielder will automatically infatuate all foes of the opposite gender and powers up all beauty moves.
  57. Flying Grace: Adds Flying type to the Pokémon.
  58. Mass Infest: All damaging attacks also deal Bug damage.
  59. Moon Shine- Protects itself and any all pokemon from status infliction when sent out. Healing moves now heals 1/16th more of the target's health.
  60. Carnivore: Fang attacks are stronger and heal the user with half the damage dealt.
  61. Surge Protector: Protects it from status conditions during Electric Terrain.
  62. Infernoate: Turns Normal type moves into fire type moves and gives them a 20 precent power boost.
  63. Aegis: the first special attack use on this pokemon does no damage and can only be reset when switched out
  64. Pavise: the physical version of aegis
  65. Dragon Ward: dragons take neutral damage from ice and fairy type attacks
  66. Dragon Dominance: The user is unaffected by dragon type attacks and gains 25% hp if hit by one
  67. Draconic Hex - The opposing pokemon's stats drop by 1 stage if hit by a dragon type move, dragon type pokemon are unnaffected.
  68. Amaterasu - on switchin, all pokemon except fire types active get severely burned. attack and special attack are halved and the pokemon loses 20% hp every turn.
  69. King of the sea - water type moves do 3x the damage and the user reflects all water type moves.
  70. Air superiority - all flying type moves do 1.5x the damage and have 30% increased accuracy, flying type moves directed toward this user have their accuracy decreased by 30%.
  71. Anti-Matter - all status ailments, recovery, set up moves, draining moves and hazard damage are reversed
  72. Elemental Force: All moves used by a Pokemon with this Ability cannot be not very effective.
  73. Extreme Gravity: The opposite pokemon has the 30% to flinch if damaged by an attack of the pokemon with this ability.
  74. Fire Field: Creates a field of fire, increasing Fire-type attack strength and causes non-Fire types to be burned until The Pokemon exits the battle.
  75. Vibration: Greatly raises evasion against all moves other than Psychic or Flying-type moves.
  76. 3 Alpha Process: When The Pokemon faints, the foe, that attacked it lastly, will faint as well.
  77. Space Dispersion: Expansitan has the 30% chance to have it Attack stat boosted by one stage at the end of each turn in battle.
  78. Apocalypse: Attack and Speed are increased 1x when this Pokémon knocks out an opponent.
  79. Shackled: Attacking this Pokémon will result in the attacker going last in the battle afterwards.
  80. Cursed Fruit: Opponents who consume a berry in battle will become Badly Poisoned when this Pokémon is in the field.
  81. Phobiatic: Attack and Sp Attack raised when type match-up is of this Pokémon's advantage.
  82. Soul Devour: Boosts Sp. Attack and Sp. Defense after knocking out any Pokémon.
  83. Glacial Veil: Super effective moves only hit for 1.33x damage instead of 2x.
  84. Ionization: Fire and Electric-type moves are absorbed to respectively raise Special Attack and Speed by one stage. effect is only 50 precent chance of activating.
  85. Storm Power: Moves can be used regardless of abilities.
  86. Demise: HP cannot be recovered while this Pokémon is in battle and HP of all Pokémon in battle (including itself) is reduced by 1/16 at the end of each turn.
  87. Essence Drain: every time it hits the opponent with an attack, it drains 1/10th HP from them.
  88. Righteousness: Raises the Attack and Special Attack stats of allies after knocking out a Dark-type Pokemon.
  89. Protector: Raises the Pokémon's Defence while also lowering the foe's Attack after taking the first hit.
  90. Invincible Armour: Gives immunity to Fire-type moves.
  91. Turbulence: The user slightly damages foes who switch in on it.
  92. Nature's Aura: Powers up each Pokémon's Grass-type moves. Increases the damage dealt by Grass-type attacks by 33% for all Pokémon on the field.
  93. Toxin's Aura: Powers up each Pokémon's Poison-type moves. Increases the damage dealt by Poison-type attacks by 33% for all Pokémon on the field.
  94. Celestial Key: Prevents stat reduction caused by another Pokémon's move or Ability.
  95. Astral Cage: Prevents the opponent from using stats moves.
  96. Thermo reactor: increases all fire type attacks, and poisons near by pokemon.
  97. Awakening: any pokemon that changes due to an item revert back to their original form
  98. Nuclear Fusion: Increases fire and steel type attacks.
  99. Hydro strain: This Reduces the power of fairy type attacks well as increase steel type attack.
  100. Dark Shadows: A dark fog embraces the battlefield. Giving the dark-type pokemon 50% more power overall.
  101. Heaven Aura: White shining clouds embraces the battlefield. Giving all the type of pokemon 20% more power overall.
  102. Yobipoint: Causes the Pokemon to never run out of PP.
  103. Guardian Veil: Protects the Pokemon and its allies from status ailments upon being sent out, and 3 turns after it faints.
  104. Nightfall: Powers up all Dark Type and weakens all Fire Type moves while this Pokemon is on the field.
  105. Resourceful: Gains 1/8th HP when using a STAB move.
  106. Energy Corrupt: Opponents that use Electric or Fire type moves will become badly poisoned if this Pokémon is in the field.
  107. Energy Eater: Absorbs Fire and Electric Type Attacks, raising its Special Attack and Speed.
  108. Melancholy: Gains 1/16th HP every time it uses a Dark or a Ghost type move.
  109. Lightheart: Gains 1/8th HP every time it uses a Fairy type move.
  110. Pollutant: Poison type Pokemon and Moves gain 1.5x power.
  111. Industrialise: Steel type Pokemon and moves gain 1.5x power.
  112. Meteor Storm: A powerful storm of meteorites falls from the sky, damaging all other pokmeon. Effect Lingers Until The Pokemon Is Switched out.
  113. Spatial Shift: Opponent's stats are switched around every other turn. Stat boosting moves are now regular moves.
  114. Supernova: Doubles base power for fire- and rock-type moves.
  115. Supercomputation: Doubles base power for electric- and steel-type moves.
  116. Estival Trigger: Special Attack raises every turn when the sun is harsh.
  117. Bullet Speed: When the pokemon attacks, every physical move that makes contact becomes first priority.
  118. Lunar Glow: When the pokemon switches into the battle, all the pokemon in the party a healed of status. Ground type attacks do no damage.
  119. Hydromancer: Increases the power of water type moves. Battles that happens on water will make other participants lose speed and accuracy.
  120. Fiery Wrath: When the sun is harsh, this Pokemon's Fire type moves become priority.
  121. Rebirth: When this Pokemon faints, it gives all its energy to the next battler, maxing out a random stat.
  122. Power Excrete: If defeated, the opponent is cured of any status problems.
  123. Enmity: when the wielder has been struck by the strongest move of the foe or a super effective move against it, it's attack and sp.atk will increase up 2 stages.
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