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nightmare

Feb 14th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. local kan = Instance.new("Sound") kan.Volume = 6 kan.SoundId = "rbxassetid://390986739" kan.Looped = true kan.Parent = owner.Character.Torso kan:Play()
  143.  
  144. wait(0.6)
  145. --[[
  146. by Yourfirstnightmare-Dre#2941
  147. Created with my animation rig,
  148. Abanonded project got bored not much to do
  149. ]]--
  150. script.Parent=nil
  151. local p = game.Players.LocalPlayer
  152. local char = p.Character
  153. local mouse = p:GetMouse()
  154. local larm = char["Left Arm"]
  155. local rarm = char["Right Arm"]
  156. local lleg = char["Left Leg"]
  157. local rleg = char["Right Leg"]
  158. local euler=CFrame.fromEulerAnglesXYZ
  159. local hed = char.Head
  160. local torso = char.Torso
  161. local hum = char.Humanoid
  162. local root = char.HumanoidRootPart
  163. local walking = true
  164. local idle = true
  165. local rs = game:GetService("RunService").RenderStepped
  166. local new = Instance.new
  167. local v3 = Vector3.new
  168. local ns = NumberSequence.new
  169. local taunting = false
  170. local nr = NumberRange.new
  171. local bc = BrickColor.new
  172. local cf = CFrame.new
  173. local cfa = CFrame.Angles
  174. local rad = math.rad
  175. hum.Name = "1314____"
  176. hum.MaxHealth = math.huge
  177. hum.Health=math.huge
  178. local touchdb=false
  179. sine = 0
  180. for i,v in pairs(char:GetChildren()) do
  181. if v:IsA("BodyColors") then
  182. v.HeadColor = bc("Really black")
  183. v.RightArmColor = bc("Really black")
  184. v.LeftArmColor=bc("Really black")
  185. v.TorsoColor=bc("Really black")
  186. v.RightLegColor = bc("Really black")
  187. v.LeftLegColor=bc("Really black")
  188. end
  189. end
  190. function NoOutline(Part)
  191. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  192. end
  193. db=game:GetService('Debris')
  194. function Debris(item,timer)
  195. db:AddItem(item,timer)
  196. end
  197. for i,v in pairs(char:GetChildren()) do
  198. if v.ClassName == "Accessory" or v:IsA("ShirtGraphic") then
  199. v:Destroy()
  200. end
  201. end
  202. hed.Transparency = 1
  203. function Lerp(a,b,c)
  204. return a:lerp(b,c)
  205. end
  206. if char:findFirstChild("Shirt") and char:findFirstChild("Pants") then
  207. char.Shirt.ShirtTemplate = "rbxassetid://135561529"
  208. char.Pants.PantsTemplate = "rbxassetid://135562232"
  209. end
  210. ----------------------------------------------------Sounds?
  211. local swosh = Instance.new("Sound",torso)
  212. swosh.SoundId= "rbxassetid://877471479"
  213. local slash=Instance.new("Sound",torso)
  214. slash.SoundId= "rbxassetid://153092274"
  215. local exp=Instance.new("Sound",torso)
  216. exp.SoundId= "rbxassetid://142070127"
  217. local squish=Instance.new("Sound",torso)
  218. squish.SoundId= "rbxassetid://935843979"
  219. local summon=Instance.new("Sound",torso)
  220. summon.SoundId= "rbxassetid://429459101"
  221. local theworld=Instance.new("Sound",torso)
  222. theworld.SoundId= "rbxassetid://616576400"
  223. ----------------------------------------------------
  224. New = function(Object, Parent, Name, Data)
  225. local Object = Instance.new(Object)
  226. for Index, Value in pairs(Data or {}) do
  227. Object[Index] = Value
  228. end
  229. Object.Parent = Parent
  230. Object.Name = Name
  231. return Object
  232. end
  233. local Skull = New("Part",hed,"Skull",{BrickColor = BrickColor.new("Brick yellow"),Size = Vector3.new(2, 1.20000005, 2),CFrame = CFrame.new(19.0000038, 4.29999971, -15.0499935, -0.087155804, 0, -0.99619472, 0, 1, 0, 0.99619472, 0, -0.087155804),Color = Color3.new(0.843137, 0.772549, 0.603922),})
  234. local Mesh = New("SpecialMesh",Skull,"Mesh",{Scale = Vector3.new(3.20000005, 3.20000005, 3.20000005),MeshId = "http://www.roblox.com/asset/?id=6552202",TextureId = "http://www.roblox.com/asset/?id=6477494",MeshType = Enum.MeshType.FileMesh,})
  235. local Part = New("Part",Skull,"Part",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999565, 0.299999923, 0.0999998972),CFrame = CFrame.new(19.7027473, 4.34184599, -15.2829018, 0.0871568993, 0, -0.996194661, 0, 1, 0, 0.996194661, 0, 0.0871568993),})
  236. local Decal = New("Decal",Part,"Decal",{Texture = "http://www.roblox.com/asset/?id=1007442229",})
  237. local Joint = New("Weld",Part,"Joint",{Part0 = Part,Part1 = Skull,C0 = CFrame.new(0.170772552, -0.0418462753, 0.720369339, 0.984807551, 0, -0.173649371, 0, 1, 0, 0.173649371, 0, 0.984807551),})
  238. local Part = New("Part",Skull,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(1, 1.19999981, 1),CFrame = CFrame.new(19.0784626, 4.20953131, -15.0668001, 0.0565838143, 0.0801356286, 0.995176673, -0.0452655554, 0.995954573, -0.0776245594, -0.997371256, -0.0406549312, 0.0599822886),Anchored = true,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  239. local Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(2, 2, 2),MeshId = "http://www.roblox.com/asset/?id=1185246",MeshType = Enum.MeshType.FileMesh,})
  240. local Joint = New("Weld",Part,"Joint",{Part0 = Part,Part1 = Skull,C0 = CFrame.new(-0.0252962112, 0.0831313133, -0.0840930939, -0.998507619, -0.0452655554, 0.030558195, -0.0474845134, 0.995954573, -0.0762873814, -0.0269813798, -0.0776245594, -0.996617556),})
  241. local Part = New("Part",Skull,"Part",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999565, 0.299999923, 0.0999998972),CFrame = CFrame.new(19.6312962, 4.3499999, -14.7103682, -0.342020988, 0, -0.939692318, 0, 1, 0, 0.939692318, 0, -0.342020988),})
  242. local Decal = New("Decal",Part,"Decal",{Texture = "http://www.roblox.com/asset/?id=1007442229",})
  243. local Joint = New("Weld",Part,"Joint",{Part0 = Part,Part1 = Skull,C0 = CFrame.new(-0.103227615, -0.0500001907, 0.70938015, 0.965925634, 0, 0.258819848, 0, 1, 0, -0.258819848, 0, 0.965925634),})
  244. local particleemitter = Instance.new("ParticleEmitter",torso)
  245. particleemitter.Texture = "rbxassetid://930754411"
  246. particleemitter.Rate = 1
  247. particleemitter.VelocitySpread = 35
  248. particleemitter.Enabled=false
  249. local headw=Instance.new("Weld",Skull)
  250. local grabpart=Instance.new("Part",char)
  251. grabpart.Size = Vector3.new(1,1,4)
  252. grabpart.Transparency=1
  253. grabpart.CanCollide=false
  254. local wel=Instance.new("Weld",grabpart)
  255. wel.Part0=grabpart
  256. wel.Part1=rarm
  257. local dh=Instance.new("SpecialMesh",grabpart)
  258. dh.MeshId="http://www.roblox.com/asset/?id=12221720"
  259. dh.TextureId="http://www.roblox.com/asset/?id=12224218"
  260. dh.VertexColor=Vector3.new(0,0,0)
  261. wel.C0=CFrame.new(1,0,-1.5)*CFrame.Angles(rad(90),rad(180),rad(90))
  262. for i,v in pairs(Skull:GetChildren()) do
  263. if v:IsA("BasePart") then v.Anchored = false
  264. end
  265. end
  266. headw.Part0=Skull
  267. headw.Part1=hed
  268. local fxFolder={}
  269. local fxtab={
  270. blockeffect={
  271. blockfx = function(cf,tim,s1,s2,s3)
  272. local block=Instance.new("Part",char)
  273. table.insert(fxFolder,block)
  274. NoOutline(block)
  275. block.BrickColor = BrickColor.new("Really black")
  276. block.Transparency = .6
  277. block.Size = Vector3.new(s1,s2,s3)
  278. block.Anchored = true
  279. block.CanCollide = false
  280. block.CFrame = cf
  281. Debris(block,tim)
  282. end}
  283. }
  284. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  285. local wld = Instance.new("Weld", wp1)
  286. wld.Part0 = wp0
  287. wld.Part1 = wp1
  288. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  289. return wld
  290. end
  291. local larmweld=newWeld(torso,larm, -1.5, 0.5, 0)
  292. larmweld.C1 = CFrame.new(0, 0.5, 0)
  293. local rarmweld=newWeld(torso, rarm, 1.5, 0.5, 0)
  294. rarmweld.C1 = CFrame.new(0, 0.5, 0)
  295. local hedweld=newWeld(torso, hed, 0, 1.5, 0)
  296. local llegweld=newWeld(root, lleg, -0.5, -1, 0)
  297. llegweld.C1 = CFrame.new(0, 1, 0)
  298. local rlegweld=newWeld(root, rleg, 0.5, -1, 0)
  299. rlegweld.C1 = CFrame.new(0, 1 ,0)
  300. local torweld=newWeld(root, torso, 0, -1, 0)
  301. torweld.C1 = CFrame.new(0, -1, 0)
  302. function _IterateLerp(matrices,LerpIncrement)
  303. hedweld.C0 = Lerp(hedweld.C0,matrices[1],LerpIncrement);
  304. torweld.C0 = Lerp(torweld.C0,matrices[2],LerpIncrement);
  305. rarmweld.C0 = Lerp(rarmweld.C0,matrices[3],LerpIncrement);
  306. larmweld.C0 = Lerp(larmweld.C0,matrices[4],LerpIncrement);
  307. rlegweld.C0 = Lerp(rlegweld.C0,matrices[5],LerpIncrement);
  308. llegweld.C0 = Lerp(llegweld.C0,matrices[6],LerpIncrement);
  309. end;
  310. local function root0switch()
  311. rlegweld.Part0 = root
  312. llegweld.Part0 = root
  313. end
  314. local function torso0switch()
  315. rlegweld.Part0 = torso
  316. llegweld.Part0 = torso
  317. end
  318. local falling = false
  319. local jmp = false
  320. hum.StateChanged:connect(function(z,state)
  321. if state == Enum.HumanoidStateType.Freefall then
  322. falling = true
  323. taunting=false
  324. else
  325. falling = false
  326. end
  327. end)
  328. function spikefx(pos)
  329. local fxtab={}
  330. local wrap=coroutine.wrap(function()
  331. for i=1,10 do
  332. wait()
  333. local p=Instance.new("Part",workspace)
  334. local m=Instance.new("SpecialMesh",p)
  335. m.MeshType="Sphere"
  336. p.CFrame=pos
  337. m.Scale=v3(1.7,0.3,0.2)
  338. p.Material="Neon"
  339. Debris(p,.5)
  340. table.insert(fxtab,m)
  341. table.insert(fxtab,p)
  342. p.BrickColor=BrickColor.new("Black")
  343. p.CanCollide=false
  344. p.Anchored=true
  345. p.CFrame=p.CFrame*CFrame.new(math.random(-5,5),0,math.random(-5,5))*CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
  346. for _,v in pairs(fxtab) do
  347. if v:IsA("SpecialMesh") then
  348. v.Scale = v.Scale+Vector3.new(.4,0,0)
  349. else
  350. v.Transparency = v.Transparency+.1
  351. end
  352. end
  353. end
  354. end);wrap()
  355. end
  356. rs:connect(function()
  357. sine=sine+1
  358. local movevelocity=(root.Velocity*v3(1,0,1)).Magnitude
  359. if movevelocity <1 and idle and not taunting then
  360. if idle then
  361. _IterateLerp({
  362. CFrame.new( 0.0816268921, 1.59128666, -0.102115631, 0.990605652, 0.133867279, 0.0279282276, -0.136749536, 0.969726801, 0.202310443, 0, -0.204229042, 0.978923142 ),
  363. CFrame.new( 0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 )*CFrame.new(0,.05*math.sin(sine/12),0)*CFrame.Angles(.03*math.sin(sine/12),0,0),
  364. CFrame.new( 1.48942029, 0.564742684+.1*math.sin(sine/12), 0.0792327747, 0.978836656, -0.135966524, -0.152944341, 0.12948513, 0.990236998, -0.0516153388, 0.158469126, 0.0307189636, 0.986885965 ),
  365. CFrame.new( -1.50521326, 0.566599131+.1*math.sin(sine/12), 0.0541087911, 0.99075222, 0.132517859, 0.0291410107, -0.123971015, 0.971393645, -0.202547595, -0.0551485643, 0.197061881, 0.978838801),
  366. CFrame.new( 0.502287865, -1.00783682, -0.047161147, 0.995418072, -0.0143518364, -0.0945355073, 0.0156736188, 0.999789238, 0.0132541945, 0.0943253636, -0.0146751851, 0.995433271 ),
  367. CFrame.new( -0.50474906, -1.02262139, -0.0649240464, 0.990501583, 0.0527384132, 0.126985222, -0.0452422909, 0.997098863, -0.0612106584, -0.129844978, 0.0548841506, 0.990014195 ),
  368. },.1)
  369. end
  370. end
  371. if falling and idle then
  372. _IterateLerp({
  373. CFrame.new( 0, 1.46811366, 0.175658226, 1, 0, 0, 0, 0.936247647, -0.351312846, 0, 0.351316303, 0.936256826 ),
  374. CFrame.new( 0, -0.999990225, 0, 1, 0, 0, 0, 0.999990225, 0, 0, 0, 1 ),
  375. CFrame.new( 1.43505383, 0.746422827, 0, 0.870108187, -0.492860764, 0, 0.492855906, 0.870099664, 0, 0, 0, 1 ),
  376. CFrame.new( -1.46059692, 0.69454664, 0, 0.921192586, 0.389106899, 0, -0.389103055, 0.921183467, 0, 0, 0, 1 ),
  377. CFrame.new( 0.506626964, -1.08112538, 0, 0.986746132, -0.162271619, 0, 0.162270024, 0.986736417, 0, 0, 0, 1 ),
  378. CFrame.new( -0.504866421, -1.06957817, 0, 0.990267456, 0.139177516, 0, -0.13917613, 0.99025774, 0, 0, 0, 1 ),
  379. },.2)
  380. end
  381. if movevelocity >1 and walking and not jmp and not falling then
  382. taunting=false
  383. if walking then
  384. _IterateLerp({
  385. CFrame.new( 0.0209884644, 1.4973774, 0.168071747, 0.999927104, 0.0119819818, -0.00150420656, -0.0120720444, 0.988607109, -0.150034994, -0.000310648698, 0.150042206, 0.988679588 ),
  386. CFrame.new( 0, -1+.1*math.sin(sine/8), 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 )*CFrame.Angles(6,rad(12*math.sin(sine/8)),0),
  387. CFrame.new( 1.48941588, 0.564742506, 0.07923612, 0.978836656, -0.160068884, -0.127502233, 0.12948513, 0.966909289, -0.219817966, 0.158469126, 0.198656261, 0.967172801 )*CFrame.Angles(rad(-45*math.sin(sine/8)),0,0),
  388. CFrame.new( -1.50521326, 0.566599131, 0.0541087911, 0.99075222, 0.132517859, 0.0291410107, -0.123971015, 0.971393645, -0.202547595, -0.0551485643, 0.197061881, 0.978838801)*CFrame.Angles(rad(45*math.sin(sine/8)),0,0),
  389. CFrame.new( 0.499892235, -1.00746632, -0.0195503682, 0.999869168, -0.0143518364, 0.00746365637, 0.0142403366, 0.999789238, 0.0147833973, -0.00767425448, -0.0146751851, 0.99986285 )*CFrame.Angles(rad(45*math.sin(sine/8)),0,0),
  390. CFrame.new( -0.500758886, -1.02675653, 0.00636120141, 0.998486161, 0.0527384132, -0.0156217664, -0.0535120256, 0.997098863, -0.0541301444, 0.0127217174, 0.0548841506, 0.998411775 )*CFrame.Angles(rad(-45*math.sin(sine/8)),0,0)
  391. },.1)
  392. end
  393. end
  394. for _,fx in pairs(fxFolder) do
  395. fx.CFrame = fx.CFrame*CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  396. end
  397. end)
  398. function deathtouch()
  399. torso0switch()
  400. local deathdb=false
  401. local hb=rarm.Touched:connect(function(hit)
  402. if not hit:IsDescendantOf(char) then
  403. if deathdb then return end
  404. deathdb=true
  405. if hit.Parent then
  406. for i,v in pairs(hit.Parent:GetChildren()) do
  407. if v:IsA("BasePart") and v.Name ~= "Handle" and v.Size.x<200 then
  408. v:BreakJoints()
  409. exp:Play()
  410. local bv=Instance.new("BodyVelocity",v)
  411. bv.Velocity = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  412. bv.MaxForce = Vector3.new(100000,100000,100000)
  413. v.BrickColor = BrickColor.new("Really black")
  414. v.Anchored = false
  415. Debris(v,10)
  416. end
  417. end
  418. end
  419. end
  420. end)
  421. for i=1, 10 do
  422. rs:wait(1)
  423. fxtab.blockeffect.blockfx(rarm.CFrame*CFrame.new(0,-2,0),1,1.5,1.5,1.5)
  424. _IterateLerp({
  425. CFrame.new( -0.009729385738, 1.50443935, -0.0961799622, 0.258767962, 0.0345346108, -0.965322137, -0.0124208545, 0.999397218, 0.0324239396, 0.965859592, 0.00360014848, 0.259040236 ),
  426. CFrame.new( 0.320317775, -1.01938915, 0.0870335773, 0.17364949, -0.00954774767, 0.984761178, 3.65421684e-08, 0.999953091, 0.00969513413, -0.984807611, -0.00168353785, 0.173641086 ),
  427. CFrame.new( 1.3838644, 0.571409225, -0.176830292, -0.0357611366, -0.936706185, 0.348289967, 0.983349204, 0.0291584283, 0.17938672, -0.178188115, 0.348904669, 0.920063972 ),
  428. CFrame.new( -1.50522053, 0.56659919, 0.0541077442, 0.99075222, 0.121532187, 0.0603333004, -0.123971015, 0.991540074, 0.038461592, -0.0551485643, -0.0455854759, 0.99743706 ),
  429. CFrame.new( 0.600003242, -0.984540462, 0.0129966736, 0.984808087, 1.15483999e-07, -0.173646927, 0.013456177, 0.996993124, 0.076315023, 0.173124731, -0.0774922594, 0.98184669 ),
  430. CFrame.new( -0.600003242, -0.984540701, 0.0129947662, 0.98480773, -5.15952706e-07, 0.173649341, -0.0134561537, 0.996993005, 0.076316081, -0.173127204, -0.0774933025, 0.981846154 )
  431. },0.25 )
  432. end
  433. wait(.2)
  434. for i=1,7 do
  435. rs:wait(1)
  436. _IterateLerp({
  437. CFrame.new( 0.0816268921, 1.59128666, -0.102115631, 0.990605652, 0.133867279, 0.0279282276, -0.136749536, 0.969726801, 0.202310443, 0, -0.204229042, 0.978923142 ),
  438. CFrame.new( 0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 )*CFrame.Angles(rad(0),0,0),
  439. CFrame.new( 1.48942029, 0.564742684, 0.0792327747, 0.978836656, -0.135966524, -0.152944341, 0.12948513, 0.990236998, -0.0516153388, 0.158469126, 0.0307189636, 0.986885965 ),
  440. CFrame.new( -1.50522053, 0.56659919, 0.0541077442, 0.99075222, 0.121532187, 0.0603333004, -0.123971015, 0.991540074, 0.038461592, -0.0551485643, -0.0455854759, 0.99743706 ),
  441. CFrame.new( 0.502287865, -1.00783682, -0.047161147, 0.995418072, -0.0143518364, -0.0945355073, 0.0156736188, 0.999789238, 0.0132541945, 0.0943253636, -0.0146751851, 0.995433271 ),
  442. CFrame.new( -0.50474906, -1.02262139, -0.0649240464, 0.990501583, 0.0527384132, 0.126985222, -0.0452422909, 0.997098863, -0.0612106584, -0.129844978, 0.0548841506, 0.990014195 ),
  443. },.25)
  444. end
  445. hb:Disconnect()
  446. root0switch()
  447. end
  448. function chargeslash()
  449. torso0switch()
  450. for i=1,7 do
  451. wait()
  452. _IterateLerp({
  453. CFrame.new( -0.0545110703, 1.56173253, 0, 0.995324731, -0.0965852737, 0, 0.096584335, 0.995314956, 0, 0, 0, 1 ),
  454. CFrame.new( 0, -0.999990225, 0, 1, 0, 0, 0, 0.999990225, 0, 0, 0, 1 ),
  455. CFrame.new( 1.50836289, 0.612062991, 0.137458801, 0.845401824, -0.503801167, 0.177426338, -0.027605487, -0.372942358, -0.927433074, 0.533416927, 0.779163361, -0.329197079 ),
  456. CFrame.new( -1.49072063, 0.595651746, -0.00649094954, 0.98144269, 0.191755578, 0, -0.191313684, 0.979181051, 0.0677044615, 0.0129828351, -0.066448696, 0.9977054 ),
  457. CFrame.new( 0.501660109, -1.04070473, 0, 0.996679068, -0.0814296976, 0, 0.0814289004, 0.996669233, 0, 0, 0, 1 ),
  458. CFrame.new( -0.500845671, -1.0290556, 0, 0.998308957, 0.0581314489, 0, -0.058130879, 0.998299122, 0, 0, 0, 1 ),
  459. },.4)
  460. end
  461. for i=1,10 do
  462. wait()
  463. grabpart.Transparency=grabpart.Transparency-0.1
  464. end
  465. for i=1,7 do
  466. wait()
  467. _IterateLerp({
  468. CFrame.new( -0.0545101166, 1.56173253, 4.76837158e-07, 0.995324731, -0.0965852737, 0, 0.096584335, 0.995314956, 0, 2.98023224e-08, 3.7252903e-09, 1 ),
  469. CFrame.new( 0, -0.999990225, 0, 0.613908231, 0, -0.789377391, 0, 0.999990225, 0, 0.789377391, 0, 0.613908231 ),
  470. CFrame.new( 1.16525662, 0.474341065, 0.340542078, 0.159188718, -0.971173942, 0.177426353, -0.303049803, -0.219109237, -0.927433074, 0.939583898, 0.0938687325, -0.329197049 ),
  471. CFrame.new( -1.49072158, 0.595651746, -0.00649142265, 0.98144269, 0.191755563, 0, -0.191313684, 0.979181051, 0.0677044615, 0.0129828155, -0.0664486885, 0.99770534 ),
  472. CFrame.new( 0.501660109, -1.04070473, 9.57399607e-07, 0.996679008, -0.0814296901, 0, 0.0814289004, 0.996669233, 0, 0, 3.7252903e-09, 1 ),
  473. CFrame.new( -0.500845671, -1.0290556, 4.76837158e-07, 0.998309016, 0.0581314489, 0, -0.058130879, 0.998299122, 0, 0, 0, 1 ),
  474. },.4)
  475. end
  476. swosh:Play()
  477. local bvol=Instance.new("BodyVelocity",torso)
  478. bvol.P = 100000
  479. bvol.MaxForce=Vector3.new(bvol.P,0,bvol.P)
  480. bvol.Velocity = root.CFrame.lookVector*100
  481. Debris(bvol,.2)
  482. local chopdb=false
  483. local hb=grabpart.Touched:connect(function(hit)
  484. if chopdb==true then return end
  485. if hit.Parent:findFirstChild("Head") and hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
  486. local tors = hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso") if tors then
  487. chopdb=true
  488. local hmu=hit.Parent:FindFirstChildOfClass("Humanoid")
  489. spikefx(tors.CFrame)
  490. slash:Play()
  491. for i,v in pairs(hit.Parent:GetChildren()) do
  492. if v:IsA("BasePart") and v.Name ~= "Handle" and v.Size.x<200 then
  493. v:BreakJoints()
  494. local bv=Instance.new("BodyVelocity",v)
  495. bv.Velocity = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  496. bv.MaxForce = Vector3.new(100000,100000,100000)
  497. v.BrickColor = BrickColor.new("Really black")
  498. v.Anchored = false
  499. Debris(v,10)
  500. end
  501. end
  502. end
  503. end
  504. end)
  505. for i=1,7 do
  506. wait()
  507. _IterateLerp({
  508. CFrame.new( -0.0102410316, 1.56405377, 0, 0.999967575, -0.00804331806, 0, 0.00804324076, 0.99995786, 0, 0, 0, 0.99999994 ),
  509. CFrame.new( 0, -0.999990225, 0, 0.309218496, 0, 0.950990975, 0, 0.999990225, 0, -0.950990975, 0, 0.309218496 ),
  510. CFrame.new( 1.52410364, 0.600606143, 0.127127171, 0.843653738, -0.536326528, -0.0245404467, -0.0442715883, -0.0239421558, -0.998722672, 0.535059035, 0.843670845, -0.0439433567 ),
  511. CFrame.new( -1.48721159, 0.590926051, -0.0660021305, 0.974422932, 0.191755563, -0.117173016, -0.18186219, 0.979181051, 0.0900608823, 0.132004589, -0.0664486811, 0.989019334 ),
  512. CFrame.new( 0.501660109, -1.04070473, 0, 0.996679008, -0.0814296901, 0, 0.0814289004, 0.996669233, 0, -2.98023224e-08, 0, 0.99999994 ),
  513. CFrame.new( -0.500846148, -1.0290556, 0, 0.998308837, 0.0581314452, 0, -0.058130879, 0.998299122, 0, 0, 0, 0.99999994 ),
  514. },.4)
  515. end
  516. hb:Disconnect()
  517. for i=1,10 do
  518. wait()
  519. grabpart.Transparency=grabpart.Transparency+0.1
  520. end
  521. end
  522. function darkheart()
  523. torso0switch()
  524. summon:Play()
  525. for i=1,25 do
  526. wait()
  527. _IterateLerp({
  528. CFrame.new( 0, 1.48561454, 0.119072914, 1, 0, 0, 0, 0.971229255, -0.238146394, 0, 0.238146394, 0.971229255 ),
  529. CFrame.new( 0, -2.62504315, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
  530. CFrame.new( 1.48118687, 0.432643533, 0.117988974, 0.962375402, -0.270894974, -0.0212016907, -0.134712949, -0.407902002, -0.903032839, 0.235978872, 0.871912777, -0.429047942 ),
  531. CFrame.new( -1.48679996, 0.458605587, 0.106357396, 0.973600924, 0.227957353, 0.0116878562, 0.082788907, -0.304944426, -0.948764861, -0.212713808, 0.924686074, -0.315766543 ),
  532. CFrame.new( 0.5, -0.950745523, -0.529396296, 1, 0, 8.8817842e-16, 0, 0.204137847, 0.978942096, 0, -0.978942156, 0.204137862 ),
  533. CFrame.new( -0.5, -0.341685951, -0.633748055, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 1 ),
  534. },.1)
  535. end
  536. wait(.2)
  537. local inc=-3
  538. local swordtab={}
  539. for i=1,45 do
  540. wait()
  541. local dark=Instance.new("Part",char)
  542. dark.Size = Vector3.new(2,2,9)
  543. dark.Transparency=1
  544. dark.CanCollide=false
  545. dark.Anchored = true
  546. table.insert(swordtab,dark)
  547. local dh=Instance.new("SpecialMesh",dark)
  548. dh.MeshId="http://www.roblox.com/asset/?id=12221720"
  549. dh.TextureId="http://www.roblox.com/asset/?id=12224218"
  550. dh.VertexColor=Vector3.new(0,0,0)
  551. dh.Scale=v3(2,2,2)
  552. dark.CFrame=root.CFrame*CFrame.new(0,-4,inc)*CFrame.Angles(rad(-90),rad(math.random(-45,45)),0)
  553. local wrap=coroutine.wrap(function()
  554. for i=1,10 do
  555. wait()
  556. dark.Transparency=dark.Transparency-.1
  557. dark.CFrame=dark.CFrame*CFrame.new(0,0,.45)
  558. end
  559. end);wrap()
  560. local sq=false
  561. dark.Touched:connect(function(hit)
  562. if hit and hit.Parent and hit.Parent:findFirstChildOfClass("Humanoid") and not hit:isDescendantOf(char) then
  563. if sq then return end
  564. local tors = hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso")
  565. if tors then
  566. sq=true
  567. squish:Play()
  568. spikefx(tors.CFrame)
  569. for i,v in pairs(hit.Parent:GetChildren()) do
  570. if v:IsA("BasePart") and v.Name ~= "Handle" and v.Size.x<100 then
  571. v:BreakJoints()
  572. local bv=Instance.new("BodyVelocity",v)
  573. bv.Velocity = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  574. bv.MaxForce = Vector3.new(100000,100000,100000)
  575. v.BrickColor = BrickColor.new("Really black")
  576. v.Anchored = false
  577. Debris(v,10)
  578. end
  579. end
  580. end
  581. end
  582. end)
  583. inc=inc-1
  584. end
  585. for _,v in pairs(swordtab) do
  586. Debris(v,.4)
  587. local wrap=coroutine.wrap(function()
  588. for i=1,10 do
  589. wait()
  590. v.Transparency = v.Transparency+.1
  591. v.CFrame = v.CFrame*CFrame.new(0,0,-.45)
  592. end
  593. end);wrap()
  594. end
  595. end
  596. function zaworld()
  597. torso0switch()
  598. particleemitter.Enabled=true
  599. taunting = true
  600. theworld:Play()
  601. for i=1,7 do
  602. wait()
  603. _IterateLerp({
  604. CFrame.new( 0, 1.50000024, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
  605. CFrame.new( 0, -0.948942542, -0.315449059, 1, 0, 0, 0, 0.948942542, -0.315449059, 0, 0.315449059, 0.948942542 ),
  606. CFrame.new( 1.03333831, 0.803000212, 0.328895986, 0.666042447, 0.745147169, 0.0338109061, 0.505401671, -0.484157503, 0.714255333, 0.54859519, -0.458636403, -0.699068129 ),
  607. CFrame.new( -1.0756973, 0.83096379, 0.25872466, 0.65691328, -0.751839459, 0.0565877482, -0.589003384, -0.464883924, 0.661027908, -0.470680177, -0.467568457, -0.748224497 ),
  608. CFrame.new( 0.504901886, -1.06555462, 0.02408427, 0.990197122, -0.139677078, 0, 0.131108776, 0.929454803, 0.344853967, -0.0481681935, -0.341473401, 0.93865639 ),
  609. CFrame.new( -0.513496816, -1.10789347, 0.0409053266, 0.973007023, 0.230775401, 0, -0.215787053, 0.909812391, 0.354510069, 0.0818122104, -0.344940811, 0.935052276 ),
  610. },.35)
  611. end
  612. end
  613. mouse.KeyDown:connect(function(k)
  614. if k=="z" then
  615. if touchdb then return end
  616. touchdb=true
  617. zaworld()
  618. repeat wait(.7)
  619. until not taunting
  620. root0switch()
  621. particleemitter.Enabled=false
  622. touchdb=false
  623. elseif k=="e" then
  624. if touchdb then return end
  625. touchdb=true
  626. walking=false
  627. idle = false
  628. deathtouch()
  629. walking=true
  630. idle=true
  631. touchdb=false
  632. elseif k=="f" then
  633. if touchdb then return end
  634. touchdb=true
  635. walking=false
  636. idle = false
  637. chargeslash()
  638. walking=true
  639. idle=true
  640. wait(.4)
  641. root0switch()
  642. touchdb=false
  643. elseif k=="r" then
  644. if touchdb then return end
  645. touchdb=true
  646. walking=false
  647. idle = false
  648. darkheart()
  649. walking=true
  650. idle=true
  651. wait(.4)
  652. root0switch()
  653. touchdb=false
  654. end
  655. end)
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