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- actor Achilles : CustomInventory {
- Game Doom
- //SpawnID 138
- +COUNTITEM
- +INVENTORY.AUTOACTIVATE
- +INVENTORY.ALWAYSPICKUP
- +INVENTORY.FANCYPICKUPSOUND
- Inventory.MaxAmount 0
- Inventory.PickupSound "misc/p_pkup"
- Inventory.PickupMessage "Achilles Targeting Unit"
- States {
- Spawn:
- INFR A 6 Bright
- INFR B 6
- Loop
- Pickup:
- TNT1 A 0 A_GiveInventory("LightAmp30Giver", 1)
- TNT1 A 0 A_GiveInventory("Damage150Giver", 1)
- stop
- }
- }
- actor LightAmp30Giver : PowerupGiver {
- +INVENTORY.AUTOACTIVATE
- Powerup.Type "LightAmp" // "LightAmp30" // Won't work?
- }
- actor Damage150Giver : PowerupGiver {
- +INVENTORY.AUTOACTIVATE
- Powerup.Type "Damage150"
- Powerup.Color 255, 0, 0, 0.1
- }
- actor PowerLightAmp30 : PowerLightAmp {
- Powerup.Duration -30
- }
- actor PowerDamage150 : PowerDamage {
- Powerup.Duration -30
- damagefactor "normal", 1.5
- }
- actor Tracker : CustomInventory {
- Game Doom
- +COUNTITEM
- +INVENTORY.AUTOACTIVATE
- +INVENTORY.ALWAYSPICKUP
- +INVENTORY.FANCYPICKUPSOUND
- Inventory.MaxAmount 0
- Inventory.PickupSound "misc/p_pkup"
- Inventory.PickupMessage "$PICKUP_INFRAREDTRACKER"
- States {
- Spawn:
- TRAK ABCDCB 6 Bright
- loop
- Pickup:
- TNT1 A 0 A_GiveInventory("MapRevealer", 1)
- TNT1 A 0 A_GiveInventory("Scanner20Giver", 1)
- stop
- }
- }
- actor Scanner20Giver : PowerupGiver {
- +INVENTORY.AUTOACTIVATE
- Powerup.Type "Scanner" // "Scanner20" // Won't work?
- }
- actor PowerScanner20 : PowerScanner {
- Powerup.Duration -20
- }
- actor FlightBelt : PowerupGiver {
- Game Doom
- +COUNTITEM
- +INVENTORY.AUTOACTIVATE
- +INVENTORY.ALWAYSPICKUP
- +FLOATBOB
- Inventory.MaxAmount 0
- Inventory.PickupSound "misc/p_pkup"
- Inventory.PickupMessage "$PICKUP_ANTIGRAVBELT"
- Powerup.Type "Flight20"
- States {
- Spawn:
- ANTI ABCD 6
- loop
- }
- }
- actor PowerFlight20 : PowerFlight {
- Powerup.Duration -20
- }
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