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  1.  
  2. The effects of the supernatural fog weaken your skills.
  3.  
  4.  
  5.  
  6. You breathe in the supernatural fog. It is deadening your mental health.
  7.  
  8.  
  9. ab arclight
  10. You have fully recovered your mental health. The fog's effects are dispersed.
  11. You possess no skill called "arclight" - see SKILLS for your list of skills and arcana and specialisations.
  12. The "arclight" ability is part of ALCHEMY at Ultimate.
  13. Your development of ALCHEMY is Ultimate.
  14. Syntax: LORESTAVE ARCLIGHT <first target> <second target>.
  15. Mana: 100 per target.
  16. Just as in the LIGHTARC ability, the ARCLIGHT creates a highly charged bolt of controlled miniature lightning from top to tip
  17. of your lorestave. The lightning will lash out and strike out against a target moments later, under the correct conditions,
  18. with potent ferocity. Where the ARCLIGHT differs from the LIGHTARC is its ability to strike out at adjacent locations AND the
  19. capacity to utilise a double-expulsion, i. E. to strike two separate targets at the same time. NOTE: arclights flashing into
  20. adjacent locations require a harder equilibrium regain than targets closer to hand. Arclight strike destroys pentacle but in
  21. doing so its damage is dispersed.
  22.  
  23. IMPORTANT NOTE: the lorestave arc of light in its various forms cannot be used to strike concurrently with physical attacks
  24. against the same target. This means should you, for example, issue your JAB at the same time as the lightarc strike is
  25. inbound your attack will shred the light and thus render it ineffectual.
  26.  
  27. All light strikes (lightarc, lightning, arclight, etc) leave an afterglow on the target for 6 seconds. The afterglow acts are
  28. a protective aura reducing light strikes by 50% in addition to shielding as a 'divine aura' (e. G. gained from kelventari).
  29. On the other hand, the afterglow is lost quickly and there is a good chance it removes the protective aura (kelventari) at
  30. the same time.
  31.  
  32.  
  33. ALCHEMY
  34.  
  35. No further HELP available to you.
  36.  
  37.  
  38.  
  39. The effects of the supernatural fog weaken your skills.
  40.  
  41.  
  42. ls arclight mystfade
  43. You have fully recovered your mental health. The fog's effects are dispersed.
  44. You direct your arclight at a single target. You whirl your lore-stave left and right and a single arc of light flashes out
  45. from its glowing tip.
  46.  
  47.  
  48.  
  49. The effects of the supernatural fog weaken your skills.
  50.  
  51.  
  52.  
  53. YOU HAVE EQUILIBRIUM. (2.25s)
  54.  
  55. Mystfade shuffles about in the thick fog.
  56.  
  57.  
  58.  
  59. Mystfade shuffles about in the thick fog.
  60.  
  61.  
  62.  
  63. You breathe in the supernatural fog. It is deadening your mental health.
  64.  
  65.  
  66. ab alchemy
  67. You have fully recovered your mental health. The fog's effects are dispersed.
  68. Your current proficiency in Alchemy is Crowned+250. This is a GUILD skill-set.
  69. "Empower" Empowering the stave from globes or robes [Innate]
  70. "Werelight" Summons a sprite of light to illuminate your way [Innate]
  71. "Diagnose" Perform a self-diagnosis with your robes [Innate]
  72. "Protection" Bringing forth assorted protective defences [Innate]
  73. "Artifacts" Enchanting items into magical artifacts [Innate]
  74. "Charging" Charging artifacts using the essencing collaborative process [Innate]
  75. "Light" Conjuring light from your stave of lore [Innate]
  76. "Invisible" To cloak yourself in invisibility [Poor]
  77. "Handburn" Primary charming attack, burning an enemy [Poor]
  78. "Levitate" To levitate a few feet into the air [Apprentice]
  79. "Antidote" Your robes will absorb an assortment of afflictions [Apprentice]
  80. "Sense" Sensing the whereabouts of enemies or items [Apprentice]
  81. "Silence" Bringing magical silence to a location [Practitioner]
  82. "Icewall" Creates a wall of ice to hinder enemies [Practitioner]
  83. "Aura" To wreath yourself in an aura of protection [Practitioner]
  84. "Concealment" Your robes will afford you fine concealment [Practitioner]
  85. "Summoning" To summon loyal friends and creatures [Competent]
  86. "Falseness" Fooling your enemies that you cannot be harmed [Competent]
  87. "Spy" Cast in a direction to spy through obstructions [Competent]
  88. "Hearing" To restore hearing to a target, or yourself [Competent+25%]
  89. "Deaf" To deafen a target, or yourself [Competent+50%]
  90. "Feeble" Weakens your enemies, causing them to drop possessions [Competent+75%]
  91. "Portal" Opening a portal to a distant target [Respected]
  92. "Regeneration" Gradually regenerating lost health [Respected]
  93. "Firebolt" Shoot a firebolt at an enemy in adjacent location [Respected]
  94. "Shield" Conjures a shield of arrow deflection about you [Respected]
  95. "Locate" Locating players, items and creatures about Avalon [Respected]
  96. "Transmute" Turning metals into alchemical silver [Respected]
  97. "Pentacle" Charms a pentacle of protection about your person [Respected]
  98. "Sight" To give sight to a target, or yourself [Respected+25%]
  99. "Healhand" Heal health depending on your skill [Respected+25%]
  100. "Blind" To blind a target, or yourself [Respected+50%]
  101. "Cloak" To shroud yourself or another in invisibility [Respected+75%]
  102. "Fireball" Sprays enemies or adjacent locations with fire [Renowned]
  103. "Nullify" Nullifies magical defences about an enemy [Renowned]
  104. "Deflection" To deflect the attentions of enemy magics [Renowned]
  105. "Shatter" Breaking the alchemical power of a potion [Renowned]
  106. "Diagnosis" Performing a self-diagnosis of your afflictions [Renowned+33%]
  107. "Coldcone" Brings about a cone of cold to freeze your enemies [Renowned+66%]
  108. "Lightarc" Arc of light to lash your enemies [Master]
  109. "Smelt" Melting the alchemical art in a rune [Master]
  110. "Freezing" Freezing your opponent with an icy aura [Master]
  111. "Web" Smothers a foe in a magical web of constraint [Master]
  112. "Melting" Melting through your robes to a safe haven [Master]
  113. "Revelation" To reveal astral, demonic and ethereal presences [Master+25%]
  114. "Sleep" To send a target into a deep slumber [Master+43%]
  115. "Antidote" Antidote to many afflictions and poisons [Master+62%]
  116. "Alkar" Using your robes to conjure a divine alkar [Master+62%]
  117. "Project" Projecting an arrow rune at enemy beings [Master+62%] (quarrel: rune slayer of demons/undead)
  118. "Firewall" Raises a wall of fire to harm enemies passing by [Master+81%]
  119. "Flight" Flying into the skies [Grand-Master]
  120. "Deflection" Deflects the attentions of sensors and seeing stones [Grand-Master]
  121. "Crutch" Turning the lore staff into a crutch [Grand-Master]
  122. "Bugbanish" Banishes rune bugs that hold your loyalty [Grand-Master]
  123. "Drain" Draining a location of magics [Grand-Master]
  124. "Fell" Felling rune staves of your enemies [Grand-Master]
  125. "Teleport" To create a teleport pill of your current location [Grand-Master]
  126. "Sparkle" Cascades sparkling stars onto you to cure webbing [Grand-Master+16%]
  127. "Vortex" Corrupting the focus of enchanted items [Grand-Master+16%]
  128. "Brand" To brand a target with the mark of the Dark Lord [Grand-Master+33%]
  129. "Uncharge" Sucking away charges from an enemy [Grand-Master+50%]
  130. "Disguise" To wreath yourself in an illusionary disguise [Grand-Master+50%]
  131. "Sparkling" Surrounds you in sparkling, releasing magics [Grand-Master+50%]
  132. "Physical" Charm of physical restoration and resurrection [Grand-Master+66%]
  133. "Compulsion" Placing your foe in a weak state of mind [Grand-Master+83%]
  134. "Mindbleed" Causes the target to bleed away defences [Legendary]
  135. "Astralbond" To trace a crown of astral bonding about your head [Legendary]
  136. "Truearc" Arcs of light to spray all directions [Legendary]
  137. "Whirling" Whirling away the pursuit of a hostile entourage [Legendary]
  138. "Blastdoor" Blasting open a locked door [Legendary+16%]
  139. "Truelocation" Locating everybody in Avalon at once [Legendary+33%]
  140. "Projection" To project a ritual to a specific foe [Legendary+50%]
  141. "Summon" To summon a player or loyal creature to you [Legendary+66%]
  142. "Traversal" Travelling to a distant player after time [Legendary+80%]
  143. "Constriction" Constricting movement of your foes in an area [Legendary+83%]
  144. "Ethereality" Transforming into an ethereal form [Ultimate]
  145. "Arclight" Dual light-strike against two targets nearby or adjacent [Ultimate]
  146. "Resurrection" Restoring your physical form to life [Ultimate]
  147. "Brilliance" Directing the charming of brilliance at your enemy [Ultimate]
  148. "Magicrush" A rush of faster equilibrium for a short period [Ultimate]
  149. "Stasis" Surrounds you within a globe of inertia [Crowned-Ultimate]
  150. "Truelight" Empowering the truearc with arclight potency [Crowned-Ultimate]
  151. "Truemagiclist" Reviewing the artifacts of others [Crowned-Ultimate]
  152. Type AB ALCHEMY with the ability "name" for detailed help e.g. AB ALCHEMY EMPOWER.
  153. Abilities shown dark grey have yet to be attained and lessons needed are an approximation only.
  154.  
  155.  
  156.  
  157. The effects of the supernatural fog weaken your skills.
  158.  
  159.  
  160. ls stasis
  161. You have fully recovered your mental health. The fog's effects are dispersed.
  162. Your lore-stave gives no response.
  163.  
  164.  
  165.  
  166. The effects of the supernatural fog weaken your skills.
  167.  
  168.  
  169.  
  170. YOU HAVE EQUILIBRIUM. (1.887s)
  171. lr stasis
  172. You have fully recovered your mental health. The fog's effects are dispersed.
  173. You clench your fists against your robes and conjure an unseen barrier against enchanted asault.
  174.  
  175.  
  176.  
  177. The effects of the supernatural fog weaken your skills.
  178.  
  179.  
  180.  
  181. YOU HAVE EQUILIBRIUM. (2.245s)
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