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Cyber Demon Quest: Character Sheets

Sep 19th, 2016
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  1. (HP increases by 1 every other level (3, 5, 7...). Every third level (4, 7, 10...) you gain a + to put in any statistic. Every fourth level (5, 9, 13...) EP increases by 1. Every fifth level (6, 11, 16...) you can upgrade two abilities in addition to your normal level-up bonuses.)
  2.  
  3. PLAYER CHARACTER
  4. Saurian
  5. Level 4 (2/4 EXP)
  6. HP: 6
  7. EP: 6
  8.  
  9. STR++ (1d14+4)
  10. SPD++ (1d14+4)
  11. DEX= (1d10)
  12. STA- (1d8)
  13. CTR-- (1d6)
  14. NRG= (1d10)
  15.  
  16. Passive Abilities
  17. Feast of Kings 2 - STR increased by ++ for rolls involving biting enemies or initiating a Devour.
  18. Shadowlurk 1 - SPD increased by + for rolls involving moving while unseen by anyone.
  19. Active Abilities
  20. Tonguepunch 1 - Once per encounter, free action. Perform a SPD roll vs your target's STA. If you succeed, deal 1 point of damage to them.
  21.  
  22. Metamorphose Ability Pool
  23. Wide Jaw 1 - Enemies can be devoured whole at 1 hp higher than half.
  24. Shadowlurk 1 - SPD increased by + for rolls involving moving while unseen by anyone.
  25. Horror Maw 1 - Whenever you successfully initiate a Devour, any nearby humans will be stunned with fear for one round.
  26. Dextrous Tail 1 - You may use your tail as a fully functional appendage, although without the ability to perform grasping motions. Any attacks made this way suffer a -- penalty to STR and DEX, but can be made as a free action once per encounter.
  27. Regurgitate 1 - Once per day, free action, medium range, costs 1 HP to activate. Perform a CTR roll, then deal half that damage to one enemy. Your stomach is emptied afterwards, and you will frenzy at the end of two rounds or ten minutes (if not in combat).
  28. Integrated Ability Pool
  29. Pugilist 1 - STR increased by + for rolls involving punching or kicking. (Kaiju)
  30. Heat Vision 1 - Costs 4 EP to activate. You can temporarily see Steelshapes and living organisms through thin walls for either 1 round of combat or 1 minute real-time. (Kaiju)
  31. Demolition Man 1 - DC checks to destroy obstructions are decreased by one category. (Berserker)
  32. Regenerate 1 - Whenever you succeed a STA roll by more than twice an opponent's roll or the DC, regain 1 HP. (Berserker)
  33. Beast Eye 1 - Once per turn, free action, costs 3 HP to activate. Gain an additional action. (Berserker)
  34. Scratch Damage 1 - If your STR roll for a melee attack is beat by 1 or less, the defender will take 1 damage. (Puma)
  35. Glass Cannon 1 - Any damage you deal or take is increased by 1. (Puma)
  36. Flight and Fight 1 - You may move and attack in the same action at the cost of decreasing your attack roll by 3. (Puma)
  37.  
  38.  
  39. DECEASED ENEMY STEELSHAPES
  40. Kaiju
  41. Level 2 (0/2 EXP)
  42. HP: 8
  43. EP: 8
  44.  
  45. STR++ (1d14+4)
  46. SPD= (1d10)
  47. STA+ (1d12+2)
  48. DEX-- (1d6)
  49. CTR= (1d10)
  50. NRG+ (1d12+2)
  51.  
  52. Passive Abilities
  53. Pugilist 1 - STR increased by + for rolls involving punching or kicking.
  54. Active Abilities
  55. Heat Vision 1 - Costs 4 EP to activate. You can temporarily see Steelshapes and living organisms through thin walls for either 1 round of combat or 1 minute real-time.
  56.  
  57.  
  58. Berserker
  59. Level 3 (1/3 EXP)
  60. HP: 10
  61. EP: 4
  62.  
  63. STR+++ (1d16+6)
  64. SPD- (1d8)
  65. STA++ (1d14+4)
  66. DEX= (1d10)
  67. CTR--- (1d4)
  68. NRG- (1d8)
  69.  
  70. Passive Abilities
  71. Demolition Man 1 - DC checks to destroy obstructions are decreased by one category.
  72. Regenerate 1 - Whenever you succeed a STA roll by more than twice an opponent's roll or the DC, regain 1 HP.
  73. Active Abilities
  74. Beast Eye 1 - Once per turn, free action, costs 3 HP to activate. Gain an additional action.
  75.  
  76.  
  77. Puma
  78. Level 3 (0/3 EXP)
  79. HP: 5
  80. EP: 3
  81.  
  82. STR- (1d8)
  83. SPD+++ (1d16+6)
  84. DEX+++ (1d16+6)
  85. STA-- (1d6)
  86. CTR= (1d10)
  87. NRG--- (1d4)
  88.  
  89. Passive Abilities
  90. Scratch Damage 1 - If your STR roll for a melee attack is beat by 1 or less, the defender will take 1 damage.
  91. Glass Cannon 1 - Any damage you deal or take is increased by 1.
  92. Flight and Fight 1 - You may move and attack in the same action at the cost of decreasing your attack roll by 3.
  93.  
  94.  
  95.  
  96. ACTIVE ENEMY STEELSHAPES
  97. N/A
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