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- <Name>WORLD_HUMAN_MUSICIAN</Name>
- <ConditionalAnims>
- <Item>
- <Name>WORLD_HUMAN_MUSICIAN_MALE_BONGOS</Name>
- <PropSet>BONGOS</PropSet>
- <Flags>SpawnPropInLeftHand</Flags>
- <Probability value="100.000000" />
- <SpecialConditionProbability value="0.000000" />
- <SpecialCondition type="NULL" />
- <NextIdleTime value="4.000000" />
- <ChanceOfSpawningWithAnything value="1.000000" />
- <BlendInDelta value="8.000000" />
- <BlendOutDelta value="-8.000000" />
- <GestureClipSetId />
- <VFXData />
- <VFXCullRange value="25.000000" />
- <TransitionInfo type="NULL" />
- <Conditions>
- <Item type="CScenarioConditionIsMale">
- <Result>True</Result>
- </Item>
- <Item type="CScenarioConditionHasProp">
- <Result>True</Result>
- <PropSet>BONGOS</PropSet>
- </Item>
- </Conditions>
- <LowLodBaseAnim>World_Human_MUSICIAN_BONGOS_Lo_Res_Base</LowLodBaseAnim>
- <BaseAnims>
- <Item type="CConditionalClipSet">
- <ClipSet>AMB@WORLD_HUMAN_MUSICIAN_MALE_BONGOS@BASE</ClipSet>
- <AssociatedSpeech />
- <Conditions />
- <ActionFlags />
- </Item>
- </BaseAnims>
- <Enters />
- <Exits />
- <Variations>
- <Item type="CConditionalClipSet">
- <ClipSet>AMB@WORLD_HUMAN_MUSICIAN_MALE_BONGOS@IDLES_A</ClipSet>
- <AssociatedSpeech />
- <Conditions />
- <ActionFlags />
- </Item>
- </Variations>
- <Reactions />
- <PanicBaseAnims />
- <PanicIntros />
- <PanicOutros />
- <PanicVariations />
- <PanicExits />
- </Item>
- <Item>
- <Name>WORLD_HUMAN_MUSICIAN_MALE_GUITAR</Name>
- <PropSet>GUITAR</PropSet>
- <Flags>SpawnPropInLeftHand</Flags>
- <Probability value="100.000000" />
- <SpecialConditionProbability value="0.000000" />
- <SpecialCondition type="NULL" />
- <NextIdleTime value="4.000000" />
- <ChanceOfSpawningWithAnything value="1.000000" />
- <BlendInDelta value="8.000000" />
- <BlendOutDelta value="-8.000000" />
- <GestureClipSetId />
- <VFXData />
- <VFXCullRange value="25.000000" />
- <TransitionInfo type="NULL" />
- <Conditions>
- <Item type="CScenarioConditionIsMale">
- <Result>True</Result>
- </Item>
- <Item type="CScenarioConditionHasProp">
- <Result>True</Result>
- <PropSet>GUITAR</PropSet>
- </Item>
- </Conditions>
- <LowLodBaseAnim>World_Human_MUSICIAN_GUITAR_Lo_Res_Base</LowLodBaseAnim>
- <BaseAnims>
- <Item type="CConditionalClipSet">
- <ClipSet>AMB@WORLD_HUMAN_MUSICIAN_MALE_GUITAR@BASE</ClipSet>
- <AssociatedSpeech />
- <Conditions />
- <ActionFlags />
- </Item>
- </BaseAnims>
- <Enters />
- <Exits />
- <Variations>
- <Item type="CConditionalClipSet">
- <ClipSet>AMB@WORLD_HUMAN_MUSICIAN_MALE_GUITAR@IDLES_A</ClipSet>
- <AssociatedSpeech />
- <Conditions />
- <ActionFlags />
- </Item>
- </Variations>
- <Reactions />
- <PanicBaseAnims />
- <PanicIntros />
- <PanicOutros />
- <PanicVariations />
- <PanicExits />
- </Item>
- </ConditionalAnims>
- </ConditionalAnimsGroup>
- <CameraNameHash />
- <IntroBlendInDuration value="0.500000" />
- <OutroBlendInDuration value="0.500000" />
- <OutroBlendOutDuration value="0.250000" />
- <ImmediateExitBlendOutDuration value="0.500000" />
- <PanicExitBlendInDuration value="0.125000" />
- <PedCapusleOffset x="0.000000" y="0.000000" z="0.000000" />
- <PedCapsuleRadiusOverride value="-1.000000" />
- <ReassessGroundExitThreshold value="-1.000000" />
- <FallExitThreshold value="-1.000000" />
- <eLookAtImportance>HIGH</eLookAtImportance>
- <SeatedOffset x="0.000000" y="0.000000" z="0.000000" />
- <WanderScenarioToUseAfter />
- </Item>
- <Item type="CScenarioPlayAnimsInfo">
- <Name>WORLD_HUMAN_PAPARAZZI</Name>
- <PropName />
- <Models ref="NULL" />
- <BlockedModels ref="NULL" />
- <SpawnProbability value="1.000000" />
- <SpawnInterval value="0" />
- <SpawnHistoryRange value="50.000000" />
- <MaxNoInRange value="0" />
- <PropEndOfLifeTimeoutMS value="60000" />
- <Range value="0.000000" />
- <SpawnPropIntroDict />
- <SpawnPropIntroAnim />
- <StationaryReactHash>CODE_HUMAN_COWER</StationaryReactHash>
- <SpawnPropOffset x="0.000000" y="0.000000" z="0.000000" />
- <SpawnPropRotation x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
- <TimeTilPedLeaves value="-1.000000" />
- <ChanceOfRunningTowards value="0.000000" />
- <Flags>BlockGestures CantBeReused DontSpawnInRain DontTimeoutUntilIdleFinishes DoSimpleBlendoutForEvents EnableKinematicPhysicsForPed NavmeshBlocking QuickExitsFromHassling SpawnMalePedsOnly</Flags>
- <Condition type="CScenarioConditionRaining">
- <Result>False</Result>
- </Condition>
- <ConditionalAnimsGroup>
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