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djhonga2001

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Aug 25th, 2015
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  1. <Name>WORLD_HUMAN_MUSICIAN</Name>
  2. <ConditionalAnims>
  3. <Item>
  4. <Name>WORLD_HUMAN_MUSICIAN_MALE_BONGOS</Name>
  5. <PropSet>BONGOS</PropSet>
  6. <Flags>SpawnPropInLeftHand</Flags>
  7. <Probability value="100.000000" />
  8. <SpecialConditionProbability value="0.000000" />
  9. <SpecialCondition type="NULL" />
  10. <NextIdleTime value="4.000000" />
  11. <ChanceOfSpawningWithAnything value="1.000000" />
  12. <BlendInDelta value="8.000000" />
  13. <BlendOutDelta value="-8.000000" />
  14. <GestureClipSetId />
  15. <VFXData />
  16. <VFXCullRange value="25.000000" />
  17. <TransitionInfo type="NULL" />
  18. <Conditions>
  19. <Item type="CScenarioConditionIsMale">
  20. <Result>True</Result>
  21. </Item>
  22. <Item type="CScenarioConditionHasProp">
  23. <Result>True</Result>
  24. <PropSet>BONGOS</PropSet>
  25. </Item>
  26. </Conditions>
  27. <LowLodBaseAnim>World_Human_MUSICIAN_BONGOS_Lo_Res_Base</LowLodBaseAnim>
  28. <BaseAnims>
  29. <Item type="CConditionalClipSet">
  30. <ClipSet>AMB@WORLD_HUMAN_MUSICIAN_MALE_BONGOS@BASE</ClipSet>
  31. <AssociatedSpeech />
  32. <Conditions />
  33. <ActionFlags />
  34. </Item>
  35. </BaseAnims>
  36. <Enters />
  37. <Exits />
  38. <Variations>
  39. <Item type="CConditionalClipSet">
  40. <ClipSet>AMB@WORLD_HUMAN_MUSICIAN_MALE_BONGOS@IDLES_A</ClipSet>
  41. <AssociatedSpeech />
  42. <Conditions />
  43. <ActionFlags />
  44. </Item>
  45. </Variations>
  46. <Reactions />
  47. <PanicBaseAnims />
  48. <PanicIntros />
  49. <PanicOutros />
  50. <PanicVariations />
  51. <PanicExits />
  52. </Item>
  53. <Item>
  54. <Name>WORLD_HUMAN_MUSICIAN_MALE_GUITAR</Name>
  55. <PropSet>GUITAR</PropSet>
  56. <Flags>SpawnPropInLeftHand</Flags>
  57. <Probability value="100.000000" />
  58. <SpecialConditionProbability value="0.000000" />
  59. <SpecialCondition type="NULL" />
  60. <NextIdleTime value="4.000000" />
  61. <ChanceOfSpawningWithAnything value="1.000000" />
  62. <BlendInDelta value="8.000000" />
  63. <BlendOutDelta value="-8.000000" />
  64. <GestureClipSetId />
  65. <VFXData />
  66. <VFXCullRange value="25.000000" />
  67. <TransitionInfo type="NULL" />
  68. <Conditions>
  69. <Item type="CScenarioConditionIsMale">
  70. <Result>True</Result>
  71. </Item>
  72. <Item type="CScenarioConditionHasProp">
  73. <Result>True</Result>
  74. <PropSet>GUITAR</PropSet>
  75. </Item>
  76. </Conditions>
  77. <LowLodBaseAnim>World_Human_MUSICIAN_GUITAR_Lo_Res_Base</LowLodBaseAnim>
  78. <BaseAnims>
  79. <Item type="CConditionalClipSet">
  80. <ClipSet>AMB@WORLD_HUMAN_MUSICIAN_MALE_GUITAR@BASE</ClipSet>
  81. <AssociatedSpeech />
  82. <Conditions />
  83. <ActionFlags />
  84. </Item>
  85. </BaseAnims>
  86. <Enters />
  87. <Exits />
  88. <Variations>
  89. <Item type="CConditionalClipSet">
  90. <ClipSet>AMB@WORLD_HUMAN_MUSICIAN_MALE_GUITAR@IDLES_A</ClipSet>
  91. <AssociatedSpeech />
  92. <Conditions />
  93. <ActionFlags />
  94. </Item>
  95. </Variations>
  96. <Reactions />
  97. <PanicBaseAnims />
  98. <PanicIntros />
  99. <PanicOutros />
  100. <PanicVariations />
  101. <PanicExits />
  102. </Item>
  103. </ConditionalAnims>
  104. </ConditionalAnimsGroup>
  105. <CameraNameHash />
  106. <IntroBlendInDuration value="0.500000" />
  107. <OutroBlendInDuration value="0.500000" />
  108. <OutroBlendOutDuration value="0.250000" />
  109. <ImmediateExitBlendOutDuration value="0.500000" />
  110. <PanicExitBlendInDuration value="0.125000" />
  111. <PedCapusleOffset x="0.000000" y="0.000000" z="0.000000" />
  112. <PedCapsuleRadiusOverride value="-1.000000" />
  113. <ReassessGroundExitThreshold value="-1.000000" />
  114. <FallExitThreshold value="-1.000000" />
  115. <eLookAtImportance>HIGH</eLookAtImportance>
  116. <SeatedOffset x="0.000000" y="0.000000" z="0.000000" />
  117. <WanderScenarioToUseAfter />
  118. </Item>
  119. <Item type="CScenarioPlayAnimsInfo">
  120. <Name>WORLD_HUMAN_PAPARAZZI</Name>
  121. <PropName />
  122. <Models ref="NULL" />
  123. <BlockedModels ref="NULL" />
  124. <SpawnProbability value="1.000000" />
  125. <SpawnInterval value="0" />
  126. <SpawnHistoryRange value="50.000000" />
  127. <MaxNoInRange value="0" />
  128. <PropEndOfLifeTimeoutMS value="60000" />
  129. <Range value="0.000000" />
  130. <SpawnPropIntroDict />
  131. <SpawnPropIntroAnim />
  132. <StationaryReactHash>CODE_HUMAN_COWER</StationaryReactHash>
  133. <SpawnPropOffset x="0.000000" y="0.000000" z="0.000000" />
  134. <SpawnPropRotation x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
  135. <TimeTilPedLeaves value="-1.000000" />
  136. <ChanceOfRunningTowards value="0.000000" />
  137. <Flags>BlockGestures CantBeReused DontSpawnInRain DontTimeoutUntilIdleFinishes DoSimpleBlendoutForEvents EnableKinematicPhysicsForPed NavmeshBlocking QuickExitsFromHassling SpawnMalePedsOnly</Flags>
  138. <Condition type="CScenarioConditionRaining">
  139. <Result>False</Result>
  140. </Condition>
  141. <ConditionalAnimsGroup>
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